summaryrefslogtreecommitdiffstats
path: root/tests
diff options
context:
space:
mode:
authorBea Lam <bea.lam@nokia.com>2010-06-04 01:22:28 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-06-04 04:06:25 (GMT)
commitecff296323a81059810a91709f502921bc9277c2 (patch)
tree7208937647145b2e18234aae2d163ee68d92c1fa /tests
parentf6d3753892353e6064fa1fc3c4bf0ba2fad900a6 (diff)
downloadQt-ecff296323a81059810a91709f502921bc9277c2.zip
Qt-ecff296323a81059810a91709f502921bc9277c2.tar.gz
Qt-ecff296323a81059810a91709f502921bc9277c2.tar.bz2
Revert to Portrait/Landscape terminology for Orientation enum, with
additional PortraitInverted and LandscapeInverted values. TopUp etc. only indicates rotation which makes it difficult to resize the window according to whether the device is in Portrait or Landscape orientation.
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/declarative/qdeclarativeviewer/data/orientation.qml20
1 files changed, 10 insertions, 10 deletions
diff --git a/tests/auto/declarative/qdeclarativeviewer/data/orientation.qml b/tests/auto/declarative/qdeclarativeviewer/data/orientation.qml
index be911a3..57db82d 100644
--- a/tests/auto/declarative/qdeclarativeviewer/data/orientation.qml
+++ b/tests/auto/declarative/qdeclarativeviewer/data/orientation.qml
@@ -1,18 +1,18 @@
import Qt 4.7
Rectangle {
color: "black"
- width: (runtime.orientation == Orientation.RightUp || runtime.orientation == Orientation.LeftUp) ? 300 : 200
- height: (runtime.orientation == Orientation.RightUp || runtime.orientation == Orientation.LeftUp) ? 200 : 300
+ width: (runtime.orientation == Orientation.Landscape || runtime.orientation == Orientation.LandscapeInverted) ? 300 : 200
+ height: (runtime.orientation == Orientation.Landscape || runtime.orientation == Orientation.LandscapeInverted) ? 200 : 300
Text {
text: {
- if (runtime.orientation == Orientation.TopUp)
- return "TopUp"
- if (runtime.orientation == Orientation.TopDown)
- return "TopDown"
- if (runtime.orientation == Orientation.LeftUp)
- return "LeftUp"
- if (runtime.orientation == Orientation.RightUp)
- return "RightUp"
+ if (runtime.orientation == Orientation.Portrait)
+ return "Portrait"
+ if (runtime.orientation == Orientation.PortraitInverted)
+ return "PortraitInverted"
+ if (runtime.orientation == Orientation.Landscape)
+ return "Landscape"
+ if (runtime.orientation == Orientation.LandscapeInverted)
+ return "LandscapeInverted"
}
color: "white"
}