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-rw-r--r--src/corelib/kernel/qabstracteventdispatcher.cpp52
-rw-r--r--src/gui/kernel/qapplication_s60.cpp7
-rw-r--r--src/gui/kernel/qwidget_s60.cpp4
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp52
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
-rw-r--r--tests/auto/qapplication/test/test.pro2
-rw-r--r--tests/auto/qwidget/tst_qwidget.cpp32
7 files changed, 107 insertions, 44 deletions
diff --git a/src/corelib/kernel/qabstracteventdispatcher.cpp b/src/corelib/kernel/qabstracteventdispatcher.cpp
index bcf4477..bf675a7 100644
--- a/src/corelib/kernel/qabstracteventdispatcher.cpp
+++ b/src/corelib/kernel/qabstracteventdispatcher.cpp
@@ -77,10 +77,14 @@ Q_DESTRUCTOR_FUNCTION(timerIdsDestructorFunction)
static QBasicAtomicInt nextFreeTimerId = Q_BASIC_ATOMIC_INITIALIZER(1);
+static const int TimerIdMask = 0x00ffffff;
+static const int TimerSerialMask = ~TimerIdMask & ~0x80000000;
+static const int TimerSerialCounter = TimerIdMask + 1;
+
// avoid the ABA-problem by using 7 of the top 8 bits of the timerId as a serial number
static inline int prepareNewValueWithSerialNumber(int oldId, int newId)
{
- return (newId & 0x00FFFFFF) | ((oldId + 0x01000000) & 0x7f000000);
+ return (newId & TimerIdMask) | ((oldId + TimerSerialCounter) & TimerSerialMask);
}
static inline int bucketOffset(int timerId)
@@ -120,17 +124,32 @@ void QAbstractEventDispatcherPrivate::init()
}
}
+// Timer IDs are implemented using a free-list;
+// there's a vector initialized with:
+// X[i] = i + 1
+// and nextFreeTimerId starts with 1.
+//
+// Allocating a timer ID involves taking the ID from
+// X[nextFreeTimerId]
+// updating nextFreeTimerId to this value and returning the old value
+//
+// When the timer ID is allocated, its cell in the vector is unused (it's a
+// free list). As an added protection, we use the cell to store an invalid
+// (negative) value that we can later check for integrity.
+//
+// (continues below).
int QAbstractEventDispatcherPrivate::allocateTimerId()
{
int timerId, newTimerId;
+ int at, *b;
do {
- timerId = nextFreeTimerId;
+ timerId = nextFreeTimerId; //.loadAcquire(); // ### FIXME Proper memory ordering semantics
// which bucket are we looking in?
- int which = timerId & 0x00ffffff;
+ int which = timerId & TimerIdMask;
int bucket = bucketOffset(which);
- int at = bucketIndex(bucket, which);
- int *b = timerIds[bucket];
+ at = bucketIndex(bucket, which);
+ b = timerIds[bucket];
if (!b) {
// allocate a new bucket
@@ -142,23 +161,38 @@ int QAbstractEventDispatcherPrivate::allocateTimerId()
}
}
- newTimerId = b[at];
+ newTimerId = prepareNewValueWithSerialNumber(timerId, b[at]);
} while (!nextFreeTimerId.testAndSetRelaxed(timerId, newTimerId));
+ b[at] = -timerId;
+
return timerId;
}
+// Releasing a timer ID requires putting the current ID back in the vector;
+// we do it by setting:
+// X[timerId] = nextFreeTimerId;
+// then we update nextFreeTimerId to the timer we've just released
+//
+// The extra code in allocateTimerId and releaseTimerId are ABA prevention
+// and bucket memory. The buckets are simply to make sure we allocate only
+// the necessary number of timers. See above.
+//
+// ABA prevention simply adds a value to 7 of the top 8 bits when resetting
+// nextFreeTimerId.
void QAbstractEventDispatcherPrivate::releaseTimerId(int timerId)
{
- int which = timerId & 0x00ffffff;
+ int which = timerId & TimerIdMask;
int bucket = bucketOffset(which);
int at = bucketIndex(bucket, which);
int *b = timerIds[bucket];
+ Q_ASSERT(b[at] == -timerId);
+
int freeId, newTimerId;
do {
- freeId = nextFreeTimerId;
- b[at] = freeId & 0x00ffffff;
+ freeId = nextFreeTimerId;//.loadAcquire(); // ### FIXME Proper memory ordering semantics
+ b[at] = freeId & TimerIdMask;
newTimerId = prepareNewValueWithSerialNumber(freeId, timerId);
} while (!nextFreeTimerId.testAndSetRelease(freeId, newTimerId));
diff --git a/src/gui/kernel/qapplication_s60.cpp b/src/gui/kernel/qapplication_s60.cpp
index 8596563..81fa4e6 100644
--- a/src/gui/kernel/qapplication_s60.cpp
+++ b/src/gui/kernel/qapplication_s60.cpp
@@ -1633,6 +1633,13 @@ void qt_cleanup()
//Change mouse pointer back
S60->wsSession().SetPointerCursorMode(EPointerCursorNone);
+#ifdef Q_WS_S60
+ // Clear CBA
+ CEikonEnv::Static()->AppUiFactory()->SwapButtonGroup(0);
+ delete S60->buttonGroupContainer();
+ S60->setButtonGroupContainer(0);
+#endif
+
if (S60->qtOwnsS60Environment) {
// Restore the S60 framework trap handler. See qt_init().
