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-rw-r--r--doc/src/declarative/righttoleft.qdoc17
-rw-r--r--doc/src/declarative/whatsnew.qdoc14
-rw-r--r--examples/declarative/righttoleft/layoutdirection/layoutdirection.qml12
-rw-r--r--mkspecs/features/symbian/qt_config.prf2
-rw-r--r--src/declarative/graphicsitems/qdeclarativeanchors_p.h2
-rw-r--r--src/declarative/graphicsitems/qdeclarativegridview.cpp22
-rw-r--r--src/declarative/graphicsitems/qdeclarativegridview_p.h2
-rw-r--r--src/declarative/graphicsitems/qdeclarativeitem.cpp1
-rw-r--r--src/declarative/graphicsitems/qdeclarativelistview.cpp20
-rw-r--r--src/declarative/graphicsitems/qdeclarativelistview_p.h2
-rw-r--r--src/declarative/graphicsitems/qdeclarativepositioners.cpp59
-rw-r--r--src/declarative/graphicsitems/qdeclarativepositioners_p.h6
-rw-r--r--src/declarative/graphicsitems/qdeclarativetext.cpp9
-rw-r--r--src/declarative/graphicsitems/qdeclarativetext_p.h2
-rw-r--r--src/declarative/graphicsitems/qdeclarativetextedit.cpp8
-rw-r--r--src/declarative/graphicsitems/qdeclarativetextedit_p.h2
-rw-r--r--src/declarative/graphicsitems/qdeclarativetextinput.cpp9
-rw-r--r--src/declarative/graphicsitems/qdeclarativetextinput_p.h2
-rw-r--r--src/gui/dialogs/dialogs.pri6
-rw-r--r--src/gui/dialogs/qfiledialog_symbian.cpp6
-rw-r--r--src/gui/inputmethod/qcoefepinputcontext_p.h1
-rw-r--r--src/gui/inputmethod/qcoefepinputcontext_s60.cpp32
-rw-r--r--src/gui/kernel/qapplication_s60.cpp25
-rw-r--r--src/gui/kernel/qdesktopwidget.qdoc10
-rw-r--r--src/gui/kernel/qsoftkeymanager.cpp6
-rw-r--r--src/gui/kernel/qsoftkeymanager_common_p.h2
-rw-r--r--src/gui/kernel/qsoftkeymanager_s60.cpp4
-rw-r--r--src/gui/painting/qgraphicssystemex_symbian.cpp36
-rw-r--r--src/gui/painting/qgraphicssystemex_symbian_p.h3
-rw-r--r--src/gui/styles/styles.pri6
-rw-r--r--src/imports/imports.pro1
-rwxr-xr-xsrc/imports/shaders/glfunctions.h75
-rw-r--r--src/imports/shaders/qmldir2
-rw-r--r--src/imports/shaders/qmlshadersplugin_plugin.cpp55
-rw-r--r--src/imports/shaders/qmlshadersplugin_plugin.h56
-rw-r--r--src/imports/shaders/scenegraph/qsggeometry.cpp310
-rw-r--r--src/imports/shaders/scenegraph/qsggeometry.h234
-rw-r--r--src/imports/shaders/shadereffect.cpp192
-rw-r--r--src/imports/shaders/shadereffect.h81
-rw-r--r--src/imports/shaders/shadereffectbuffer.cpp52
-rw-r--r--src/imports/shaders/shadereffectbuffer.h62
-rw-r--r--src/imports/shaders/shadereffectitem.cpp915
-rw-r--r--src/imports/shaders/shadereffectitem.h152
-rw-r--r--src/imports/shaders/shadereffectsource.cpp472
-rw-r--r--src/imports/shaders/shadereffectsource.h158
-rw-r--r--src/imports/shaders/shaders.pro38
-rw-r--r--src/network/socket/qhttpsocketengine.cpp2
-rw-r--r--src/network/socket/qsocks5socketengine.cpp2
-rw-r--r--src/opengl/qgl_symbian.cpp4
-rw-r--r--src/plugins/bearer/symbian/symbian.pri9
-rw-r--r--src/plugins/phonon/mmf/mmf.pro6
-rw-r--r--tests/auto/declarative/declarative.pro2
-rw-r--r--tests/auto/declarative/qdeclarativeanchors/tst_qdeclarativeanchors.cpp5
-rw-r--r--tests/auto/declarative/qmlshadersplugin/main.qml80
-rw-r--r--tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro18
-rw-r--r--tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp205
-rw-r--r--tests/auto/qheaderview/tst_qheaderview.cpp12
-rw-r--r--tests/auto/qmenubar/tst_qmenubar.cpp10
-rw-r--r--tests/auto/qtextlayout/tst_qtextlayout.cpp19
-rw-r--r--tests/auto/qtoolbutton/tst_qtoolbutton.cpp2
-rw-r--r--tests/benchmarks/declarative/declarative.pro2
-rw-r--r--tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml84
-rw-r--r--tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml209
-rw-r--r--tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml82
-rwxr-xr-xtests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml107
-rwxr-xr-xtests/benchmarks/declarative/qmlshadersplugin/TestWater.qml60
-rw-r--r--tests/benchmarks/declarative/qmlshadersplugin/Water.qml126
-rw-r--r--tests/benchmarks/declarative/qmlshadersplugin/bg.jpgbin0 -> 10189 bytes
-rwxr-xr-xtests/benchmarks/declarative/qmlshadersplugin/drop_shadow_small.pngbin0 -> 46081 bytes
-rw-r--r--tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro23
-rw-r--r--tests/benchmarks/declarative/qmlshadersplugin/sky.jpgbin0 -> 36734 bytes
-rw-r--r--tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp110
-rw-r--r--tests/manual/declarative/declarative.pro3
-rw-r--r--tests/manual/declarative/qmlshadersplugin/main.cpp67
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml83
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml57
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml82
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml267
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml133
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml119
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml89
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml91
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml89
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml97
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml93
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml84
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml98
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml96
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml95
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml102
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml101
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml104
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml108
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml74
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml98
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml95
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml95
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml85
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml92
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml95
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml109
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml92
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml92
-rwxr-xr-xtests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/back.svg11
-rwxr-xr-xtests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/green_image_transparent.pngbin0 -> 1153 bytes
-rwxr-xr-xtests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image.pngbin0 -> 219220 bytes
-rwxr-xr-xtests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_opaque.pngbin0 -> 293803 bytes
-rwxr-xr-xtests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_small.pngbin0 -> 40220 bytes
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml236
-rwxr-xr-xtests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/wallpaper.jpgbin0 -> 337569 bytes
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp168
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h69
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.pri152
-rw-r--r--tests/manual/declarative/qmlshadersplugin/qmlshadersplugin.pro29
114 files changed, 7808 insertions, 204 deletions
diff --git a/doc/src/declarative/righttoleft.qdoc b/doc/src/declarative/righttoleft.qdoc
index 4427798..58c266c 100644
--- a/doc/src/declarative/righttoleft.qdoc
+++ b/doc/src/declarative/righttoleft.qdoc
@@ -64,8 +64,7 @@ This default locale-based alignment can be overriden by setting the \c horizonta
property for the text element, or by enabling layout mirroring using the \l LayoutMirroring attached
property, which causes any explicit left and right horizontal alignments to be mirrored.
Note that when \l LayoutMirroring is set, the \c horizontalAlignment property value remains unchanged;
-the effective alignment of the text element that takes the mirroring into account can be read from the
-\c effectiveHorizontalAlignment property.
+use the property \c LayoutMirroring.enabled instead to query whether the mirroring is in effect.
\snippet doc/src/snippets/declarative/righttoleft.qml 0
@@ -79,9 +78,9 @@ property for controlling the horizontal direction of the layouts. Setting \c lay
the left-to-right layout direction.
The horizontal layout direction can also be reversed through the \l LayoutMirroring attached property.
-This causes the effective \c layoutDirection of positioners and views to be mirrored. Note the actual value
-of the \c layoutDirection property will remain unchanged; the effective layout direction of positioners and
-views that takes the mirroring into account can be read from the \c effectiveLayoutDirection property.
+This causes the effective \c layoutDirection of positioners and views to be mirrored. Note though that the actual
+value of the \c layoutDirection property will remain unchanged; use the property \c LayoutMirroring.enabled instead
+to query whether the mirroring is in effect.
\snippet doc/src/snippets/declarative/righttoleft.qml 1
@@ -101,12 +100,8 @@ Or set all child elements to also inherit the layout direction:
\snippet doc/src/snippets/declarative/righttoleft.qml 3
Applying mirroring in this manner does not change the actual value of the relevant anchor,
-\c layoutDirection or \c horizontalAlignment properties. The separate read-only property
-\c effectiveLayoutDirection can be used to query the effective layout
-direction of positioners and model views that takes the mirroring into account. Similarly the \l Text,
-\l TextInput and \l TextEdit elements have gained the read-only property \c effectiveHorizontalAlignment
-for querying the effective visual alignment of text. For anchors, the read only
-\l {Item::anchors}{anchors.mirrored} property reflects whether anchors have been mirrored.
+\c layoutDirection or \c horizontalAlignment properties. You can use \c LayoutMirroring.enabled to
+query whether the mirroring is in effect.
Note that application layouts and animations that are defined using \l {Item::}{x} property values (as
opposed to anchors or positioner elements) are not affected by the \l LayoutMirroring attached property.
diff --git a/doc/src/declarative/whatsnew.qdoc b/doc/src/declarative/whatsnew.qdoc
index 9e13e98..77f8eb0 100644
--- a/doc/src/declarative/whatsnew.qdoc
+++ b/doc/src/declarative/whatsnew.qdoc
@@ -41,13 +41,6 @@ PinchArea provides support for the common two finger pinch gesture.
\l {LayoutMirroring}{Layout mirroring} is useful when you need to support both left-to-right and right-to-left layout versions of your application that target different language areas.
-\section2 Anchors
-
-Added the following property:
-\list
-\o \l {Item::}{anchors.mirrored}
-\endlist
-
\section2 Text
Added the following properties:
@@ -57,7 +50,6 @@ Added the following properties:
\o \l {Text::}{lineCount}
\o \l {Text::}{maximumLineCount}
\o \l {Text::}{truncated}
-\o \l {Text::}{effectiveHorizontalAlignment}
\endlist
horizontalAlignment now accepts Text.AlignJustify alignment mode.
