diff options
author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-04 04:12:08 (GMT) |
---|---|---|
committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-04 07:00:23 (GMT) |
commit | 974aec137dfdbb1dd68c41113b22eb25131965b8 (patch) | |
tree | adbf042502fd35d1bce5a2aea811d41633ecd495 /tests | |
parent | 4c501d7fce503a610edabfba5d6efc3ef2778bef (diff) | |
download | Qt-974aec137dfdbb1dd68c41113b22eb25131965b8.zip Qt-974aec137dfdbb1dd68c41113b22eb25131965b8.tar.gz Qt-974aec137dfdbb1dd68c41113b22eb25131965b8.tar.bz2 |
Modify QMatrix4x4 and QQuaternion to use qreal internally
Some concerns were expressed about the float precision of QMatrix4x4,
which this change addresses by using qreal instead.
The QVector2D/3D/4D classes still use float internally, so that they
can be used directly in large arrays of vertex values to be uploaded
to an OpenGL server.
QQuaternion is a client-side class, and it should produce rotations
that are consistent with QMatrix4x4. So its precision was changed too.
A consequence of this change is that the following no longer works
in a portable fashion:
QMatrix4x4 mat;
...
glLoadMatrixf(mat.constData());
The caller must now repack the argument to convert from qreal to GLfloat.
Reviewed-by: Michael Goddard
Reviewed-by: Andreas
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/qmatrixnxn/tst_qmatrixnxn.cpp | 125 | ||||
-rw-r--r-- | tests/auto/qquaternion/tst_qquaternion.cpp | 29 | ||||
-rw-r--r-- | tests/auto/qvectornd/tst_qvectornd.cpp | 55 | ||||
-rw-r--r-- | tests/benchmarks/qmatrix4x4/tst_qmatrix4x4.cpp | 12 |
4 files changed, 100 insertions, 121 deletions
diff --git a/tests/auto/qmatrixnxn/tst_qmatrixnxn.cpp b/tests/auto/qmatrixnxn/tst_qmatrixnxn.cpp index fd5ef3e..6a7e625 100644 --- a/tests/auto/qmatrixnxn/tst_qmatrixnxn.cpp +++ b/tests/auto/qmatrixnxn/tst_qmatrixnxn.cpp @@ -328,7 +328,7 @@ void tst_QMatrixNxN::setMatrix(QMatrix4x3& m, const qreal *values) // the internal data() array. void tst_QMatrixNxN::setMatrixDirect(QMatrix2x2& m, const qreal *values) { - float *data = m.data(); + qreal *data = m.data(); for (int row = 0; row < 2; ++row) { for (int col = 0; col < 2; ++col) { data[row + col * 2] = values[row * 2 + col]; @@ -337,7 +337,7 @@ void tst_QMatrixNxN::setMatrixDirect(QMatrix2x2& m, const qreal *values) } void tst_QMatrixNxN::setMatrixDirect(QMatrix3x3& m, const qreal *values) { - float *data = m.data(); + qreal *data = m.data(); for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) { data[row + col * 3] = values[row * 3 + col]; @@ -346,7 +346,7 @@ void tst_QMatrixNxN::setMatrixDirect(QMatrix3x3& m, const qreal *values) } void tst_QMatrixNxN::setMatrixDirect(QMatrix4x4& m, const qreal *values) { - float *data = m.data(); + qreal *data = m.data(); for (int row = 0; row < 4; ++row) { for (int col = 0; col < 4; ++col) { data[row + col * 4] = values[row * 4 + col]; @@ -355,7 +355,7 @@ void tst_QMatrixNxN::setMatrixDirect(QMatrix4x4& m, const qreal *values) } void tst_QMatrixNxN::setMatrixDirect(QMatrix4x3& m, const qreal *values) { - float *data = m.data(); + qreal *data = m.data(); for (int row = 0; row < 3; ++row) { for (int col = 0; col < 