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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp4
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp37
2 files changed, 11 insertions, 30 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 2d1885c..2502069 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -216,6 +216,8 @@ void QGLEngineSharedShaders::shaderDestroyed(QObject *shader)
QGLShader *QGLEngineSharedShaders::compileNamedShader(ShaderName name, QGLShader::ShaderType type)
{
Q_ASSERT(name != CustomImageSrcFragmentShader);
+ Q_ASSERT(name < InvalidShaderName);
+
if (compiledShaders[name])
return compiledShaders[name];
@@ -514,7 +516,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
else switch (srcPixelType) {
default:
case Qt::NoBrush:
- qCritical("QGLEngineShaderManager::useCorrectShaderProg() - I'm scared, Qt::NoBrush style is set");
+ qFatal("QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set");
break;
case QGLEngineShaderManager::ImageSrc:
srcPixelFragShaderName = QGLEngineSharedShaders::ImageSrcFragmentShader;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index adde89c..ea5bec8 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1039,13 +1039,12 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
{
Q_D(QGL2PaintEngineEx);
- if (brush.style() == Qt::NoBrush)
+ if (qbrush_style(brush) == Qt::NoBrush)
return;
if (!d->inRenderText)
ensureActive();
d->setBrush(&brush);
d->fill(path);
- d->setBrush(&(state()->brush)); // reset back to the state's brush
}
void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
@@ -1059,42 +1058,26 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
ensureActive();
- if ( (pen.isCosmetic() && (pen.style() == Qt::SolidLine)) && (pen.widthF() < 2.5f) )
+ qreal penWidth = qpen_widthf(pen);
+ if ( (pen.isCosmetic() && (penStyle == Qt::SolidLine)) && (penWidth < 2.5f) )
{
// We only handle solid, cosmetic pens with a width of 1 pixel
const QBrush& brush = pen.brush();
d->setBrush(&brush);
- if (pen.widthF() < 0.01f)
+ if (penWidth < 0.01f)
glLineWidth(1.0);
else
- glLineWidth(pen.widthF());
+ glLineWidth(penWidth);
d->drawOutline(path);
- d->setBrush(&(state()->brush));
} else
return QPaintEngineEx::stroke(path, pen);
}
-void QGL2PaintEngineEx::penChanged()
-{
-// qDebug("QGL2PaintEngineEx::penChanged() not implemented!");
-}
-
-
-void QGL2PaintEngineEx::brushChanged()
-{
-// qDebug("QGL2PaintEngineEx::brushChanged()");
- Q_D(QGL2PaintEngineEx);
- d->setBrush(&(state()->brush));
-}
-
-void QGL2PaintEngineEx::brushOriginChanged()
-{
-// qDebug("QGL2PaintEngineEx::brushOriginChanged()");
- Q_D(QGL2PaintEngineEx);
- d->brushUniformsDirty = true;
-}
+void QGL2PaintEngineEx::penChanged() { }
+void QGL2PaintEngineEx::brushChanged() { }
+void QGL2PaintEngineEx::brushOriginChanged() { }
void QGL2PaintEngineEx::opacityChanged()
{
@@ -1302,8 +1285,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
-
- setBrush(&(q->state()->brush)); //###
}
bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
@@ -1717,8 +1698,6 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state)
d->matrixDirty = true;
d->compositionModeDirty = true;
- d->brushTextureDirty = true;
- d->brushUniformsDirty = true;
d->simpleShaderDepthUniformDirty = true;
d->depthUniformDirty = true;
d->simpleShaderMatrixUniformDirty = true;