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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-12-15 01:11:20 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-12-15 03:48:12 (GMT)
commitc5ae0ffd52ee3f2964404bf85dee55712fb6bd8c (patch)
treec84a17960411bafcc9d9431928c99a86c1aa909a /tests
parent36949134f109c72b8aba174ebf4d618f91a9f7ce (diff)
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Add an image allocation pool to the OpenVG paint engine
Some OpenVG GPU's have limitations on the amount of memory available to create VGImage's. When the memory runs out, vgCreateImage() will fail. This change introduces QVGImagePool, which keeps track of all QVGPixmapData image allocations and ejects least-recently-used pixmaps when GPU memory is exhausted. Task-number: QT-2554 Reviewed-by: trustme
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