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-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp5
-rw-r--r--src/opengl/opengl.pro3
-rw-r--r--src/opengl/qgl.cpp10
-rw-r--r--src/opengl/qglextensions.cpp125
-rw-r--r--src/opengl/qglextensions_p.h272
-rw-r--r--src/opengl/qglframebufferobject.cpp76
-rw-r--r--src/opengl/qpixmapdata_gl.cpp10
-rw-r--r--src/opengl/qwindowsurface_gl.cpp4
8 files changed, 253 insertions, 252 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 7dbdc32..1c0d7e0 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1059,8 +1059,9 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->height = sz.height();
d->mode = BrushDrawingMode;
- qt_resolve_version_1_3_functions(d->ctx);
- qt_resolve_glsl_extensions(d->ctx);
+#if !defined(QT_OPENGL_ES_2)
+ qt_resolve_version_2_0_functions(d->ctx);
+#endif
d->last_engine = d->ctx->d_ptr->active_engine;
d->ctx->d_ptr->active_engine = this;
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 7cb8a71..cfa9e4f 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -26,7 +26,8 @@ HEADERS += qgl.h \
qglpixelbuffer.h \
qglframebufferobject.h \
qglpixmapfilter_p.h \
- qglshaderprogram.h
+ qglshaderprogram.h \
+ qglextensions_p.h
SOURCES += qgl.cpp \
qglcolormap.cpp \
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 907bc51..ccb6080 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -1573,7 +1573,7 @@ void QGLContextPrivate::cleanup()
Q_Q(QGLContext);
if (pbo) {
QGLContext *ctx = q;
- glDeleteBuffersARB(1, &pbo);
+ glDeleteBuffers(1, &pbo);
pbo = 0;
}
}
@@ -1838,7 +1838,7 @@ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint
use_pbo = qt_resolve_buffer_extensions(ctx);
if (use_pbo && pbo == 0)
- glGenBuffersARB(1, &pbo);
+ glGenBuffers(1, &pbo);
}
// the GL_BGRA format is only present in GL version >= 1.2
@@ -1889,8 +1889,8 @@ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint
uchar *ptr = 0;
if (use_pbo) {
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, img.width() * img.height() * 4, 0, GL_STREAM_DRAW_ARB);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, img.width() * img.height() * 4, 0, GL_STREAM_DRAW_ARB);
ptr = reinterpret_cast<uchar *>(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB));
}
@@ -1917,7 +1917,7 @@ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint
}
if (use_pbo)
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
// this assumes the size of a texture is always smaller than the max cache size
int cost = img.width()*img.height()*4/1024;
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
index 9ec76cb..3c198fb 100644
--- a/src/opengl/qglextensions.cpp
+++ b/src/opengl/qglextensions.cpp
@@ -45,9 +45,15 @@ QT_BEGIN_NAMESPACE
bool qt_resolve_framebufferobject_extensions(QGLContext *ctx)
{
-#if !defined(QT_OPENGL_ES_2)
- if (glIsRenderbufferEXT != 0)
+#if defined(QT_OPENGL_ES_2)
+ static bool have_resolved = false;
+ if (have_resolved)
return true;
+ have_resolved = true;
+#else
+ if (glIsRenderbuffer != 0)
+ return true;
+#endif
if (ctx == 0) {
qWarning("QGLFramebufferObject: Unable to resolve framebuffer object extensions -"
@@ -55,35 +61,37 @@ bool qt_resolve_framebufferobject_extensions(QGLContext *ctx)
return false;
}
- glIsRenderbufferEXT = (_glIsRenderbufferEXT) ctx->getProcAddress(QLatin1String("glIsRenderbufferEXT"));
- glBindRenderbufferEXT = (_glBindRenderbufferEXT) ctx->getProcAddress(QLatin1String("glBindRenderbufferEXT"));
- glDeleteRenderbuffersEXT = (_glDeleteRenderbuffersEXT) ctx->getProcAddress(QLatin1String("glDeleteRenderbuffersEXT"));
- glGenRenderbuffersEXT = (_glGenRenderbuffersEXT) ctx->getProcAddress(QLatin1String("glGenRenderbuffersEXT"));
- glRenderbufferStorageEXT = (_glRenderbufferStorageEXT) ctx->getProcAddress(QLatin1String("glRenderbufferStorageEXT"));
- glGetRenderbufferParameterivEXT =
- (_glGetRenderbufferParameterivEXT) ctx->getProcAddress(QLatin1String("glGetRenderbufferParameterivEXT"));
- glIsFramebufferEXT = (_glIsFramebufferEXT) ctx->getProcAddress(QLatin1String("glIsFramebufferEXT"));
- glBindFramebufferEXT = (_glBindFramebufferEXT) ctx->getProcAddress(QLatin1String("glBindFramebufferEXT"));
- glDeleteFramebuffersEXT = (_glDeleteFramebuffersEXT) ctx->getProcAddress(QLatin1String("glDeleteFramebuffersEXT"));
- glGenFramebuffersEXT = (_glGenFramebuffersEXT) ctx->getProcAddress(QLatin1String("glGenFramebuffersEXT"));
- glCheckFramebufferStatusEXT = (_glCheckFramebufferStatusEXT) ctx->getProcAddress(QLatin1String("glCheckFramebufferStatusEXT"));
- glFramebufferTexture1DEXT = (_glFramebufferTexture1DEXT) ctx->getProcAddress(QLatin1String("glFramebufferTexture1DEXT"));
- glFramebufferTexture2DEXT = (_glFramebufferTexture2DEXT) ctx->getProcAddress(QLatin1String("glFramebufferTexture2DEXT"));
