diff options
-rw-r--r-- | src/gui/graphicsview/graphicsview.pri | 1 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem.cpp | 17 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem.h | 4 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 618 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.h | 9 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene_bsp.cpp | 12 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene_bsp_p.h | 8 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene_p.h | 88 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp | 120 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h | 18 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex.cpp | 558 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex.h | 50 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex_p.h | 96 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenelinearindex_p.h | 17 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 21 |
15 files changed, 857 insertions, 780 deletions
diff --git a/src/gui/graphicsview/graphicsview.pri b/src/gui/graphicsview/graphicsview.pri index 9097497..cc57892 100644 --- a/src/gui/graphicsview/graphicsview.pri +++ b/src/gui/graphicsview/graphicsview.pri @@ -10,6 +10,7 @@ HEADERS += \ graphicsview/qgraphicsscene_bsp_p.h \ graphicsview/qgraphicsscenelinearindex_p.h \ graphicsview/qgraphicssceneindex.h \ + graphicsview/qgraphicssceneindex_p.h \ graphicsview/qgraphicssceneevent.h \ graphicsview/qgraphicsview_p.h \ graphicsview/qgraphicsview.h diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp index c1d44d3..fc5895c 100644 --- a/src/gui/graphicsview/qgraphicsitem.cpp +++ b/src/gui/graphicsview/qgraphicsitem.cpp @@ -567,17 +567,6 @@ QT_BEGIN_NAMESPACE -// QRectF::intersects() returns false always if either the source or target -// rectangle's width or height are 0. This works around that problem. -static inline void _q_adjustRect(QRectF *rect) -{ - Q_ASSERT(rect); - if (!rect->width()) - rect->adjust(-0.00001, 0, 0.00001, 0); - if (!rect->height()) - rect->adjust(0, -0.00001, 0, 0.00001); -} - static inline void _q_adjustRect(QRect *rect) { Q_ASSERT(rect); @@ -6357,7 +6346,7 @@ void QGraphicsItem::addToIndex() return; } if (d_ptr->scene) - d_ptr->scene->d_func()->index->insertItem(this); + d_ptr->scene->d_func()->index->addItem(this); d_ptr->updateHelper(); } @@ -6372,7 +6361,7 @@ void QGraphicsItem::removeFromIndex() { d_ptr->updateHelper(); if (d_ptr->scene) - d_ptr->scene->d_func()->index->removeItem(this,false); + d_ptr->scene->d_func()->index->removeItem(this); } /*! @@ -6393,7 +6382,7 @@ void QGraphicsItem::prepareGeometryChange() if (d_ptr->scene) { d_ptr->updateHelper(QRectF(), false, /*maybeDirtyClipPath=*/!d_ptr->inSetPosHelper); QGraphicsScenePrivate *scenePrivate = d_ptr->scene->d_func(); - scenePrivate->index->updateItem(this); + scenePrivate->index->prepareBoundingRectChange(this); } if (d_ptr->inSetPosHelper) diff --git a/src/gui/graphicsview/qgraphicsitem.h b/src/gui/graphicsview/qgraphicsitem.h index cb86020..e244c13 100644 --- a/src/gui/graphicsview/qgraphicsitem.h +++ b/src/gui/graphicsview/qgraphicsitem.h @@ -409,6 +409,8 @@ protected: virtual void setExtension(Extension extension, const QVariant &variant); virtual QVariant extension(const QVariant &variant) const; + bool operator<(const QGraphicsItem *other) const; + protected: QGraphicsItem(QGraphicsItemPrivate &dd, QGraphicsItem *parent, QGraphicsScene *scene); @@ -430,6 +432,8 @@ private: friend class QGraphicsWidget; friend class QGraphicsWidgetPrivate; friend class QGraphicsProxyWidgetPrivate; + friend class QGraphicsSceneIndex; + friend class QGraphicsSceneIndexPrivate; friend class QGraphicsSceneBspTreeIndex; friend class ::tst_QGraphicsItem; friend bool qt_closestLeaf(const QGraphicsItem *, const QGraphicsItem *); diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index 51c8294..9b6d40b 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -249,65 +249,6 @@ QT_BEGIN_NAMESPACE -static inline bool QRectF_intersects(const QRectF &s, const QRectF &r) -{ - qreal xp = s.left(); - qreal yp = s.top(); - qreal w = s.width(); - qreal h = s.height(); - qreal l1 = xp; - qreal r1 = xp; - if (w < 0) - l1 += w; - else - r1 += w; - - qreal l2 = r.left(); - qreal r2 = r.left(); - if (w < 0) - l2 += r.width(); - else - r2 += r.width(); - - if (l1 >= r2 || l2 >= r1) - return false; - - qreal t1 = yp; - qreal b1 = yp; - if (h < 0) - t1 += h; - else - b1 += h; - - qreal t2 = r.top(); - qreal b2 = r.top(); - if (r.height() < 0) - t2 += r.height(); - else - b2 += r.height(); - - return !(t1 >= b2 || t2 >= b1); -} - -// QRectF::intersects() returns false always if either the source or target -// rectangle's width or height are 0. This works around that problem. -static inline void _q_adjustRect(QRectF *rect) -{ - Q_ASSERT(rect); - if (!rect->width()) - rect->adjust(-0.00001, 0, 0.00001, 0); - if (!rect->height()) - rect->adjust(0, -0.00001, 0, 0.00001); -} - -static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item) -{ - Q_ASSERT(item); - QRectF boundingRect(item->boundingRect()); - _q_adjustRect(&boundingRect); - return boundingRect; -} - static void _q_hoverFromMouseEvent(QGraphicsSceneHoverEvent *hover, const QGraphicsSceneMouseEvent *mouseEvent) { hover->setWidget(mouseEvent->widget()); @@ -374,21 +315,6 @@ void QGraphicsScenePrivate::init() /*! \internal */ -QList<QGraphicsItem *> QGraphicsScenePrivate::estimateItemsInRect(const QRectF &rect) const -{ - const_cast<QGraphicsScenePrivate *>(this)->_q_updateSortCache(); - - // ### Only do this once in a while. - QGraphicsScenePrivate *that = const_cast<QGraphicsScenePrivate *>(this); - - // Get items from index - return that->index->items(rect); - -} - -/*! - \internal -*/ void QGraphicsScenePrivate::_q_emitUpdated() { Q_Q(QGraphicsScene); @@ -528,7 +454,7 @@ void QGraphicsScenePrivate::_q_removeItemLater(QGraphicsItem *item) item->clearFocus(); //We ask for a removing in the index - this->index->removeItem(item, true); + this->index->deleteItem(item); // Reset the mouse grabber and focus item data. if (item == focusItem) @@ -1145,444 +1071,6 @@ QGraphicsWidget *QGraphicsScenePrivate::windowForItem(const QGraphicsItem *item) return 0; } - -QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPointF &pos) const -{ - QList<QGraphicsItem *> items; - - // The index returns a rough estimate of what items are inside the rect. - // Refine it by iterating through all returned items. - QRectF adjustedRect = QRectF(pos, QSize(1,1)); - foreach (QGraphicsItem *item, estimateItemsInRect(adjustedRect)) { - // Find the item's scene transform in a clever way. - QTransform x = item->sceneTransform(); - bool keep = false; - - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - // Rect intersects/contains item's shape - if (QRectF_intersects(adjustedRect, x.mapRect(br))) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (item->contains(xinv.map(pos))) { - items << item; - keep = true; - } - } - } - - if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { - // Recurse into children that clip children. - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) - childItems_helper(&items, item, xinv.map(pos)); - } - } - - sortItems(&items, Qt::AscendingOrder, sortCacheEnabled); - return items; -} - -QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QRectF &rect, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const -{ - QList<QGraphicsItem *> items; - - QPainterPath path; - - // The index returns a rough estimate of what items are inside the rect. - // Refine it by iterating through all returned items. - QRectF adjustedRect(rect); - _q_adjustRect(&adjustedRect); - foreach (QGraphicsItem *item, estimateItemsInRect(adjustedRect)) { - // Find the item's scene transform in a clever way. - QTransform x = item->sceneTransform(); - bool keep = false; - - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Rect intersects/contains item's bounding rect - QRectF mbr = x.mapRect(br); - if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr)) - || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(mbr))) { - items << item; - keep = true; - } - } else { - // Rect intersects/contains item's shape - if (QRectF_intersects(adjustedRect, x.mapRect(br))) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (path.isEmpty()) - path.addRect(rect); - if (itemCollidesWithPath(item, xinv.map(path), mode)) { - items << item; - keep = true; - } - } - } - } - - if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { - // Recurse into children that clip children. - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (x.type() <= QTransform::TxScale) { - // Rect - childItems_helper(&items, item, xinv.mapRect(rect), mode); - } else { - // Polygon - childItems_helper(&items, item, xinv.map(rect), mode); - } - } - } - } - - if (order != Qt::SortOrder(-1)) - sortItems(&items, order, sortCacheEnabled); - return items; -} - -QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPolygonF &polygon, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const -{ - QList<QGraphicsItem *> items; - - QRectF polyRect(polygon.boundingRect()); - _q_adjustRect(&polyRect); - QPainterPath path; - - // The index returns a rough estimate of what items are inside the rect. - // Refine it by iterating through all returned items. - foreach (QGraphicsItem *item, estimateItemsInRect(polyRect)) { - // Find the item's scene transform in a clever way. - QTransform x = item->sceneTransform(); - bool keep = false; - - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Polygon contains/intersects item's bounding rect - if (path == QPainterPath()) - path.addPolygon(polygon); - if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br))) - || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) { - items << item; - keep = true; - } - } else { - // Polygon contains/intersects item's shape - if (QRectF_intersects(polyRect, x.mapRect(br))) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (path == QPainterPath()) - path.addPolygon(polygon); - if (itemCollidesWithPath(item, xinv.map(path), mode)) { - items << item; - keep = true; - } - } - } - } - - if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { - // Recurse into children that clip children. - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) - childItems_helper(&items, item, xinv.map(polygon), mode); - } - } - - if (order != Qt::SortOrder(-1)) - sortItems(&items, order, sortCacheEnabled); - return items; -} - -QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPainterPath &path, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const -{ - QList<QGraphicsItem *> items; - QRectF pathRect(path.controlPointRect()); - _q_adjustRect(&pathRect); - - // The index returns a rough estimate of what items are inside the rect. - // Refine it by iterating through all returned items. - foreach (QGraphicsItem *item, estimateItemsInRect(pathRect)) { - // Find the item's scene transform in a clever way. - QTransform x = item->sceneTransform(); - bool keep = false; - - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Path contains/intersects item's bounding rect - if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br))) - || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) { - items << item; - keep = true; - } - } else { - // Path contains/intersects item's shape - if (QRectF_intersects(pathRect, x.mapRect(br))) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) { - if (itemCollidesWithPath(item, xinv.map(path), mode)) { - items << item; - keep = true; - } - } - } - } - - if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { - bool ok; - QTransform xinv = x.inverted(&ok); - if (ok) - childItems_helper(&items, item, xinv.map(path), mode); - } - } - - if (order != Qt::SortOrder(-1)) - sortItems(&items, order, sortCacheEnabled); - return items; -} - -void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QPointF &pos) const -{ - bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); - if (parentClip && parent->d_ptr->isClippedAway()) - return; - // ### is this needed? - if (parentClip && !parent->boundingRect().contains(pos)) - return; - - QList<QGraphicsItem *> &children = parent->d_ptr->children; - for (int i = 0; i < children.size(); ++i) { - QGraphicsItem *item = children.at(i); - if (item->d_ptr->hasTransform && !item->transform().isInvertible()) - continue; - - // Skip invisible items and all their children. - if (item->d_ptr->isInvisible()) - continue; - - bool keep = false; - if (!item->d_ptr->isClippedAway()) { - if (item->contains(item->mapFromParent(pos))) { - items->append(item); - keep = true; - } - } - - if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) - // Recurse into children. - childItems_helper(items, item, item->mapFromParent(pos)); - } -} - - -void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QRectF &rect, - Qt::ItemSelectionMode mode) const -{ - bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); - if (parentClip && parent->d_ptr->isClippedAway()) - return; - QRectF adjustedRect(rect); - _q_adjustRect(&adjustedRect); - QRectF r = !parentClip ? adjustedRect : adjustedRect.intersected(adjustedItemBoundingRect(parent)); - if (r.isEmpty()) - return; - - QPainterPath path; - QList<QGraphicsItem *> &children = parent->d_ptr->children; - for (int i = 0; i < children.size(); ++i) { - QGraphicsItem *item = children.at(i); - if (item->d_ptr->hasTransform && !item->transform().isInvertible()) - continue; - - // Skip invisible items and all their children. - if (item->d_ptr->isInvisible()) - continue; - - bool keep = false; - if (!item->d_ptr->isClippedAway()) { - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - QRectF mbr = item->mapRectToParent(br); - if (mode >= Qt::ContainsItemBoundingRect) { - // Rect intersects/contains item's bounding rect - if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr)) - || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(br))) { - items->append(item); - keep = true; - } - } else { - // Rect intersects/contains item's shape - if (QRectF_intersects(rect, mbr)) { - if (path == QPainterPath()) - path.addRect(rect); - if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) { - items->append(item); - keep = true; - } - } - } - } - - if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { - // Recurse into children. - if (!item->d_ptr->hasTransform || item->transform().type() <= QTransform::TxScale) { - // Rect - childItems_helper(items, item, item->mapRectFromParent(rect), mode); - } else { - // Polygon - childItems_helper(items, item, item->mapFromParent(rect), mode); - } - } - } -} - - -void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QPolygonF &polygon, - Qt::ItemSelectionMode mode) const -{ - bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); - if (parentClip && parent->d_ptr->isClippedAway()) - return; - QRectF polyRect(polygon.boundingRect()); - _q_adjustRect(&polyRect); - QRectF r = !parentClip ? polyRect : polyRect.intersected(adjustedItemBoundingRect(parent)); - if (r.isEmpty()) - return; - - QPainterPath path; - QList<QGraphicsItem *> &children = parent->d_ptr->children; - for (int i = 0; i < children.size(); ++i) { - QGraphicsItem *item = children.at(i); - if (item->d_ptr->hasTransform && !item->transform().isInvertible()) - continue; - - // Skip invisible items. - if (item->d_ptr->isInvisible()) - continue; - - bool keep = false; - if (!item->d_ptr->isClippedAway()) { - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Polygon contains/intersects item's bounding rect - if (path == QPainterPath()) - path.addPolygon(polygon); - if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br))) - || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) { - items->append(item); - keep = true; - } - } else { - // Polygon contains/intersects item's shape - if (QRectF_intersects(polyRect, item->mapRectToParent(br))) { - if (path == QPainterPath()) - path.addPolygon(polygon); - if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) { - items->append(item); - keep = true; - } - } - } - } - - if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { - // Recurse into children that clip children. - childItems_helper(items, item, item->mapFromParent(polygon), mode); - } - } -} - -void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QPainterPath &path, - Qt::ItemSelectionMode mode) const -{ - bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); - if (parentClip && parent->d_ptr->isClippedAway()) - return; - QRectF pathRect(path.boundingRect()); - _q_adjustRect(&pathRect); - QRectF r = !parentClip ? pathRect : pathRect.intersected(adjustedItemBoundingRect(parent)); - if (r.isEmpty()) - return; - - QList<QGraphicsItem *> &children = parent->d_ptr->children; - for (int i = 0; i < children.size(); ++i) { - QGraphicsItem *item = children.at(i); - if (item->d_ptr->hasTransform && !item->transform().isInvertible()) - continue; - - // Skip invisible items. - if (item->d_ptr->isInvisible()) - continue; - - bool keep = false; - if (!item->d_ptr->isClippedAway()) { - // ### _q_adjustedRect is only needed because QRectF::intersects, - // QRectF::contains and QTransform::map() and friends don't work with - // flat rectangles. - const QRectF br(adjustedItemBoundingRect(item)); - if (mode >= Qt::ContainsItemBoundingRect) { - // Polygon contains/intersects item's bounding rect - if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br))) - || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) { - items->append(item); - keep = true; - } - } else { - // Path contains/intersects item's shape - if (QRectF_intersects(pathRect, item->mapRectToParent(br))) { - if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) { - items->append(item); - keep = true; - } - } - } - } - - if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { - // Recurse into children that clip children. - childItems_helper(items, item, item->mapFromParent(path), mode); - } - } -} - void QGraphicsScenePrivate::invalidateSortCache() { Q_Q(QGraphicsScene); @@ -1709,7 +1197,8 @@ void QGraphicsScenePrivate::climbTree(QGraphicsItem *item, int *stackingOrder) void QGraphicsScenePrivate::_q_updateSortCache() { - index->updateIndex(); + //### FIXME + //index->updateIndex(); if (!sortCacheEnabled || !updatingSortCache) return; @@ -1719,8 +1208,8 @@ void QGraphicsScenePrivate::_q_updateSortCache() QList<QGraphicsItem *> topLevels; - for (int i = 0; i < index->indexedItems().count(); ++i) { - QGraphicsItem *item = index->indexedItems().at(i); + for (int i = 0; i < index->items().count(); ++i) { + QGraphicsItem *item = index->items().at(i); if (item && item->parentItem() == 0) topLevels << item; } @@ -1933,8 +1422,7 @@ QGraphicsScene::~QGraphicsScene() QRectF QGraphicsScene::sceneRect() const { Q_D(const QGraphicsScene); - d->index->updateIndex(); - return d->hasSceneRect ? d->index->rect() : d->growingItemsBoundingRect; + return d->hasSceneRect ? d->sceneRect : d->growingItemsBoundingRect; } void QGraphicsScene::setSceneRect(const QRectF &rect) { @@ -1942,7 +1430,7 @@ void QGraphicsScene::setSceneRect(const QRectF &rect) if (rect != d->sceneRect) { d->hasSceneRect = !rect.isNull(); d->sceneRect = rect; - d->index->setRect(rect); + d->index->sceneRectChanged(rect); emit sceneRectChanged(rect); } } @@ -2106,9 +1594,11 @@ void QGraphicsScene::setItemIndexMethod(ItemIndexMethod method) } if (d->indexMethod == CustomIndex && method == BspTreeIndex) { + //We re-add in the new index all items from the old index QGraphicsSceneIndex *oldIndex = d->index; d->index = new QGraphicsSceneBspTreeIndex(this); - d->index->insertItems(oldIndex->items(oldIndex->rect())); + for (int i = 0 ; i < oldIndex->items().size() ; ++ i) + d->index->addItem(oldIndex->items().at(i)); } if (d->indexMethod == CustomIndex && method == NoIndex) { @@ -2246,7 +1736,7 @@ QRectF QGraphicsScene::itemsBoundingRect() const QList<QGraphicsItem *> QGraphicsScene::items() const { Q_D(const QGraphicsScene); - return d->index->indexedItems(); + return d->index->items(); } /*! @@ -2259,7 +1749,7 @@ QList<QGraphicsItem *> QGraphicsScene::items() const QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const { Q_D(const QGraphicsScene); - return d->items_helper(pos); + return d->index->items(pos, Qt::IntersectsItemShape, Qt::AscendingOrder); } @@ -2279,7 +1769,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode) const { Q_D(const QGraphicsScene); - return d->items_helper(rect, mode, Qt::AscendingOrder); + return d->index->items(rect, mode, Qt::AscendingOrder); } /*! @@ -2303,7 +1793,7 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelecti QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const { Q_D(const QGraphicsScene); - return d->items_helper(polygon, mode, Qt::AscendingOrder); + return d->index->items(polygon, mode, Qt::AscendingOrder); } /*! @@ -2320,7 +1810,74 @@ QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemS QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const { Q_D(const QGraphicsScene); - return d->items_helper(path, mode, Qt::AscendingOrder); + return d->index->items(path, mode, Qt::AscendingOrder); +} + +/*! + Returns all visible items at position \a pos in the scene. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a path are returned. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsScene); + return d->index->items(pos, mode, order, deviceTransform); +} + +/*! + \fn QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::SortOrder order, const QTransform &deviceTransform) const + + \overload + + Returns all visible items that, depending on \a mode, are either inside or + intersect with the specified \a rectangle. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a rectangle are returned. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsScene); + return d->index->items(rect, mode, order, deviceTransform); +} + +/*! + \overload + + Returns all visible items that, depending on \a mode, are either inside or + intersect with the polygon \a polygon. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a polygon are returned. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsScene); + return d->index->items(polygon, mode, order, deviceTransform); +} + +/*! + \overload + + Returns all visible items that, depending on \a path, are either inside or + intersect with the path \a path. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a path are returned. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsScene); + return d->index->items(path, mode, order, deviceTransform); } /*! @@ -2344,10 +1901,11 @@ QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item, } QList<QGraphicsItem *> tmp; - foreach (QGraphicsItem *itemInVicinity, d->estimateItemsInRect(item->sceneBoundingRect())) { + foreach (QGraphicsItem *itemInVicinity, d->index->estimateItems(item->sceneBoundingRect(), Qt::AscendingOrder, QTransform())) { if (item != itemInVicinity && item->collidesWithItem(itemInVicinity, mode)) tmp << itemInVicinity; } + //### remove me d->sortItems(&tmp, Qt::AscendingOrder, d->sortCacheEnabled); return tmp; } @@ -2517,8 +2075,8 @@ void QGraphicsScene::clear() Q_D(QGraphicsScene); QList<QGraphicsItem *> items; // Recursive descent delete - for (int i = 0; i < d->index->indexedItems().size(); ++i) { - if (QGraphicsItem *item = d->index->indexedItems().at(i)) { + for (int i = 0; i < d->index->items().size(); ++i) { + if (QGraphicsItem *item = d->index->items().at(i)) { if (!item->parentItem()) items << item; } @@ -2663,7 +2221,7 @@ void QGraphicsScene::addItem(QGraphicsItem *item) item->d_func()->scene = targetScene; // Add the item in the index - d->index->insertItem(item); + d->index->addItem(item); // Add to list of toplevels if this item is a toplevel. if (!item->d_ptr->parent) @@ -3023,7 +2581,7 @@ void QGraphicsScene::removeItem(QGraphicsItem *item) // Note: This will access item's sceneBoundingRect(), which (as this is // C++) is why we cannot call removeItem() from QGraphicsItem's // destructor. - d->index->removeItem(item, false); + d->index->deleteItem(item); if (item == d->tabFocusFirst) { QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(item); diff --git a/src/gui/graphicsview/qgraphicsscene.h b/src/gui/graphicsview/qgraphicsscene.h index 6476b8c..5d70087 100644 --- a/src/gui/graphicsview/qgraphicsscene.h +++ b/src/gui/graphicsview/qgraphicsscene.h @@ -156,10 +156,17 @@ public: QRectF itemsBoundingRect() const; QList<QGraphicsItem *> items() const; + + QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; + QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; + QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; + QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; + QList<QGraphicsItem *> items(const QPointF &pos) const; QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; + QList<QGraphicsItem *> collidingItems(const QGraphicsItem *item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; QGraphicsItem *itemAt(const QPointF &pos) const; @@ -291,6 +298,8 @@ private: friend class QGraphicsViewPrivate; friend class QGraphicsWidget; friend class QGraphicsWidgetPrivate; + friend class QGraphicsSceneIndex; + friend class QGraphicsSceneIndexPrivate; friend class QGraphicsSceneBspTreeIndex; }; diff --git a/src/gui/graphicsview/qgraphicsscene_bsp.cpp b/src/gui/graphicsview/qgraphicsscene_bsp.cpp index f8fa450..5c1820f 100644 --- a/src/gui/graphicsview/qgraphicsscene_bsp.cpp +++ b/src/gui/graphicsview/qgraphicsscene_bsp.cpp @@ -143,7 +143,7 @@ void QGraphicsSceneBspTree::removeItems(const QSet<QGraphicsItem *> &items) } } -QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QRectF &rect) +QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QRectF &rect) const { QList<QGraphicsItem *> tmp; findVisitor->foundItems = &tmp; @@ -151,7 +151,7 @@ QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QRectF &rect) return tmp; } -QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QPointF &pos) +QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QPointF &pos) const { QList<QGraphicsItem *> tmp; findVisitor->foundItems = &tmp; @@ -235,7 +235,7 @@ void QGraphicsSceneBspTree::initialize(const QRectF &rect, int depth, int index) } } -void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index) +void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index) const { if (nodes.isEmpty()) return; @@ -245,7 +245,7 @@ void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, con switch (node.type) { case Node::Leaf: { - visitor->visit(&leaves[node.leafIndex]); + visitor->visit(const_cast<QList<QGraphicsItem*>*>(&leaves[node.leafIndex])); break; } case Node::Vertical: @@ -265,7 +265,7 @@ void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, con } } -void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index) +void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index) const { if (nodes.isEmpty()) return; @@ -275,7 +275,7 @@ void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, con switch (node.type) { case Node::Leaf: { - visitor->visit(&leaves[node.leafIndex]); + visitor->visit(const_cast<QList<QGraphicsItem*>*>(&leaves[node.leafIndex])); break; } case Node::Vertical: diff --git a/src/gui/graphicsview/qgraphicsscene_bsp_p.h b/src/gui/graphicsview/qgraphicsscene_bsp_p.h index e6ceb78..a13d862 100644 --- a/src/gui/graphicsview/qgraphicsscene_bsp_p.h +++ b/src/gui/graphicsview/qgraphicsscene_bsp_p.h @@ -92,8 +92,8 @@ public: void removeItem(QGraphicsItem *item, const QRectF &rect); void removeItems(const QSet<QGraphicsItem *> &items); - QList<QGraphicsItem *> items(const QRectF &rect); - QList<QGraphicsItem *> items(const QPointF &pos); + QList<QGraphicsItem *> items(const QRectF &rect) const; + QList<QGraphicsItem *> items(const QPointF &pos) const; int leafCount() const; inline int firstChildIndex(int index) const @@ -106,8 +106,8 @@ public: private: void initialize(const QRectF &rect, int depth, int index); - void climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index = 0); - void climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index = 0); + void climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index = 0) const; + void climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index = 0) const; void findItems(QList<QGraphicsItem *> *foundItems, const QRectF &rect, int index); void findItems(QList<QGraphicsItem *> *foundItems, const QPointF &pos, int index); diff --git a/src/gui/graphicsview/qgraphicsscene_p.h b/src/gui/graphicsview/qgraphicsscene_p.h index 2c0d464..a035159 100644 --- a/src/gui/graphicsview/qgraphicsscene_p.h +++ b/src/gui/graphicsview/qgraphicsscene_p.h @@ -88,8 +88,6 @@ public: QGraphicsScene::ItemIndexMethod indexMethod; int bspTreeDepth; - QList<QGraphicsItem *> estimateItemsInRect(const QRectF &rect) const; - int lastItemCount; QGraphicsSceneIndex *index; @@ -189,33 +187,6 @@ public: void sendMouseEvent(QGraphicsSceneMouseEvent *mouseEvent); void mousePressEventHandler(QGraphicsSceneMouseEvent *mouseEvent); QGraphicsWidget *windowForItem(const QGraphicsItem *item) const; - - QList<QGraphicsItem *> items_helper(const QPointF &pos) const; - QList<QGraphicsItem *> items_helper(const QRectF &rect, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const; - QList<QGraphicsItem *> items_helper(const QPolygonF &rect, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const; - QList<QGraphicsItem *> items_helper(const QPainterPath &rect, - Qt::ItemSelectionMode mode, - Qt::SortOrder order) const; - void childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QPointF &pos) const; - void childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QRectF &rect, - Qt::ItemSelectionMode mode) const; - void childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QPolygonF &polygon, - Qt::ItemSelectionMode mode) const; - void childItems_helper(QList<QGraphicsItem *> *items, - const QGraphicsItem *parent, - const QPainterPath &path, - Qt::ItemSelectionMode mode) const; - bool sortCacheEnabled; bool updatingSortCache; void invalidateSortCache(); @@ -255,6 +226,65 @@ public: mutable QVector<int> freeSceneTransformSlots; }; +static inline bool QRectF_intersects(const QRectF &s, const QRectF &r) +{ + qreal xp = s.left(); + qreal yp = s.top(); + qreal w = s.width(); + qreal h = s.height(); + qreal l1 = xp; + qreal r1 = xp; + if (w < 0) + l1 += w; + else + r1 += w; + + qreal l2 = r.left(); + qreal r2 = r.left(); + if (w < 0) + l2 += r.width(); + else + r2 += r.width(); + + if (l1 >= r2 || l2 >= r1) + return false; + + qreal t1 = yp; + qreal b1 = yp; + if (h < 0) + t1 += h; + else + b1 += h; + + qreal t2 = r.top(); + qreal b2 = r.top(); + if (r.height() < 0) + t2 += r.height(); + else + b2 += r.height(); + + return !(t1 >= b2 || t2 >= b1); +} + +// QRectF::intersects() returns false always if either the source or target +// rectangle's width or height are 0. This works around that problem. +static inline void _q_adjustRect(QRectF *rect) +{ + Q_ASSERT(rect); + if (!rect->width()) + rect->adjust(-0.00001, 0, 0.00001, 0); + if (!rect->height()) + rect->adjust(0, -0.00001, 0, 0.00001); +} + +static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item) +{ + Q_ASSERT(item); + QRectF boundingRect(item->boundingRect()); + _q_adjustRect(&boundingRect); + return boundingRect; +} + QT_END_NAMESPACE #endif // QT_NO_GRAPHICSVIEW diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp index ebc167a..1f2b81d 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp @@ -61,18 +61,6 @@ QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene) } -void QGraphicsSceneBspTreeIndex::setRect(const QRectF &rect) -{ - m_sceneRect = rect; - resetIndex(); -} - -QRectF QGraphicsSceneBspTreeIndex::rect() const -{ - const_cast<QGraphicsSceneBspTreeIndex *>(this)->updateIndex(); - return m_sceneRect; -} - void QGraphicsSceneBspTreeIndex::clear() { bsp.clear(); @@ -82,7 +70,7 @@ void QGraphicsSceneBspTreeIndex::clear() unindexedItems.clear(); } -void QGraphicsSceneBspTreeIndex::insertItem(QGraphicsItem *item) +void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item) { // Prevent