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-rw-r--r--doc/src/paintsystem.qdoc2
-rw-r--r--src/gui/image/qbitmap.cpp3
-rw-r--r--src/gui/painting/qmatrix.cpp1
-rw-r--r--src/gui/painting/qpainter.cpp90
4 files changed, 58 insertions, 38 deletions
diff --git a/doc/src/paintsystem.qdoc b/doc/src/paintsystem.qdoc
index a75908b..c2434e0 100644
--- a/doc/src/paintsystem.qdoc
+++ b/doc/src/paintsystem.qdoc
@@ -121,7 +121,7 @@
Normally, QPainter draws in a "natural" coordinate system, but it
is able to perform view and world transformations using the
- QMatrix class. For more information, see \l {The Coordinate
+ QTransform class. For more information, see \l {The Coordinate
System} documentation which also describes the rendering process,
i.e. the relation between the logical representation and the
rendered pixels, and the benefits of anti-aliased painting.
diff --git a/src/gui/image/qbitmap.cpp b/src/gui/image/qbitmap.cpp
index 6bca504..78c3396 100644
--- a/src/gui/image/qbitmap.cpp
+++ b/src/gui/image/qbitmap.cpp
@@ -78,7 +78,7 @@ QT_BEGIN_NAMESPACE
0 for black and 1 for white.
The QBitmap class provides the transformed() function returning a
- transformed copy of the bitmap; use the QMatrix argument to
+ transformed copy of the bitmap; use the QTransform argument to
translate, scale, shear, and rotate the bitmap. In addition,
QBitmap provides the static fromData() function which returns a
bitmap constructed from the given \c uchar data, and the static
@@ -318,6 +318,7 @@ QBitmap QBitmap::transformed(const QTransform &matrix) const
/*!
\overload
+ \obsolete
This convenience function converts the \a matrix to a QTransform
and calls the overloaded function.
diff --git a/src/gui/painting/qmatrix.cpp b/src/gui/painting/qmatrix.cpp
index bc08235..39f4d95 100644
--- a/src/gui/painting/qmatrix.cpp
+++ b/src/gui/painting/qmatrix.cpp
@@ -55,6 +55,7 @@ QT_BEGIN_NAMESPACE
\class QMatrix
\brief The QMatrix class specifies 2D transformations of a
coordinate system.
+ \obsolete
\ingroup multimedia
diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp
index 4c10a5a..4ebfc50 100644
--- a/src/gui/painting/qpainter.cpp
+++ b/src/gui/painting/qpainter.cpp
@@ -1005,7 +1005,7 @@ void QPainterPrivate::updateState(QPainterState *newState)
\o brushOrigin() defines the origin of the tiled brushes, normally
the origin of widget's background.
- \o viewport(), window(), worldMatrix() make up the painter's coordinate
+ \o viewport(), window(), worldTransform() make up the painter's coordinate
transformation system. For more information, see the \l
{Coordinate Transformations} section and the \l {The Coordinate
System} documentation.
@@ -1212,15 +1212,15 @@ void QPainterPrivate::updateState(QPainterState *newState)
\endtable
All the tranformation operations operate on the transformation
- worldMatrix(). A matrix transforms a point in the plane to another
+ worldTransform(). A matrix transforms a point in the plane to another
point. For more information about the transformation matrix, see
- the \l {The Coordinate System} and QMatrix documentation.
+ the \l {The Coordinate System} and QTransform documentation.
- The setWorldMatrix() function can replace or add to the currently
- set worldMatrix(). The resetMatrix() function resets any
+ The setWorldTransform() function can replace or add to the currently
+ set worldTransform(). The resetTransform() function resets any
transformations that were made using translate(), scale(),
- shear(), rotate(), setWorldMatrix(), setViewport() and setWindow()
- functions. The deviceMatrix() returns the matrix that transforms
+ shear(), rotate(), setWorldTransform(), setViewport() and setWindow()
+ functions. The deviceTransform() returns the matrix that transforms
from logical coordinates to device coordinates of the platform
dependent paint device. The latter function is only needed when
using platform painting commands on the platform dependent handle,
@@ -1229,11 +1229,11 @@ void QPainterPrivate::updateState(QPainterState *newState)
When drawing with QPainter, we specify points using logical
coordinates which then are converted into the physical coordinates
of the paint device. The mapping of the logical coordinates to the
- physical coordinates are handled by QPainter's combinedMatrix(), a
- combination of viewport() and window() and worldMatrix(). The
+ physical coordinates are handled by QPainter's combinedTransform(), a
+ combination of viewport() and window() and worldTransform(). The
viewport() represents the physical coordinates specifying an
arbitrary rectangle, the window() describes the same rectangle in
- logical coordinates, and the worldMatrix() is identical with the
+ logical coordinates, and the worldTransform() is identical with the
transformation matrix.
See also \l {The Coordinate System} documentation.
@@ -2677,6 +2677,7 @@ void QPainter::setClipRegion(const QRegion &r, Qt::ClipOperation op)
/*!
\since 4.2
+ \obsolete
Sets the transformation matrix to \a matrix and enables transformations.
