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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-25 22:14:26 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-25 22:14:26 (GMT)
commitf78d8cce8fc78b0233237e5d1414a1fd4b23e37a (patch)
tree46b1157960d411c12196247f7b5931c402df806f /tools/linguist/lupdate/lupdate.pro
parent48df46cd38e69fed9454d97eeaf8cf0c0489acfa (diff)
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Issue a warning if bindAttributeLocation() is used after shaders linked
Attribute locations must be bound before a shader program is linked according to the GLSL specification. Issue a warning to the user if they do it in the wrong order, which should help to isolate hard to find bugs much quicker. Reviewed-by: trustme
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