reusing a recently deleted pointer: purge all removed items // from our lists. @@ -113,42 +101,43 @@ void QGraphicsSceneBspTreeIndex::addToIndex(QGraphicsItem *item) } } -void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item, bool itemIsAboutToDie) +void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) { - if (!itemIsAboutToDie) { - // Note: This will access item's sceneBoundingRect(), which (as this is - // C++) is why we cannot call removeItem() from QGraphicsItem's - // destructor. - removeFromIndex(item); - - // Remove from our item lists. - int index = item->d_func()->index; - if (index != -1) { - freeItemIndexes << index; - m_indexedItems[index] = 0; - } else { - unindexedItems.removeAll(item); - } + // Note: This will access item's sceneBoundingRect(), which (as this is + // C++) is why we cannot call removeItem() from QGraphicsItem's + // destructor. + removeFromIndex(item); + // Remove from our item lists. + int index = item->d_func()->index; + if (index != -1) { + freeItemIndexes << index; + m_indexedItems[index] = 0; } else { - int index = item->d_func()->index; - if (index != -1) { - // Important: The index is useless until purgeRemovedItems() is - // called. - m_indexedItems[index] = (QGraphicsItem *)0; - if (!purgePending) { - purgePending = true; - scene()->update(); - } - removedItems << item; - } else { - // Recently added items are purged immediately. unindexedItems() never - // contains stale items. - unindexedItems.removeAll(item); + unindexedItems.removeAll(item); + } +} + +void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item) +{ + int index = item->d_func()->index; + if (index != -1) { + // Important: The index is useless until purgeRemovedItems() is + // called. + m_indexedItems[index] = (QGraphicsItem *)0; + if (!purgePending) { + purgePending = true; scene()->update(); } + removedItems << item; + } else { + // Recently added items are purged immediately. unindexedItems() never + // contains stale items. + unindexedItems.removeAll(item); + scene()->update(); } } + /*! \internal */ @@ -173,41 +162,17 @@ void QGraphicsSceneBspTreeIndex::removeFromIndex(QGraphicsItem *item) startIndexTimer(); } -void QGraphicsSceneBspTreeIndex::updateItem(QGraphicsItem *item) +void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item) { // Note: This will access item's sceneBoundingRect(), which (as this is // C++) is why we cannot call removeItem() from QGraphicsItem's // destructor. - removeFromIndex(item); -} - -QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(const QPointF &point) -{ - purgeRemovedItems(); - QList<QGraphicsItem *> rectItems = bsp.items(QRectF(point, QSizeF(1, 1))); - // Fill in with any unindexed items - for (int i = 0; i < unindexedItems.size(); ++i) { - if (QGraphicsItem *item = unindexedItems.at(i)) { - if (!item->d_ptr->itemDiscovered && item->d_ptr->visible && !(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { - QRectF boundingRect = item->sceneBoundingRect(); - if (boundingRect.intersects(QRectF(point, QSizeF(1, 1)))) { - item->d_ptr->itemDiscovered = 1; - rectItems << item; - } - } - } - } - - // Reset the discovered state of all discovered items - for (int i = 0; i < rectItems.size(); ++i) - rectItems.at(i)->d_func()->itemDiscovered = 0; - - return rectItems; + removeFromIndex(const_cast<QGraphicsItem *>(item)); } -QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(const QRectF &rect) +QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const { - purgeRemovedItems(); + const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems(); QList<QGraphicsItem *> rectItems = bsp.items(rect); // Fill in with any unindexed items for (int i = 0; i < unindexedItems.size(); ++i) { @@ -229,9 +194,9 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(const QRectF &rect) return rectItems; } -QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::indexedItems() +QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items() const { - purgeRemovedItems(); + const_cast<QGraphicsSceneBspTreeIndex*>(this)->purgeRemovedItems(); // If freeItemIndexes is empty, we know there are no holes in indexedItems and // unindexedItems. if (freeItemIndexes.isEmpty()) { @@ -250,11 +215,6 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::indexedItems() return itemList; } -void QGraphicsSceneBspTreeIndex::updateIndex() -{ - _q_updateIndex(); -} - int QGraphicsSceneBspTreeIndex::bspDepth() { return bspTreeDepth; @@ -266,6 +226,12 @@ void QGraphicsSceneBspTreeIndex::setBspDepth(int depth) resetIndex(); } +void QGraphicsSceneBspTreeIndex::sceneRectChanged(const QRectF &rect) +{ + m_sceneRect = rect; + resetIndex(); +} + bool QGraphicsSceneBspTreeIndex::event(QEvent *event) { switch (event->type()) { diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h index 74af910..63cd0e1 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h @@ -62,27 +62,23 @@ class Q_AUTOTEST_EXPORT QGraphicsSceneBspTreeIndex : public QGraphicsSceneIndex public: QGraphicsSceneBspTreeIndex(QGraphicsScene *scene = 0); - void setRect(const QRectF &rect); - virtual QRectF rect() const; - void clear(); - void insertItem(QGraphicsItem *item); - void removeItem(QGraphicsItem *item, bool itemIsAboutToDie); - void updateItem(QGraphicsItem *item); - - QList<QGraphicsItem *> items(const QPointF &point); - QList<QGraphicsItem *> items(const QRectF &rect); + void addItem(QGraphicsItem *item); + void removeItem(QGraphicsItem *item); + void deleteItem(QGraphicsItem *item); + void prepareBoundingRectChange(const QGraphicsItem *item); - QList<QGraphicsItem *> indexedItems(); + QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const; - void updateIndex(); + QList<QGraphicsItem *> items() const; int bspDepth(); void setBspDepth(int depth); protected: bool event(QEvent *event); + void sceneRectChanged(const QRectF &rect); public slots : void _q_updateIndex(); diff --git a/src/gui/graphicsview/qgraphicssceneindex.cpp b/src/gui/graphicsview/qgraphicssceneindex.cpp index 86a2fbb..870a62a 100644 --- a/src/gui/graphicsview/qgraphicssceneindex.cpp +++ b/src/gui/graphicsview/qgraphicssceneindex.cpp @@ -40,16 +40,244 @@ ****************************************************************************/ #include "qgraphicssceneindex.h" +#include "qgraphicssceneindex_p.h" #include "qgraphicsscene.h" +#include "qgraphicsitem_p.h" +#include "qgraphicsscene_p.h" #ifndef QT_NO_GRAPHICSVIEW QT_BEGIN_NAMESPACE /*! + Constructs a private scene index. +*/ +QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene) +{ +} + +void QGraphicsSceneIndexPrivate::childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QPointF &pos) const +{ + bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); + if (parentClip && parent->d_ptr->isClippedAway()) + return; + // ### is this needed? + if (parentClip && !parent->boundingRect().contains(pos)) + return; + + QList<QGraphicsItem *> &children = parent->d_ptr->children; + for (int i = 0; i < children.size(); ++i) { + QGraphicsItem *item = children.at(i); + if (item->d_ptr->hasTransform && !item->transform().isInvertible()) + continue; + + // Skip invisible items and all their children. + if (item->d_ptr->isInvisible()) + continue; + + bool keep = false; + if (!item->d_ptr->isClippedAway()) { + if (item->contains(item->mapFromParent(pos))) { + items->append(item); + keep = true; + } + } + + if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) + // Recurse into children. + childItems_helper(items, item, item->mapFromParent(pos)); + } +} + + +void QGraphicsSceneIndexPrivate::childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QRectF &rect, + Qt::ItemSelectionMode mode) const +{ + bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); + if (parentClip && parent->d_ptr->isClippedAway()) + return; + QRectF adjustedRect(rect); + _q_adjustRect(&adjustedRect); + QRectF r = !parentClip ? adjustedRect : adjustedRect.intersected(adjustedItemBoundingRect(parent)); + if (r.isEmpty()) + return; + + QPainterPath