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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-09-21 01:30:06 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-09-21 01:30:06 (GMT)
commit2dfdd7d0f937f2d3fe7cb5327ac199f701de7890 (patch)
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parent11fed1f64f43593a2890e0a3f27b4e2e7ebde783 (diff)
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Increase precision when normalizing vectors
QVector3D::normalize() and other similar functions were losing precision when qreal was float, causing vectors with small lengths to normalize to (0, 0, 0). Do the length calculations with double precision to avoid this problem. Reviewed-by: Sarah Smith
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