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authorGunnar Sletta <gunnar.sletta@nokia.com>2010-06-30 10:43:52 (GMT)
committerGunnar Sletta <gunnar.sletta@nokia.com>2010-06-30 10:51:11 (GMT)
commit0ee2330ec237cf5baeabe4833fb8b6cad503fb7c (patch)
tree9226fd3e3d1d7fd328a0c555b1e8d5514b0650a0 /tests/benchmarks/opengl/main.cpp
parentcde3f39cb75ba69185cca8176ea7126f8441f042 (diff)
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Added textureUpload benchmark to the GL benchmarks
Diffstat (limited to 'tests/benchmarks/opengl/main.cpp')
-rw-r--r--tests/benchmarks/opengl/main.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/tests/benchmarks/opengl/main.cpp b/tests/benchmarks/opengl/main.cpp
index beb4d43..c042fce 100644
--- a/tests/benchmarks/opengl/main.cpp
+++ b/tests/benchmarks/opengl/main.cpp
@@ -75,6 +75,10 @@ private slots:
void gradients_data();
void gradients();
+ void textureUpload_data();
+ void textureUpload();
+
+
private:
QGLPixelBuffer *pb;
};
@@ -374,6 +378,53 @@ void OpenGLBench::gradients()
}
}
+void OpenGLBench::textureUpload_data()
+{
+ QTest::addColumn<int>("size");
+ QTest::addColumn<int>("flags");
+ QTest::addColumn<int>("format");
+
+ int sizes[] = { 8, 10, 16, 20, 32, 50, 64, 100, 128, 200, 256, 500, 512, 1000, 1024, 2000, 2048, -1 };
+ int flags[] = { QGLContext::InternalBindOption,
+ QGLContext::DefaultBindOption,
+ -1 };
+ int formats[] = { GL_RGB, GL_RGBA, -1 };
+
+ for (int s = 0; sizes[s] != -1; ++s) {
+ for (int f = 0; flags[f] != -1; ++f) {
+ for (int a = 0; formats[a] != -1; ++a) {
+ QByteArray name;
+ name.append("size=").append(QByteArray::number(sizes[s]));
+ name.append(", flags=").append(f == 0 ? "internal" : "default");
+ name.append(", format=").append(a == 0 ? "RGB" : "RGBA");
+ QTest::newRow(name.constData()) << sizes[s] << flags[f] << formats[a];
+ }
+ }
+ }
+}
+
+void OpenGLBench::textureUpload()
+{
+ QFETCH(int, size);
+ QFETCH(int, flags);
+ QFETCH(int, format);
+
+ QPixmap pixmap(size, size);
+
+ if (format == GL_RGB)
+ pixmap.fill(Qt::red);
+ else
+ pixmap.fill(Qt::transparent);
+
+ pb->makeCurrent();
+ QGLContext *context = const_cast<QGLContext *>(QGLContext::currentContext());
+ QTime time;
+
+ time.start();
+ context->bindTexture(pixmap, GL_TEXTURE_2D, format, (QGLContext::BindOptions) flags);
+ QTest::setBenchmarkResult(time.elapsed(), QTest::WalltimeMilliseconds);
+}
+
QTEST_MAIN(OpenGLBench)
#include "main.moc"