@@ -70,7 +62,6 @@ Added the following properties, methods and signal handlers:
\o \l {TextEdit::}{lineCount}
\o \l {TextEdit::}{inputMethodComposing}
\o \l {TextEdit::}{mouseSelectionMode}
-\o \l {TextEdit::}{effectiveHorizontalAlignment}
\o \l {TextEdit::}{deselect()}
\o \l {TextEdit::}{isRightToLeft()}
\o \l {TextEdit::}{moveCursorSelection()} to enable selection by word
@@ -84,7 +75,6 @@ Added the following properties and methods:
\o \l {TextInput::}{canPaste}
\o \l {TextInput::}{inputMethodComposing}
\o \l {TextInput::}{mouseSelectionMode}
-\o \l {TextInput::}{effectiveHorizontalAlignment}
\o \l {TextInput::}{deselect()}
\o \l {TextInput::}{isRightToLeft()}
\o \l {TextInput::}{moveCursorSelection()} to enable selection by word
@@ -125,17 +115,15 @@ Added the following property:
Added the following properties and methods:
\list
\o \l{ListView::}{layoutDirection}
-\o \l{ListView::}{effectiveLayoutDirection}
\o \l{ListView::}{positionViewAtBeginning()}
\o \l{ListView::}{positionViewAtEnd()}
\endlist
\section2 Flow, Grid and Row
-Added the following properties:
+Added the following property:
\list
\o \l{Flow::}{layoutDirection}
-\o \l{Flow::}{effectiveLayoutDirection}
\endlist
\section2 Repeater
diff --git a/examples/declarative/righttoleft/layoutdirection/layoutdirection.qml b/examples/declarative/righttoleft/layoutdirection/layoutdirection.qml
index 3044430..fa343b9 100644
--- a/examples/declarative/righttoleft/layoutdirection/layoutdirection.qml
+++ b/examples/declarative/righttoleft/layoutdirection/layoutdirection.qml
@@ -226,7 +226,17 @@ Rectangle {
Component {
id: viewDelegate
Item {
- width: (listView.effectiveLayoutDirection == Qt.LeftToRight ? (index == 48 - 1) : (index == 0)) ? 40 : 50
+ function effectiveLayoutDirection() {
+ if (LayoutMirroring.enabled)
+ if (listView.layoutDirection == Qt.LeftToRight)
+ return Qt.RightToLeft;
+ else
+ return Qt.LeftToRight;
+ else
+ return listView.layoutDirection;
+ }
+
+ width: (effectiveLayoutDirection() == Qt.LeftToRight ? (index == 48 - 1) : (index == 0)) ? 40 : 50
Rectangle {
width: 40; height: 40
color: Qt.rgba(0.5+(48 - index)*Math.random()/48,
diff --git a/mkspecs/features/symbian/qt_config.prf b/mkspecs/features/symbian/qt_config.prf
index 82c1862..1afd22c 100644
--- a/mkspecs/features/symbian/qt_config.prf
+++ b/mkspecs/features/symbian/qt_config.prf
@@ -3,7 +3,7 @@ load(qt_config)
!contains(QMAKE_HOST.os, "Windows") {
# Test for the existence of lower cased headers, a sign of using Gnupoc.
# Note that the qmake "exists" test won't do because it is case insensitive.
- system("test -f $${EPOCROOT}epoc32/include/akndoc.h") {
+ system("test -f $${EPOCROOT}epoc32/include/akndoc.h") | system("test -f $${EPOCROOT}epoc32/include/mw/akndoc.h") {
CONFIG += is_using_gnupoc
}
}
diff --git a/src/declarative/graphicsitems/qdeclarativeanchors_p.h b/src/declarative/graphicsitems/qdeclarativeanchors_p.h
index d222ef5..cffcd54 100644
--- a/src/declarative/graphicsitems/qdeclarativeanchors_p.h
+++ b/src/declarative/graphicsitems/qdeclarativeanchors_p.h
@@ -79,7 +79,6 @@ class Q_DECLARATIVE_PRIVATE_EXPORT QDeclarativeAnchors : public QObject
Q_PROPERTY(qreal baselineOffset READ baselineOffset WRITE setBaselineOffset NOTIFY baselineOffsetChanged)
Q_PROPERTY(QGraphicsObject *fill READ fill WRITE setFill RESET resetFill NOTIFY fillChanged)
Q_PROPERTY(QGraphicsObject *centerIn READ centerIn WRITE setCenterIn RESET resetCenterIn NOTIFY centerInChanged)
- Q_PROPERTY(bool mirrored READ mirrored NOTIFY mirroredChanged REVISION 1)
public:
QDeclarativeAnchors(QObject *parent=0);
@@ -184,7 +183,6 @@ Q_SIGNALS:
void verticalCenterOffsetChanged();
void horizontalCenterOffsetChanged();
void baselineOffsetChanged();
- Q_REVISION(1) void mirroredChanged();
private:
friend class QDeclarativeItem;
diff --git a/src/declarative/graphicsitems/qdeclarativegridview.cpp b/src/declarative/graphicsitems/qdeclarativegridview.cpp
index 34925f1..bd99a32 100644
--- a/src/declarative/graphicsitems/qdeclarativegridview.cpp
+++ b/src/declarative/graphicsitems/qdeclarativegridview.cpp
@@ -206,7 +206,6 @@ public:
void mirrorChange() {
Q_Q(QDeclarativeGridView);
regenerate();
- emit q->effectiveLayoutDirectionChanged();
}
qreal position() const {
@@ -1802,9 +1801,12 @@ void QDeclarativeGridView::setHighlightRangeMode(HighlightRangeMode mode)
on the \l GridView:flow property.
\endlist
- \bold Note: If GridView::flow is set to GridView.LeftToRight, this is not to be confused if
- GridView::layoutDirection is set to Qt.RightToLeft. The GridView.LeftToRight flow value simply
- indicates that the flow is horizontal.
+ When using the attached property \l {LayoutMirroring::enabled} for locale layouts,
+ the layout direction of the grid view will be mirrored. However, the actual property
+ \c layoutDirection will remain unchanged. You can use the property
+ \l {LayoutMirroring::enabled} to determine whether the direction has been mirrored.
+
+ \sa {LayoutMirroring}{LayoutMirroring}
*/
Qt::LayoutDirection QDeclarativeGridView::layoutDirection() const
@@ -1820,21 +1822,9 @@ void QDeclarativeGridView::setLayoutDirection(Qt::LayoutDirection layoutDirectio
d->layoutDirection = layoutDirection;
d->regenerate();
emit layoutDirectionChanged();
- emit effectiveLayoutDirectionChanged();
}
}
-/*!
- \qmlproperty enumeration GridView::effectiveLayoutDirection
- This property holds the effective layout direction of the grid.
-
- When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
- the visual layout direction of the grid will be mirrored. However, the
- property \l {GridView::layoutDirection}{layoutDirection} will remain unchanged.
-
- \sa GridView::layoutDirection, {LayoutMirroring}{LayoutMirroring}
-*/
-
Qt::LayoutDirection QDeclarativeGridView::effectiveLayoutDirection() const
{
Q_D(const QDeclarativeGridView);
diff --git a/src/declarative/graphicsitems/qdeclarativegridview_p.h b/src/declarative/graphicsitems/qdeclarativegridview_p.h
index d2dff48..078d033 100644
--- a/src/declarative/graphicsitems/qdeclarativegridview_p.h
+++ b/src/declarative/graphicsitems/qdeclarativegridview_p.h
@@ -75,7 +75,6 @@ class Q_AUTOTEST_EXPORT QDeclarativeGridView : public QDeclarativeFlickable
Q_PROPERTY(Flow flow READ flow WRITE setFlow NOTIFY flowChanged)
Q_PROPERTY(Qt::LayoutDirection layoutDirection READ layoutDirection WRITE setLayoutDirection NOTIFY layoutDirectionChanged REVISION 1)
- Q_PROPERTY(Qt::LayoutDirection effectiveLayoutDirection READ effectiveLayoutDirection NOTIFY effectiveLayoutDirectionChanged REVISION 1)
Q_PROPERTY(bool keyNavigationWraps READ isWrapEnabled WRITE setWrapEnabled NOTIFY keyNavigationWrapsChanged)
Q_PROPERTY(int cacheBuffer READ cacheBuffer WRITE setCacheBuffer NOTIFY cacheBufferChanged)
Q_PROPERTY(int cellWidth READ cellWidth WRITE setCellWidth NOTIFY cellWidthChanged)
@@ -194,7 +193,6 @@ Q_SIGNALS:
void delegateChanged();
void flowChanged();
Q_REVISION(1) void layoutDirectionChanged();
- Q_REVISION(1) void effectiveLayoutDirectionChanged();
void keyNavigationWrapsChanged();
void cacheBufferChanged();
void snapModeChanged();
diff --git a/src/declarative/graphicsitems/qdeclarativeitem.cpp b/src/declarative/graphicsitems/qdeclarativeitem.cpp
index 91b430d..ccf0de0 100644
--- a/src/declarative/graphicsitems/qdeclarativeitem.cpp
+++ b/src/declarative/graphicsitems/qdeclarativeitem.cpp
@@ -898,7 +898,6 @@ void QDeclarativeItemPrivate::setLayoutMirror(bool mirror)
_anchors->d_func()->fillChanged();
_anchors->d_func()->centerInChanged();
_anchors->d_func()->updateHorizontalAnchors();
- emit _anchors->mirroredChanged();
}
mirrorChange();
if (attachedLayoutDirection) {
diff --git a/src/declarative/graphicsitems/qdeclarativelistview.cpp b/src/declarative/graphicsitems/qdeclarativelistview.cpp
index b52b6fc..c3a75e6 100644
--- a/src/declarative/graphicsitems/qdeclarativelistview.cpp
+++ b/src/declarative/graphicsitems/qdeclarativelistview.cpp
@@ -298,7 +298,6 @@ public:
void mirrorChange() {
Q_Q(QDeclarativeListView);
regenerate();
- emit q->effectiveLayoutDirectionChanged();
}
bool isRightToLeft() const {
@@ -2169,7 +2168,12 @@ void QDeclarativeListView::setOrientation(QDeclarativeListView::Orientation orie
\o Qt.RightToLeft - Items will be laid out from right to let.
\endlist
- \sa ListView::effectiveLayoutDirection
+ When using the attached property \l {LayoutMirroring::enabled} for locale layouts,
+ the layout direction of the horizontal list will be mirrored. However, the actual property
+ \c layoutDirection will remain unchanged. You can use the property
+ \l {LayoutMirroring::enabled} to determine whether the direction has been mirrored.
+
+ \sa {LayoutMirroring}{LayoutMirroring}
*/
Qt::LayoutDirection QDeclarativeListView::layoutDirection() const
@@ -2185,21 +2189,9 @@ void QDeclarativeListView::setLayoutDirection(Qt::LayoutDirection layoutDirectio
d->layoutDirection = layoutDirection;
d->regenerate();
emit layoutDirectionChanged();
- emit effectiveLayoutDirectionChanged();
}
}
-/*!
- \qmlproperty enumeration ListView::effectiveLayoutDirection
- This property holds the effective layout direction of the horizontal list.
-
- When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
- the visual layout direction of the horizontal list will be mirrored. However, the
- property \l {ListView::layoutDirection}{layoutDirection} will remain unchanged.
