diff options
-rw-r--r-- | demos/boxes/scene.cpp | 2 | ||||
-rw-r--r-- | examples/opengl/hellogl_es2/glwidget.cpp | 8 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 3 | ||||
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 158 | ||||
-rw-r--r-- | src/opengl/qglshaderprogram.h | 16 |
5 files changed, 88 insertions, 99 deletions
diff --git a/demos/boxes/scene.cpp b/demos/boxes/scene.cpp index e2aa16b..2376782 100644 --- a/demos/boxes/scene.cpp +++ b/demos/boxes/scene.cpp @@ -559,7 +559,7 @@ void Scene::initGL() << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg"; m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize)); m_environmentShader = new QGLShader(QGLShader::FragmentShader); - m_environmentShader->setSourceCode(environmentShaderText); + m_environmentShader->compile(environmentShaderText); m_environmentProgram = new QGLShaderProgram; m_environmentProgram->addShader(m_vertexShader); m_environmentProgram->addShader(m_environmentShader); diff --git a/examples/opengl/hellogl_es2/glwidget.cpp b/examples/opengl/hellogl_es2/glwidget.cpp index ee50670..cb4a48d 100644 --- a/examples/opengl/hellogl_es2/glwidget.cpp +++ b/examples/opengl/hellogl_es2/glwidget.cpp @@ -190,7 +190,7 @@ void GLWidget::initializeGL () " color = clamp(color, 0.0, 1.0);\n" " gl_Position = matrix * vertex;\n" "}\n"; - vshader1->setSourceCode(vsrc1); + vshader1->compile(vsrc1); QGLShader *fshader1 = new QGLShader(QGLShader::FragmentShader, this); const char *fsrc1 = @@ -199,7 +199,7 @@ void GLWidget::initializeGL () "{\n" " gl_FragColor = color;\n" "}\n"; - fshader1->setSourceCode(fsrc1); + fshader1->compile(fsrc1); program1.addShader(vshader1); program1.addShader(fshader1); @@ -224,7 +224,7 @@ void GLWidget::initializeGL () " gl_Position = matrix * vertex;\n" " texc = texCoord;\n" "}\n"; - vshader2->setSourceCode(vsrc2); + vshader2->compile(vsrc2); QGLShader *fshader2 = new QGLShader(QGLShader::FragmentShader); const char *fsrc2 = @@ -237,7 +237,7 @@ void GLWidget::initializeGL () " color = color * 0.2 + color * 0.8 * angle;\n" " gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n" "}\n"; - fshader2->setSourceCode(fsrc2); + fshader2->compile(fsrc2); program2.addShader(vshader2); program2.addShader(fshader2); diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 3159cbb..ea57fdf 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -481,8 +481,7 @@ void QGLEngineShaderManager::compileNamedShader(QGLEngineShaderManager::ShaderNa return; QGLShader *newShader = new QGLShader(type, ctx, this); - newShader->setSourceCode(qglEngineShaderSourceCode[name]); - // newShader->compile(); ### does not exist? + newShader->compile(qglEngineShaderSourceCode[name]); #if defined(QT_DEBUG) // Name the shader for easier debugging diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index d74b930..67fd9d0 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -71,7 +71,7 @@ QT_BEGIN_NAMESPACE \code QGLShader shader(QGLShader::VertexShader); - shader.setSourceCode(code); + shader.compile(code); QGLShaderProgram program(context); program.addShader(shader); @@ -265,7 +265,7 @@ public: QByteArray partialSource; bool create(); - bool compile(); + bool compile(QGLShader *q); }; #define ctx context @@ -293,7 +293,7 @@ bool QGLShaderPrivate::create() } } -bool QGLShaderPrivate::compile() +bool QGLShaderPrivate::compile(QGLShader *q) { // Partial shaders are compiled during QGLShaderProgram::link(). if (isPartial && hasPartialSource) { @@ -313,7 +313,11 @@ bool QGLShaderPrivate::compile() GLint len; glGetShaderInfoLog(shader, value, &len, logbuf); log = QString::fromLatin1(logbuf); - qWarning() << "QGLShader::compile:" << log; + QString name = q->objectName(); + if (name.isEmpty()) + qWarning() << "QGLShader::compile:" << log; + else + qWarning() << "QGLShader::compile[" << name << "]:" << log; delete [] logbuf; } return compiled; @@ -325,14 +329,14 @@ bool QGLShaderPrivate::compile() /*! Constructs a new QGLShader object of the specified \a type and attaches it to \a parent. If shader programs are not supported, - then isValid() will return false. + QGLShaderProgram::hasShaderPrograms() will return false. - This constructor is normally followed by a call to setSourceCode() - or setSourceCodeFile(). + This constructor is normally followed by a call to compile() + or compileFile(). The shader will be associated with the current QGLContext. - \sa setSourceCode(), setSourceCodeFile(), isValid() + \sa compile(), compileFile() */ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) : QObject(parent) @@ -346,11 +350,11 @@ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) and attaches it to \a parent. If the filename ends in \c{.fsh}, it is assumed to be a fragment shader, otherwise it is assumed to be a vertex shader (normally the extension is \c{.vsh} for vertex shaders). - If the shader could not be loaded, then isValid() will return false. + If the shader could not be loaded, then isCompiled() will return false. The shader will be associated with the current QGLContext. - \sa isValid() + \sa isCompiled() */ QGLShader::QGLShader(const QString& fileName, QObject *parent) : QObject(parent) @@ -359,7 +363,7 @@ QGLShader::QGLShader(const QString& fileName, QObject *parent) d = new QGLShaderPrivate(QGLShader::FragmentShader, QGLContext::currentContext()); else d = new QGLShaderPrivate(QGLShader::VertexShader, QGLContext::currentContext()); - if (d->create() && !setSourceCodeFile(fileName)) { + if (d->create() && !compileFile(fileName)) { if (d->shader) glDeleteShader(d->shader); d->shader = 0; @@ -369,18 +373,18 @@ QGLShader::QGLShader(const QString& fileName, QObject *parent) /*! Constructs a new QGLShader object of the specified \a type from the source code in \a fileName and attaches it to \a parent. - If the shader could not be loaded, then isValid() will return false. + If the shader could not be loaded, then isCompiled() will return false. The shader will be associated with the current QGLContext. - \sa isValid() + \sa isCompiled() */ QGLShader::QGLShader (const QString& fileName, QGLShader::ShaderType type, QObject *parent) : QObject(parent) { d = new QGLShaderPrivate(type, QGLContext::currentContext()); - if (d->create() && !setSourceCodeFile(fileName)) { + if (d->create() && !compileFile(fileName)) { if (d->shader) glDeleteShader(d->shader); d->shader = 0; @@ -390,14 +394,14 @@ QGLShader::QGLShader /*! Constructs a new QGLShader object of the specified \a type and attaches it to \a parent. If shader programs are not supported, - then isValid() will return false. + then QGLShaderProgram::hasShaderPrograms() will return false. - This constructor is normally followed by a call to setSourceCode() - or setSourceCodeFile(). + This constructor is normally followed by a call to compile() + or compileFile(). The shader will be associated with \a context. - \sa setSourceCode(), setSourceCodeFile(), isValid() + \sa compile(), compileFile() */ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) : QObject(parent) @@ -411,11 +415,11 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj and attaches it to \a parent. If the filename ends in \c{.fsh}, it is assumed to be a fragment shader, otherwise it is assumed to be a vertex shader (normally the extension is \c{.vsh} for vertex shaders). - If the shader could not be loaded, then isValid() will return false. + If the shader could not be loaded, then isCompiled() will return false. The shader will be associated with \a context. - \sa isValid() + \sa isCompiled() */ QGLShader::QGLShader(const QString& fileName, const QGLContext *context, QObject *parent) : QObject(parent) @@ -424,7 +428,7 @@ QGLShader::QGLShader(const QString& fileName, const QGLContext *context, QObject d = new QGLShaderPrivate(QGLShader::FragmentShader, context); else d = new QGLShaderPrivate(QGLShader::VertexShader, context); - if (d->create() && !setSourceCodeFile(fileName)) { + if (d->create() && !compileFile(fileName)) { if (d->shader) glDeleteShader(d->shader); d->shader = 0; @@ -434,18 +438,18 @@ QGLShader::QGLShader(const QString& fileName, const QGLContext *context, QObject /*! Constructs a new QGLShader object of the specified \a type from the source code in \a fileName and attaches it to \a parent. - If the shader could not be loaded, then isValid() will return false. + If the shader could not be loaded, then isCompiled() will return false. The shader will be associated with \a context. - \sa isValid() + \sa isCompiled() */ QGLShader::QGLShader (const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent) : QObject(parent) { d = new QGLShaderPrivate(type, context); - if (d->create() && !setSourceCodeFile(fileName)) { + if (d->create() && !compileFile(fileName)) { if (d->shader) glDeleteShader(d->shader); d->shader = 0; @@ -465,24 +469,6 @@ QGLShader::~QGLShader() } /*! - Returns true if this shader is valid. Shaders become invalid - when they are destroyed and no longer attached to a QGLShaderProgram. -*/ -bool QGLShader::isValid() const -{ - if (d->isPartial && d->hasPartialSource) - return