summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--demos/boxes/scene.cpp34
-rw-r--r--doc/src/snippets/code/src_opengl_qglshaderprogram.cpp15
-rw-r--r--examples/opengl/hellogl_es2/glwidget.cpp30
-rw-r--r--examples/opengl/textures/glwidget.cpp12
-rw-r--r--src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp10
-rw-r--r--src/3rdparty/harfbuzz/tests/shaping/main.cpp14
-rw-r--r--src/corelib/statemachine/qstatemachine.cpp5
-rw-r--r--src/gui/image/qpixmap.cpp4
-rw-r--r--src/gui/painting/qbrush.cpp24
-rw-r--r--src/gui/painting/qdrawhelper.cpp22
-rw-r--r--src/gui/painting/qpaintbuffer.cpp95
-rw-r--r--src/gui/painting/qpaintbuffer_p.h5
-rw-r--r--src/gui/painting/qpaintengineex.cpp4
-rw-r--r--src/gui/painting/qpen.cpp35
-rw-r--r--src/gui/painting/qtransform.cpp9
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp26
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp12
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h6
-rw-r--r--src/opengl/qglframebufferobject.cpp86
-rw-r--r--src/opengl/qglframebufferobject_p.h7
-rw-r--r--src/opengl/qglshaderprogram.cpp298
-rw-r--r--src/opengl/qglshaderprogram.h43
-rw-r--r--src/opengl/qwindowsurface_gl.cpp2
-rw-r--r--src/opengl/util/composition_mode_softlight.glsl24
-rw-r--r--src/opengl/util/fragmentprograms_p.h676
-rw-r--r--tests/arthur/common/paintcommands.cpp4
-rw-r--r--tests/auto/qgl/tst_qgl.cpp105
-rw-r--r--tests/auto/qstatemachine/tst_qstatemachine.cpp31
28 files changed, 839 insertions, 799 deletions
diff --git a/demos/boxes/scene.cpp b/demos/boxes/scene.cpp
index a06e8a1..06dc0f9 100644
--- a/demos/boxes/scene.cpp
+++ b/demos/boxes/scene.cpp
@@ -552,14 +552,15 @@ void Scene::initGL()
{
m_box = new GLRoundedBox(0.25f, 1.0f, 10);
- m_vertexShader = new QGLShader(":/res/boxes/basic.vsh", QGLShader::VertexShader);
+ m_vertexShader = new QGLShader(QGLShader::Vertex);
+ m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh"));
QStringList list;
list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg"
<< ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg";
m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize));
- m_environmentShader = new QGLShader(QGLShader::FragmentShader);
- m_environmentShader->compile(environmentShaderText);
+ m_environmentShader = new QGLShader(QGLShader::Fragment);
+ m_environmentShader->compileSourceCode(environmentShaderText);
m_environmentProgram = new QGLShaderProgram;
m_environmentProgram->addShader(m_vertexShader);
m_environmentProgram->addShader(m_environmentShader);
@@ -616,7 +617,8 @@ void Scene::initGL()
files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
foreach (QFileInfo file, files) {
QGLShaderProgram *program = new QGLShaderProgram;
- QGLShader* shader = new QGLShader(file.absoluteFilePath(), QGLShader::FragmentShader);
+ QGLShader* shader = new QGLShader(QGLShader::Fragment);
+ shader->compileSourceFile(file.absoluteFilePath());
// The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards.
program->addShader(m_vertexShader);
program->addShader(shader);
@@ -638,9 +640,9 @@ void Scene::initGL()
m_programs << program;
m_renderOptions->addShader(file.baseName());
- program->enable();
+ program->bind();
m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0);
- program->disable();
+ program->release();
}
if (m_programs.size() == 0)
@@ -697,12 +699,12 @@ void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox)
// Don't render the environment if the environment texture can't be set for the correct sampler.
if (glActiveTexture) {
m_environment->bind();
- m_environmentProgram->enable();
+ m_environmentProgram->bind();
m_environmentProgram->setUniformValue("tex", GLint(0));
m_environmentProgram->setUniformValue("env", GLint(1));
m_environmentProgram->setUniformValue("noise", GLint(2));
m_box->draw();
- m_environmentProgram->disable();
+ m_environmentProgram->release();
m_environment->unbind();
}
@@ -730,14 +732,14 @@ void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox)
else
m_environment->bind();
}
- m_programs[i]->enable();
+ m_programs[i]->bind();
m_programs[i]->setUniformValue("tex", GLint(0));
m_programs[i]->setUniformValue("env", GLint(1));
m_programs[i]->setUniformValue("noise", GLint(2));
m_programs[i]->setUniformValue("view", view);
m_programs[i]->setUniformValue("invView", invView);
m_box->draw();
- m_programs[i]->disable();
+ m_programs[i]->release();
if (glActiveTexture) {
if (m_dynamicCubemap && m_cubemaps[i])
@@ -760,14 +762,14 @@ void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox)
m_environment->bind();
}
- m_programs[m_currentShader]->enable();
+ m_programs[m_currentShader]->bind();
m_programs[m_currentShader]->setUniformValue("tex", GLint(0));
m_programs[m_currentShader]->setUniformValue("env", GLint(1));
m_programs[m_currentShader]->setUniformValue("noise", GLint(2));
m_programs[m_currentShader]->setUniformValue("view", view);
m_programs[m_currentShader]->setUniformValue("invView", invView);
m_box->draw();
- m_programs[m_currentShader]->disable();
+ m_programs[m_currentShader]->release();
if (glActiveTexture) {
if (m_dynamicCubemap)
@@ -1046,9 +1048,9 @@ void Scene::setColorParameter(const QString &name, QRgb color)
{
// set the color in all programs
foreach (QGLShaderProgram *program, m_programs) {
- program->enable();
+ program->bind();
program->setUniformValue(program->uniformLocation(name), QColor(color));
- program->disable();
+ program->release();
}
}
@@ -1056,9 +1058,9 @@ void Scene::setFloatParameter(const QString &name, float value)
{
// set the color in all programs
foreach (QGLShaderProgram *program, m_programs) {
- program->enable();
+ program->bind();
program->setUniformValue(program->uniformLocation(name), value);
- program->disable();
+ program->release();
}
}
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
index 2997297..9a15f19 100644
--- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
+++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
@@ -40,32 +40,32 @@
****************************************************************************/
//! [0]
-QGLShader shader(QGLShader::VertexShader);
-shader.compile(code);
+QGLShader shader(QGLShader::Vertex);
+shader.compileSourceCode(code);
QGLShaderProgram program(context);
program.addShader(shader);
program.link();
-program.enable();
+program.bind();
//! [0]
//! [1]
-program.addShader(QGLShader::VertexShader,
+program.addShaderFromSourceCode(QGLShader::Vertex,
"attribute highp vec4 vertex;\n"
"attribute mediump mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
"}");
-program.addShader(QGLShader::FragmentShader,
+program.addShaderFromSourceCode(QGLShader::Fragment,
"uniform mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}");
program.link();
-program.enable();
+program.bind();
int vertexLocation = program.attributeLocation("vertex");
int matrixLocation = program.attributeLocation("matrix");
@@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255);
QMatrix4x4 pmvMatrix;
pmvMatrix.ortho(rect());
+program.enableAttributeArray(vertexLocation);
program.setAttributeArray(vertexLocation, triangleVertices, 3);
program.setUniformValue(matrixLocation, pmvMatrix);
program.setUniformValue(colorLocation, color);
glDrawArrays(GL_TRIANGLES, 0, 3);
+
+program.disableAttributeArray(vertexLocation);
//! [2]
diff --git a/examples/opengl/hellogl_es2/glwidget.cpp b/examples/opengl/hellogl_es2/glwidget.cpp
index a31c34a..08e887a 100644
--- a/examples/opengl/hellogl_es2/glwidget.cpp
+++ b/examples/opengl/hellogl_es2/glwidget.cpp
@@ -92,6 +92,8 @@ void GLWidget::showBubbles(bool bubbles)
void GLWidget::paintQtLogo()
{
+ program1.enableAttributeArray(normalAttr1);
+ program1.enableAttributeArray(vertexAttr1);
program1.setAttributeArray(vertexAttr1, vertices.constData());
program1.setAttributeArray(normalAttr1, normals.constData());
glDrawArrays(GL_TRIANGLES, 0, vertices.size());
@@ -159,6 +161,10 @@ void GLWidget::paintTexturedCube()
program2.setUniformValue(textureUniform2, 0); // use texture unit 0
+ program2.enableAttributeArray(vertexAttr2);
+ program2.enableAttributeArray(normalAttr2);
+ program2.enableAttributeArray(texCoordAttr2);
+
glDrawArrays(GL_TRIANGLES, 0, 36);
program2.disableAttributeArray(vertexAttr2);
@@ -173,7 +179,7 @@ void GLWidget::initializeGL ()
glGenTextures(1, &m_uiTexture);
m_uiTexture = bindTexture(QImage(":/qt.png"));
- QGLShader *vshader1 = new QGLShader(QGLShader::VertexShader, this);
+ QGLShader *vshader1 = new QGLShader(QGLShader::Vertex, this);
const char *vsrc1 =
"attribute highp vec4 vertex;\n"
"attribute mediump vec3 normal;\n"
@@ -188,16 +194,16 @@ void GLWidget::initializeGL ()
" color = clamp(color, 0.0, 1.0);\n"
" gl_Position = matrix * vertex;\n"
"}\n";
- vshader1->compile(vsrc1);
+ vshader1->compileSourceCode(vsrc1);
- QGLShader *fshader1 = new QGLShader(QGLShader::FragmentShader, this);
+ QGLShader *fshader1 = new QGLShader(QGLShader::Fragment, this);
const char *fsrc1 =
"varying mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
- fshader1->compile(fsrc1);
+ fshader1->compileSourceCode(fsrc1);
program1.addShader(vshader1);
program1.addShader(fshader1);
@@ -207,7 +213,7 @@ void GLWidget::initializeGL ()
normalAttr1 = program1.attributeLocation("normal");
matrixUniform1 = program1.uniformLocation("matrix");
- QGLShader *vshader2 = new QGLShader(QGLShader::VertexShader);
+ QGLShader *vshader2 = new QGLShader(QGLShader::Vertex);
const char *vsrc2 =
"attribute highp vec4 vertex;\n"
"attribute highp vec4 texCoord;\n"
@@ -222,9 +228,9 @@ void GLWidget::initializeGL ()
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
"}\n";
- vshader2->compile(vsrc2);
+ vshader2->compileSourceCode(vsrc2);
- QGLShader *fshader2 = new QGLShader(QGLShader::FragmentShader);
+ QGLShader *fshader2 = new QGLShader(QGLShader::Fragment);
const char *fsrc2 =
"varying highp vec4 texc;\n"
"uniform sampler2D tex;\n"
@@ -235,7 +241,7 @@ void GLWidget::initializeGL ()
" color = color * 0.2 + color * 0.8 * angle;\n"
" gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n"
"}\n";
- fshader2->compile(fsrc2);
+ fshader2->compileSourceCode(fsrc2);
program2.addShader(vshader2);
program2.addShader(fshader2);
@@ -284,15 +290,15 @@ void GLWidget::paintGL()
modelview.translate(0.0f, -0.2f, 0.0f);
if (qtLogo) {
- program1.enable();
+ program1.bind();
program1.setUniformValue(matrixUniform1, modelview);
paintQtLogo();
- program1.disable();
+ program1.release();
} else {
- program2.enable();
+ program2.bind();
program1.setUniformValue(matrixUniform2, modelview);
paintTexturedCube();
- program2.disable();
+ program2.release();
}
glDisable(GL_DEPTH_TEST);
diff --git a/examples/opengl/textures/glwidget.cpp b/examples/opengl/textures/glwidget.cpp
index 6efd31a..0f50e2d 100644
--- a/examples/opengl/textures/glwidget.cpp
+++ b/examples/opengl/textures/glwidget.cpp
@@ -99,7 +99,7 @@ void GLWidget::initializeGL()
#define PROGRAM_VERTEX_ATTRIBUTE 0
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
- QGLShader *vshader = new QGLShader(QGLShader::VertexShader, this);
+ QGLShader *vshader = new QGLShader(QGLShader::Vertex, this);
const char *vsrc =
"attribute highp vec4 vertex;\n"
"attribute mediump vec4 texCoord;\n"
@@ -110,9 +110,9 @@ void GLWidget::initializeGL()
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
"}\n";
- vshader->compile(vsrc);
+ vshader->compileSourceCode(vsrc);
- QGLShader *fshader = new QGLShader(QGLShader::FragmentShader, this);
+ QGLShader *fshader = new QGLShader(QGLShader::Fragment, this);
const char *fsrc =
"uniform sampler2D texture;\n"
"varying mediump vec4 texc;\n"
@@ -120,7 +120,7 @@ void GLWidget::initializeGL()
"{\n"
" gl_FragColor = texture2D(texture, texc.st);\n"
"}\n";
- fshader->compile(fsrc);
+ fshader->compileSourceCode(fsrc);
program = new QGLShaderProgram(this);
program->addShader(vshader);
@@ -129,7 +129,7 @@ void GLWidget::initializeGL()
program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
program->link();
- program->enable();
+ program->bind();
program->setUniformValue("texture", 0);
#endif
@@ -163,6 +163,8 @@ void GLWidget::paintGL()
m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
program->setUniformValue("matrix", m);
+ program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
+ program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
program->setAttributeArray
(PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
program->setAttributeArray
diff --git a/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp b/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp
index 48f4f90..3008fca 100644
--- a/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp
+++ b/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp
@@ -566,7 +566,7 @@ static const unsigned char indicPosition[0xe00-0x900] = {
None, None, None, None,
None, None, None, None,
- None, None, None, None,
+ Below, None, None, None,
None, None, None, None,
None, None, None, None,
None, None, None, None,
@@ -1252,7 +1252,9 @@ static bool indic_shape_syllable(HB_Bool openType, HB_ShaperItem *item, bool inv
// farther than 3 consonants from the end of the syllable.
