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-rw-r--r--doc/src/declarative/advtutorial1.qdoc1
-rw-r--r--doc/src/declarative/advtutorial2.qdoc1
-rw-r--r--doc/src/declarative/advtutorial3.qdoc1
-rw-r--r--doc/src/declarative/advtutorial4.qdoc1
4 files changed, 0 insertions, 4 deletions
diff --git a/doc/src/declarative/advtutorial1.qdoc b/doc/src/declarative/advtutorial1.qdoc
index a96485c..86d14ad 100644
--- a/doc/src/declarative/advtutorial1.qdoc
+++ b/doc/src/declarative/advtutorial1.qdoc
@@ -41,7 +41,6 @@
/*!
\page advtutorial1.html
-\example declarative/tutorials/samegame/samegame1
\title Advanced Tutorial 1 - Creating the Game Canvas and Blocks
The first step is to create the items in your application. In Same Game we have a main game screen and the blocks that populate it.
diff --git a/doc/src/declarative/advtutorial2.qdoc b/doc/src/declarative/advtutorial2.qdoc
index 9fab289..40a760d 100644
--- a/doc/src/declarative/advtutorial2.qdoc
+++ b/doc/src/declarative/advtutorial2.qdoc
@@ -41,7 +41,6 @@
/*!
\page advtutorial2.html
-\example declarative/tutorials/samegame/samegame2
\title Advanced Tutorial 2 - Populating the Game Canvas
Now that we've written some basic elements, let's start writing the game. The
diff --git a/doc/src/declarative/advtutorial3.qdoc b/doc/src/declarative/advtutorial3.qdoc
index 5ac1be3..e6e4e97 100644
--- a/doc/src/declarative/advtutorial3.qdoc
+++ b/doc/src/declarative/advtutorial3.qdoc
@@ -41,7 +41,6 @@
/*!
\page advtutorial3.html
-\example declarative/tutorials/samegame/samegame3
\title Advanced Tutorial 3 - Implementing the Game Logic
First we add to the \c initBoard function clearing of the board before filling it up again, so that clicking new game won't leave the previous game
diff --git a/doc/src/declarative/advtutorial4.qdoc b/doc/src/declarative/advtutorial4.qdoc
index 2599e32..aaa7293 100644
--- a/doc/src/declarative/advtutorial4.qdoc
+++ b/doc/src/declarative/advtutorial4.qdoc
@@ -41,7 +41,6 @@
/*!
\page advtutorial4.html
-\example declarative/tutorials/samegame/samegame4
\title Advanced Tutorial 4 - Finishing Touches
Now we're going to do two things to liven the game up. Animate the blocks and add a web-based high score system.