- glFramebufferTexture3DEXT = (_glFramebufferTexture3DEXT) ctx->getProcAddress(QLatin1String("glFramebufferTexture3DEXT"));
- glFramebufferRenderbufferEXT = (_glFramebufferRenderbufferEXT) ctx->getProcAddress(QLatin1String("glFramebufferRenderbufferEXT"));
- glGetFramebufferAttachmentParameterivEXT =
- (_glGetFramebufferAttachmentParameterivEXT) ctx->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivEXT"));
- glGenerateMipmapEXT = (_glGenerateMipmapEXT) ctx->getProcAddress(QLatin1String("glGenerateMipmapEXT"));
+
glBlitFramebufferEXT = (_glBlitFramebufferEXT) ctx->getProcAddress(QLatin1String("glBlitFramebufferEXT"));
glRenderbufferStorageMultisampleEXT =
(_glRenderbufferStorageMultisampleEXT) ctx->getProcAddress(QLatin1String("glRenderbufferStorageMultisampleEXT"));
- return glIsRenderbufferEXT;
+
+#if !defined(QT_OPENGL_ES_2)
+ glIsRenderbuffer = (_glIsRenderbuffer) ctx->getProcAddress(QLatin1String("glIsRenderbufferEXT"));
+ glBindRenderbuffer = (_glBindRenderbuffer) ctx->getProcAddress(QLatin1String("glBindRenderbufferEXT"));
+ glDeleteRenderbuffers = (_glDeleteRenderbuffers) ctx->getProcAddress(QLatin1String("glDeleteRenderbuffersEXT"));
+ glGenRenderbuffers = (_glGenRenderbuffers) ctx->getProcAddress(QLatin1String("glGenRenderbuffersEXT"));
+ glRenderbufferStorage = (_glRenderbufferStorage) ctx->getProcAddress(QLatin1String("glRenderbufferStorageEXT"));
+ glGetRenderbufferParameteriv =
+ (_glGetRenderbufferParameteriv) ctx->getProcAddress(QLatin1String("glGetRenderbufferParameterivEXT"));
+ glIsFramebuffer = (_glIsFramebuffer) ctx->getProcAddress(QLatin1String("glIsFramebufferEXT"));
+ glBindFramebuffer = (_glBindFramebuffer) ctx->getProcAddress(QLatin1String("glBindFramebufferEXT"));
+ glDeleteFramebuffers = (_glDeleteFramebuffers) ctx->getProcAddress(QLatin1String("glDeleteFramebuffersEXT"));
+ glGenFramebuffers = (_glGenFramebuffers) ctx->getProcAddress(QLatin1String("glGenFramebuffersEXT"));
+ glCheckFramebufferStatus = (_glCheckFramebufferStatus) ctx->getProcAddress(QLatin1String("glCheckFramebufferStatusEXT"));
+ glFramebufferTexture2D = (_glFramebufferTexture2D) ctx->getProcAddress(QLatin1String("glFramebufferTexture2DEXT"));
+ glFramebufferRenderbuffer = (_glFramebufferRenderbuffer) ctx->getProcAddress(QLatin1String("glFramebufferRenderbufferEXT"));
+ glGetFramebufferAttachmentParameteriv =
+ (_glGetFramebufferAttachmentParameteriv) ctx->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivEXT"));
+ glGenerateMipmap = (_glGenerateMipmap) ctx->getProcAddress(QLatin1String("glGenerateMipmapEXT"));
+
+ return glIsRenderbuffer;
#else
- Q_UNUSED(ctx);
return true;
#endif
}
+#if !defined(QT_OPENGL_ES_2)
bool qt_resolve_version_1_3_functions(QGLContext *ctx)
{
if (glMultiTexCoord4f != 0)
@@ -92,14 +100,12 @@ bool qt_resolve_version_1_3_functions(QGLContext *ctx)
QGLContext cx(QGLFormat::defaultFormat());
glMultiTexCoord4f = (_glMultiTexCoord4f) ctx->getProcAddress(QLatin1String("glMultiTexCoord4f"));
-#if defined(QT_OPENGL_ES_2)
- return glMultiTexCoord4f;
-#else
glActiveTexture = (_glActiveTexture) ctx->getProcAddress(QLatin1String("glActiveTexture"));
return glMultiTexCoord4f && glActiveTexture;
-#endif
}
+#endif
+#if !defined(QT_OPENGL_ES_2)
bool qt_resolve_stencil_face_extension(QGLContext *ctx)
{
if (glActiveStencilFaceEXT != 0)
@@ -110,7 +116,10 @@ bool qt_resolve_stencil_face_extension(QGLContext *ctx)
return glActiveStencilFaceEXT;
}
+#endif
+
+#if !defined(QT_OPENGL_ES_2)
bool qt_resolve_frag_program_extensions(QGLContext *ctx)
{
if (glProgramStringARB != 0)
@@ -129,26 +138,36 @@ bool qt_resolve_frag_program_extensions(QGLContext *ctx)
&& glGenProgramsARB
&& glProgramLocalParameter4fvARB;
}
+#endif
+
bool qt_resolve_buffer_extensions(QGLContext *ctx)
{
- if (glBindBufferARB && glDeleteBuffersARB && glGenBuffersARB && glBufferDataARB
- && glMapBufferARB && glUnmapBufferARB)
+ if (glMapBufferARB && glUnmapBufferARB
+#if !defined(QT_OPENGL_ES_2)
+ && glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData
+#endif
+ )
return true;
- glBindBufferARB = (_glBindBufferARB) ctx->getProcAddress(QLatin1String("glBindBufferARB"));
- glDeleteBuffersARB = (_glDeleteBuffersARB) ctx->getProcAddress(QLatin1String("glDeleteBuffersARB"));
- glGenBuffersARB = (_glGenBuffersARB) ctx->getProcAddress(QLatin1String("glGenBuffersARB"));
- glBufferDataARB = (_glBufferDataARB) ctx->getProcAddress(QLatin1String("glBufferDataARB"));
+#if !defined(QT_OPENGL_ES_2)
+ glBindBuffer = (_glBindBuffer) ctx->getProcAddress(QLatin1String("glBindBufferARB"));
+ glDeleteBuffers = (_glDeleteBuffers) ctx->getProcAddress(QLatin1String("glDeleteBuffersARB"));