// #### replace the HasReph property by testing if the feature exists in the font!
if (form(*uc) == Consonant || (script == HB_Script_Bengali && form(*uc) == IndependentVowel)) {
- beginsWithRa = (properties & HasReph) && ((len > 2) && *uc == ra && *(uc+1) == halant);
+ if ((properties & HasReph) && (len > 2) &&
+ (*uc == ra || *uc == 0x9f0) && *(uc+1) == halant)
+ beginsWithRa = true;
if (beginsWithRa && form(*(uc+2)) == Control)
beginsWithRa = false;
@@ -1744,6 +1746,10 @@ static int indic_nextSyllableBoundary(HB_Script script, const HB_UChar16 *s, int
++pos;
continue;
}
+ if (script == HB_Script_Malayalam && state == Matra && uc[pos-1] == 0x0d41) {
+ ++pos;
+ continue;
+ }
goto finish;
case Nukta:
if (state == Consonant)
diff --git a/src/3rdparty/harfbuzz/tests/shaping/main.cpp b/src/3rdparty/harfbuzz/tests/shaping/main.cpp
index a7ea417..41f2dbb 100644
--- a/src/3rdparty/harfbuzz/tests/shaping/main.cpp
+++ b/src/3rdparty/harfbuzz/tests/shaping/main.cpp
@@ -515,6 +515,12 @@ void tst_QScriptEngine::bengali()
{ 0x179, 0x151, 0x172, 0x0 } },
{ { 0x995, 0x9c7, 0x9d7, 0x0 },
{ 0x179, 0x151, 0x17e, 0x0 } },
+ { { 0x9b0, 0x9cd, 0x9ad, 0x0 },
+ { 0x168, 0x276, 0x0 } },
+ { { 0x9f0, 0x9cd, 0x9ad, 0x0 },
+ { 0x168, 0x276, 0x0 } },
+ { { 0x9f1, 0x9cd, 0x9ad, 0x0 },
+ { 0x191, 0x17d, 0x168, 0x0 } },
{ {0}, {0} }
};
@@ -652,6 +658,12 @@ void tst_QScriptEngine::bengali()
{ 0x01fe, 0x0 } },
{ { 0x09b0, 0x09cd, 0x09a8, 0x09cd, 0x200d, 0x0 },
{ 0x10b, 0x167, 0x0 } },
+ { { 0x9b0, 0x9cd, 0x9ad, 0x0 },
+ { 0xa1, 0x167, 0x0 } },
+ { { 0x9f0, 0x9cd, 0x9ad, 0x0 },
+ { 0xa1, 0x167, 0x0 } },
+ { { 0x9f1, 0x9cd, 0x9ad, 0x0 },
+ { 0x11c, 0xa1, 0x0 } },
{ {0}, {0} }
};
@@ -967,6 +979,8 @@ void tst_QScriptEngine::malayalam()
{ 0x5e, 0x34, 0x65, 0x0 } },
{ { 0xd15, 0xd57, 0x0 },
{ 0x34, 0x65, 0x0 } },
+ { { 0xd1f, 0xd4d, 0xd1f, 0xd41, 0xd4d, 0x0 },
+ { 0x69, 0x5b, 0x64, 0x0 } },
{ {0}, {0} }
};
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp
index cf951c9..ecf3f9c 100644
--- a/src/corelib/statemachine/qstatemachine.cpp
+++ b/src/corelib/statemachine/qstatemachine.cpp
@@ -1616,9 +1616,8 @@ void QStateMachinePrivate::unregisterEventTransition(QEventTransition *transitio
}
void QStateMachinePrivate::handleFilteredEvent(QObject *watched, QEvent *event)
-{
- Q_ASSERT(qobjectEvents.contains(watched));
- if (qobjectEvents[watched].contains(event->type())) {
+{
+ if (qobjectEvents.value(watched).contains(event->type())) {
postInternalEvent(new QStateMachine::WrappedEvent(watched, handler->cloneEvent(event)));
processEvents(DirectProcessing);
}
diff --git a/src/gui/image/qpixmap.cpp b/src/gui/image/qpixmap.cpp
index c452b9a..dfeea76 100644
--- a/src/gui/image/qpixmap.cpp
+++ b/src/gui/image/qpixmap.cpp
@@ -639,13 +639,13 @@ void QPixmap::resize_helper(const QSize &s)
QPixmap pm(QSize(w, h), data ? data->type : QPixmapData::PixmapType);
bool uninit = false;
#if defined(Q_WS_X11)
- QX11PixmapData *x11Data = data->classId() == QPixmapData::X11Class ? static_cast<QX11PixmapData*>(data.data()) : 0;
+ QX11PixmapData *x11Data = data && data->classId() == QPixmapData::X11Class ? static_cast<QX11PixmapData*>(data.data()) : 0;
if (x11Data) {
pm.x11SetScreen(x11Data->xinfo.screen());
uninit = x11Data->flags & QX11PixmapData::Uninitialized;
}
#elif defined(Q_WS_MAC)
- QMacPixmapData *macData = data->classId() == QPixmapData::MacClass ? static_cast<QMacPixmapData*>(data.data()) : 0;
+ QMacPixmapData *macData = data && data->classId() == QPixmapData::MacClass ? static_cast<QMacPixmapData*>(data.data()) : 0;
if (macData)
uninit = macData->uninit;
#endif
diff --git a/src/gui/painting/qbrush.cpp b/src/gui/painting/qbrush.cpp
index cbfbba6..6f5d892 100644
--- a/src/gui/painting/qbrush.cpp
+++ b/src/gui/painting/qbrush.cpp
@@ -970,7 +970,29 @@ bool QBrush::operator==(const QBrush &b) const
QDebug operator<<(QDebug dbg, const QBrush &b)
{
#ifndef Q_BROKEN_DEBUG_STREAM
- dbg.nospace() << "QBrush(" << b.color() << ',' << b.style() << ')';
+ char *BRUSH_STYLES[] = {
+ "NoBrush",
+ "SolidPattern",
+ "Dense1Pattern",
+ "Dense2Pattern",
+ "Dense3Pattern",
+ "Dense4Pattern",
+ "Dense5Pattern",
+ "Dense6Pattern",
+ "Dense7Pattern",
+ "HorPattern",
+ "VerPattern",
+ "CrossPattern",
+ "BDiagPattern",
+ "FDiagPattern",
+ "DiagCrossPattern",
+ "LinearGradientPattern",
+ "RadialGradientPattern",
+ "ConicalGradientPattern",
+ "TexturePattern"
+ };
+
+ dbg.nospace() << "QBrush(" << b.color() << ',' << BRUSH_STYLES[b.style()] << ')';
return dbg.space();
#else
qWarning("This compiler doesn't support streaming QBrush to QDebug");
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp
index 41602a1..4df7f8a 100644
--- a/src/gui/painting/qdrawhelper.cpp
+++ b/src/gui/painting/qdrawhelper.cpp
@@ -2386,12 +2386,12 @@ static void QT_FASTCALL comp_func_HardLight(uint *dest, const uint *src, int len
}
/*
- if 2.Sca < Sa
- Dca' = Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa)
- otherwise if 8.Dca <= Da
- Dca' = Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa).(3 - 8.Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa)
- otherwise
- Dca' = (Dca.Sa + ((Dca/Da)^(0.5).Da - Dca).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa)
+ if 2.Sca <= Sa
+ Dca' = Dca.(Sa + (2.Sca - Sa).(1 - Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa)
+ otherwise if 2.Sca > Sa and 4.Dca <= Da
+ Dca' = Dca.Sa + Da.(2.Sca - Sa).(4.Dca/Da.(4.Dca/Da + 1).(Dca/Da - 1) + 7.Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
+ otherwise if 2.Sca > Sa and 4.Dca > Da
+ Dca' = Dca.Sa + Da.(2.Sca - Sa).((Dca/Da)^0.5 - Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
*/
static inline int soft_light_op(int dst, int src, int da, int sa)
{
@@ -2400,13 +2400,11 @@ static inline int soft_light_op(int dst, int src, int da, int sa)
const int temp = (src * (255 - da) + dst * (255 - sa)) * 255;
if (src2 < sa)
- return (dst * ((sa * 255) - (255 - dst_np) * (src2 - sa)) + temp) / 65025;
- else if (8 * dst <= da)
- return (dst * ((sa * 255) - ((255 - dst_np) * (src2 - sa) * ((3 * 255) - 8 * dst_np)) / 255) + temp) / 65025;
+ return (dst * (sa * 255 + (src2 - sa) * (255 - dst_np)) + temp) / 65025;
+ else if (4 * dst <= da)
+ return (dst * sa * 255 + da * (src2 - sa) * ((((16 * dst_np - 12 * 255) * dst_np + 3 * 65025) * dst_np) / 65025) + temp) / 65025;
else {
- // sqrt is too expensive to do three times per pixel, so skipping it for now
- // a future possibility is to use a LUT
- return ((dst * sa * 255) + (int(dst_np) * da - (dst * 255)) * (src2 - sa) + temp) / 65025;
+ return (dst * sa * 255 + da * (src2 - sa) * (int(sqrt(qreal(dst_np * 255))) - dst_np) + temp) / 65025;
}
}
diff --git a/src/gui/painting/qpaintbuffer.cpp b/src/gui/painting/qpaintbuffer.cpp
index 6b9d77c..b8700c3 100644
--- a/src/gui/painting/qpaintbuffer.cpp
+++ b/src/gui/painting/qpaintbuffer.cpp
@@ -48,7 +48,7 @@
#include <QDebug>
-//#define QPAINTBUFFER_DEBUG_DRAW
+// #define QPAINTBUFFER_DEBUG_DRAW
QT_BEGIN_NAMESPACE
