diff options
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp | 37 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h | 5 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 6 |
3 files changed, 43 insertions, 5 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp index 866d1a2..1fe3999 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp @@ -67,7 +67,30 @@ void QGL2PEXVertexArray::addRect(const QRectF &rect) << rect.bottomRight() << rect.bottomLeft() << rect.topLeft(); } -void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale) +void QGL2PEXVertexArray::addClosingLine(int index) +{ + if (QPointF(vertexArray.at(index)) != QPointF(vertexArray.last())) + vertexArray.add(vertexArray.at(index)); +} + +void QGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex) +{ + const QPointF *const points = reinterpret_cast<const QPointF *>(path.points()); + const QPainterPath::ElementType *const elements = path.elements(); + + QPointF sum = points[subPathIndex]; + int count = 1; + + for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) { + sum += points[i]; + ++count; + } + + const QPointF centroid = sum / qreal(count); + vertexArray.add(centroid); +} + +void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline) { const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); const QPainterPath::ElementType* const elements = path.elements(); @@ -78,6 +101,10 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc boundingRectDirty = false; } + if (!outline) + addCentroid(path, 0); + + int lastMoveTo = vertexArray.size(); vertexArray.add(points[0]); // The first element is always a moveTo do { @@ -96,8 +123,14 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc const QPainterPath::ElementType elementType = elements[i]; switch (elementType) { case QPainterPath::MoveToElement: + if (!outline) + addClosingLine(lastMoveTo); // qDebug("element[%d] is a MoveToElement", i); vertexArrayStops.append(vertexArray.size()); + if (!outline) { + addCentroid(path, i); + lastMoveTo = vertexArray.size(); + } lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex break; case QPainterPath::LineToElement: @@ -115,6 +148,8 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc } } while (0); + if (!outline) + addClosingLine(lastMoveTo); vertexArrayStops.append(vertexArray.size()); } diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h index 08ce234..719904f 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h @@ -104,7 +104,7 @@ public: boundingRectDirty(true) {} void addRect(const QRectF &rect); - void addPath(const QVectorPath &path, GLfloat curveInverseScale); + void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); void clear(); QGLPoint* data() {return vertexArray.data();} @@ -124,6 +124,9 @@ private: bool boundingRectDirty; inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale); + + void addClosingLine(int index); + void addCentroid(const QVectorPath &path, int subPathIndex); }; QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index b3638ff..ab02c69 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -880,13 +880,13 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) || path.shape() == QVectorPath::ConvexPolygonHint) { vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); + vertexCoordinateArray.addPath(path, inverseScale, false); prepareForDraw(currentBrush->isOpaque()); drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); } else { // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); + vertexCoordinateArray.addPath(path, inverseScale, false); fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); @@ -1825,7 +1825,7 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) glStencilFunc(GL_ALWAYS, 0, 0xff); vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); + vertexCoordinateArray.addPath(path, inverseScale, false); if (!singlePass) fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); |