-
- \sa ListView::layoutDirection, {LayoutMirroring}{LayoutMirroring}
-*/
-
Qt::LayoutDirection QDeclarativeListView::effectiveLayoutDirection() const
{
Q_D(const QDeclarativeListView);
diff --git a/src/declarative/graphicsitems/qdeclarativelistview_p.h b/src/declarative/graphicsitems/qdeclarativelistview_p.h
index 2cd6ba7..00f9bee 100644
--- a/src/declarative/graphicsitems/qdeclarativelistview_p.h
+++ b/src/declarative/graphicsitems/qdeclarativelistview_p.h
@@ -114,7 +114,6 @@ class Q_AUTOTEST_EXPORT QDeclarativeListView : public QDeclarativeFlickable
Q_PROPERTY(qreal spacing READ spacing WRITE setSpacing NOTIFY spacingChanged)
Q_PROPERTY(Orientation orientation READ orientation WRITE setOrientation NOTIFY orientationChanged)
Q_PROPERTY(Qt::LayoutDirection layoutDirection READ layoutDirection WRITE setLayoutDirection NOTIFY layoutDirectionChanged REVISION 1)
- Q_PROPERTY(Qt::LayoutDirection effectiveLayoutDirection READ effectiveLayoutDirection NOTIFY effectiveLayoutDirectionChanged REVISION 1)
Q_PROPERTY(bool keyNavigationWraps READ isWrapEnabled WRITE setWrapEnabled NOTIFY keyNavigationWrapsChanged)
Q_PROPERTY(int cacheBuffer READ cacheBuffer WRITE setCacheBuffer NOTIFY cacheBufferChanged)
Q_PROPERTY(QDeclarativeViewSection *section READ sectionCriteria CONSTANT)
@@ -229,7 +228,6 @@ Q_SIGNALS:
void spacingChanged();
void orientationChanged();
Q_REVISION(1) void layoutDirectionChanged();
- Q_REVISION(1) void effectiveLayoutDirectionChanged();
void currentIndexChanged();
void currentSectionChanged();
void highlightMoveSpeedChanged();
diff --git a/src/declarative/graphicsitems/qdeclarativepositioners.cpp b/src/declarative/graphicsitems/qdeclarativepositioners.cpp
index 3f4d6de..f3d1a68 100644
--- a/src/declarative/graphicsitems/qdeclarativepositioners.cpp
+++ b/src/declarative/graphicsitems/qdeclarativepositioners.cpp
@@ -597,7 +597,12 @@ QDeclarativeRow::QDeclarativeRow(QDeclarativeItem *parent)
the right anchor remains to the right of the row.
\endlist
- \sa Grid::layoutDirection, Flow::layoutDirection, {declarative/righttoleft/layoutdirection}{Layout directions example}
+ When using the attached property \l {LayoutMirroring::enabled} for locale layouts,
+ the visual layout direction of the row positioner will be mirrored. However, the
+ property \c layoutDirection will remain unchanged. You can use the property
+ \l {LayoutMirroring::enabled} to determine whether the direction has been mirrored.
+
+ \sa Grid::layoutDirection, Flow::layoutDirection, {declarative/righttoleft/layoutdirection}{Layout directions example}, {LayoutMirroring}{LayoutMirroring}
*/
Qt::LayoutDirection QDeclarativeRow::layoutDirection() const
{
@@ -616,21 +621,9 @@ void QDeclarativeRow::setLayoutDirection(Qt::LayoutDirection layoutDirection)
d->removeItemChangeListener(d, QDeclarativeItemPrivate::Geometry);
prePositioning();
emit layoutDirectionChanged();
- emit effectiveLayoutDirectionChanged();
}
}
-/*!
- \qmlproperty enumeration Row::effectiveLayoutDirection
- This property holds the effective layout direction of the row positioner.
-
- When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
- the visual layout direction of the row positioner will be mirrored. However, the
- property \l {Row::layoutDirection}{layoutDirection} will remain unchanged.
-
- \sa Row::layoutDirection, {LayoutMirroring}{LayoutMirroring}
-*/
-
Qt::LayoutDirection QDeclarativeRow::effectiveLayoutDirection() const
{
return QDeclarativeBasePositionerPrivate::getEffectiveLayoutDirection(this);
@@ -900,7 +893,12 @@ void QDeclarativeGrid::setFlow(Flow flow)
\l Grid::flow property.
\endlist
- \sa Flow::layoutDirection, Row::layoutDirection, {declarative/righttoleft/layoutdirection}{Layout directions example}
+ When using the attached property \l {LayoutMirroring::enabled} for locale layouts,
+ the visual layout direction of the grid positioner will be mirrored. However, the
+ property \c layoutDirection will remain unchanged. You can use the property
+ \l {LayoutMirroring::enabled} to determine whether the direction has been mirrored.
+
+ \sa Flow::layoutDirection, Row::layoutDirection, {declarative/righttoleft/layoutdirection}{Layout directions example}, {LayoutMirroring}{LayoutMirroring}
*/
Qt::LayoutDirection QDeclarativeGrid::layoutDirection() const
{
@@ -918,22 +916,10 @@ void QDeclarativeGrid::setLayoutDirection(Qt::LayoutDirection layoutDirection)
else
d->removeItemChangeListener(d, QDeclarativeItemPrivate::Geometry);
prePositioning();
- emit layoutDirectionChanged();
- emit effectiveLayoutDirectionChanged();
+ emit layoutDirectionChanged();;
}
}
-/*!
- \qmlproperty enumeration Grid::effectiveLayoutDirection
- This property holds the effective layout direction of the grid positioner.
-
- When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
- the visual layout direction of the grid positioner will be mirrored. However, the
- property \l {Grid::layoutDirection}{layoutDirection} will remain unchanged.
-
- \sa Grid::layoutDirection, {LayoutMirroring}{LayoutMirroring}
-*/
-
Qt::LayoutDirection QDeclarativeGrid::effectiveLayoutDirection() const
{
return QDeclarativeBasePositionerPrivate::getEffectiveLayoutDirection(this);
@@ -1265,7 +1251,12 @@ void QDeclarativeFlow::setFlow(Flow flow)
\l Flow::flow property.
\endlist
- \sa Grid::layoutDirection, Row::layoutDirection, {declarative/righttoleft/layoutdirection}{Layout directions example}
+ When using the attached property \l {LayoutMirroring::enabled} for locale layouts,
+ the visual layout direction of the flow positioner will be mirrored. However, the
+ property \c layoutDirection will remain unchanged. You can use the property
+ \l {LayoutMirroring::enabled} to determine whether the direction has been mirrored.
+
+ \sa Grid::layoutDirection, Row::layoutDirection, {declarative/righttoleft/layoutdirection}{Layout directions example}, {LayoutMirroring}{LayoutMirroring}
*/
Qt::LayoutDirection QDeclarativeFlow::layoutDirection() const
@@ -1281,21 +1272,9 @@ void QDeclarativeFlow::setLayoutDirection(Qt::LayoutDirection layoutDirection)
d->layoutDirection = layoutDirection;
prePositioning();
emit layoutDirectionChanged();
- emit effectiveLayoutDirectionChanged();
}
}
-/*!
- \qmlproperty enumeration Flow::effectiveLayoutDirection
- This property holds the effective layout direction of the flow positioner.
-
- When using the attached property \l {LayoutMirroring::enabled}{LayoutMirroring::enabled} for locale layouts,
- the visual layout direction of the grid positioner will be mirrored. However, the
- property \l {Flow::layoutDirection}{layoutDirection} will remain unchanged.
-
- \sa Flow::layoutDirection, {LayoutMirroring}{LayoutMirroring}
-*/
-
Qt::LayoutDirection QDeclarativeFlow::effectiveLayoutDirection() const
{
return QDeclarativeBasePositionerPrivate::getEffectiveLayoutDirection(this);
diff --git a/src/declarative/graphicsitems/qdeclarativepositioners_p.h b/src/declarative/graphicsitems/qdeclarativepositioners_p.h
index 3d62a88..1e6c118 100644
--- a/src/declarative/graphicsitems/qdeclarativepositioners_p.h
+++ b/src/declarative/graphicsitems/qdeclarativepositioners_p.h
@@ -130,7 +130,6 @@ class Q_AUTOTEST_EXPORT QDeclarativeRow: public QDeclarativeBasePositioner
{
Q_OBJECT
Q_PROPERTY(Qt::LayoutDirection layoutDirection READ layoutDirection WRITE setLayoutDirection NOTIFY layoutDirectionChanged REVISION 1)
- Q_PROPERTY(Qt::LayoutDirection effectiveLayoutDirection READ effectiveLayoutDirection NOTIFY effectiveLayoutDirectionChanged REVISION 1)
public:
QDeclarativeRow(QDeclarativeItem *parent=0);
@@ -140,7 +139,6 @@ public:
Q_SIGNALS:
Q_REVISION(1) void layoutDirectionChanged();
- Q_REVISION(1) void effectiveLayoutDirectionChanged();
protected:
virtual void doPositioning(QSizeF *contentSize);
@@ -156,7 +154,6 @@ class Q_AUTOTEST_EXPORT QDeclarativeGrid : public QDeclarativeBasePositioner
Q_PROPERTY(int columns READ columns WRITE setColumns NOTIFY columnsChanged)
Q_PROPERTY(Flow flow READ flow WRITE setFlow NOTIFY flowChanged)
Q_PROPERTY(Qt::LayoutDirection layoutDirection READ layoutDirection WRITE setLayoutDirection NOTIFY layoutDirectionChanged REVISION 1)
- Q_PROPERTY(Qt::LayoutDirection effectiveLayoutDirection READ effectiveLayoutDirection NOTIFY effectiveLayoutDirectionChanged REVISION 1)
public:
QDeclarativeGrid(QDeclarativeItem *parent=0);
@@ -180,7 +177,6 @@ Q_SIGNALS:
void columnsChanged();
void flowChanged();
Q_REVISION(1) void layoutDirectionChanged();
- Q_REVISION(1) void effectiveLayoutDirectionChanged();
protected:
virtual void doPositioning(QSizeF *contentSize);
@@ -199,7 +195,6 @@ class Q_AUTOTEST_EXPORT QDeclarativeFlow: public QDeclarativeBasePositioner
Q_OBJECT
Q_PROPERTY(Flow flow READ flow WRITE setFlow NOTIFY flowChanged)
Q_PROPERTY(Qt::LayoutDirection layoutDirection READ layoutDirection WRITE setLayoutDirection NOTIFY layoutDirectionChanged REVISION 1)
- Q_PROPERTY(Qt::LayoutDirection effectiveLayoutDirection READ effectiveLayoutDirection NOTIFY effectiveLayoutDirectionChanged REVISION 1)
public:
QDeclarativeFlow(QDeclarativeItem *parent=0);
@@ -214,7 +209,6 @@ public:
Q_SIGNALS:
void flowChanged();
Q_REVISION(1) void layoutDirectionChanged();
- Q_REVISION(1) void effectiveLayoutDirectionChanged();
protected:
virtual void doPositioning(QSizeF *contentSize);
diff --git a/src/declarative/graphicsitems/qdeclarativetext.cpp b/src/declarative/graphicsitems/qdeclarativetext.cpp
index 96bd792..54ff406 100644
--- a/src/declarative/graphicsitems/qdeclarativetext.cpp
+++ b/src/declarative/graphicsitems/qdeclarativetext.cpp
@@ -1040,7 +1040,6 @@ void QDeclarativeText::setStyleColor(const QColor &color)
/*!
