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author | Gabriel de Dietrich <gabriel.dietrich-de@nokia.com> | 2009-08-20 08:07:00 (GMT) |
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committer | Gabriel de Dietrich <gabriel.dietrich-de@nokia.com> | 2009-08-20 09:53:38 (GMT) |
commit | 909cdf082fd99ce8bdcb99a9db38d09f52d869aa (patch) | |
tree | d9908456af5eb6f6e5ae374de8d93f6bcfc819e2 /tests | |
parent | 264eb347595cc92a444e3908831d89acef1f05b3 (diff) | |
download | Qt-909cdf082fd99ce8bdcb99a9db38d09f52d869aa.zip Qt-909cdf082fd99ce8bdcb99a9db38d09f52d869aa.tar.gz Qt-909cdf082fd99ce8bdcb99a9db38d09f52d869aa.tar.bz2 |
Performance issue in QGraphicsItem::addParentItem while building the
scene bottom-up.
When adding n items, the depth was computed n² times. Adding lazy computation
fixes this performance issue.
Reviewed-by: Andreas
Diffstat (limited to 'tests')
-rw-r--r-- | tests/benchmarks/qgraphicsitem/tst_qgraphicsitem.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/tests/benchmarks/qgraphicsitem/tst_qgraphicsitem.cpp b/tests/benchmarks/qgraphicsitem/tst_qgraphicsitem.cpp index 923838a..91dd28b 100644 --- a/tests/benchmarks/qgraphicsitem/tst_qgraphicsitem.cpp +++ b/tests/benchmarks/qgraphicsitem/tst_qgraphicsitem.cpp @@ -61,6 +61,7 @@ public slots: private slots: void setParentItem(); void setParentItem_deep(); + void setParentItem_deep_reversed(); void deleteItemWithManyChildren(); void setPos_data(); void setPos(); @@ -113,6 +114,19 @@ void tst_QGraphicsItem::setParentItem_deep() } } +void tst_QGraphicsItem::setParentItem_deep_reversed() +{ + QBENCHMARK { + QGraphicsRectItem *lastRect = new QGraphicsRectItem; + for (int i = 0; i < 100; ++i) { + QGraphicsRectItem *parentRect = new QGraphicsRectItem; + lastRect->setParentItem(parentRect); + lastRect = parentRect; + } + delete lastRect; + } +} + void tst_QGraphicsItem::deleteItemWithManyChildren() { QBENCHMARK { |