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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-26 00:36:45 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-26 01:03:23 (GMT) |
commit | 1a299a9631a2d1b4e07cedfece7af5318a766fe6 (patch) | |
tree | bde51d4c5acdc7cd975322932bdbea02bcda59bb /tests/auto | |
parent | 0d6104d763f4cb32ac6117b3f951afcb73fc50e6 (diff) | |
download | Qt-1a299a9631a2d1b4e07cedfece7af5318a766fe6.zip Qt-1a299a9631a2d1b4e07cedfece7af5318a766fe6.tar.gz Qt-1a299a9631a2d1b4e07cedfece7af5318a766fe6.tar.bz2 |
Optimize QGraphicsRotation's use of QMatrix4x4
Previous code was creating a full 3D rotation matrix and then
projecting back to 2D. This change combines the two steps into
one to avoid calculating matrix components that will be dropped.
Reviewed-by: Sarah Smith
Diffstat (limited to 'tests/auto')
-rw-r--r-- | tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp | 69 |
1 files changed, 68 insertions, 1 deletions
diff --git a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp index eb5c099..d8ab06e 100644 --- a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp +++ b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp @@ -59,6 +59,8 @@ private slots: void rotation(); void rotation3d_data(); void rotation3d(); + void rotation3dArbitraryAxis_data(); + void rotation3dArbitraryAxis(); }; @@ -88,7 +90,7 @@ static QTransform transform2D(const QGraphicsTransform& t) { QMatrix4x4 m; t.applyTo(&m); - return m.toTransform(0); + return m.toTransform(); } void tst_QGraphicsTransform::scale() @@ -255,6 +257,19 @@ void tst_QGraphicsTransform::rotation3d() QVERIFY(fuzzyCompare(transform2D(rotation), expected)); + // Check that "rotation" produces the 4x4 form of the 3x3 matrix. + // i.e. third row and column are 0 0 1 0. + t.setIdentity(); + rotation.applyTo(&t); + QMatrix4x4 r(expected); + if (sizeof(qreal) == sizeof(float) && angle == 268) { + // This test fails, on only this angle, when qreal == float + // because the deg2rad value in QTransform is not accurate + // enough to match what QMatrix4x4 is doing. + } else { + QVERIFY(qFuzzyCompare(t, r)); + } + //now let's check that a null vector will not change the transform rotation.setAxis(QVector3D(0, 0, 0)); rotation.setOrigin(QVector3D(10, 10, 0)); @@ -276,6 +291,58 @@ void tst_QGraphicsTransform::rotation3d() QVERIFY(transform2D(rotation).isIdentity()); } +void tst_QGraphicsTransform::rotation3dArbitraryAxis_data() +{ + QTest::addColumn<QVector3D>("axis"); + QTest::addColumn<qreal>("angle"); + + QVector3D axis1 = QVector3D(1.0f, 1.0f, 1.0f); + QVector3D axis2 = QVector3D(2.0f, -3.0f, 0.5f); + QVector3D axis3 = QVector3D(-2.0f, 0.0f, -0.5f); + QVector3D axis4 = QVector3D(0.0001f, 0.0001f, 0.0001f); + QVector3D axis5 = QVector3D(0.01f, 0.01f, 0.01f); + + for (int angle = 0; angle <= 360; angle++) { + QTest::newRow("test rotation on (1, 1, 1)") << axis1 << qreal(angle); + QTest::newRow("test rotation on (2, -3, .5)") << axis2 << qreal(angle); + QTest::newRow("test rotation on (-2, 0, -.5)") << axis3 << qreal(angle); + QTest::newRow("test rotation on (.0001, .0001, .0001)") << axis4 << qreal(angle); + QTest::newRow("test rotation on (.01, .01, .01)") << axis5 << qreal(angle); + } +} + +void tst_QGraphicsTransform::rotation3dArbitraryAxis() +{ + QFETCH(QVector3D, axis); + QFETCH(qreal, angle); + + QGraphicsRotation rotation; + rotation.setAxis(axis); + + QMatrix4x4 t; + rotation.applyTo(&t); + + QVERIFY(t.isIdentity()); + QVERIFY(transform2D(rotation).isIdentity()); + + rotation.setAngle(angle); + + // Compute the expected answer using QMatrix4x4 and a projection. + // These two steps are performed in one hit by QGraphicsRotation. + QMatrix4x4 exp; + exp.rotate(angle, axis); + QTransform expected = exp.toTransform(1024.0f); + + QVERIFY(fuzzyCompare(transform2D(rotation), expected)); + + // Check that "rotation" produces the 4x4 form of the 3x3 matrix. + // i.e. third row and column are 0 0 1 0. + t.setIdentity(); + rotation.applyTo(&t); + QMatrix4x4 r(expected); + QVERIFY(qFuzzyCompare(t, r)); +} + QTEST_MAIN(tst_QGraphicsTransform) #include "tst_qgraphicstransform.moc" |