4; ++col) { data[row + col * 3] = values[row * 4 + col]; @@ -363,55 +363,42 @@ void tst_QMatrixNxN::setMatrixDirect(QMatrix4x3& m, const qreal *values) } } -// qFuzzyCompare isn't always "fuzzy" enough to handle conversion -// between float, double, and qreal. So create "fuzzier" compares. -static bool fuzzyCompare(float x, float y, qreal epsilon = 0.001) +// QVector2/3/4D use float internally, which can sometimes lead +// to precision issues when converting to and from qreal during +// operations involving QMatrix4x4. This fuzzy compare is slightly +// "fuzzier" than the default qFuzzyCompare for qreal to compensate. +static bool fuzzyCompare(qreal x, qreal y) { - float diff = x - y; - if (diff < 0.0f) - diff = -diff; - return (diff < epsilon); + return qFuzzyIsNull((float)(x - y)); } -static bool fuzzyCompare(const QVector3D &v1, const QVector3D &v2, qreal epsilon = 0.001) +static bool fuzzyCompare(const QVector3D &v1, const QVector3D &v2) { - if (!fuzzyCompare(v1.x(), v2.x(), epsilon)) + if (!fuzzyCompare(v1.x(), v2.x())) return false; - if (!fuzzyCompare(v1.y(), v2.y(), epsilon)) + if (!fuzzyCompare(v1.y(), v2.y())) return false; - if (!fuzzyCompare(v1.z(), v2.z(), epsilon)) + if (!fuzzyCompare(v1.z(), v2.z())) return false; return true; } -static bool matrixFuzzyCompare(const QMatrix4x4 &m1, const QMatrix4x4 &m2) -{ - bool ret = true; - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - ret = ret && fuzzyCompare(m1(i, j), m2(i, j)); - } - } - - return ret; -} - // Determine if a matrix is the same as a specified array of values. // The values are assumed to be specified in row-major order. bool tst_QMatrixNxN::isSame(const QMatrix2x2& m, const qreal *values) { - const float *mv = m.constData(); + const qreal *mv = m.constData(); for (int row = 0; row < 2; ++row) { for (int col = 0; col < 2; ++col) { // Check the values using the operator() function. - if (!fuzzyCompare((float)(m(row, col)), (float)(values[row * 2 + col]))) { + if (!fuzzyCompare(m(row, col), values[row * 2 + col])) { qDebug() << "floating-point failure at" << row << col << "actual =" << m(row, col) << "expected =" << values[row * 2 + col]; return false; } // Check the values using direct access, which verifies that the values // are stored internally in column-major order. - if (!fuzzyCompare((float)(mv[col * 2 + row]), (float)(values[row * 2 + col]))) { + if (!fuzzyCompare(mv[col * 2 + row], values[row * 2 + col])) { qDebug() << "column floating-point failure at" << row << col << "actual =" << mv[col * 2 + row] << "expected =" << values[row * 2 + col]; return false; } @@ -421,18 +408,18 @@ bool tst_QMatrixNxN::isSame(const QMatrix2x2& m, const qreal *values) } bool tst_QMatrixNxN::isSame(const QMatrix3x3& m, const qreal *values) { - const float *mv = m.constData(); + const qreal *mv = m.constData(); for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) { // Check the values using the operator() access function. - if (!fuzzyCompare((float)(m(row, col)), (float)(values[row * 3 + col]))) { + if (!fuzzyCompare(m(row, col), values[row * 3 + col])) { qDebug() << "floating-point failure at" << row << col << "actual =" << m(row, col) << "expected =" << values[row * 3 + col]; return false; } // Check the values using direct access, which verifies that the values // are stored internally in column-major order. - if (!fuzzyCompare((float)(mv[col * 3 + row]), (float)(values[row * 3 + col]))) { + if (!fuzzyCompare(mv[col * 3 + row], values[row * 3 + col])) { qDebug() << "column floating-point failure at" << row << col << "actual =" << mv[col * 3 + row] << "expected =" << values[row * 3 + col]; return false; } @@ -442,18 +429,18 @@ bool tst_QMatrixNxN::isSame(const QMatrix3x3& m, const qreal *values) } bool tst_QMatrixNxN::isSame(const QMatrix4x4& m, const qreal *values) { - const float *mv = m.constData(); + const qreal *mv = m.constData(); for (int row = 0; row < 4; ++row) { for (int col = 0; col < 4; ++col) { // Check the values using the operator() access function. - if (!fuzzyCompare((float)(m(row, col)), (float)(values[row * 4 + col]))) { + if (!fuzzyCompare(m(row, col), values[row * 4 + col])) { qDebug() << "floating-point failure at" << row << col << "actual =" << m(row, col) << "expected =" << values[row * 4 + col]; return false; } // Check the values using direct access, which verifies that the values // are stored internally in column-major order. - if (!fuzzyCompare((float)(mv[col * 4 + row]), (float)(values[row * 4 + col]))) { + if (!fuzzyCompare(mv[col * 4 + row], values[row * 4 + col])) { qDebug() << "column floating-point failure at" << row << col << "actual =" << mv[col * 4 + row] << "expected =" << values[row * 4 + col]; return false; } @@ -463,18 +450,18 @@ bool tst_QMatrixNxN::isSame(const QMatrix4x4& m, const qreal *values) } bool tst_QMatrixNxN::isSame(const QMatrix4x3& m, const qreal *values) { - const float *mv = m.constData(); + const qreal *mv = m.constData(); for (int row = 0; row < 3; ++row) { for (int col = 0; col < 4; ++col) { // Check the values using the operator() access function. - if (!fuzzyCompare((float)(m(row, col)), (float)(values[row * 4 + col]))) { + if (!fuzzyCompare(m(row, col), values[row * 4 + col])) { qDebug() << "floating-point failure at" << row << col << "actual =" << m(row, col) << "expected =" << values[row * 4 + col]; return false; } // Check the values using direct access, which verifies that the values // are stored internally in column-major order. - if (!fuzzyCompare((float)(mv[col * 3 + row]), (float)(values[row * 4 + col]))) { + if (!fuzzyCompare(mv[col * 3 + row], values[row * 4 + col])) { qDebug() << "column floating-point failure at" << row << col << "actual =" << mv[col * 3 + row] << "expected =" << values[row * 4 + col]; return false; } @@ -533,7 +520,7 @@ void tst_QMatrixNxN::create2x2() qreal vals[4]; m6.toValueArray(vals); for (int index = 0; index < 4; ++index) - QCOMPARE((float)(vals[index]), (float)(uniqueValues2[index])); + QCOMPARE(vals[index], uniqueValues2[index]); } // Test the creation of QMatrix3x3 objects in various ways: @@ -568,7 +555,7 @@ void tst_QMatrixNxN::create3x3() qreal vals[9]; m6.toValueArray(vals); for (int index = 0; index < 9; ++index) - QCOMPARE((float)(vals[index]), (float)(uniqueValues3[index])); + QCOMPARE(vals[index], uniqueValues3[index]); } // Test