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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2010-02-16 11:52:44 (GMT) |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2010-02-16 12:08:50 (GMT) |
commit | c21f29ffdee20495ec93ab8937c51c825703c319 (patch) | |
tree | 13dea10b63b50460f86d94afa7009150f3636231 /tools | |
parent | 916d59cec5247f8df9a3a5e0e329d973dc4380c0 (diff) | |
download | Qt-c21f29ffdee20495ec93ab8937c51c825703c319.zip Qt-c21f29ffdee20495ec93ab8937c51c825703c319.tar.gz Qt-c21f29ffdee20495ec93ab8937c51c825703c319.tar.bz2 |
Fix QT_BUILD_KEY for Symbian.
Symbian builds didn't set build key properly, so it defaulted to
a Windows key. This caused problems with loading plugins.
Task-number: QTBUG-7942
Reviewed-by: axis
Diffstat (limited to 'tools')
-rw-r--r-- | tools/configure/configureapp.cpp | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/tools/configure/configureapp.cpp b/tools/configure/configureapp.cpp index 83b4d9c..9e0cb70 100644 --- a/tools/configure/configureapp.cpp +++ b/tools/configure/configureapp.cpp @@ -2265,24 +2265,31 @@ void Configure::generateBuildKey() QString build32Key = buildKey + "Windows " + compiler + " %1 " + build_options.join(" ") + " " + build_defines.join(" "); QString build64Key = buildKey + "Windows x64 " + compiler + " %1 " + build_options.join(" ") + " " + build_defines.join(" "); + QString buildSymbianKey = buildKey + "Symbian " + build_options.join(" ") + " " + build_defines.join(" "); build32Key = build32Key.simplified(); build64Key = build64Key.simplified(); - build32Key.prepend("# define "); - build64Key.prepend("# define "); + buildSymbianKey = buildSymbianKey.simplified(); + build32Key.prepend("# define "); + build64Key.prepend("# define "); + buildSymbianKey.prepend("# define "); - QString buildkey = // Debug builds - "#if (defined(_DEBUG) || defined(DEBUG))\n" - "# if (defined(WIN64) || defined(_WIN64) || defined(__WIN64__))\n" + QString buildkey = "#if defined(__SYMBIAN32__)\n" + + buildSymbianKey + "\"\n" + "#else\n" + // Debug builds + "# if (defined(_DEBUG) || defined(DEBUG))\n" + "# if (defined(WIN64) || defined(_WIN64) || defined(__WIN64__))\n" + build64Key.arg("debug") + "\"\n" - "# else\n" + "# else\n" + build32Key.arg("debug") + "\"\n" - "# endif\n" - "#else\n" + "# endif\n" + "# else\n" // Release builds - "# if (defined(WIN64) || defined(_WIN64) || defined(__WIN64__))\n" + "# if (defined(WIN64) || defined(_WIN64) || defined(__WIN64__))\n" + build64Key.arg("release") + "\"\n" - "# else\n" + "# else\n" + build32Key.arg("release") + "\"\n" + "# endif\n" "# endif\n" "#endif\n"; |