diff options
-rw-r--r-- | src/gui/painting/qpainterpath.cpp | 2 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 155 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 1 |
3 files changed, 132 insertions, 26 deletions
diff --git a/src/gui/painting/qpainterpath.cpp b/src/gui/painting/qpainterpath.cpp index 8133793..c760882 100644 --- a/src/gui/painting/qpainterpath.cpp +++ b/src/gui/painting/qpainterpath.cpp @@ -1257,6 +1257,8 @@ Qt::FillRule QPainterPath::fillRule() const void QPainterPath::setFillRule(Qt::FillRule fillRule) { ensureData(); + if (d_func()->fillRule == fillRule) + return; detach(); d_func()->fillRule = fillRule; diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index fb9bcb4..8fa8171 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -78,6 +78,7 @@ #include <private/qtextureglyphcache_p.h> #include <private/qpixmapdata_gl_p.h> #include <private/qdatabuffer_p.h> +#include <private/qtriangulator_p.h> #include "qglgradientcache_p.h" #include "qglengineshadermanager_p.h" @@ -832,10 +833,13 @@ struct QGL2PEVectorPathCache { #ifdef QT_OPENGL_CACHE_AS_VBOS GLuint vbo; + GLuint ibo; #else float *vertices; + quint32 *indices; #endif int vertexCount; + int indexCount; GLenum primitiveType; qreal iscale; }; @@ -846,8 +850,11 @@ void qopengl2paintengine_cleanup_vectorpath(QPaintEngineEx *engine, void *data) #ifdef QT_OPENGL_CACHE_AS_VBOS QGL2PaintEngineExPrivate *d = QGL2PaintEngineExPrivate::getData((QGL2PaintEngineEx *) engine); d->unusedVBOSToClean << c->vbo; + if (c->ibo) + d->unusedIBOSToClean << c->ibo; #else qFree(c->vertices); + qFree(c->indices); #endif delete c; } @@ -863,6 +870,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); + // ### Remove before release... + static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty(); + // Check to see if there's any hints if (path.shape() == QVectorPath::RectangleHint) { QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); @@ -883,8 +893,10 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) #ifdef QT_OPENGL_CACHE_AS_VBOS glDeleteBuffers(1, &cache->vbo); cache->vbo = 0; + Q_ASSERT(cache->ibo == 0); #else qFree(cache->vertices); + Q_ASSERT(cache->indices == 0); #endif cache->vertexCount = 0; } @@ -892,6 +904,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } else { cache = new QGL2PEVectorPathCache; cache->vertexCount = 0; + cache->indexCount = 0; data = const_cast<QVectorPath &>(path).addCacheData(q, cache, qopengl2paintengine_cleanup_vectorpath); } @@ -908,9 +921,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) glGenBuffers(1, &cache->vbo); glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); + cache->ibo = 0; #else cache->vertices = (float *) qMalloc(floatSizeInBytes); memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes); + cache->indices = 0; #endif } @@ -927,8 +942,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } else { // printf(" - Marking path as cachable...\n"); // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - // ### Remove before release... - static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty(); if (do_vectorpath_cache) path.makeCacheable(); vertexCoordinateArray.clear(); @@ -938,40 +951,126 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } } else { - // The path is too complicated & needs the stencil technique - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); + QRectF bbox = path.controlPointRect(); + // If the path doesn't fit within these limits, it is possible that the triangulation will fail. + bool pathIsWithinLimits = (bbox.left() > -0x8000 * inverseScale) + && (bbox.right() < 0x8000 * inverseScale) + && (bbox.top() > -0x8000 * inverseScale) + && (bbox.bottom() < 0x8000 * inverseScale); - glStencilMask(0xff); - glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); + if (path.isCacheable() && pathIsWithinLimits) { + QVectorPath::CacheEntry *data = path.lookupCacheData(q); + QGL2PEVectorPathCache *cache; + + if (data) { + cache = (QGL2PEVectorPathCache *) data->data; + // Check if scale factor is exceeded for curved paths and generate curves if so... + if (path.isCurved()) { + qreal scaleFactor = cache->iscale / inverseScale; + if (scaleFactor < 0.5 || scaleFactor > 2.0) { +#ifdef QT_OPENGL_CACHE_AS_VBOS + glDeleteBuffers(1, &cache->vbo); + glDeleteBuffers(1, &cache->ibo); + cache->vbo = cache->ibo = 0; +#else + qFree(cache->vertices); + qFree(cache->indices); +#endif + cache->vertexCount = 0; + cache->indexCount = 0; + } + } + } else { + cache = new QGL2PEVectorPathCache; + cache->vertexCount = 0; + cache->indexCount = 0; + data = const_cast<QVectorPath &>(path).addCacheData(q, cache, qopengl2paintengine_cleanup_vectorpath); + } + + // Flatten the path at the current scale factor and fill it into the cache struct. + if (!cache->vertexCount) { + QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale)); + cache->vertexCount = polys.vertices.size() / 2; + cache->indexCount = polys.indices.size(); + cache->primitiveType = GL_TRIANGLES; + cache->iscale = inverseScale; + +#ifdef QT_OPENGL_CACHE_AS_VBOS + glGenBuffers(1, &cache->vbo); + glGenBuffers(1, &cache->ibo); + glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); + + QVarLengthArray<float> vertices(polys.vertices.size()); + for (int i = 0; i < polys.vertices.size(); ++i) + vertices[i] = float(inverseScale * polys.vertices.at(i)); + glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW); +#else + cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size()); + cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size()); + memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); + for (int i = 0; i < polys.vertices.size(); ++i) + cache->vertices[i] = float(inverseScale * polys.vertices.at(i)); +#endif + } + + prepareForDraw(currentBrush->isOpaque()); + glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); +#ifdef QT_OPENGL_CACHE_AS_VBOS + glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0); + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); +#else + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, cache->vertices); + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, cache->indices); +#endif - if (q->state()->clipTestEnabled) { - // Pass when high bit is set, replace stencil value with current clip - glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT); - } else if (path.hasWindingFill()) { - // Pass when any bit is set, replace stencil value with 0 - glStencilFunc(GL_NOTEQUAL, 0, 0xff); } else { - // Pass when high bit is set, replace stencil value with 0 - glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); - } + // printf(" - Marking path as cachable...\n"); + // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable + if (do_vectorpath_cache) + path.makeCacheable(); - prepareForDraw(currentBrush->isOpaque()); + // The path is too complicated & needs the stencil technique + vertexCoordinateArray.clear(); + vertexCoordinateArray.addPath(path, inverseScale, false); - if (inRenderText) - prepareDepthRangeForRenderText(); + fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); - // Stencil the brush onto the dest buffer - composite(vertexCoordinateArray.boundingRect()); + glStencilMask(0xff); + glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - if (inRenderText) - restoreDepthRangeForRenderText(); + if (q->state()->clipTestEnabled) { + // Pass when high bit is set, replace stencil value with current clip + glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT); + } else if (path.hasWindingFill()) { + // Pass when any bit is set, replace stencil value with 0 + glStencilFunc(GL_NOTEQUAL, 0, 0xff); + } else { + // Pass when high bit is set, replace stencil value with 0 + glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); + } - glStencilMask(0); + prepareForDraw(currentBrush->isOpaque()); - updateClipScissorTest(); + if (inRenderText) + prepareDepthRangeForRenderText(); + + // Stencil the brush onto the dest buffer + composite(vertexCoordinateArray.boundingRect()); + + if (inRenderText) + restoreDepthRangeForRenderText(); + + glStencilMask(0); + + updateClipScissorTest(); + } } } @@ -1892,6 +1991,10 @@ bool QGL2PaintEngineEx::end() glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData()); d->unusedVBOSToClean.clear(); } + if (!d->unusedIBOSToClean.isEmpty()) { + glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData()); + d->unusedIBOSToClean.clear(); + } #endif return false; diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 0084476..844d42b 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -298,6 +298,7 @@ public: QSet<QVectorPath::CacheEntry *> pathCaches; QVector<GLuint> unusedVBOSToClean; + QVector<GLuint> unusedIBOSToClean; }; QT_END_NAMESPACE |