diff options
-rw-r--r-- | examples/animation/stickman/lifecycle.cpp | 12 | ||||
-rw-r--r-- | examples/animation/stickman/lifecycle.h | 1 | ||||
-rw-r--r-- | examples/animation/stickman/main.cpp | 2 |
3 files changed, 0 insertions, 15 deletions
diff --git a/examples/animation/stickman/lifecycle.cpp b/examples/animation/stickman/lifecycle.cpp index e67b32d..67dd209 100644 --- a/examples/animation/stickman/lifecycle.cpp +++ b/examples/animation/stickman/lifecycle.cpp @@ -70,14 +70,12 @@ LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver) // Set up intial state graph m_machine = new QStateMachine(); - m_machine->setGlobalRestorePolicy(QState::RestoreProperties); m_alive = new QState(m_machine->rootState()); m_alive->setObjectName("alive"); // Make it blink when lightning strikes before entering dead animation QState *lightningBlink = new QState(m_machine->rootState()); - lightningBlink->setRestorePolicy(QState::DoNotRestoreProperties); lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::white); lightningBlink->assignProperty(m_stickMan, "penColor", Qt::black); lightningBlink->assignProperty(m_stickMan, "fillColor", Qt::white); @@ -90,7 +88,6 @@ LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver) QObject::connect(lightningBlink, SIGNAL(exited()), timer, SLOT(stop())); m_dead = new QState(m_machine->rootState()); - m_dead->setRestorePolicy(QState::DoNotRestoreProperties); m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::black); m_dead->assignProperty(m_stickMan, "penColor", Qt::white); m_dead->assignProperty(m_stickMan, "fillColor", Qt::black); @@ -110,15 +107,6 @@ LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver) m_machine->setInitialState(m_alive); } -void LifeCycle::setResetKey(Qt::Key resetKey) -{ - // When resetKey is pressed, enter the idle state and do a restoration animation - // (requires no animation pointer, since no property is being set in the idle state) - KeyPressTransition *trans = new KeyPressTransition(m_keyReceiver, resetKey, m_idle); - trans->addAnimation(m_animationGroup); - m_alive->addTransition(trans); -} - void LifeCycle::setDeathAnimation(const QString &fileName) { QState *deathAnimation = makeState(m_dead, fileName); diff --git a/examples/animation/stickman/lifecycle.h b/examples/animation/stickman/lifecycle.h index 437e935..58372f4 100644 --- a/examples/animation/stickman/lifecycle.h +++ b/examples/animation/stickman/lifecycle.h @@ -17,7 +17,6 @@ public: ~LifeCycle(); void setDeathAnimation(const QString &fileName); - void setResetKey(Qt::Key key); void addActivity(const QString &fileName, Qt::Key key); void start(); diff --git a/examples/animation/stickman/main.cpp b/examples/animation/stickman/main.cpp index 62860ec..8fc0077 100644 --- a/examples/animation/stickman/main.cpp +++ b/examples/animation/stickman/main.cpp @@ -23,7 +23,6 @@ int main(int argc, char **argv) "<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>" "<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>" "<li>Press <font color=\"purple\">C</font> to make him chill out.</li>" - "<li>Press <font color=\"purple\">Return</font> to make him return to his original position.</li>" "<li>When you are done, press <font color=\"purple\">Escape</font>.</li>" "</i></p>" "<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again." @@ -46,7 +45,6 @@ int main(int argc, char **argv) view->setSceneRect(scene->sceneRect()); LifeCycle *cycle = new LifeCycle(stickMan, view); - cycle->setResetKey(Qt::Key_Return); cycle->setDeathAnimation("animations/dead"); cycle->addActivity("animations/jumping", Qt::Key_J); |