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author | Bjoern Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-07-15 16:04:23 (GMT) |
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committer | Bjoern Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-07-15 16:06:26 (GMT) |
commit | 862236dc7cdff27305c4a3ade9c802eafce03c80 (patch) | |
tree | 03aaa9bd6fb30f551999d9a3c1f39f069f04660e /tests/auto | |
parent | 31bed31d6d058a17d74de05a1653256decdfc735 (diff) | |
download | Qt-862236dc7cdff27305c4a3ade9c802eafce03c80.zip Qt-862236dc7cdff27305c4a3ade9c802eafce03c80.tar.gz Qt-862236dc7cdff27305c4a3ade9c802eafce03c80.tar.bz2 |
QGraphicsItems not painted after QGraphicsScene::clear().
The problem was that we didn't regenerate the bsp when adding
items after calling QGraphicsScene::clear.
Reviewed-by: alexis
Diffstat (limited to 'tests/auto')
-rw-r--r-- | tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp b/tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp index 3ce5b16..7a00e60 100644 --- a/tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp +++ b/tests/auto/qgraphicssceneindex/tst_qgraphicssceneindex.cpp @@ -66,6 +66,7 @@ private slots: void movingItems(); void connectedToSceneRectChanged(); void items(); + void clear(); private: void common_data(); @@ -267,5 +268,38 @@ void tst_QGraphicsSceneIndex::items() QCOMPARE(scene.items().size(), 3); } +void tst_QGraphicsSceneIndex::clear() +{ + class MyItem : public QGraphicsItem + { + public: + MyItem(QGraphicsItem *parent = 0) : QGraphicsItem(parent), numPaints(0) {} + int numPaints; + protected: + QRectF boundingRect() const { return QRectF(0, 0, 10, 10); } + void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) + { ++numPaints; } + }; + + QGraphicsScene scene; + scene.setSceneRect(0, 0, 100, 100); + scene.addItem(new MyItem); + + QGraphicsView view(&scene); + view.show(); +#ifdef Q_WS_X11 + qt_x11_wait_for_window_manager(&view); +#endif + QTest::qWait(250); + scene.clear(); + + // Make sure the index is re-generated after QGraphicsScene::clear(); + // otherwise no items will be painted. + MyItem *item = new MyItem; + scene.addItem(item); + qApp->processEvents(); + QCOMPARE(item->numPaints, 1); +} + QTEST_MAIN(tst_QGraphicsSceneIndex) #include "tst_qgraphicssceneindex.moc" |