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authorDonald Carr <donald.carr@nokia.com>2010-08-12 18:43:51 (GMT)
committerDonald Carr <donald.carr@nokia.com>2010-08-12 18:45:29 (GMT)
commit5478ba712afeb11768016d05bef975a5a48ae059 (patch)
tree086dab859afdc6f7b904a03ff2bae634a920e927 /tests/auto
parent677b96b3bfcbccae978f0d63f7e16a35783c0eec (diff)
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Clean up rasterfallback mechanism in DirectFB
Being able to debug which paint operations are slow with Qt/DirectFB is currently only possible in debug builds (which defeats the purpose somewhat) or by frequent recompilation (with different defines). This patch cleans up the mechanism somewhat and makes it available in release builds as well. The overhead is a single int comparison so it really isn't a performance issue to have this code in place at all times. Reviewed-by: Anders Bakken <agbakken@gmail.com>
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