true; - if (!d->shader) - return false; -#if defined(QT_OPENGL_ES_2) - return glIsShader(d->shader); -#else - // glIsShader() may not exist on some systems. - return (!glIsShader || glIsShader(d->shader)); -#endif -} - -/*! Returns the type of this shader. */ QGLShader::ShaderType QGLShader::shaderType() const @@ -509,13 +495,15 @@ static const char qualifierDefines[] = then this function will always return true, even if the source code is invalid. Partial shaders are compiled when QGLShaderProgram::link() is called. + + \sa compileFile() */ -bool QGLShader::setSourceCode(const char *source) +bool QGLShader::compile(const char *source) { if (d->isPartial) { d->partialSource = QByteArray(source); d->hasPartialSource = true; - return d->compile(); + return d->compile(this); } else if (d->shader) { QVarLengthArray<const char *> src; #ifdef QGL_DEFINE_QUALIFIERS @@ -523,7 +511,7 @@ bool QGLShader::setSourceCode(const char *source) #endif src.append(source); glShaderSource(d->shader, src.size(), src.data(), 0); - return d->compile(); + return d->compile(this); } else { return false; } @@ -539,10 +527,12 @@ bool QGLShader::setSourceCode(const char *source) then this function will always return true, even if the source code is invalid. Partial shaders are compiled when QGLShaderProgram::link() is called. + + \sa compileFile() */ -bool QGLShader::setSourceCode(const QByteArray& source) +bool QGLShader::compile(const QByteArray& source) { - return setSourceCode(source.constData()); + return compile(source.constData()); } /*! @@ -555,10 +545,12 @@ bool QGLShader::setSourceCode(const QByteArray& source) then this function will always return true, even if the source code is invalid. Partial shaders are compiled when QGLShaderProgram::link() is called. + + \sa compileFile() */ -bool QGLShader::setSourceCode(const QString& source) +bool QGLShader::compile(const QString& source) { - return setSourceCode(source.toLatin1().constData()); + return compile(source.toLatin1().constData()); } /*! @@ -570,8 +562,10 @@ bool QGLShader::setSourceCode(const QString& source) then this function will always return true, even if the source code is invalid. Partial shaders are compiled when QGLShaderProgram::link() is called. + + \sa compile() */ -bool QGLShader::setSourceCodeFile(const QString& fileName) +bool QGLShader::compileFile(const QString& fileName) { QFile file(fileName); if (!file.open(QFile::ReadOnly)) { @@ -580,7 +574,7 @@ bool QGLShader::setSourceCodeFile(const QString& fileName) } QByteArray contents = file.readAll(); - return setSourceCode(contents.constData()); + return compile(contents.constData()); } /*! @@ -592,9 +586,11 @@ bool QGLShader::setSourceCodeFile(const QString& fileName) This function cannot be used with PartialVertexShader or PartialFragmentShader. + If this function succeeds, then the shader will be considered compiled. + \sa shaderBinaryFormats() */ -bool QGLShader::setBinaryCode(GLenum format, const void *binary, int length) +bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length) { #if !defined(QT_OPENGL_ES_2) if (!glShaderBinary) @@ -604,7 +600,8 @@ bool QGLShader::setBinaryCode(GLenum format, const void *binary, int length) return false; glGetError(); // Clear error state. glShaderBinary(1, &(d->shader), format, binary, length); - return (glGetError() == GL_NO_ERROR); + d->compiled = (glGetError() == GL_NO_ERROR); + return d->compiled; } /*! @@ -620,9 +617,11 @@ bool QGLShader::setBinaryCode(GLenum format, const void *binary, int length) This function cannot be used with PartialVertexShader or PartialFragmentShader. + If this function succeeds, then the shader will be considered compiled. + \sa shaderBinaryFormats() */ -bool QGLShader::setBinaryCode +bool QGLShader::setShaderBinary (QGLShader& otherShader, GLenum format, const void *binary, int length) { #if !defined(QT_OPENGL_ES_2) @@ -638,14 +637,16 @@ bool QGLShader::setBinaryCode shaders[0] = d->shader; shaders[1] = otherShader.d->shader; glShaderBinary(2, shaders, format, binary, length); - return (glGetError() == GL_NO_ERROR); + d->compiled = (glGetError() == GL_NO_ERROR); + otherShader.d->compiled = d->compiled; + return d->compiled; } /*! Returns a list of all binary formats that are supported by - setBinaryCode() on this system. + setShaderBinary() on this system. - \sa setBinaryCode() + \sa setShaderBinary() */ QList<GLenum> QGLShader::shaderBinaryFormats() { @@ -665,7 +666,7 @@ QList<GLenum> QGLShader::shaderBinaryFormats() /*! Returns the source code for this