@@ -247,23 +247,24 @@ void QPaintBuffer::draw(QPainter *painter, int frame) const
#ifdef QPAINTBUFFER_DEBUG_DRAW
qDebug() << "QPaintBuffer::draw() --------------------------------";
-// printf("Float buffer:");
-// for (int i=0; i<d->floats.size(); i++) {
-// if ((i % 10) == 0) {
-// printf("\n%4d-%4d: ", i, i+9);
-// }
-// printf("%4.2f ", d->floats[i]);
-// }
-// printf("\n");
-
-// printf("Int Buffer:");
-// for (int i=0; i<d->ints.size(); i++) {
-// if ((i % 10) == 0) {
-// printf("\n%4d-%4d: ", i, i+10);
-// }
-// printf("%5d", d->ints[i]);
-// }
-// printf("\n");
+ Q_D(const QPaintBuffer);
+ printf("Float buffer:");
+ for (int i=0; i<d->floats.size(); i++) {
+ if ((i % 10) == 0) {
+ printf("\n%4d-%4d: ", i, i+9);
+ }
+ printf("%4.2f ", d->floats[i]);
+ }
+ printf("\n");
+
+ printf("Int Buffer:");
+ for (int i=0; i<d->ints.size(); i++) {
+ if ((i % 10) == 0) {
+ printf("\n%4d-%4d: ", i, i+10);
+ }
+ printf("%5d", d->ints[i]);
+ }
+ printf("\n");
#endif
if (painter && !painter->isActive())
@@ -406,16 +407,17 @@ void QPaintBufferEngine::clipEnabledChanged()
void QPaintBufferEngine::penChanged()
{
-#ifdef QPAINTBUFFER_DEBUG_DRAW
- qDebug() << "QPaintBufferEngine:" << state()->pen;
-#endif
const QPen &pen = state()->pen;
if (!buffer->commands.isEmpty()
&& buffer->commands.last().id == QPaintBufferPrivate::Cmd_SetPen) {
+#ifdef QPAINTBUFFER_DEBUG_DRAW
+ qDebug() << "QPaintBufferEngine: penChanged (compressed)" << state()->pen;
+#endif
buffer->variants[buffer->commands.last().offset] = pen;
return;
}
+
if (buffer->calculateBoundingRect) {
if (pen.style() == Qt::NoPen) {
buffer->penWidthAdjustment = 0;
@@ -427,22 +429,28 @@ void QPaintBufferEngine::penChanged()
buffer->penWidthAdjustment = transformedWidth.x() / 2.0;
}
}
+#ifdef QPAINTBUFFER_DEBUG_DRAW
+ qDebug() << "QPaintBufferEngine: penChanged" << state()->pen;
+#endif
buffer->addCommand(QPaintBufferPrivate::Cmd_SetPen, pen);
}
void QPaintBufferEngine::brushChanged()
{
-#ifdef QPAINTBUFFER_DEBUG_DRAW
- qDebug() << "QPaintBufferEngine:" << state()->brush;
-#endif
const QBrush &brush = state()->brush;
if (!buffer->commands.isEmpty()
&& buffer->commands.last().id == QPaintBufferPrivate::Cmd_SetBrush) {
+#ifdef QPAINTBUFFER_DEBUG_DRAW
+ qDebug() << "QPaintBufferEngine: brushChanged (compressed)" << state()->brush;
+#endif
buffer->variants[buffer->commands.last().offset] = brush;
return;
}
+#ifdef QPAINTBUFFER_DEBUG_DRAW
+ qDebug() << "QPaintBufferEngine: brushChanged" << state()->brush;
+#endif
buffer->addCommand(QPaintBufferPrivate::Cmd_SetBrush, brush);
}
@@ -488,14 +496,14 @@ void QPaintBufferEngine::transformChanged()
if (!buffer->commands.isEmpty()
&& buffer->commands.last().id == QPaintBufferPrivate::Cmd_SetTransform) {
#ifdef QPAINTBUFFER_DEBUG_DRAW
- qDebug() << "QPaintBufferEngine: compressing " << state()->matrix;
+ qDebug() << "QPaintBufferEngine: transformChanged (compressing) " << state()->matrix;
#endif
buffer->variants[buffer->commands.last().offset] = state()->matrix;
return;
}
#ifdef QPAINTBUFFER_DEBUG_DRAW
- qDebug() << "QPaintBufferEngine: " << state()->matrix;
+ qDebug() << "QPaintBufferEngine: transformChanged:" << state()->matrix;
#endif
buffer->addCommand(QPaintBufferPrivate::Cmd_SetTransform, state()->matrix);
}
@@ -514,7 +522,18 @@ void QPaintBufferEngine::draw(const QVectorPath &path)
#ifdef QPAINTBUFFER_DEBUG_DRAW
qDebug() << "QPaintBufferEngine: draw vpath:" << path.elementCount();
#endif
- buffer->addCommand(QPaintBufferPrivate::Cmd_DrawVectorPath, path);
+
+ bool hasBrush = qbrush_style(state()->brush) != Qt::NoBrush;
+ bool hasPen = qpen_style(state()->pen) != Qt::NoPen
+ && qbrush_style(qpen_brush(state()->pen)) != Qt::NoBrush;
+
+ if (hasPen || hasBrush)
+ buffer->addCommand(QPaintBufferPrivate::Cmd_DrawVectorPath, path);
+#ifdef QPAINTBUFFER_DEBUG_DRAW
+ else
+ qDebug() << " - no pen or brush active, discarded...\n";
+#endif
+
// if (buffer->calculateBoundingRect) {
// QRealRect r = path.controlPointRect();
// buffer->updateBoundingRect(QRectF(r.x1, r.y1, r.x2 - r.x1, r.y2 - r.y1));
@@ -745,15 +764,15 @@ void QPaintBufferEngine::drawEllipse(const QRect &r)
void QPaintBufferEngine::drawPath(const QPainterPath &path)
{
-#ifdef QPAINTBUFFER_DEBUG_DRAW
- qDebug() << "QPaintBufferEngine: drawPath: element count:" << path.elementCount();
-#endif
- // ### Path -> QVariant
- // buffer->addCommand(QPaintBufferPrivate::Cmd_DrawPath, QVariant(path));
+// #ifdef QPAINTBUFFER_DEBUG_DRAW
+// qDebug() << "QPaintBufferEngine: drawPath: element count:" << path.elementCount();
+// #endif
+// // ### Path -> QVariant
+// // buffer->addCommand(QPaintBufferPrivate::Cmd_DrawPath, QVariant(path));
QPaintEngineEx::drawPath(path);
- if (buffer->calculateBoundingRect)
- buffer->updateBoundingRect(path.boundingRect());
+// if (buffer->calculateBoundingRect)
+// buffer->updateBoundingRect(path.boundingRect());
}
void QPaintBufferEngine::drawPoints(const QPoint *points, int pointCount)
@@ -1424,10 +1443,6 @@ void QPainterReplayer::process(const QPaintBufferCommand &cmd)
QTextItemInt &ti = (*tiCopy)();
QString text(ti.text());
-#ifdef QPAINTBUFFER_DEBUG_DRAW
- qDebug() << " -> Cmd_DrawTextItem:" << pos << " " << text << " " << scaleFactor;
-#endif
-
QFont font(ti.font());
font.setUnderline(false);
font.setStrikeOut(false);
@@ -1439,6 +1454,10 @@ void QPainterReplayer::process(const QPaintBufferCommand &cmd)
justificationWidth = si.width.toReal();
qreal scaleFactor = font.d->dpi/qreal(qt_defaultDpiY());
+#ifdef QPAINTBUFFER_DEBUG_DRAW
+ qDebug() << " -> Cmd_DrawTextItem:" << pos << " " << text << " " << scaleFactor;
+#endif
+
if (scaleFactor != 1.0) {
QFont fnt(font);
QFakeDevice fake;
diff --git a/src/gui/painting/qpaintbuffer_p.h b/src/gui/painting/qpaintbuffer_p.h
index 6a7ac73..adf0564 100644
--- a/src/gui/painting/qpaintbuffer_p.h
+++ b/src/gui/painting/qpaintbuffer_p.h
@@ -66,6 +66,7 @@ class QPaintBufferPlayback;
class Q_GUI_EXPORT QPaintBuffer : public QPaintDevice
{
+ Q_DECLARE_PRIVATE(QPaintBuffer);
public:
QPaintBuffer();
QPaintBuffer(const QPaintBuffer &other);
@@ -311,7 +312,7 @@ public:
virtual ~QPainterReplayer() { }
void setupTransform(QPainter *painter);
- void process(const QPaintBufferCommand &cmd);
+ virtual void process(const QPaintBufferCommand &cmd);
void draw(const QPaintBuffer &buffer, QPainter *painter, int frame);
protected:
@@ -326,7 +327,7 @@ class Q_GUI_EXPORT QPaintEngineExReplayer : public QPainterReplayer
public:
QPaintEngineExReplayer() { }
- void process(const QPaintBufferCommand &cmd);
+ virtual void process(const QPaintBufferCommand &cmd);
};
class QPaintBufferEnginePrivate;
diff --git a/src/gui/painting/qpaintengineex.cpp b/src/gui/painting/qpaintengineex.cpp
index 9e21182..1fb8aab 100644
--- a/src/gui/painting/qpaintengineex.cpp
+++ b/src/gui/painting/qpaintengineex.cpp
@@ -431,6 +431,10 @@ void QPaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
// Some engines might decide to optimize for the non-shape hint later on...
