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-rwxr-xr-xconfigure2
-rw-r--r--doc/src/platforms/qt-embedded.qdoc7
-rw-r--r--src/3rdparty/webkit/JavaScriptCore/jit/JITStubs.cpp40
-rw-r--r--src/3rdparty/webkit/WebCore/WebCore.pro13
-rw-r--r--src/3rdparty/webkit/WebKit/qt/Api/qwebpage.cpp17
-rw-r--r--src/corelib/global/qnamespace.qdoc3
-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp23
-rw-r--r--src/gui/graphicsview/qgraphicstransform.cpp4
-rw-r--r--src/gui/image/qpixmap.cpp3
-rw-r--r--src/gui/kernel/qgesture.cpp6
-rw-r--r--src/gui/kernel/qstandardgestures.cpp1
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp110
-rw-r--r--src/gui/math3d/qmatrix4x4.h4
-rw-r--r--src/gui/text/qfontdatabase_x11.cpp2
-rw-r--r--src/network/ssl/qsslsocket.cpp6
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp1
-rw-r--r--src/opengl/qglshaderprogram.cpp347
-rw-r--r--src/opengl/qglshaderprogram.h8
-rw-r--r--src/opengl/qwindowsurface_gl.cpp2
-rw-r--r--src/opengl/qwindowsurface_x11gl.cpp3
-rw-r--r--tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp69
-rw-r--r--tests/auto/qpixmap/tst_qpixmap.cpp21
-rw-r--r--tests/auto/qsqlquery/tst_qsqlquery.cpp2
-rw-r--r--tests/auto/qtcpsocket/tst_qtcpsocket.cpp14
24 files changed, 589 insertions, 119 deletions
diff --git a/configure b/configure
index d97149d..035bd4a 100755
--- a/configure
+++ b/configure
@@ -3223,7 +3223,7 @@ Usage: $relconf [-h] [-prefix <dir>] [-prefix-install] [-bindir <dir>] [-libdir
[-qt-zlib] [-system-zlib] [-no-gif] [-qt-gif] [-no-libtiff] [-qt-libtiff] [-system-libtiff]
[-no-libpng] [-qt-libpng] [-system-libpng] [-no-libmng] [-qt-libmng]
[-system-libmng] [-no-libjpeg] [-qt-libjpeg] [-system-libjpeg] [-make <part>]
- [-no-make <part>] [-R <string>] [-l <string>] [-no-rpath] [-rpath] [-continue]
+ [-nomake <part>] [-R <string>] [-l <string>] [-no-rpath] [-rpath] [-continue]
[-verbose] [-v] [-silent] [-no-nis] [-nis] [-no-cups] [-cups] [-no-iconv]
[-iconv] [-no-pch] [-pch] [-no-dbus] [-dbus] [-dbus-linked]
[-no-separate-debug-info] [-no-mmx] [-no-3dnow] [-no-sse] [-no-sse2]
diff --git a/doc/src/platforms/qt-embedded.qdoc b/doc/src/platforms/qt-embedded.qdoc
index c39a967..e0c35cc 100644
--- a/doc/src/platforms/qt-embedded.qdoc
+++ b/doc/src/platforms/qt-embedded.qdoc
@@ -68,10 +68,9 @@
environment and use native features, such as menus, to conform
to the native style guidelines.
\o \l{Symbian platform - Introduction to using Qt}{Qt for the Symbian
-platform} is used to create
- applications running in existing Symbian platform environments.
- Applications use the appropriate style for the embedded
- environment and use native features, such as menus, to conform
+ platform} is used to create applications running in existing Symbian
+ platform environments. Applications use the appropriate style for the
+ embedded environment and use native features, such as menus, to conform
to the native style guidelines.
\endtable
*/
diff --git a/src/3rdparty/webkit/JavaScriptCore/jit/JITStubs.cpp b/src/3rdparty/webkit/JavaScriptCore/jit/JITStubs.cpp
index 90ea807..457518c 100644
--- a/src/3rdparty/webkit/JavaScriptCore/jit/JITStubs.cpp
+++ b/src/3rdparty/webkit/JavaScriptCore/jit/JITStubs.cpp
@@ -75,12 +75,25 @@ namespace JSC {
#define THUMB_FUNC_PARAM(name)
#endif
-#if PLATFORM(LINUX) && PLATFORM(X86_64)
+#if PLATFORM(LINUX) && (PLATFORM(X86_64) || PLATFORM(X86))
#define SYMBOL_STRING_RELOCATION(name) #name "@plt"
#else
#define SYMBOL_STRING_RELOCATION(name) SYMBOL_STRING(name)
#endif
+#if PLATFORM(DARWIN)
+ // Mach-O platform
+#define HIDE_SYMBOL(name) ".private_extern _" #name
+#elif PLATFORM(AIX)
+ // IBM's own file format
+#define HIDE_SYMBOL(name) ".lglobl " #name
+#elif PLATFORM(LINUX) || PLATFORM(FREEBSD) || PLATFORM(OPENBSD) || PLATFORM(SOLARIS) || (PLATFORM(HPUX) && PLATFORM(IA64)) || PLATFORM(SYMBIAN) || PLATFORM(NETBSD)
+ // ELF platform
+#define HIDE_SYMBOL(name) ".hidden " #name
+#else
+#define HIDE_SYMBOL(name)
+#endif
+
#if USE(JSVALUE32_64)
#if COMPILER(GCC) && PLATFORM(X86)
@@ -93,7 +106,9 @@ COMPILE_ASSERT(offsetof(struct JITStackFrame, callFrame) == 0x58, JITStackFrame_
COMPILE_ASSERT(offsetof(struct JITStackFrame, code) == 0x50, JITStackFrame_code_offset_matches_ctiTrampoline);
asm volatile (
+".text\n"
".globl " SYMBOL_STRING(ctiTrampoline) "\n"
+HIDE_SYMBOL(ctiTrampoline) "\n"
SYMBOL_STRING(ctiTrampoline) ":" "\n"
"pushl %ebp" "\n"
"movl %esp, %ebp" "\n"
@@ -114,6 +129,7 @@ SYMBOL_STRING(ctiTrampoline) ":" "\n"
asm volatile (
".globl " SYMBOL_STRING(ctiVMThrowTrampoline) "\n"
+HIDE_SYMBOL(ctiVMThrowTrampoline) "\n"
SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
#if !USE(JIT_STUB_ARGUMENT_VA_LIST)
"movl %esp, %ecx" "\n"
@@ -129,6 +145,7 @@ SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
asm volatile (
".globl " SYMBOL_STRING(ctiOpThrowNotCaught) "\n"
+HIDE_SYMBOL(ctiOpThrowNotCaught) "\n"
SYMBOL_STRING(ctiOpThrowNotCaught) ":" "\n"
"addl $0x3c, %esp" "\n"
"popl %ebx" "\n"
@@ -153,6 +170,7 @@ COMPILE_ASSERT(offsetof(struct JITStackFrame, code) == 0x80, JITStackFrame_code_
asm volatile (
".globl " SYMBOL_STRING(ctiTrampoline) "\n"
+HIDE_SYMBOL(ctiTrampoline) "\n"
SYMBOL_STRING(ctiTrampoline) ":" "\n"
"pushq %rbp" "\n"
"movq %rsp, %rbp" "\n"
@@ -179,6 +197,7 @@ SYMBOL_STRING(ctiTrampoline) ":" "\n"
asm volatile (
".globl " SYMBOL_STRING(ctiVMThrowTrampoline) "\n"
+HIDE_SYMBOL(ctiVMThrowTrampoline) "\n"
SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
"movq %rsp, %rdi" "\n"
"call " SYMBOL_STRING_RELOCATION(cti_vm_throw) "\n"
@@ -194,6 +213,7 @@ SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
asm volatile (
".globl " SYMBOL_STRING(ctiOpThrowNotCaught) "\n"
+HIDE_SYMBOL(ctiOpThrowNotCaught) "\n"
