diff options
-rw-r--r-- | src/corelib/tools/qeasingcurve.cpp | 6 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem.cpp | 146 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem_p.h | 12 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 31 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp | 10 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h | 2 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex.cpp | 2 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex_p.h | 2 | ||||
-rw-r--r-- | src/gui/kernel/qapplication_mac.mm | 42 | ||||
-rw-r--r-- | src/gui/widgets/qlinecontrol.cpp | 5 | ||||
-rw-r--r-- | src/gui/widgets/qlinecontrol_p.h | 5 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 7 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 5 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadersource_p.h | 678 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 25 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 2 |
16 files changed, 541 insertions, 439 deletions
diff --git a/src/corelib/tools/qeasingcurve.cpp b/src/corelib/tools/qeasingcurve.cpp index 0ef92d9..b6a2df4 100644 --- a/src/corelib/tools/qeasingcurve.cpp +++ b/src/corelib/tools/qeasingcurve.cpp @@ -125,7 +125,7 @@ \value OutCubic \inlineimage qeasingcurve-outcubic.png \br Easing curve for a cubic (t^3) function: - decelerating from zero velocity. + decelerating to zero velocity. \value InOutCubic \inlineimage qeasingcurve-inoutcubic.png \br Easing curve for a cubic (t^3) function: @@ -141,7 +141,7 @@ \value OutQuart \inlineimage qeasingcurve-outquart.png \br Easing curve for a cubic (t^4) function: - decelerating from zero velocity. + decelerating to zero velocity. \value InOutQuart \inlineimage qeasingcurve-inoutquart.png \br Easing curve for a cubic (t^4) function: @@ -157,7 +157,7 @@ \value OutQuint \inlineimage qeasingcurve-outquint.png \br Easing curve for a cubic (t^5) function: - decelerating from zero velocity. + decelerating to zero velocity. \value InOutQuint \inlineimage qeasingcurve-inoutquint.png \br Easing curve for a cubic (t^5) function: diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp index 1361a89..d43176b 100644 --- a/src/gui/graphicsview/qgraphicsitem.cpp +++ b/src/gui/graphicsview/qgraphicsitem.cpp @@ -798,8 +798,36 @@ void QGraphicsItemPrivate::updateAncestorFlag(QGraphicsItem::GraphicsItemFlag ch return; } - foreach (QGraphicsItem *child, children) - child->d_ptr->updateAncestorFlag(childFlag, flag, enabled, false); + for (int i = 0; i < children.size(); ++i) + children.at(i)->d_ptr->updateAncestorFlag(childFlag, flag, enabled, false); +} + +void QGraphicsItemPrivate::updateAncestorFlags() +{ + int flags = 0; + if (parent) { + // Inherit the parent's ancestor flags. + QGraphicsItemPrivate *pd = parent->d_ptr.data(); + flags = pd->ancestorFlags; + + // Add in flags from the parent. + if (pd->filtersDescendantEvents) + flags |= AncestorFiltersChildEvents; + if (pd->handlesChildEvents) + flags |= AncestorHandlesChildEvents; + if (pd->flags & QGraphicsItem::ItemClipsChildrenToShape) + flags |= AncestorClipsChildren; + if (pd->flags & QGraphicsItem::ItemIgnoresTransformations) + flags |= AncestorIgnoresTransformations; + } + + if (ancestorFlags == flags) + return; // No change; stop propagation. + ancestorFlags = flags; + + // Propagate to children recursively. + for (int i = 0; i < children.size(); ++i) + children.at(i)->d_ptr->updateAncestorFlags(); } /*! @@ -984,25 +1012,17 @@ QVariant QGraphicsItemPrivate::inputMethodQueryHelper(Qt::InputMethodQuery query prepareGeometryChange) if the item is in its destructor, i.e. inDestructor is 1. */ -void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) +void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent, const QVariant *newParentVariant, + const QVariant *thisPointerVariant) { Q_Q(QGraphicsItem); - if (newParent == q) { - qWarning("QGraphicsItem::setParentItem: cannot assign %p as a parent of itself", this); - return; - } - if (newParent == parent) - return; - - const QVariant newParentVariant(q->itemChange(QGraphicsItem::ItemParentChange, - qVariantFromValue<QGraphicsItem *>(newParent))); - newParent = qVariantValue<QGraphicsItem *>(newParentVariant); if (newParent == parent) return; if (scene) { // Deliver the change to the index - scene->d_func()->index->itemChange(q, QGraphicsItem::ItemParentChange, newParentVariant); + if (scene->d_func()->indexMethod != QGraphicsScene::NoIndex) + scene->d_func()->index->itemChange(q, QGraphicsItem::ItemParentChange, newParent); // Disable scene pos notifications for old ancestors if (scenePosDescendants || (flags & QGraphicsItem::ItemSendsScenePositionChanges)) @@ -1020,11 +1040,11 @@ void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) if (!inDestructor) q_ptr->prepareGeometryChange(); - const QVariant thisPointerVariant(qVariantFromValue<QGraphicsItem *>(q)); if (parent) { // Remove from current parent parent->d_ptr->removeChild(q); - parent->itemChange(QGraphicsItem::ItemChildRemovedChange, thisPointerVariant); + if (thisPointerVariant) + parent->itemChange(QGraphicsItem::ItemChildRemovedChange, *thisPointerVariant); } // Update toplevelitem list. If this item is being deleted, its parent @@ -1042,7 +1062,7 @@ void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) QGraphicsItem *p = parent; QGraphicsItem *parentFocusScopeItem = 0; while (p) { - if (p->flags() & QGraphicsItem::ItemIsFocusScope) { + if (p->d_ptr->flags & QGraphicsItem::ItemIsFocusScope) { // If this item's focus scope's focus scope item points // to this item or a descendent, then clear it. QGraphicsItem *fsi = p->d_ptr->focusScopeItem; @@ -1063,11 +1083,11 @@ void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) QGraphicsItem *ancestorScope = 0; QGraphicsItem *p = subFocusItem->d_ptr->parent; while (p) { - if (p->flags() & QGraphicsItem::ItemIsFocusScope) + if (p->d_ptr->flags & QGraphicsItem::ItemIsFocusScope) ancestorScope = p; - if (p->isPanel()) + if (p->d_ptr->flags & QGraphicsItem::ItemIsPanel) break; - p = p->parentItem(); + p = p->d_ptr->parent; } if (ancestorScope) newFocusScopeItem = ancestorScope; @@ -1075,7 +1095,7 @@ void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) QGraphicsItem *p = newParent; while (p) { - if (p->flags() & QGraphicsItem::ItemIsFocusScope) { + if (p->d_ptr->flags & QGraphicsItem::ItemIsFocusScope) { p->d_ptr->focusScopeItem = newFocusScopeItem; // Ensure the new item is no longer the subFocusItem. The // only way to set focus on a child of a focus scope is @@ -1100,7 +1120,8 @@ void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) } parent->d_ptr->addChild(q); - parent->itemChange(QGraphicsItem::ItemChildAddedChange, thisPointerVariant); + if (thisPointerVariant) + parent->itemChange(QGraphicsItem::ItemChildAddedChange, *thisPointerVariant); if (scene) { if (!implicitUpdate) scene->d_func()->markDirty(q_ptr); @@ -1111,30 +1132,24 @@ void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) } // Inherit ancestor flags from the new