path; + QList<QGraphicsItem *> &children = parent->d_ptr->children; + for (int i = 0; i < children.size(); ++i) { + QGraphicsItem *item = children.at(i); + if (item->d_ptr->hasTransform && !item->transform().isInvertible()) + continue; + + // Skip invisible items and all their children. + if (item->d_ptr->isInvisible()) + continue; + + bool keep = false; + if (!item->d_ptr->isClippedAway()) { + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + const QRectF br(adjustedItemBoundingRect(item)); + QRectF mbr = item->mapRectToParent(br); + if (mode >= Qt::ContainsItemBoundingRect) { + // Rect intersects/contains item's bounding rect + if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr)) + || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(br))) { + items->append(item); + keep = true; + } + } else { + // Rect intersects/contains item's shape + if (QRectF_intersects(rect, mbr)) { + if (path == QPainterPath()) + path.addRect(rect); + if (scene->d_func()->itemCollidesWithPath(item, item->mapFromParent(path), mode)) { + items->append(item); + keep = true; + } + } + } + } + + if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { + // Recurse into children. + if (!item->d_ptr->hasTransform || item->transform().type() <= QTransform::TxScale) { + // Rect + childItems_helper(items, item, item->mapRectFromParent(rect), mode); + } else { + // Polygon + childItems_helper(items, item, item->mapFromParent(rect), mode); + } + } + } +} + + +void QGraphicsSceneIndexPrivate::childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QPolygonF &polygon, + Qt::ItemSelectionMode mode) const +{ + bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); + if (parentClip && parent->d_ptr->isClippedAway()) + return; + QRectF polyRect(polygon.boundingRect()); + _q_adjustRect(&polyRect); + QRectF r = !parentClip ? polyRect : polyRect.intersected(adjustedItemBoundingRect(parent)); + if (r.isEmpty()) + return; + + QPainterPath path; + QList<QGraphicsItem *> &children = parent->d_ptr->children; + for (int i = 0; i < children.size(); ++i) { + QGraphicsItem *item = children.at(i); + if (item->d_ptr->hasTransform && !item->transform().isInvertible()) + continue; + + // Skip invisible items. + if (item->d_ptr->isInvisible()) + continue; + + bool keep = false; + if (!item->d_ptr->isClippedAway()) { + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + const QRectF br(adjustedItemBoundingRect(item)); + if (mode >= Qt::ContainsItemBoundingRect) { + // Polygon contains/intersects item's bounding rect + if (path == QPainterPath()) + path.addPolygon(polygon); + if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br))) + || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) { + items->append(item); + keep = true; + } + } else { + // Polygon contains/intersects item's shape + if (QRectF_intersects(polyRect, item->mapRectToParent(br))) { + if (path == QPainterPath()) + path.addPolygon(polygon); + if (scene->d_func()->itemCollidesWithPath(item, item->mapFromParent(path), mode)) { + items->append(item); + keep = true; + } + } + } + } + + if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { + // Recurse into children that clip children. + childItems_helper(items, item, item->mapFromParent(polygon), mode); + } + } +} + +void QGraphicsSceneIndexPrivate::childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QPainterPath &path, + Qt::ItemSelectionMode mode) const +{ + bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); + if (parentClip && parent->d_ptr->isClippedAway()) + return; + QRectF pathRect(path.boundingRect()); + _q_adjustRect(&pathRect); + QRectF r = !parentClip ? pathRect : pathRect.intersected(adjustedItemBoundingRect(parent)); + if (r.isEmpty()) + return; + + QList<QGraphicsItem *> &children = parent->d_ptr->children; + for (int i = 0; i < children.size(); ++i) { + QGraphicsItem *item = children.at(i); + if (item->d_ptr->hasTransform && !item->transform().isInvertible()) + continue; + + // Skip invisible items. + if (item->d_ptr->isInvisible()) + continue; + + bool keep = false; + if (!item->d_ptr->isClippedAway()) { + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + const QRectF br(adjustedItemBoundingRect(item)); + if (mode >= Qt::ContainsItemBoundingRect) { + // Polygon contains/intersects item's bounding rect + if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br))) + || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) { + items->append(item); + keep = true; + } + } else { + // Path contains/intersects item's shape + if (QRectF_intersects(pathRect, item->mapRectToParent(br))) { + if (scene->d_func()->itemCollidesWithPath(item, item->mapFromParent(path), mode)) { + items->append(item); + keep = true; + } + } + } + } + + if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { + // Recurse into children that clip children. + childItems_helper(items, item, item->mapFromParent(path), mode); + } + } +} + +/*! Constructs an abstract scene index. */ -QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene): QObject(scene), m_scene(scene) +QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene) +: QObject(*new QGraphicsSceneIndexPrivate(scene)) { } @@ -62,109 +290,325 @@ QGraphicsSceneIndex::~QGraphicsSceneIndex() } /*! - \fn virtual void setRect(const QRectF &rect) = 0 - - This pure virtual function is called when the scene changes its bounding - rectangle. - - \sa rect(), QGraphicsScene::setSceneRect + Returns the scene of this index. */ - +QGraphicsScene* QGraphicsSceneIndex::scene() const +{ + Q_D(const QGraphicsSceneIndex); + return d->scene; +} /*! - \fn virtual QRectF rect() const = 0 + \fn QList<QGraphicsItem *> items() const = 0 - This pure virtual function returns the bounding rectangle of this - scene index. It could be as large as or larger than the scene - bounding rectangle, depending on the implementation of the - scene index. + This pure virtual function return the list of items that are actually in the index. - \sa setRect(), QGraphicsScene::sceneRect */ -/*! - \fn virtual void clear() = 0 +QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsSceneIndex); + QList<QGraphicsItem *> items; + + // The index returns a rough estimate of what items are inside the rect. + // Refine it by iterating through all returned items. + QRectF adjustedRect = QRectF(pos, QSize(1,1)); + foreach (QGraphicsItem *item, estimateItems(adjustedRect, order, deviceTransform)) { + // Find the item's scene transform in a clever way. + QTransform x = item->sceneTransform(); + bool keep = false; + + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + const QRectF br(adjustedItemBoundingRect(item)); + // Rect intersects/contains item's shape + if (QRectF_intersects(adjustedRect, x.mapRect(br))) { + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + if (item->contains(xinv.map(pos))) { + items << item; + keep = true; + } + } + } + + if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { + // Recurse into children that clip children. + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) + d->childItems_helper(&items, item, xinv.map(pos)); + } + } + + d->scene->d_func()->sortItems(&items, Qt::AscendingOrder, d->scene->d_func()->sortCacheEnabled); + return items; +} - This pure virtual function removes all items in the scene index. -*/ +QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsSceneIndex); + QList<QGraphicsItem *> items; + + QPainterPath path; + + // The index returns a rough estimate of what items are inside the rect. + // Refine it by iterating through all returned items. + QRectF adjustedRect(rect); + _q_adjustRect(&adjustedRect); + foreach (QGraphicsItem *item, estimateItems(adjustedRect, order, deviceTransform)) { + // Find the item's scene transform in a clever way. + QTransform x = item->sceneTransform(); + bool keep = false; + + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + const QRectF br(adjustedItemBoundingRect(item)); + if (mode >= Qt::ContainsItemBoundingRect) { + // Rect intersects/contains item's bounding rect + QRectF