uint flags = QVectorPath::WindingFill;
+
+ if (path.elementCount() > 2)
+ flags |= QVectorPath::NonConvexShapeMask;
+
if (d->stroker.capStyle() == Qt::RoundCap || d->stroker.joinStyle() == Qt::RoundJoin)
flags |= QVectorPath::CurvedShapeMask;
diff --git a/src/gui/painting/qpen.cpp b/src/gui/painting/qpen.cpp
index 41efc80..1ddadf2 100644
--- a/src/gui/painting/qpen.cpp
+++ b/src/gui/painting/qpen.cpp
@@ -835,16 +835,19 @@ bool QPen::operator==(const QPen &p) const
{
QPenData *dd = static_cast<QPenData *>(d);
QPenData *pdd = static_cast<QPenData *>(p.d);
- return (p.d == d) || (p.d->style == d->style
- && p.d->capStyle == d->capStyle
- && p.d->joinStyle == d->joinStyle
- && p.d->width == d->width
- && pdd->miterLimit == dd->miterLimit
- && (d->style != Qt::CustomDashLine
- || (qFuzzyCompare(pdd->dashOffset, dd->dashOffset) &&
- pdd->dashPattern == dd->dashPattern))
- && p.d->brush == d->brush
- && pdd->cosmetic == dd->cosmetic);
+ return (p.d == d)
+ || (p.d->style == d->style
+ && p.d->capStyle == d->capStyle
+ && p.d->joinStyle == d->joinStyle
+ && p.d->width == d->width
+ && pdd->miterLimit == dd->miterLimit
+ && (d->style != Qt::CustomDashLine
+ || (qFuzzyCompare(pdd->dashOffset, dd->dashOffset) &&
+ pdd->dashPattern == dd->dashPattern))
+ && p.d->brush == d->brush
+ && pdd->cosmetic == dd->cosmetic)
+ || ((p.d->style == Qt::NoPen || p.d->brush.style() == Qt::NoBrush)
+ && (d->style == Qt::NoPen || d->brush.style() == Qt::NoBrush));
}
@@ -983,8 +986,18 @@ QDataStream &operator>>(QDataStream &s, QPen &p)
QDebug operator<<(QDebug dbg, const QPen &p)
{
#ifndef Q_BROKEN_DEBUG_STREAM
+ char *PEN_STYLES[] = {
+ "NoPen",
+ "SolidLine",
+ "DashLine",
+ "DotLine",
+ "DashDotLine",
+ "DashDotDotLine",
+ "CustomDashLine"
+ };
+
dbg.nospace() << "QPen(" << p.width() << ',' << p.brush()
- << ',' << int(p.style()) << ',' << int(p.capStyle())
+ << ',' << PEN_STYLES[p.style()] << ',' << int(p.capStyle())
<< ',' << int(p.joinStyle()) << ',' << p.dashPattern()
<< ',' << p.dashOffset()
<< ',' << p.miterLimit() << ')';
diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index 8118450..1bd5842 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -2214,12 +2214,14 @@ bool qt_scaleForTransform(const QTransform &transform, qreal *scale)
{
const QTransform::TransformationType type = transform.type();
if (type <= QTransform::TxTranslate) {
- *scale = 1;
+ if (scale)
+ *scale = 1;
return true;
} else if (type == QTransform::TxScale) {
const qreal xScale = qAbs(transform.m11());
const qreal yScale = qAbs(transform.m22());
- *scale = qMax(xScale, yScale);
+ if (scale)
+ *scale = qMax(xScale, yScale);
return qFuzzyCompare(xScale, yScale);
}
@@ -2227,7 +2229,8 @@ bool qt_scaleForTransform(const QTransform &transform, qreal *scale)
+ transform.m21() * transform.m21();
const qreal yScale = transform.m12() * transform.m12()
+ transform.m22() * transform.m22();
- *scale = qSqrt(qMax(xScale, yScale));
+ if (scale)
+ *scale = qSqrt(qMax(xScale, yScale));
return type == QTransform::TxRotate && qFuzzyCompare(xScale, yScale);
}
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 40a6241..8a8f483 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -169,14 +169,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.clear();
source.append(qShaderSnippets[MainVertexShader]);
source.append(qShaderSnippets[PositionOnlyVertexShader]);
- vertexShader = new QGLShader(QGLShader::VertexShader, context, this);
- vertexShader->compile(source);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader->compileSourceCode(source);
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::FragmentShader, context, this);
- fragShader->compile(source);
+ fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader->compileSourceCode(source);
simpleShaderProg = new QGLShaderProgram(context, this);
simpleShaderProg->addShader(vertexShader);
@@ -192,14 +192,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.clear();
source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
source.append(qShaderSnippets[UntransformedPositionVertexShader]);
- vertexShader = new QGLShader(QGLShader::VertexShader, context, this);
- vertexShader->compile(source);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader->compileSourceCode(source);
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ImageSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::FragmentShader, context, this);
- fragShader->compile(source);
+ fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader->compileSourceCode(source);
blitShaderProg = new QGLShaderProgram(context, this);
blitShaderProg->addShader(vertexShader);
@@ -243,14 +243,14 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
source.append(qShaderSnippets[prog.compositionFragShader]);
if (prog.maskFragShader)
source.append(qShaderSnippets[prog.maskFragShader]);
- QGLShader* fragShader = new QGLShader(QGLShader::FragmentShader, ctxGuard.context(), this);
- fragShader->compile(source);
+ QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
+ fragShader->compileSourceCode(source);
source.clear();
source.append(qShaderSnippets[prog.mainVertexShader]);
source.append(qShaderSnippets[prog.positionVertexShader]);
- QGLShader* vertexShader = new QGLShader(QGLShader::VertexShader, ctxGuard.context(), this);
- vertexShader->compile(source);
+ QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
+ vertexShader->compileSourceCode(source);
#if defined(QT_DEBUG)
// Name the shaders for easier debugging
@@ -673,7 +673,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
if (currentShaderProg) {
- currentShaderProg->program->enable();
+ currentShaderProg->program->bind();
if (useCustomSrc)
customSrcStage->setUniforms(currentShaderProg->program);
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index a9744b3..1527e72 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -246,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
- pex->shaderManager->blitProgram()->enable();
+ pex->shaderManager->blitProgram()->bind();
pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
pex->shaderManager->setDirty();
@@ -395,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
void QGL2PaintEngineExPrivate::useSimpleShader()
{
- shaderManager->simpleProgram()->enable();
+ shaderManager->simpleProgram()->bind();
shaderManager->setDirty();
if (matrixDirty)
@@ -1221,6 +1221,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
}
}
+extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
+
+
void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
@@ -1231,6 +1234,11 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
return;
QOpenGL2PaintEngineState *s = state();
+ if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) {
+ // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
+ QPaintEngineEx::stroke(path, pen);
+ return;
+ }
ensureActive();
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
index 97eabef..defa3f1 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -129,9 +129,9 @@ inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, fl
float pw;
if (dx == 0)
- pw = m_width / dy;
+ pw = m_width / qAbs(dy);
else if (dy == 0)
- pw = m_width / dx;
+ pw = m_width / qAbs(dx);
else
pw = m_width / sqrt(dx*dx + dy*dy);
@@ -259,8 +259,6 @@ void QTriangulatingStroker::lineTo(const qreal *pts)
-
-
void QTriangulatingStroker::join(const qreal *pts)
{
// Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 7374594..d79283e 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -342,39 +342,6 @@ QGLContext *QGLFBOGLPaintDevice::context() const
return fboContext;
}
-void QGLFBOGLPaintDevice::ensureActiveTarget()
-{
- if (QGLContext::currentContext() != context())
- context()->makeCurrent();
-
- QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext());
- Q_ASSERT(ctx);
- const GLuint fboId = fbo->d_func()->fbo();
- if (ctx->d_func()->current_fbo != fboId) {
- ctx->d_func()->current_fbo = fboId;
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
- }
-}
-
-void QGLFBOGLPaintDevice::beginPaint()
-{
- if (QGLContext::currentContext() != context())
- context()->makeCurrent();
-
- // We let QFBO track the previously bound FBO rather than doing it
- // ourselves here. This has the advantage that begin/release & bind/end
- // work as expected.
- wasBound = fbo->isBound();
- if (!wasBound)
- fbo->bind();
-}
-
-void QGLFBOGLPaintDevice::endPaint()
-{
- if (!wasBound)
- fbo->release();
-}
-
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
{
QGL_FUNCP_CONTEXT;
@@ -879,13 +846,6 @@ bool QGLFramebufferObject::isValid() const
framebuffer to this framebuffer object.
Returns true upon success, false otherwise.
- Since 4.6: if another QGLFramebufferObject instance was already bound
- to the current context, then its handle() will be remembered and
- automatically restored when release() is called. This allows multiple
- framebuffer rendering targets to be stacked up. It is important that
- release() is called on the stacked framebuffer objects in the reverse
- order of the calls to bind().
-
\sa release()
*/
bool QGLFramebufferObject::bind()
@@ -896,17 +856,18 @@ bool QGLFramebufferObject::bind()
QGL_FUNC_CONTEXT;
if (!ctx)
return false; // Context no longer exists.
+ const QGLContext *current = QGLContext::currentContext();
+#ifdef QT_DEBUG
+ if (!current ||
+ QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
+ {
+ qWarning("QGLFramebufferObject::bind() called from incompatible context");
+ }
+#endif
glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo());
d->valid = d->checkFramebufferStatus();
- const QGLContext *context = QGLContext::currentContext();
- if (d->valid && context) {
- Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx));
- // Save the previous setting to automatically restore in release().
- if (context->d_ptr->current_fbo != d->fbo()) {
- d->previous_fbo = context->d_ptr->current_fbo;
- context->d_ptr->current_fbo = d->fbo();
- }
- }
+ if (d->valid && current)
+ current->d_ptr->current_fbo = d->fbo();
return d->valid;
}
@@ -917,30 +878,29 @@ bool QGLFramebufferObject::bind()
framebuffer.
Returns true upon success, false otherwise.
- Since 4.6: if another QGLFramebufferObject instance was already bound
- to the current context when bind() was called, then this function will
- automatically re-bind it to the current context.
-
\sa bind()
*/
bool QGLFramebufferObject::release()
{
if (!isValid())
return false;
- Q_D(QGLFramebufferObject);
QGL_FUNC_CONTEXT;
if (!ctx)
return false; // Context no longer exists.
- const QGLContext *context = QGLContext::currentContext();
- if (context) {
- Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx));
- // Restore the previous setting for stacked framebuffer objects.
- if (d->previous_fbo != context->d_ptr->current_fbo) {
- context->d_ptr->current_fbo = d->previous_fbo;
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo);
- }
- d->previous_fbo = 0;
+ const QGLContext *current = QGLContext::currentContext();
+
+#ifdef QT_DEBUG
+ if (!current ||
+ QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
+ {
+ qWarning("QGLFramebufferObject::release() called from incompatible context");
+ }
+#endif
+
+ if (current) {
+ current->d_ptr->current_fbo = 0;
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
}
return true;
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index 122c42e..800cb68 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -111,9 +111,6 @@ public:
virtual QSize size() const {return fbo->size();}
virtual QGLContext* context() const;
virtual QGLFormat format() const {return fboFormat;}
- virtual void ensureActiveTarget();
- virtual void beginPaint();
- virtual void endPaint();
void setFBO(QGLFramebufferObject* f,
QGLFramebufferObject::Attachment attachment);
@@ -127,7 +124,8 @@ private:
class QGLFramebufferObjectPrivate
{
public:
- QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0), color_buffer(0), valid(false), previous_fbo(0), engine(0) {}
+ QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0)
+ , color_buffer(0), valid(false), engine(0) {}
~QGLFramebufferObjectPrivate() {}
void init(QGLFramebufferObject *q, const QSize& sz,
@@ -143,7 +141,6 @@ public:
QGLFramebufferObjectFormat format;
uint valid : 1;
QGLFramebufferObject::Attachment fbo_attachment;
- GLuint previous_fbo;
mutable QPaintEngine *engine;
QGLFBOGLPaintDevice glDevice;
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index e28c382..b4191dc 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -69,7 +69,7 @@ QT_BEGIN_NAMESPACE
The following example creates a vertex shader program using the
supplied source \c{code}. Once compiled and linked, the shader
program is activated in the current QGLContext by calling
- QGLShaderProgram::enable():
+ QGLShaderProgram::bind():
\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0
@@ -125,11 +125,11 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \enum QGLShader::ShaderTypeBits
+ \enum QGLShader::ShaderTypeBit
This enum specifies the type of QGLShader that is being created.
- \value VertexShader Vertex shader written in the OpenGL Shading Language (GLSL).
- \value FragmentShader Fragment shader written in the OpenGL Shading Language (GLSL).
+ \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
+ \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
*/
#ifndef GL_FRAGMENT_SHADER
@@ -211,7 +211,7 @@ bool QGLShaderPrivate::create()
return false;
if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
GLuint shader;
- if (shaderType == QGLShader::VertexShader)
+ if (shaderType == QGLShader::Vertex)
shader = glCreateShader(GL_VERTEX_SHADER);
else
shader = glCreateShader(GL_FRAGMENT_SHADER);
@@ -266,14 +266,14 @@ void QGLShaderPrivate::deleteShader()
/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
- QGLShaderProgram::hasShaderPrograms() will return false.
+ QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
- This constructor is normally followed by a call to compile()
- or compileFile().
+ This constructor is normally followed by a call to compileSourceCode()
+ or compileSourceFile().
The shader will be associated with the current QGLContext.
- \sa compile(), compileFile()
+ \sa compileSourceCode(), compileSourceFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
: QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
@@ -283,45 +283,19 @@ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
}
/*!
- Constructs a new QGLShader object of the specified \a type from the
- source code in \a fileName and attaches it to \a parent.
- If the shader could not be loaded, then isCompiled() will return false.
-
- The shader will be associated with the current QGLContext.
-
- \sa isCompiled()
-*/
-QGLShader::QGLShader
- (const QString& fileName, QGLShader::ShaderType type, QObject *parent)
- : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
-{
- Q_D(QGLShader);
- if (d->create() && !compileFile(fileName))
- d->deleteShader();
-}
-
-static inline const QGLContext *contextOrCurrent(const QGLContext *context)
-{
- if (context)
- return context;
- else
- return QGLContext::currentContext();
-}
-
-/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
- then QGLShaderProgram::hasShaderPrograms() will return false.