@@ -2715,7 +2716,7 @@ void QPainter::setClipRegion(const QRegion &r, Qt::ClipOperation op)
and window-viewport conversion, see \l {The Coordinate System}
documentation.
- \sa worldMatrixEnabled(), QMatrix
+ \sa setWorldTransform(), QTransform
*/
void QPainter::setWorldMatrix(const QMatrix &matrix, bool combine)
@@ -2725,6 +2726,7 @@ void QPainter::setWorldMatrix(const QMatrix &matrix, bool combine)
/*!
\since 4.2
+ \obsolete
Returns the world transformation matrix.
@@ -2774,6 +2776,7 @@ const QMatrix &QPainter::matrix() const
/*!
\since 4.2
+ \obsolete
Returns the transformation matrix combining the current
window/viewport and world transformation.
@@ -2781,7 +2784,7 @@ const QMatrix &QPainter::matrix() const
It is advisable to use combinedTransform() instead of this
function to preserve the properties of perspective transformations.
- \sa setWorldMatrix(), setWindow(), setViewport()
+ \sa setWorldTransform(), setWindow(), setViewport()
*/
QMatrix QPainter::combinedMatrix() const
{
@@ -2790,6 +2793,8 @@ QMatrix QPainter::combinedMatrix() const
/*!
+ \obsolete
+
Returns the matrix that transforms from logical coordinates to
device coordinates of the platform dependent paint device.
@@ -2817,6 +2822,8 @@ const QMatrix &QPainter::deviceMatrix() const
}
/*!
+ \obsolete
+
Resets any transformations that were made using translate(), scale(),
shear(), rotate(), setWorldMatrix(), setViewport() and
setWindow().
@@ -2841,7 +2848,7 @@ void QPainter::resetMatrix()
transformations if \a enable is false. The world transformation
matrix is not changed.
- \sa worldMatrixEnabled(), worldMatrix(), {QPainter#Coordinate
+ \sa worldMatrixEnabled(), worldTransform(), {QPainter#Coordinate
Transformations}{Coordinate Transformations}
*/
@@ -2870,7 +2877,7 @@ void QPainter::setWorldMatrixEnabled(bool enable)
Returns true if world transformation is enabled; otherwise returns
false.
- \sa setWorldMatrixEnabled(), worldMatrix(), {The Coordinate System}
+ \sa setWorldMatrixEnabled(), worldTransform(), {The Coordinate System}
*/
bool QPainter::worldMatrixEnabled() const
@@ -2912,7 +2919,7 @@ bool QPainter::matrixEnabled() const
/*!
Scales the coordinate system by (\a{sx}, \a{sy}).
- \sa setWorldMatrix() {QPainter#Coordinate Transformations}{Coordinate
+ \sa setWorldTransform() {QPainter#Coordinate Transformations}{Coordinate
Transformations}
*/
@@ -2936,7 +2943,7 @@ void QPainter::scale(qreal sx, qreal sy)
/*!
Shears the coordinate system by (\a{sh}, \a{sv}).
- \sa setWorldMatrix(), {QPainter#Coordinate Transformations}{Coordinate
+ \sa setWorldTransform(), {QPainter#Coordinate Transformations}{Coordinate
Transformations}
*/
@@ -2962,7 +2969,7 @@ void QPainter::shear(qreal sh, qreal sv)
Rotates the coordinate system the given \a angle clockwise.
- \sa setWorldMatrix(), {QPainter#Coordinate Transformations}{Coordinate
+ \sa setWorldTransform(), {QPainter#Coordinate Transformations}{Coordinate
Transformations}
*/
@@ -2987,7 +2994,7 @@ void QPainter::rotate(qreal a)
Translates the coordinate system by the given \a offset; i.e. the
given \a offset is added to points.
- \sa setWorldMatrix(), {QPainter#Coordinate Transformations}{Coordinate
+ \sa setWorldTransform(), {QPainter#Coordinate Transformations}{Coordinate
Transformations}
*/
void QPainter::translate(const QPointF &offset)
@@ -6769,7 +6776,7 @@ QPainter::RenderHints QPainter::renderHints() const
Returns true if view transformation is enabled; otherwise returns
false.
- \sa setViewTransformEnabled(), worldMatrix()
+ \sa setViewTransformEnabled(), worldTransform()
*/
bool QPainter::viewTransformEnabled() const
@@ -6925,7 +6932,7 @@ QRect QPainter::viewport() const
/*! \fn void QPainter::resetXForm()
\compat
- Use resetMatrix() instead.
+ Use resetTransform() instead.
*/
/*! \fn void QPainter::setViewXForm(bool enabled)
@@ -6971,14 +6978,16 @@ void QPainter::setViewTransformEnabled(bool enable)
#ifdef QT3_SUPPORT
/*!
- Use the worldMatrix() combined with QMatrix::dx() instead.
+ \obsolete
+
+ Use the worldTransform() combined with QTransform::dx() instead.
\oldcode
QPainter painter(this);
qreal x = painter.translationX();
\newcode
QPainter painter(this);
- qreal x = painter.worldMatrix().dx();
+ qreal x = painter.worldTransform().dx();
\endcode
*/
qreal QPainter::translationX() const
@@ -6992,14 +7001,16 @@ qreal QPainter::translationX() const
}
/*!
