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-rw-r--r-- | doc/src/getting-started/gettingstartedqml.qdoc | 46 |
1 files changed, 21 insertions, 25 deletions
diff --git a/doc/src/getting-started/gettingstartedqml.qdoc b/doc/src/getting-started/gettingstartedqml.qdoc index 2bfb71c..93f6f88 100644 --- a/doc/src/getting-started/gettingstartedqml.qdoc +++ b/doc/src/getting-started/gettingstartedqml.qdoc @@ -32,27 +32,30 @@ \ingroup gettingStarted Welcome to the world of QML - the declarative UI language. In this Getting - Started guide, we will create a simple text editor application using QML. - After reading this guide, you should be ready to develop your own applications - using QML and Qt C++. + Started guide, we create a simple text editor application using QML. + After reading this guide, you should be ready to start developing your own + applications using QML and Qt C++. + \example tutorials/gettingStarted/gsQml + \section1 QML to Build User Interfaces - The application we are building is a simple text editor that will load, save, - and perform some text manipulation. This guide will consist of two parts. The - first part will involve designing the application layout and behaviors using - declarative language in QML. For the second part, file loading and saving will - be implemented using Qt C++. Using - \l {The Meta-Object System}{Qt's Meta-Object System}, we can expose C++ functions - as properties that QML elements can use. Utilizing QML and Qt C++, we can - efficiently decouple the interface logic from the application logic. + Here we are building is a simple text editor that con load, save, + and perform some text manipulation. This guide consists of two parts. The + first part involves designing the application layout and behaviors using + declarative language in QML. For the second part, file loading and saving is + implemented using Qt C++. + Using \l {The Meta-Object System}{Qt's Meta-Object System}, we can expose C++ + functions as properties that QML elements can use. By utilizing QML and Qt C++, + we can efficiently decouple the interface logic from the application logic. \image qml-texteditor5_editmenu.png - To run the QML example code, merely provide the included \l{QML Viewer}{qmlviewer} + To run the QML example code, we merely provide the included \l{QML Viewer}{qmlviewer} tool with the QML file as the argument. The C++ portion of this tutorial assumes that the reader possesses basic knowledge of Qt's compilation procedures. + \omit Tutorial chapters: \list 1 \o \l {Defining a Button and a Menu}{Defining a Button and a Menu} @@ -61,6 +64,7 @@ \o \l {Decorating the Text Editor}{Decorating the Text Editor} \o \l {Extending QML using Qt C++}{Extending QML using Qt C++} \endlist + \endomit \section1 Defining a Button and a Menu @@ -104,7 +108,7 @@ is called \c simplebutton. Anchors may bind to other items' anchors, allowing layout assignments simpler. - We shall save this code as \c SimpleButton.qml. Running qmlviewer with the file as the + We save this code as \c SimpleButton.qml. Running qmlviewer with the file as the argument will display the grey rectangle with a text label. \image qml-texteditor1_simplebutton.png @@ -407,13 +411,9 @@ \image qml-texteditor2_menubar.png - */ - - /*! - \page qml-textEditor3.html - \title Building a Text Editor + \section1 Building a Text Editor - \section1 Declaring a TextArea + \section2 Declaring a TextArea Our text editor is not a text editor if it didn't contain an editable text area. QML's \l {TextEdit}{TextEdit} element allows the declaration of a multi-line @@ -497,12 +497,8 @@ \image qml-texteditor3_texteditor.png - */ - - /*! - \page qml-textEditor4 - \title Decorating the Text Editor - \section1 Implementing a Drawer Interface + \section1 Decorating the Text Editor + \section2 Implementing a Drawer Interface Our text editor looks simple and we need to decorate it. Using QML, we can declare transitions and animate our text editor. Our menu bar is occupying one-third of the |