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authorSamuel Rødal <sroedal@trolltech.com>2010-03-25 14:47:18 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2010-03-26 09:49:16 (GMT)
commit5e2b330aaa0ef964d45f9cb60ea258b33d6e7c4a (patch)
tree8eee830c84c4662b7d286d1559edca51ac89821b /util/scripts
parentfa44a37174f51f3d2786fc6e60d8fa5561a4df6c (diff)
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Optimized ARGB32PM on RGB16 blending with opacity using NEON.
Use the blend_8_pixels_argb32_on_rgb16_neon function that was introduced in an earlier commit. Before: traces/qmlsamegame.trace, iterations: 3, frames: 15, min(ms): 63, median(ms): 64, stddev: 1,275776 %, max(fps): 238,095238 After: traces/qmlsamegame.trace, iterations: 3, frames: 15, min(ms): 57, median(ms): 58, stddev: 0,817464 %, max(fps): 263,157895 Task-number: QTBUG-6684 Reviewed-by: Gunnar Sletta
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