- Use the worldMatrix() combined with QMatrix::dy() instead.
+ \obsolete
+
+ Use the worldTransform() combined with QTransform::dy() instead.
\oldcode
QPainter painter(this);
qreal y = painter.translationY();
\newcode
QPainter painter(this);
- qreal y = painter.worldMatrix().dy();
+ qreal y = painter.worldTransform().dy();
\endcode
*/
qreal QPainter::translationY() const
@@ -7097,7 +7108,7 @@ QPolygon QPainter::xForm(const QPolygon &a) const
QPolygon transformed = painter.xForm(polygon, index, count)
\newcode
QPainter painter(this);
- QPolygon transformed = polygon.mid(index, count) * painter.combinedMatrix();
+ QPolygon transformed = polygon.mid(index, count) * painter.combinedTransform();
\endcode
*/
@@ -7112,15 +7123,16 @@ QPolygon QPainter::xForm(const QPolygon &av, int index, int npoints) const
/*!
\fn QPoint QPainter::xFormDev(const QPoint &point) const
\overload
+ \obsolete
- Use combinedTransform() combined with QMatrix::inverted() instead.
+ Use combinedTransform() combined with QTransform::inverted() instead.
\oldcode
QPainter painter(this);
QPoint transformed = painter.xFormDev(point);
\newcode
QPainter painter(this);
- QPoint transformed = point * painter.combinedMatrix().inverted();
+ QPoint transformed = point * painter.combinedTransform().inverted();
\endcode
*/
@@ -7139,15 +7151,16 @@ QPoint QPainter::xFormDev(const QPoint &p) const
/*!
\fn QRect QPainter::xFormDev(const QRect &rectangle) const
\overload
+ \obsolete
- Use mapRect() combined with QMatrix::inverted() instead.
+ Use combinedTransform() combined with QTransform::inverted() instead.
\oldcode
QPainter painter(this);
QRect transformed = painter.xFormDev(rectangle);
\newcode
QPainter painter(this);
- QRect transformed = painter.combinedMatrix().inverted(rectangle);
+ QRect transformed = painter.combinedTransform().inverted(rectangle);
\endcode
*/
@@ -7167,16 +7180,16 @@ QRect QPainter::xFormDev(const QRect &r) const
\overload
\fn QPoint QPainter::xFormDev(const QPolygon &polygon) const
- \overload
+ \obsolete
- Use combinedMatrix() combined with QMatrix::inverted() instead.
+ Use combinedTransform() combined with QTransform::inverted() instead.
\oldcode
QPainter painter(this);
QPolygon transformed = painter.xFormDev(rectangle);
\newcode
QPainter painter(this);
- QPolygon transformed = polygon * painter.combinedMatrix().inverted();
+ QPolygon transformed = polygon * painter.combinedTransform().inverted();
\endcode
*/
@@ -7195,15 +7208,16 @@ QPolygon QPainter::xFormDev(const QPolygon &a) const
/*!
\fn QPolygon QPainter::xFormDev(const QPolygon &polygon, int index, int count) const
\overload
+ \obsolete
- Use combinedMatrix() combined with QPolygon::mid() and QMatrix::inverted() instead.
+ Use combinedTransform() combined with QPolygon::mid() and QTransform::inverted() instead.
\oldcode
QPainter painter(this);
QPolygon transformed = painter.xFormDev(polygon, index, count);
\newcode
QPainter painter(this);
- QPolygon transformed = polygon.mid(index, count) * painter.combinedMatrix().inverted();
+ QPolygon transformed = polygon.mid(index, count) * painter.combinedTransform().inverted();
\endcode
*/
@@ -8107,7 +8121,7 @@ void bitBlt(QPaintDevice *dst, int dx, int dy,
\row \o QPaintEngine::DirtyClipRegion \o clipRegion()
\row \o QPaintEngine::DirtyCompositionMode \o compositionMode()
\row \o QPaintEngine::DirtyFont \o font()
- \row \o QPaintEngine::DirtyTransform \o matrix()
+ \row \o QPaintEngine::DirtyTransform \o transform()
\row \o QPaintEngine::DirtyClipEnabled \o isClipEnabled()
\row \o QPaintEngine::DirtyPen \o pen()
\row \o QPaintEngine::DirtyHints \o renderHints()
@@ -8226,10 +8240,14 @@ QFont QPaintEngineState::font() const
/*!
\since 4.2
+ \obsolete
Returns the matrix in the current paint engine
state.
+ \note It is advisable to use transform() instead of this function to
+ preserve the properties of perspective transformations.
+
This variable should only be used when the state() returns a
combination which includes the QPaintEngine::DirtyTransform flag.
@@ -8534,7 +8552,7 @@ const QTransform & QPainter::worldTransform() const
Returns the transformation matrix combining the current
window/viewport and world transformation.
- \sa setWorldMatrix(), setWindow(), setViewport()
+ \sa setWorldTransform(), setWindow(), setViewport()
*/
QTransform QPainter::combinedTransform() const