diff options
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 5 | ||||
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 67 | ||||
-rw-r--r-- | src/opengl/qglshaderprogram.h | 4 |
3 files changed, 3 insertions, 73 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index bd067f9..5901601 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -170,7 +170,8 @@ void QGL2PaintEngineExPrivate::useSimpleShader() updateMatrix(); if (simpleShaderMatrixUniformDirty) { - shaderManager->simpleProgram()->setUniformValue("pmvMatrix", pmvMatrix); + const GLuint location = shaderManager->simpleProgram()->uniformLocation("pmvMatrix"); + glUniformMatrix3fv(location, 1, GL_FALSE, (GLfloat*)pmvMatrix); simpleShaderMatrixUniformDirty = false; } } @@ -936,7 +937,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) updateBrushUniforms(); if (shaderMatrixUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix); + glUniformMatrix3fv(location(QGLEngineShaderManager::PmvMatrix), 1, GL_FALSE, (GLfloat*)pmvMatrix); shaderMatrixUniformDirty = false; } diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index f9737a56..b4191dc 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -2275,42 +2275,6 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value \overload Sets the uniform variable at \a location in the current context - to a 2x2 matrix \a value. The matrix elements must be specified - in column-major order. - - \sa setAttributeValue() - \since 4.6.2 -*/ -void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2]) -{ - Q_D(QGLShaderProgram); - Q_UNUSED(d); - if (location != -1) - glUniformMatrix2fv(location, 1, GL_FALSE, value[0]); -} - -/*! - \overload - - Sets the uniform variable at \a location in the current context - to a 3x3 matrix \a value. The matrix elements must be specified - in column-major order. - - \sa setAttributeValue() - \since 4.6.2 -*/ -void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3]) -{ - Q_D(QGLShaderProgram); - Q_UNUSED(d); - if (location != -1) - glUniformMatrix3fv(location, 1, GL_FALSE, value[0]); -} - -/*! - \overload - - Sets the uniform variable at \a location in the current context to a 4x4 matrix \a value. The matrix elements must be specified in column-major order. @@ -2324,37 +2288,6 @@ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); } - -/*! - \overload - - Sets the uniform variable called \a name in the current context - to a 2x2 matrix \a value. The matrix elements must be specified - in column-major order. - - \sa setAttributeValue() - \since 4.6.2 -*/ -void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2]) -{ - setUniformValue(uniformLocation(name), value); -} - -/*! - \overload - - Sets the uniform variable called \a name in the current context - to a 3x3 matrix \a value. The matrix elements must be specified - in column-major order. - - \sa setAttributeValue() - \since 4.6.2 -*/ -void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3]) -{ - setUniformValue(uniformLocation(name), value); -} - /*! \overload diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h index 4eb80dd..deeaee2 100644 --- a/src/opengl/qglshaderprogram.h +++ b/src/opengl/qglshaderprogram.h @@ -216,8 +216,6 @@ public: void setUniformValue(int location, const QMatrix4x2& value); void setUniformValue(int location, const QMatrix4x3& value); void setUniformValue(int location, const QMatrix4x4& value); - void setUniformValue(int location, const GLfloat value[2][2]); - void setUniformValue(int location, const GLfloat value[3][3]); void setUniformValue(int location, const GLfloat value[4][4]); void setUniformValue(int location, const QTransform& value); @@ -244,8 +242,6 @@ public: void setUniformValue(const char *name, const QMatrix4x2& value); void setUniformValue(const char *name, const QMatrix4x3& value); void setUniformValue(const char *name, const QMatrix4x4& value); - void setUniformValue(const char *name, const GLfloat value[2][2]); - void setUniformValue(const char *name, const GLfloat value[3][3]); void setUniformValue(const char *name, const GLfloat value[4][4]); void setUniformValue(const char *name, const QTransform& value); |