the creation of QMatrix4x4 objects in various ways: @@ -603,7 +590,7 @@ void tst_QMatrixNxN::create4x4() qreal vals[16]; m6.toValueArray(vals); for (int index = 0; index < 16; ++index) - QCOMPARE((float)(vals[index]), (float)(uniqueValues4[index])); + QCOMPARE(vals[index], uniqueValues4[index]); QMatrix4x4 m8 (uniqueValues4[0], uniqueValues4[1], uniqueValues4[2], uniqueValues4[3], @@ -645,7 +632,7 @@ void tst_QMatrixNxN::create4x3() qreal vals[12]; m6.toValueArray(vals); for (int index = 0; index < 12; ++index) - QCOMPARE((float)(vals[index]), (float)(uniqueValues4x3[index])); + QCOMPARE(vals[index], uniqueValues4x3[index]); } // Test isIdentity() for 2x2 matrices. @@ -1303,7 +1290,7 @@ void tst_QMatrixNxN::multiply4x3() QMatrix4x3 m1((const qreal *)m1Values); QMatrix3x4 m2((const qreal *)m2Values); - QGenericMatrix<3, 3, qreal, float> m4; + QGenericMatrix<3, 3, qreal> m4; m4 = m1 * m2; qreal values[9]; m4.toValueArray(values); @@ -1882,7 +1869,7 @@ void tst_QMatrixNxN::inverted4x4() Matrix4 m1alt; memcpy(m1alt.v, (const qreal *)m1Values, sizeof(m1alt.v)); - QCOMPARE((float)(m1.determinant()), (float)(m4Determinant(m1alt))); + QCOMPARE(m1.determinant(), m4Determinant(m1alt)); QMatrix4x4 m2; bool inv; @@ -1917,7 +1904,7 @@ void tst_QMatrixNxN::inverted4x4() void tst_QMatrixNxN::orthonormalInverse4x4() { QMatrix4x4 m1; - QVERIFY(matrixFuzzyCompare(m1.inverted(), m1)); + QVERIFY(qFuzzyCompare(m1.inverted(), m1)); QMatrix4x4 m2; m2.rotate(45.0, 1.0, 0.0, 0.0); @@ -1930,14 +1917,14 @@ void tst_QMatrixNxN::orthonormalInverse4x4() QMatrix4x4 m3 = m2; m3.inferSpecialType(); bool invertible; - QVERIFY(matrixFuzzyCompare(m2.inverted(&invertible), m3.inverted())); + QVERIFY(qFuzzyCompare(m2.inverted(&invertible), m3.inverted())); QVERIFY(invertible); QMatrix4x4 m4; m4.rotate(45.0, 0.0, 1.0, 0.0); QMatrix4x4 m5 = m4; m5.inferSpecialType(); - QVERIFY(matrixFuzzyCompare(m4.inverted(), m5.inverted())); + QVERIFY(qFuzzyCompare(m4.inverted(), m5.inverted())); QMatrix4x4 m6; m1.rotate(88, 0.0, 0.0, 1.0); @@ -1945,7 +1932,7 @@ void tst_QMatrixNxN::orthonormalInverse4x4() m1.rotate(25, 1.0, 0.0, 0.0); QMatrix4x4 m7 = m6; m7.inferSpecialType(); - QVERIFY(matrixFuzzyCompare(m6.inverted(), m7.inverted())); + QVERIFY(qFuzzyCompare(m6.inverted(), m7.inverted())); } // Test the generation and use of 4x4 scale matrices. @@ -2345,7 +2332,7 @@ void tst_QMatrixNxN::rotate4x4() QMatrix4x4 m3(uniqueValues4); QMatrix4x4 m4(m3); m4.rotate(angle, x, y, z); - QVERIFY(matrixFuzzyCompare(m4, m3 * m1)); + QVERIFY(qFuzzyCompare(m4, m3 * m1)); // Null vectors don't make sense for quaternion rotations. if (x != 0 || y != 0 || z != 0) { @@ -2417,8 +2404,8 @@ void tst_QMatrixNxN::rotate4x4() QPointF p3(2.0f, 3.0f); QPointF p4 = m1 * p3; - QVERIFY(fuzzyCompare((float)(p4.x()), p1x)); - QVERIFY(fuzzyCompare((float)(p4.y()), p1y)); + QVERIFY(fuzzyCompare(p4.x(), p1x)); + QVERIFY(fuzzyCompare(p4.y(), p1y)); if (x != 0 || y != 0 || z != 0) { QQuaternion q = QQuaternion::fromAxisAndAngle(QVector3D(x, y, z), angle); @@ -2911,14 +2898,12 @@ void tst_QMatrixNxN::extractAxisRotation() m.extractAxisRotation(extractedAngle, extractedAxis); - qreal