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authorAnders Bakken <anders.bakken@nokia.com>2009-03-27 17:58:37 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-03-30 14:49:35 (GMT)
commit34059fba55816496d2570b3306ac2b631b12a5c6 (patch)
treef66e2313829c50eaf9d85423b3fea3d7d5c3f24e /tools/designer/src/lib/shared/textpropertyeditor.cpp
parent637b8aa2361fea8c0ea6579a6308ae594e6d8633 (diff)
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Work around raster engine not ignoring the pad byte in RGB32
DirectFB sets the alpha byte to 0 in RGB32 for all drawing operations. The raster paint engine needs this padding byte to be 0xFF as it shares some code paths with RGBA8888_Premultiplied. So, always fall back to raster engine for draw operations. This is really due to a bug in the raster paint engine (Tracked by task 184073), which should ignore the extra byte. Once this task is fixed, this patch can probably be reverted. Reviewed-by: Tom Cooksey
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