+ then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
- This constructor is normally followed by a call to compile()
- or compileFile().
+ This constructor is normally followed by a call to compileSourceCode()
+ or compileSourceFile().
The shader will be associated with \a context.
- \sa compile(), compileFile()
+ \sa compileSourceCode(), compileSourceFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
+ : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)
{
Q_D(QGLShader);
#ifndef QT_NO_DEBUG
@@ -334,30 +308,6 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj
}
/*!
- Constructs a new QGLShader object of the specified \a type from the
- source code in \a fileName and attaches it to \a parent.
- If the shader could not be loaded, then isCompiled() will return false.
-
- The shader will be associated with \a context.
-
- \sa isCompiled()
-*/
-QGLShader::QGLShader
- (const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
-{
- Q_D(QGLShader);
-#ifndef QT_NO_DEBUG
- if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be current context or sharing with it.");
- return;
- }
-#endif
- if (d->create() && !compileFile(fileName))
- d->deleteShader();
-}
-
-/*!
Deletes this shader. If the shader has been attached to a
QGLShaderProgram object, then the actual shader will stay around
until the QGLShaderProgram is destroyed.
@@ -400,9 +350,9 @@ static const char redefineHighp[] =
Sets the \a source code for this shader and compiles it.
Returns true if the source was successfully compiled, false otherwise.
- \sa compileFile()
+ \sa compileSourceFile()
*/
-bool QGLShader::compile(const char *source)
+bool QGLShader::compileSourceCode(const char *source)
{
Q_D(QGLShader);
if (d->shaderGuard.id()) {
@@ -431,7 +381,7 @@ bool QGLShader::compile(const char *source)
srclen.append(GLint(sizeof(qualifierDefines) - 1));
#endif
#ifdef QGL_REDEFINE_HIGHP
- if (d->shaderType == FragmentShader) {
+ if (d->shaderType == Fragment) {
src.append(redefineHighp);
srclen.append(GLint(sizeof(redefineHighp) - 1));
}
@@ -451,11 +401,11 @@ bool QGLShader::compile(const char *source)
Sets the \a source code for this shader and compiles it.
Returns true if the source was successfully compiled, false otherwise.
- \sa compileFile()
+ \sa compileSourceFile()
*/
-bool QGLShader::compile(const QByteArray& source)
+bool QGLShader::compileSourceCode(const QByteArray& source)
{
- return compile(source.constData());
+ return compileSourceCode(source.constData());
}
/*!
@@ -464,11 +414,11 @@ bool QGLShader::compile(const QByteArray& source)
Sets the \a source code for this shader and compiles it.
Returns true if the source was successfully compiled, false otherwise.
- \sa compileFile()
+ \sa compileSourceFile()
*/
-bool QGLShader::compile(const QString& source)
+bool QGLShader::compileSourceCode(const QString& source)
{
- return compile(source.toLatin1().constData());
+ return compileSourceCode(source.toLatin1().constData());
}
/*!
@@ -476,9 +426,9 @@ bool QGLShader::compile(const QString& source)
and compiles it. Returns true if the file could be opened and the
source compiled, false otherwise.
- \sa compile()
+ \sa compileSourceCode()
*/
-bool QGLShader::compileFile(const QString& fileName)
+bool QGLShader::compileSourceFile(const QString& fileName)
{
QFile file(fileName);
if (!file.open(QFile::ReadOnly)) {
@@ -487,13 +437,13 @@ bool QGLShader::compileFile(const QString& fileName)
}
QByteArray contents = file.readAll();
- return compile(contents.constData());
+ return compileSourceCode(contents.constData());
}
/*!
Returns the source code for this shader.
- \sa compile()
+ \sa compileSourceCode()
*/
QByteArray QGLShader::sourceCode() const
{
@@ -516,7 +466,7 @@ QByteArray QGLShader::sourceCode() const
/*!
Returns true if this shader has been compiled; false otherwise.
- \sa compile()
+ \sa compileSourceCode(), compileSourceFile()
*/
bool QGLShader::isCompiled() const
{
@@ -527,7 +477,7 @@ bool QGLShader::isCompiled() const
/*!
Returns the errors and warnings that occurred during the last compile.
- \sa compile()
+ \sa compileSourceCode(), compileSourceFile()
*/
QString QGLShader::log() const
{
@@ -666,6 +616,7 @@ bool QGLShaderProgram::init()
is deleted. This allows the caller to add the same shader
to multiple shader programs.
+ \sa addShaderFromSourceCode(), addShaderFromSourceFile()
\sa removeShader(), link(), removeAllShaders()
*/
bool QGLShaderProgram::addShader(QGLShader *shader)
@@ -705,15 +656,16 @@ bool QGLShaderProgram::addShader(QGLShader *shader)
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
+ \sa addShader(), addShaderFromSourceFile()
\sa removeShader(), link(), log(), removeAllShaders()
*/
-bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
+bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)
{
Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
- if (!shader->compile(source)) {
+ if (!shader->compileSourceCode(source)) {
d->log = shader->log();
delete shader;
return false;
@@ -734,11 +686,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
+ \sa addShader(), addShaderFromSourceFile()
\sa removeShader(), link(), log(), removeAllShaders()
*/
-bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& source)
+bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source)
{
- return addShader(type, source.constData());
+ return addShaderFromSourceCode(type, source.constData());
}
/*!
@@ -753,11 +706,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& s
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
+ \sa addShader(), addShaderFromSourceFile()
\sa removeShader(), link(), log(), removeAllShaders()
*/
-bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& source)
+bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source)
{
- return addShader(type, source.toLatin1().constData());
+ return addShaderFromSourceCode(type, source.toLatin1().constData());
}
/*!
@@ -770,16 +724,16 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& sour
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
- \sa addShader()
+ \sa addShader(), addShaderFromSourceCode()
*/
-bool QGLShaderProgram::addShaderFromFile
+bool QGLShaderProgram::addShaderFromSourceFile
(QGLShader::ShaderType type, const QString& fileName)
{
Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
- if (!shader->compileFile(fileName)) {
+ if (!shader->compileSourceFile(fileName)) {
d->log = shader->log();
delete shader;
return false;
@@ -912,14 +866,16 @@ QString QGLShaderProgram::log() const
}
/*!
- Enable use of this shader program in the currently active QGLContext.
- Returns true if the program was successfully enabled; false
- otherwise. If the shader program has not yet been linked,
+ Binds this shader program to the active QGLContext and makes
+ it the current shader program. Any previously bound shader program
+ is released. This is equivalent to calling \c{glUseProgram()} on
+ programId(). Returns true if the program was successfully bound;
+ false otherwise. If the shader program has not yet been linked,
or it needs to be re-linked, this function will call link().
- \sa link(), disable()
+ \sa link(), release()
*/
-bool QGLShaderProgram::enable()
+bool QGLShaderProgram::bind()
{
Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
@@ -927,6 +883,12 @@ bool QGLShaderProgram::enable()
return false;
if (!d->linked && !link())
return false;
+#ifndef QT_NO_DEBUG
+ if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) {
+ qWarning("QGLShaderProgram::bind: program is not valid in the current context.");
+ return false;
+ }
+#endif
glUseProgram(program);
return true;
}
@@ -935,13 +897,18 @@ bool QGLShaderProgram::enable()
#define ctx QGLContext::currentContext()
/*!
- Disables the active shader program in the current QGLContext.
+ Releases the active shader program from the current QGLContext.
This is equivalent to calling \c{glUseProgram(0)}.
- \sa enable()
+ \sa bind()
*/
-void QGLShaderProgram::disable()
+void QGLShaderProgram::release()
{
+#ifndef QT_NO_DEBUG
+ Q_D(QGLShaderProgram);
+ if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext()))
+ qWarning("QGLShaderProgram::release: program is not valid in the current context.");
+#endif
#if defined(QT_OPENGL_ES_2)
glUseProgram(0);
#else
@@ -1331,22 +1298,26 @@ void QGLShaderProgram::setAttributeValue
/*!
Sets an array of vertex \a values on the attribute at \a location
- in this shader program. The \a size indicates the number of
+ in this shader program. The \a tupleSize indicates the number of
components per vertex (1, 2, 3, or 4), and the \a stride indicates
the number of bytes between vertices. A default \a stride value
of zero indicates that the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
- (int location, const GLfloat *values, int size, int stride)
+ (int location, const GLfloat *values, int tupleSize, int stride)
{
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE,
+ glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1356,7 +1327,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(int location, const QVector2D *values, int stride)
@@ -1366,7 +1342,6 @@ void QGLShaderProgram::setAttributeArray
if (location != -1) {
glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1376,7 +1351,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(int location, const QVector3D *values, int stride)
@@ -1386,7 +1366,6 @@ void QGLShaderProgram::setAttributeArray
if (location != -1) {
glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1396,7 +1375,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(int location, const QVector4D *values, int stride)
@@ -1406,7 +1390,6 @@ void QGLShaderProgram::setAttributeArray
if (location != -1) {
glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1414,17 +1397,22 @@ void QGLShaderProgram::setAttributeArray
\overload
Sets an array of vertex \a values on the attribute called \a name
- in this shader program. The \a size indicates the number of
+ in this shader program. The \a tupleSize indicates the number of
components per vertex (1, 2, 3, or 4), and the \a stride indicates
the number of bytes between vertices. A default \a stride value
of zero indicates that the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
- (const char *name, const GLfloat *values, int size, int stride)
+ (const char *name, const GLfloat *values, int tupleSize, int stride)
{
- setAttributeArray(attributeLocation(name), values, size, stride);
+ setAttributeArray(attributeLocation(name), values, tupleSize, stride);
}
/*!
@@ -1435,7 +1423,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(const char *name, const QVector2D *values, int stride)
@@ -1451,7 +1444,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(const char *name, const QVector3D *values, int stride)
@@ -1467,7 +1465,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(const char *name, const QVector4D *values, int stride)
@@ -1476,10 +1479,42 @@ void QGLShaderProgram::setAttributeArray
}
/*!
+ Enables the vertex array at \a location in this shader program
+ so that the value set by setAttributeArray() on \a location
+ will be used by the shader program.
+
+ \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
+*/
+void QGLShaderProgram::enableAttributeArray(int location)
+{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
+ if (location != -1)
+ glEnableVertexAttribArray(location);
+}
+
+/*!
+ \overload
+
+ Enables the vertex array called \a name in this shader program
+ so that the value set by setAttributeArray() on \a name
+ will be used by the shader program.
+
+ \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
+*/
+void QGLShaderProgram::enableAttributeArray(const char *name)
+{
+ enableAttributeArray(attributeLocation(name));
+}
+
+/*!
Disables the vertex array at \a location in this shader program
- that was enabled by a previous call to setAttributeArray().
+ that was enabled by a previous call to enableAttributeArray().
- \sa setAttributeArray(), setAttributeValue(), setUniformValue()
+ \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
*/
void QGLShaderProgram::disableAttributeArray(int location)
{
@@ -1493,9 +1528,10 @@ void QGLShaderProgram::disableAttributeArray(int location)
\overload
Disables the vertex array called \a name in this shader program
- that was enabled by a previous call to setAttributeArray().
+ that was enabled by a previous call to enableAttributeArray().
- \sa setAttributeArray(), setAttributeValue(), setUniformValue()
+ \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
*/
void QGLShaderProgram::disableAttributeArray(const char *name)
{
@@ -2363,25 +2399,25 @@ void QGLShaderProgram::setUniformValueArray
/*!
Sets the uniform variable array at \a location in the current
context to the \a count elements of \a values. Each element
- has \a size components. The \a size must be 1, 2, 3, or 4.