+ glGenBuffers = (_glGenBuffers) ctx->getProcAddress(QLatin1String("glGenBuffersARB"));
+ glBufferData = (_glBufferData) ctx->getProcAddress(QLatin1String("glBufferDataARB"));
+#endif
glMapBufferARB = (_glMapBufferARB) ctx->getProcAddress(QLatin1String("glMapBufferARB"));
glUnmapBufferARB = (_glUnmapBufferARB) ctx->getProcAddress(QLatin1String("glUnmapBufferARB"));
- return glBindBufferARB
- && glDeleteBuffersARB
- && glGenBuffersARB
- && glBufferDataARB
- && glMapBufferARB
- && glUnmapBufferARB;
+ return glMapBufferARB
+ && glUnmapBufferARB
+#if !defined(QT_OPENGL_ES_2)
+ && glBindBuffer
+ && glDeleteBuffers
+ && glGenBuffers
+ && glBufferData
+#endif
+ ;
}
bool qt_resolve_glsl_extensions(QGLContext *ctx)
@@ -215,7 +234,6 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArray"));
glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
- glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate")); //### Not really a glsl extension, but needed for gl2
} else {
// We may not have the standard shader functions, but we might
// have the older ARB functions instead.
@@ -266,8 +284,6 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointerARB"));
glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB"));
glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB"));
-
- glStencilOpSeparate = 0; //### Was never an ARB extension but went strait into OpenGL 2.0
}
// Note: glShaderBinary(), glIsShader(), glIsProgram(), and
@@ -307,9 +323,30 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
glVertexAttrib4fv &&
glVertexAttribPointer &&
glDisableVertexAttribArray &&
- glEnableVertexAttribArray &&
- glStencilOpSeparate;
+ glEnableVertexAttribArray;
#endif
}
+#if !defined(QT_OPENGL_ES_2)
+bool qt_resolve_version_2_0_functions(QGLContext *ctx)
+{
+ bool gl2supported = true;
+ if (!qt_resolve_glsl_extensions(ctx))
+ gl2supported = false;
+
+ if (!qt_resolve_version_1_3_functions(ctx))
+ gl2supported = false;
+
+ if (glStencilOpSeparate)
+ return gl2supported;
+
+ glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate"));
+ if (!glStencilOpSeparate)
+ gl2supported = false;
+
+ return gl2supported;
+}
+#endif
+
+
QT_END_NAMESPACE
diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
index 793400a..46047ef 100644
--- a/src/opengl/qglextensions_p.h
+++ b/src/opengl/qglextensions_p.h
@@ -79,10 +79,10 @@ typedef char GLchar;
#endif
// ARB_pixel_buffer_object
-typedef void (APIENTRY *_glBindBufferARB) (GLenum, GLuint);
-typedef void (APIENTRY *_glDeleteBuffersARB) (GLsizei, const GLuint *);
-typedef void (APIENTRY *_glGenBuffersARB) (GLsizei, GLuint *);
-typedef void (APIENTRY *_glBufferDataARB) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
+typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
+typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
+typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
typedef GLvoid* (APIENTRY *_glMapBufferARB) (GLenum, GLenum);
typedef GLboolean (APIENTRY *_glUnmapBufferARB) (GLenum);
@@ -145,50 +145,34 @@ typedef void (APIENTRY *_glEnableVertexAttribArray) (GLuint);
typedef void (APIENTRY *_glGetProgramBinaryOES) (GLuint, GLsizei, GLsizei *, GLenum *, void *);
typedef void (APIENTRY *_glProgramBinaryOES) (GLuint, GLenum, const void *, GLint);
-typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum );
typedef void (APIENTRY *_glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (APIENTRY *_glActiveTexture) (GLenum);
+typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum );
-typedef void (APIENTRY *_glGetActiveAttrib) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef GLint (APIENTRY *_glGetAttribLocation) (GLuint program, const GLchar* name);
-typedef void (APIENTRY *_glGetActiveUniform) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (APIENTRY *_glGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (APIENTRY *_glUniform1f) (GLint location, GLfloat v0);
-typedef void (APIENTRY *_glUniform2f) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (APIENTRY *_glUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (APIENTRY *_glUniformMatrix2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (APIENTRY *_glUniformMatrix3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (APIENTRY *_glUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (APIENTRY *_glEnableVertexAttribArray) (GLuint);
-typedef void (APIENTRY *_glDisableVertexAttribArray) (GLuint);
-typedef void (APIENTRY *_glVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
+// Needed for GL2 engine:
typedef void (APIENTRY *_glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRY *_glActiveTexture) (GLenum);
// EXT_GL_framebuffer_object
