diff options
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 8 | ||||
-rw-r--r-- | tests/auto/qgraphicsview/tst_qgraphicsview.cpp | 49 |
2 files changed, 57 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index 32747cc..49348de 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -3306,6 +3306,14 @@ void QGraphicsView::paintEvent(QPaintEvent *event) if (!(d->optimizationFlags & IndirectPainting)) { d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0, &d->exposedRegion, viewport()); + // Make sure the painter's world transform is restored correctly when + // drawing without painter state protection (DontSavePainterState). + // We only change the worldTransform() so there's no need to do a full-blown + // save() and restore(). Also note that we don't have to do this in case of + // IndirectPainting (the else branch), because in that case we always save() + // and restore() in QGraphicsScene::drawItems(). + if (!d->scene->d_func()->painterStateProtection) + painter.setWorldTransform(viewTransform); } else { // Find all exposed items bool allItems = false; diff --git a/tests/auto/qgraphicsview/tst_qgraphicsview.cpp b/tests/auto/qgraphicsview/tst_qgraphicsview.cpp index dc08d0e..092f81d 100644 --- a/tests/auto/qgraphicsview/tst_qgraphicsview.cpp +++ b/tests/auto/qgraphicsview/tst_qgraphicsview.cpp @@ -194,6 +194,8 @@ private slots: void acceptDrops(); void optimizationFlags(); void optimizationFlags_dontSavePainterState(); + void optimizationFlags_dontSavePainterState2_data(); + void optimizationFlags_dontSavePainterState2(); void levelOfDetail_data(); void levelOfDetail(); void scrollBarRanges_data(); @@ -2455,6 +2457,53 @@ void tst_QGraphicsView::optimizationFlags_dontSavePainterState() QTest::qWaitForWindowShown(&painter2); } +void tst_QGraphicsView::optimizationFlags_dontSavePainterState2_data() +{ + QTest::addColumn<bool>("savePainter"); + QTest::newRow("With painter state protection") << true; + QTest::newRow("Without painter state protection") << false; +} + +void tst_QGraphicsView::optimizationFlags_dontSavePainterState2() +{ + QFETCH(bool, savePainter); + + class MyScene : public QGraphicsScene + { + public: + void drawBackground(QPainter *p, const QRectF &) + { transformInDrawBackground = p->worldTransform(); } + + void drawForeground(QPainter *p, const QRectF &) + { transformInDrawForeground = p->worldTransform(); } + + QTransform transformInDrawBackground; + QTransform transformInDrawForeground; + }; + + MyScene scene; + // Add transformed dummy items to make sure the painter's worldTransform() is changed in drawItems. + scene.addRect(0, 0, 20, 20)->setTransform(QTransform::fromScale(2, 2)); + scene.addRect(50, 50, 20, 20)->setTransform(QTransform::fromTranslate(200, 200)); + + QGraphicsView view(&scene); + if (!savePainter) + view.setOptimizationFlag(QGraphicsView::DontSavePainterState); + view.rotate(45); + view.scale(1.5, 1.5); + view.show(); +#ifdef Q_WS_X11 + qt_x11_wait_for_window_manager(&view); +#endif + QTest::qWait(150); + + // Make sure the painter's world transform is preserved after drawItems. + const QTransform expectedTransform = view.viewportTransform(); + QVERIFY(!expectedTransform.isIdentity()); + QCOMPARE(scene.transformInDrawForeground, expectedTransform); + QCOMPARE(scene.transformInDrawBackground, expectedTransform); +} + class LodItem : public QGraphicsRectItem { public: |