+ has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
\sa setAttributeValue()
*/
-void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size)
+void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
{
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- if (size == 1)
+ if (tupleSize == 1)
glUniform1fv(location, count, values);
- else if (size == 2)
+ else if (tupleSize == 2)
glUniform2fv(location, count, values);
- else if (size == 3)
+ else if (tupleSize == 3)
glUniform3fv(location, count, values);
- else if (size == 4)
+ else if (tupleSize == 4)
glUniform4fv(location, count, values);
else
- qWarning() << "QGLShaderProgram::setUniformValue: size" << size << "not supported";
+ qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
}
}
@@ -2390,14 +2426,14 @@ void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values,
Sets the uniform variable array called \a name in the current
context to the \a count elements of \a values. Each element
- has \a size components. The \a size must be 1, 2, 3, or 4.
+ has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
\sa setAttributeValue()
*/
void QGLShaderProgram::setUniformValueArray
- (const char *name, const GLfloat *values, int count, int size)
+ (const char *name, const GLfloat *values, int count, int tupleSize)
{
- setUniformValueArray(uniformLocation(name), values, count, size);
+ setUniformValueArray(uniformLocation(name), values, count, tupleSize);
}
/*!
@@ -2800,7 +2836,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *
The \a context is used to resolve the GLSL extensions.
If \a context is null, then QGLContext::currentContext() is used.
*/
-bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context)
+bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)
{
#if !defined(QT_OPENGL_ES_2)
if (!context)
@@ -2825,8 +2861,6 @@ void QGLShaderProgram::shaderDestroyed()
removeShader(shader);
}
-#endif
-
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value)
@@ -2877,4 +2911,6 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGL
}
#endif
+#endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+
QT_END_NAMESPACE
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index 49c3364..deeaee2 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -63,25 +63,23 @@ class Q_OPENGL_EXPORT QGLShader : public QObject
{
Q_OBJECT
public:
- enum ShaderTypeBits
+ enum ShaderTypeBit
{
- VertexShader = 0x0001,
- FragmentShader = 0x0002
+ Vertex = 0x0001,
+ Fragment = 0x0002
};
- Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits)
+ Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
- QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0);
QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
- QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
virtual ~QGLShader();
QGLShader::ShaderType shaderType() const;
- bool compile(const char *source);
- bool compile(const QByteArray& source);
- bool compile(const QString& source);
- bool compileFile(const QString& fileName);
+ bool compileSourceCode(const char *source);
+ bool compileSourceCode(const QByteArray& source);
+ bool compileSourceCode(const QString& source);
+ bool compileSourceFile(const QString& fileName);
QByteArray sourceCode() const;
@@ -114,10 +112,10 @@ public:
void removeShader(QGLShader *shader);
QList<QGLShader *> shaders() const;
- bool addShader(QGLShader::ShaderType type, const char *source);
- bool addShader(QGLShader::ShaderType type, const QByteArray& source);
- bool addShader(QGLShader::ShaderType type, const QString& source);
- bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source);
+ bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName);
void removeAllShaders();
@@ -125,8 +123,8 @@ public:
bool isLinked() const;
QString log() const;
- bool enable();
- static void disable();
+ bool bind();
+ void release();
GLuint programId() const;
@@ -159,7 +157,7 @@ public:
void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
void setAttributeArray
- (int location, const GLfloat *values, int size, int stride = 0);
+ (int location, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(int location, const QVector2D *values, int stride = 0);
void setAttributeArray
@@ -167,13 +165,16 @@ public:
void setAttributeArray
(int location, const QVector4D *values, int stride = 0);
void setAttributeArray
- (const char *name, const GLfloat *values, int size, int stride = 0);
+ (const char *name, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(const char *name, const QVector2D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector3D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector4D *values, int stride = 0);
+
+ void enableAttributeArray(int location);
+ void enableAttributeArray(const char *name);
void disableAttributeArray(int location);
void disableAttributeArray(const char *name);
@@ -244,7 +245,7 @@ public:
void setUniformValue(const char *name, const GLfloat value[4][4]);
void setUniformValue(const char *name, const QTransform& value);
- void setUniformValueArray(int location, const GLfloat *values, int count, int size);
+ void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize);
void setUniformValueArray(int location, const GLint *values, int count);
void setUniformValueArray(int location, const GLuint *values, int count);
void setUniformValueArray(int location, const QVector2D *values, int count);
@@ -260,7 +261,7 @@ public:
void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
- void setUniformValueArray(const char *name, const GLfloat *values, int count, int size);
+ void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize);
void setUniformValueArray(const char *name, const GLint *values, int count);
void setUniformValueArray(const char *name, const GLuint *values, int count);
void setUniformValueArray(const char *name, const QVector2D *values, int count);
@@ -276,7 +277,7 @@ public:
void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
- static bool hasShaderPrograms(const QGLContext *context = 0);
+ static bool hasOpenGLShaderPrograms(const QGLContext *context = 0);
private Q_SLOTS:
void shaderDestroyed();
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index ebe101d..f1f5976 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -625,7 +625,7 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
QGLShaderProgram *blitProgram =
QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram();
- blitProgram->enable();
+ blitProgram->bind();
blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/);
// The shader manager's blit program does not multiply the
diff --git a/src/opengl/util/composition_mode_softlight.glsl b/src/opengl/util/composition_mode_softlight.glsl
index 4777b74..e4c1f89 100644
--- a/src/opengl/util/composition_mode_softlight.glsl
+++ b/src/opengl/util/composition_mode_softlight.glsl
@@ -1,18 +1,22 @@
-// Dca' = 2.Sca < Sa ?
-// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa) :
-// (8.Dca <= Da ?
-// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa).(3 - 8.Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) :
-// (Dca.Sa + ((Dca/Da)^(0.5).Da - Dca).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa))
+// if 2.Sca <= Sa
+// Dca' = Dca.(Sa + (2.Sca - Sa).(1 - Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa)
+// otherwise if 2.Sca > Sa and 4.Dca <= Da
+// Dca' = Dca.Sa + Da.(2.Sca - Sa).(4.Dca/Da.(4.Dca/Da + 1).(Dca/Da - 1) + 7.Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
+// otherwise if 2.Sca > Sa and 4.Dca > Da
+// Dca' = Dca.Sa + Da.(2.Sca - Sa).((Dca/Da)^0.5 - Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
// Da' = Sa + Da - Sa.Da
+
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
float da = max(dst.a, 0.00001);
- result.rgb = mix(dst.rgb * (src.a - (1.0 - dst.rgb / da) * (2.0 * src.rgb - src.a)),
- mix(dst.rgb * (src.a - (1.0 - dst.rgb / da) * (2.0 * src.rgb - src.a) * (3.0 - 8.0 * dst.rgb / da)),
- (dst.rgb * src.a + (sqrt(dst.rgb / da) * dst.a - dst.rgb) * (2.0 * src.rgb - src.a)),
- step(dst.a, 8.0 * dst.rgb)),
- step(src.a, 2.0 * src.rgb)) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
+ vec3 dst_np = dst.rgb / da;
+ result.rgb = mix(dst.rgb * (src.a + (2.0 * src.rgb - src.a) * (1.0 - dst_np)),
+ mix(dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * ((16.0 * dst_np - 12.0) * dst_np + 3.0) * dst_np,
+ dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * (sqrt(dst_np) - dst_np),
+ step(dst.a, 4.0 * dst.rgb)),
+ step(src.a, 2.0 * src.rgb))
+ + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h
index 9154c6e..2241057 100644
--- a/src/opengl/util/fragmentprograms_p.h
+++ b/src/opengl/util/fragmentprograms_p.h
@@ -519,8 +519,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..3],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -530,30 +530,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MUL R0.xy, fragment.position, c[1];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MAX R1.x, R0.w, c[4].z;\n"
- "RCP R1.w, R1.x;\n"
- "MUL R1.xyz, R0, R1.w;\n"
- "MUL R4.xyz, -R1, c[4].w;\n"
- "RSQ R2.x, R1.x;\n"
- "RSQ R2.z, R1.z;\n"
- "RSQ R2.y, R1.y;\n"
- "MAD R1.xyz, -R0, R1.w, c[4].x;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R3.xyz, R0.w, R2, -R0;\n"
- "MAD R2.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n"
- "MUL R3.xyz, R2, R3;\n"
- "ADD R5.xyz, R4, c[5].x;\n"
- "MUL R4.xyz, R1, R2;\n"
- "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
+ "RCP R1.x, R1.x;\n"
+ "MUL R2.xyz, R0, R1.x;\n"
+ "MAD R1.xyz, R2, c[5].x, -c[5].y;\n"
+ "MAD R3.xyz, R2, R1, c[5].z;\n"
+ "MAD R1.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n"
+ "MUL R4.xyz, R0.w, R1;\n"
+ "MUL R5.xyz, R4, R3;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RSQ R2.w, R2.z;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, R2, R5;\n"
+ "RCP R3.z, R2.w;\n"
+ "RCP R3.y, R1.w;\n"
+ "ADD R3.xyz, -R2, R3;\n"
+ "MUL R3.xyz, R4, R3;\n"
+ "ADD R2.xyz, -R2, c[4].x;\n"
+ "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n"
"MUL R2.xyz, fragment.color.primary, c[4].y;\n"
- "MAD R5.xyz, -R4, R5, fragment.color.primary.w;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n"
"MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
- "MAD R4.xyz, -R0, R5, R3;\n"
+ "ADD R5.xyz, R3, -R4;\n"
"MUL R3.xyz, R0, c[4].w;\n"
- "MUL R5.xyz, R0, R5;\n"
"SGE R3.xyz, R3, R0.w;\n"
- "MAD R3.xyz, R3, R4, R5;\n"
+ "MAD R3.xyz, R3, R5, R4;\n"
"MAD R3.xyz, -R0, R1, R3;\n"
"MUL R1.xyz, R0, R1;\n"
"SGE R2.xyz, R2, fragment.color.primary.w;\n"
@@ -861,8 +862,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[3] = { program.local[0],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -872,30 +873,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MUL R0.xy, fragment.position, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MAX R1.x, R0.w, c[1].z;\n"
- "RCP R1.w, R1.x;\n"
- "MUL R1.xyz, R0, R1.w;\n"
- "MUL R4.xyz, -R1, c[1].w;\n"
- "RSQ R2.x, R1.x;\n"
- "RSQ R2.z, R1.z;\n"
- "RSQ R2.y, R1.y;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R3.xyz, R0.w, R2, -R0;\n"
- "MAD R2.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n"
- "MUL R3.xyz, R2, R3;\n"
+ "RCP R1.x, R1.x;\n"
+ "MUL R2.xyz, R0, R1.x;\n"
+ "MAD R1.xyz, R2, c[2].x, -c[2].y;\n"
+ "MAD R3.xyz, R2, R1, c[2].z;\n"
+ "MAD R1.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n"
+ "MUL R4.xyz, R0.w, R1;\n"
+ "MUL R5.xyz, R4, R3;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R2.w, R2.z;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, R2, R5;\n"
