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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-28 22:29:23 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-28 22:29:23 (GMT) |
commit | cabfa68f3e37e79a18775a9970f6d166e75ece07 (patch) | |
tree | 8fb9bdba2ad491a1b6368a9d8380bc78378e9a68 /tests | |
parent | 9fbece67bacee0f88261c3cd07c443fdf6385f81 (diff) | |
download | Qt-cabfa68f3e37e79a18775a9970f6d166e75ece07.zip Qt-cabfa68f3e37e79a18775a9970f6d166e75ece07.tar.gz Qt-cabfa68f3e37e79a18775a9970f6d166e75ece07.tar.bz2 |
Remove shader/program binary support for now
After API review discussions, it was decided to remove shader
binary support until we have a better handle on what we need.
Applications can directly load shader binaries on the shaderId()
using glShaderBinary() directly so they aren't prevented from
using the feature.
Reviewed-by: trustme
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions