diff options
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem.cpp | 33 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem_p.h | 9 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 141 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.h | 17 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene_p.h | 4 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | 96 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex.h | 2 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h | 5 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex.cpp | 216 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex.h | 2 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex_p.h | 19 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 161 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsview_p.h | 7 |
13 files changed, 368 insertions, 344 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp index 593d7be..75683d8 100644 --- a/src/gui/graphicsview/qgraphicsitem.cpp +++ b/src/gui/graphicsview/qgraphicsitem.cpp @@ -857,6 +857,11 @@ void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) if (newParent == parent) return; + if (scene) { + // Deliver the change to the index + scene->d_func()->index->itemChange(q, QGraphicsItem::ItemParentChange, newParentVariant); + } + if (QGraphicsWidget *w = isWidget ? static_cast<QGraphicsWidget *>(q) : q->parentWidget()) { // Update the child focus chain; when reparenting a widget that has a // focus child, ensure that that focus child clears its focus child @@ -951,11 +956,6 @@ void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) // Deliver post-change notification q->itemChange(QGraphicsItem::ItemParentHasChanged, newParentVariant); - if (scene) { - // Deliver the change to the index - scene->d_func()->index->itemChanged(q, QGraphicsItem::ItemParentHasChanged, newParentVariant); - } - if (isObject) emit static_cast<QGraphicsObject *>(q)->parentChanged(); } @@ -1426,6 +1426,8 @@ void QGraphicsItem::setFlags(GraphicsItemFlags flags) flags = GraphicsItemFlags(itemChange(ItemFlagsChange, quint32(flags)).toUInt()); if (quint32(d_ptr->flags) == quint32(flags)) return; + if (d_ptr->scene) + d_ptr->scene->d_func()->index->itemChange(this, ItemFlagsChange, quint32(flags)); // Flags that alter the geometry of the item (or its children). const quint32 geomChangeFlagsMask = (ItemClipsChildrenToShape | ItemClipsToShape | ItemIgnoresTransformations); @@ -3577,17 +3579,20 @@ void QGraphicsItem::setZValue(qreal z) qreal newZ = qreal(newZVariant.toDouble()); if (newZ == d_ptr->z) return; + + if (d_ptr->scene) { + // Z Value has changed, we have to notify the index. + d_ptr->scene->d_func()->index->itemChange(this, ItemZValueChange, newZVariant); + } + d_ptr->z = newZ; if (d_ptr->parent) d_ptr->parent->d_ptr->needSortChildren = 1; else if (d_ptr->scene) d_ptr->scene->d_func()->needSortTopLevelItems = 1; - if (d_ptr->scene) { + if (d_ptr->scene) d_ptr->scene->d_func()->markDirty(this, QRectF(), /*invalidateChildren=*/true); - //Z Value has changed, we have to notify the index. - d_ptr->scene->d_func()->index->itemChanged(this, ItemZValueChange, z); - } itemChange(ItemZValueHasChanged, newZVariant); @@ -9655,17 +9660,11 @@ QDebug operator<<(QDebug debug, QGraphicsItem *item) return debug; } - QStringList flags; - if (item->isVisible()) flags << QLatin1String("isVisible"); - if (item->isEnabled()) flags << QLatin1String("isEnabled"); - if (item->isSelected()) flags << QLatin1String("isSelected"); - if (item->hasFocus()) flags << QLatin1String("HasFocus"); - debug << "QGraphicsItem(this =" << ((void*)item) << ", parent =" << ((void*)item->parentItem()) << ", pos =" << item->pos() - << ", z =" << item->zValue() << ", flags = {" - << flags.join(QLatin1String("|")) << " })"; + << ", z =" << item->zValue() << ", flags = " + << item->flags() << ")"; return debug; } diff --git a/src/gui/graphicsview/qgraphicsitem_p.h b/src/gui/graphicsview/qgraphicsitem_p.h index 9c1ee4f..1c95a62 100644 --- a/src/gui/graphicsview/qgraphicsitem_p.h +++ b/src/gui/graphicsview/qgraphicsitem_p.h @@ -158,6 +158,15 @@ public: inline virtual ~QGraphicsItemPrivate() { } + static const QGraphicsItemPrivate *get(const QGraphicsItem *item) + { + return item->d_ptr; + } + static QGraphicsItemPrivate *get(QGraphicsItem *item) + { + return item->d_ptr; + } + void updateAncestorFlag(QGraphicsItem::GraphicsItemFlag childFlag, AncestorFlag flag = NoFlag, bool enabled = false, bool root = true); void setIsMemberOfGroup(bool enabled); diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index 380ac20..55f0f20 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -774,41 +774,8 @@ QList<QGraphicsItem *> QGraphicsScenePrivate::itemsAtPosition(const QPoint &scre { Q_Q(const QGraphicsScene); QGraphicsView *view = widget ? qobject_cast<QGraphicsView *>(widget->parentWidget()) : 0; - QList<QGraphicsItem *> items; - if (view) - items = view->items(view->viewport()->mapFromGlobal(screenPos)); - else - items = q->items(scenePos); - return items; -} - -/*! - \internal - - Checks if item collides with the path and mode, but also checks that if it - doesn't collide, maybe its frame rect will. -*/ -bool QGraphicsScenePrivate::itemCollidesWithPath(QGraphicsItem *item, - const QPainterPath &path, - Qt::ItemSelectionMode mode) -{ - if (item->collidesWithPath(path, mode)) - return true; - if (item->isWidget()) { - // Check if this is a window, and if its frame rect collides. - QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(item); - if (widget->isWindow()) { - QRectF frameRect = widget->windowFrameRect(); - QPainterPath framePath; - framePath.addRect(frameRect); - bool intersects = path.intersects(frameRect); - if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect) - return intersects || path.contains(frameRect.topLeft()) - || framePath.contains(path.elementAt(0)); - return !intersects && path.contains(frameRect.topLeft()); - } - } - return false; + return q->items(scenePos, Qt::IntersectsItemShape, Qt::AscendingOrder, + view ? view->viewportTransform() : QTransform()); } /*! @@ -820,7 +787,7 @@ void QGraphicsScenePrivate::storeMouseButtonsForMouseGrabber(QGraphicsSceneMouse if (event->buttons() & i) { mouseGrabberButtonDownPos.insert(Qt::MouseButton(i), mouseGrabberItems.last()->d_ptr->genericMapFromScene(event->scenePos(), - event->widget())); + event->widget())); mouseGrabberButtonDownScenePos.insert(Qt::MouseButton(i), event->scenePos()); mouseGrabberButtonDownScreenPos.insert(Qt::MouseButton(i), event->screenPos()); } @@ -1282,6 +1249,8 @@ QGraphicsScene::~QGraphicsScene() QRectF QGraphicsScene::sceneRect() const { Q_D(const QGraphicsScene); + /// ### Remove? The growing items bounding rect might be managed + // by the scene. return d->index->indexedRect(); } void QGraphicsScene::setSceneRect(const QRectF &rect) @@ -1332,6 +1301,8 @@ void QGraphicsScene::setSceneRect(const QRectF &rect) void QGraphicsScene::render(QPainter *painter, const QRectF &target, const QRectF &source, Qt::AspectRatioMode aspectRatioMode) { + // ### Switch to using the recursive rendering algorithm instead. + // Default source rect = scene rect QRectF sourceRect = source; if (sourceRect.isNull()) @@ -1431,14 +1402,16 @@ void QGraphicsScene::setItemIndexMethod(ItemIndexMethod method) d->indexMethod = method; - QList<QGraphicsItem *> oldItems = d->index->items(); + QList<QGraphicsItem *> oldItems = d->index->items(Qt::AscendingOrder); delete d->index; if (method == BspTreeIndex) d->index = new QGraphicsSceneBspTreeIndex(this); else d->index = new QGraphicsSceneLinearIndex(this); - for (int i = 0; i < oldItems.size(); ++i) + for (int i = oldItems.size() - 1; i >= 0; --i) d->index->addItem(oldItems.at(i)); + + d->index->sceneRectChanged(d->sceneRect); } /*! @@ -1476,7 +1449,7 @@ void QGraphicsScene::setItemIndexMethod(ItemIndexMethod method) int QGraphicsScene::bspTreeDepth() const { Q_D(const QGraphicsScene); - QGraphicsSceneBspTreeIndex *bspTree = qobject_cast<QGraphicsSceneBspTreeIndex*>(d->index); + QGraphicsSceneBspTreeIndex *bspTree = qobject_cast<QGraphicsSceneBspTreeIndex *>(d->index); return bspTree ? bspTree->bspTreeDepth() : 0; } void QGraphicsScene::setBspTreeDepth(int depth) @@ -1487,14 +1460,11 @@ void QGraphicsScene::setBspTreeDepth(int depth) return; } - QGraphicsSceneBspTreeIndex *bspTree = qobject_cast<QGraphicsSceneBspTreeIndex*>(d->index); + QGraphicsSceneBspTreeIndex *bspTree = qobject_cast<QGraphicsSceneBspTreeIndex *>(d->index); if (!bspTree) { qWarning("QGraphicsScene::setBspTreeDepth: can not apply if indexing method is not BSP"); return; } - if (bspTree->bspTreeDepth() == depth) - return; - bspTree->setBspTreeDepth(depth); } @@ -1502,37 +1472,21 @@ void QGraphicsScene::setBspTreeDepth(int depth) \property QGraphicsScene::sortCacheEnabled \brief whether sort caching is enabled \since 4.5 + \obsolete - When enabled, this property adds a cache that speeds up sorting and - transformations for scenes with deep hierarchies (i.e., items with many - levels of descendents), at the cost of using more memory (approx. 100 more - bytes of memory per item). - - Items that are not part of a deep hierarchy suffer no penalty from this - cache. + Since Qt 4.6, this property has no effect. */ bool QGraphicsScene::isSortCacheEnabled() const { Q_D(const QGraphicsScene); - QGraphicsSceneBspTreeIndex *bspTree = qobject_cast<QGraphicsSceneBspTreeIndex*>(d->index); - if (!bspTree) { - qWarning("QGraphicsScene::isSortCacheEnabled: can not apply if indexing method is not BSP"); - return false; - } - return bspTree->d_func()->sortCacheEnabled; + return d->sortCacheEnabled; } void QGraphicsScene::setSortCacheEnabled(bool enabled) { Q_D(QGraphicsScene); - QGraphicsSceneBspTreeIndex *bspTree = qobject_cast<QGraphicsSceneBspTreeIndex*>(d->index); - if (!bspTree) { - qWarning("QGraphicsScene::isSortCacheEnabled: can not apply if indexing method is not BSP"); + if (d->sortCacheEnabled == enabled) return; - } - if (enabled == bspTree->d_func()->sortCacheEnabled) - return; - if ((bspTree->d_func()->sortCacheEnabled = enabled)) - bspTree->d_func()->invalidateSortCache(); + d->sortCacheEnabled = enabled; } /*! @@ -1544,6 +1498,7 @@ void QGraphicsScene::setSortCacheEnabled(bool enabled) */ QRectF QGraphicsScene::itemsBoundingRect() const { + // Does not take untransformable items into account. QRectF boundingRect; foreach (QGraphicsItem *item, items()) boundingRect |= item->sceneBoundingRect(); @@ -1558,7 +1513,19 @@ QRectF QGraphicsScene::itemsBoundingRect() const QList<QGraphicsItem *> QGraphicsScene::items() const { Q_D(const QGraphicsScene); - return d->index->items(); + return d->index->items(Qt::AscendingOrder); +} + +/*! + Returns an ordered list of all items on the scene. \a order decides the + sorting. + + \sa addItem(), removeItem() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(Qt::SortOrder order) const +{ + Q_D(const QGraphicsScene); + return d->index->items(order); } /*! @@ -1732,6 +1699,7 @@ QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item, return QList<QGraphicsItem *>(); } + // Does not support ItemIgnoresTransformations. QList<QGraphicsItem *> tmp; foreach (QGraphicsItem *itemInVicinity, d->index->estimateItems(item->sceneBoundingRect(), Qt::AscendingOrder, QTransform())) { if (item != itemInVicinity && item->collidesWithItem(itemInVicinity, mode)) @@ -1756,6 +1724,13 @@ QGraphicsItem *QGraphicsScene::itemAt(const QPointF &pos) const return itemsAtPoint.isEmpty() ? 0 : itemsAtPoint.first(); } +QGraphicsItem *QGraphicsScene::itemAt(const QPointF &pos, const QTransform &deviceTransform) const +{ + QList<QGraphicsItem *> itemsAtPoint = items(pos, Qt::IntersectsItemShape, + Qt::AscendingOrder, deviceTransform); + return itemsAtPoint.isEmpty() ? 0 : itemsAtPoint.first(); +} + /*! \fn QGraphicsScene::itemAt(qreal x, qreal y) const \overload @@ -1831,6 +1806,21 @@ void QGraphicsScene::setSelectionArea(const QPainterPath &path) */ void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode) { + setSelectionArea(path, Qt::IntersectsItemShape, QTransform()); +} + +/*! + \overload + \since 4.3 + + Sets the selection area to \a path using \a mode to determine if items are + included in the selection area. + + \sa clearSelection(), selectionArea() +*/ +void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode, + const QTransform &deviceTransform) +{ Q_D(QGraphicsScene); // Note: with boolean path operations, we can improve performance here @@ -1846,7 +1836,7 @@ void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectio bool changed = false; // Set all items in path to selected. - foreach (QGraphicsItem *item, items(path, mode)) { + foreach (QGraphicsItem *item, items(path, mode, Qt::AscendingOrder, deviceTransform)) { if (item->flags() & QGraphicsItem::ItemIsSelectable) { if (!item->isSelected()) changed = true; @@ -1904,7 +1894,10 @@ void QGraphicsScene::clear() { Q_D(QGraphicsScene); QList<QGraphicsItem *> items = d->index->items(); +#if 1 QList<QGraphicsItem *> toDelete; + // ### As the item list is already in ascending order, + // the items should be deleted in topological order. // Recursive descent delete for (int i = 0; i < items.size(); ++i) { if (QGraphicsItem *item = items.at(i)) { @@ -1912,11 +1905,13 @@ void QGraphicsScene::clear() toDelete << item; } } - //We delete all top level items + // We delete all top level items qDeleteAll(toDelete); +#else + qDeleteAll(items); +#endif d->lastItemCount = 0; d->index->clear(); - d->largestUntransformableItem = QRectF(); d->allItemsIgnoreHoverEvents = true; d->allItemsUseDefaultCursor = true; } @@ -4129,16 +4124,6 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter * children = &this->topLevelItems; } else { QRectF sceneRect = viewTransform.inverted().mapRect(QRectF(exposedRegion->boundingRect().adjusted(-1, -1, 1, 1))); - if (!largestUntransformableItem.isEmpty()) { - // ### Nuke this when we move the indexing code into a separate - // class. All the largestUntransformableItem code should then go - // away, and the estimate function should return untransformable - // items as well. - QRectF untr = largestUntransformableItem; - QRectF ltri = viewTransform.inverted().mapRect(untr); - ltri.adjust(-untr.width(), -untr.height(), untr.width(), untr.height()); - sceneRect.adjust(-ltri.width(), -ltri.height(), ltri.width(), ltri.height()); - } tmp = index->estimateItems(sceneRect, Qt::DescendingOrder, viewTransform); QList<QGraphicsItem *> tli; diff --git a/src/gui/graphicsview/qgraphicsscene.h b/src/gui/graphicsview/qgraphicsscene.h index b922be5..421adbd 100644 --- a/src/gui/graphicsview/qgraphicsscene.h +++ b/src/gui/graphicsview/qgraphicsscene.h @@ -153,6 +153,7 @@ public: QRectF itemsBoundingRect() const; QList<QGraphicsItem *> items() const; + QList<QGraphicsItem *> items(Qt::SortOrder order) const; // ### Qt 5: unify QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; @@ -165,17 +166,25 @@ public: QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; // ### obsolete QList<QGraphicsItem *> collidingItems(const QGraphicsItem *item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; - QGraphicsItem *itemAt(const QPointF &pos) const; + + QGraphicsItem *itemAt(const QPointF &pos) const; // ### obsolete + QGraphicsItem *itemAt(const QPointF &pos, const QTransform &deviceTransform) const; inline QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const - { return items(QRectF(x, y, w, h), mode); } - inline QGraphicsItem *itemAt(qreal x, qreal y) const + { return items(QRectF(x, y, w, h), mode); } // ### obsolete + inline QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode, Qt::SortOrder order, + const QTransform &deviceTransform = QTransform()) const + { return items(QRectF(x, y, w, h), mode, order, deviceTransform); } + inline QGraphicsItem *itemAt(qreal x, qreal y) const // ### obsolete { return itemAt(QPointF(x, y)); } + inline QGraphicsItem *itemAt(qreal x, qreal y, const QTransform &deviceTransform) const + { return itemAt(QPointF(x, y), deviceTransform); } QList<QGraphicsItem *> selectedItems() const; QPainterPath selectionArea() const; void setSelectionArea(const QPainterPath &path); - void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode); + void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode); + void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode, const QTransform &deviceTransform); QGraphicsItemGroup *createItemGroup(const QList<QGraphicsItem *> &items); void destroyItemGroup(QGraphicsItemGroup *group); diff --git a/src/gui/graphicsview/qgraphicsscene_p.h b/src/gui/graphicsview/qgraphicsscene_p.h index 538ff3f..a081e04 100644 --- a/src/gui/graphicsview/qgraphicsscene_p.h +++ b/src/gui/graphicsview/qgraphicsscene_p.h @@ -96,7 +96,6 @@ public: QRectF sceneRect; bool hasSceneRect; QRectF growingItemsBoundingRect; - QRectF largestUntransformableItem; void _q_emitUpdated(); QList<QRectF> updatedRects; @@ -162,7 +161,6 @@ public: QList<QGraphicsItem *> itemsAtPosition(const QPoint &screenPos, const QPointF &scenePos, QWidget *widget) const; - static bool itemCollidesWithPath(QGraphicsItem *item, const QPainterPath &path, Qt::ItemSelectionMode mode); void storeMouseButtonsForMouseGrabber(QGraphicsSceneMouseEvent *event); QList<QGraphicsView *> views; @@ -188,6 +186,8 @@ public: void mousePressEventHandler(QGraphicsSceneMouseEvent *mouseEvent); QGraphicsWidget *windowForItem(const QGraphicsItem *item) const; + bool sortCacheEnabled; // for compatibility + void drawItemHelper(QGraphicsItem *item, QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget, bool painterStateProtection); diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp index 969d3c5..40cafa6 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp @@ -170,11 +170,6 @@ void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex() unindexedItems = indexedItems; lastItemCount = indexedItems.size(); q->scene()->update(); - - // Take this opportunity to reset our largest-item counter for - // untransformable items. When the items are inserted into the BSP - // tree, we'll get an accurate calculation. - scenePrivate->largestUntransformableItem = QRectF(); } // Insert all unindexed items into the tree. @@ -185,19 +180,6 @@ void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex() continue; bsp.insertItem(item, rect); - - // If the item ignores view transformations, update our - // largest-item-counter to ensure that the view can accurately - // discover untransformable items when drawing. - if (item->d_ptr->itemIsUntransformable()) { - QGraphicsItem *topmostUntransformable = item; - while (topmostUntransformable && (topmostUntransformable->d_ptr->ancestorFlags - & QGraphicsItemPrivate::AncestorIgnoresTransformations)) { - topmostUntransformable = topmostUntransformable->parentItem(); - } - // ### Verify that this is the correct largest untransformable rectangle. - scenePrivate->largestUntransformableItem |= item->mapToItem(topmostUntransformable, item->boundingRect()).boundingRect(); - } } } unindexedItems.clear(); @@ -467,17 +449,23 @@ void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item) // Indexing requires sceneBoundingRect(), but because \a item might // not be completely constructed at this point, we need to store it in // a temporary list and schedule an indexing for later. - d->unindexedItems << item; - item->d_func()->index = -1; - d->startIndexTimer(0); + item->d_ptr->index = -1; + if (item->d_ptr->itemIsUntransformable()) { + d->untransformableItems << item; + } else { + d->unindexedItems << item; + d->startIndexTimer(0); + } } /*! This really add the item in the BSP. \internal */ -void QGraphicsSceneBspTreeIndexPrivate::addToIndex(QGraphicsItem *item) +void QGraphicsSceneBspTreeIndexPrivate::addToBspTree(QGraphicsItem *item) { + if (item->d_ptr->itemIsUntransformable()) + return; if (item->d_func()->index != -1) { bsp.insertItem(item, item->sceneBoundingRect()); foreach (QGraphicsItem *child, item->children()) @@ -496,10 +484,11 @@ void QGraphicsSceneBspTreeIndexPrivate::addToIndex(QGraphicsItem *item) void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) { Q_D(QGraphicsSceneBspTreeIndex); + // Note: This will access item's sceneBoundingRect(), which (as this is // C++) is why we cannot call removeItem() from QGraphicsItem's // destructor. - d->removeFromIndex(item); + d->removeFromBspTree(item); // Invalidate any sort caching; arrival of a new item means we need to // resort. @@ -511,7 +500,10 @@ void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) d->freeItemIndexes << index; d->indexedItems[index] = 0; } else { - d->unindexedItems.removeAll(item); + if (item->d_ptr->itemIsUntransformable()) + d->untransformableItems.removeOne(item); + else + d->unindexedItems.removeOne(item); } } @@ -539,7 +531,10 @@ void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item) } else { // Recently added items are purged immediately. unindexedItems() never // contains stale items. - d->unindexedItems.removeAll(item); + if (item->d_ptr->itemIsUntransformable()) + d->untransformableItems.removeOne(item); + else + d->unindexedItems.removeOne(item); scene()->update(); } } @@ -548,8 +543,11 @@ void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item) Really remove the item from the BSP \internal */ -void QGraphicsSceneBspTreeIndexPrivate::removeFromIndex(QGraphicsItem *item) +void QGraphicsSceneBspTreeIndexPrivate::removeFromBspTree(QGraphicsItem *item) { + if (item->d_ptr->itemIsUntransformable()) + return; + if (item->d_func()->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) { // ### remove from child index only if applicable return; @@ -579,7 +577,7 @@ void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem * // Note: This will access item's sceneBoundingRect(), which (as this is // C++) is why we cannot call removeItem() from QGraphicsItem's // destructor. - d->removeFromIndex(const_cast<QGraphicsItem *>(item)); + d->removeFromBspTree(const_cast<QGraphicsItem *>(item)); } /*! @@ -633,7 +631,8 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order) co Q_D(const QGraphicsSceneBspTreeIndex); const_cast<QGraphicsSceneBspTreeIndexPrivate*>(d)->purgeRemovedItems(); QList<QGraphicsItem *> itemList; - // If freeItemIndexes is empty, we know there are no holes in indexedItems and + + // If freeItemIndexes is empty, we know there are no holes in indexedItems and // unindexedItems. if (d->freeItemIndexes.isEmpty()) { if (d->unindexedItems.isEmpty()) { @@ -649,6 +648,7 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order) co itemList << item; } } + itemList += d->untransformableItems; if (order != -1) { //We sort descending order d->sortItems(&itemList, order, d->sortCacheEnabled); @@ -692,6 +692,8 @@ int QGraphicsSceneBspTreeIndex::bspTreeDepth() void QGraphicsSceneBspTreeIndex::setBspTreeDepth(int depth) { Q_D(QGraphicsSceneBspTreeIndex); + if (d->bspTreeDepth == depth) + return; d->bspTreeDepth = depth; d->resetIndex(); } @@ -716,19 +718,41 @@ void QGraphicsSceneBspTreeIndex::sceneRectChanged(const QRectF &rect) update the BSP tree if necessary. */ -void QGraphicsSceneBspTreeIndex::itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) +void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) { Q_D(QGraphicsSceneBspTreeIndex); switch (change) { - case QGraphicsItem::ItemZValueChange: - case QGraphicsItem::ItemParentChange: { - d->invalidateSortCache(); - break; + case QGraphicsItem::ItemFlagsChange: { + // Handle ItemIgnoresTransformations + bool ignoredTransform = item->flags() & QGraphicsItem::ItemIgnoresTransformations; + bool willIgnoreTransform = value.toUInt() & QGraphicsItem::ItemIgnoresTransformations; + if (ignoredTransform != willIgnoreTransform) { + QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); + removeItem(thatItem); + addItem(thatItem); } - default: - break; + break; + } + case QGraphicsItem::ItemZValueChange: + d->invalidateSortCache(); + break; + case QGraphicsItem::ItemParentChange: { + d->invalidateSortCache(); + // Handle ItemIgnoresTransformations + QGraphicsItem *newParent = qVariantValue<QGraphicsItem *>(value); + bool ignoredTransform = item->d_ptr->itemIsUntransformable(); + bool willIgnoreTransform = (item->flags() & QGraphicsItem::ItemIgnoresTransformations) || (newParent && newParent->d_ptr->itemIsUntransformable()); + if (ignoredTransform != willIgnoreTransform) { + QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); + removeItem(thatItem); + addItem(thatItem); + } + break; + } + default: + break; } - return QGraphicsSceneIndex::itemChanged(item, change, value); + return QGraphicsSceneIndex::itemChange(item, change, value); } /*! \reimp diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.h b/src/gui/graphicsview/qgraphicsscenebsptreeindex.h index 0444a30..504ea8b 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.h +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.h @@ -98,7 +98,7 @@ protected: void prepareBoundingRectChange(const QGraphicsItem *item); void sceneRectChanged(const QRectF &rect); - void itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value); + void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value); private : Q_DECLARE_PRIVATE(QGraphicsSceneBspTreeIndex) diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h index b6f782d..ed12fac 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h @@ -82,6 +82,7 @@ public: QList<QGraphicsItem *> indexedItems; QList<QGraphicsItem *> unindexedItems; + QList<QGraphicsItem *> untransformableItems; QList<int> freeItemIndexes; bool purgePending; @@ -92,8 +93,8 @@ public: void startIndexTimer(int interval = QGRAPHICSSCENE_INDEXTIMER_TIMEOUT); void resetIndex(); - void addToIndex(QGraphicsItem *item); - void removeFromIndex(QGraphicsItem *item); + void addToBspTree(QGraphicsItem *item); + void removeFromBspTree(QGraphicsItem *item); void _q_updateSortCache(); bool sortCacheEnabled; diff --git a/src/gui/graphicsview/qgraphicssceneindex.cpp b/src/gui/graphicsview/qgraphicssceneindex.cpp index 4ca1c02..eb3abc1 100644 --- a/src/gui/graphicsview/qgraphicssceneindex.cpp +++ b/src/gui/graphicsview/qgraphicssceneindex.cpp @@ -61,6 +61,7 @@ #include "qgraphicsscene.h" #include "qgraphicsitem_p.h" #include "qgraphicsscene_p.h" +#include "qgraphicswidget.h" #ifndef QT_NO_GRAPHICSVIEW @@ -69,61 +70,118 @@ QT_BEGIN_NAMESPACE class QGraphicsSceneIndexRectIntersector : public QGraphicsSceneIndexIntersector { public: - QGraphicsSceneIndexRectIntersector(QGraphicsScene *scene) : QGraphicsSceneIndexIntersector(scene) {} - bool intersect(const QRectF &brect) const + bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, + const QTransform &transform, const QTransform &deviceTransform) const { + QRectF brect = item->boundingRect(); + _q_adjustRect(&brect); + + // ### Add test for this (without making things slower?) + Q_UNUSED(exposeRect); + bool keep = true; - if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) - keep = rect.contains(transform.mapRect(brect)) && rect != brect; - else - keep = rect.intersects(transform.mapRect(brect)); - - if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { - QPainterPath rectPath; - rectPath.addRect(rect); - keep = QGraphicsScenePrivate::get(scene)->itemCollidesWithPath(item, transform.inverted().map(rectPath), mode); + if (QGraphicsItemPrivate::get(item)->itemIsUntransformable()) { + // Untransformable items; map the scene rect to item coordinates. + QRectF itemRect = (deviceTransform * transform.inverted()).mapRect(sceneRect); + if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) + keep = itemRect.contains(brect) && itemRect != brect; + else + keep = itemRect.intersects(brect); + if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { + QPainterPath itemPath; + itemPath.addRect(itemRect); + keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); + } + } else { + if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) + keep = sceneRect.contains(transform.mapRect(brect)) && sceneRect != brect; + else + keep = sceneRect.intersects(transform.mapRect(brect)); + if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { + QPainterPath rectPath; + rectPath.addRect(sceneRect); + keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, transform.inverted().map(rectPath), mode); + } } return keep; } + + QRectF sceneRect; }; class QGraphicsSceneIndexPointIntersector : public QGraphicsSceneIndexIntersector { public: - QGraphicsSceneIndexPointIntersector(QGraphicsScene *scene) : QGraphicsSceneIndexIntersector(scene) {} - bool intersect(const QRectF &brect) const + bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, + const QTransform &transform, const QTransform &deviceTransform) const { + QRectF brect = item->boundingRect(); + _q_adjustRect(&brect); + + // ### Add test for this (without making things slower?) + Q_UNUSED(exposeRect); + bool keep = false; - if (rect.intersects(transform.mapRect(brect))) - if (item->contains(transform.inverted().map(pos))) - keep = true; - if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { - QPainterPath rectPath; - rectPath.addRect(rect); - keep = QGraphicsScenePrivate::get(scene)->itemCollidesWithPath(item, transform.inverted().map(rectPath), mode); + if (QGraphicsItemPrivate::get(item)->itemIsUntransformable()) { + // Untransformable items; map the scene point to item coordinates. + QPointF itemPoint = (deviceTransform * transform.inverted()).map(scenePoint); + keep = brect.contains(itemPoint); + if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { + QPainterPath pointPath; + pointPath.addRect(QRectF(itemPoint, QSizeF(1, 1))); + keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, pointPath, mode); + } + } else { + QRectF sceneBrect = transform.mapRect(brect); + keep = sceneBrect.contains(scenePoint); + if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { + QPainterPath pointPath; + pointPath.addRect(QRectF(transform.inverted().map(scenePoint), QSizeF(1, 1))); + keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, pointPath, mode); + } } return keep; } - QPointF pos; + + QPointF scenePoint; }; class QGraphicsSceneIndexPathIntersector : public QGraphicsSceneIndexIntersector { public: - QGraphicsSceneIndexPathIntersector(QGraphicsScene *scene) : QGraphicsSceneIndexIntersector(scene) {} - bool intersect(const QRectF &brect) const + bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, + const QTransform &transform, const QTransform &deviceTransform) const { - bool keep = true; - if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) - keep = rect.contains(transform.mapRect(brect)) && rect != brect; - else - keep = rect.intersects(transform.mapRect(brect)); + QRectF brect = item->boundingRect(); + _q_adjustRect(&brect); + + // ### Add test for this (without making things slower?) + Q_UNUSED(exposeRect); - if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) - keep = QGraphicsScenePrivate::get(scene)->itemCollidesWithPath(item, transform.inverted().map(path), mode); + bool keep = true; + if (QGraphicsItemPrivate::get(item)->itemIsUntransformable()) { + // Untransformable items; map the scene rect to item coordinates. + QPainterPath itemPath = (deviceTransform * transform.inverted()).map(scenePath); + if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) + keep = itemPath.contains(brect); + else + keep = itemPath.intersects(brect); + if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) + keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); + } else { + if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) + keep = scenePath.contains(transform.mapRect(brect)); + else + keep = scenePath.intersects(transform.mapRect(brect)); + if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { + QPainterPath itemPath = transform.inverted().map(scenePath); + keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); + } + } return keep; } - QPainterPath path; + + QPainterPath scenePath; }; /*! @@ -131,9 +189,9 @@ public: */ QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene) { - pointIntersector = new QGraphicsSceneIndexPointIntersector(scene); - rectIntersector = new QGraphicsSceneIndexRectIntersector(scene); - pathIntersector = new QGraphicsSceneIndexPathIntersector(scene); + pointIntersector = new QGraphicsSceneIndexPointIntersector; + rectIntersector = new QGraphicsSceneIndexRectIntersector; + pathIntersector = new QGraphicsSceneIndexPathIntersector; } /*! @@ -148,19 +206,50 @@ QGraphicsSceneIndexPrivate::~QGraphicsSceneIndexPrivate() /*! \internal + + Checks if item collides