+ "RCP R3.z, R2.w;\n"
+ "RCP R3.y, R1.w;\n"
+ "ADD R3.xyz, -R2, R3;\n"
+ "MUL R3.xyz, R4, R3;\n"
+ "ADD R2.xyz, -R2, c[1].x;\n"
+ "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary, c[1].y;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n"
"MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
- "MAD R1.xyz, -R0, R1.w, c[1].x;\n"
- "ADD R5.xyz, R4, c[2].x;\n"
- "MUL R4.xyz, R1, R2;\n"
- "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
- "MAD R5.xyz, -R4, R5, fragment.color.primary.w;\n"
- "MAD R4.xyz, -R0, R5, R3;\n"
+ "ADD R5.xyz, R3, -R4;\n"
"MUL R3.xyz, R0, c[1].w;\n"
- "MUL R2.xyz, fragment.color.primary, c[1].y;\n"
- "MUL R5.xyz, R0, R5;\n"
"SGE R3.xyz, R3, R0.w;\n"
- "MAD R3.xyz, R3, R4, R5;\n"
+ "MAD R3.xyz, R3, R5, R4;\n"
"MAD R3.xyz, -R0, R1, R3;\n"
"MUL R1.xyz, R0, R1;\n"
"SGE R2.xyz, R2, fragment.color.primary.w;\n"
@@ -1457,7 +1459,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..8],\n"
" { 2, 4, 1, 9.9999997e-006 },\n"
- " { 8, 3 } };\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -1469,53 +1471,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MAD R0.xyz, fragment.position.x, c[2], R0;\n"
"ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MAX R0.w, R1, c[9];\n"
- "RCP R2.w, R0.w;\n"
- "MUL R5.xyz, R1, R2.w;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
"ADD R0.z, R0, R0.w;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.y, R0.x, c[9].x;\n"
- "MOV R0.x, c[9];\n"
- "RSQ R2.x, R5.x;\n"
- "RSQ R2.z, R5.z;\n"
- "RSQ R2.y, R5.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.z, R0, c[9].y;\n"
- "MAD R0.z, R0.y, R0.y, -R0;\n"
- "MUL R0.w, R0.x, c[1].x;\n"
- "RSQ R0.z, R0.z;\n"
- "RCP R0.x, R0.z;\n"
- "RCP R0.z, R0.w;\n"
- "ADD R0.x, -R0.y, R0;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0.z, c[9];\n"
+ "MUL R0.x, R0, c[9];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MAD R0.y, R0.x, R0.x, -R0;\n"
+ "RSQ R0.y, R0.y;\n"
+ "RCP R0.y, R0.y;\n"
+ "ADD R0.y, -R0.x, R0;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "MAX R0.z, R1.w, c[9].w;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R4.xyz, R3, c[10].x, -c[10].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MAD R3.xyz, R0, c[9].x, -R0.w;\n"
- "MAD R6.xyz, -R5, c[10].x, c[10].y;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R3, R2;\n"
- "MAD R4.xyz, R0.w, R1, R2;\n"
- "MAD R2.xyz, -R1, R2.w, c[9].z;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R2.xyz, R0, c[9].x, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[10].z;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[9].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[9].x;\n"
- "MUL R4.xyz, R1, c[10].x;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "ADD R2.w, -R1, c[9].z;\n"
- "MUL R6.xyz, R1, R6;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[9].y;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
"MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"ADD R0.x, -R0.w, c[9].z;\n"
@@ -2060,7 +2064,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..5],\n"
" { 2, 4, 1, 9.9999997e-006 },\n"
- " { 8, 3 } };\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2072,49 +2076,51 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MAD R0.xyz, fragment.position.x, c[2], R0;\n"
"ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
- "MUL R1.xy, fragment.position, c[5];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MAX R0.w, R1, c[6];\n"
- "RCP R2.w, R0.w;\n"
- "MUL R5.xyz, R1, R2.w;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
"ADD R0.z, R0, R0.w;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.y, R0.x, c[6].x;\n"
- "MOV R0.x, c[6];\n"
- "RSQ R2.x, R5.x;\n"
- "RSQ R2.z, R5.z;\n"
- "RSQ R2.y, R5.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.z, R0, c[6].y;\n"
- "MAD R0.z, R0.y, R0.y, -R0;\n"
- "MUL R0.w, R0.x, c[1].x;\n"
- "RSQ R0.z, R0.z;\n"
- "RCP R0.x, R0.z;\n"
- "RCP R0.z, R0.w;\n"
- "ADD R0.x, -R0.y, R0;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MAD R0.y, R0.x, R0.x, -R0;\n"
+ "RSQ R0.y, R0.y;\n"
+ "RCP R0.y, R0.y;\n"
+ "ADD R0.y, -R0.x, R0;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "MAX R0.z, R1.w, c[6].w;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R4.xyz, R3, c[7].x, -c[7].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R3.xyz, R0, c[6].x, -R0.w;\n"
- "MAD R6.xyz, -R5, c[7].x, c[7].y;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R3, R2;\n"
- "MAD R4.xyz, R0.w, R1, R2;\n"
- "MAD R2.xyz, -R1, R2.w, c[6].z;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "MAD R2.xyz, R0, c[6].x, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[7].z;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[6].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[6].x;\n"
- "MUL R4.xyz, R1, c[7].x;\n"
- "MUL R6.xyz, R1, R6;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[6].y;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
"SGE R3.xyz, R3, R0.w;\n"
@@ -2899,11 +2905,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
- "PARAM c[12] = { program.local[0..7],\n"
+ "PARAM c[13] = { program.local[0..7],\n"
" { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
" { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
" { 3.141593, 0.15915494, 1, 2 },\n"
- " { 9.9999997e-006, 8, 3 } };\n"
+ " { 9.9999997e-006, 4, 16, 12 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2940,41 +2947,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.w, -R0.z, c[10].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
- "CMP R0.x, -R0.y, -R0, R0;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MAX R0.y, R1.w, c[11].x;\n"
- "RCP R2.w, R0.y;\n"
- "MUL R5.xyz, R1, R2.w;\n"
- "RSQ R2.x, R5.x;\n"
- "RSQ R2.z, R5.z;\n"
- "RSQ R2.y, R5.y;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MAX R0.z, R1.w, c[11].x;\n"
+ "RCP R2.x, R0.z;\n"
+ "MUL R3.xyz, R1, R2.x;\n"
+ "MAD R4.xyz, R3, c[11].z, -c[11].w;\n"
"ADD R0.x, R0, c[0];\n"
"MUL R0.x, R0, c[10].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MAD R3.xyz, R0, c[10].w, -R0.w;\n"
- "MAD R6.xyz, -R5, c[11].y, c[11].z;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R3, R2;\n"
- "MAD R4.xyz, R0.w, R1, R2;\n"
- "MAD R2.xyz, -R1, R2.w, c[10].z;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R2.xyz, R0, c[10].w, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[12].x;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[10].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[10].w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[11].y;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "ADD R2.w, -R1, c[10].z;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
"MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[10].z;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"ADD R0.x, -R0.w, c[10].z;\n"
@@ -3682,11 +3691,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[9] = { program.local[0..4],\n"
+ "PARAM c[10] = { program.local[0..4],\n"
" { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
" { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
" { 3.141593, 0.15915494, 1, 2 },\n"
- " { 9.9999997e-006, 8, 3 } };\n"
+ " { 9.9999997e-006, 4, 16, 12 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3723,37 +3733,39 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.w, -R0.z, c[7].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
"MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
- "CMP R0.x, -R0.y, -R0, R0;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MAX R0.y, R1.w, c[8].x;\n"
- "RCP R2.w, R0.y;\n"
- "MUL R5.xyz, R1, R2.w;\n"
- "RSQ R2.x, R5.x;\n"
- "RSQ R2.z, R5.z;\n"
- "RSQ R2.y, R5.y;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MAX R0.z, R1.w, c[8].x;\n"
+ "RCP R2.x, R0.z;\n"
+ "MUL R3.xyz, R1, R2.x;\n"
+ "MAD R4.xyz, R3, c[8].z, -c[8].w;\n"
"ADD R0.x, R0, c[0];\n"
"MUL R0.x, R0, c[7].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R3.xyz, R0, c[7].w, -R0.w;\n"
- "MAD R6.xyz, -R5, c[8].y, c[8].z;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R3, R2;\n"
- "MAD R4.xyz, R0.w, R1, R2;\n"
- "MAD R2.xyz, -R1, R2.w, c[7].z;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "MAD R2.xyz, R0, c[7].w, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[9].x;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[7].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[7].w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[8].y;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
"SGE R3.xyz, R3, R0.w;\n"
@@ -4356,8 +4368,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4365,13 +4377,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.w, R1, c[8].z;\n"
- "RCP R2.w, R0.w;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "RSQ R0.w, R2.x;\n"
- "MUL R5.xyz, -R2, c[8].w;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
@@ -4379,32 +4384,40 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "RSQ R0.z, R2.y;\n"
- "RSQ R0.y, R2.z;\n"
- "MAD R2.xyz, -R1, R2.w, c[8].x;\n"
- "RCP R3.x, R0.w;\n"
- "RCP R3.y, R0.z;\n"
- "RCP R3.z, R0.y;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.z, R1.w, c[8];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
"MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MAD R4.xyz, R1.w, R3, -R1;\n"
- "MAD R3.xyz, R0, c[8].y, -R0.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[9].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[8].y;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
"MAD R4.xyz, R0.w, R1, R4;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[8].w;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
"MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"ADD R0.x, -R0.w, c[8];\n"
@@ -4815,8 +4828,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4824,13 +4837,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.w, R1, c[5].z;\n"
- "RCP R2.w, R0.w;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "RSQ R0.w, R2.x;\n"
- "MUL R5.xyz, -R2, c[5].w;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
@@ -4838,28 +4844,36 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "RSQ R0.z, R2.y;\n"
- "RSQ R0.y, R2.z;\n"
- "MAD R2.xyz, -R1, R2.w, c[5].x;\n"
- "RCP R3.x, R0.w;\n"
- "RCP R3.y, R0.z;\n"
- "RCP R3.z, R0.y;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.z, R1.w, c[5];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
"MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R4.xyz, R1.w, R3, -R1;\n"
- "MAD R3.xyz, R0, c[5].y, -R0.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[6].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[5].y;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
"MAD R4.xyz, R0.w, R1, R4;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[5].w;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
"SGE R3.xyz, R3, R0.w;\n"
@@ -5333,8 +5347,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5342,44 +5356,45 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.x, R1.w, c[8].z;\n"
- "RCP R2.w, R0.x;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "RSQ R0.w, R2.x;\n"
- "RCP R3.x, R0.w;\n"
- "RSQ R0.w, R2.y;\n"
- "MUL R5.xyz, -R2, c[8].w;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "RSQ R0.z, R2.z;\n"
- "MAD R2.xyz, -R1, R2.w, c[8].x;\n"
- "RCP R3.y, R0.w;\n"
- "RCP R3.z, R0.z;\n"
+ "MAX R0.w, R1, c[8].z;\n"
+ "RCP R0.w, R0.w;\n"
+ "MUL R3.xyz, R1, R0.w;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
"MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[2], 2D;\n"
- "MAD R4.xyz, R1.w, R3, -R1;\n"