-typedef GLboolean (APIENTRY *_glIsRenderbufferEXT) (GLuint renderbuffer);
-typedef void (APIENTRY *_glBindRenderbufferEXT) (GLenum target, GLuint renderbuffer);
-typedef void (APIENTRY *_glDeleteRenderbuffersEXT) (GLsizei n, const GLuint *renderbuffers);
-typedef void (APIENTRY *_glGenRenderbuffersEXT) (GLsizei n, GLuint *renderbuffers);
-typedef void (APIENTRY *_glRenderbufferStorageEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRY *_glGetRenderbufferParameterivEXT) (GLenum target, GLenum pname, GLint *params);
-typedef GLboolean (APIENTRY *_glIsFramebufferEXT) (GLuint framebuffer);
-typedef void (APIENTRY *_glBindFramebufferEXT) (GLenum target, GLuint framebuffer);
-typedef void (APIENTRY *_glDeleteFramebuffersEXT) (GLsizei n, const GLuint *framebuffers);
-typedef void (APIENTRY *_glGenFramebuffersEXT) (GLsizei n, GLuint *framebuffers);
-typedef GLenum (APIENTRY *_glCheckFramebufferStatusEXT) (GLenum target);
-typedef void (APIENTRY *_glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget,
+typedef GLboolean (APIENTRY *_glIsRenderbuffer) (GLuint renderbuffer);
+typedef void (APIENTRY *_glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRY *_glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRY *_glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRY *_glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRY *_glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRY *_glIsFramebuffer) (GLuint framebuffer);
+typedef void (APIENTRY *_glBindFramebuffer) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRY *_glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRY *_glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRY *_glCheckFramebufferStatus) (GLenum target);
+typedef void (APIENTRY *_glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level);
-typedef void (APIENTRY *_glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget,
- GLuint texture, GLint level);
-typedef void (APIENTRY *_glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget,
- GLuint texture, GLint level, GLint zoffset);
-typedef void (APIENTRY *_glFramebufferRenderbufferEXT) (GLenum target, GLenum attachment, GLenum renderbuffertarget,
+typedef void (APIENTRY *_glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer);
-typedef void (APIENTRY *_glGetFramebufferAttachmentParameterivEXT) (GLenum target, GLenum attachment, GLenum pname,
+typedef void (APIENTRY *_glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname,
GLint *params);
-typedef void (APIENTRY *_glGenerateMipmapEXT) (GLenum target);
+typedef void (APIENTRY *_glGenerateMipmap) (GLenum target);
// EXT_GL_framebuffer_blit
typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1, int srcY1,
@@ -204,13 +188,14 @@ QT_BEGIN_NAMESPACE
struct QGLExtensionFuncs
{
QGLExtensionFuncs() {
+#if !defined(QT_OPENGL_ES_2)
qt_glProgramStringARB = 0;
qt_glBindProgramARB = 0;
qt_glDeleteProgramsARB = 0;
qt_glGenProgramsARB = 0;
qt_glProgramLocalParameter4fvARB = 0;
-#if !defined(QT_OPENGL_ES_2)
+ // GLSL
qt_glCreateShader = 0;
qt_glShaderSource = 0;
qt_glShaderBinary = 0;
@@ -258,6 +243,13 @@ struct QGLExtensionFuncs
qt_glVertexAttribPointer = 0;
qt_glDisableVertexAttribArray = 0;
qt_glEnableVertexAttribArray = 0;
+
+ // Extras for GL2 engine:
+ qt_glActiveTexture = 0;
+ qt_glStencilOpSeparate = 0;
+
+ qt_glActiveStencilFaceEXT = 0;
+ qt_glMultiTexCoord4f = 0;
#else
qt_glslResolved = false;
@@ -265,63 +257,46 @@ struct QGLExtensionFuncs
qt_glProgramBinaryOES = 0;
#endif
- qt_glActiveStencilFaceEXT = 0;
-
- qt_glMultiTexCoord4f = 0;
- qt_glActiveTexture = 0;
-
+ // FBOs
#if !defined(QT_OPENGL_ES_2)
- qt_glIsRenderbufferEXT = 0;
- qt_glBindRenderbufferEXT = 0;
- qt_glDeleteRenderbuffersEXT = 0;
- qt_glGenRenderbuffersEXT = 0;
- qt_glRenderbufferStorageEXT = 0;
- qt_glGetRenderbufferParameterivEXT = 0;
- qt_glIsFramebufferEXT = 0;
- qt_glBindFramebufferEXT = 0;
- qt_glDeleteFramebuffersEXT = 0;
- qt_glGenFramebuffersEXT = 0;
- qt_glCheckFramebufferStatusEXT = 0;
- qt_glFramebufferTexture1DEXT = 0;
- qt_glFramebufferTexture2DEXT = 0;
- qt_glFramebufferTexture3DEXT = 0;
- qt_glFramebufferRenderbufferEXT = 0;
- qt_glGetFramebufferAttachmentParameterivEXT = 0;
- qt_glGenerateMipmapEXT = 0;
+ qt_glIsRenderbuffer = 0;
+ qt_glBindRenderbuffer = 0;
+ qt_glDeleteRenderbuffers = 0;
+ qt_glGenRenderbuffers = 0;
+ qt_glRenderbufferStorage = 0;
+ qt_glGetRenderbufferParameteriv = 0;
+ qt_glIsFramebuffer = 0;
+ qt_glBindFramebuffer = 0;
+ qt_glDeleteFramebuffers = 0;
+ qt_glGenFramebuffers = 0;
+ qt_glCheckFramebufferStatus = 0;
+ qt_glFramebufferTexture2D = 0;
+ qt_glFramebufferRenderbuffer = 0;
+ qt_glGetFramebufferAttachmentParameteriv = 0;
+ qt_glGenerateMipmap = 0;