User::SetTrapHandler(S60->s60InstalledTrapHandler);
diff --git a/src/gui/kernel/qwidget_s60.cpp b/src/gui/kernel/qwidget_s60.cpp
index 609307c..d6ad3c3 100644
--- a/src/gui/kernel/qwidget_s60.cpp
+++ b/src/gui/kernel/qwidget_s60.cpp
@@ -504,7 +504,7 @@ void QWidgetPrivate::show_sys()
CEikButtonGroupContainer *cba = CEikButtonGroupContainer::NewL(CEikButtonGroupContainer::ECba,
CEikButtonGroupContainer::EHorizontal,ui,R_AVKON_SOFTKEYS_EMPTY_WITH_IDS);
- CEikButtonGroupContainer *oldCba = CEikonEnv::Static()->AppUiFactory()->SwapButtonGroup(cba);
+ CEikButtonGroupContainer *oldCba = factory->SwapButtonGroup(cba);
Q_ASSERT(!oldCba);
S60->setButtonGroupContainer(cba);
@@ -513,7 +513,7 @@ void QWidgetPrivate::show_sys()
menuBar->SetMenuType(CEikMenuBar::EMenuOptions);
S60->appUi()->AddToStackL(menuBar,ECoeStackPriorityMenu,ECoeStackFlagRefusesFocus);
- CEikMenuBar *oldMenu = CEikonEnv::Static()->AppUiFactory()->SwapMenuBar(menuBar);
+ CEikMenuBar *oldMenu = factory->SwapMenuBar(menuBar);
Q_ASSERT(!oldMenu);
)
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 4a64f39..668a3f0 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -163,6 +163,8 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
Q_ASSERT(newStyle != Qt::NoBrush);
currentBrush = brush;
+ if (!currentBrushPixmap.isNull())
+ currentBrushPixmap = QPixmap();
brushUniformsDirty = true; // All brushes have at least one uniform
if (newStyle > Qt::SolidPattern)
@@ -221,10 +223,14 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush.texture();
+ currentBrushPixmap = currentBrush.texture();
+
+ int max_texture_size = ctx->d_func()->maxTextureSize();
+ if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size)
+ currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- QGLTexture *tex = ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA,
+ QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption |
QGLContext::CanFlipNativePixmapBindOption);
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
@@ -1305,13 +1311,30 @@ void QGL2PaintEngineEx::transformChanged()
}
+static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy)
+{
+ return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy);
+}
+
void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src)
{
Q_D(QGL2PaintEngineEx);
+ QGLContext *ctx = d->ctx;
+
+ int max_texture_size = ctx->d_func()->maxTextureSize();
+ if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
+ QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
+
+ const qreal sx = scaled.width() / qreal(pixmap.width());
+ const qreal sy = scaled.height() / qreal(pixmap.height());
+
+ drawPixmap(dest, scaled, scaleRect(src, sx, sy));
+ return;
+ }
+
ensureActive();
d->transferMode(ImageDrawingMode);
- QGLContext *ctx = d->ctx;
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QGLTexture *texture =
ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
@@ -1334,11 +1357,24 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const
Qt::ImageConversionFlags)
{
Q_D(QGL2PaintEngineEx);
+ QGLContext *ctx = d->ctx;
+
+ int max_texture_size = ctx->d_func()->maxTextureSize();
+ if (image.width() > max_texture_size || image.height() > max_texture_size) {
+ QImage scaled = image.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
+
+ const qreal sx = scaled.width() / qreal(image.width());
+ const qreal sy = scaled.height() / qreal(image.height());
+
+ drawImage(dest, scaled, scaleRect(src, sx, sy));
+ return;
+ }
+
ensureActive();
d->transferMode(ImageDrawingMode);
- QGLContext *ctx = d->ctx;
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+
QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
GLuint id = texture->id;
@@ -1737,7 +1773,13 @@ void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *frag
}
ensureActive();
- d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
+ int max_texture_size = d->ctx->d_func()->maxTextureSize();
+ if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
+ QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
+ d->drawPixmapFragments(fragments, fragmentCount, scaled, hints);
+ } else {
+ d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
+ }
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index b255e75..02b737b 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -274,6 +274,8 @@ public:
QBrush currentBrush; // May not be the state's brush!
