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author | Andreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com> | 2009-07-29 02:51:50 (GMT) |
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committer | Andreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com> | 2009-07-29 03:09:48 (GMT) |
commit | b51f10492b40b94c25661ec42ccf951268f3a969 (patch) | |
tree | 0e8d4f15d1ecf32a8f02cf5ee4f22f922983cd15 /tests/auto | |
parent | e841cc37bf7fde58e7b0ffc024d31f6a46a83745 (diff) | |
download | Qt-b51f10492b40b94c25661ec42ccf951268f3a969.zip Qt-b51f10492b40b94c25661ec42ccf951268f3a969.tar.gz Qt-b51f10492b40b94c25661ec42ccf951268f3a969.tar.bz2 |
Ensure hover enter events are dispatched on mouse press.
This change ensures that mouse presses received by the scene when there
are no current mouse grabbers trigger hover event delivery. This is
useful when the scene only receives presses, and no mouse moves (e.g.,
disabling mouse tracking on the viewport, or on systems where the
mouse press is the first received event).
Reviewed-by: Michael Brasser
Diffstat (limited to 'tests/auto')
-rw-r--r-- | tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp index f7ea4ce..4ef1cdd 100644 --- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp +++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp @@ -255,6 +255,7 @@ private slots: void sendEvent(); void inputMethod_data(); void inputMethod(); + void dispatchHoverOnPress(); // task specific tests below me void task139710_bspTreeCrash(); @@ -3719,5 +3720,73 @@ void tst_QGraphicsScene::inputMethod() QCOMPARE(item->queryCalls, 0); } +void tst_QGraphicsScene::dispatchHoverOnPress() +{ + QGraphicsScene scene; + EventTester *tester1 = new EventTester; + tester1->setAcceptHoverEvents(true); + EventTester *tester2 = new EventTester; + tester2->setAcceptHoverEvents(true); + tester2->setPos(30, 30); + scene.addItem(tester1); + scene.addItem(tester2); + + tester1->eventTypes.clear(); + tester2->eventTypes.clear(); + + { + QGraphicsSceneMouseEvent me(QEvent::GraphicsSceneMousePress); + me.setButton(Qt::LeftButton); + me.setButtons(Qt::LeftButton); + QGraphicsSceneMouseEvent me2(QEvent::GraphicsSceneMouseRelease); + me2.setButton(Qt::LeftButton); + qApp->sendEvent(&scene, &me); + qApp->sendEvent(&scene, &me2); + QCOMPARE(tester1->eventTypes, QList<QEvent::Type>() + << QEvent::GraphicsSceneHoverEnter + << QEvent::GraphicsSceneHoverMove + << QEvent::GrabMouse + << QEvent::GraphicsSceneMousePress + << QEvent::UngrabMouse); + tester1->eventTypes.clear(); + qApp->sendEvent(&scene, &me); + qApp->sendEvent(&scene, &me2); + QCOMPARE(tester1->eventTypes, QList<QEvent::Type>() + << QEvent::GraphicsSceneHoverMove + << QEvent::GrabMouse + << QEvent::GraphicsSceneMousePress + << QEvent::UngrabMouse); + } + { + QGraphicsSceneMouseEvent me(QEvent::GraphicsSceneMousePress); + me.setScenePos(QPointF(30, 30)); + me.setButton(Qt::LeftButton); + me.setButtons(Qt::LeftButton); + QGraphicsSceneMouseEvent me2(QEvent::GraphicsSceneMouseRelease); + me2.setScenePos(QPointF(30, 30)); + me2.setButton(Qt::LeftButton); + tester1->eventTypes.clear(); + qApp->sendEvent(&scene, &me); + qApp->sendEvent(&scene, &me2); + qDebug() << tester1->eventTypes; + QCOMPARE(tester1->eventTypes, QList<QEvent::Type>() + << QEvent::GraphicsSceneHoverLeave); + QCOMPARE(tester2->eventTypes, QList<QEvent::Type>() + << QEvent::GraphicsSceneHoverEnter + << QEvent::GraphicsSceneHoverMove + << QEvent::GrabMouse + << QEvent::GraphicsSceneMousePress + << QEvent::UngrabMouse); + tester2->eventTypes.clear(); + qApp->sendEvent(&scene, &me); + qApp->sendEvent(&scene, &me2); + QCOMPARE(tester2->eventTypes, QList<QEvent::Type>() + << QEvent::GraphicsSceneHoverMove + << QEvent::GrabMouse + << QEvent::GraphicsSceneMousePress + << QEvent::UngrabMouse); + } +} + QTEST_MAIN(tst_QGraphicsScene) #include "tst_qgraphicsscene.moc" |