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-rwxr-xr-xdemos/declarative/samegame/SamegameCore/samegame.js9
-rw-r--r--demos/declarative/snake/content/snake.js8
-rw-r--r--doc/src/declarative/javascriptblocks.qdoc14
-rw-r--r--examples/declarative/dynamic/qml/itemCreation.js6
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.js8
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js8
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js8
-rw-r--r--examples/declarative/workerscript/workerscript.qml6
8 files changed, 34 insertions, 33 deletions
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js
index aafbfdf..bf99ca3 100755
--- a/demos/declarative/samegame/SamegameCore/samegame.js
+++ b/demos/declarative/samegame/SamegameCore/samegame.js
@@ -5,7 +5,6 @@ var maxRow = 15;
var maxIndex = maxColumn*maxRow;
var board = new Array(maxIndex);
var blockSrc = "SamegameCore/BoomBlock.qml";
-var scoresURL = "http://qtfx-nokia.trolltech.com.au/samegame/scores.php";
var scoresURL = "";
var gameDuration;
var component = Qt.createComponent(blockSrc);
@@ -179,8 +178,8 @@ function createBlock(column,row){
if(component.isReady){
var dynamicObject = component.createObject();
if(dynamicObject == null){
- print("error creating block");
- print(component.errorsString());
+ console.log("error creating block");
+ console.log(component.errorsString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
@@ -193,8 +192,8 @@ function createBlock(column,row){
dynamicObject.spawned = true;
board[index(column,row)] = dynamicObject;
}else{
- print("error loading block component");
- print(component.errorsString());
+ console.log("error loading block component");
+ console.log(component.errorsString());
return false;
}
return true;
diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js
index 2457fbd..02f9757 100644
--- a/demos/declarative/snake/content/snake.js
+++ b/demos/declarative/snake/content/snake.js
@@ -54,9 +54,9 @@ function startNewGame()
} else {
if(linkComponent.isReady == false){
if(linkComponent.isError == true)
- print(linkComponent.errorsString());
+ console.log(linkComponent.errorsString());
else
- print("Still loading linkComponent");
+ console.log("Still loading linkComponent");
continue;//TODO: Better error handling?
}
var link = linkComponent.createObject();
@@ -295,9 +295,9 @@ function createCookie(value) {
if(cookieComponent.isReady == false){
if(cookieComponent.isError == true)
- print(cookieComponent.errorsString());
+ console.log(cookieComponent.errorsString());
else
- print("Still loading cookieComponent");
+ console.log("Still loading cookieComponent");
return;//TODO: Better error handling?
}
cookie = cookieComponent.createObject();
diff --git a/doc/src/declarative/javascriptblocks.qdoc b/doc/src/declarative/javascriptblocks.qdoc
index d9a2ba5..2db7e8e 100644
--- a/doc/src/declarative/javascriptblocks.qdoc
+++ b/doc/src/declarative/javascriptblocks.qdoc
@@ -75,7 +75,7 @@ Item {
MouseArea {
anchors.fill: parent
- onClicked: print(factorial(10))
+ onClicked: console.log(factorial(10))
}
}
\endcode
@@ -99,7 +99,7 @@ import "factorial.js" as MathFunctions
Item {
MouseArea {
anchors.fill: parent
- onClicked: print(MathFunctions.factorial(10))
+ onClicked: console.log(MathFunctions.factorial(10))
}
}
\endcode
@@ -207,16 +207,18 @@ is illegal in QML.
\code
// Illegal modification of undeclared variable
a = 1;
-for (var ii = 1; ii < 10; ++ii) a = a * ii;
- console.log("Result: " + a);
+for (var ii = 1; ii < 10; ++ii)
+ a = a * ii;
+console.log("Result: " + a);
\endcode
It can be trivially modified to this legal code.