#endif
qt_glBlitFramebufferEXT = 0;
qt_glRenderbufferStorageMultisampleEXT = 0;
- qt_glBindBufferARB = 0;
- qt_glDeleteBuffersARB = 0;
- qt_glGenBuffersARB = 0;
- qt_glBufferDataARB = 0;
+ // Buffer objects:
+#if !defined(QT_OPENGL_ES_2)
+ qt_glBindBuffer = 0;
+ qt_glDeleteBuffers = 0;
+ qt_glGenBuffers = 0;
+ qt_glBufferData = 0;
+#endif
qt_glMapBufferARB = 0;
qt_glUnmapBufferARB = 0;
-
- qt_glGetActiveAttrib = 0;
- qt_glGetAttribLocation = 0;
- qt_glGetActiveUniform = 0;
- qt_glGetProgramInfoLog = 0;
- qt_glUniform1f = 0;
- qt_glUniform2f = 0;
- qt_glUniform4f = 0;
- qt_glUniformMatrix2fv = 0;
- qt_glUniformMatrix3fv = 0;
- qt_glUniformMatrix4fv = 0;
- qt_glEnableVertexAttribArray = 0;
- qt_glDisableVertexAttribArray = 0;
- qt_glVertexAttribPointer = 0;
- qt_glStencilOpSeparate = 0;
}
+
+#if !defined(QT_OPENGL_ES_2)
_glProgramStringARB qt_glProgramStringARB;
_glBindProgramARB qt_glBindProgramARB;
_glDeleteProgramsARB qt_glDeleteProgramsARB;
_glGenProgramsARB qt_glGenProgramsARB;
_glProgramLocalParameter4fvARB qt_glProgramLocalParameter4fvARB;
-#if !defined(QT_OPENGL_ES_2)
// GLSL definitions
_glCreateShader qt_glCreateShader;
_glShaderSource qt_glShaderSource;
@@ -370,6 +345,7 @@ struct QGLExtensionFuncs
_glVertexAttribPointer qt_glVertexAttribPointer;
_glDisableVertexAttribArray qt_glDisableVertexAttribArray;
_glEnableVertexAttribArray qt_glEnableVertexAttribArray;
+
#else
bool qt_glslResolved;
@@ -378,45 +354,45 @@ struct QGLExtensionFuncs
#endif
_glActiveStencilFaceEXT qt_glActiveStencilFaceEXT;
-
_glMultiTexCoord4f qt_glMultiTexCoord4f;
+
+#if !defined(QT_OPENGL_ES_2)
+ // Extras needed for GL2 engine:
_glActiveTexture qt_glActiveTexture;
+ _glStencilOpSeparate qt_glStencilOpSeparate;
+#endif
+ // FBOs
#if !defined(QT_OPENGL_ES_2)
- _glIsRenderbufferEXT qt_glIsRenderbufferEXT;
- _glBindRenderbufferEXT qt_glBindRenderbufferEXT;
- _glDeleteRenderbuffersEXT qt_glDeleteRenderbuffersEXT;
- _glGenRenderbuffersEXT qt_glGenRenderbuffersEXT;
- _glRenderbufferStorageEXT qt_glRenderbufferStorageEXT;
- _glGetRenderbufferParameterivEXT qt_glGetRenderbufferParameterivEXT;
- _glIsFramebufferEXT qt_glIsFramebufferEXT;
- _glBindFramebufferEXT qt_glBindFramebufferEXT;
- _glDeleteFramebuffersEXT qt_glDeleteFramebuffersEXT;
- _glGenFramebuffersEXT qt_glGenFramebuffersEXT;
- _glCheckFramebufferStatusEXT qt_glCheckFramebufferStatusEXT;
- _glFramebufferTexture1DEXT qt_glFramebufferTexture1DEXT;
- _glFramebufferTexture2DEXT qt_glFramebufferTexture2DEXT;
- _glFramebufferTexture3DEXT qt_glFramebufferTexture3DEXT;
- _glFramebufferRenderbufferEXT qt_glFramebufferRenderbufferEXT;
- _glGetFramebufferAttachmentParameterivEXT qt_glGetFramebufferAttachmentParameterivEXT;
- _glGenerateMipmapEXT qt_glGenerateMipmapEXT;
+ _glIsRenderbuffer qt_glIsRenderbuffer;
+ _glBindRenderbuffer qt_glBindRenderbuffer;
+ _glDeleteRenderbuffers qt_glDeleteRenderbuffers;
+ _glGenRenderbuffers qt_glGenRenderbuffers;
+ _glRenderbufferStorage qt_glRenderbufferStorage;
+ _glGetRenderbufferParameteriv qt_glGetRenderbufferParameteriv;
+ _glIsFramebuffer qt_glIsFramebuffer;
+ _glBindFramebuffer qt_glBindFramebuffer;
+ _glDeleteFramebuffers qt_glDeleteFramebuffers;
+ _glGenFramebuffers qt_glGenFramebuffers;
+ _glCheckFramebufferStatus qt_glCheckFramebufferStatus;
+ _glFramebufferTexture2D qt_glFramebufferTexture2D;
+ _glFramebufferRenderbuffer qt_glFramebufferRenderbuffer;
+ _glGetFramebufferAttachmentParameteriv qt_glGetFramebufferAttachmentParameteriv;
+ _glGenerateMipmap qt_glGenerateMipmap;
#endif
_glBlitFramebufferEXT qt_glBlitFramebufferEXT;
_glRenderbufferStorageMultisampleEXT qt_glRenderbufferStorageMultisampleEXT;
- _glBindBufferARB qt_glBindBufferARB;
- _glDeleteBuffersARB qt_glDeleteBuffersARB;
- _glGenBuffersARB qt_glGenBuffersARB;
- _glBufferDataARB qt_glBufferDataARB;
+ // Buffer objects
+#if !defined(QT_OPENGL_ES_2)
+ _glBindBuffer qt_glBindBuffer;
+ _glDeleteBuffers qt_glDeleteBuffers;
+ _glGenBuffers qt_glGenBuffers;
+ _glBufferData qt_glBufferData;
+#endif
_glMapBufferARB qt_glMapBufferARB;
_glUnmapBufferARB qt_glUnmapBufferARB;
- _glGetActiveAttrib qt_glGetActiveAttrib;
- _glGetActiveUniform qt_glGetActiveUniform;
- _glUniform1f qt_glUniform1f;
- _glUniform2f qt_glUniform2f;
- _glUniform4f qt_glUniform4f;
- _glStencilOpSeparate qt_glStencilOpSeparate;
};
@@ -619,6 +595,8 @@ struct QGLExtensionFuncs
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#endif
+
+#if !defined(QT_OPENGL_ES_2)
#define glProgramStringARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glProgramStringARB
#define glBindProgramARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindProgramARB
#define glDeleteProgramsARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteProgramsARB
@@ -629,61 +607,44 @@ struct QGLExtensionFuncs
#define glMultiTexCoord4f QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glMultiTexCoord4f
-#if !defined(QT_OPENGL_ES_2)
#define glActiveTexture QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glActiveTexture
-#endif
+#endif // !defined(QT_OPENGL_ES_2)
-#if !defined(QT_OPENGL_ES_2)
-#define glIsRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsRenderbufferEXT
-#define glBindRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindRenderbufferEXT
-#define glDeleteRenderbuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteRenderbuffersEXT
-#define glGenRenderbuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenRenderbuffersEXT
-#define glRenderbufferStorageEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glRenderbufferStorageEXT
-#define glGetRenderbufferParameterivEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetRenderbufferParameterivEXT
-#define glIsFramebufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsFramebufferEXT
-#define glBindFramebufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindFramebufferEXT
-#define glDeleteFramebuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteFramebuffersEXT
-#define glGenFramebuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenFramebuffersEXT
-#define glCheckFramebufferStatusEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCheckFramebufferStatusEXT
-#define glFramebufferTexture1DEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture1DEXT
-#define glFramebufferTexture2DEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture2DEXT
-#define glFramebufferTexture3DEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture3DEXT
-#define glFramebufferRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferRenderbufferEXT
-#define glGetFramebufferAttachmentParameterivEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetFramebufferAttachmentParameterivEXT
-#define glGenerateMipmapEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenerateMipmapEXT
+// FBOs
+#if !defined(QT_OPENGL_ES_2)
+#define glIsRenderbuffer QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsRenderbuffer
+#define glBindRenderbuffer QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindRenderbuffer
+#define glDeleteRenderbuffers QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteRenderbuffers
+#define glGenRenderbuffers QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenRenderbuffers
+#define glRenderbufferStorage QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glRenderbufferStorage
+#define glGetRenderbufferParameteriv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetRenderbufferParameteriv
+#define glIsFramebuffer QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsFramebuffer
+#define glBindFramebuffer QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindFramebuffer
+#define glDeleteFramebuffers QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteFramebuffers
+#define glGenFramebuffers QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenFramebuffers
+#define glCheckFramebufferStatus QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCheckFramebufferStatus
+#define glFramebufferTexture2D QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture2D
+#define glFramebufferRenderbuffer QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferRenderbuffer
+#define glGetFramebufferAttachmentParameteriv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetFramebufferAttachmentParameteriv
+#define glGenerateMipmap QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenerateMipmap
+#endif // QT_OPENGL_ES_2
#define glBlitFramebufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBlitFramebufferEXT
#define glRenderbufferStorageMultisampleEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glRenderbufferStorageMultisampleEXT
-#else // QT_OPENGL_ES_2
-
-#define glIsRenderbufferEXT glIsRenderbuffer
-#define glBindRenderbufferEXT glBindRenderbuffer
-#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
-#define glGenRenderbuffersEXT glGenRenderbuffers
-#define glRenderbufferStorageEXT glRenderbufferStorage
-#define glGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
-#define glIsFramebufferEXT glIsFramebuffer
-#define glBindFramebufferEXT glBindFramebuffer
-#define glDeleteFramebuffersEXT glDeleteFramebuffers
-#define glGenFramebuffersEXT glGenFramebuffers
-#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
-#define glFramebufferTexture1DEXT glFramebufferTexture1D
-#define glFramebufferTexture2DEXT glFramebufferTexture2D
-#define glFramebufferTexture3DEXT glFramebufferTexture3D