\qmlproperty enumeration Text::horizontalAlignment
\qmlproperty enumeration Text::verticalAlignment
- \qmlproperty enumeration Text::effectiveHorizontalAlignment
Sets the horizontal and vertical alignment of the text within the Text items
width and height. By default, the text is vertically aligned to the top. Horizontal
@@ -1056,10 +1055,10 @@ void QDeclarativeText::setStyleColor(const QColor &color)
need to either modify the Item::anchors, or set horizontalAlignment to Text.AlignHCenter and bind the width to
that of the parent.
- When using the attached property LayoutMirroring::enabled to mirror application
+ When using the attached property \l {LayoutMirroring::enabled} to mirror application
layouts, the horizontal alignment of text will also be mirrored. However, the property
\c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
- of Text, use the read-only property \c effectiveHorizontalAlignment.
+ of Text, use the property \l {LayoutMirroring::enabled}.
*/
QDeclarativeText::HAlignment QDeclarativeText::hAlign() const
{
@@ -1109,10 +1108,7 @@ bool QDeclarativeTextPrivate::setHAlign(QDeclarativeText::HAlignment alignment,
if (hAlign != alignment || forceAlign) {
QDeclarativeText::HAlignment oldEffectiveHAlign = q->effectiveHAlign();
hAlign = alignment;
-
emit q->horizontalAlignmentChanged(hAlign);
- if (oldEffectiveHAlign != q->effectiveHAlign())
- emit q->effectiveHorizontalAlignmentChanged();
return true;
}
return false;
@@ -1134,7 +1130,6 @@ void QDeclarativeTextPrivate::mirrorChange()
if (q->isComponentComplete()) {
if (!hAlignImplicit && (hAlign == QDeclarativeText::AlignRight || hAlign == QDeclarativeText::AlignLeft)) {
updateLayout();
- emit q->effectiveHorizontalAlignmentChanged();
}
}
}
diff --git a/src/declarative/graphicsitems/qdeclarativetext_p.h b/src/declarative/graphicsitems/qdeclarativetext_p.h
index b711582..1004b71 100644
--- a/src/declarative/graphicsitems/qdeclarativetext_p.h
+++ b/src/declarative/graphicsitems/qdeclarativetext_p.h
@@ -70,7 +70,6 @@ class Q_DECLARATIVE_PRIVATE_EXPORT QDeclarativeText : public QDeclarativeImplici
Q_PROPERTY(TextStyle style READ style WRITE setStyle NOTIFY styleChanged)
Q_PROPERTY(QColor styleColor READ styleColor WRITE setStyleColor NOTIFY styleColorChanged)
Q_PROPERTY(HAlignment horizontalAlignment READ hAlign WRITE setHAlign RESET resetHAlign NOTIFY horizontalAlignmentChanged)
- Q_PROPERTY(HAlignment effectiveHorizontalAlignment READ effectiveHAlign NOTIFY effectiveHorizontalAlignmentChanged REVISION 1)
Q_PROPERTY(VAlignment verticalAlignment READ vAlign WRITE setVAlign NOTIFY verticalAlignmentChanged)
Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged)
Q_PROPERTY(int lineCount READ lineCount NOTIFY lineCountChanged REVISION 1)
@@ -191,7 +190,6 @@ Q_SIGNALS:
void paintedSizeChanged();
Q_REVISION(1) void lineHeightChanged(qreal lineHeight);
Q_REVISION(1) void lineHeightModeChanged(LineHeightMode mode);
- Q_REVISION(1) void effectiveHorizontalAlignmentChanged();
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
diff --git a/src/declarative/graphicsitems/qdeclarativetextedit.cpp b/src/declarative/graphicsitems/qdeclarativetextedit.cpp
index 6806df0..20b2e76 100644
--- a/src/declarative/graphicsitems/qdeclarativetextedit.cpp
+++ b/src/declarative/graphicsitems/qdeclarativetextedit.cpp
@@ -458,7 +458,6 @@ void QDeclarativeTextEdit::setSelectedTextColor(const QColor &color)
/*!
\qmlproperty enumeration TextEdit::horizontalAlignment
\qmlproperty enumeration TextEdit::verticalAlignment
- \qmlproperty enumeration TextEdit::effectiveHorizontalAlignment
Sets the horizontal and vertical alignment of the text within the TextEdit item's
width and height. By default, the text alignment follows the natural alignment
@@ -480,10 +479,10 @@ void QDeclarativeTextEdit::setSelectedTextColor(const QColor &color)
\o TextEdit.AlignVCenter
\endlist
- When using the attached property LayoutMirroring::enabled to mirror application
+ When using the attached property \l {LayoutMirroring::enabled} to mirror application
layouts, the horizontal alignment of text will also be mirrored. However, the property
\c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
- of TextEdit, use the read-only property \c effectiveHorizontalAlignment.
+ of TextEdit, use the property \l {LayoutMirroring::enabled}.
*/
QDeclarativeTextEdit::HAlignment QDeclarativeTextEdit::hAlign() const
{
@@ -538,8 +537,6 @@ bool QDeclarativeTextEditPrivate::setHAlign(QDeclarativeTextEdit::HAlignment ali
QDeclarativeTextEdit::HAlignment oldEffectiveHAlign = q->effectiveHAlign();
hAlign = alignment;
emit q->horizontalAlignmentChanged(alignment);
- if (oldEffectiveHAlign != q->effectiveHAlign())
- emit q->effectiveHorizontalAlignmentChanged();
return true;
}
return false;
@@ -562,7 +559,6 @@ void QDeclarativeTextEditPrivate::mirrorChange()
if (!hAlignImplicit && (hAlign == QDeclarativeTextEdit::AlignRight || hAlign == QDeclarativeTextEdit::AlignLeft)) {
updateDefaultTextOption();
q->updateSize();
- emit q->effectiveHorizontalAlignmentChanged();
}
}
}
diff --git a/src/declarative/graphicsitems/qdeclarativetextedit_p.h b/src/declarative/graphicsitems/qdeclarativetextedit_p.h
index f9a6c73..d8fc3bc 100644
--- a/src/declarative/graphicsitems/qdeclarativetextedit_p.h
+++ b/src/declarative/graphicsitems/qdeclarativetextedit_p.h
@@ -73,7 +73,6 @@ class Q_AUTOTEST_EXPORT QDeclarativeTextEdit : public QDeclarativeImplicitSizePa
Q_PROPERTY(QColor selectedTextColor READ selectedTextColor WRITE setSelectedTextColor NOTIFY selectedTextColorChanged)
Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY fontChanged)
Q_PROPERTY(HAlignment horizontalAlignment READ hAlign WRITE setHAlign RESET resetHAlign NOTIFY horizontalAlignmentChanged)
- Q_PROPERTY(HAlignment effectiveHorizontalAlignment READ effectiveHAlign NOTIFY effectiveHorizontalAlignmentChanged REVISION 1)
Q_PROPERTY(VAlignment verticalAlignment READ vAlign WRITE setVAlign NOTIFY verticalAlignmentChanged)
Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged)
Q_PROPERTY(int lineCount READ lineCount NOTIFY lineCountChanged REVISION 1)
@@ -249,7 +248,6 @@ Q_SIGNALS:
Q_REVISION(1) void linkActivated(const QString &link);
Q_REVISION(1) void canPasteChanged();
Q_REVISION(1) void inputMethodComposingChanged();
- Q_REVISION(1) void effectiveHorizontalAlignmentChanged();
public Q_SLOTS:
void selectAll();
diff --git a/src/declarative/graphicsitems/qdeclarativetextinput.cpp b/src/declarative/graphicsitems/qdeclarativetextinput.cpp
index ba3ac1a..bc9b6fd 100644
--- a/src/declarative/graphicsitems/qdeclarativetextinput.cpp
+++ b/src/declarative/graphicsitems/qdeclarativetextinput.cpp
@@ -326,7 +326,6 @@ void QDeclarativeTextInput::setSelectedTextColor(const QColor &color)
/*!
\qmlproperty enumeration TextInput::horizontalAlignment
- \qmlproperty enumeration TextInput::effectiveHorizontalAlignment
Sets the horizontal alignment of the text within the TextInput item's
width and height. By default, the text alignment follows the natural alignment
@@ -342,10 +341,10 @@ void QDeclarativeTextInput::setSelectedTextColor(const QColor &color)
The valid values for \c horizontalAlignment are \c TextInput.AlignLeft, \c TextInput.AlignRight and
\c TextInput.AlignHCenter.
- When using the attached property LayoutMirroring::enabled to mirror application
+ When using the attached property \l {LayoutMirroring::enabled} to mirror application
layouts, the horizontal alignment of text will also be mirrored. However, the property
\c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
- of TextInput, use the read-only property \c effectiveHorizontalAlignment.
+ of TextInput, use the property \l {LayoutMirroring::enabled}.