SYMBOL_STRING(ctiOpThrowNotCaught) ":" "\n"
"addq $0x48, %rsp" "\n"
"popq %rbx" "\n"
@@ -215,6 +235,7 @@ asm volatile (
".text" "\n"
".align 2" "\n"
".globl " SYMBOL_STRING(ctiTrampoline) "\n"
+HIDE_SYMBOL(ctiTrampoline) "\n"
".thumb" "\n"
".thumb_func " THUMB_FUNC_PARAM(ctiTrampoline) "\n"
SYMBOL_STRING(ctiTrampoline) ":" "\n"
@@ -241,6 +262,7 @@ asm volatile (
".text" "\n"
".align 2" "\n"
".globl " SYMBOL_STRING(ctiVMThrowTrampoline) "\n"
+HIDE_SYMBOL(ctiVMThrowTrampoline) "\n"
".thumb" "\n"
".thumb_func " THUMB_FUNC_PARAM(ctiVMThrowTrampoline) "\n"
SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
@@ -346,7 +368,9 @@ COMPILE_ASSERT(offsetof(struct JITStackFrame, code) == 0x30, JITStackFrame_code_
COMPILE_ASSERT(offsetof(struct JITStackFrame, savedEBX) == 0x1c, JITStackFrame_stub_argument_space_matches_ctiTrampoline);
asm volatile (
+".text\n"
".globl " SYMBOL_STRING(ctiTrampoline) "\n"
+HIDE_SYMBOL(ctiTrampoline) "\n"
SYMBOL_STRING(ctiTrampoline) ":" "\n"
"pushl %ebp" "\n"
"movl %esp, %ebp" "\n"
@@ -367,6 +391,7 @@ SYMBOL_STRING(ctiTrampoline) ":" "\n"
asm volatile (
".globl " SYMBOL_STRING(ctiVMThrowTrampoline) "\n"
+HIDE_SYMBOL(ctiVMThrowTrampoline) "\n"
SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
#if !USE(JIT_STUB_ARGUMENT_VA_LIST)
"movl %esp, %ecx" "\n"
@@ -382,6 +407,7 @@ SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
asm volatile (
".globl " SYMBOL_STRING(ctiOpThrowNotCaught) "\n"
+HIDE_SYMBOL(ctiOpThrowNotCaught) "\n"
SYMBOL_STRING(ctiOpThrowNotCaught) ":" "\n"
"addl $0x1c, %esp" "\n"
"popl %ebx" "\n"
@@ -404,7 +430,9 @@ COMPILE_ASSERT(offsetof(struct JITStackFrame, code) == 0x48, JITStackFrame_code_
COMPILE_ASSERT(offsetof(struct JITStackFrame, savedRBX) == 0x78, JITStackFrame_stub_argument_space_matches_ctiTrampoline);
asm volatile (
+".text\n"
".globl " SYMBOL_STRING(ctiTrampoline) "\n"
+HIDE_SYMBOL(ctiTrampoline) "\n"
SYMBOL_STRING(ctiTrampoline) ":" "\n"
"pushq %rbp" "\n"
"movq %rsp, %rbp" "\n"
@@ -438,6 +466,7 @@ SYMBOL_STRING(ctiTrampoline) ":" "\n"
asm volatile (
".globl " SYMBOL_STRING(ctiVMThrowTrampoline) "\n"
+HIDE_SYMBOL(ctiVMThrowTrampoline) "\n"
SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
"movq %rsp, %rdi" "\n"
"call " SYMBOL_STRING_RELOCATION(cti_vm_throw) "\n"
@@ -453,6 +482,7 @@ SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
asm volatile (
".globl " SYMBOL_STRING(ctiOpThrowNotCaught) "\n"
+HIDE_SYMBOL(ctiOpThrowNotCaught) "\n"
SYMBOL_STRING(ctiOpThrowNotCaught) ":" "\n"
"addq $0x78, %rsp" "\n"
"popq %rbx" "\n"
@@ -474,6 +504,7 @@ asm volatile (
".text" "\n"
".align 2" "\n"
".globl " SYMBOL_STRING(ctiTrampoline) "\n"
+HIDE_SYMBOL(ctiTrampoline) "\n"
".thumb" "\n"
".thumb_func " THUMB_FUNC_PARAM(ctiTrampoline) "\n"
SYMBOL_STRING(ctiTrampoline) ":" "\n"
@@ -500,6 +531,7 @@ asm volatile (
".text" "\n"
".align 2" "\n"
".globl " SYMBOL_STRING(ctiVMThrowTrampoline) "\n"
+HIDE_SYMBOL(ctiVMThrowTrampoline) "\n"
".thumb" "\n"
".thumb_func " THUMB_FUNC_PARAM(ctiVMThrowTrampoline) "\n"
SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
@@ -517,6 +549,7 @@ asm volatile (
".text" "\n"
".align 2" "\n"
".globl " SYMBOL_STRING(ctiOpThrowNotCaught) "\n"
+HIDE_SYMBOL(ctiOpThrowNotCaught) "\n"
".thumb" "\n"
".thumb_func " THUMB_FUNC_PARAM(ctiOpThrowNotCaught) "\n"
SYMBOL_STRING(ctiOpThrowNotCaught) ":" "\n"
@@ -531,7 +564,9 @@ SYMBOL_STRING(ctiOpThrowNotCaught) ":" "\n"
#elif COMPILER(GCC) && PLATFORM(ARM_TRADITIONAL)
asm volatile (
+".text\n"
".globl " SYMBOL_STRING(ctiTrampoline) "\n"
+HIDE_SYMBOL(ctiTrampoline) "\n"
SYMBOL_STRING(ctiTrampoline) ":" "\n"
"stmdb sp!, {r1-r3}" "\n"
"stmdb sp!, {r4-r8, lr}" "\n"
@@ -555,6 +590,7 @@ SYMBOL_STRING(ctiTrampoline) ":" "\n"
asm volatile (
".globl " SYMBOL_STRING(ctiVMThrowTrampoline) "\n"
+HIDE_SYMBOL(ctiVMThrowTrampoline) "\n"
SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
"mov r0, sp" "\n"
"mov lr, r6" "\n"
@@ -564,6 +600,7 @@ SYMBOL_STRING(ctiVMThrowTrampoline) ":" "\n"
// Both has the same return sequence
".globl " SYMBOL_STRING(ctiOpThrowNotCaught) "\n"
+HIDE_SYMBOL(ctiOpThrowNotCaught) "\n"
SYMBOL_STRING(ctiOpThrowNotCaught) ":" "\n"
"add sp, sp, #32" "\n"
"ldmia sp!, {r4-r8, lr}" "\n"
@@ -898,6 +935,7 @@ static NEVER_INLINE void throwStackOverflowError(CallFrame* callFrame, JSGlobalD
".text" "\n" \
".align 2" "\n" \
".globl " SYMBOL_STRING(cti_##op) "\n" \
+ HIDE_SYMBOL(cti_##op) "\n" \
".thumb" "\n" \
".thumb_func " THUMB_FUNC_PARAM(cti_##op) "\n" \
SYMBOL_STRING(cti_##op) ":" "\n" \
diff --git a/src/3rdparty/webkit/WebCore/WebCore.pro b/src/3rdparty/webkit/WebCore/WebCore.pro
index f321aad..a835fc7 100644
--- a/src/3rdparty/webkit/WebCore/WebCore.pro
+++ b/src/3rdparty/webkit/WebCore/WebCore.pro
@@ -87,19 +87,6 @@ win32-g++ {
QMAKE_LIBDIR_POST += $$split(TMPPATH,";")
}
-# Temporary workaround to pick up the DEF file from the same place as all the others
-symbian {
- shared {
- MMP_RULES -= defBlock
-
- MMP_RULES += "$${LITERAL_HASH}ifdef WINSCW" \
- "DEFFILE ../../../s60installs/bwins/$${TARGET}.def" \
- "$${LITERAL_HASH}elif defined EABI" \
- "DEFFILE ../../../s60installs/eabi/$${TARGET}.def" \
- "$${LITERAL_HASH}endif"
- }
-}
-
# Assume that symbian OS always comes with sqlite
symbian:!CONFIG(QTDIR_build): CONFIG += system-sqlite
diff --git a/src/3rdparty/webkit/WebKit/qt/Api/qwebpage.cpp b/src/3rdparty/webkit/WebKit/qt/Api/qwebpage.cpp
index 31d193e..764bfad 100644
--- a/src/3rdparty/webkit/WebKit/qt/Api/qwebpage.cpp
+++ b/src/3rdparty/webkit/WebKit/qt/Api/qwebpage.cpp
@@ -2652,6 +2652,17 @@ void QWebPage::updatePositionDependentActions(const QPoint &pos)
as a result of the user clicking on a "file upload" button in a HTML form where multiple
file selection is allowed.