-#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer
-#define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
-#define glGenerateMipmapEXT glGenerateMipmap
-#endif // QT_OPENGL_ES_2
-
-#define glBindBufferARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindBufferARB
-#define glDeleteBuffersARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteBuffersARB
-#define glGenBuffersARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenBuffersARB
-#define glBufferDataARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBufferDataARB
+// Buffer objects
+#if !defined(QT_OPENGL_ES_2)
+#define glBindBuffer QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindBuffer
+#define glDeleteBuffers QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteBuffers
+#define glGenBuffers QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenBuffers
+#define glBufferData QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBufferData
+#endif
#define glMapBufferARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glMapBufferARB
#define glUnmapBufferARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUnmapBufferARB
+
+// GLSL
#if !defined(QT_OPENGL_ES_2)
#define glCreateShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCreateShader
@@ -741,9 +702,9 @@ struct QGLExtensionFuncs
#endif // QT_OPENGL_ES_2
-#define glStencilOpSeparate QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glStencilOpSeparate
#if !defined(QT_OPENGL_ES_2)
+#define glStencilOpSeparate QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glStencilOpSeparate
#define glClearDepthf(x) glClearDepth(GLdouble(x))
#endif
@@ -751,6 +712,7 @@ extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx);
bool qt_resolve_buffer_extensions(QGLContext *ctx);
bool qt_resolve_version_1_3_functions(QGLContext *ctx);
+bool qt_resolve_version_2_0_functions(QGLContext *ctx);
bool qt_resolve_stencil_face_extension(QGLContext *ctx);
bool qt_resolve_frag_program_extensions(QGLContext *ctx);
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index b210285..4546f00 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -307,7 +307,7 @@ public:
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
{
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
switch(status) {
case GL_NO_ERROR:
case GL_FRAMEBUFFER_COMPLETE_EXT:
@@ -362,8 +362,8 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
// texture dimensions
while (glGetError() != GL_NO_ERROR) {} // reset error state
- glGenFramebuffersEXT(1, &fbo);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
QT_CHECK_GLERROR();
// init texture
@@ -383,7 +383,7 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#endif
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
target, texture, 0);
QT_CHECK_GLERROR();
@@ -397,59 +397,59 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
samples = qBound(1, samples, int(maxSamples));
- glGenRenderbuffersEXT(1, &color_buffer);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, color_buffer);
+ glGenRenderbuffers(1, &color_buffer);
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_buffer);
if (glRenderbufferStorageMultisampleEXT) {
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
internal_format, size.width(), size.height());
} else {
samples = 0;
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internal_format,
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, internal_format,
size.width(), size.height());
}
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, color_buffer);
QT_CHECK_GLERROR();
valid = checkFramebufferStatus();
if (valid)
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
}
if (attachment == QGLFramebufferObject::CombinedDepthStencil
&& (QGLExtensions::glExtensions & QGLExtensions::PackedDepthStencil)) {
// depth and stencil buffer needs another extension
- glGenRenderbuffersEXT(1, &depth_stencil_buffer);
- Q_ASSERT(!glIsRenderbufferEXT(depth_stencil_buffer));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- Q_ASSERT(glIsRenderbufferEXT(depth_stencil_buffer));
+ glGenRenderbuffers(1, &depth_stencil_buffer);
+ Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
+ Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
if (samples != 0 && glRenderbufferStorageMultisampleEXT)
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
else
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT,
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
GLint i = 0;
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
valid = checkFramebufferStatus();
if (!valid)
- glDeleteRenderbuffersEXT(1, &depth_stencil_buffer);
+ glDeleteRenderbuffers(1, &depth_stencil_buffer);
} else if (attachment == QGLFramebufferObject::Depth