epsilon = 0.001; - if (angle > 180) { - QVERIFY(fuzzyCompare(360.0f - angle, extractedAngle, epsilon)); - QVERIFY(fuzzyCompare(extractedAxis, -origAxis, epsilon)); + QVERIFY(fuzzyCompare(360.0f - angle, extractedAngle)); + QVERIFY(fuzzyCompare(extractedAxis, -origAxis)); } else { - QVERIFY(fuzzyCompare(angle, extractedAngle, epsilon)); - QVERIFY(fuzzyCompare(extractedAxis, origAxis, epsilon)); + QVERIFY(fuzzyCompare(angle, extractedAngle)); + QVERIFY(fuzzyCompare(extractedAxis, origAxis)); } } @@ -2959,11 +2944,9 @@ void tst_QMatrixNxN::extractTranslation() QVector3D vec = rotation.extractTranslation(); - qreal epsilon = 0.001; - - QVERIFY(fuzzyCompare(vec.x(), x, epsilon)); - QVERIFY(fuzzyCompare(vec.y(), y, epsilon)); - QVERIFY(fuzzyCompare(vec.z(), z, epsilon)); + QVERIFY(fuzzyCompare(vec.x(), x)); + QVERIFY(fuzzyCompare(vec.y(), y)); + QVERIFY(fuzzyCompare(vec.z(), z)); QMatrix4x4 lookAt; QVector3D eye(1.5f, -2.5f, 2.5f); @@ -2973,9 +2956,9 @@ void tst_QMatrixNxN::extractTranslation() QVector3D extEye = lookAt.extractTranslation(); - QVERIFY(fuzzyCompare(eye.x(), -extEye.x(), epsilon)); - QVERIFY(fuzzyCompare(eye.y(), -extEye.y(), epsilon)); - QVERIFY(fuzzyCompare(eye.z(), -extEye.z(), epsilon)); + QVERIFY(fuzzyCompare(eye.x(), -extEye.x())); + QVERIFY(fuzzyCompare(eye.y(), -extEye.y())); + QVERIFY(fuzzyCompare(eye.z(), -extEye.z())); } // Copy of "flagBits" in qmatrix4x4.h. @@ -2990,7 +2973,7 @@ enum { // Structure that allows direct access to "flagBits" for testing. struct Matrix4x4 { - float m[4][4]; + qreal m[4][4]; int flagBits; }; @@ -3134,8 +3117,8 @@ void tst_QMatrixNxN::convertQMatrix() QMatrix4x4 m6(m5); QPointF p6 = m6 * QPointF(100.0, 150.0); - QVERIFY(fuzzyCompare(p5.x(), p6.x(), 0.005)); - QVERIFY(fuzzyCompare(p5.y(), p6.y(), 0.005)); + QVERIFY(fuzzyCompare(p5.x(), p6.x())); + QVERIFY(fuzzyCompare(p5.y(), p6.y())); QMatrix m7 = m6.toAffine(); QVERIFY(fuzzyCompare(m5.m11(), m7.m11())); @@ -3181,8 +3164,8 @@ void tst_QMatrixNxN::convertQTransform() QMatrix4x4 m6(m5); QPointF p6 = m6 * QPointF(100.0, 150.0); - QVERIFY(fuzzyCompare(p5.x(), p6.x(), 0.005)); - QVERIFY(fuzzyCompare(p5.y(), p6.y(), 0.005)); + QVERIFY(fuzzyCompare(p5.x(), p6.x())); + QVERIFY(fuzzyCompare(p5.y(), p6.y())); QTransform m7 = m6.toTransform(); QVERIFY(fuzzyCompare(m5.m11(), m7.m11())); diff --git a/tests/auto/qquaternion/tst_qquaternion.cpp b/tests/auto/qquaternion/tst_qquaternion.cpp index 24427c3..e3c4cd6 100644 --- a/tests/auto/qquaternion/tst_qquaternion.cpp +++ b/tests/auto/qquaternion/tst_qquaternion.cpp @@ -98,14 +98,11 @@ private slots: void metaTypes(); }; -// qFuzzyCompare isn't always "fuzzy" enough to handle conversion -// between float, double, and qreal. So create "fuzzier" compares. -static bool fuzzyCompare(float x, float y) -{ - float diff = x - y; - if (diff < 0.0f) - diff = -diff; - return (diff < 0.001); +// QVector3D uses float internally, which can lead to some precision +// issues when using it with the qreal-based QQuaternion. +static bool fuzzyCompare(qreal x, qreal y) +{ + return qFuzzyIsNull(float(x - y)); } // Test the creation of QQuaternion objects in various ways: @@ -250,8 +247,8 @@ void tst_QQuaternion::length() QFETCH(qreal, len); QQuaternion v(w, x, y, z); - QCOMPARE((float)(v.length()), (float)len); - QCOMPARE((float)(v.lengthSquared()), (float)(x * x + y * y + z * z + w * w)); + QCOMPARE(v.length(), len); + QCOMPARE(v.lengthSquared(), x * x + y * y + z * z + w * w); } // Test the unit vector conversion for quaternions. @@ -273,11 +270,11 @@ void tst_QQuaternion::normalized() if (v.isNull()) QVERIFY(u.isNull()); else - QCOMPARE((float)(u.length()), (float)1.0f); - QCOMPARE((float)(u.x() * len), (float)(v.x())); - QCOMPARE((float)(u.y() * len), (float)(v.y())); - QCOMPARE((float)(u.z() * len), (float)(v.z())); - QCOMPARE((float)(u.scalar() * len), (float)(v.scalar())); + QCOMPARE(u.length(), qreal(1.0f)); + QCOMPARE(u.x() * len, v.x()); + QCOMPARE(u.y() * len, v.y()); + QCOMPARE(u.z() * len, v.z()); + QCOMPARE(u.scalar() * len, v.scalar()); } // Test the unit vector conversion for quaternions. @@ -299,7 +296,7 @@ void tst_QQuaternion::normalize() if (isNull) QVERIFY(v.isNull()); else - QCOMPARE((float)(v.length()), (float)1.0f); + QCOMPARE(v.length(), qreal(1.0f)); } // Test the comparison operators for quaternions. diff --git a/tests/auto/qvectornd/tst_qvectornd.cpp b/tests/auto/qvectornd/tst_qvectornd.cpp index 243b172..75c2eb5 100644 --- a/tests/auto/qvectornd/tst_qvectornd.cpp +++ b/tests/auto/qvectornd/tst_qvectornd.cpp @@ -144,14 +144,13 @@ private slots: void metaTypes(); }; -// qFuzzyCompare isn't always "fuzzy" enough to handle conversion -// between float, double, and qreal. So create "fuzzier" compares. -static bool fuzzyCompare(float x, float y) +// QVector2/3/4D use float internally, which can sometimes lead +// to precision issues when converting to and from qreal. +// This fuzzy compare is slightly "fuzzier" than the default +// qFuzzyCompare for qreal to compensate. +static bool fuzzyCompare(qreal x, qreal y) { - float diff = x - y; - if (diff < 0.0f) - diff = -diff; - return (diff < 0.001); + return qFuzzyIsNull((float)(x - y)); } // Test the creation of QVector2D objects in various ways: @@ -577,8 +576,8 @@ void tst_QVector::length2() QFETCH(qreal, len); QVector2D v(x, y); - QCOMPARE((float)(v.length()), (float)len); - QCOMPARE((float)(v.lengthSquared()), (float)(x * x + y * y)); + QCOMPARE(v.length(), len); + QCOMPARE(v.lengthSquared(), x * x + y * y); } // Test vector length computation for 3D vectors. @@ -606,8 +605,8 @@ void tst_QVector::length3() QFETCH(qreal, len); QVector3D v(x, y, z); - QCOMPARE((float)(v.length()), (float)len); - QCOMPARE((float)(v.lengthSquared()), (float)(x * x + y * y + z * z)); + QCOMPARE(v.length(), len); + QCOMPARE(v.lengthSquared(), x * x + y * y + z * z); } // Test vector length computation for 4D vectors. @@ -639,8 +638,8 @@ void tst_QVector::length4() QFETCH(qreal, len); QVector4D v(x, y, z, w); - QCOMPARE((float)(v.length()), (float)len); - QCOMPARE((float)(v.lengthSquared()), (float)(x * x + y * y + z * z + w * w)); + QCOMPARE(v.length(), len); + QCOMPARE(v.lengthSquared(), x * x + y * y + z * z + w * w); } // Test the unit vector conversion for 2D vectors. @@ -660,9 +659,9 @@ void tst_QVector::normalized2() if (v.isNull()) QVERIFY(u.isNull()); else - QCOMPARE((float)(u.length()), (float)1.0f); - QCOMPARE((float)(u.x() * len), (float)(v.x())); - QCOMPARE((float)(u.y() * len), (float)(v.y())); + QVERIFY(fuzzyCompare(u.length(), qreal(1.0f))); + QVERIFY(fuzzyCompare(u.x() * len, v.x())); + QVERIFY(fuzzyCompare(u.y() * len, v.y())); } // Test the unit vector conversion for 3D vectors. @@ -683,10 +682,10 @@ void tst_QVector::normalized3() if (v.isNull()) QVERIFY(u.isNull()); else - QCOMPARE((float)(u.length()), (float)1.0f); - QCOMPARE((float)(u.x() * len), (float)(v.x())); - QCOMPARE((float)(u.y() * len), (float)(v.y())); - QCOMPARE((float)(u.z() * len), (float)(v.z())); + QVERIFY(fuzzyCompare(u.length(), qreal(1.0f))); + QVERIFY(fuzzyCompare(u.x() * len, v.x())); + QVERIFY(fuzzyCompare(u.y() * len, v.y())); + QVERIFY(fuzzyCompare(u.z() * len, v.z())); } // Test the unit vector conversion for 4D vectors. @@ -708,11 +707,11 @@ void tst_QVector::normalized4() if (v.isNull()) QVERIFY(u.isNull()); else - QCOMPARE((float)(u.length()), (float)1.0f); - QCOMPARE((float)(u.x() * len), (float)(v.x())); - QCOMPARE((float)(u.y() * len), (float)(v.y())); - QCOMPARE((float)(u.z() * len), (float)(v.z())); - QCOMPARE((float)(u.w() * len), (float)(v.w())); + QVERIFY(fuzzyCompare(u.length(), qreal(1.0f))); + QVERIFY(fuzzyCompare(u.x() * len, v.x())); + QVERIFY(fuzzyCompare(u.y() * len, v.y())); + QVERIFY(fuzzyCompare(u.z() * len, v.z())); + QVERIFY(fuzzyCompare(u.w() * len, v.w())); } // Test the unit vector conversion for 2D vectors. @@ -732,7 +731,7 @@ void tst_QVector::normalize2() if (isNull) QVERIFY(v.isNull()); else - QCOMPARE((float)(v.length()), (float)1.0f); + QVERIFY(fuzzyCompare(v.length(), qreal(1.0f))); } // Test the unit vector conversion for 3D vectors. @@ -753,7 +752,7 @@ void tst_QVector::normalize3() if (isNull) QVERIFY(v.isNull()); else - QCOMPARE((float)(v.length()), (float)1.0f); + QVERIFY(fuzzyCompare(v.length(), qreal(1.0f))); } // Test the unit vector conversion for 4D vectors. @@ -775,7 +774,7 @@ void tst_QVector::normalize4() if (isNull) QVERIFY(v.isNull()); else - QCOMPARE((float)(v.length()), (float)1.0f); + QVERIFY(fuzzyCompare(v.length(), qreal(1.0f))); } // Test the comparison operators for 2D vectors. diff --git a/tests/benchmarks/qmatrix4x4/tst_qmatrix4x4.cpp b/tests/benchmarks/qmatrix4x4/tst_qmatrix4x4.cpp index b4c8202..c72bc27 100644 --- a/tests/benchmarks/qmatrix4x4/tst_qmatrix4x4.cpp +++ b/tests/benchmarks/qmatrix4x4/tst_qmatrix4x4.cpp @@ -171,9 +171,9 @@ void tst_QMatrix4x4::multiplyDirect() QMatrix4x4 m3; - const float *m1data = m1.constData(); - const float *m2data = m2.constData(); - float *m3data = m3.data(); + const qreal *m1data = m1.constData(); + const qreal *m2data = m2.constData(); + qreal *m3data = m3.data(); QBENCHMARK { for (int row = 0; row < 4; ++row) { @@ -266,9 +266,9 @@ void tst_QMatrix4x4::mapVectorDirect() { QFETCH(QMatrix4x4, m1); - const float *m1data = m1.constData(); - float v[4] = {10.5f, -2.0f, 3.0f, 1.0f}; - float result[4]; + const qreal *m1data = m1.constData(); + qreal v[4] = {10.5f, -2.0f, 3.0f, 1.0f}; + qreal result[4]; QBENCHMARK { for (int row = 0; row < 4; ++row) { |