+ \omitvalue ErrorPageExtension (introduced in Qt 4.6)
+*/
+
+/*!
+ \enum QWebPage::ErrorDomain
+ \since 4.6
+ \internal
+
+ \value QtNetwork
+ \value Http
+ \value WebKit
*/
/*!
@@ -2702,6 +2713,12 @@ void QWebPage::updatePositionDependentActions(const QPoint &pos)
*/
/*!
+ \fn QWebPage::ErrorPageExtensionReturn::ErrorPageExtensionReturn()
+
+ Constructs a new error page object.
+*/
+
+/*!
\class QWebPage::ChooseMultipleFilesExtensionOption
\since 4.5
\brief The ChooseMultipleFilesExtensionOption class describes the option
diff --git a/src/corelib/global/qnamespace.qdoc b/src/corelib/global/qnamespace.qdoc
index e8d6df0..5f9d01d 100644
--- a/src/corelib/global/qnamespace.qdoc
+++ b/src/corelib/global/qnamespace.qdoc
@@ -2841,6 +2841,9 @@
\value WidgetGesture Gestures can only start over the widget itself.
\value WidgetWithChildrenGesture Gestures can start on the widget or over
any of its children.
+ \value ItemGesture Gestures can only start over the item itself.
+ \value ItemWithChildrenGesture Gestures can start on the item or over
+ any of its children.
\sa QWidget::grabGesture()
*/
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index f892bb4..edd2d7c 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -1228,7 +1228,8 @@ void QGraphicsItemCache::purge()
}
/*!
- Constructs a QGraphicsItem, passing \a item to QGraphicsItem's constructor. It does not modify \fn QObject::parent().
+ Constructs a QGraphicsItem, passing \a item to QGraphicsItem's constructor.
+ It does not modify the parent object returned by QObject::parent().
If \a parent is 0, you can add the item to a scene by calling
QGraphicsScene::addItem(). The item will then become a top-level item.
@@ -7283,6 +7284,21 @@ static void qt_graphicsItem_highlightSelected(
The class extends a QGraphicsItem with QObject's signal/slot and property mechanisms.
It maps many of QGraphicsItem's basic setters and getters to properties and adds notification
signals for many of them.
+
+ \section1 Parents and Children
+
+ Each graphics object can be constructed with a parent item. This ensures that the
+ item will be destroyed when its parent item is destroyed. Although QGraphicsObject
+ inherits from both QObject and QGraphicsItem, you should use the functions provided
+ by QGraphicsItem, \e not QObject, to manage the relationships between parent and
+ child items.
+
+ The relationships between items can be explored using the parentItem() and childItems()
+ functions. In the hierarchy of items in a scene, the parentObject() and parentWidget()
+ functions are the equivalent of the QWidget::parent() and QWidget::parentWidget()
+ functions for QWidget subclasses.
+
+ \sa QGraphicsWidget
*/
/*!
@@ -7318,7 +7334,10 @@ void QGraphicsObject::grabGesture(Qt::GestureType gesture, Qt::GestureContext co
/*!
\property QGraphicsObject::parent
- \brief the parent of the item. It is independent from \fn QObject::parent.
+ \brief the parent of the item
+
+ \note The item's parent is set independently of the parent object returned
+ by QObject::parent().
\sa QGraphicsItem::setParentItem(), QGraphicsItem::parentObject()
*/
diff --git a/src/gui/graphicsview/qgraphicstransform.cpp b/src/gui/graphicsview/qgraphicstransform.cpp
index a0b5493..93dc196 100644
--- a/src/gui/graphicsview/qgraphicstransform.cpp
+++ b/src/gui/graphicsview/qgraphicstransform.cpp
@@ -547,9 +547,7 @@ void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const
return;
matrix->translate(d->origin);
- QMatrix4x4 m;
- m.rotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
- *matrix *= m.toTransform(1024.0f); // Project back to 2D.
+ matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
matrix->translate(-d->origin);
}
diff --git a/src/gui/image/qpixmap.cpp b/src/gui/image/qpixmap.cpp
index a3b7516..45ff5f4 100644
--- a/src/gui/image/qpixmap.cpp
+++ b/src/gui/image/qpixmap.cpp
@@ -860,6 +860,9 @@ bool QPixmap::load(const QString &fileName, const char *format, Qt::ImageConvers
bool QPixmap::loadFromData(const uchar *buf, uint len, const char *format, Qt::ImageConversionFlags flags)
{
+ if (len == 0 || buf == 0)
+ return false;
+
return data->fromData(buf, len, format, flags);
}
diff --git a/src/gui/kernel/qgesture.cpp b/src/gui/kernel/qgesture.cpp
index ecdd661..a161876 100644
--- a/src/gui/kernel/qgesture.cpp
+++ b/src/gui/kernel/qgesture.cpp
@@ -142,12 +142,6 @@ QGesture::~QGesture()
\brief whether the gesture has a hot-spot
*/
-/*!
- \property QGesture::targetObject
- \brief the target object which will receive the gesture event if the hotSpot is
- not set
-*/
-
Qt::GestureType QGesture::gestureType() const
{
return d_func()->gestureType;
diff --git a/src/gui/kernel/qstandardgestures.cpp b/src/gui/kernel/qstandardgestures.cpp
index a136379..dec2311 100644
--- a/src/gui/kernel/qstandardgestures.cpp
+++ b/src/gui/kernel/qstandardgestures.cpp
@@ -140,7 +140,6 @@ void QPanGestureRecognizer::reset(QGesture *state)
QGestureRecognizer::reset(state);
}
-/*! \internal */
/*
bool QPanGestureRecognizer::event(QEvent *event)
{
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 00e8f15..5d624d8 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -58,6 +58,8 @@ QT_BEGIN_NAMESPACE
\sa QVector3D, QGenericMatrix
*/
+static const qreal inv_dist_to_plane = 1. / 1024.;
+
/*!
\fn QMatrix4x4::QMatrix4x4()
@@ -1103,7 +1105,111 @@ QMatrix4x4& QMatrix4x4::rotate(qreal angle, qreal x, qreal y, qreal z)
return *this;
}
-#ifndef QT_NO_VECTOR4D
+/*!
+ \internal
+*/
+QMatrix4x4& QMatrix4x4::projectedRotate(qreal angle, qreal x, qreal y, qreal z)
+{
+ // Used by QGraphicsRotation::applyTo() to perform a rotation
+ // and projection back to 2D in a single step.
+ if (angle == 0.0f)
+ return *this;
+ QMatrix4x4 m(1); // The "1" says to not load the identity.
+ qreal c, s, ic;
+ if (angle == 90.0f || angle == -270.0f) {
+ s = 1.0f;
+ c = 0.0f;
+ } else if (angle == -90.0f || angle == 270.0f) {
+ s = -1.0f;
+ c = 0.0f;
+ } else if (angle == 180.0f || angle == -180.0f) {
+ s = 0.0f;
+ c = -1.0f;
+ } else {
+ qreal a = angle * M_PI / 180.0f;
+ c = qCos(a);
+ s = qSin(a);
+ }
+ bool quick = false;
+ if (x == 0.0f) {
+ if (y == 0.0f) {
+ if (z != 0.0f) {
+ // Rotate around the Z axis.
+ m.setIdentity();
+ m.m[0][0] = c;
+ m.m[1][1] = c;
+ if (z < 0.0f) {
+ m.m[1][0] = s;
+ m.m[0][1] = -s;
+ } else {
+ m.m[1][0] = -s;
+ m.m[0][1] = s;
+ }
+ m.flagBits = General;
+ quick = true;
+ }
+ } else if (z == 0.0f) {
+ // Rotate around the Y axis.