with the path and mode, but also checks that if it + doesn't collide, maybe its frame rect will. +*/ +bool QGraphicsSceneIndexPrivate::itemCollidesWithPath(const QGraphicsItem *item, + const QPainterPath &path, + Qt::ItemSelectionMode mode) +{ + if (item->collidesWithPath(path, mode)) + return true; + if (item->isWidget()) { + // Check if this is a window, and if its frame rect collides. + const QGraphicsWidget *widget = static_cast<const QGraphicsWidget *>(item); + if (widget->isWindow()) { + QRectF frameRect = widget->windowFrameRect(); + QPainterPath framePath; + framePath.addRect(frameRect); + bool intersects = path.intersects(frameRect); + if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect) + return intersects || path.contains(frameRect.topLeft()) + || framePath.contains(path.elementAt(0)); + return !intersects && path.contains(frameRect.topLeft()); + } + } + return false; +} + +/*! + \internal */ -void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QGraphicsSceneIndexIntersector *intersector, - QList<QGraphicsItem *> *items, - const QTransform &parentTransform, - const QTransform &viewTransform, - Qt::ItemSelectionMode mode, Qt::SortOrder order, - qreal parentOpacity) const +void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRectF exposeRect, + QGraphicsSceneIndexIntersector *intersector, + QList<QGraphicsItem *> *items, + const QTransform &parentTransform, + const QTransform &viewTransform, + Qt::ItemSelectionMode mode, Qt::SortOrder order, + qreal parentOpacity) const { // Calculate opacity. qreal opacity; if (item) { if (!item->d_ptr->visible) return; + QGraphicsItem *p = item->d_ptr->parent; bool itemIgnoresParentOpacity = item->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity; bool parentDoesntPropagateOpacity = (p && (p->d_ptr->flags & QGraphicsItem::ItemDoesntPropagateOpacityToChildren)); @@ -186,9 +275,7 @@ void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QGr _q_adjustRect(&brect); //We fill the intersector with needed informations - intersector->transform = transform; - intersector->item = item; - keep = intersector->intersect(brect); + keep = intersector->intersect(item, exposeRect, mode, transform, viewTransform); } bool childClip = (item && (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape)); @@ -211,7 +298,7 @@ void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QGr // Clip. if (childClip) - intersector->rect &= transform.map(item->shape()).controlPointRect(); + exposeRect &= transform.map(item->shape()).controlPointRect(); // Process children behind int i = 0; @@ -220,7 +307,7 @@ void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QGr QGraphicsItem *child = children.at(i); if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent)) break; - recursive_items_helper(child, intersector, items, transform, viewTransform, + recursive_items_helper(child, exposeRect, intersector, items, transform, viewTransform, mode, order, opacity); } } @@ -232,7 +319,7 @@ void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QGr // Process children in front if (!dontProcessChildren) { for (; i < children.size(); ++i) - recursive_items_helper(children.at(i), intersector, items, transform, viewTransform, + recursive_items_helper(children.at(i), exposeRect, intersector, items, transform, viewTransform, mode, order, opacity); } @@ -311,12 +398,12 @@ QRectF QGraphicsSceneIndex::indexedRect() const QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const { + Q_D(const QGraphicsSceneIndex); QList<QGraphicsItem *> itemList; - d->pointIntersector->mode = mode; - d->pointIntersector->rect = QRectF(pos, QSize(1,1)); - d->pointIntersector->pos = pos; - d->recursive_items_helper(0, d->pointIntersector, &itemList, QTransform(), deviceTransform, mode, order); + d->pointIntersector->scenePoint = pos; + d->recursive_items_helper(0, QRectF(pos, QSizeF(1, 1)), d->pointIntersector, &itemList, + QTransform(), deviceTransform, mode, order); return itemList; } @@ -346,10 +433,11 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSe Qt::SortOrder order, const QTransform &deviceTransform) const { Q_D(const QGraphicsSceneIndex); + QRectF exposeRect = rect; + _q_adjustRect(&exposeRect); QList<QGraphicsItem *> itemList; - d->rectIntersector->mode = mode; - d->rectIntersector->rect = rect; - d->recursive_items_helper(0, d->rectIntersector, &itemList, QTransform(), deviceTransform, mode, order); + d->rectIntersector->sceneRect = rect; + d->recursive_items_helper(0, exposeRect, d->rectIntersector, &itemList, QTransform(), deviceTransform, mode, order); return itemList; } @@ -380,14 +468,12 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt:: { Q_D(const QGraphicsSceneIndex); QList<QGraphicsItem *> itemList; - QRectF polyRect(polygon.boundingRect()); - _q_adjustRect(&polyRect); - d->pathIntersector->mode = mode; - d->pathIntersector->rect = polyRect; + QRectF exposeRect = polygon.boundingRect(); + _q_adjustRect(&exposeRect); QPainterPath path; path.addPolygon(polygon); - d->pathIntersector->path = path; - d->recursive_items_helper(0, d->pathIntersector, &itemList, QTransform(), deviceTransform, mode, order); + d->pathIntersector->scenePath = path; + d->recursive_items_helper(0, exposeRect, d->pathIntersector, &itemList, QTransform(), deviceTransform, mode, order); return itemList; } @@ -418,12 +504,10 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt:: { Q_D(const QGraphicsSceneIndex); QList<QGraphicsItem *> itemList; - QRectF pathRect(path.controlPointRect()); - _q_adjustRect(&pathRect); - d->pathIntersector->mode = mode; - d->pathIntersector->rect = pathRect; - d->pathIntersector->path = path; - d->recursive_items_helper(0, d->pathIntersector, &itemList, QTransform(), deviceTransform, mode, order); + QRectF exposeRect = path.controlPointRect(); + _q_adjustRect(&exposeRect); + d->pathIntersector->scenePath = path; + d->recursive_items_helper(0, exposeRect, d->pathIntersector, &itemList, QTransform(), deviceTransform, mode, order); return itemList; } @@ -508,7 +592,7 @@ void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item) \sa QGraphicsItem::GraphicsItemChange */ -void QGraphicsSceneIndex::itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) +void QGraphicsSceneIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) { Q_UNUSED(item); Q_UNUSED(change); diff --git a/src/gui/graphicsview/qgraphicssceneindex.h b/src/gui/graphicsview/qgraphicssceneindex.h index ddce9d4..25ece04 100644 --- a/src/gui/graphicsview/qgraphicssceneindex.h +++ b/src/gui/graphicsview/qgraphicssceneindex.h @@ -104,7 +104,7 @@ protected: virtual void removeItem(QGraphicsItem *item) = 0; virtual void deleteItem(QGraphicsItem *item); - virtual void itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const QVariant &value); + virtual void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const QVariant &value); virtual void prepareBoundingRectChange(const QGraphicsItem *item); virtual void sceneRectChanged(const QRectF &rect); diff --git a/src/gui/graphicsview/qgraphicssceneindex_p.h b/src/gui/graphicsview/qgraphicssceneindex_p.h index d0d181b..576ee98 100644 --- a/src/gui/graphicsview/qgraphicssceneindex_p.h +++ b/src/gui/graphicsview/qgraphicssceneindex_p.h @@ -75,9 +75,12 @@ public: QGraphicsSceneIndexPrivate(QGraphicsScene *scene); ~QGraphicsSceneIndexPrivate(); - void recursive_items_helper(QGraphicsItem *item, QGraphicsSceneIndexIntersector *intersector, QList<QGraphicsItem *> *items, - const QTransform &parentTransform, const QTransform &viewTransform, - Qt::ItemSelectionMode mode, Qt::SortOrder order, qreal parentOpacity = 1.0) const; + static bool itemCollidesWithPath(const QGraphicsItem *item, const QPainterPath &path, Qt::ItemSelectionMode mode); + + void recursive_items_helper(QGraphicsItem *item, QRectF exposeRect, + QGraphicsSceneIndexIntersector *intersector, QList<QGraphicsItem *> *items, + const QTransform &parentTransform, const QTransform &viewTransform, + Qt::ItemSelectionMode mode, Qt::SortOrder order, qreal parentOpacity = 1.0) const; QGraphicsScene *scene; QGraphicsSceneIndexPointIntersector *pointIntersector; QGraphicsSceneIndexRectIntersector *rectIntersector; @@ -87,14 +90,10 @@ public: class QGraphicsSceneIndexIntersector { public: - QGraphicsSceneIndexIntersector(QGraphicsScene *scene) : scene(scene) { } + QGraphicsSceneIndexIntersector() { } virtual ~QGraphicsSceneIndexIntersector() { } - virtual bool intersect(const QRectF &rect) const = 0; - Qt::ItemSelectionMode mode; - QGraphicsItem *item; - QGraphicsScene *scene; - QRectF rect; - QTransform transform; + virtual bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, + const QTransform &transform, const QTransform &deviceTransform) const = 0; }; QT_END_NAMESPACE diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index 8c40878..a1e6d9c 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -914,44 +914,32 @@ extern QPainterPath qt_regionToPath(const QRegion ®ion); is at risk of painting 1 pixel outside the bounding rect. Therefore we must search for items with an adjustment of (-1, -1, 1, 1). */ -QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems) const +QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems, + const QTransform &viewTransform) const { Q_Q(const QGraphicsView); // Step 1) If all items are contained within the expose region, then - // return a list of all visible items. + // return a list of all visible items. ### the scene's growing bounding + // rect does not take into account untransformable items. const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 1, 1)) .boundingRect(); if (exposedRegionSceneBounds.contains(scene->d_func()->growingItemsBoundingRect)) { Q_ASSERT(allItems); *allItems = true; - // All items are guaranteed within the exposed region, don't bother using the index. - QList<QGraphicsItem *> itemList(scene->d_func()->index->items(Qt::DescendingOrder)); - int i = 0; - while (i < itemList.size()) { - const QGraphicsItem *item = itemList.at(i); - // But we only want to include items that are visible - // The following check is basically the same as item->d_ptr->isInvisible(), except - // that we don't check whether the item clips children to shape or propagates its - // opacity (we loop through all items, so those checks are wrong in this context). - if (!item->isVisible() || item->d_ptr->isClippedAway() || item->d_ptr->isFullyTransparent()) - itemList.removeAt(i); - else - ++i; - } - return itemList; + // All items are guaranteed within the exposed region. + return scene->items(Qt::DescendingOrder); } // Step 2) If the expose region is a simple rect and the view is only // translated or scaled, search for items using // QGraphicsScene::items(QRectF). - bool simpleRectLookup = (scene->d_func()->largestUntransformableItem.isNull() - && exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale); + bool simpleRectLookup = exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale; if (simpleRectLookup) { - return scene->d_func()->index->items(exposedRegionSceneBounds, - Qt::IntersectsItemBoundingRect, - Qt::DescendingOrder); + return scene->items(exposedRegionSceneBounds, + Qt::IntersectsItemBoundingRect, + Qt::DescendingOrder, viewTransform); } // If the region is complex or the view has a complex transform, adjust @@ -961,16 +949,9 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg foreach (const QRect &r, exposedRegion.rects()) adjustedRegion += r.adjusted(-1, -1, 1, 1); - const QPainterPath exposedPath(qt_regionToPath(adjustedRegion)); - if (scene->d_func()->largestUntransformableItem.isNull()) { - const QPainterPath exposedScenePath(q->mapToScene(exposedPath)); - return scene->d_func()->index->items(exposedScenePath, - Qt::IntersectsItemBoundingRect, - Qt::DescendingOrder); - } - - // NB! Path must be in viewport coordinates. - return itemsInArea(exposedPath, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder); + const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion))); + return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect, + Qt::DescendingOrder, viewTransform); } /*! @@ -1875,6 +1856,8 @@ void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode asp void QGraphicsView::render(QPainter *painter, const QRectF &target, const QRect &source, Qt::AspectRatioMode aspectRatioMode) { + // ### Switch to using the recursive rendering algorithm instead. + Q_D(QGraphicsView); if (!d->scene || !