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-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp18
-rw-r--r--tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp43
2 files changed, 61 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index ae0abf9..22c3f92 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -4889,6 +4889,24 @@ void QGraphicsScenePrivate::markDirty(QGraphicsItem *item, const QRectF &rect, b
if (updateAll)
return;
+ if (removingItemFromScene && !ignoreOpacity && !item->d_ptr->ignoreOpacity) {
+ // If any of the item's ancestors ignore opacity, it means that the opacity
+ // was set to 0 (and the update request has not yet been processed). That
+ // also means that we have to ignore the opacity for the item itself; otherwise
+ // things like: parent->setOpacity(0); scene->removeItem(child) won't work.
+ // Note that we only do this when removing items from the scene. In all other
+ // cases the ignoreOpacity bit propagates properly in processDirtyItems, but
+ // since the item is removed immediately it won't be processed there.
+ QGraphicsItem *p = item->d_ptr->parent;
+ while (p) {
+ if (p->d_ptr->ignoreOpacity) {
+ item->d_ptr->ignoreOpacity = true;
+ break;
+ }
+ p = p->d_ptr->parent;
+ }
+ }
+
if (item->d_ptr->discardUpdateRequest(/*ignoreVisibleBit=*/force,
/*ignoreDirtyBit=*/removingItemFromScene || invalidateChildren,
/*ignoreOpacity=*/ignoreOpacity)) {
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
index a155222..67a41ca 100644
--- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
+++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
@@ -275,6 +275,7 @@ private slots:
void polishItems2();
void isActive();
void siblingIndexAlwaysValid();
+ void removeFullyTransparentItem();
// task specific tests below me
void task139710_bspTreeCrash();
@@ -4333,6 +4334,48 @@ void tst_QGraphicsScene::siblingIndexAlwaysValid()
}
+void tst_QGraphicsScene::removeFullyTransparentItem()
+{
+ QGraphicsScene scene;
+
+ QGraphicsItem *parent = scene.addRect(0, 0, 100, 100);
+ parent->setFlag(QGraphicsItem::ItemHasNoContents);
+
+ QGraphicsItem *child = scene.addRect(0, 0, 100, 100);
+ child->setParentItem(parent);
+
+ CustomView view;
+ view.setScene(&scene);
+ view.show();
+ QTest::qWaitForWindowShown(&view);
+
+ // NB! The parent has the ItemHasNoContents flag set, which means
+ // the parent itself doesn't generate any update requests, only the
+ // child can possibly trigger an update. Also note that the child
+ // is removed before processing events.
+ view.repaints = 0;
+ parent->setOpacity(0);
+ QVERIFY(qFuzzyIsNull(child->effectiveOpacity()));
+ scene.removeItem(child);
+ QVERIFY(!scene.items().contains(child));
+ QTRY_VERIFY(view.repaints > 0);
+
+ // Re-add child. There's nothing new to display (child is still
+ // effectively hidden), so it shouldn't trigger an update.
+ view.repaints = 0;
+ child->setParentItem(parent);
+ QVERIFY(scene.items().contains(child));
+ QVERIFY(qFuzzyIsNull(child->effectiveOpacity()));
+ QApplication::processEvents();
+ QCOMPARE(view.repaints, 0);
+
+ // Nothing is visible on the screen, removing child item shouldn't trigger an update.
+ scene.removeItem(child);
+ QApplication::processEvents();
+ QCOMPARE(view.repaints, 0);
+ delete child;
+}
+
void tst_QGraphicsScene::taskQTBUG_5904_crashWithDeviceCoordinateCache()
{
QGraphicsScene scene;