*/
QDeclarativeTextInput::HAlignment QDeclarativeTextInput::hAlign() const
{
@@ -398,8 +397,6 @@ bool QDeclarativeTextInputPrivate::setHAlign(QDeclarativeTextInput::HAlignment a
QDeclarativeTextInput::HAlignment oldEffectiveHAlign = q->effectiveHAlign();
hAlign = alignment;
emit q->horizontalAlignmentChanged(alignment);
- if (oldEffectiveHAlign != q->effectiveHAlign())
- emit q->effectiveHorizontalAlignmentChanged();
return true;
}
return false;
@@ -422,7 +419,7 @@ void QDeclarativeTextInputPrivate::mirrorChange()
if (q->isComponentComplete()) {
if (!hAlignImplicit && (hAlign == QDeclarativeTextInput::AlignRight || hAlign == QDeclarativeTextInput::AlignLeft)) {
q->updateCursorRectangle();
- emit q->effectiveHorizontalAlignmentChanged();
+ updateHorizontalScroll();
}
}
}
diff --git a/src/declarative/graphicsitems/qdeclarativetextinput_p.h b/src/declarative/graphicsitems/qdeclarativetextinput_p.h
index 8b7fff9..2c2f230 100644
--- a/src/declarative/graphicsitems/qdeclarativetextinput_p.h
+++ b/src/declarative/graphicsitems/qdeclarativetextinput_p.h
@@ -71,7 +71,6 @@ class Q_AUTOTEST_EXPORT QDeclarativeTextInput : public QDeclarativeImplicitSizeP
Q_PROPERTY(QColor selectedTextColor READ selectedTextColor WRITE setSelectedTextColor NOTIFY selectedTextColorChanged)
Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY fontChanged)
Q_PROPERTY(HAlignment horizontalAlignment READ hAlign WRITE setHAlign RESET resetHAlign NOTIFY horizontalAlignmentChanged)
- Q_PROPERTY(HAlignment effectiveHorizontalAlignment READ effectiveHAlign NOTIFY effectiveHorizontalAlignmentChanged REVISION 1)
Q_PROPERTY(bool readOnly READ isReadOnly WRITE setReadOnly NOTIFY readOnlyChanged)
Q_PROPERTY(bool cursorVisible READ isCursorVisible WRITE setCursorVisible NOTIFY cursorVisibleChanged)
Q_PROPERTY(int cursorPosition READ cursorPosition WRITE setCursorPosition NOTIFY cursorPositionChanged)
@@ -247,7 +246,6 @@ Q_SIGNALS:
Q_REVISION(1) void mouseSelectionModeChanged(SelectionMode mode);
Q_REVISION(1) void canPasteChanged();
Q_REVISION(1) void inputMethodComposingChanged();
- Q_REVISION(1) void effectiveHorizontalAlignmentChanged();
protected:
virtual void geometryChanged(const QRectF &newGeometry,
diff --git a/src/gui/dialogs/dialogs.pri b/src/gui/dialogs/dialogs.pri
index fc1ea9e..1dddb44 100644
--- a/src/gui/dialogs/dialogs.pri
+++ b/src/gui/dialogs/dialogs.pri
@@ -109,7 +109,11 @@ SOURCES += \
dialogs/qprintpreviewdialog.cpp
symbian:contains(QT_CONFIG, s60) {
- LIBS += -lcommondialogs
+ contains(CONFIG, is_using_gnupoc) {
+ LIBS += -lcommondialogs
+ } else {
+ LIBS += -lCommonDialogs
+ }
SOURCES += dialogs/qfiledialog_symbian.cpp \
dialogs/qcolordialog_symbian.cpp
}
diff --git a/src/gui/dialogs/qfiledialog_symbian.cpp b/src/gui/dialogs/qfiledialog_symbian.cpp
index a4a7a22..16ef5b6 100644
--- a/src/gui/dialogs/qfiledialog_symbian.cpp
+++ b/src/gui/dialogs/qfiledialog_symbian.cpp
@@ -44,7 +44,7 @@
#ifndef QT_NO_FILEDIALOG
#include <private/qfiledialog_p.h>
-#if defined(Q_WS_S60) && defined(SYMBIAN_VERSION_SYMBIAN3)
+#if defined(Q_WS_S60) && !defined(SYMBIAN_VERSION_9_4)
#include <driveinfo.h>
#include <AknCommonDialogsDynMem.h>
#include <CAknMemorySelectionDialogMultiDrive.h>
@@ -58,7 +58,7 @@ extern QStringList qt_make_filter_list(const QString &filter); // defined in qfi
extern QStringList qt_clean_filter_list(const QString &filter); // defined in qfiledialog.cpp
enum DialogMode { DialogOpen, DialogSave, DialogFolder };
-#if defined(Q_WS_S60) && defined(SYMBIAN_VERSION_SYMBIAN3)
+#if defined(Q_WS_S60) && !defined(SYMBIAN_VERSION_9_4)
class CExtensionFilter : public MAknFileFilter
{
public:
@@ -104,7 +104,7 @@ static QString launchSymbianDialog(const QString dialogCaption, const QString st
const QString filter, DialogMode dialogMode)
{
QString selection;
-#if defined(Q_WS_S60) && defined(SYMBIAN_VERSION_SYMBIAN3)
+#if defined(Q_WS_S60) && !defined(SYMBIAN_VERSION_9_4)
TFileName startFolder;
if (!startDirectory.isEmpty()) {
QString dir = QDir::toNativeSeparators(QFileDialogPrivate::workingDirectory(startDirectory));
diff --git a/src/gui/inputmethod/qcoefepinputcontext_p.h b/src/gui/inputmethod/qcoefepinputcontext_p.h
index 433c0e9..5d3d8d9 100644
--- a/src/gui/inputmethod/qcoefepinputcontext_p.h
+++ b/src/gui/inputmethod/qcoefepinputcontext_p.h
@@ -159,6 +159,7 @@ private:
MFepPointerEventHandlerDuringInlineEdit *m_pointerHandler;
QBasicTimer m_tempPreeditStringTimeout;
bool m_hasTempPreeditString;
+ QString m_cachedPreeditString;
int m_splitViewResizeBy;
Qt::WindowStates m_splitViewPreviousWindowStates;
diff --git a/src/gui/inputmethod/qcoefepinputcontext_s60.cpp b/src/gui/inputmethod/qcoefepinputcontext_s60.cpp
index daa448b..c9d7269 100644
--- a/src/gui/inputmethod/qcoefepinputcontext_s60.cpp
+++ b/src/gui/inputmethod/qcoefepinputcontext_s60.cpp
@@ -141,6 +141,16 @@ QCoeFepInputContext::~QCoeFepInputContext()
void QCoeFepInputContext::reset()
{
+ Qt::InputMethodHints currentHints = Qt::ImhNone;
+ if (focusWidget()) {
+ QWidget *proxy = focusWidget()->focusProxy();
+ currentHints = proxy ? proxy->inputMethodHints() : focusWidget()->inputMethodHints();
+ }
+ // Store a copy of preedit text, if prediction is active and input context is reseted.
+ // This is to ensure that we can replace preedit string after losing focus to FEP manager's
+ // internal sub-windows.
+ if (m_cachedPreeditString.isEmpty() && !(currentHints & Qt::ImhNoPredictiveText))
+ m_cachedPreeditString = m_preeditString;
commitCurrentString(true);
}
@@ -175,6 +185,8 @@ void QCoeFepInputContext::setFocusWidget(QWidget *w)
void QCoeFepInputContext::widgetDestroyed(QWidget *w)
{
+ m_cachedPreeditString.clear();
+
// Make sure that the input capabilities of whatever new widget got focused are queried.
CCoeControl *ctrl = w->effectiveWinId();
if (ctrl->IsFocused()) {
@@ -909,6 +921,8 @@ void QCoeFepInputContext::StartFepInlineEditL(const TDesC& aInitialInlineText,
if (!w)
return;
+ m_cachedPreeditString.clear();
+
commitTemporaryPreeditString();
QList<QInputMethodEvent::Attribute> attributes;
@@ -965,7 +979,10 @@ void QCoeFepInputContext::UpdateFepInlineTextL(const TDesC& aNewInlineText,
QVariant()));
QString newPreeditString = qt_TDesC2QString(aNewInlineText);
QInputMethodEvent event(newPreeditString, attributes);
- if (newPreeditString.isEmpty() && m_preeditString.isEmpty()) {
+ if (!m_cachedPreeditString.isEmpty()) {
+ event.setCommitString(QLatin1String(""), -m_cachedPreeditString.length(), m_cachedPreeditString.length());
+ m_cachedPreeditString.clear();
+ } else if (newPreeditString.isEmpty() && m_preeditString.isEmpty()) {
// In Symbian world this means "erase last character".
event.setCommitString(QLatin1String(""), -1, 1);
}
@@ -1155,7 +1172,18 @@ void QCoeFepInputContext::commitCurrentString(bool cancelFepTransaction)
m_hasTempPreeditString = false;
- if (cancelFepTransaction) {
+ //Only cancel FEP transactions with prediction, when there is still active window.
+ Qt::InputMethodHints currentHints = Qt::ImhNone;
+ if (focusWidget()) {
+ if (focusWidget()->focusProxy())
+ currentHints = focusWidget()->focusProxy()->inputMethodHints();
+ else
+ currentHints = focusWidget()->inputMethodHints();
+ }
+ bool predictive = !(currentHints & Qt::ImhNoPredictiveText);
+ bool widgetAndWindowAvailable = QApplication::activeWindow() && focusWidget();
+
+ if (cancelFepTransaction && ((predictive && widgetAndWindowAvailable) || !predictive)) {
CCoeFep* fep = CCoeEnv::Static()->Fep();
if (fep)
fep->CancelTransaction();
diff --git a/src/gui/kernel/qapplication_s60.cpp b/src/gui/kernel/qapplication_s60.cpp
index e9d58c7..d607433 100644
--- a/src/gui/kernel/qapplication_s60.cpp
+++ b/src/gui/kernel/qapplication_s60.cpp
@@ -74,6 +74,7 @@
# include <centralrepository.h>
# include "qs60mainappui.h"
# include "qinputcontext.h"
+# include <private/qgraphicssystemex_symbian_p.h>
#endif
#if defined(Q_WS_S60)
@@ -1850,26 +1851,12 @@ void qt_init(QApplicationPrivate * /* priv */, int)
#ifdef Q_SYMBIAN_SEMITRANSPARENT_BG_SURFACE
QApplicationPrivate::instance()->useTranslucentEGLSurfaces = true;
- const TUid KIvePropertyCat = {0x2726beef};
- enum TIvePropertyChipType {
- EVCBCM2727B1 = 0x00000000,
- EVCBCM2763A0 = 0x04000100,
- EVCBCM2763B0 = 0x04000102,
- EVCBCM2763C0 = 0x04000103,
- EVCBCM2763C1 = 0x04000104,
- EVCBCMUnknown = 0x7fffffff
- };
-
- TInt chipType = EVCBCMUnknown;
- if (RProperty::Get(KIvePropertyCat, 0 /*chip type*/, chipType) == KErrNone) {
- if (chipType == EVCBCM2727B1) {
- // We have only 32MB GPU memory. Use raster surfaces
- // for transparent TLWs.
- QApplicationPrivate::instance()->useTranslucentEGLSurfaces = false;
- }
- } else {
+ if (QSymbianGraphicsSystemEx::hasBCM2727()) {
+ // We have only 32MB GPU memory. Use raster surfaces
+ // for transparent TLWs.
QApplicationPrivate::instance()->useTranslucentEGLSurfaces = false;
}
+
if (QApplicationPrivate::graphics_system_name == QLatin1String("raster"))
QApplicationPrivate::instance()->useTranslucentEGLSurfaces = false;
#else
@@ -2027,7 +2014,7 @@ void QApplicationPrivate::openPopup(QWidget *popup)
QApplicationPrivate::popupWidgets->append(popup);
// Cancel focus widget pointer capture and long tap timer
- if (QApplication::focusWidget()) {
+ if (QApplication::focusWidget() && QApplication::focusWidget()->effectiveWinId()) {
static_cast<QSymbianControl*>(QApplication::focusWidget()->effectiveWinId())->CancelLongTapTimer();
QApplication::focusWidget()->effectiveWinId()->SetPointerCapture(false);
}
diff --git a/src/gui/kernel/qdesktopwidget.qdoc b/src/gui/kernel/qdesktopwidget.qdoc
index f71155e..b93bcb3 100644
--- a/src/gui/kernel/qdesktopwidget.qdoc
+++ b/src/gui/kernel/qdesktopwidget.qdoc
@@ -151,6 +151,11 @@
on Mac OS X, or the task bar on Windows). The default screen is used if
\a screen is -1.
+ \note In Symbian devices the available geometry reported by QDesktopWidget is
+ not guaranteed to be correct at the time the geometry change resize event
+ is passed to widgets. The correct way to listen for available geometry changes
+ is to connect to the workAreaResized() signal of QDesktopWidget.
+
\sa screenNumber(), screenGeometry()
*/
@@ -179,6 +184,11 @@
Returns the geometry of the screen with index \a screen. The default
screen is used if \a screen is -1.