parent. - updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-2)); - updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-1)); - updateAncestorFlag(QGraphicsItem::ItemClipsChildrenToShape); - updateAncestorFlag(QGraphicsItem::ItemIgnoresTransformations); + updateAncestorFlags(); // Update item visible / enabled. - if (parent->isVisible() != visible) { - if (!parent->isVisible() || !explicitlyHidden) - setVisibleHelper(parent->isVisible(), /* explicit = */ false, /* update = */ !implicitUpdate); + if (parent->d_ptr->visible != visible) { + if (!parent->d_ptr->visible || !explicitlyHidden) + setVisibleHelper(parent->d_ptr->visible, /* explicit = */ false, /* update = */ !implicitUpdate); } if (parent->isEnabled() != enabled) { - if (!parent->isEnabled() || !explicitlyDisabled) - setEnabledHelper(parent->isEnabled(), /* explicit = */ false, /* update = */ !implicitUpdate); + if (!parent->d_ptr->enabled || !explicitlyDisabled) + setEnabledHelper(parent->d_ptr->enabled, /* explicit = */ false, /* update = */ !implicitUpdate); } // Auto-activate if visible and the parent is active. - if (q->isVisible() && parent->isActive()) + if (visible && parent->isActive()) q->setActive(true); } else { // Inherit ancestor flags from the new parent. - updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-2)); - updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-1)); - updateAncestorFlag(QGraphicsItem::ItemClipsChildrenToShape); - updateAncestorFlag(QGraphicsItem::ItemIgnoresTransformations); + updateAncestorFlags(); if (!inDestructor) { // Update item visible / enabled. @@ -1161,7 +1176,8 @@ void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent) } // Deliver post-change notification - q->itemChange(QGraphicsItem::ItemParentHasChanged, newParentVariant); + if (newParentVariant) + q->itemChange(QGraphicsItem::ItemParentHasChanged, *newParentVariant); if (isObject) emit static_cast<QGraphicsObject *>(q)->parentChanged(); @@ -1350,7 +1366,7 @@ QGraphicsItem::~QGraphicsItem() d_ptr->scene->d_func()->removeItemHelper(this); } else { d_ptr->resetFocusProxy(); - d_ptr->setParentItemHelper(0); + setParentItem(0); } #ifndef QT_NO_GRAPHICSEFFECT @@ -1555,9 +1571,23 @@ const QGraphicsObject *QGraphicsItem::toGraphicsObject() const \sa parentItem(), childItems() */ -void QGraphicsItem::setParentItem(QGraphicsItem *parent) +void QGraphicsItem::setParentItem(QGraphicsItem *newParent) { - d_ptr->setParentItemHelper(parent); + if (newParent == this) { + qWarning("QGraphicsItem::setParentItem: cannot assign %p as a parent of itself", this); + return; + } + if (newParent == d_ptr->parent) + return; + + const QVariant newParentVariant(itemChange(QGraphicsItem::ItemParentChange, + qVariantFromValue<QGraphicsItem *>(newParent))); + newParent = qVariantValue<QGraphicsItem *>(newParentVariant); + if (newParent == d_ptr->parent) + return; + + const QVariant thisPointerVariant(qVariantFromValue<QGraphicsItem *>(this)); + d_ptr->setParentItemHelper(newParent, &newParentVariant, &thisPointerVariant); } /*! @@ -1607,7 +1637,7 @@ bool QGraphicsItem::isWidget() const */ bool QGraphicsItem::isWindow() const { - return isWidget() && (static_cast<const QGraphicsWidget *>(this)->windowType() & Qt::Window); + return d_ptr->isWidget && (static_cast<const QGraphicsWidget *>(this)->windowType() & Qt::Window); } /*! @@ -1644,9 +1674,9 @@ QGraphicsItem::GraphicsItemFlags QGraphicsItem::flags() const void QGraphicsItem::setFlag(GraphicsItemFlag flag, bool enabled) { if (enabled) - setFlags(flags() | flag); + setFlags(GraphicsItemFlags(d_ptr->flags) | flag); else - setFlags(flags() & ~flag); + setFlags(GraphicsItemFlags(d_ptr->flags) & ~flag); } /*! @@ -1693,8 +1723,8 @@ void QGraphicsItem::setFlags(GraphicsItemFlags flags) flags = GraphicsItemFlags(itemChange(ItemFlagsChange, quint32(flags)).toUInt()); if (quint32(d_ptr->flags) == quint32(flags)) return; - if (d_ptr->scene) - d_ptr->scene->d_func()->index->itemChange(this, ItemFlagsChange, quint32(flags)); + if (d_ptr->scene && d_ptr->scene->d_func()->indexMethod != QGraphicsScene::NoIndex) + d_ptr->scene->d_func()->index->itemChange(this, ItemFlagsChange, &flags); // Flags that alter the geometry of the item (or its children). const quint32 geomChangeFlagsMask = (ItemClipsChildrenToShape | ItemClipsToShape | ItemIgnoresTransformations | ItemIsSelectable); @@ -1703,7 +1733,7 @@ void QGraphicsItem::setFlags(GraphicsItemFlags flags) d_ptr->paintedViewBoundingRectsNeedRepaint = 1; // Keep the old flags to compare the diff. - GraphicsItemFlags oldFlags = this->flags(); + GraphicsItemFlags oldFlags = GraphicsItemFlags(d_ptr->flags); // Update flags. d_ptr->flags = flags; @@ -1732,7 +1762,23 @@ void QGraphicsItem::setFlags(GraphicsItemFlags flags) d_ptr->updateAncestorFlag(ItemIgnoresTransformations); } + if ((flags & ItemNegativeZStacksBehindParent) != (oldFlags & ItemNegativeZStacksBehindParent)) { + // NB! We change the flags directly here, so we must also update d_ptr->flags. + // Note that this has do be done before the ItemStacksBehindParent check + // below; otherwise we will loose the change. + + // Update stack-behind. + if (d_ptr->z < qreal(0.0)) + flags |= ItemStacksBehindParent; + else + flags &= ~ItemStacksBehindParent; + d_ptr->flags = flags; + } + if ((flags & ItemStacksBehindParent) != (oldFlags & ItemStacksBehindParent)) { + // NB! This check has to come after the ItemNegativeZStacksBehindParent + // check above. Be careful. + // Ensure child item sorting is up to date when toggling this flag. if (d_ptr->parent) d_ptr->parent->d_ptr->needSortChildren = 1; @@ -1746,10 +1792,6 @@ void QGraphicsItem::setFlags(GraphicsItemFlags flags) d_ptr->scene->d_func()->updateInputMethodSensitivityInViews(); } - if ((flags & ItemNegativeZStacksBehindParent) != (oldFlags & ItemNegativeZStacksBehindParent)) { - // Update stack-behind. - setFlag(ItemStacksBehindParent, d_ptr->z < qreal(0.0)); - } if ((d_ptr->panelModality != NonModal) && d_ptr->scene @@ -4264,9 +4306,9 @@ void QGraphicsItem::setZValue(qreal z) if (newZ == d_ptr->z) return; - if (d_ptr->scene) { + if (d_ptr->scene && d_ptr->scene->d_func()->indexMethod != QGraphicsScene::NoIndex) { // Z Value has changed, we have to notify the index. - d_ptr->scene->d_func()->index->itemChange(this, ItemZValueChange, newZVariant); + d_ptr->scene->d_func()->index->itemChange(this, ItemZValueChange, &newZ); } d_ptr->z = newZ; diff --git a/src/gui/graphicsview/qgraphicsitem_p.h b/src/gui/graphicsview/qgraphicsitem_p.h index 2d34b80..ac10aa7 100644 --- a/src/gui/graphicsview/qgraphicsitem_p.h +++ b/src/gui/graphicsview/qgraphicsitem_p.h @@ -153,7 +153,7 @@ public: dirtyChildren(0), localCollisionHack(0), inSetPosHelper(0), - needSortChildren(1), // ### can be 0 by default? + needSortChildren(0), allChildrenDirty(0), fullUpdatePending(0), flags(0), @@ -197,6 +197,7 @@ public: void updateAncestorFlag(QGraphicsItem::GraphicsItemFlag childFlag, AncestorFlag flag = NoFlag, bool enabled = false, bool root = true); + void updateAncestorFlags(); void setIsMemberOfGroup(bool enabled); void remapItemPos(QEvent *event, QGraphicsItem *item); QPointF genericMapFromScene(const QPointF &pos, const QWidget *viewport) const; @@ -229,7 +230,8 @@ public: void resolveDepth(); void addChild(QGraphicsItem *child); void removeChild(QGraphicsItem *child); - void setParentItemHelper(QGraphicsItem *parent); + void setParentItemHelper(QGraphicsItem *parent, const QVariant *newParentVariant, + const QVariant *thisPointerVariant); void childrenBoundingRectHelper(QTransform *x, QRectF *rect); void initStyleOption(QStyleOptionGraphicsItem *option, const QTransform &worldTransform, const QRegion &exposedRegion, bool allItems = false) const; @@ -721,11 +723,13 @@ inline QTransform QGraphicsItemPrivate::transformToParent() const inline void QGraphicsItemPrivate::ensureSortedChildren() { if (needSortChildren) { - qSort(children.begin(), children.end(), qt_notclosestLeaf); needSortChildren = 0; sequentialOrdering = 1; + if (children.isEmpty()) + return; + qSort(children.begin(), children.end(), qt_notclosestLeaf); for (int i = 0; i < children.size(); ++i) { - if (children[i]->d_ptr->siblingIndex != i) { + if (children.at(i)->d_ptr->siblingIndex != i) { sequentialOrdering = 0; break; } diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index cea723c..088a6b9 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -599,7 +599,7 @@ void QGraphicsScenePrivate::removeItemHelper(QGraphicsItem *item) if (parentItem->scene()) { Q_ASSERT_X(parentItem->scene() == q, "QGraphicsScene::removeItem", "Parent item's scene is different from this item's scene"); - item->d_ptr->setParentItemHelper(0); + item->setParentItem(0); } } else { unregisterTopLevelItem(item); @@ -2482,12 +2482,12 @@ void QGraphicsScene::addItem(QGraphicsItem *item) qWarning("QGraphicsScene::addItem: cannot add null item"); return; } - if (item->scene() == this) { + if (item->d_ptr->scene == this) { qWarning("QGraphicsScene::addItem: item has already been added to this scene"); return; } // Remove this item from its existing scene - if (QGraphicsScene *oldScene = item->scene()) + if (QGraphicsScene *oldScene = item->d_ptr->scene) oldScene->removeItem(item); // Notify the item that its scene is changing, and allow the item to @@ -2496,15 +2496,15 @@ void QGraphicsScene::addItem(QGraphicsItem *item) qVariantFromValue<QGraphicsScene *>(this))); QGraphicsScene *targetScene = qVariantValue<QGraphicsScene *>(newSceneVariant); if (targetScene != this) { - if (targetScene && item->scene() != targetScene) + if (targetScene && item->d_ptr->scene != targetScene) targetScene->addItem(item); return; } // Detach this item from its parent if the parent's scene is different // from this scene. - if (QGraphicsItem *itemParent = item->parentItem()) { - if (itemParent->scene() != this) + if (QGraphicsItem *itemParent = item->d_ptr->parent) { + if (itemParent->d_ptr->scene != this) item->setParentItem(0); } @@ -2534,7 +2534,7 @@ void QGraphicsScene::addItem(QGraphicsItem *item) d->enableMouseTrackingOnViews(); } #ifndef QT_NO_CURSOR - if (d->allItemsUseDefaultCursor && item->hasCursor()) { + if (d->allItemsUseDefaultCursor && item->d_ptr->hasCursor) { d->allItemsUseDefaultCursor = false; if (d->allItemsIgnoreHoverEvents) // already enabled otherwise d->enableMouseTrackingOnViews(); @@ -2542,7 +2542,7 @@ void QGraphicsScene::addItem(QGraphicsItem *item) #endif //QT_NO_CURSOR // Enable touch events if the item accepts touch events. - if (d->allItemsIgnoreTouchEvents && item->acceptTouchEvents()) { + if (d->allItemsIgnoreTouchEvents && item->d_ptr->acceptTouchEvents) { d->allItemsIgnoreTouchEvents = false; d->enableTouchEventsOnViews(); } @@ -2575,8 +2575,9 @@ void QGraphicsScene::addItem(QGraphicsItem *item) } // Add all children recursively - foreach (QGraphicsItem *child, item->children()) - addItem(child); + item->d_ptr->ensureSortedChildren(); + for (int i = 0; i < item->d_ptr->children.size(); ++i) + addItem(item->d_ptr->children.at(i)); // Resolve font and palette. item->d_ptr->resolveFont(d->font.resolve()); @@ -2619,7 +2620,7 @@ void QGraphicsScene::addItem(QGraphicsItem *item) } } - if (item->flags() & QGraphicsItem::ItemSendsScenePositionChanges) + if (item->d_ptr->flags & QGraphicsItem::ItemSendsScenePositionChanges) d->registerScenePosItem(item); // Ensure that newly added items that have subfocus set, gain @@ -3766,10 +3767,10 @@ void QGraphicsScene::helpEvent(QGraphicsSceneHelpEvent *helpEvent) bool QGraphicsScenePrivate::itemAcceptsHoverEvents_helper(const QGraphicsItem *item) const { - return (!item->isBlockedByModalPanel() && - (item->acceptHoverEvents() - || (item->isWidget() - && static_cast<const QGraphicsWidget *>(item)->d_func()->hasDecoration()))); + return (item->d_ptr->acceptsHover + || (item->d_ptr->isWidget + && static_cast<const QGraphicsWidget *>(item)->d_func()->hasDecoration())) + && !item->isBlockedByModalPanel(); } /*! diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp index 2e92b87..2a91348 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex.cpp @@ -635,16 +635,17 @@ void QGraphicsSceneBspTreeIndex::updateSceneRect(const QRectF &rect) This method react to the \a change of the \a item and use the \a value to update the BSP tree if necessary. */ -void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) +void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const void *const value) { Q_D(QGraphicsSceneBspTreeIndex); switch (change) { case QGraphicsItem::ItemFlagsChange: { // Handle ItemIgnoresTransformations + QGraphicsItem::GraphicsItemFlags newFlags = *static_cast<const QGraphicsItem::GraphicsItemFlags *>(value); bool ignoredTransform = item->d_ptr->flags & QGraphicsItem::ItemIgnoresTransformations; - bool willIgnoreTransform = value.toUInt() & QGraphicsItem::ItemIgnoresTransformations; + bool willIgnoreTransform = newFlags & QGraphicsItem::ItemIgnoresTransformations; bool clipsChildren = item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape; - bool willClipChildren = value.toUInt() & QGraphicsItem::ItemClipsChildrenToShape; + bool willClipChildren = newFlags & QGraphicsItem::ItemClipsChildrenToShape; if ((ignoredTransform != willIgnoreTransform) || (clipsChildren != willClipChildren)) { QGraphicsItem *thatItem = const_cast<QGraphicsItem *>(item); // Remove item and its descendants from the index and append @@ -661,7 +662,7 @@ void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphics case QGraphicsItem::ItemParentChange: { d->invalidateSortCache(); // Handle ItemIgnoresTransformations - QGraphicsItem *newParent = qVariantValue<QGraphicsItem *>(value); + const QGraphicsItem *newParent = static_cast<const QGraphicsItem *>(value); bool ignoredTransform = item->d_ptr->itemIsUntransformable(); bool willIgnoreTransform = (item->d_ptr->flags & QGraphicsItem::ItemIgnoresTransformations) || (newParent && newParent->d_ptr->itemIsUntransformable()); @@ -682,7 +683,6 @@ void QGraphicsSceneBspTreeIndex::itemChange(const QGraphicsItem *item, QGraphics default: break; } - return QGraphicsSceneIndex::itemChange(item, change, value); } /*! \reimp diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h index 119571b..f671fd9 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h @@ -97,7 +97,7 @@ protected: void removeItem(QGraphicsItem *item); void prepareBoundingRectChange(const QGraphicsItem *item); - void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value); + void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const void *const value); private : Q_DECLARE_PRIVATE(QGraphicsSceneBspTreeIndex) diff --git a/src/gui/graphicsview/qgraphicssceneindex.cpp b/src/gui/graphicsview/qgraphicssceneindex.cpp index bc8a7dc..043c4eb 100644 --- a/src/gui/graphicsview/qgraphicssceneindex.cpp +++ b/src/gui/graphicsview/qgraphicssceneindex.cpp @@ -624,7 +624,7 @@ void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item) \sa QGraphicsItem::GraphicsItemChange */ -void QGraphicsSceneIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) +void QGraphicsSceneIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const void *const value) { Q_UNUSED(item); Q_UNUSED(change); diff --git a/src/gui/graphicsview/qgraphicssceneindex_p.h b/src/gui/graphicsview/qgraphicssceneindex_p.h index def58f0..597a229 100644 --- a/src/gui/graphicsview/qgraphicssceneindex_p.h +++ b/src/gui/graphicsview/qgraphicssceneindex_p.h @@ -110,7 +110,7 @@ protected: virtual void removeItem(QGraphicsItem *item) = 0; virtual void deleteItem(QGraphicsItem *item); - virtual void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const QVariant &value); + virtual void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const void *const value); virtual void prepareBoundingRectChange(const QGraphicsItem *item); QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene); diff --git a/src/gui/kernel/qapplication_mac.mm b/src/gui/kernel/qapplication_mac.mm index 6aebef5..e8b821af 100644 --- a/src/gui/kernel/qapplication_mac.mm +++ b/src/gui/kernel/qapplication_mac.mm @@ -227,8 +227,29 @@ void onApplicationChangedActivation( bool activated ); static void qt_mac_read_fontsmoothing_settings() { - NSInteger appleFontSmoothing = [[NSUserDefaults standardUserDefaults] integerForKey:@"AppleFontSmoothing"]; - qt_applefontsmoothing_enabled = (appleFontSmoothing > 0); + qt_applefontsmoothing_enabled = true; + int w = 10, h = 10; + QImage image(w, h, QImage::Format_RGB32); + image.fill(0xffffffff); + QPainter p(&image); + p.drawText(0, h, "X\\"); + p.end(); + + const int *bits = (const int *) ((const QImage &) image).bits(); + int bpl = image.bytesPerLine() / 4; + for (int y=0; y<w; ++y) { + for (int x=0; x<h; ++x) { + int r = qRed(bits[x]); + int g = qGreen(bits[x]); + int b = qBlue(bits[x]); + if (r != g || r != b) { + qt_applefontsmoothing_enabled = true; + return; + } + } + bits += bpl; + } + qt_applefontsmoothing_enabled = false; } Q_GUI_EXPORT bool qt_mac_execute_apple_script(const char *script, long script_len, AEDesc *ret) { @@ -772,11 +793,11 @@ static void qt_mac_update_intersected_gl_widgets(QWidget *widget) qt_post_window_change_event(glWidget); it->lastUpdateWidget = widget; } else if (it->lastUpdateWidget == widget) { - // Update the gl wigets that the widget intersected the last time around, - // and that we are not intersecting now. This prevents paint errors when the + // Update the gl wigets that the widget intersected the last time around, + // and that we are not intersecting now. This prevents paint errors when the // intersecting widget leaves a gl widget. qt_post_window_change_event(glWidget); - it->lastUpdateWidget = 0; + it->lastUpdateWidget = 0; } } #else @@ -808,8 +829,8 @@ Q_GUI_EXPORT void qt_event_request_window_change(QWidget *widget) // Post a kEventQtRequestWindowChange event. This event is semi-public, // don't remove this line! qt_event_request_window_change(); - - // Post update request on gl widgets unconditionally. + + // Post update request on gl widgets unconditionally. if (qt_widget_private(widget)->isGLWidget == true) { qt_post_window_change_event(widget); return; @@ -1214,8 +1235,6 @@ void qt_init(QApplicationPrivate *priv, int) if (QApplication::desktopSettingsAware()) QApplicationPrivate::qt_mac_apply_settings(); - qt_mac_read_fontsmoothing_settings(); - // Cocoa application delegate #ifdef QT_MAC_USE_COCOA NSApplication *cocoaApp = [NSApplication sharedApplication]; @@ -1253,6 +1272,7 @@ void qt_init(QApplicationPrivate *priv, int) } priv->native_modal_dialog_active = false; + qt_mac_read_fontsmoothing_settings(); } void qt_release_apple_event_handler() @@ -1705,7 +1725,7 @@ QApplicationPrivate::globalEventProcessor(EventHandlerCallRef er, EventRef event // kEventMouseWheelMoved events if we dont eat this event // (actually two events; one for horizontal and one for vertical). // As a results of this, and to make sure we dont't receive duplicate events, - // we try to detect when this happend by checking the 'compatibilityEvent'. + // we try to detect when this happend by checking the 'compatibilityEvent'. SInt32 mdelt = 0; GetEventParameter(event, kEventParamMouseWheelSmoothHorizontalDelta, typeSInt32, 0, sizeof(mdelt), 0, &mdelt); @@ -2576,7 +2596,7 @@ void QApplicationPrivate::closePopup(QWidget *popup) if (QApplicationPrivate::popupWidgets->isEmpty()) { // this was the last popup delete QApplicationPrivate::popupWidgets; QApplicationPrivate::popupWidgets = 0; - + // Special case for Tool windows: since they are activated and deactived together // with a normal window they never become the QApplicationPrivate::active_window. QWidget *appFocusWidget = QApplication::focusWidget(); diff --git a/src/gui/widgets/qlinecontrol.cpp b/src/gui/widgets/qlinecontrol.cpp index 414c2ed..b0a64ea 100644 --- a/src/gui/widgets/qlinecontrol.cpp +++ b/src/gui/widgets/qlinecontrol.cpp @@ -524,8 +524,11 @@ void QLineControl::draw(QPainter *painter, const QPoint &offset, const QRect &cl m_textLayout.draw(painter, offset, selections, clip); if (flags & DrawCursor){ + int cursor = m_cursor; + if (m_preeditCursor != -1) + cursor += m_preeditCursor; if(!m_blinkPeriod || m_blinkStatus) - m_textLayout.drawCursor(painter, offset, m_cursor, m_cursorWidth); + m_textLayout.drawCursor(painter, offset, cursor, m_cursorWidth); } } diff --git a/src/gui/widgets/qlinecontrol_p.h b/src/gui/widgets/qlinecontrol_p.h index 301ff72..d6f2705 100644 --- a/src/gui/widgets/qlinecontrol_p.h +++ b/src/gui/widgets/qlinecontrol_p.h @@ -549,7 +549,10 @@ inline qreal QLineControl::cursorToX(int cursor) const inline qreal QLineControl::cursorToX() const { - return cursorToX(m_cursor); + int cursor = m_cursor; + if (m_preeditCursor != -1) + cursor += m_preeditCursor; + return cursorToX(cursor); } inline bool QLineControl::isReadOnly() const diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 556b888..9fd9e18 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -324,6 +324,11 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); if (newProg->useOpacityAttribute) newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); + if (newProg->usePmvMatrix) { + newProg->program->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); + newProg->program->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); + newProg->program->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); + } newProg->program->link(); if (!newProg->program->isLinked()) { @@ -424,7 +429,6 @@ GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) "patternColor", "globalOpacity", "depth", - "pmvMatrix", "maskTexture", "fragmentColor", "linearData", @@ -743,6 +747,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg() } requiredProgram.useTextureCoords = texCoords; requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); + requiredProgram.usePmvMatrix = true; // At this point, requiredProgram is fully populated so try to find the program in the cache currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index c52e5c0..3ab4ebe 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -253,6 +253,9 @@ struct QGLEngineCachedShaderProg static const GLuint QT_VERTEX_COORDS_ATTR = 0; static const GLuint QT_TEXTURE_COORDS_ATTR = 1; static const GLuint QT_OPACITY_ATTR = 2; +static const GLuint QT_PMV_MATRIX_1_ATTR = 3; +static const GLuint QT_PMV_MATRIX_2_ATTR = 4; +static const GLuint QT_PMV_MATRIX_3_ATTR = 5; class QGLEngineShaderProg; @@ -397,6 +400,7 @@ public: bool useTextureCoords; bool useOpacityAttribute; + bool usePmvMatrix; bool operator==(const QGLEngineShaderProg& other) { // We don't care about the program @@ -431,7 +435,6 @@ public: PatternColor, GlobalOpacity, Depth, - PmvMatrix, MaskTexture, FragmentColor, LinearData, diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index d9a61e9..ee04166 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -63,210 +63,229 @@ QT_BEGIN_NAMESPACE QT_MODULE(OpenGL) -static const char* const qglslMainVertexShader = "\ - uniform highp float depth;\ - void setPosition();\ - void main(void)\ - {\ - setPosition();\ - gl_Position.z = depth * gl_Position.w;\ - }"; - -static const char* const qglslMainWithTexCoordsVertexShader = "\ - attribute highp vec2 textureCoordArray; \ - varying highp vec2 textureCoords; \ - uniform highp float depth;\ - void setPosition();\ - void main(void) \ - {\ - setPosition();\ - gl_Position.z = depth * gl_Position.w;\ - textureCoords = textureCoordArray; \ - }"; - -static const char* const qglslMainWithTexCoordsAndOpacityVertexShader = "\ - attribute highp vec2 textureCoordArray; \ - attribute lowp float opacityArray; \ - varying highp vec2 textureCoords; \ - varying lowp float opacity; \ - uniform highp float depth; \ - void setPosition(); \ - void main(void) \ - { \ - setPosition(); \ - gl_Position.z = depth * gl_Position.w; \ - textureCoords = textureCoordArray; \ - opacity = opacityArray; \ - }"; +static const char* const qglslMainVertexShader = "\n\ + void setPosition(); \n\ + void main(void) \n\ + { \n\ + setPosition(); \n\ + }\n"; + +static const char* const qglslMainWithTexCoordsVertexShader = "\n\ + attribute highp vec2 textureCoordArray; \n\ + varying highp vec2 textureCoords; \n\ + void setPosition(); \n\ + void main(void) \n\ + { \n\ + setPosition(); \n\ + textureCoords = textureCoordArray; \n\ + }\n"; + +static const char* const qglslMainWithTexCoordsAndOpacityVertexShader = "\n\ + attribute highp vec2 textureCoordArray; \n\ + attribute lowp float opacityArray; \n\ + varying highp vec2 textureCoords; \n\ + varying lowp float opacity; \n\ + void setPosition(); \n\ + void main(void) \n\ + { \n\ + setPosition(); \n\ + textureCoords = textureCoordArray; \n\ + opacity = opacityArray; \n\ + }\n"; // NOTE: We let GL do the perspective correction so texture lookups in the fragment // shader are also perspective corrected. -static const char* const qglslPositionOnlyVertexShader = "\ - attribute highp vec2 vertexCoordsArray;\ - uniform highp mat3 pmvMatrix;\ - void setPosition(void)\ - {\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ - gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \ - }"; - -static const char* const qglslUntransformedPositionVertexShader = "\ - attribute highp vec4 vertexCoordsArray;\ - void setPosition(void)\ - {\ - gl_Position = vertexCoordsArray;\ - }"; +static const char* const qglslPositionOnlyVertexShader = "\n\ + attribute highp vec2 vertexCoordsArray; \n\ + attribute highp vec3 pmvMatrix1; \n\ + attribute highp vec3 pmvMatrix2; \n\ + attribute highp vec3 pmvMatrix3; \n\ + void setPosition(void) \n\ + { \n\ + highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ + gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \n\ + }\n"; + +static const char* const qglslUntransformedPositionVertexShader = "\n\ + attribute highp vec4 vertexCoordsArray; \n\ + void setPosition(void) \n\ + { \n\ + gl_Position = vertexCoordsArray; \n\ + }\n"; // Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125 -static const char* const qglslPositionWithPatternBrushVertexShader = "\ - attribute highp vec2 vertexCoordsArray; \ - uniform highp mat3 pmvMatrix; \ - uniform mediump vec2 halfViewportSize; \ - uniform highp vec2 invertedTextureSize; \ - uniform highp mat3 brushTransform; \ - varying highp vec2 patternTexCoords; \ - void setPosition(void) { \ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ - gl_Position.xy = transformedPos.xy / transformedPos.z; \ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ - patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \ - }"; +static const char* const qglslPositionWithPatternBrushVertexShader = "\n\ + attribute highp vec2 vertexCoordsArray; \n\ + attribute highp vec3 pmvMatrix1; \n\ + attribute highp vec3 pmvMatrix2; \n\ + attribute highp vec3 pmvMatrix3; \n\ + uniform mediump vec2 halfViewportSize; \n\ + uniform highp vec2 invertedTextureSize; \n\ + uniform highp mat3 brushTransform; \n\ + varying highp vec2 patternTexCoords; \n\ + void setPosition(void) \n\ + { \n\ + highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ + gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ + mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ + mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \n\ + mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ + patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \n\ + }\n"; static const char* const qglslAffinePositionWithPatternBrushVertexShader = qglslPositionWithPatternBrushVertexShader; -static const char* const qglslPatternBrushSrcFragmentShader = "\ - uniform lowp sampler2D brushTexture;\ - uniform lowp vec4 patternColor; \ - varying highp vec2 patternTexCoords;\ - lowp vec4 srcPixel() { \ - return patternColor * (1.0 - texture2D(brushTexture, patternTexCoords).r); \ +static const char* const qglslPatternBrushSrcFragmentShader = "\n\ + uniform lowp sampler2D brushTexture; \n\ + uniform lowp vec4 patternColor; \n\ + varying highp vec2 patternTexCoords;\n\ + lowp vec4 srcPixel() \n\ + { \n\ + return patternColor * (1.0 - texture2D(brushTexture, patternTexCoords).r); \n\ }\n"; // Linear Gradient Brush -static const char* const qglslPositionWithLinearGradientBrushVertexShader = "\ - attribute highp vec2 vertexCoordsArray; \ - uniform highp mat3 pmvMatrix; \ - uniform mediump vec2 halfViewportSize; \ - uniform highp vec3 linearData; \ - uniform highp mat3 brushTransform; \ - varying mediump float index; \ - void setPosition() { \ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ - gl_Position.xy = transformedPos.xy / transformedPos.z; \ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ - index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \ - }"; +static const char* const qglslPositionWithLinearGradientBrushVertexShader = "\n\ + attribute highp vec2 vertexCoordsArray; \n\ + attribute highp vec3 pmvMatrix1; \n\ + attribute highp vec3 pmvMatrix2; \n\ + attribute highp vec3 pmvMatrix3; \n\ + uniform mediump vec2 halfViewportSize; \n\ + uniform highp vec3 linearData; \n\ + uniform highp mat3 brushTransform; \n\ + varying mediump float index; \n\ + void setPosition() \n\ + { \n\ + highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ + gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ + mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ + mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ + mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ + index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \n\ + }\n"; static const char* const qglslAffinePositionWithLinearGradientBrushVertexShader = qglslPositionWithLinearGradientBrushVertexShader; -static const char* const qglslLinearGradientBrushSrcFragmentShader = "\ - uniform lowp sampler2D brushTexture; \ - varying mediump float index; \ - lowp vec4 srcPixel() { \ - mediump vec2 val = vec2(index, 0.5); \ - return texture2D(brushTexture, val); \ +static const char* const qglslLinearGradientBrushSrcFragmentShader = "\n\ + uniform lowp sampler2D brushTexture; \n\ + varying mediump float index; \n\ + lowp vec4 srcPixel() \n\ + { \n\ + mediump vec2 val = vec2(index, 0.5); \n\ + return texture2D(brushTexture, val); \n\ }\n"; // Conical Gradient Brush -static const char* const qglslPositionWithConicalGradientBrushVertexShader = "\ - attribute highp vec2 vertexCoordsArray;\ - uniform highp mat3 pmvMatrix;\ - uniform mediump vec2 halfViewportSize; \ - uniform highp mat3 brushTransform; \ - varying highp vec2 A; \ - void setPosition(void)\ - {\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ - gl_Position.xy = transformedPos.xy / transformedPos.z; \ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ - A = hTexCoords.xy * invertedHTexCoordsZ; \ - }"; +static const char* const qglslPositionWithConicalGradientBrushVertexShader = "\n\ + attribute highp vec2 vertexCoordsArray; \n\ + attribute highp vec3 pmvMatrix1; \n\ + attribute highp vec3 pmvMatrix2; \n\ + attribute highp vec3 pmvMatrix3; \n\ + uniform mediump vec2 halfViewportSize; \n\ + uniform highp mat3 brushTransform; \n\ + varying highp vec2 A; \n\ + void setPosition(void) \n\ + { \n\ + highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ + gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ + mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ + mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ + mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ + A = hTexCoords.xy * invertedHTexCoordsZ; \n\ + }\n"; static const char* const qglslAffinePositionWithConicalGradientBrushVertexShader = qglslPositionWithConicalGradientBrushVertexShader; static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\ #define INVERSE_2PI 0.1591549430918953358 \n\ - uniform lowp sampler2D brushTexture; \n\ - uniform mediump float angle; \ - varying highp vec2 A; \ - lowp vec4 srcPixel() { \ - highp float t; \ - if (abs(A.y) == abs(A.x)) \ - t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; \ - else \ - t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; \ - return texture2D(brushTexture, vec2(t - floor(t), 0.5)); \ - }"; + uniform lowp sampler2D brushTexture; \n\ + uniform mediump float angle; \n\ + varying highp vec2 A; \n\ + lowp vec4 srcPixel() \n\ + { \n\ + highp float t; \n\ + if (abs(A.y) == abs(A.x)) \n\ + t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; \n\ + else \n\ + t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; \n\ + return texture2D(brushTexture, vec2(t - floor(t), 0.5)); \n\ + }\n"; // Radial Gradient Brush -static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\ - attribute highp vec2 vertexCoordsArray;\ - uniform highp mat3 pmvMatrix;\ - uniform mediump vec2 halfViewportSize; \ - uniform highp mat3 brushTransform; \ - uniform highp vec2 fmp; \ - varying highp float b; \ - varying highp vec2 A; \ - void setPosition(void) \ - {\ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ - gl_Position.xy = transformedPos.xy / transformedPos.z; \ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ - A = hTexCoords.xy * invertedHTexCoordsZ; \ - b = 2.0 * dot(A, fmp); \ - }"; +static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\ + attribute highp vec2 vertexCoordsArray;\n\ + attribute highp vec3 pmvMatrix1; \n\ + attribute highp vec3 pmvMatrix2; \n\ + attribute highp vec3 pmvMatrix3; \n\ + uniform mediump vec2 halfViewportSize; \n\ + uniform highp mat3 brushTransform; \n\ + uniform highp vec2 fmp; \n\ + varying highp float b; \n\ + varying highp vec2 A; \n\ + void setPosition(void) \n\ + {\n\ + highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ + gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ + mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ + mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ + mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ + A = hTexCoords.xy * invertedHTexCoordsZ; \n\ + b = 2.0 * dot(A, fmp); \n\ + }\n"; static const char* const qglslAffinePositionWithRadialGradientBrushVertexShader = qglslPositionWithRadialGradientBrushVertexShader; -static const char* const qglslRadialGradientBrushSrcFragmentShader = "\ - uniform lowp sampler2D brushTexture; \ - uniform highp float fmp2_m_radius2; \ - uniform highp float inverse_2_fmp2_m_radius2; \ - varying highp float b; \ - varying highp vec2 A; \ - lowp vec4 srcPixel() { \ - highp float c = -dot(A, A); \ - highp vec2 val = vec2((-b + sqrt(b*b - 4.0*fmp2_m_radius2*c)) * inverse_2_fmp2_m_radius2, 0.5); \ - return texture2D(brushTexture, val); \ - }"; +static const char* const qglslRadialGradientBrushSrcFragmentShader = "\n\ + uniform lowp sampler2D brushTexture; \n\ + uniform highp float fmp2_m_radius2; \n\ + uniform highp float inverse_2_fmp2_m_radius2; \n\ + varying highp float b; \n\ + varying highp vec2 A; \n\ + lowp vec4 srcPixel() \n\ + { \n\ + highp float c = -dot(A, A); \n\ + highp vec2 val = vec2((-b + sqrt(b*b - 4.0*fmp2_m_radius2*c)) * inverse_2_fmp2_m_radius2, 0.5); \n\ + return texture2D(brushTexture, val); \n\ + }\n"; // Texture Brush -static const char* const qglslPositionWithTextureBrushVertexShader = "\ - attribute highp vec2 vertexCoordsArray; \ - uniform highp mat3 pmvMatrix; \ - uniform mediump vec2 halfViewportSize; \ - uniform highp vec2 invertedTextureSize; \ - uniform highp mat3 brushTransform; \ - varying highp vec2 textureCoords; \ - void setPosition(void) { \ - vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \ - gl_Position.xy = transformedPos.xy / transformedPos.z; \ - mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \ - mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \ - mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ - gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \ - textureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \ - }"; +static const char* const qglslPositionWithTextureBrushVertexShader = "\n\ + attribute highp vec2 vertexCoordsArray; \n\ + attribute highp vec3 pmvMatrix1; \n\ + attribute highp vec3 pmvMatrix2; \n\ + attribute highp vec3 pmvMatrix3; \n\ + uniform mediump vec2 halfViewportSize; \n\ + uniform highp vec2 invertedTextureSize; \n\ + uniform highp mat3 brushTransform; \n\ + varying highp vec2 textureCoords; \n\ + void setPosition(void) \n\ + { \n\ + highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\ + vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\ + gl_Position.xy = transformedPos.xy / transformedPos.z; \n\ + mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\ + mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\ + mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\ + gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\ + textureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \n\ + }\n"; static const char* const qglslAffinePositionWithTextureBrushVertexShader = qglslPositionWithTextureBrushVertexShader; @@ -275,148 +294,165 @@ static const char* const qglslAffinePositionWithTextureBrushVertexShader // OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead, // we emulate GL_REPEAT by only taking the fractional part of the texture coords. // TODO: Special case POT textures which don't need this emulation -static const char* const qglslTextureBrushSrcFragmentShader = "\ - varying highp vec2 textureCoords; \ - uniform lowp sampler2D brushTexture; \ - lowp vec4 srcPixel() { \ - return texture2D(brushTexture, fract(textureCoords)); \ - }"; +static const char* const qglslTextureBrushSrcFragmentShader = "\n\ + varying highp vec2 textureCoords; \n\ + uniform lowp sampler2D brushTexture; \n\ + lowp vec4 srcPixel() { \n\ + return texture2D(brushTexture, fract(textureCoords)); \n\ + }\n"; #else -static const char* const qglslTextureBrushSrcFragmentShader = "\ - varying highp vec2 textureCoords; \ - uniform lowp sampler2D brushTexture; \ - lowp vec4 srcPixel() { \ - return texture2D(brushTexture, textureCoords); \ - }"; +static const char* const qglslTextureBrushSrcFragmentShader = "\n\ + varying highp vec2 textureCoords; \n\ + uniform lowp sampler2D brushTexture; \n\ + lowp vec4 srcPixel() \n\ + { \n\ + return texture2D(brushTexture, textureCoords); \n\ + }\n"; #endif -static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\ - varying highp vec2 textureCoords; \ - uniform lowp vec4 patternColor; \ - uniform lowp sampler2D brushTexture; \ - lowp vec4 srcPixel() { \ - return patternColor * (1.0 - texture2D(brushTexture, textureCoords).r); \ - }"; +static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\n\ + varying highp vec2 textureCoords; \n\ + uniform lowp vec4 patternColor; \n\ + uniform lowp sampler2D brushTexture; \n\ + lowp vec4 srcPixel() \n\ + { \n\ + return patternColor * (1.0 - texture2D(brushTexture, textureCoords).r); \n\ + }\n"; // Solid Fill Brush -static const char* const qglslSolidBrushSrcFragmentShader = "\ - uniform lowp vec4 fragmentColor; \ - lowp vec4 srcPixel() { \ - return fragmentColor; \ - }"; - -static const char* const qglslImageSrcFragmentShader = "\ - varying highp vec2 textureCoords; \ - uniform lowp sampler2D imageTexture; \ - lowp vec4 srcPixel() { \ - return texture2D(imageTexture, textureCoords); \ - }"; - -static const char* const qglslCustomSrcFragmentShader = "\ - varying highp vec2 textureCoords; \ - uniform lowp sampler2D imageTexture; \ - lowp vec4 customShader(lowp sampler2D texture, highp vec2 coords); \ - lowp vec4 srcPixel() { \ - return customShader(imageTexture, textureCoords); \ - }"; - -static const char* const qglslImageSrcWithPatternFragmentShader = "\ - varying highp vec2 textureCoords; \ - uniform lowp vec4 patternColor; \ - uniform lowp sampler2D imageTexture; \ - lowp vec4 srcPixel() { \ - return patternColor * (1.0 - texture2D(imageTexture, textureCoords).r); \ - }\n"; - -static const char* const qglslNonPremultipliedImageSrcFragmentShader = "\ - varying highp vec2 textureCoords; \ - uniform lowp sampler2D imageTexture; \ - lowp vec4 srcPixel() { \ - lowp vec4 sample = texture2D(imageTexture, textureCoords); \ - sample.rgb = sample.rgb * sample.a; \ - return sample; \ - }"; - -static const char* const qglslShockingPinkSrcFragmentShader = "\ - lowp vec4 srcPixel() { \ - return vec4(0.98, 0.06, 0.75, 1.0); \ - }"; - -static const char* const qglslMainFragmentShader_ImageArrays = "\ - varying lowp float opacity; \ - lowp vec4 srcPixel(); \ - void main() { \ - gl_FragColor = srcPixel() * opacity; \ - }"; - -static const char* const qglslMainFragmentShader_CMO = "\ - uniform lowp float globalOpacity; \ - lowp vec4 srcPixel(); \ - lowp vec4 applyMask(lowp vec4); \ - lowp vec4 compose(lowp vec4); \ - void main() { \ - gl_FragColor = applyMask(compose(srcPixel()*globalOpacity))); \ - }"; - -static const char* const qglslMainFragmentShader_CM = "\ - lowp vec4 srcPixel(); \ - lowp vec4 applyMask(lowp vec4); \ - lowp vec4 compose(lowp vec4); \ - void main() { \ - gl_FragColor = applyMask(compose(srcPixel())); \ - }"; - -static const char* const qglslMainFragmentShader_MO = "\ - uniform lowp float globalOpacity; \ - lowp vec4 srcPixel(); \ - lowp vec4 applyMask(lowp vec4); \ - void main() { \ - gl_FragColor = applyMask(srcPixel()*globalOpacity); \ - }"; - -static const char* const qglslMainFragmentShader_M = "\ - lowp vec4 srcPixel(); \ - lowp vec4 applyMask(lowp vec4); \ - void main() { \ - gl_FragColor = applyMask(srcPixel()); \ - }"; - -static const char* const qglslMainFragmentShader_CO = "\ - uniform lowp float globalOpacity; \ - lowp vec4 srcPixel(); \ - lowp vec4 compose(lowp vec4); \ - void main() { \ - gl_FragColor = compose(srcPixel()*globalOpacity); \ - }"; - -static const char* const qglslMainFragmentShader_C = "\ - lowp vec4 srcPixel(); \ - lowp vec4 compose(lowp vec4); \ - void main() { \ - gl_FragColor = compose(srcPixel()); \ - }"; - -static const char* const qglslMainFragmentShader_O = "\ - uniform lowp float globalOpacity; \ - lowp vec4 srcPixel(); \ - void main() { \ - gl_FragColor = srcPixel()*globalOpacity; \ - }"; - -static const char* const qglslMainFragmentShader = "\ - lowp vec4 srcPixel(); \ - void main() { \ - gl_FragColor = srcPixel(); \ - }"; - -static const char* const qglslMaskFragmentShader = "\ - varying highp vec2 textureCoords;\ - uniform lowp sampler2D maskTexture;\ - lowp vec4 applyMask(lowp vec4 src) \ - {\ - lowp vec4 mask = texture2D(maskTexture, textureCoords); \ - return src * mask.a; \ - }"; +static const char* const qglslSolidBrushSrcFragmentShader = "\n\ + uniform lowp vec4 fragmentColor; \n\ + lowp vec4 srcPixel() \n\ + { \n\ + return fragmentColor; \n\ + }\n"; + +static const char* const qglslImageSrcFragmentShader = "\n\ + varying highp vec2 textureCoords; \n\ + uniform lowp sampler2D imageTexture; \n\ + lowp vec4 srcPixel() \n\ + { \n\ + return texture2D(imageTexture, textureCoords); \n\ + }\n"; + +static const char* const qglslCustomSrcFragmentShader = "\n\ + varying highp vec2 textureCoords; \n\ + uniform lowp sampler2D imageTexture; \n\ + lowp vec4 customShader(lowp sampler2D texture, highp vec2 coords); \n\ + lowp vec4 srcPixel() \n\ + { \n\ + return customShader(imageTexture, textureCoords); \n\ + }\n"; + +static const char* const qglslImageSrcWithPatternFragmentShader = "\n\ + varying highp vec2 textureCoords; \n\ + uniform