+ m.setIdentity();
+ m.m[0][0] = c;
+ m.m[2][2] = 1.0f;
+ if (y < 0.0f) {
+ m.m[0][3] = -s * inv_dist_to_plane;
+ } else {
+ m.m[0][3] = s * inv_dist_to_plane;
+ }
+ m.flagBits = General;
+ quick = true;
+ }
+ } else if (y == 0.0f && z == 0.0f) {
+ // Rotate around the X axis.
+ m.setIdentity();
+ m.m[1][1] = c;
+ m.m[2][2] = 1.0f;
+ if (x < 0.0f) {
+ m.m[1][3] = s * inv_dist_to_plane;
+ } else {
+ m.m[1][3] = -s * inv_dist_to_plane;
+ }
+ m.flagBits = General;
+ quick = true;
+ }
+ if (!quick) {
+ qreal len = x * x + y * y + z * z;
+ if (!qFuzzyIsNull(len - 1.0f) && !qFuzzyIsNull(len)) {
+ len = qSqrt(len);
+ x /= len;
+ y /= len;
+ z /= len;
+ }
+ ic = 1.0f - c;
+ m.m[0][0] = x * x * ic + c;
+ m.m[1][0] = x * y * ic - z * s;
+ m.m[2][0] = 0.0f;
+ m.m[3][0] = 0.0f;
+ m.m[0][1] = y * x * ic + z * s;
+ m.m[1][1] = y * y * ic + c;
+ m.m[2][1] = 0.0f;
+ m.m[3][1] = 0.0f;
+ m.m[0][2] = 0.0f;
+ m.m[1][2] = 0.0f;
+ m.m[2][2] = 1.0f;
+ m.m[3][2] = 0.0f;
+ m.m[0][3] = (x * z * ic - y * s) * -inv_dist_to_plane;
+ m.m[1][3] = (y * z * ic + x * s) * -inv_dist_to_plane;
+ m.m[2][3] = 0.0f;
+ m.m[3][3] = 1.0f;
+ }
+ int flags = flagBits;
+ *this *= m;
+ if (flags != Identity)
+ flagBits = flags | Rotation;
+ else
+ flagBits = Rotation;
+ return *this;
+}
+
+#ifndef QT_NO_QUATERNION
/*!
Multiples this matrix by another that rotates coordinates according
@@ -1448,8 +1554,6 @@ QTransform QMatrix4x4::toTransform() const
m[3][0], m[3][1], m[3][3]);
}
-static const qreal inv_dist_to_plane = 1. / 1024.;
-
/*!
Returns the conventional Qt 2D transformation matrix that
corresponds to this matrix.
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index 42d992e..ba74b89 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -207,6 +207,10 @@ private:
QMatrix4x4(int) { flagBits = General; }
QMatrix4x4 orthonormalInverse() const;
+
+ QMatrix4x4& projectedRotate(qreal angle, qreal x, qreal y, qreal z);
+
+ friend class QGraphicsRotation;
};
inline QMatrix4x4::QMatrix4x4
diff --git a/src/gui/text/qfontdatabase_x11.cpp b/src/gui/text/qfontdatabase_x11.cpp
index b582e4a..f184811 100644
--- a/src/gui/text/qfontdatabase_x11.cpp
+++ b/src/gui/text/qfontdatabase_x11.cpp
@@ -1456,7 +1456,7 @@ void qt_addPatternProps(FcPattern *pattern, int screen, int script, const QFontD
slant_value = FC_SLANT_OBLIQUE;
FcPatternAddInteger(pattern, FC_SLANT, slant_value);
- double size_value = qMax(1., request.pixelSize);
+ double size_value = qMax(qreal(1.), request.pixelSize);
FcPatternAddDouble(pattern, FC_PIXEL_SIZE, size_value);
int stretch = request.stretch;
diff --git a/src/network/ssl/qsslsocket.cpp b/src/network/ssl/qsslsocket.cpp
index 2c88130..1f93534 100644
--- a/src/network/ssl/qsslsocket.cpp
+++ b/src/network/ssl/qsslsocket.cpp
@@ -467,6 +467,9 @@ bool QSslSocket::setSocketDescriptor(int socketDescriptor, SocketState state, Op
return retVal;
}
+/*!
+ \reimp
+*/
void QSslSocket::setSocketOption(QAbstractSocket::SocketOption option, const QVariant &value)
{
Q_D(QSslSocket);
@@ -474,6 +477,9 @@ void QSslSocket::setSocketOption(QAbstractSocket::SocketOption option, const QVa
d->plainSocket->setSocketOption(option, value);
}
+/*!
+ \reimp
+*/
QVariant QSslSocket::socketOption(QAbstractSocket::SocketOption option)
{
Q_D(QSslSocket);
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index bcc6bdb..a0810bc 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1263,6 +1263,7 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
QGLContext *ctx = d->ctx;
+ Q_UNUSED(ctx);
if (opaque) {
d->prepareForDraw(opaque);
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 34114e4..d028522 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -42,6 +42,7 @@
#include "qglshaderprogram.h"
#include "qglextensions_p.h"
#include "qgl_p.h"
+#include <QtCore/private/qobject_p.h>
#include <QtCore/qdebug.h>
#include <QtCore/qfile.h>
#include <QtCore/qvarlengtharray.h>
@@ -200,8 +201,9 @@ QT_BEGIN_NAMESPACE
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#endif
-class QGLShaderPrivate
+class QGLShaderPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGLShader)
public:
QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type)
: shaderGuard(context)
@@ -211,6 +213,7 @@ public:
, hasPartialSource(false)
{
}
+ ~QGLShaderPrivate();
QGLSharedResourceGuard shaderGuard;
QGLShader::ShaderType shaderType;
@@ -227,6 +230,14 @@ public:
#define ctx shaderGuard.context()
+QGLShaderPrivate::~QGLShaderPrivate()
+{
+ if (shaderGuard.id()) {
+ QGLShareContextScope scope(shaderGuard.context());
+ glDeleteShader(shaderGuard.id());
+ }
+}
+
bool QGLShaderPrivate::create()
{
const QGLContext *context = shaderGuard.context();
@@ -306,9 +317,9 @@ void QGLShaderPrivate::deleteShader()
\sa compile(), compileFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
{
- d = new QGLShaderPrivate(QGLContext::currentContext(), type);
+ Q_D(QGLShader);
d->create();
}
@@ -323,13 +334,21 @@ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
*/
QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
{
- d = new QGLShaderPrivate(QGLContext::currentContext(), type);
+ Q_D(QGLShader);
if (d->create() && !compileFile(fileName))
d->deleteShader();
}
+static inline const QGLContext *contextOrCurrent(const QGLContext *context)
+{
+ if (context)
+ return context;
+ else
+ return QGLContext::currentContext();
+}
+
/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
@@ -343,14 +362,12 @@ QGLShader::QGLShader
\sa compile(), compileFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
{
- if (!context)
- context = QGLContext::currentContext();
- d = new QGLShaderPrivate(context, type);
+ Q_D(QGLShader);
#ifndef QT_NO_DEBUG
if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be the currect context or sharing with it.");
+ qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
return;
}
#endif
@@ -368,14 +385,12 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj
*/
QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
{
- if (!context)
- context = QGLContext::currentContext();
- d = new QGLShaderPrivate(context, type);
+ Q_D(QGLShader);
#ifndef QT_NO_DEBUG
if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be currect context or sharing with it.");
+ qWarning("QGLShader::QGLShader: \'context\' must be current context or sharing with it.");
return;
}
#endif
@@ -390,11 +405,6 @@ QGLShader::QGLShader
*/
QGLShader::~QGLShader()
{
- if (d->shaderGuard.id()) {
- QGLShareContextScope scope(d->shaderGuard.context());
- glDeleteShader(d->shaderGuard.id());
- }
- delete d;
}
/*!
