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author | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2010-02-23 14:56:28 (GMT) |
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committer | Bjørn Erik Nilsen <bjorn.nilsen@nokia.com> | 2010-02-23 16:27:26 (GMT) |
commit | f0076dfed6543c622418359b3c217c171249cfb3 (patch) | |
tree | 68b0029ed13346b422b10e7062b27bb4066595bf /tests | |
parent | 510cb9e5b2c4702753685d59f10bb0464b7d9991 (diff) | |
download | Qt-f0076dfed6543c622418359b3c217c171249cfb3.zip Qt-f0076dfed6543c622418359b3c217c171249cfb3.tar.gz Qt-f0076dfed6543c622418359b3c217c171249cfb3.tar.bz2 |
Regression: QGraphicsScene::render fails to render the entire scene correctly.
This only happened with items that had either negative width or height
(boundingRect().width()|height()). Problem was that in case of not having
an exposed region (drawing items from QGraphicsScene::render), we simply
checked whether the bounding rect was empty or not. This is fine, however
we have to normalize the rect first.
(Note that QRegion::intersects(rect) always normalizes the rect, so
that's why this use case broke only when calling QGraphicsScene::render).
Auto-test included.
Task-number: QTBUG-7775
Reviewed-by: yoann
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp index 469ded0..9d437d6 100644 --- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp +++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp @@ -244,6 +244,7 @@ private slots: #endif void render_data(); void render(); + void renderItemsWithNegativeWidthOrHeight(); void contextMenuEvent(); void contextMenuEvent_ItemIgnoresTransformations(); void update(); @@ -2750,6 +2751,41 @@ void tst_QGraphicsScene::render() } } +void tst_QGraphicsScene::renderItemsWithNegativeWidthOrHeight() +{ + QGraphicsScene scene(0, 0, 150, 150); + + // Add item with negative width. + QGraphicsRectItem *item1 = new QGraphicsRectItem(0, 0, -150, 50); + item1->setBrush(Qt::red); + item1->setPos(150, 50); + scene.addItem(item1); + + // Add item with negative height. + QGraphicsRectItem *item2 = new QGraphicsRectItem(0, 0, 50, -150); + item2->setBrush(Qt::blue); + item2->setPos(50, 150); + scene.addItem(item2); + + QGraphicsView view(&scene); + view.setFrameStyle(QFrame::NoFrame); + view.resize(150, 150); + view.show(); + QCOMPARE(view.viewport()->size(), QSize(150, 150)); + + QImage expected(view.viewport()->size(), QImage::Format_RGB32); + view.viewport()->render(&expected); + + // Make sure the scene background is the same as the viewport background. + scene.setBackgroundBrush(view.viewport()->palette().brush(view.viewport()->backgroundRole())); + QImage actual(150, 150, QImage::Format_RGB32); + QPainter painter(&actual); + scene.render(&painter); + painter.end(); + + QCOMPARE(actual, expected); +} + void tst_QGraphicsScene::contextMenuEvent() { QGraphicsScene scene; |