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authorThierry Bastian <thierry.bastian@nokia.com>2009-08-12 10:40:30 (GMT)
committerThierry Bastian <thierry.bastian@nokia.com>2009-08-12 10:42:20 (GMT)
commite780030ca6990e73444646e6deae48145ca49972 (patch)
tree91ebea829ba4d71a7863be5401fab7fc9f46f894 /tests
parent031004dba57bff8eed8cdd0cd4c9ce44c9c36fd8 (diff)
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QGraphicsRotation and QGraphicsRotation3D are now merged into 1 class
You can now also set the axis following hte Qt::Axis enum Note: I'm not 100% sure about the maths in QGraphicsRotation::applyTo Feel free to fix it. Reviewed-by: ogoffart
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp59
1 files changed, 39 insertions, 20 deletions
diff --git a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
index 932062f..bfd346b 100644
--- a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
+++ b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
@@ -57,6 +57,7 @@ public slots:
private slots:
void scale();
void rotation();
+ void rotation3d_data();
void rotation3d();
};
@@ -112,6 +113,11 @@ void tst_QGraphicsTransform::scale()
void tst_QGraphicsTransform::rotation()
{
QGraphicsRotation rotation;
+ QCOMPARE(rotation.axis().x(), (qreal)0);
+ QCOMPARE(rotation.axis().y(), (qreal)0);
+ QCOMPARE(rotation.axis().z(), (qreal)1);
+ QCOMPARE(rotation.angle(), (qreal)0);
+
rotation.setOrigin(QPointF(10, 10));
QTransform t;
@@ -134,46 +140,59 @@ void tst_QGraphicsTransform::rotation()
QCOMPARE(rotation.transform().map(QPointF(20, 10)), QPointF(10, 20));
}
+Q_DECLARE_METATYPE(Qt::Axis);
+void tst_QGraphicsTransform::rotation3d_data()
+{
+ QTest::addColumn<Qt::Axis>("axis");
+ QTest::addColumn<qreal>("angle");
+
+ for (int angle = 0; angle <= 360; angle++) {
+ QTest::newRow("test rotation on X") << Qt::XAxis << qreal(angle);
+ QTest::newRow("test rotation on Y") << Qt::YAxis << qreal(angle);
+ QTest::newRow("test rotation on Z") << Qt::ZAxis << qreal(angle);
+ }
+}
+
void tst_QGraphicsTransform::rotation3d()
{
- QGraphicsRotation3D rotation;
- QCOMPARE(rotation.axis().x(), (qreal)0);
- QCOMPARE(rotation.axis().y(), (qreal)0);
- QCOMPARE(rotation.axis().z(), (qreal)1);
- QCOMPARE(rotation.angle(), (qreal)0);
+ QFETCH(Qt::Axis, axis);
+ QFETCH(qreal, angle);
+
+ QGraphicsRotation rotation;
+ rotation.setAxis(axis);
QTransform t;
rotation.applyTo(&t);
- QCOMPARE(t, QTransform());
- QCOMPARE(rotation.transform(), QTransform());
+ QVERIFY(t.isIdentity());
+ QVERIFY(rotation.transform().isIdentity());
- rotation.setAngle(180);
+ rotation.setAngle(angle);
- QTransform t180;
- t180.rotate(180.0f);
+ QTransform expected;
+ expected.rotate(angle, axis);
- QCOMPARE(t, QTransform());
- QVERIFY(qFuzzyCompare(rotation.transform(), t180));
+ QVERIFY(qFuzzyCompare(rotation.transform(), expected));
+ //now let's check that a null vector will not change the transform
rotation.setAxis(QVector3D(0, 0, 0));
rotation.setOrigin(QPointF(10, 10));
- t = QTransform();
+ t.reset();
rotation.applyTo(&t);
- QCOMPARE(t, QTransform());
- QCOMPARE(rotation.transform(), QTransform());
+ QVERIFY(t.isIdentity());
+ QVERIFY(rotation.transform().isIdentity());
- rotation.setAngle(180);
+ rotation.setAngle(angle);
- QCOMPARE(t, QTransform());
- QCOMPARE(rotation.transform(), QTransform());
+ QVERIFY(t.isIdentity());
+ QVERIFY(rotation.transform().isIdentity());
rotation.setOrigin(QPointF(0, 0));
- QCOMPARE(t, QTransform());
- QCOMPARE(rotation.transform(), QTransform());
+ QVERIFY(t.isIdentity());
+ QVERIFY(rotation.transform().isIdentity());
}