const QBrush noBrush;
+ QPixmap currentBrushPixmap;
+
QGL2PEXVertexArray vertexCoordinateArray;
QGL2PEXVertexArray textureCoordinateArray;
QVector<GLushort> elementIndices;
diff --git a/tests/auto/qapplication/test/test.pro b/tests/auto/qapplication/test/test.pro
index 2c54c37..d946e7e 100644
--- a/tests/auto/qapplication/test/test.pro
+++ b/tests/auto/qapplication/test/test.pro
@@ -17,7 +17,7 @@ symbian: {
someTest.sources = test.pro
someTest.path = test
windowIcon.sources = ../heart.svg
- DEPLOYMENT = additional deploy someTest windowIcon
+ DEPLOYMENT += additional deploy someTest windowIcon
LIBS += -lcone -lavkon
}
diff --git a/tests/auto/qwidget/tst_qwidget.cpp b/tests/auto/qwidget/tst_qwidget.cpp
index 6069383..d611225 100644
--- a/tests/auto/qwidget/tst_qwidget.cpp
+++ b/tests/auto/qwidget/tst_qwidget.cpp
@@ -10029,28 +10029,6 @@ void tst_QWidget::openModal_taskQTBUG_5804()
}
#ifdef Q_OS_SYMBIAN
-
-static CEikButtonGroupContainer* cba()
-{
- CEikButtonGroupContainer *oldCba = NULL;
-
- // Due to convoluted/buggy implementation of MEikAppUiFactory interface in Symbian,
- // the only way to get the correct cba is to use SwapButtonGroup function.
- // Calling SwapButtonGroup doesn't trigger anything, it only changes the value of iToolbar
- // member variable, so this double switching should not cause any interference for test.
- QT_TRAP_THROWING(
- CEikButtonGroupContainer *dummyCba = CEikButtonGroupContainer::NewL(
- CEikButtonGroupContainer::ECba, CEikButtonGroupContainer::EHorizontal, NULL, 0);
-
- oldCba = CEikonEnv::Static()->AppUiFactory()->SwapButtonGroup(dummyCba);
- CEikonEnv::Static()->AppUiFactory()->SwapButtonGroup(oldCba);
-
- delete dummyCba;
- )
-
- return oldCba;
-}
-
void tst_QWidget::cbaVisibility()
{
// Test case for task 261048
@@ -10083,7 +10061,7 @@ void tst_QWidget::cbaVisibility()
// Verify window decorations i.e. status pane and CBA are visible.
CEikStatusPane* statusPane = CEikonEnv::Static()->AppUiFactory()->StatusPane();
QVERIFY(statusPane->IsVisible());
- CEikButtonGroupContainer* buttonGroup = cba();
+ CEikButtonGroupContainer* buttonGroup = CEikButtonGroupContainer::Current();
QVERIFY(buttonGroup->IsVisible());
}
@@ -10100,7 +10078,7 @@ void tst_QWidget::fullScreenWindowModeTransitions()
const QRect fullScreenGeometry = qApp->desktop()->screenGeometry(&widget);
const QRect maximumScreenGeometry = qApp->desktop()->availableGeometry(&widget);
CEikStatusPane *statusPane = CEikonEnv::Static()->AppUiFactory()->StatusPane();
- CEikButtonGroupContainer *buttonGroup = cba();
+ CEikButtonGroupContainer *buttonGroup = CEikButtonGroupContainer::Current();
//Enter
widget.showNormal();
@@ -10154,7 +10132,7 @@ void tst_QWidget::maximizedWindowModeTransitions()
const QRect fullScreenGeometry = qApp->desktop()->screenGeometry(&widget);
const QRect maximumScreenGeometry = qApp->desktop()->availableGeometry(&widget);
CEikStatusPane *statusPane = CEikonEnv::Static()->AppUiFactory()->StatusPane();
- CEikButtonGroupContainer *buttonGroup = cba();
+ CEikButtonGroupContainer *buttonGroup = CEikButtonGroupContainer::Current();
//Enter
widget.showNormal();
@@ -10210,7 +10188,7 @@ void tst_QWidget::minimizedWindowModeTransitions()
const QRect fullScreenGeometry = qApp->desktop()->screenGeometry(&widget);
const QRect maximumScreenGeometry = qApp->desktop()->availableGeometry(&widget);
CEikStatusPane *statusPane = CEikonEnv::Static()->AppUiFactory()->StatusPane();
- CEikButtonGroupContainer *buttonGroup = cba();
+ CEikButtonGroupContainer *buttonGroup = CEikButtonGroupContainer::Current();
//Enter
widget.showNormal();
@@ -10266,7 +10244,7 @@ void tst_QWidget::normalWindowModeTransitions()
const QRect fullScreenGeometry = qApp->desktop()->screenGeometry(&widget);
const QRect maximumScreenGeometry = qApp->desktop()->availableGeometry(&widget);
CEikStatusPane *statusPane = CEikonEnv::Static()->AppUiFactory()->StatusPane();
- CEikButtonGroupContainer *buttonGroup = cba();
+ CEikButtonGroupContainer *buttonGroup = CEikButtonGroupContainer::Current();
//Enter
widget.showMaximized();