+ \note In Symbian devices the screen geometry reported by QDesktopWidget is
+ not guaranteed to be correct at the time the geometry change resize event
+ is passed to widgets. The correct way to listen for screen geometry changes
+ is to connect to the resized() signal of QDesktopWidget.
+
\sa screenNumber()
*/
diff --git a/src/gui/kernel/qsoftkeymanager.cpp b/src/gui/kernel/qsoftkeymanager.cpp
index 7d7c56f..1150601 100644
--- a/src/gui/kernel/qsoftkeymanager.cpp
+++ b/src/gui/kernel/qsoftkeymanager.cpp
@@ -50,7 +50,7 @@
#include "private/qsoftkeymanager_s60_p.h"
#endif
-#ifdef SYMBIAN_VERSION_SYMBIAN3
+#if defined(Q_WS_S60) && !defined(SYMBIAN_VERSION_9_4)
#include "private/qt_s60_p.h"
#endif
@@ -105,7 +105,7 @@ QSoftKeyManager::QSoftKeyManager() :
QAction *QSoftKeyManager::createAction(StandardSoftKey standardKey, QWidget *actionWidget)
{
QAction *action = new QAction(standardSoftKeyText(standardKey), actionWidget);
-#ifdef SYMBIAN_VERSION_SYMBIAN3
+#if defined(Q_WS_S60) && !defined(SYMBIAN_VERSION_9_4)
int key = 0;
switch (standardKey) {
case OkSoftKey:
@@ -171,7 +171,7 @@ void QSoftKeyManager::cleanupHash(QObject *obj)
Q_D(QSoftKeyManager);
QAction *action = qobject_cast<QAction*>(obj);
d->keyedActions.remove(action);
-#ifdef SYMBIAN_VERSION_SYMBIAN3
+#if defined(Q_WS_S60) && !defined(SYMBIAN_VERSION_9_4)
d->softKeyCommandActions.remove(action);
#endif
}
diff --git a/src/gui/kernel/qsoftkeymanager_common_p.h b/src/gui/kernel/qsoftkeymanager_common_p.h
index bf4c747..5b76e60 100644
--- a/src/gui/kernel/qsoftkeymanager_common_p.h
+++ b/src/gui/kernel/qsoftkeymanager_common_p.h
@@ -72,7 +72,7 @@ protected:
QMultiHash<int, QAction*> requestedSoftKeyActions;
QWidget *initialSoftKeySource;
bool pendingUpdate;
-#ifdef SYMBIAN_VERSION_SYMBIAN3
+#if defined(Q_WS_S60) && !defined(SYMBIAN_VERSION_9_4)
QHash<QAction*, int> softKeyCommandActions;
#endif
};
diff --git a/src/gui/kernel/qsoftkeymanager_s60.cpp b/src/gui/kernel/qsoftkeymanager_s60.cpp
index ab71064..acdb0e5 100644
--- a/src/gui/kernel/qsoftkeymanager_s60.cpp
+++ b/src/gui/kernel/qsoftkeymanager_s60.cpp
@@ -113,7 +113,7 @@ void QSoftKeyManagerPrivateS60::ensureCbaVisibilityAndResponsiviness(CEikButtonG
void QSoftKeyManagerPrivateS60::clearSoftkeys(CEikButtonGroupContainer &cba)
{
-#ifdef SYMBIAN_VERSION_SYMBIAN3
+#if defined(Q_WS_S60) && !defined(SYMBIAN_VERSION_9_4)
QT_TRAP_THROWING(
//EAknSoftkeyEmpty is used, because using -1 adds softkeys without actions on Symbian3
cba.SetCommandL(0, EAknSoftkeyEmpty, KNullDesC);
@@ -297,7 +297,7 @@ bool QSoftKeyManagerPrivateS60::setSoftkey(CEikButtonGroupContainer &cba,
QString text = softkeyText(*action);
TPtrC nativeText = qt_QString2TPtrC(text);
int command = S60_COMMAND_START + position;
-#ifdef SYMBIAN_VERSION_SYMBIAN3
+#if defined(Q_WS_S60) && !defined(SYMBIAN_VERSION_9_4)
if (softKeyCommandActions.contains(action))
command = softKeyCommandActions.value(action);
#endif
diff --git a/src/gui/painting/qgraphicssystemex_symbian.cpp b/src/gui/painting/qgraphicssystemex_symbian.cpp
index b53353b..4469704 100644
--- a/src/gui/painting/qgraphicssystemex_symbian.cpp
+++ b/src/gui/painting/qgraphicssystemex_symbian.cpp
@@ -44,10 +44,39 @@
#include "private/qbackingstore_p.h"
#include "private/qapplication_p.h"
-#include <QDebug>
+#include <e32property.h>
QT_BEGIN_NAMESPACE
+static bool bcm2727Initialized = false;
+static bool bcm2727 = false;
+
+bool QSymbianGraphicsSystemEx::hasBCM2727()
+{
+ if (bcm2727Initialized)
+ return bcm2727;
+
+ const TUid KIvePropertyCat = {0x2726beef};
+ enum TIvePropertyChipType {
+ EVCBCM2727B1 = 0x00000000,
+ EVCBCM2763A0 = 0x04000100,
+ EVCBCM2763B0 = 0x04000102,
+ EVCBCM2763C0 = 0x04000103,
+ EVCBCM2763C1 = 0x04000104,
+ EVCBCMUnknown = 0x7fffffff
+ };
+
+ TInt chipType = EVCBCMUnknown;
+ if (RProperty::Get(KIvePropertyCat, 0, chipType) == KErrNone) {
+ if (chipType == EVCBCM2727B1)
+ bcm2727 = true;
+ }
+
+ bcm2727Initialized = true;
+
+ return bcm2727;
+}
+
void QSymbianGraphicsSystemEx::releaseCachedGpuResources()
{
// Do nothing here
@@ -64,11 +93,6 @@ void QSymbianGraphicsSystemEx::releaseAllGpuResources()
}
}
-bool QSymbianGraphicsSystemEx::hasBCM2727()
-{
- return !QApplicationPrivate::instance()->useTranslucentEGLSurfaces;
-}
-
void QSymbianGraphicsSystemEx::forceToRaster(QWidget *window)
{
if (window && window->isWindow()) {
diff --git a/src/gui/painting/qgraphicssystemex_symbian_p.h b/src/gui/painting/qgraphicssystemex_symbian_p.h
index c1d1bdf..1f2a7c6 100644
--- a/src/gui/painting/qgraphicssystemex_symbian_p.h
+++ b/src/gui/painting/qgraphicssystemex_symbian_p.h
@@ -62,9 +62,10 @@ class QWidget;
class Q_GUI_EXPORT QSymbianGraphicsSystemEx : public QGraphicsSystemEx
{
public:
+ static bool hasBCM2727();
+
virtual void releaseCachedGpuResources();
virtual void releaseAllGpuResources();
- virtual bool hasBCM2727();
virtual void forceToRaster(QWidget *window);
};
diff --git a/src/gui/styles/styles.pri b/src/gui/styles/styles.pri
index 45ed8eb..b6eeec9 100644
--- a/src/gui/styles/styles.pri
+++ b/src/gui/styles/styles.pri
@@ -172,7 +172,11 @@ contains( styles, s60 ):contains(QT_CONFIG, s60) {
symbian {
SOURCES += styles/qs60style_s60.cpp
LIBS += -legul -lbmpanim
- LIBS += -laknicon -laknskins -laknskinsrv -lfontutils
+ contains(CONFIG, is_using_gnupoc) {
+ LIBS += -laknicon -laknskins -laknskinsrv -lfontutils
+ } else {
+ LIBS += -lAknIcon -lAKNSKINS -lAKNSKINSRV -lFontUtils
+ }
} else {
SOURCES += styles/qs60style_simulated.cpp
RESOURCES += styles/qstyle_s60_simulated.qrc
diff --git a/src/imports/imports.pro b/src/imports/imports.pro
index 5e50b08..c1298e2 100644
--- a/src/imports/imports.pro
+++ b/src/imports/imports.pro
@@ -1,4 +1,5 @@
TEMPLATE = subdirs
SUBDIRS += folderlistmodel particles gestures
+contains(QT_CONFIG, opengl): SUBDIRS += shaders
diff --git a/src/imports/shaders/glfunctions.h b/src/imports/shaders/glfunctions.h
new file mode 100755
index 0000000..03b88d1
--- /dev/null
+++ b/src/imports/shaders/glfunctions.h
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GLFUNCTIONS_H
+#define GLFUNCTIONS_H
+
+#ifndef QT_OPENGL_ES
+
+#ifndef Q_WS_MAC
+# ifndef QGLF_APIENTRYP
+# ifdef QGLF_APIENTRY
+# define QGLF_APIENTRYP QGLF_APIENTRY *
+# else
+# define QGLF_APIENTRY
+# define QGLF_APIENTRYP *
+# endif
+# endif
+#else
+# define QGLF_APIENTRY
+# define QGLF_APIENTRYP *
+#endif
+
+#define GL_TEXTURE0 0x84C0
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_BGRA 0x80E1
+
+typedef void (QGLF_APIENTRYP type_glActiveTexture)(GLenum texture);
+typedef void (QGLF_APIENTRYP type_glGenerateMipmap)(GLenum target);
+typedef void (QGLF_APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+
+#define glActiveTexture ((type_glActiveTexture)QGLContext::currentContext()->getProcAddress(QLatin1String("glActiveTexture")))
+#define glGenerateMipmap ((type_glGenerateMipmap)QGLContext::currentContext()->getProcAddress(QLatin1String("glGenerateMipmap")))
+#define glVertexAttribPointer ((type_glVertexAttribPointer)QGLContext::currentContext()->getProcAddress(QLatin1String("glVertexAttribPointer")))
+
+#endif
+
+#endif // GLFUNCTIONS_H
diff --git a/src/imports/shaders/qmldir b/src/imports/shaders/qmldir
new file mode 100644
index 0000000..b2a9de21
--- /dev/null
+++ b/src/imports/shaders/qmldir
@@ -0,0 +1,2 @@
+plugin qmlshadersplugin
+
diff --git a/src/imports/shaders/qmlshadersplugin_plugin.cpp b/src/imports/shaders/qmlshadersplugin_plugin.cpp
new file mode 100644
index 0000000..c03ef2c
--- /dev/null
+++ b/src/imports/shaders/qmlshadersplugin_plugin.cpp
@@ -0,0 +1,55 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmlshadersplugin_plugin.h"
+#include "shadereffectitem.h"
+#include "shadereffectsource.h"
+
+#include <QtDeclarative/qdeclarative.h>
+
+void qmlshaderspluginPlugin::registerTypes(const char *uri)
+{
+ qmlRegisterType<ShaderEffectItem>(uri, 1, 0, "ShaderEffectItem");
+ qmlRegisterType<ShaderEffectSource>(uri, 1, 0, "ShaderEffectSource");
+}
+
+Q_EXPORT_PLUGIN2(qmlshadersplugin, qmlshaderspluginPlugin)
+
diff --git a/src/imports/shaders/qmlshadersplugin_plugin.h b/src/imports/shaders/qmlshadersplugin_plugin.h
new file mode 100644
index 0000000..2614a44
--- /dev/null
+++ b/src/imports/shaders/qmlshadersplugin_plugin.h
@@ -0,0 +1,56 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QMLSHADERSPLUGIN_PLUGIN_H
+#define QMLSHADERSPLUGIN_PLUGIN_H
+
+#include <QtDeclarative/QDeclarativeExtensionPlugin>
+
+class qmlshaderspluginPlugin : public QDeclarativeExtensionPlugin
+{
+ Q_OBJECT
+
+public:
+ void registerTypes(const char *uri);
+};
+
+#endif // QMLSHADERSPLUGIN_PLUGIN_H
+
diff --git a/src/imports/shaders/scenegraph/qsggeometry.cpp b/src/imports/shaders/scenegraph/qsggeometry.cpp
new file mode 100644
index 0000000..05c111a
--- /dev/null
+++ b/src/imports/shaders/scenegraph/qsggeometry.cpp
@@ -0,0 +1,310 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsggeometry.h"
+
+QT_BEGIN_NAMESPACE
+
+
+/*!