- "MAD R3.xyz, R0, c[8].y, -R0.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[9].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[8].y;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
"MAD R4.xyz, R0.w, R1, R4;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[8].w;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
"MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"ADD R0.x, -R0.w, c[8];\n"
@@ -5768,8 +5783,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5777,40 +5792,41 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.x, R1.w, c[5].z;\n"
- "RCP R2.w, R0.x;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "RSQ R0.w, R2.x;\n"
- "RCP R3.x, R0.w;\n"
- "RSQ R0.w, R2.y;\n"
- "MUL R5.xyz, -R2, c[5].w;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "RSQ R0.z, R2.z;\n"
- "MAD R2.xyz, -R1, R2.w, c[5].x;\n"
- "RCP R3.y, R0.w;\n"
- "RCP R3.z, R0.z;\n"
+ "MAX R0.w, R1, c[5].z;\n"
+ "RCP R0.w, R0.w;\n"
+ "MUL R3.xyz, R1, R0.w;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
"MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
- "MAD R4.xyz, R1.w, R3, -R1;\n"
- "MAD R3.xyz, R0, c[5].y, -R0.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[6].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[5].y;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
"MAD R4.xyz, R0.w, R1, R4;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[5].w;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
"SGE R3.xyz, R3, R0.w;\n"
@@ -6295,8 +6311,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6304,46 +6320,47 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.w, R0, c[8].z;\n"
- "RCP R2.w, R1.w;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "RSQ R1.w, R2.x;\n"
- "MUL R5.xyz, -R2, c[8].w;\n"
- "MUL R1.xyz, fragment.position.y, c[2];\n"
- "MAD R1.xyz, fragment.position.x, c[1], R1;\n"
- "ADD R1.xyz, R1, c[3];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
"RCP R1.z, R1.z;\n"
"MUL R1.xy, R1, R1.z;\n"
"MUL R1.xy, R1, c[0];\n"
"TEX R1.x, R1, texture[2], 2D;\n"
- "RSQ R1.z, R2.y;\n"
- "RSQ R1.y, R2.z;\n"
- "MAD R2.xyz, -R0, R2.w, c[8].x;\n"
- "RCP R3.x, R1.w;\n"
- "RCP R3.y, R1.z;\n"
- "RCP R3.z, R1.y;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.z, R0.w, c[8];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R3.xyz, R0, R1.z;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
"ADD R1.x, -R1, c[8];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MAD R4.xyz, R0.w, R3, -R0;\n"
- "MAD R3.xyz, R1, c[8].y, -R1.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[9].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R1.w;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R1, c[8].y, -R1.w;\n"
+ "MUL R5.xyz, R0.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R1.w;\n"
"MUL R3.xyz, R1, c[8].y;\n"
- "MAD R6.xyz, -R5, R6, R1.w;\n"
+ "MAD R5.xyz, R1.w, R0, R6;\n"
"MAD R4.xyz, R1.w, R0, R4;\n"
- "MAD R5.xyz, -R0, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R0, c[8].w;\n"
- "SGE R3.xyz, R3, R1.w;\n"
- "ADD R2.w, -R0, c[8].x;\n"
- "MUL R6.xyz, R0, R6;\n"
"SGE R4.xyz, R4, R0.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R0, R2, R4;\n"
+ "SGE R3.xyz, R3, R1.w;\n"
"MUL R2.xyz, R0, R2;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
"ADD R1.x, -R1.w, c[8];\n"
@@ -6755,8 +6772,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6764,42 +6781,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.w, R0, c[5].z;\n"
- "RCP R2.w, R1.w;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "RSQ R1.w, R2.x;\n"
- "MUL R5.xyz, -R2, c[5].w;\n"
- "MUL R1.xyz, fragment.position.y, c[2];\n"
- "MAD R1.xyz, fragment.position.x, c[1], R1;\n"
- "ADD R1.xyz, R1, c[3];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
"RCP R1.z, R1.z;\n"
"MUL R1.xy, R1, R1.z;\n"
"MUL R1.xy, R1, c[0];\n"
"TEX R1.x, R1, texture[1], 2D;\n"
- "RSQ R1.z, R2.y;\n"
- "RSQ R1.y, R2.z;\n"
- "MAD R2.xyz, -R0, R2.w, c[5].x;\n"
- "RCP R3.x, R1.w;\n"
- "RCP R3.y, R1.z;\n"
- "RCP R3.z, R1.y;\n"
+ "MUL R0.xy, fragment.position, c[4];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.z, R0.w, c[5];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R3.xyz, R0, R1.z;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
"ADD R1.x, -R1, c[5];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MAD R4.xyz, R0.w, R3, -R0;\n"
- "MAD R3.xyz, R1, c[5].y, -R1.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[6].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R1.w;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R1, c[5].y, -R1.w;\n"
+ "MUL R5.xyz, R0.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R1.w;\n"
"MUL R3.xyz, R1, c[5].y;\n"
- "MAD R6.xyz, -R5, R6, R1.w;\n"
+ "MAD R5.xyz, R1.w, R0, R6;\n"
"MAD R4.xyz, R1.w, R0, R4;\n"
- "MAD R5.xyz, -R0, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R0, c[5].w;\n"
- "MUL R6.xyz, R0, R6;\n"
"SGE R4.xyz, R4, R0.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R0, R2, R4;\n"
"MUL R2.xyz, R0, R2;\n"
"SGE R3.xyz, R3, R1.w;\n"
diff --git a/tests/arthur/common/paintcommands.cpp b/tests/arthur/common/paintcommands.cpp
index 475f07d..44deb0e 100644
--- a/tests/arthur/common/paintcommands.cpp
+++ b/tests/arthur/common/paintcommands.cpp
@@ -974,7 +974,7 @@ void PaintCommands::command_drawPixmap(QRegExp re)
if (sh == 0) sh = -1;
if (m_verboseMode)
- printf(" -(lance) drawPixmap('%s' dim=(%d, %d), depth=%d, (%d, %d, %d, %d), (%d, %d, %d, %d)\n",
+ printf(" -(lance) drawPixmap('%s' dim=(%d, %d), depth=%d, (%f, %f, %f, %f), (%f, %f, %f, %f)\n",
qPrintable(re.cap(1)), pm.width(), pm.height(), pm.depth(),
tx, ty, tw, th, sx, sy, sw, sh);
@@ -1022,7 +1022,7 @@ void PaintCommands::command_drawImage(QRegExp re)
if (sh == 0) sh = -1;
if (m_verboseMode)
- printf(" -(lance) drawImage('%s' dim=(%d, %d), (%d, %d, %d, %d), (%d, %d, %d, %d)\n",
+ printf(" -(lance) drawImage('%s' dim=(%d, %d), (%f, %f, %f, %f), (%f, %f, %f, %f)\n",
qPrintable(re.cap(1)), im.width(), im.height(), tx, ty, tw, th, sx, sy, sw, sh);
m_painter->drawImage(QRectF(tx, ty, tw, th), im, QRectF(sx, sy, sw, sh), Qt::OrderedDither | Qt::OrderedAlphaDither);
diff --git a/tests/auto/qgl/tst_qgl.cpp b/tests/auto/qgl/tst_qgl.cpp
index e9f0476..c680dec 100644
--- a/tests/auto/qgl/tst_qgl.cpp
+++ b/tests/auto/qgl/tst_qgl.cpp
@@ -82,7 +82,6 @@ private slots:
void glPBufferRendering();
void glWidgetReparent();
void glWidgetRenderPixmap();
- void stackedFBOs();
void colormap();
void fboFormat();
void testDontCrashOnDanglingResources();
@@ -1226,110 +1225,6 @@ void tst_QGL::glWidgetRenderPixmap()
QCOMPARE(fb, reference);
}
-
-// When using multiple FBOs at the same time, unbinding one FBO should re-bind the
-// previous. I.e. It should be possible to have a stack of FBOs where pop'ing there
-// top re-binds the one underneeth.
-void tst_QGL::stackedFBOs()
-{
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects())
- QSKIP("QGLFramebufferObject not supported on this platform", SkipSingle);
-
- QGLWidget glw;
- glw.show();
-
-#ifdef Q_WS_X11
- qt_x11_wait_for_window_manager(&glw);
-#endif
- QTest::qWait(200);
-
- glw.makeCurrent();
-
- // No multisample with combined depth/stencil attachment:
- QGLFramebufferObjectFormat fboFormat;
- fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
-
- // Don't complicate things by using NPOT:
- QGLFramebufferObject *fbo1 = new QGLFramebufferObject(128, 128, fboFormat);
- QGLFramebufferObject *fbo2 = new QGLFramebufferObject(128, 128, fboFormat);
- QGLFramebufferObject *fbo3 = new QGLFramebufferObject(128, 128, fboFormat);
-
- glClearColor(1.0, 0.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- fbo1->bind();
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- fbo2->bind();
- glClearColor(0.0, 1.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- fbo3->bind();
- glClearColor(0.0, 0.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- glScissor(32, 32, 64, 64);
- glEnable(GL_SCISSOR_TEST);
- glClearColor(0.0, 1.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- fbo3->release();
-
- // Scissor rect & test should be left untouched by the fbo release...
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- fbo2->release();
-
- glClearColor(1.0, 1.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- fbo1->release();
-
- glClearColor(1.0, 1.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glw.swapBuffers();
-
- QImage widgetFB = glw.grabFrameBuffer(false).convertToFormat(QImage::Format_RGB32);
- QImage fb1 = fbo1->toImage().convertToFormat(QImage::Format_RGB32);
- QImage fb2 = fbo2->toImage().convertToFormat(QImage::Format_RGB32);
- QImage fb3 = fbo3->toImage().convertToFormat(QImage::Format_RGB32);
-
- delete fbo1;
- delete fbo2;
- delete fbo3;
-
- QImage widgetReference(widgetFB.size(), widgetFB.format());
- QImage fb1Reference(fb1.size(), fb1.format());
- QImage fb2Reference(fb2.size(), fb2.format());
- QImage fb3Reference(fb3.size(), fb3.format());
-
- QPainter widgetReferencePainter(&widgetReference);
- QPainter fb1ReferencePainter(&fb1Reference);
- QPainter fb2ReferencePainter(&fb2Reference);
- QPainter fb3ReferencePainter(&fb3Reference);
-
- widgetReferencePainter.fillRect(0, 0, widgetReference.width(), widgetReference.height(), Qt::magenta);
- fb1ReferencePainter.fillRect(0, 0, fb1Reference.width(), fb1Reference.height(), Qt::red);
- fb2ReferencePainter.fillRect(0, 0, fb2Reference.width(), fb2Reference.height(), Qt::green);
- fb3ReferencePainter.fillRect(0, 0, fb3Reference.width(), fb3Reference.height(), Qt::blue);
-
- // Flip y-coords to match GL for the widget (which can be any size)
- widgetReferencePainter.fillRect(32, glw.height() - 96, 64, 64, Qt::yellow);
- fb1ReferencePainter.fillRect(32, 32, 64, 64, Qt::white);
- fb2ReferencePainter.fillRect(32, 32, 64, 64, Qt::black);
- fb3ReferencePainter.fillRect(32, 32, 64, 64, Qt::cyan);
-
- widgetReferencePainter.end();
- fb1ReferencePainter.end();
- fb2ReferencePainter.end();
- fb3ReferencePainter.end();
-
- QCOMPARE(widgetFB, widgetReference);
- QCOMPARE(fb1, fb1Reference);
- QCOMPARE(fb2, fb2Reference);
- QCOMPARE(fb3, fb3Reference);
-}
-
-
class ColormapExtended : public QGLColormap
{
public:
diff --git a/tests/auto/qstatemachine/tst_qstatemachine.cpp b/tests/auto/qstatemachine/tst_qstatemachine.cpp
index 9a2b2ed..fd39515 100644
--- a/tests/auto/qstatemachine/tst_qstatemachine.cpp
+++ b/tests/auto/qstatemachine/tst_qstatemachine.cpp
@@ -208,6 +208,7 @@ private slots:
void task260403_clonedSignals();
void postEventFromOtherThread();
+ void eventFilterForApplication();
};
tst_QStateMachine::tst_QStateMachine()
@@ -4276,5 +4277,35 @@ void tst_QStateMachine::postEventFromOtherThread()
QTRY_COMPARE(finishedSpy.count(), 1);
}
+void tst_QStateMachine::eventFilterForApplication()
+{
+ QStateMachine machine;
+
+ QState *s1 = new QState(&machine);
+ {
+ machine.setInitialState(s1);
+ }
+
+ QState *s2 = new QState(&machine);
+
+ QEventTransition *transition = new QEventTransition(QCoreApplication::instance(),
+ QEvent::ApplicationActivate);
+ transition->setTargetState(s2);
+ s1->addTransition(transition);
+
+ machine.start();
+ QCoreApplication::processEvents();
+
+ QCOMPARE(machine.configuration().size(), 1);
+ QVERIFY(machine.configuration().contains(s1));
+
+ QCoreApplication::postEvent(QCoreApplication::instance(),
+ new QEvent(QEvent::ApplicationActivate));
+ QCoreApplication::processEvents();
+
+ QCOMPARE(machine.configuration().size(), 1);
+ QVERIFY(machine.configuration().contains(s2));
+}
+
QTEST_MAIN(tst_QStateMachine)
#include "tst_qstatemachine.moc"