(painter && painter->isActive())) return; @@ -1972,67 +1955,6 @@ QList<QGraphicsItem *> QGraphicsView::items() const } /*! - Returns all items in the area \a path, which is in viewport coordinates, - also taking untransformable items into consideration. This function is - considerably slower than just checking the scene directly. There is - certainly room for improvement. -*/ -QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &path, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const -{ - Q_Q(const QGraphicsView); - - // Determine the size of the largest untransformable subtree of children - // mapped to scene coordinates. - QRectF untr = scene->d_func()->largestUntransformableItem; - QRectF ltri = matrix.inverted().mapRect(untr); - ltri.adjust(-untr.width(), -untr.height(), untr.width(), untr.height()); - - QRectF rect = path.controlPointRect(); - - // Find all possible items in the relevant area. - // ### Improve this algorithm; it might be searching a too large area. - QRectF adjustedRect = q->mapToScene(rect.adjusted(-1, -1, 1, 1).toRect()).boundingRect(); - adjustedRect.adjust(-ltri.width(), -ltri.height(), ltri.width(), ltri.height()); - - // First build a (potentially large) list of all items in the vicinity - // that might be untransformable. - QList<QGraphicsItem *> allCandidates = scene->d_func()->index->estimateItems(adjustedRect, order, q->transform()); - - // Then find the minimal list of items that are inside \a path, and - // convert it to a set. - QList<QGraphicsItem *> regularCandidates = scene->items(q->mapToScene(path), mode, order, q->transform()); - QSet<QGraphicsItem *> candSet = QSet<QGraphicsItem *>::fromList(regularCandidates); - - QTransform viewMatrix = q->viewportTransform(); - - QList<QGraphicsItem *> result; - - //### this will disapear - - // Run through all candidates and keep all items that are in candSet, or - // are untransformable and collide with \a path. ### We can improve this - // algorithm. - QList<QGraphicsItem *>::Iterator it = allCandidates.begin(); - while (it != allCandidates.end()) { - QGraphicsItem *item = *it; - if (item->d_ptr->itemIsUntransformable()) { - // Check if this untransformable item collides with the - // original selection rect. - QTransform itemTransform = item->deviceTransform(viewMatrix); - if (QGraphicsScenePrivate::itemCollidesWithPath(item, itemTransform.inverted().map(path), mode)) - result << item; - } else { - if (candSet.contains(item)) - result << item; - } - ++it; - } - return result; -} - -/*! Returns a list of all the items at the position \a pos in the view. The items are listed in descending Z order (i.e., the first item in the list is the top-most item, and the last item is the bottom-most item). \a pos @@ -2051,17 +1973,22 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - if (d->scene->d_func()->largestUntransformableItem.isNull()) { - if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) { - QTransform xinv = viewportTransform().inverted(); - return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1))); - } - return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1)); + // ### Unify these two, and use the items(QPointF) version in + // QGraphicsScene instead. The scene items function could use the viewport + // transform to map the point to a rect/polygon. + if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) { + // Use the rect version + QTransform xinv = viewportTransform().inverted(); + return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)), + Qt::IntersectsItemShape, + Qt::AscendingOrder, + viewportTransform()); } - - QPainterPath path; - path.addRect(QRectF(pos.x(), pos.y(), 1, 1)); - return d->itemsInArea(path); + // Use the polygon version + return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1), + Qt::IntersectsItemShape, + Qt::AscendingOrder, + viewportTransform()); } /*! @@ -2088,12 +2015,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelection Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - if (d->scene->d_func()->largestUntransformableItem.isNull()) - return d->scene->items(mapToScene(rect), mode); - - QPainterPath path; - path.addRect(rect); - return d->itemsInArea(path); + return d->scene->items(mapToScene(rect), mode, Qt::AscendingOrder, viewportTransform()); } /*! @@ -2121,13 +2043,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSel Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - if (d->scene->d_func()->largestUntransformableItem.isNull()) - return d->scene->items(mapToScene(polygon), mode); - - QPainterPath path; - path.addPolygon(polygon); - path.closeSubpath(); - return d->itemsInArea(path); + return d->scene->items(mapToScene(polygon), mode, Qt::AscendingOrder, viewportTransform()); } /*! @@ -2147,9 +2063,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSe Q_D(const QGraphicsView); if (!d->scene) return QList<QGraphicsItem *>(); - if (d->scene->d_func()->largestUntransformableItem.isNull()) - return d->scene->items(mapToScene(path), mode); - return d->itemsInArea(path); + return d->scene->items(mapToScene(path), mode, Qt::AscendingOrder, viewportTransform()); } /*! @@ -2168,7 +2082,9 @@ QGraphicsItem *QGraphicsView::itemAt(const QPoint &pos) const Q_D(const QGraphicsView); if (!d->scene) return 0; - QList<QGraphicsItem *> itemsAtPos = items(pos); + // ### Use QGraphicsScene::itemAt() instead. + QList<QGraphicsItem *> itemsAtPos = d->scene->items(pos, Qt::IntersectsItemShape, Qt::AscendingOrder, + viewportTransform()); return itemsAtPos.isEmpty() ? 0 : itemsAtPos.first(); } @@ -3073,7 +2989,8 @@ void QGraphicsView::mouseMoveEvent(QMouseEvent *event) selectionArea.addPolygon(mapToScene(d->rubberBandRect)); selectionArea.closeSubpath(); if (d->scene) - d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode); + d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode, + viewportTransform()); return; } } else @@ -3280,7 +3197,7 @@ void QGraphicsView::paintEvent(QPaintEvent *event) } else { // Find all exposed items bool allItems = false; - QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems); + QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems, viewTransform); if (!itemList.isEmpty()) { // Generate the style options. diff --git a/src/gui/graphicsview/qgraphicsview_p.h b/src/gui/graphicsview/qgraphicsview_p.h index fac7bf9..760f54e 100644 --- a/src/gui/graphicsview/qgraphicsview_p.h +++ b/src/gui/graphicsview/qgraphicsview_p.h @@ -84,10 +84,6 @@ public: qint64 horizontalScroll() const; qint64 verticalScroll() const; - QList<QGraphicsItem *> itemsInArea(const QPainterPath &path, - Qt::ItemSelectionMode mode = Qt::IntersectsItemShape, - Qt::SortOrder = Qt::AscendingOrder) const; - QPointF mousePressItemPoint; QPointF mousePressScenePoint; QPoint mousePressViewPoint; @@ -176,7 +172,8 @@ public: bool updateSceneSlotReimplementedChecked; QRegion exposedRegion; - QList<QGraphicsItem *> findItems(const QRegion &exposedRegion, bool *allItems) const; + QList<QGraphicsItem *> findItems(const QRegion &exposedRegion, bool *allItems, + const QTransform &viewTransform) const; }; QT_END_NAMESPACE |