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-rw-r--r--doc/src/getting-started/gettingstartedqml.qdoc46
1 files changed, 21 insertions, 25 deletions
diff --git a/doc/src/getting-started/gettingstartedqml.qdoc b/doc/src/getting-started/gettingstartedqml.qdoc
index 2bfb71c..93f6f88 100644
--- a/doc/src/getting-started/gettingstartedqml.qdoc
+++ b/doc/src/getting-started/gettingstartedqml.qdoc
@@ -32,27 +32,30 @@
\ingroup gettingStarted
Welcome to the world of QML - the declarative UI language. In this Getting
- Started guide, we will create a simple text editor application using QML.
- After reading this guide, you should be ready to develop your own applications
- using QML and Qt C++.
+ Started guide, we create a simple text editor application using QML.
+ After reading this guide, you should be ready to start developing your own
+ applications using QML and Qt C++.
+ \example tutorials/gettingStarted/gsQml
+
\section1 QML to Build User Interfaces
- The application we are building is a simple text editor that will load, save,
- and perform some text manipulation. This guide will consist of two parts. The
- first part will involve designing the application layout and behaviors using
- declarative language in QML. For the second part, file loading and saving will
- be implemented using Qt C++. Using
- \l {The Meta-Object System}{Qt's Meta-Object System}, we can expose C++ functions
- as properties that QML elements can use. Utilizing QML and Qt C++, we can
- efficiently decouple the interface logic from the application logic.
+ Here we are building is a simple text editor that con load, save,
+ and perform some text manipulation. This guide consists of two parts. The
+ first part involves designing the application layout and behaviors using
+ declarative language in QML. For the second part, file loading and saving is
+ implemented using Qt C++.
+ Using \l {The Meta-Object System}{Qt's Meta-Object System}, we can expose C++
+ functions as properties that QML elements can use. By utilizing QML and Qt C++,
+ we can efficiently decouple the interface logic from the application logic.
\image qml-texteditor5_editmenu.png
- To run the QML example code, merely provide the included \l{QML Viewer}{qmlviewer}
+ To run the QML example code, we merely provide the included \l{QML Viewer}{qmlviewer}
tool with the QML file as the argument. The C++ portion of this tutorial assumes
that the reader possesses basic knowledge of Qt's compilation procedures.
+ \omit
Tutorial chapters:
\list 1
\o \l {Defining a Button and a Menu}{Defining a Button and a Menu}
@@ -61,6 +64,7 @@
\o \l {Decorating the Text Editor}{Decorating the Text Editor}
\o \l {Extending QML using Qt C++}{Extending QML using Qt C++}
\endlist
+ \endomit
\section1 Defining a Button and a Menu
@@ -104,7 +108,7 @@
is called \c simplebutton. Anchors may bind to other items' anchors, allowing layout
assignments simpler.
- We shall save this code as \c SimpleButton.qml. Running qmlviewer with the file as the
+ We save this code as \c SimpleButton.qml. Running qmlviewer with the file as the
argument will display the grey rectangle with a text label.
\image qml-texteditor1_simplebutton.png
@@ -407,13 +411,9 @@
\image qml-texteditor2_menubar.png
- */
-
- /*!
- \page qml-textEditor3.html
- \title Building a Text Editor
+ \section1 Building a Text Editor
- \section1 Declaring a TextArea
+ \section2 Declaring a TextArea
Our text editor is not a text editor if it didn't contain an editable text area.
QML's \l {TextEdit}{TextEdit} element allows the declaration of a multi-line
@@ -497,12 +497,8 @@
\image qml-texteditor3_texteditor.png
- */
-
- /*!
- \page qml-textEditor4
- \title Decorating the Text Editor
- \section1 Implementing a Drawer Interface
+ \section1 Decorating the Text Editor
+ \section2 Implementing a Drawer Interface
Our text editor looks simple and we need to decorate it. Using QML, we can declare
transitions and animate our text editor. Our menu bar is occupying one-third of the