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author | Anders Bakken <anders.bakken@nokia.com> | 2009-03-27 17:58:37 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-03-30 14:49:35 (GMT) |
commit | 34059fba55816496d2570b3306ac2b631b12a5c6 (patch) | |
tree | f66e2313829c50eaf9d85423b3fea3d7d5c3f24e /tools/designer/src | |
parent | 637b8aa2361fea8c0ea6579a6308ae594e6d8633 (diff) | |
download | Qt-34059fba55816496d2570b3306ac2b631b12a5c6.zip Qt-34059fba55816496d2570b3306ac2b631b12a5c6.tar.gz Qt-34059fba55816496d2570b3306ac2b631b12a5c6.tar.bz2 |
Work around raster engine not ignoring the pad byte in RGB32
DirectFB sets the alpha byte to 0 in RGB32 for all drawing operations.
The raster paint engine needs this padding byte to be 0xFF as it shares
some code paths with RGBA8888_Premultiplied. So, always fall back to
raster engine for draw operations.
This is really due to a bug in the raster paint engine (Tracked by task
184073), which should ignore the extra byte. Once this task is fixed,
this patch can probably be reverted.
Reviewed-by: Tom Cooksey
Diffstat (limited to 'tools/designer/src')
0 files changed, 0 insertions, 0 deletions