lowp vec4 patternColor; \n\ + uniform lowp sampler2D imageTexture; \n\ + lowp vec4 srcPixel() \n\ + { \n\ + return patternColor * (1.0 - texture2D(imageTexture, textureCoords).r); \n\ + }\n"; + +static const char* const qglslNonPremultipliedImageSrcFragmentShader = "\n\ + varying highp vec2 textureCoords; \n\ + uniform lowp sampler2D imageTexture; \n\ + lowp vec4 srcPixel() \n\ + { \n\ + lowp vec4 sample = texture2D(imageTexture, textureCoords); \n\ + sample.rgb = sample.rgb * sample.a; \n\ + return sample; \n\ + }\n"; + +static const char* const qglslShockingPinkSrcFragmentShader = "\n\ + lowp vec4 srcPixel() \n\ + { \n\ + return vec4(0.98, 0.06, 0.75, 1.0); \n\ + }\n"; + +static const char* const qglslMainFragmentShader_ImageArrays = "\n\ + varying lowp float opacity; \n\ + lowp vec4 srcPixel(); \n\ + void main() \n\ + { \n\ + gl_FragColor = srcPixel() * opacity; \n\ + }\n"; + +static const char* const qglslMainFragmentShader_CMO = "\n\ + uniform lowp float globalOpacity; \n\ + lowp vec4 srcPixel(); \n\ + lowp vec4 applyMask(lowp vec4); \n\ + lowp vec4 compose(lowp vec4); \n\ + void main() \n\ + { \n\ + gl_FragColor = applyMask(compose(srcPixel()*globalOpacity))); \n\ + }\n"; + +static const char* const qglslMainFragmentShader_CM = "\n\ + lowp vec4 srcPixel(); \n\ + lowp vec4 applyMask(lowp vec4); \n\ + lowp vec4 compose(lowp vec4); \n\ + void main() \n\ + { \n\ + gl_FragColor = applyMask(compose(srcPixel())); \n\ + }\n"; + +static const char* const qglslMainFragmentShader_MO = "\n\ + uniform lowp float globalOpacity; \n\ + lowp vec4 srcPixel(); \n\ + lowp vec4 applyMask(lowp vec4); \n\ + void main() \n\ + { \n\ + gl_FragColor = applyMask(srcPixel()*globalOpacity); \n\ + }\n"; + +static const char* const qglslMainFragmentShader_M = "\n\ + lowp vec4 srcPixel(); \n\ + lowp vec4 applyMask(lowp vec4); \n\ + void main() \n\ + { \n\ + gl_FragColor = applyMask(srcPixel()); \n\ + }\n"; + +static const char* const qglslMainFragmentShader_CO = "\n\ + uniform lowp float globalOpacity; \n\ + lowp vec4 srcPixel(); \n\ + lowp vec4 compose(lowp vec4); \n\ + void main() \n\ + { \n\ + gl_FragColor = compose(srcPixel()*globalOpacity); \n\ + }\n"; + +static const char* const qglslMainFragmentShader_C = "\n\ + lowp vec4 srcPixel(); \n\ + lowp vec4 compose(lowp vec4); \n\ + void main() \n\ + { \n\ + gl_FragColor = compose(srcPixel()); \n\ + }\n"; + +static const char* const qglslMainFragmentShader_O = "\n\ + uniform lowp float globalOpacity; \n\ + lowp vec4 srcPixel(); \n\ + void main() \n\ + { \n\ + gl_FragColor = srcPixel()*globalOpacity; \n\ + }\n"; + +static const char* const qglslMainFragmentShader = "\n\ + lowp vec4 srcPixel(); \n\ + void main() \n\ + { \n\ + gl_FragColor = srcPixel(); \n\ + }\n"; + +static const char* const qglslMaskFragmentShader = "\n\ + varying highp vec2 textureCoords;\n\ + uniform lowp sampler2D maskTexture;\n\ + lowp vec4 applyMask(lowp vec4 src) \n\ + {\n\ + lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\ + return src * mask.a; \n\ + }\n"; // For source over with subpixel antialiasing, the final color is calculated per component as follows // (.a is alpha component, .c is red, green or blue component): @@ -433,23 +469,23 @@ static const char* const qglslMaskFragmentShader = "\ // dest.c = dest.c * (1 - mask.c) + src.c * alpha // -static const char* const qglslRgbMaskFragmentShaderPass1 = "\ - varying highp vec2 textureCoords;\ - uniform lowp sampler2D maskTexture;\ - lowp vec4 applyMask(lowp vec4 src) \ - {\ - lowp vec4 mask = texture2D(maskTexture, textureCoords); \ - return src.a * mask; \ - }"; - -static const char* const qglslRgbMaskFragmentShaderPass2 = "\ - varying highp vec2 textureCoords;\ - uniform lowp sampler2D maskTexture;\ - lowp vec4 applyMask(lowp vec4 src) \ - {\ - lowp vec4 mask = texture2D(maskTexture, textureCoords); \ - return src * mask; \ - }"; +static const char* const qglslRgbMaskFragmentShaderPass1 = "\n\ + varying highp vec2 textureCoords;\n\ + uniform lowp sampler2D maskTexture;\n\ + lowp vec4 applyMask(lowp vec4 src) \n\ + { \n\ + lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\ + return src.a * mask; \n\ + }\n"; + +static const char* const qglslRgbMaskFragmentShaderPass2 = "\n\ + varying highp vec2 textureCoords;\n\ + uniform lowp sampler2D maskTexture;\n\ + lowp vec4 applyMask(lowp vec4 src) \n\ + { \n\ + lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\ + return src * mask; \n\ + }\n"; /* Left to implement: diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index caa679b..b282676 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -168,12 +168,6 @@ void QGL2PaintEngineExPrivate::useSimpleShader() if (matrixDirty) updateMatrix(); - - if (simpleShaderMatrixUniformDirty) { - const GLuint location = shaderManager->simpleProgram()->uniformLocation("pmvMatrix"); - glUniformMatrix3fv(location, 1, GL_FALSE, (GLfloat*)pmvMatrix); - simpleShaderMatrixUniformDirty = false; - } } void QGL2PaintEngineExPrivate::updateBrushTexture() @@ -392,9 +386,11 @@ void QGL2PaintEngineExPrivate::updateMatrix() matrixDirty = false; - // The actual data has been updated so both shader program's uniforms need updating - simpleShaderMatrixUniformDirty = true; - shaderMatrixUniformDirty = true; + // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only + // need to do this once for every matrix change and persists across all shader programs. + glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]); + glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]); + glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]); dasher.setInvScale(inverseScale); stroker.setInvScale(inverseScale); @@ -932,18 +928,12 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) if (changed) { // The shader program has changed so mark all uniforms as dirty: brushUniformsDirty = true; - shaderMatrixUniformDirty = true; opacityUniformDirty = true; } if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode) updateBrushUniforms(); - if (shaderMatrixUniformDirty) { - glUniformMatrix3fv(location(QGLEngineShaderManager::PmvMatrix), 1, GL_FALSE, (GLfloat*)pmvMatrix); - shaderMatrixUniformDirty = false; - } - if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) { shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity); opacityUniformDirty = false; @@ -1955,11 +1945,8 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state) if (old_state == s || old_state->renderHintsChanged) renderHintsChanged(); - if (old_state == s || old_state->matrixChanged) { + if (old_state == s || old_state->matrixChanged) d->matrixDirty = true; - d->simpleShaderMatrixUniformDirty = true; - d->shaderMatrixUniformDirty = true; - } if (old_state == s || old_state->compositionModeChanged) d->compositionModeDirty = true; diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index ce1b538..8fa0eff 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -252,8 +252,6 @@ public: bool compositionModeDirty; bool brushTextureDirty; bool brushUniformsDirty; - bool simpleShaderMatrixUniformDirty; - bool shaderMatrixUniformDirty; bool opacityUniformDirty; bool stencilClean; // Has the stencil not been used for clipping so far? |