@@ -402,6 +412,7 @@ QGLShader::~QGLShader()
*/
QGLShader::ShaderType QGLShader::shaderType() const
{
+ Q_D(const QGLShader);
return d->shaderType;
}
@@ -439,12 +450,14 @@ static const char redefineHighp[] =
*/
bool QGLShader::compile(const char *source)
{
+ Q_D(QGLShader);
if (d->isPartial) {
d->partialSource = QByteArray(source);
d->hasPartialSource = true;
return d->compile(this);
} else if (d->shaderGuard.id()) {
- QVarLengthArray<const char *> src;
+ QVarLengthArray<const char *, 4> src;
+ QVarLengthArray<GLint, 4> srclen;
int headerLen = 0;
while (source && source[headerLen] == '#') {
// Skip #version and #extension directives at the start of
@@ -459,21 +472,24 @@ bool QGLShader::compile(const char *source)
if (source[headerLen] == '\n')
++headerLen;
}
- QByteArray header;
if (headerLen > 0) {
- header = QByteArray(source, headerLen);
- src.append(header.constData());
+ src.append(source);
+ srclen.append(GLint(headerLen));
}
#ifdef QGL_DEFINE_QUALIFIERS
src.append(qualifierDefines);
+ srclen.append(GLint(sizeof(qualifierDefines) - 1));
#endif
#ifdef QGL_REDEFINE_HIGHP
if (d->shaderType == FragmentShader ||
- d->shaderType == PartialFragmentShader)
+ d->shaderType == PartialFragmentShader) {
src.append(redefineHighp);
+ srclen.append(GLint(sizeof(redefineHighp) - 1));
+ }
#endif
src.append(source + headerLen);
- glShaderSource(d->shaderGuard.id(), src.size(), src.data(), 0);
+ srclen.append(GLint(qstrlen(source + headerLen)));
+ glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
return d->compile(this);
} else {
return false;
@@ -481,6 +497,61 @@ bool QGLShader::compile(const char *source)
}
/*!
+ \internal
+*/
+bool QGLShader::compile
+ (const QList<QGLShader *>& shaders, QGLShader::ShaderType type)
+{
+ Q_D(QGLShader);
+ QVarLengthArray<const char *, 16> src;
+ QVarLengthArray<GLint, 16> srclen;
+ if (!d->shaderGuard.id())
+ return false;
+ foreach (QGLShader *shader, shaders) {
+ if (shader->shaderType() != type)
+ continue;
+ const char *source = shader->d_func()->partialSource.constData();
+ int headerLen = 0;
+ if (src.isEmpty()) {
+ // First shader: handle the #version and #extension tags
+ // plus the precision qualifiers.
+ while (source && source[headerLen] == '#') {
+ // Skip #version and #extension directives at the start of
+ // the shader code. We need to insert the qualifierDefines
+ // and redefineHighp just after them.
+ if (qstrncmp(source + headerLen, "#version", 8) != 0 &&
+ qstrncmp(source + headerLen, "#extension", 10) != 0) {
+ break;
+ }
+ while (source[headerLen] != '\0' && source[headerLen] != '\n')
+ ++headerLen;
+ if (source[headerLen] == '\n')
+ ++headerLen;
+ }
+ if (headerLen > 0) {
+ src.append(source);
+ srclen.append(GLint(headerLen));
+ }
+#ifdef QGL_DEFINE_QUALIFIERS
+ src.append(qualifierDefines);
+ srclen.append(GLint(sizeof(qualifierDefines) - 1));
+#endif
+#ifdef QGL_REDEFINE_HIGHP
+ if (d->shaderType == FragmentShader ||
+ d->shaderType == PartialFragmentShader) {
+ src.append(redefineHighp);
+ srclen.append(GLint(sizeof(redefineHighp) - 1));
+ }
+#endif
+ }
+ src.append(source + headerLen);
+ srclen.append(GLint(qstrlen(source + headerLen)));
+ }
+ glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
+ return d->compile(this);
+}
+
+/*!
\overload
Sets the \a source code for this shader and compiles it.
@@ -555,6 +626,7 @@ bool QGLShader::compileFile(const QString& fileName)
*/
bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
{
+ Q_D(QGLShader);
#if !defined(QT_OPENGL_ES_2)
if (!glShaderBinary)
return false;
@@ -588,21 +660,22 @@ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
bool QGLShader::setShaderBinary
(QGLShader& otherShader, GLenum format, const void *binary, int length)
{
+ Q_D(QGLShader);
#if !defined(QT_OPENGL_ES_2)
if (!glShaderBinary)
return false;
#endif
if (d->isPartial || !d->shaderGuard.id())
return false;
- if (otherShader.d->isPartial || !otherShader.d->shaderGuard.id())
+ if (otherShader.d_func()->isPartial || !otherShader.d_func()->shaderGuard.id())
return false;
glGetError(); // Clear error state.
GLuint shaders[2];
shaders[0] = d->shaderGuard.id();
- shaders[1] = otherShader.d->shaderGuard.id();
+ shaders[1] = otherShader.d_func()->shaderGuard.id();
glShaderBinary(2, shaders, format, binary, length);
d->compiled = (glGetError() == GL_NO_ERROR);
- otherShader.d->compiled = d->compiled;
+ otherShader.d_func()->compiled = d->compiled;
return d->compiled;
}
@@ -634,6 +707,7 @@ QList<GLenum> QGLShader::shaderBinaryFormats()
*/
QByteArray QGLShader::sourceCode() const
{
+ Q_D(const QGLShader);
if (d->isPartial)
return d->partialSource;
GLuint shader = d->shaderGuard.id();
@@ -658,6 +732,7 @@ QByteArray QGLShader::sourceCode() const
*/
bool QGLShader::isCompiled() const
{
+ Q_D(const QGLShader);
return d->compiled;
}
@@ -668,6 +743,7 @@ bool QGLShader::isCompiled() const
*/
QString QGLShader::log() const
{
+ Q_D(const QGLShader);
return d->log;
}
@@ -682,14 +758,16 @@ QString QGLShader::log() const
*/
GLuint QGLShader::shaderId() const
{
+ Q_D(const QGLShader);
return d->shaderGuard.id();
}
#undef ctx
#define ctx programGuard.context()
-class QGLShaderProgramPrivate
+class QGLShaderProgramPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGLShaderProgram)
public:
QGLShaderProgramPrivate(const QGLContext *context)
: programGuard(context)
@@ -713,6 +791,8 @@ public:
QList<QGLShader *> anonShaders;
QGLShader *vertexShader;
QGLShader *fragmentShader;
+
+ bool hasShader(QGLShader::ShaderType type) const;
};
QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
@@ -723,6 +803,15 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
}
}
+bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
+{
+ foreach (QGLShader *shader, shaders) {
+ if (shader->shaderType() == type)
+ return true;
+ }
+ return false;
+}
+
#undef ctx
#define ctx d->programGuard.context()
@@ -735,9 +824,8 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
\sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)
{
- d = new QGLShaderProgramPrivate(QGLContext::currentContext());
}
/*!
@@ -749,9 +837,8 @@ QGLShaderProgram::QGLShaderProgram(QObject *parent)
\sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderProgramPrivate(context), parent)
{
- d = new QGLShaderProgramPrivate(context);
}
/*!