+ Convenience function which returns attributes to be used for 2D solid
+ color drawing.
+ */
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
+{
+ static Attribute data[] = {
+ { 0, 2, GL_FLOAT }
+ };
+ static AttributeSet attrs = { 1, sizeof(float) * 2, data };
+ return attrs;
+}
+
+/*!
+ Convenience function which returns attributes to be used for textured 2D drawing.
+ */
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D()
+{
+ static Attribute data[] = {
+ { 0, 2, GL_FLOAT },
+ { 1, 2, GL_FLOAT }
+ };
+ static AttributeSet attrs = { 2, sizeof(float) * 4, data };
+ return attrs;
+}
+
+/*!
+ Convenience function which returns attributes to be used for per vertex colored 2D drawing.
+ */
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
+{
+ static Attribute data[] = {
+ { 0, 2, GL_FLOAT },
+ { 1, 4, GL_UNSIGNED_BYTE }
+ };
+ static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data };
+ return attrs;
+}
+
+
+/*!
+ \class QSGGeometry
+ \brief The QSGGeometry class provides low-level storage for graphics primitives
+ in the QML Scene Graph.
+
+ The QSGGeometry class provides a few convenience attributes and attribute accessors
+ by default. The defaultAttributes_Point2D() function returns attributes to be used
+ in normal solid color rectangles, while the defaultAttributes_TexturedPoint2D function
+ returns attributes to be used for the common pixmap usecase.
+ */
+
+
+/*!
+ Constructs a geometry object based on \a attributes.
+
+ The object allocate space for \a vertexCount vertices based on the accumulated
+ size in \a attributes and for \a indexCount.
+
+ Geometry objects are constructed with GL_TRIANGLE_STRIP as default drawing mode.
+
+ The attribute structure is assumed to be POD and the geometry object
+ assumes this will not go away. There is no memory management involved.
+ */
+
+QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
+ int vertexCount,
+ int indexCount,
+ int indexType)
+ : m_drawing_mode(GL_TRIANGLE_STRIP)
+ , m_vertex_count(0)
+ , m_index_count(0)
+ , m_index_type(indexType)
+ , m_attributes(attributes)
+ , m_data(0)
+ , m_index_data_offset(-1)
+ , m_owns_data(false)
+{
+ Q_ASSERT(m_attributes.count > 0);
+ Q_ASSERT(m_attributes.stride > 0);
+
+ // Because allocate reads m_vertex_count, m_index_count and m_owns_data, these
+ // need to be set before calling allocate...
+ allocate(vertexCount, indexCount);
+}
+
+QSGGeometry::~QSGGeometry()
+{
+ if (m_owns_data)
+ qFree(m_data);
+}
+
+/*!
+ \fn int QSGGeometry::vertexCount() const
+
+ Returns the number of vertices in this geometry object.
+ */
+
+/*!
+ \fn int QSGGeometry::indexCount() const
+
+ Returns the number of indices in this geometry object.
+ */
+
+
+
+/*!
+ \fn void *QSGGeometry::vertexData()
+
+ Returns a pointer to the raw vertex data of this geometry object.
+
+ \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D
+ */
+
+/*!
+ \fn const void *QSGGeometry::vertexData() const
+
+ Returns a pointer to the raw vertex data of this geometry object.
+
+ \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D
+ */
+
+/*!
+ Returns a pointer to the raw index data of this geometry object.
+
+ \sa indexDataAsUShort(), indexDataAsUInt()
+ */
+void *QSGGeometry::indexData()
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+/*!
+ Returns a pointer to the raw index data of this geometry object.
+
+ \sa indexDataAsUShort(), indexDataAsUInt()
+ */
+const void *QSGGeometry::indexData() const
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+/*!
+ Sets the drawing mode to be used for this geometry.
+
+ The default value is GL_TRIANGLE_STRIP.
+ */
+void QSGGeometry::setDrawingMode(GLenum mode)
+{
+ m_drawing_mode = mode;
+}
+
+/*!
+ \fn int QSGGeometry::drawingMode() const
+
+ Returns the drawing mode of this geometry.
+
+ The default value is GL_TRIANGLE_STRIP.
+ */
+
+/*!
+ \fn int QSGGeometry::indexType() const
+
+ Returns the primitive type used for indices in this
+ geometry object.
+ */
+
+
+/*!
+ Resizes the vertex and index data of this geometry object to fit \a vertexCount
+ vertices and \a indexCount indices.
+
+ Vertex and index data will be invalidated after this call and the caller must
+ */
+void QSGGeometry::allocate(int vertexCount, int indexCount)
+{
+ if (vertexCount == m_vertex_count && indexCount == m_index_count)
+ return;
+
+ m_vertex_count = vertexCount;
+ m_index_count = indexCount;
+
+ bool canUsePrealloc = m_index_count <= 0;
+ int vertexByteSize = m_attributes.stride * m_vertex_count;
+
+ if (m_owns_data)
+ qFree(m_data);
+
+ if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) {
+ m_data = (void *) &m_prealloc[0];
+ m_index_data_offset = -1;
+ m_owns_data = false;
+ } else {
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT);
+ int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32));
+ m_data = (void *) qMalloc(vertexByteSize + indexByteSize);
+ m_index_data_offset = vertexByteSize;
+ m_owns_data = true;
+ }
+
+}
+
+/*!
+ Updates the geometry \a g with the coordinates in \a rect.
+
+ The function assumes the geometry object contains a single triangle strip
+ of QSGGeometry::Point2D vertices
+ */
+void QSGGeometry::updateRectGeometry(QSGGeometry *g, const QRectF &rect)
+{
+ Point2D *v = g->vertexDataAsPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+
+ v[1].x = rect.right();
+ v[1].y = rect.top();
+
+ v[2].x = rect.left();
+ v[2].y = rect.bottom();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+}
+
+/*!
+ Updates the geometry \a g with the coordinates in \a rect and texture
+ coordinates from \a textureRect.
+
+ \a textureRect should be in normalized coordinates.
+
+ \a g is assumed to be a triangle strip of four vertices of type
+ QSGGeometry::TexturedPoint2D.
+ */
+void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect)
+{
+ TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+ v[0].tx = textureRect.left();
+ v[0].ty = textureRect.top();
+
+ v[1].x = rect.right();
+ v[1].y = rect.top();
+ v[1].tx = textureRect.right();
+ v[1].ty = textureRect.top();
+
+ v[2].x = rect.left();
+ v[2].y = rect.bottom();
+ v[2].tx = textureRect.left();
+ v[2].ty = textureRect.bottom();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+ v[3].tx = textureRect.right();
+ v[3].ty = textureRect.bottom();
+}
+
+QT_END_NAMESPACE
diff --git a/src/imports/shaders/scenegraph/qsggeometry.h b/src/imports/shaders/scenegraph/qsggeometry.h
new file mode 100644
index 0000000..b6663f8
--- /dev/null
+++ b/src/imports/shaders/scenegraph/qsggeometry.h
@@ -0,0 +1,234 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGGEOMETRY_H
+#define QSGGEOMETRY_H
+
+#include <QtOpenGL/qgl.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGGeometry
+{
+public:
+ struct Attribute
+ {
+ int position;
+ int tupleSize;
+ int type;
+ };
+
+ struct AttributeSet {
+ int count;
+ int stride;
+ const Attribute *attributes;
+ };
+
+ struct Point2D { float x, y; };
+ struct TexturedPoint2D { float x, y; float tx, ty; };
+ struct ColoredPoint2D { float x, y; unsigned char r, g, b, a; };
+
+ static const AttributeSet &defaultAttributes_Point2D();
+ static const AttributeSet &defaultAttributes_TexturedPoint2D();
+ static const AttributeSet &defaultAttributes_ColoredPoint2D();
+
+ QSGGeometry(const QSGGeometry::AttributeSet &attribs,
+ int vertexCount,
+ int indexCount = 0,
+ int indexType = GL_UNSIGNED_SHORT);
+ ~QSGGeometry();
+
+ void setDrawingMode(GLenum mode);
+ inline GLenum drawingMode() const { return m_drawing_mode; }
+
+ void allocate(int vertexCount, int indexCount = 0);
+
+ int vertexCount() const { return m_vertex_count; }
+
+ void *vertexData() { return m_data; }
+ inline Point2D *vertexDataAsPoint2D();
+ inline TexturedPoint2D *vertexDataAsTexturedPoint2D();
+ inline ColoredPoint2D *vertexDataAsColoredPoint2D();
+
+ inline const void *vertexData() const { return m_data; }
+ inline const Point2D *vertexDataAsPoint2D() const;
+ inline const TexturedPoint2D *vertexDataAsTexturedPoint2D() const;
+ inline const ColoredPoint2D *vertexDataAsColoredPoint2D() const;
+
+ inline int indexType() const { return m_index_type; }
+
+ int indexCount() const { return m_index_count; }
+
+ void *indexData();
+ inline uint *indexDataAsUInt();
+ inline quint16 *indexDataAsUShort();
+
+ const void *indexData() const;
+ inline const uint *indexDataAsUInt() const;
+ inline const quint16 *indexDataAsUShort() const;
+
+ inline int attributeCount() const { return m_attributes.count; }
+ inline const Attribute *attributes() const { return m_attributes.attributes; }
+ inline int stride() const { return m_attributes.stride; }
+
+ static void updateRectGeometry(QSGGeometry *g, const QRectF &rect);
+ static void updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &sourceRect);
+
+private:
+ int m_drawing_mode;
+ int m_vertex_count;
+ int m_index_count;
+ int m_index_type;
+ const AttributeSet &m_attributes;
+ void *m_data;
+ int m_index_data_offset;
+
+ void *m_reserved_pointer;
+
+ uint m_owns_data : 1;
+ uint m_reserved_bits : 31;
+
+ float m_prealloc[16];
+};
+
+inline uint *QSGGeometry::indexDataAsUInt()
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ return (uint *) indexData();
+}
+
+inline quint16 *QSGGeometry::indexDataAsUShort()
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ return (quint16 *) indexData();
+}
+
+inline const uint *QSGGeometry::indexDataAsUInt() const
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ return (uint *) indexData();
+}
+
+inline const quint16 *QSGGeometry::indexDataAsUShort() const
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ return (quint16 *) indexData();
+}
+
+inline QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 1);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ return (Point2D *) m_data;
+}
+
+inline QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ return (TexturedPoint2D *) m_data;
+}
+
+inline QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ return (ColoredPoint2D *) m_data;
+}
+
+inline const QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 1);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ return (const Point2D *) m_data;
+}
+
+inline const QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ return (const TexturedPoint2D *) m_data;
+}
+
+inline const QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ return (const ColoredPoint2D *) m_data;
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGGEOMETRY_H
diff --git a/src/imports/shaders/shadereffect.cpp b/src/imports/shaders/shadereffect.cpp
new file mode 100644
index 0000000..bbea43c
--- /dev/null
+++ b/src/imports/shaders/shadereffect.cpp
@@ -0,0 +1,192 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shadereffect.h"
+#include "shadereffectbuffer.h"
+#include "shadereffectsource.h"
+
+#include <QDeclarativeItem>
+#include <QPainter>
+#include <QtOpenGL>
+
+static QTransform savedWorldTransform;
+
+ShaderEffect::ShaderEffect(QObject *parent)
+ : QGraphicsEffect(parent)
+ , m_changed(true)
+{
+}
+
+ShaderEffect::~ShaderEffect()
+{
+}
+
+void ShaderEffect::prepareBufferedDraw(QPainter *painter)
+{
+ // This workaround needed because QGraphicsEffect seems to always utilize default painters worldtransform
+ // instead of the active painters worldtransform.