|| attachment == QGLFramebufferObject::CombinedDepthStencil)
{
- glGenRenderbuffersEXT(1, &depth_stencil_buffer);
- Q_ASSERT(!glIsRenderbufferEXT(depth_stencil_buffer));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- Q_ASSERT(glIsRenderbufferEXT(depth_stencil_buffer));
+ glGenRenderbuffers(1, &depth_stencil_buffer);
+ Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
+ Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
#ifdef QT_OPENGL_ES
#define GL_DEPTH_COMPONENT16 0x81A5
@@ -462,30 +462,30 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
} else {
#ifdef QT_OPENGL_ES
#define GL_DEPTH_COMPONENT16 0x81A5
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height());
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height());
#else
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
#endif
}
GLint i = 0;
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
fbo_attachment = QGLFramebufferObject::Depth;
valid = checkFramebufferStatus();
if (!valid)
- glDeleteRenderbuffersEXT(1, &depth_stencil_buffer);
+ glDeleteRenderbuffers(1, &depth_stencil_buffer);
} else {
fbo_attachment = QGLFramebufferObject::NoAttachment;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
if (!valid) {
if (color_buffer)
- glDeleteRenderbuffersEXT(1, &color_buffer);
+ glDeleteRenderbuffers(1, &color_buffer);
else
glDeleteTextures(1, &texture);
- glDeleteFramebuffersEXT(1, &fbo);
+ glDeleteFramebuffers(1, &fbo);
}
QT_CHECK_GLERROR();
@@ -753,10 +753,10 @@ QGLFramebufferObject::~QGLFramebufferObject()
{
glDeleteTextures(1, &d->texture);
if (d->color_buffer)
- glDeleteRenderbuffersEXT(1, &d->color_buffer);
+ glDeleteRenderbuffers(1, &d->color_buffer);
if (d->depth_stencil_buffer)
- glDeleteRenderbuffersEXT(1, &d->depth_stencil_buffer);
- glDeleteFramebuffersEXT(1, &d->fbo);
+ glDeleteRenderbuffers(1, &d->depth_stencil_buffer);
+ glDeleteFramebuffers(1, &d->fbo);
}
delete d_ptr;
}
@@ -799,7 +799,7 @@ bool QGLFramebufferObject::bind()
return false;
Q_D(QGLFramebufferObject);
QGL_FUNC_CONTEXT;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, d->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo);
d->bound = d->valid = d->checkFramebufferStatus();
const QGLContext *context = QGLContext::currentContext();
if (d->valid && context) {
@@ -835,7 +835,7 @@ bool QGLFramebufferObject::release()
if (context) {
// Restore the previous setting for stacked framebuffer objects.
context->d_ptr->current_fbo = d->previous_fbo;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, d->previous_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo);
d->previous_fbo = 0;
}
@@ -1144,14 +1144,14 @@ void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const Q
const int ty0 = th - (targetRect.top() + targetRect.height());
const int ty1 = th - targetRect.top();
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0);
glBlitFramebufferEXT(sx0, sy0, sx1, sy1,
tx0, ty0, tx1, ty1,
buffers, filter);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
}
QT_END_NAMESPACE
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index 1fa5b47..cb0b4d1 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -280,10 +280,10 @@ void QGLPixmapData::copyBackFromRenderFbo(bool keepCurrentFboBound) const
ensureCreated();
if (!ctx->d_ptr->fbo)
- glGenFramebuffersEXT(1, &ctx->d_ptr->fbo);
+ glGenFramebuffers(1, &ctx->d_ptr->fbo);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->d_ptr->fbo);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
qt_gl_preferredTextureTarget(), m_textureId, 0);
const int x0 = 0;
@@ -291,7 +291,7 @@ void QGLPixmapData::copyBackFromRenderFbo(bool keepCurrentFboBound) const
const int y0 = 0;
const int y1 = m_height;
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, m_renderFbo->handle());
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, m_renderFbo->handle());
glDisable(GL_SCISSOR_TEST);
@@ -301,7 +301,7 @@ void QGLPixmapData::copyBackFromRenderFbo(bool keepCurrentFboBound) const
GL_NEAREST);
if (keepCurrentFboBound)
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
}
void QGLPixmapData::swapBuffers()
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 4c2748c..576da12 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -449,14 +449,14 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
const int y0 = h - (rect.top() + rect.height());
const int y1 = h - rect.top();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0);
glBlitFramebufferEXT(x0, y0, x1, y1,
x0, y0, x1, y1,
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, d_ptr->fbo->handle());
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, d_ptr->fbo->handle());
}
#if !defined(QT_OPENGL_ES_2)
else {