@@ -759,11 +846,11 @@ QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
*/
QGLShaderProgram::~QGLShaderProgram()
{
- delete d;
}
bool QGLShaderProgram::init()
{
+ Q_D(QGLShaderProgram);
if (d->programGuard.id() || d->inited)
return true;
d->inited = true;
@@ -801,22 +888,23 @@ bool QGLShaderProgram::init()
*/
bool QGLShaderProgram::addShader(QGLShader *shader)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
if (d->shaders.contains(shader))
return true; // Already added to this shader program.
if (d->programGuard.id() && shader) {
- if (!QGLContext::areSharing(shader->d->shaderGuard.context(),
+ if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(),
d->programGuard.context())) {
qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
return false;
}
- if (!shader->d->compiled)
+ if (!shader->d_func()->compiled)
return false;
- if (!shader->d->isPartial) {
- if (!shader->d->shaderGuard.id())
+ if (!shader->d_func()->isPartial) {
+ if (!shader->d_func()->shaderGuard.id())
return false;
- glAttachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
} else {
d->hasPartialShaders = true;
}
@@ -843,6 +931,7 @@ bool QGLShaderProgram::addShader(QGLShader *shader)
*/
bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
@@ -908,6 +997,7 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& sour
bool QGLShaderProgram::addShaderFromFile
(QGLShader::ShaderType type, const QString& fileName)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
@@ -927,9 +1017,10 @@ bool QGLShaderProgram::addShaderFromFile
*/
void QGLShaderProgram::removeShader(QGLShader *shader)
{
- if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) {
+ Q_D(QGLShaderProgram);
+ if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) {
QGLShareContextScope scope(d->programGuard.context());
- glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
}
d->linked = false; // Program needs to be relinked.
if (shader) {
@@ -947,6 +1038,7 @@ void QGLShaderProgram::removeShader(QGLShader *shader)
*/
QList<QGLShader *> QGLShaderProgram::shaders() const
{
+ Q_D(const QGLShaderProgram);
return d->shaders;
}
@@ -960,10 +1052,11 @@ QList<QGLShader *> QGLShaderProgram::shaders() const
*/
void QGLShaderProgram::removeAllShaders()
{
+ Q_D(QGLShaderProgram);
d->removingShaders = true;
foreach (QGLShader *shader, d->shaders) {
- if (d->programGuard.id() && shader && shader->d->shaderGuard.id())
- glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id())
+ glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
}
foreach (QGLShader *shader, d->anonShaders) {
// Delete shader objects that were created anonymously.
@@ -1009,6 +1102,7 @@ void QGLShaderProgram::removeAllShaders()
QByteArray QGLShaderProgram::programBinary(int *format) const
{
#if defined(QT_OPENGL_ES_2)
+ Q_D(const QGLShaderProgram);
if (!isLinked())
return QByteArray();
@@ -1044,6 +1138,7 @@ bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary)
{
#if defined(QT_OPENGL_ES_2)
// Load the binary and check that it was linked correctly.
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
@@ -1113,52 +1208,47 @@ QList<int> QGLShaderProgram::programBinaryFormats()
*/
bool QGLShaderProgram::link()
{
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
if (d->hasPartialShaders) {
// Compile the partial vertex and fragment shaders.
- QByteArray vertexSource;
- QByteArray fragmentSource;
- foreach (QGLShader *shader, d->shaders) {
- if (shader->shaderType() == QGLShader::PartialVertexShader)
- vertexSource += shader->sourceCode();
- else if (shader->shaderType() == QGLShader::PartialFragmentShader)
- fragmentSource += shader->sourceCode();
- }
- if (vertexSource.isEmpty()) {
- if (d->vertexShader) {
- glDetachShader(program, d->vertexShader->d->shaderGuard.id());
- delete d->vertexShader;
- d->vertexShader = 0;
- }
- } else {
+ if (d->hasShader(QGLShader::PartialVertexShader)) {
if (!d->vertexShader) {
d->vertexShader =
new QGLShader(QGLShader::VertexShader, this);
}
- if (!d->vertexShader->compile(vertexSource)) {
+ if (!d->vertexShader->compile
+ (d->shaders, QGLShader::PartialVertexShader)) {
d->log = d->vertexShader->log();
return false;
}
- glAttachShader(program, d->vertexShader->d->shaderGuard.id());
- }
- if (fragmentSource.isEmpty()) {
- if (d->fragmentShader) {
- glDetachShader(program, d->fragmentShader->d->shaderGuard.id());
- delete d->fragmentShader;
- d->fragmentShader = 0;
- }
+ glAttachShader(program, d->vertexShader->d_func()->shaderGuard.id());
} else {
+ if (d->vertexShader) {
+ glDetachShader(program, d->vertexShader->d_func()->shaderGuard.id());
+ delete d->vertexShader;
+ d->vertexShader = 0;
+ }
+ }
+ if (d->hasShader(QGLShader::PartialFragmentShader)) {
if (!d->fragmentShader) {
d->fragmentShader =
new QGLShader(QGLShader::FragmentShader, this);
}
- if (!d->fragmentShader->compile(fragmentSource)) {
+ if (!d->fragmentShader->compile
+ (d->shaders, QGLShader::PartialFragmentShader)) {
d->log = d->fragmentShader->log();
return false;
}
- glAttachShader(program, d->fragmentShader->d->shaderGuard.id());
+ glAttachShader(program, d->fragmentShader->d_func()->shaderGuard.id());
+ } else {
+ if (d->fragmentShader) {
+ glDetachShader(program, d->fragmentShader->d_func()->shaderGuard.id());
+ delete d->fragmentShader;
+ d->fragmentShader = 0;
+ }
}
}
glLinkProgram(program);
@@ -1190,6 +1280,7 @@ bool QGLShaderProgram::link()
*/
bool QGLShaderProgram::isLinked() const
{
+ Q_D(const QGLShaderProgram);
return d->linked;
}
@@ -1201,6 +1292,7 @@ bool QGLShaderProgram::isLinked() const
*/
QString QGLShaderProgram::log() const
{
+ Q_D(const QGLShaderProgram);
return d->log;
}
@@ -1214,6 +1306,7 @@ QString QGLShaderProgram::log() const
*/
bool QGLShaderProgram::enable()
{
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
@@ -1252,6 +1345,7 @@ void QGLShaderProgram::disable()
*/
GLuint QGLShaderProgram::programId() const
{
+ Q_D(const QGLShaderProgram);
return d->programGuard.id();
}
@@ -1265,6 +1359,7 @@ GLuint QGLShaderProgram::programId() const
*/
void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
{
+ Q_D(QGLShaderProgram);
if (!d->linked) {
glBindAttribLocation(d->programGuard.id(), location, name);
} else {
@@ -1312,6 +1407,7 @@ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
*/
int QGLShaderProgram::attributeLocation(const char *name) const
{
+ Q_D(const QGLShaderProgram);
if (d->linked) {
return glGetAttribLocation(d->programGuard.id(), name);
} else {
@@ -1356,6 +1452,8 @@ int QGLShaderProgram::attributeLocation(const QString& name) const
*/
void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib1fv(location, &value);
}
@@ -1380,6 +1478,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
*/
void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[2] = {x, y};
glVertexAttrib2fv(location, values);
@@ -1408,6 +1508,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
void QGLShaderProgram::setAttributeValue
(int location, GLfloat x, GLfloat y, GLfloat z)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[3] = {x, y, z};
glVertexAttrib3fv(location, values);
@@ -1437,6 +1539,8 @@ void QGLShaderProgram::setAttributeValue
void QGLShaderProgram::setAttributeValue
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {x, y, z, w};
glVertexAttrib4fv(location, values);
@@ -1464,6 +1568,8 @@ void QGLShaderProgram::setAttributeValue
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1487,6 +1593,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1510,6 +1618,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1533,6 +1643,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()};
glVertexAttrib4fv(location, values);
@@ -1563,6 +1675,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
void QGLShaderProgram::setAttributeValue
(int location, const GLfloat *values, int columns, int rows)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (rows < 1 || rows > 4) {
qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";
return;
@@ -1612,6 +1726,8 @@ void QGLShaderProgram::setAttributeValue
void QGLShaderProgram::setAttributeArray
(int location, const GLfloat *values, int size, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1630,6 +1746,8 @@ void QGLShaderProgram::setAttributeArray
void QGLShaderProgram::setAttributeArray
(int location, const QVector2D *values, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1648,6 +1766,8 @@ void QGLShaderProgram::setAttributeArray
void QGLShaderProgram::setAttributeArray
(int location, const QVector3D *values, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1666,6 +1786,8 @@ void QGLShaderProgram::setAttributeArray
void QGLShaderProgram::setAttributeArray
(int location, const QVector4D *values, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1746,6 +1868,8 @@ void QGLShaderProgram::setAttributeArray