shader. - \sa setSourceCode() + \sa compile() */ QByteArray QGLShader::sourceCode() const { @@ -688,7 +689,7 @@ QByteArray QGLShader::sourceCode() const /*! Returns true if this shader has been compiled; false otherwise. - \sa setSourceCode() + \sa compile() */ bool QGLShader::isCompiled() const { @@ -698,7 +699,7 @@ bool QGLShader::isCompiled() const /*! Returns the errors and warnings that occurred during the last compile. - \sa setSourceCode() + \sa compile() */ QString QGLShader::log() const { @@ -762,7 +763,7 @@ public: The shader program will be associated with the current QGLContext. - \sa isValid(), addShader() + \sa addShader() */ QGLShaderProgram::QGLShaderProgram(QObject *parent) : QObject(parent) @@ -776,7 +777,7 @@ QGLShaderProgram::QGLShaderProgram(QObject *parent) The shader program will be associated with \a context. - \sa isValid(), addShader() + \sa addShader() */ QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) : QObject(parent) @@ -815,21 +816,6 @@ bool QGLShaderProgram::init() } /*! - Returns true if this shader program object is valid, false otherwise. -*/ -bool QGLShaderProgram::isValid() const -{ - if (!d->program) - return false; -#if defined(QT_OPENGL_ES_2) - return glIsProgram(d->program); -#else - // glIsProgram() may not exist on some systems. - return (!glIsProgram || glIsProgram(d->program)); -#endif -} - -/*! Adds a compiled \a shader to this shader program. Returns true if the shader could be added, or false otherwise. @@ -881,7 +867,7 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source) if (!init()) return false; QGLShader *shader = new QGLShader(type, this); - if (!shader->setSourceCode(source)) { + if (!shader->compile(source)) { d->log = shader->log(); delete shader; return false; @@ -1058,7 +1044,11 @@ bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary) GLint len; glGetProgramInfoLog(d->program, value, &len, logbuf); d->log = QString::fromLatin1(logbuf); - qWarning() << "QGLShaderProgram::setProgramBinary:" << d->log; + QString name = objectName(); + if (name.isEmpty()) + qWarning() << "QGLShader::setProgramBinary:" << d->log; + else + qWarning() << "QGLShader::setProgramBinary[" << name << "]:" << d->log; delete [] logbuf; } return d->linked; @@ -1130,7 +1120,7 @@ bool QGLShaderProgram::link() d->vertexShader = new QGLShader(QGLShader::VertexShader, this); } - if (!d->vertexShader->setSourceCode(vertexSource)) { + if (!d->vertexShader->compile(vertexSource)) { d->log = d->vertexShader->log(); return false; } @@ -1147,7 +1137,7 @@ bool QGLShaderProgram::link() d->fragmentShader = new QGLShader(QGLShader::FragmentShader, this); } - if (!d->fragmentShader->setSourceCode(fragmentSource)) { + if (!d->fragmentShader->compile(fragmentSource)) { d->log = d->fragmentShader->log(); return false; } @@ -1166,7 +1156,11 @@ bool QGLShaderProgram::link() GLint len; glGetProgramInfoLog(d->program, value, &len, logbuf); d->log = QString::fromLatin1(logbuf); - qWarning() << "QGLShaderProgram::link:" << d->log; + QString name = objectName(); + if (name.isEmpty()) + qWarning() << "QGLShader::link:" << d->log; + else + qWarning() << "QGLShader::link[" << name << "]:" << d->log; delete [] logbuf; } return d->linked; diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h index b69d28e..ab30c32 100644 --- a/src/opengl/qglshaderprogram.h +++ b/src/opengl/qglshaderprogram.h @@ -79,17 +79,15 @@ public: QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); virtual ~QGLShader(); - bool isValid() const; - QGLShader::ShaderType shaderType() const; - bool setSourceCode(const char *source); - bool setSourceCode(const QByteArray& source); - bool setSourceCode(const QString& source); - bool setSourceCodeFile(const QString& fileName); + bool compile(const char *source); + bool compile(const QByteArray& source); + bool compile(const QString& source); + bool compileFile(const QString& fileName); - bool setBinaryCode(GLenum format, const void *binary, int length); - bool setBinaryCode(QGLShader& otherShader, GLenum format, const void *binary, int length); + bool setShaderBinary(GLenum format, const void *binary, int length); + bool setShaderBinary(QGLShader& otherShader, GLenum format, const void *binary, int length); static QList<GLenum> shaderBinaryFormats(); @@ -118,8 +116,6 @@ public: explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0); virtual ~QGLShaderProgram(); - bool isValid() const; - bool addShader(QGLShader *shader); void removeShader(QGLShader *shader); QList<QGLShader *> shaders() const; |