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authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-06-08 11:09:14 (GMT)
committerAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-06-09 07:36:05 (GMT)
commit0095e40b2efc0c43c0d908bb5b9828619bc087e7 (patch)
tree95850288ca3b4171e400c57b5d703b17fafbeb67 /tests
parent9cafd6bcf6f91c027904c998a0dd536feac8d4e0 (diff)
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QGraphicsItem discard updates when it shouldn't.
Once a _q_processDirtyItems call is queued, it means we at least have one item that is marked as dirty and we must reset it when the _q_processDirtyItems slot is called. The problem however, was that we didn't reset the item's dirty state if a full scene update occurred in between, i.e. item->update(); scene.update(); We don't have to calculate the item's dirty rect if a full scene update occurs in between, but we still have to reset its state. Auto-test included.
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
index 427ecf3..5b297f6 100644
--- a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
+++ b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
@@ -219,6 +219,7 @@ private slots:
void updateCachedItemAfterMove();
void deviceTransform_data();
void deviceTransform();
+ void update();
// task specific tests below me
void task141694_textItemEnsureVisible();
@@ -6427,5 +6428,32 @@ void tst_QGraphicsItem::deviceTransform()
QCOMPARE(rect3->deviceTransform(deviceX).map(QPointF(50, 50)), mapResult3);
}
+void tst_QGraphicsItem::update()
+{
+ QGraphicsScene scene;
+ QGraphicsView view(&scene);
+ view.show();
+#ifdef Q_WS_X11
+ qt_x11_wait_for_window_manager(&view);
+#endif
+ QTest::qWait(100);
+
+ EventTester *item = new EventTester;
+ scene.addItem(item);
+ QTest::qWait(100); // Make sure all pending updates are processed.
+ item->repaints = 0;
+
+ item->update(); // Item marked as dirty
+ scene.update(); // Entire scene marked as dirty
+ qApp->processEvents();
+ QCOMPARE(item->repaints, 1);
+
+ // Make sure the dirty state from the previous update is reset so that
+ // the item don't think it is already dirty and discards this update.
+ item->update();
+ qApp->processEvents();
+ QCOMPARE(item->repaints, 2);
+}
+
QTEST_MAIN(tst_QGraphicsItem)
#include "tst_qgraphicsitem.moc"