*/
void QGLShaderProgram::disableAttributeArray(int location)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glDisableVertexAttribArray(location);
}
@@ -1772,6 +1896,8 @@ void QGLShaderProgram::disableAttributeArray(const char *name)
*/
int QGLShaderProgram::uniformLocation(const char *name) const
{
+ Q_D(const QGLShaderProgram);
+ Q_UNUSED(d);
if (d->linked) {
return glGetUniformLocation(d->programGuard.id(), name);
} else {
@@ -1816,6 +1942,8 @@ int QGLShaderProgram::uniformLocation(const QString& name) const
*/
void QGLShaderProgram::setUniformValue(int location, GLfloat value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1fv(location, 1, &value);
}
@@ -1840,6 +1968,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
*/
void QGLShaderProgram::setUniformValue(int location, GLint value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1i(location, value);
}
@@ -1865,6 +1995,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLint value)
*/
void QGLShaderProgram::setUniformValue(int location, GLuint value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1i(location, value);
}
@@ -1890,6 +2022,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
*/
void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[2] = {x, y};
glUniform2fv(location, 1, values);
@@ -1918,6 +2052,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
void QGLShaderProgram::setUniformValue
(int location, GLfloat x, GLfloat y, GLfloat z)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[3] = {x, y, z};
glUniform3fv(location, 1, values);
@@ -1947,6 +2083,8 @@ void QGLShaderProgram::setUniformValue
void QGLShaderProgram::setUniformValue
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {x, y, z, w};
glUniform4fv(location, 1, values);
@@ -1974,6 +2112,8 @@ void QGLShaderProgram::setUniformValue
*/
void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1998,6 +2138,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -2022,6 +2164,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -2047,6 +2191,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QColor& color)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()};
glUniform4fv(location, 1, values);
@@ -2074,6 +2220,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
*/
void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {point.x(), point.y()};
glUniform2fv(location, 1, values);
@@ -2101,6 +2249,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
*/
void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {point.x(), point.y()};
glUniform2fv(location, 1, values);
@@ -2128,6 +2278,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)
*/
void QGLShaderProgram::setUniformValue(int location, const QSize& size)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {size.width(), size.width()};
glUniform2fv(location, 1, values);
@@ -2155,6 +2307,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)
*/
void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {size.width(), size.height()};
glUniform2fv(location, 1, values);
@@ -2234,6 +2388,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
}
@@ -2258,6 +2414,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
}
@@ -2283,6 +2441,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
}
@@ -2308,6 +2468,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
}
@@ -2333,6 +2495,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
}
@@ -2357,6 +2521,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
}
@@ -2382,6 +2548,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
}
@@ -2407,6 +2575,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
}
@@ -2432,6 +2602,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
}
@@ -2459,6 +2631,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
}
@@ -2486,6 +2660,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][
*/
void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat mat[3][3] = {
{value.m11(), value.m12(), value.m13()},
@@ -2519,6 +2695,8 @@ void QGLShaderProgram::setUniformValue
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1iv(location, count, values);
}
@@ -2546,6 +2724,8 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
}
@@ -2574,6 +2754,8 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
if (size == 1)
glUniform1fv(location, count, values);
@@ -2611,6 +2793,8 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2636,6 +2820,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2661,6 +2847,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2747,6 +2935,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrixArray
(glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);
}
@@ -2772,6 +2962,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix2x3fv, glUniform3fv, location, values, count,
QMatrix2x3, 2, 3);
@@ -2798,6 +2990,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix2x4fv, glUniform4fv, location, values, count,
QMatrix2x4, 2, 4);
@@ -2824,6 +3018,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix3x2fv, glUniform2fv, location, values, count,
QMatrix3x2, 3, 2);
@@ -2850,6 +3046,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrixArray
(glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);
}
@@ -2875,6 +3073,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix3x4fv, glUniform4fv, location, values, count,
QMatrix3x4, 3, 4);
@@ -2901,6 +3101,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix4x2fv, glUniform2fv, location, values, count,
QMatrix4x2, 4, 2);
@@ -2927,6 +3129,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix4x3fv, glUniform3fv, location, values, count,
QMatrix4x3, 4, 3);
@@ -2953,6 +3157,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrixArray
(glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);
}
@@ -2998,6 +3204,7 @@ bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context)
*/
void QGLShaderProgram::shaderDestroyed()
{
+ Q_D(QGLShaderProgram);
QGLShader *shader = qobject_cast<QGLShader *>(sender());
if (shader && !d->removingShaders)
removeShader(shader);
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index f2d70fa..d8b9a0c 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -101,11 +101,12 @@ public:
GLuint shaderId() const;
private:
- QGLShaderPrivate *d;
-
friend class QGLShaderProgram;
Q_DISABLE_COPY(QGLShader)
+ Q_DECLARE_PRIVATE(QGLShader)
+
+ bool compile(const QList<QGLShader *>& shaders, QGLShader::ShaderType type);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
@@ -286,9 +287,8 @@ private Q_SLOTS:
void shaderDestroyed();
private:
- QGLShaderProgramPrivate *d;
-
Q_DISABLE_COPY(QGLShaderProgram)
+ Q_DECLARE_PRIVATE(QGLShaderProgram)
bool init();
};
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 4547416..42e1c1e 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -364,7 +364,7 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
if (ctxpriv->eglSurface == EGL_NO_SURFACE) {
qWarning() << "hijackWindow() could not create EGL surface";
}
- qDebug("QGLWindowSurface - using EGLConfig %d", ctxpriv->eglContext->config());
+ qDebug("QGLWindowSurface - using EGLConfig %d", reinterpret_cast<int>(ctxpriv->eglContext->config()));
#endif
widgetPrivate->extraData()->glContext = ctx;
diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp
index 8ef239d..db81be2 100644
--- a/src/opengl/qwindowsurface_x11gl.cpp
+++ b/src/opengl/qwindowsurface_x11gl.cpp
@@ -124,6 +124,9 @@ void QX11GLWindowSurface::setGeometry(const QRect &rect)
bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy)
{
+ Q_UNUSED(area);
+ Q_UNUSED(dx);
+ Q_UNUSED(dy);
return false;
}
diff --git a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
index eb5c099..d8ab06e 100644
--- a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
+++ b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
@@ -59,6 +59,8 @@ private slots:
void rotation();
void rotation3d_data();
void rotation3d();
+ void rotation3dArbitraryAxis_data();
+ void rotation3dArbitraryAxis();
};
@@ -88,7 +90,7 @@ static QTransform transform2D(const QGraphicsTransform& t)
{
QMatrix4x4 m;
t.applyTo(&m);
- return m.toTransform(0);
+ return m.toTransform();
}
void tst_QGraphicsTransform::scale()
@@ -255,6 +257,19 @@ void tst_QGraphicsTransform::rotation3d()
QVERIFY(fuzzyCompare(transform2D(rotation), expected));
+ // Check that "rotation" produces the 4x4 form of the 3x3 matrix.
+ // i.e. third row and column are 0 0 1 0.
+ t.setIdentity();
+ rotation.applyTo(&t);
+ QMatrix4x4 r(expected);
+ if (sizeof(qreal) == sizeof(float) && angle == 268) {
+ // This test fails, on only this angle, when qreal == float
+ // because the deg2rad value in QTransform is not accurate
+ // enough to match what QMatrix4x4 is doing.