mbr = x.mapRect(br); + if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr)) + || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(mbr))) { + items << item; + keep = true; + } + } else { + // Rect intersects/contains item's shape + if (QRectF_intersects(adjustedRect, x.mapRect(br))) { + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + if (path.isEmpty()) + path.addRect(rect); + if (d->scene->d_func()->itemCollidesWithPath(item, xinv.map(path), mode)) { + items << item; + keep = true; + } + } + } + } + + if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { + // Recurse into children that clip children. + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + if (x.type() <= QTransform::TxScale) { + // Rect + d->childItems_helper(&items, item, xinv.mapRect(rect), mode); + } else { + // Polygon + d->childItems_helper(&items, item, xinv.map(rect), mode); + } + } + } + } + + if (order != Qt::SortOrder(-1)) + d->scene->d_func()->sortItems(&items, order, d->scene->d_func()->sortCacheEnabled); + return items; +} -/*! - \fn virtual void insertItem(QGraphicsItem *item) = 0 +QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsSceneIndex); + QList<QGraphicsItem *> items; + + QRectF polyRect(polygon.boundingRect()); + _q_adjustRect(&polyRect); + QPainterPath path; + + // The index returns a rough estimate of what items are inside the rect. + // Refine it by iterating through all returned items. + foreach (QGraphicsItem *item, estimateItems(polyRect, order, deviceTransform)) { + // Find the item's scene transform in a clever way. + QTransform x = item->sceneTransform(); + bool keep = false; + + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + const QRectF br(adjustedItemBoundingRect(item)); + if (mode >= Qt::ContainsItemBoundingRect) { + // Polygon contains/intersects item's bounding rect + if (path == QPainterPath()) + path.addPolygon(polygon); + if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br))) + || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) { + items << item; + keep = true; + } + } else { + // Polygon contains/intersects item's shape + if (QRectF_intersects(polyRect, x.mapRect(br))) { + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + if (path == QPainterPath()) + path.addPolygon(polygon); + if (d->scene->d_func()->itemCollidesWithPath(item, xinv.map(path), mode)) { + items << item; + keep = true; + } + } + } + } + + if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { + // Recurse into children that clip children. + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) + d->childItems_helper(&items, item, xinv.map(polygon), mode); + } + } + + if (order != Qt::SortOrder(-1)) + d->scene->d_func()->sortItems(&items, order, d->scene->d_func()->sortCacheEnabled); + return items; +} +QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const +{ + Q_D(const QGraphicsSceneIndex); + QList<QGraphicsItem *> items; + QRectF pathRect(path.controlPointRect()); + _q_adjustRect(&pathRect); + + // The index returns a rough estimate of what items are inside the rect. + // Refine it by iterating through all returned items. + foreach (QGraphicsItem *item, estimateItems(pathRect, order, deviceTransform)) { + // Find the item's scene transform in a clever way. + QTransform x = item->sceneTransform(); + bool keep = false; + + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + const QRectF br(adjustedItemBoundingRect(item)); + if (mode >= Qt::ContainsItemBoundingRect) { + // Path contains/intersects item's bounding rect + if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br))) + || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) { + items << item; + keep = true; + } + } else { + // Path contains/intersects item's shape + if (QRectF_intersects(pathRect, x.mapRect(br))) { + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + if (d->scene->d_func()->itemCollidesWithPath(item, xinv.map(path), mode)) { + items << item; + keep = true; + } + } + } + } + + if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) + d->childItems_helper(&items, item, xinv.map(path), mode); + } + } + + if (order != Qt::SortOrder(-1)) + d->scene->d_func()->sortItems(&items, order, d->scene->d_func()->sortCacheEnabled); + return items; +} - This pure virtual function inserts an item to the scene index. +/*! + This pure virtual function return an estimation of items at position \a pos. - \sa removeItem(), updateItem(), insertItems() */ +QList<QGraphicsItem *> QGraphicsSceneIndex::estimateItems(const QPointF &point, Qt::SortOrder order, const QTransform &deviceTransform) const +{ + return estimateItems(QRectF(point, QSize(1,1)), order, deviceTransform); +} /*! - \fn virtual void removeItem(QGraphicsItem *item) = 0 + \fn virtual QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const = 0 - This pure virtual function removes an item to the scene index. + This pure virtual function return an estimation of items in the \a rect. - \sa insertItem(), updateItem(), removeItems() */ + /*! - Returns the scene of this index. + This virtual function removes all items in the scene index. */ -QGraphicsScene* QGraphicsSceneIndex::scene() const +void QGraphicsSceneIndex::clear() { - return m_scene; + for (int i = 0 ; i < items().size(); ++i) + removeItem(items().at(i)); } /*! - Updates an item when its geometry has changed. + \fn virtual void addItem(QGraphicsItem *item) = 0 - The default implemention will remove the item from the index - and then insert it again. + This pure virtual function inserts an item to the scene index. - \sa insertItem(), removeItem(), updateItems() + \sa removeItem(), deleteItem() */ -void QGraphicsSceneIndex::updateItem(QGraphicsItem *item) -{ - removeItem(item,false); - insertItem(item); -} /*! - Inserts a list of items to the index. + \fn virtual void removeItem(QGraphicsItem *item) = 0 - The default implemention will insert the items one by one. + This pure virtual function removes an item to the scene index. - \sa insertItem(), removeItems(), updateItems() + \sa addItem(), deleteItem() */ -void QGraphicsSceneIndex::insertItems(const QList<QGraphicsItem *> &items) + +/*! + This method is called when an item has been deleted. + The default implementation call removeItem. Be carefull, + if your implementation of removeItem use pure virtual method + of QGraphicsItem like boundingRect(), then you should reimplement + this method. + + \sa addItem(), removeItem() +*/ +void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item) { - foreach (QGraphicsItem *item, items) - insertItem(item); + removeItem(item); } /*! - Removes a list of items from the index. + This virtual function is called by QGraphicsItem to notify the index + that some part of the item's state changes. By reimplementing this + function, your can react to a change, and in some cases, (depending on \a + change,) adjustments in the index can be made. - The default implemention will remove the items one by one. + \a change is the parameter of the item that is changing. \a value is the + value that changed; the type of the value depends on \a change. - \sa removeItem(), removeItems(), updateItems() + The default implementation does nothing. + + \sa GraphicsItemChange */ -void QGraphicsSceneIndex::removeItems(const QList<QGraphicsItem *> &items, bool itemsAreAboutToDie) +void QGraphicsSceneIndex::itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const QVariant &value) { - foreach (QGraphicsItem *item, items) - removeItem(item,itemsAreAboutToDie); } /*! - Update a list of items which have changed the geometry. - - The default implemention will update the items one by one. + Notify the index for a geometry change of an item. - \sa updateItem(), insertItems(), removeItems() + \sa QGraphicsItem::prepareGeometryChange */ -void QGraphicsSceneIndex::updateItems(const QList<QGraphicsItem *> &items) +void QGraphicsSceneIndex::prepareBoundingRectChange(const QGraphicsItem *item) { - foreach (QGraphicsItem *item, items) - updateItem(item); } -void QGraphicsSceneIndex::updateIndex() +/*! + This