diff options
-rw-r--r-- | src/gui/image/qpixmap.cpp | 1 | ||||
-rw-r--r-- | src/gui/painting/qpainter.cpp | 11 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 94 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 13 | ||||
-rw-r--r-- | src/opengl/qgl.cpp | 12 | ||||
-rw-r--r-- | src/opengl/qgl_p.h | 3 |
6 files changed, 98 insertions, 36 deletions
diff --git a/src/gui/image/qpixmap.cpp b/src/gui/image/qpixmap.cpp index 20e4b50..e630e80 100644 --- a/src/gui/image/qpixmap.cpp +++ b/src/gui/image/qpixmap.cpp @@ -94,6 +94,7 @@ Q_GUI_EXPORT qint64 qt_pixmap_id(const QPixmap &pixmap) static bool qt_pixmap_thread_test() { + return true; if (!qApp) { qFatal("QPixmap: Must construct a QApplication before a QPaintDevice"); return false; diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp index 312cc95..ec2aca4 100644 --- a/src/gui/painting/qpainter.cpp +++ b/src/gui/painting/qpainter.cpp @@ -5252,7 +5252,8 @@ void QPainter::drawPixmap(const QPointF &p, const QPixmap &pm) return; #ifndef QT_NO_DEBUG - qt_painter_thread_test(d->device->devType(), "drawPixmap()"); + if (d->engine->type() != QPaintEngine::OpenGL2) + qt_painter_thread_test(d->device->devType(), "drawPixmap()"); #endif if (d->extended) { @@ -5322,7 +5323,8 @@ void QPainter::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) if (!d->engine || pm.isNull()) return; #ifndef QT_NO_DEBUG - qt_painter_thread_test(d->device->devType(), "drawPixmap()"); + if (d->engine->type() != QPaintEngine::OpenGL2) + qt_painter_thread_test(d->device->devType(), "drawPixmap()"); #endif qreal x = r.x(); @@ -5926,7 +5928,7 @@ void QPainter::drawStaticText(const QPointF &topLeftPosition, const QStaticText // Recreate the layout of the static text because the matrix or font has changed if (staticTextNeedsReinit) - staticText_d->init(); + staticText_d->init(); if (transformedPosition != staticText_d->position) { // Translate to actual position QFixed fx = QFixed::fromReal(transformedPosition.x()); @@ -6666,7 +6668,8 @@ void QPainter::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPo return; #ifndef QT_NO_DEBUG - qt_painter_thread_test(d->device->devType(), "drawTiledPixmap()"); + if (d->engine->type() != QPaintEngine::OpenGL2) + qt_painter_thread_test(d->device->devType(), "drawTiledPixmap()"); #endif qreal sw = pixmap.width(); diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 40b3641..5330706 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -51,19 +51,61 @@ QT_BEGIN_NAMESPACE static void qt_shared_shaders_free(void *data) { + qDebug() << "qt_shared_shaders_free() for thread:" << hex << QThread::currentThread(); delete reinterpret_cast<QGLEngineSharedShaders *>(data); } -Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shared_shaders, (qt_shared_shaders_free)) + +class QGLThreadLocalShaders { +public: + QGLThreadLocalShaders(QGLContextResource *resource) : m_resource(resource), m_shaders(0) {} + ~QGLThreadLocalShaders() { + if (m_shaders) { + qDebug() << "~QGLThreadLocalShaders() for thread:" << hex << QThread::currentThread(); + m_shaders->cleanupBeforeDestruction(); + } + } + QGLContextResource *m_resource; + QGLEngineSharedShaders *m_shaders; +}; + +class QGLThreadShaders +{ +public: + QGLContextResource *shadersForThread() { + QGLThreadLocalShaders *shaders = m_storage.localData(); + if (!shaders) { + // The QGLContextResource is needed because the shaders need to be cleaned up + // when the context is destroyed, not just when a thread exits + QGLContextResource *resource = new QGLContextResource(qt_shared_shaders_free); + qDebug() << "new local resource for thread:" << hex << QThread::currentThread() << resource; + shaders = new QGLThreadLocalShaders(resource); + m_storage.setLocalData(shaders); + } + return shaders->m_resource; + } + + void setShadersForThread(const QGLContext *context, QGLEngineSharedShaders *sharedShaders) { + shadersForThread()->insert(context, sharedShaders); + m_storage.localData()->m_shaders = sharedShaders; + qDebug() << " -> context:" << context; + } + +private: + QThreadStorage<QGLThreadLocalShaders *> m_storage; +}; + +Q_GLOBAL_STATIC(QGLThreadShaders, qt_shared_shaders); QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context) { - QGLEngineSharedShaders *p = reinterpret_cast<QGLEngineSharedShaders *>(qt_shared_shaders()->value(context)); - if (!p) { + QGLEngineSharedShaders *shaders = reinterpret_cast<QGLEngineSharedShaders *>(qt_shared_shaders()->shadersForThread()->value(context)); + if (!shaders) { QGLShareContextScope scope(context); - qt_shared_shaders()->insert(context, p = new QGLEngineSharedShaders(context)); + shaders = new QGLEngineSharedShaders(context); + qt_shared_shaders()->setShadersForThread(context, shaders); } - return p; + return shaders; } const char* QGLEngineSharedShaders::qShaderSnippets[] = { @@ -170,18 +212,20 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainVertexShader]); source.append(qShaderSnippets[PositionOnlyVertexShader]); - vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader = new QGLShader(QGLShader::Vertex, context, 0); + shaders.append(vertexShader); if (!vertexShader->compileSourceCode(source)) qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile"); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader = new QGLShader(QGLShader::Fragment, context, 0); + shaders.append(fragShader); if (!fragShader->compileSourceCode(source)) qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile"); - simpleShaderProg = new QGLShaderProgram(context, this); + simpleShaderProg = new QGLShaderProgram(context, 0); simpleShaderProg->addShader(vertexShader); simpleShaderProg->addShader(fragShader); simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); @@ -198,18 +242,20 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainWithTexCoordsVertexShader]); source.append(qShaderSnippets[UntransformedPositionVertexShader]); - vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader = new QGLShader(QGLShader::Vertex, context, 0); + shaders.append(vertexShader); if (!vertexShader->compileSourceCode(source)) qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile"); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ImageSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader = new QGLShader(QGLShader::Fragment, context, 0); + shaders.append(fragShader); if (!fragShader->compileSourceCode(source)) qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile"); - blitShaderProg = new QGLShaderProgram(context, this); + blitShaderProg = new QGLShaderProgram(context, 0); blitShaderProg->addShader(vertexShader); blitShaderProg->addShader(fragShader); blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); @@ -224,9 +270,20 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) QGLEngineSharedShaders::~QGLEngineSharedShaders() { - QList<QGLEngineShaderProg*>::iterator itr; - for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr) - delete *itr; + cleanupBeforeDestruction(); +} + + +// This might be called both when a thread exits, or when the a +// context is destroyed + +void QGLEngineSharedShaders::cleanupBeforeDestruction() +{ + qDeleteAll(shaders); + shaders.clear(); + + qDeleteAll(cachedPrograms); + cachedPrograms.clear(); if (blitShaderProg) { delete blitShaderProg; @@ -276,7 +333,8 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS source.append(qShaderSnippets[prog.compositionFragShader]); if (prog.maskFragShader) source.append(qShaderSnippets[prog.maskFragShader]); - fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this); + fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), 0); + shaders.append(fragShader); QByteArray description; #if defined(QT_DEBUG) // Name the shader for easier debugging @@ -302,7 +360,8 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS source.clear(); source.append(qShaderSnippets[prog.mainVertexShader]); source.append(qShaderSnippets[prog.positionVertexShader]); - vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this); + vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), 0); + shaders.append(vertexShader); #if defined(QT_DEBUG) // Name the shader for easier debugging description.clear(); @@ -320,7 +379,7 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS newProg = new QGLEngineShaderProg(prog); // If the shader program's not found in the cache, create it now. - newProg->program = new QGLShaderProgram(ctxGuard.context(), this); + newProg->program = new QGLShaderProgram(ctxGuard.context(), 0); newProg->program->addShader(vertexShader); newProg->program->addShader(fragShader); @@ -413,7 +472,6 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) currentShaderProg(0) { sharedShaders = QGLEngineSharedShaders::shadersForContext(context); - connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot())); } QGLEngineShaderManager::~QGLEngineShaderManager() diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index 06b96ae..8d3697b 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -259,9 +259,9 @@ static const GLuint QT_PMV_MATRIX_3_ATTR = 5; class QGLEngineShaderProg; -class QGLEngineSharedShaders : public QObject +class QGLEngineSharedShaders { - Q_OBJECT + Q_GADGET public: enum SnippetName { @@ -364,14 +364,16 @@ public: // full. void cleanupCustomStage(QGLCustomShaderStage* stage); -signals: - void shaderProgNeedsChanging(); + // this is needed so that threads can get a foot in and have a chance to + // clean up the shaders they've created before the thread exits + void cleanupBeforeDestruction(); private: QGLSharedResourceGuard ctxGuard; QGLShaderProgram *blitShaderProg; QGLShaderProgram *simpleShaderProg; QList<QGLEngineShaderProg*> cachedPrograms; + QList<QGLShader *> shaders; static const char* qShaderSnippets[TotalSnippetCount]; }; @@ -492,9 +494,6 @@ public: QGLEngineSharedShaders* sharedShaders; -private slots: - void shaderProgNeedsChangingSlot() { shaderProgNeedsChanging = true; } - private: QGLContext* ctx; bool shaderProgNeedsChanging; diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index b875fd1..fa6dd37 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -2236,7 +2236,7 @@ QImage QGLContextPrivate::convertToGLFormat(const QImage &image, bool force_prem QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options) { - const qint64 key = image.cacheKey(); + const qint64 key = image.cacheKey() | (qint64) group; QGLTexture *texture = textureCacheLookup(key, target); if (texture) { glBindTexture(target, texture->id); @@ -2509,7 +2509,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, Q_UNUSED(q); #endif - const qint64 key = pixmap.cacheKey(); + const qint64 key = pixmap.cacheKey() | (qint64) group; QGLTexture *texture = textureCacheLookup(key, target); if (texture) { glBindTexture(target, texture->id); @@ -2532,6 +2532,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, } #endif + printf(" -> bindTexture key: %llx\n", key); if (!texture) { QImage image = pixmap.toImage(); // If the system depth is 16 and the pixmap doesn't have an alpha channel @@ -4061,11 +4062,7 @@ bool QGLWidget::event(QEvent *e) #if defined(Q_WS_X11) // prevents X errors on some systems, where we get a flush to a // hidden widget - if (e->type() == QEvent::Hide) { - makeCurrent(); - glFinish(); - doneCurrent(); - } else if (e->type() == QEvent::ParentChange) { + if (e->type() == QEvent::ParentChange) { // if we've reparented a window that has the current context // bound, we need to rebind that context to the new window id if (d->glcx == QGLContext::currentContext()) @@ -5373,6 +5370,7 @@ void *QGLContextResource::value(const QGLContext *key) void QGLContextResource::cleanup(const QGLContext *ctx, void *value) { + qDebug() << "QGLContextResource::cleanup() this:" << hex << this << "thread:" << QThread::currentThread(); QGLShareContextScope scope(ctx); free(value); active.deref(); diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 16c225f..9b862eb 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -473,6 +473,8 @@ private: QGLContext *m_ctx; }; +#include <qdebug.h> +#include <qthread.h> class QGLTexture { public: QGLTexture(QGLContext *ctx = 0, GLuint tx_id = 0, GLenum tx_target = GL_TEXTURE_2D, @@ -489,6 +491,7 @@ public: ~QGLTexture() { if (options & QGLContext::MemoryManagedBindOption) { Q_ASSERT(context); + qDebug()<< "~QGLTexture: thread:" << hex <<QThread::currentThread() << "(main thread:" << QApplication::instance()->thread() << ")" << "context:" << context << "current context:" << QGLContext::currentContext(); QGLShareContextScope scope(context); #if defined(Q_WS_X11) // Although glXReleaseTexImage is a glX call, it must be called while there |