+ } else {
+ QVERIFY(qFuzzyCompare(t, r));
+ }
+
//now let's check that a null vector will not change the transform
rotation.setAxis(QVector3D(0, 0, 0));
rotation.setOrigin(QVector3D(10, 10, 0));
@@ -276,6 +291,58 @@ void tst_QGraphicsTransform::rotation3d()
QVERIFY(transform2D(rotation).isIdentity());
}
+void tst_QGraphicsTransform::rotation3dArbitraryAxis_data()
+{
+ QTest::addColumn<QVector3D>("axis");
+ QTest::addColumn<qreal>("angle");
+
+ QVector3D axis1 = QVector3D(1.0f, 1.0f, 1.0f);
+ QVector3D axis2 = QVector3D(2.0f, -3.0f, 0.5f);
+ QVector3D axis3 = QVector3D(-2.0f, 0.0f, -0.5f);
+ QVector3D axis4 = QVector3D(0.0001f, 0.0001f, 0.0001f);
+ QVector3D axis5 = QVector3D(0.01f, 0.01f, 0.01f);
+
+ for (int angle = 0; angle <= 360; angle++) {
+ QTest::newRow("test rotation on (1, 1, 1)") << axis1 << qreal(angle);
+ QTest::newRow("test rotation on (2, -3, .5)") << axis2 << qreal(angle);
+ QTest::newRow("test rotation on (-2, 0, -.5)") << axis3 << qreal(angle);
+ QTest::newRow("test rotation on (.0001, .0001, .0001)") << axis4 << qreal(angle);
+ QTest::newRow("test rotation on (.01, .01, .01)") << axis5 << qreal(angle);
+ }
+}
+
+void tst_QGraphicsTransform::rotation3dArbitraryAxis()
+{
+ QFETCH(QVector3D, axis);
+ QFETCH(qreal, angle);
+
+ QGraphicsRotation rotation;
+ rotation.setAxis(axis);
+
+ QMatrix4x4 t;
+ rotation.applyTo(&t);
+
+ QVERIFY(t.isIdentity());
+ QVERIFY(transform2D(rotation).isIdentity());
+
+ rotation.setAngle(angle);
+
+ // Compute the expected answer using QMatrix4x4 and a projection.
+ // These two steps are performed in one hit by QGraphicsRotation.
+ QMatrix4x4 exp;
+ exp.rotate(angle, axis);
+ QTransform expected = exp.toTransform(1024.0f);
+
+ QVERIFY(fuzzyCompare(transform2D(rotation), expected));
+
+ // Check that "rotation" produces the 4x4 form of the 3x3 matrix.
+ // i.e. third row and column are 0 0 1 0.
+ t.setIdentity();
+ rotation.applyTo(&t);
+ QMatrix4x4 r(expected);
+ QVERIFY(qFuzzyCompare(t, r));
+}
+
QTEST_MAIN(tst_QGraphicsTransform)
#include "tst_qgraphicstransform.moc"
diff --git a/tests/auto/qpixmap/tst_qpixmap.cpp b/tests/auto/qpixmap/tst_qpixmap.cpp
index 9f5aee2..53b6230 100644
--- a/tests/auto/qpixmap/tst_qpixmap.cpp
+++ b/tests/auto/qpixmap/tst_qpixmap.cpp
@@ -166,6 +166,7 @@ private slots:
void fromImage_crash();
void fromData();
+ void loadFromDataNullValues();
void preserveDepth();
};
@@ -1436,6 +1437,26 @@ void tst_QPixmap::fromData()
QCOMPARE(img.pixel(0, 1), QRgb(0xff000000));
}
+void tst_QPixmap::loadFromDataNullValues()
+{
+ {
+ QPixmap pixmap;
+ pixmap.loadFromData(QByteArray());
+ QVERIFY(pixmap.isNull());
+ }
+ {
+ QPixmap pixmap;
+ pixmap.loadFromData(0, 123);
+ QVERIFY(pixmap.isNull());
+ }
+ {
+ QPixmap pixmap;
+ const uchar bla[] = "bla";
+ pixmap.loadFromData(bla, 0);
+ QVERIFY(pixmap.isNull());
+ }
+}
+
void tst_QPixmap::task_246446()
{
// This crashed without the bugfix in 246446
diff --git a/tests/auto/qsqlquery/tst_qsqlquery.cpp b/tests/auto/qsqlquery/tst_qsqlquery.cpp
index 8fe6f2e..a9b522f 100644
--- a/tests/auto/qsqlquery/tst_qsqlquery.cpp
+++ b/tests/auto/qsqlquery/tst_qsqlquery.cpp
@@ -396,7 +396,7 @@ void tst_QSqlQuery::char1SelectUnicode()
QSKIP("Needs someone with more Unicode knowledge than I have to fix", SkipSingle);
if ( db.driver()->hasFeature( QSqlDriver::Unicode ) ) {
- QString uniStr( QChar( 'का' ) );
+ QString uniStr( QChar(0x0915) ); // DEVANAGARI LETTER KA
QSqlQuery q( db );
if ( db.driverName().startsWith( "QMYSQL" ) && tst_Databases::getMySqlVersion( db ).section( QChar('.'), 0, 0 ).toInt()<5 )
diff --git a/tests/auto/qtcpsocket/tst_qtcpsocket.cpp b/tests/auto/qtcpsocket/tst_qtcpsocket.cpp
index 8ea137e..5577903 100644
--- a/tests/auto/qtcpsocket/tst_qtcpsocket.cpp
+++ b/tests/auto/qtcpsocket/tst_qtcpsocket.cpp
@@ -2096,7 +2096,7 @@ void tst_QTcpSocket::connectToMultiIP()
stopWatch.restart();
socket->connectToHost("multi.dev.troll.no", 81);
- QVERIFY(!socket->waitForConnected(1000));
+ QVERIFY(!socket->waitForConnected(2000));
QVERIFY(stopWatch.elapsed() < 2000);
QCOMPARE(socket->error(), QAbstractSocket::SocketTimeoutError);
@@ -2116,7 +2116,7 @@ void tst_QTcpSocket::moveToThread0()
QTcpSocket *socket = newSocket();;
socket->connectToHost(QtNetworkSettings::serverName(), 143);
socket->moveToThread(0);
- QVERIFY(socket->waitForConnected(1000));
+ QVERIFY(socket->waitForConnected(2000));
socket->write("XXX LOGOUT\r\n");
QVERIFY(socket->waitForBytesWritten(5000));
QVERIFY(socket->waitForDisconnected());
@@ -2127,7 +2127,7 @@ void tst_QTcpSocket::moveToThread0()
QTcpSocket *socket = newSocket();
socket->moveToThread(0);
socket->connectToHost(QtNetworkSettings::serverName(), 143);
- QVERIFY(socket->waitForConnected(1000));
+ QVERIFY(socket->waitForConnected(2000));
socket->write("XXX LOGOUT\r\n");
QVERIFY(socket->waitForBytesWritten(5000));
QVERIFY(socket->waitForDisconnected());
@@ -2137,7 +2137,7 @@ void tst_QTcpSocket::moveToThread0()
// Case 3: Moved after writing, while waiting for bytes to be written.
QTcpSocket *socket = newSocket();
socket->connectToHost(QtNetworkSettings::serverName(), 143);
- QVERIFY(socket->waitForConnected(1000));
+ QVERIFY(socket->waitForConnected(2000));
socket->write("XXX LOGOUT\r\n");
socket->moveToThread(0);
QVERIFY(socket->waitForBytesWritten(5000));
@@ -2148,7 +2148,7 @@ void tst_QTcpSocket::moveToThread0()
// Case 4: Moved after writing, while waiting for response.
QTcpSocket *socket = newSocket();
socket->connectToHost(QtNetworkSettings::serverName(), 143);
- QVERIFY(socket->waitForConnected(1000));
+ QVERIFY(socket->waitForConnected(2000));
socket->write("XXX LOGOUT\r\n");
QVERIFY(socket->waitForBytesWritten(5000));
socket->moveToThread(0);
@@ -2263,7 +2263,7 @@ void tst_QTcpSocket::invalidProxy()
QCOMPARE(socket->state(), QAbstractSocket::UnconnectedState);
} else {
QCOMPARE(socket->state(), QAbstractSocket::ConnectingState);
- QVERIFY(!socket->waitForConnected(1000));
+ QVERIFY(!socket->waitForConnected(2000));
}
QVERIFY(!socket->errorString().isEmpty());
@@ -2382,7 +2382,7 @@ void tst_QTcpSocket::proxyFactory()
QCOMPARE(socket->state(), QAbstractSocket::UnconnectedState);
} else {
QCOMPARE(socket->state(), QAbstractSocket::ConnectingState);
- QVERIFY(socket->waitForConnected(10000));
+ QVERIFY(socket->waitForConnected(2000));
QCOMPARE(proxyAuthCalled, 1);
}
QVERIFY(!socket->errorString().isEmpty());