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-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp13
-rw-r--r--src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp4
2 files changed, 15 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 803f949..047d589 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -90,6 +90,11 @@
QT_BEGIN_NAMESPACE
+inline static bool isPowerOfTwo(uint x)
+{
+ return x && !(x & (x - 1));
+}
+
#if defined(Q_WS_WIN)
extern Q_GUI_EXPORT bool qt_cleartype_enabled;
#endif
@@ -229,7 +234,13 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption |
QGLContext::CanFlipNativePixmapBindOption);
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
+ GLenum wrapMode = GL_REPEAT;
+#ifdef QT_OPENGL_ES_2
+ // should check for GL_OES_texture_npot or GL_IMG_texture_npot extension
+ if (!isPowerOfTwo(currentBrushPixmap.width()) || !isPowerOfTwo(currentBrushPixmap.height()))
+ wrapMode = GL_CLAMP_TO_EDGE;
+#endif
+ updateTextureFilter(GL_TEXTURE_2D, wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform);
textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1;
}
brushTextureDirty = false;
diff --git a/src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp b/src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp
index ec6c33f..73435df 100644
--- a/src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp
+++ b/src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp
@@ -159,7 +159,9 @@ Qt::HANDLE QMeeGoPixmapData::imageToEGLSharedImage(const QImage &image)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glBindTexture(GL_TEXTURE_2D, textureId);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
EGLImageKHR eglimage = QEgl::eglCreateImageKHR(QEgl::display(), QEglContext::currentContext(QEgl::OpenGL)->context(),
EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer) textureId,