virtual function is called when the scene changes its bounding + rectangle. + \sa QGraphicsScene::sceneRect +*/ +void QGraphicsSceneIndex::sceneRectChanged(const QRectF &rect) { } diff --git a/src/gui/graphicsview/qgraphicssceneindex.h b/src/gui/graphicsview/qgraphicssceneindex.h index a782323..da3096e 100644 --- a/src/gui/graphicsview/qgraphicssceneindex.h +++ b/src/gui/graphicsview/qgraphicssceneindex.h @@ -44,6 +44,8 @@ #include <QtCore/qnamespace.h> #include <QtCore/qobject.h> +#include <QtGui/qtransform.h> +#include <QtGui/qgraphicsitem.h> QT_BEGIN_HEADER @@ -53,7 +55,7 @@ QT_MODULE(Gui) #if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW -class QGraphicsItem; +class QGraphicsSceneIndexPrivate; class QGraphicsScene; class QRectF; class QPointF; @@ -67,29 +69,31 @@ public: QGraphicsSceneIndex(QGraphicsScene *scene = 0); virtual ~QGraphicsSceneIndex(); - QGraphicsScene* scene() const; - - virtual void setRect(const QRectF &rect) = 0; - virtual QRectF rect() const = 0; - virtual void clear() = 0; - - virtual void insertItem(QGraphicsItem *item) = 0; - virtual void removeItem(QGraphicsItem *items, bool itemIsAboutToDie) = 0; - virtual void updateItem(QGraphicsItem *item); - - virtual void insertItems(const QList<QGraphicsItem *> &items); - virtual void removeItems(const QList<QGraphicsItem *> &items, bool itemsAreAboutToDie); - virtual void updateItems(const QList<QGraphicsItem *> &items); - - virtual QList<QGraphicsItem *> items(const QPointF &point) = 0; - virtual QList<QGraphicsItem *> items(const QRectF &rect) = 0; - - virtual QList<QGraphicsItem *> indexedItems() = 0; - - virtual void updateIndex(); - + QGraphicsScene *scene() const; + + virtual QList<QGraphicsItem *> items() const = 0; + virtual QList<QGraphicsItem *> items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; + virtual QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; + virtual QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; + virtual QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; + virtual QList<QGraphicsItem *> estimateItems(const QPointF &point, Qt::SortOrder order, const QTransform &deviceTransform) const; + virtual QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const = 0; + +protected: + virtual void clear(); + virtual void addItem(QGraphicsItem *item) = 0; + virtual void removeItem(QGraphicsItem *item) = 0; + virtual void deleteItem(QGraphicsItem *item); + + virtual void itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const QVariant &value); + virtual void prepareBoundingRectChange(const QGraphicsItem *item); + virtual void sceneRectChanged(const QRectF &rect); + + friend class QGraphicsScene; + friend class QGraphicsScenePrivate; + friend class QGraphicsItem; private: - QGraphicsScene *m_scene; + Q_DECLARE_PRIVATE(QGraphicsSceneIndex) }; #endif // QT_NO_GRAPHICSVIEW diff --git a/src/gui/graphicsview/qgraphicssceneindex_p.h b/src/gui/graphicsview/qgraphicssceneindex_p.h new file mode 100644 index 0000000..f2cdca3 --- /dev/null +++ b/src/gui/graphicsview/qgraphicssceneindex_p.h @@ -0,0 +1,96 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QGRAPHICSSCENEINDEX_P_H +#define QGRAPHICSSCENEINDEX_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of qapplication_*.cpp, qwidget*.cpp and qfiledialog.cpp. This header +// file may change from version to version without notice, or even be removed. +// +// We mean it. +// + +#include "qgraphicssceneindex.h" + +#if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW + +#include <private/qobject_p.h> + +QT_BEGIN_NAMESPACE + +class QGraphicsScene; + +class QGraphicsSceneIndexPrivate : public QObjectPrivate +{ + Q_DECLARE_PUBLIC(QGraphicsSceneIndex) +public: + QGraphicsSceneIndexPrivate(QGraphicsScene *scene); + + + void childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QPointF &pos) const; + void childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QRectF &rect, + Qt::ItemSelectionMode mode) const; + void childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QPolygonF &polygon, + Qt::ItemSelectionMode mode) const; + void childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QPainterPath &path, + Qt::ItemSelectionMode mode) const; + + QGraphicsScene *scene; +}; + +QT_END_NAMESPACE + +#endif // QGRAPHICSSCENEINDEX_P_H + +#endif diff --git a/src/gui/graphicsview/qgraphicsscenelinearindex_p.h b/src/gui/graphicsview/qgraphicsscenelinearindex_p.h index 30948d9..dc45a17 100644 --- a/src/gui/graphicsview/qgraphicsscenelinearindex_p.h +++ b/src/gui/graphicsview/qgraphicsscenelinearindex_p.h @@ -89,24 +89,15 @@ public: m_items.clear(); } - virtual void insertItem(QGraphicsItem *item) { + virtual void addItem(QGraphicsItem *item) { m_items << item; } - virtual void removeItem(QGraphicsItem *item, bool itemIsAboutToDie) { - Q_UNUSED(itemIsAboutToDie); + virtual void removeItem(QGraphicsItem *item) { m_items.removeAll(item); } - virtual QList<QGraphicsItem *> items(const QPointF &point) { - QList<QGraphicsItem*> result; - foreach (QGraphicsItem *item, m_items) - if (item->sceneBoundingRect().contains(point)) - result << item; - return result; - } - - virtual QList<QGraphicsItem *> items(const QRectF &rect) { + virtual QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const { QList<QGraphicsItem*> result; foreach (QGraphicsItem *item, m_items) if (item->sceneBoundingRect().intersects(rect)) @@ -114,7 +105,7 @@ public: return result; } - QList<QGraphicsItem *> indexedItems() { + QList<QGraphicsItem *> items() const { return m_items; } }; diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index 10b837a..91f97a1 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -791,19 +791,6 @@ QRegion QGraphicsViewPrivate::mapToViewRegion(const QGraphicsItem *item, const Q return item->boundingRegion(itv) & itv.mapRect(rect).toAlignedRect(); } -// QRectF::intersects() returns false always if either the source or target -// rectangle's width or height are 0. This works around that problem. -static inline QRectF adjustedItemBoundingRect(const QGraphicsItem *item) -{ - Q_ASSERT(item); - QRectF boundingRect(item->boundingRect()); - if (!boundingRect.width()) - boundingRect.adjust(-0.00001, 0, 0.00001, 0); - if (!boundingRect.height()) - boundingRect.adjust(0, -0.00001, 0, 0.00001); - return boundingRect; -} - /*! \internal */ @@ -1094,7 +1081,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg bool simpleRectLookup = (scene->d_func()->largestUntransformableItem.isNull() && exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale); if (simpleRectLookup) { - return scene->d_func()->items_helper(exposedRegionSceneBounds, + return scene->d_func()->index->items(exposedRegionSceneBounds, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder); } @@ -1109,7 +1096,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg const QPainterPath exposedPath(qt_regionToPath(adjustedRegion)); if (scene->d_func()->largestUntransformableItem.isNull()) { const QPainterPath exposedScenePath(q->mapToScene(exposedPath)); - return scene->d_func()->items_helper(exposedScenePath, + return scene->d_func()->index->items(exposedScenePath, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder); } @@ -2143,7 +2130,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &pat // First build a (potentially large) list of all items in the vicinity // that might be untransformable. - QList<QGraphicsItem *> allCandidates = scene->d_func()->estimateItemsInRect(adjustedRect); + QList<QGraphicsItem *> allCandidates = scene->d_func()->index->estimateItems(adjustedRect, order, q->transform()); // Then find the minimal list of items that are inside \a path, and // convert it to a set. @@ -2154,6 +2141,8 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::itemsInArea(const QPainterPath &pat QList<QGraphicsItem *> result; + //### this will disapear + // Run through all candidates and keep all items that are in candSet, or // are untransformable and collide with \a path. ### We can improve this // algorithm. |