\code
var a = 1;
-for (var ii = 1; ii < 10; ++ii) a = a * ii;
- console.log("Result: " + a);
+for (var ii = 1; ii < 10; ++ii)
+ a = a * ii;
+console.log("Result: " + a);
\endcode
Any attempt to modify the global object - either implicitly or explicitly - will
diff --git a/examples/declarative/dynamic/qml/itemCreation.js b/examples/declarative/dynamic/qml/itemCreation.js
index 4fa0d9f..98d48a8 100644
--- a/examples/declarative/dynamic/qml/itemCreation.js
+++ b/examples/declarative/dynamic/qml/itemCreation.js
@@ -32,7 +32,7 @@ function loadComponent() {
createItem();
itemComponent = Qt.createComponent(itemButton.file);
- //print(itemButton.file)
+ //console.log(itemButton.file)
if(itemComponent.isLoading){
component.statusChanged.connect(finishCreation);
}else{//Depending on the content, it can be ready or error immediately
@@ -51,8 +51,8 @@ function createItem() {
draggedItem.z = 4;//On top
} else if (itemComponent.isError) {
draggedItem = null;
- print("error creating component");
- print(component.errorsString());
+ console.log("error creating component");
+ console.log(component.errorsString());
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js
index 81da31b..e5c790d 100644
--- a/examples/declarative/tutorials/samegame/samegame2/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js
@@ -43,8 +43,8 @@ function createBlock(column, row) {
if (component.isReady) {
var dynamicObject = component.createObject();
if (dynamicObject == null) {
- print("error creating block");
- print(component.errorsString());
+ console.log("error creating block");
+ console.log(component.errorsString());
return false;
}
dynamicObject.parent = background;
@@ -54,8 +54,8 @@ function createBlock(column, row) {
dynamicObject.height = blockSize;
board[index(column, row)] = dynamicObject;
} else {
- print("error loading block component");
- print(component.errorsString());
+ console.log("error loading block component");
+ console.log(component.errorsString());
return false;
}
return true;
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index eaf47d9..da0f76e 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -40,8 +40,8 @@ function createBlock(column, row) {
if (component.isReady) {
var dynamicObject = component.createObject();
if (dynamicObject == null) {
- print("error creating block");
- print(component.errorsString());
+ console.log("error creating block");
+ console.log(component.errorsString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
@@ -52,8 +52,8 @@ function createBlock(column, row) {
dynamicObject.height = gameCanvas.blockSize;
board[index(column, row)] = dynamicObject;
} else {
- print("error loading block component");
- print(component.errorsString());
+ console.log("error loading block component");
+ console.log(component.errorsString());
return false;
}
return true;
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index c527f66..1454f0b 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -51,8 +51,8 @@ function createBlock(column, row) {
if (component.isReady) {
var dynamicObject = component.createObject();
if (dynamicObject == null) {
- print("error creating block");
- print(component.errorsString());
+ console.log("error creating block");
+ console.log(component.errorsString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
@@ -65,8 +65,8 @@ function createBlock(column, row) {
dynamicObject.spawned = true;
board[index(column, row)] = dynamicObject;
} else {
- print("error loading block component");
- print(component.errorsString());
+ console.log("error loading block component");
+ console.log(component.errorsString());
return false;
}
return true;
diff --git a/examples/declarative/workerscript/workerscript.qml b/examples/declarative/workerscript/workerscript.qml
index 6c6253b..2294a81 100644
--- a/examples/declarative/workerscript/workerscript.qml
+++ b/examples/declarative/workerscript/workerscript.qml
@@ -8,9 +8,9 @@ Rectangle {
source: "workerscript.js"
onMessage: {
- print("Moved " + messageObject.xmove + " along the X axis.");
- print("Moved " + messageObject.ymove + " along the Y axis.");
- print("Moved " + messageObject.move + " pixels.");
+ console.log("Moved " + messageObject.xmove + " along the X axis.");
+ console.log("Moved " + messageObject.ymove + " along the Y axis.");
+ console.log("Moved " + messageObject.move + " pixels.");
}
}