+ const ShaderEffectBuffer *effectBuffer = dynamic_cast<ShaderEffectBuffer*> (painter->device());
+ if (effectBuffer) {
+ savedWorldTransform = painter->worldTransform() * savedWorldTransform;
+ painter->setWorldTransform(savedWorldTransform);
+ } else {
+ savedWorldTransform = painter->worldTransform();
+ }
+}
+
+void ShaderEffect::draw (QPainter *painter)
+{
+ const QGLContext *context = QGLContext::currentContext();
+
+ prepareBufferedDraw(painter);
+
+ if (context) {
+ updateRenderTargets();
+ }
+
+ if (!context || m_renderTargets.count() == 0 || !hideOriginal())
+ drawSource(painter);
+}
+
+void ShaderEffect::updateRenderTargets()
+{
+ if (!m_changed)
+ return;
+
+ m_changed = false;
+
+ int count = m_renderTargets.count();
+ for (int i = 0; i < count; i++) {
+ if (m_renderTargets[i]->isLive() || m_renderTargets[i]->isDirtyTexture()) {
+ m_renderTargets[i]->updateBackbuffer();
+ ShaderEffectBuffer* target = m_renderTargets[i]->fbo();
+ if (target && target->isValid() && target->width() > 0 && target->height() > 0) {
+ QPainter p(target);
+ p.setCompositionMode(QPainter::CompositionMode_Clear);
+ p.fillRect(QRect(QPoint(0, 0), target->size()), Qt::transparent);
+ p.setCompositionMode(QPainter::CompositionMode_SourceOver);
+
+ QRectF sourceRect = m_renderTargets[i]->sourceRect();
+ QSize textureSize = m_renderTargets[i]->textureSize();
+
+ qreal yflip = m_renderTargets[i]->isMirrored() ? -1.0 : 1.0; // flip y to match scenegraph, it also flips texturecoordinates
+ qreal xscale = 1.0;
+ qreal yscale = 1.0 * yflip;
+
+ qreal leftMargin = 0.0;
+ qreal rightMargin = 0.0;
+ qreal topMargin = 0.0;
+ qreal bottomMargin = 0.0;
+
+ qreal width = m_renderTargets[i]->sourceItem()->width();
+ qreal height = m_renderTargets[i]->sourceItem()->height();
+
+ if (!sourceRect.isEmpty()) {
+ leftMargin = -sourceRect.left();
+ rightMargin = sourceRect.right() - width;
+ topMargin = -sourceRect.top();
+ bottomMargin = sourceRect.bottom() - height;
+ }
+
+ if ((width + leftMargin + rightMargin) > 0 && (height + topMargin + bottomMargin) > 0) {
+ if (!textureSize.isEmpty()) {
+ qreal textureWidth = textureSize.width();
+ qreal textureHeight = textureSize.height();
+
+ xscale = width / (width + leftMargin + rightMargin);
+ yscale = height / (height + topMargin + bottomMargin);
+
+ p.translate(textureWidth / 2, textureHeight / 2);
+ p.scale(xscale, yscale * yflip);
+ p.translate(-textureWidth / 2, -textureHeight / 2);
+ p.scale(textureWidth / width, textureHeight / height);
+ } else {
+ xscale = width / (width + leftMargin + rightMargin);
+ yscale = height / (height + topMargin + bottomMargin);
+
+ p.translate(width / 2, height / 2);
+ p.scale(xscale, yscale * yflip);
+ p.translate(-width / 2, -height / 2);
+ }
+ }
+
+ drawSource(&p);
+ p.end();
+ m_renderTargets[i]->markSceneGraphDirty();
+ }
+ }
+ }
+}
+
+void ShaderEffect::sourceChanged (ChangeFlags flags)
+{
+ Q_UNUSED(flags);
+ m_changed = true;
+}
+
+void ShaderEffect::addRenderTarget(ShaderEffectSource *target)
+{
+ if (!m_renderTargets.contains(target))
+ m_renderTargets.append(target);
+}
+
+void ShaderEffect::removeRenderTarget(ShaderEffectSource *target)
+{
+ int index = m_renderTargets.indexOf(target);
+ if (index >= 0)
+ m_renderTargets.remove(index);
+ else
+ qWarning() << "ShaderEffect::removeRenderTarget - did not find target.";
+}
+
+bool ShaderEffect::hideOriginal() const
+{
+ if (m_renderTargets.count() == 0)
+ return false;
+
+ // Just like scenegraph version, if there is even one source that says "hide original" we hide it.
+ int count = m_renderTargets.count();
+ for (int i = 0; i < count; i++) {
+ if (m_renderTargets[i]->hideSource())
+ return true;
+ }
+ return false;
+}
diff --git a/src/imports/shaders/shadereffect.h b/src/imports/shaders/shadereffect.h
new file mode 100644
index 0000000..35a697b
--- /dev/null
+++ b/src/imports/shaders/shadereffect.h
@@ -0,0 +1,81 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECT_H
+#define SHADEREFFECT_H
+
+#include <QGraphicsEffect>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectSource;
+
+class ShaderEffect : public QGraphicsEffect
+{
+ Q_OBJECT
+
+public:
+ ShaderEffect(QObject *parent = 0);
+ ~ShaderEffect();
+ void addRenderTarget(ShaderEffectSource *target);
+ void removeRenderTarget(ShaderEffectSource *target);
+
+protected:
+ virtual void draw (QPainter *painter);
+ virtual void sourceChanged (ChangeFlags flags);
+
+private:
+ void prepareBufferedDraw(QPainter *painter);
+ void updateRenderTargets();
+ bool hideOriginal() const;
+
+public:
+ QVector<ShaderEffectSource*> m_renderTargets;
+ bool m_changed : 1;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // SHADEREFFECT_H
diff --git a/src/imports/shaders/shadereffectbuffer.cpp b/src/imports/shaders/shadereffectbuffer.cpp
new file mode 100644
index 0000000..4c76ada
--- /dev/null
+++ b/src/imports/shaders/shadereffectbuffer.cpp
@@ -0,0 +1,52 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shadereffectbuffer.h"
+
+ShaderEffectBuffer::ShaderEffectBuffer(const QSize & size, const QGLFramebufferObjectFormat & format)
+ : QGLFramebufferObject(size, format)
+{
+}
+
+ShaderEffectBuffer::~ShaderEffectBuffer()
+{
+}
+
diff --git a/src/imports/shaders/shadereffectbuffer.h b/src/imports/shaders/shadereffectbuffer.h
new file mode 100644
index 0000000..dcab6ec
--- /dev/null
+++ b/src/imports/shaders/shadereffectbuffer.h
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECTBUFFER_H
+#define SHADEREFFECTBUFFER_H
+
+#include <QtOpenGL>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectBuffer : public QGLFramebufferObject
+{
+public:
+ ShaderEffectBuffer(const QSize &size, const QGLFramebufferObjectFormat &format);
+ ~ShaderEffectBuffer();
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // SHADEREFFECTBUFFER_H
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp
new file mode 100644
index 0000000..5bb906c
--- /dev/null
+++ b/src/imports/shaders/shadereffectitem.cpp
@@ -0,0 +1,915 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shadereffectitem.h"
+#include "shadereffect.h"
+#include "glfunctions.h"
+
+#include <QPainter>
+#include <QtOpenGL>
+
+static const char qt_default_vertex_code[] =
+ "uniform highp mat4 qt_ModelViewProjectionMatrix;\n"
+ "attribute highp vec4 qt_Vertex;\n"
+ "attribute highp vec2 qt_MultiTexCoord0;\n"
+ "varying highp vec2 qt_TexCoord0;\n"
+ "void main(void)\n"
+ "{\n"
+ "qt_TexCoord0 = qt_MultiTexCoord0;\n"
+ "gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n"
+ "}\n";
+
+static const char qt_default_fragment_code[] =
+ "varying highp vec2 qt_TexCoord0;\n"
+ "uniform lowp sampler2D source;\n"
+ "void main(void)\n"
+ "{\n"
+ "gl_FragColor = texture2D(source, qt_TexCoord0.st);\n"
+ "}\n";
+
+static const char qt_postion_attribute_name[] = "qt_Vertex";
+static const char qt_texcoord_attribute_name[] = "qt_MultiTexCoord0";
+static const char qt_emptyAttributeName[] = "";
+
+
+/*!
+ \qmlclass ShaderEffectItem ShaderEffectItem
+ \ingroup qmlshadersplugin
+ \brief The ShaderEffectItem object alters the output of given item with OpenGL shaders.
+ \inherits Item
+
+ ShaderEffectItem is available in the \bold{Qt.labs.shaders 1.0} module.
+ \e {Elements in the Qt.labs module are not guaranteed to remain compatible
+ in future versions.}
+
+ This element provides preliminary support for embedding OpenGL shader code into QML,
+ and may be heavily changed or removed in later versions.
+
+ Requirement for the use of shaders is that the application is either using
+ Qt OpenGL graphicssystem or is forced to use OpenGL by setting QGLWidget as the viewport to QDeclarativeView (recommened way).
+
+ ShaderEffectItem internal behaviour is such that during the paint event it first renders its
+ ShaderEffectSource items into a OpenGL framebuffer object which can be used as a texture. If the ShaderEffectSource is defined to be an image,
+ it is directly uploaded as a texture. The texture(s) containing the source pixelcontent are then bound to graphics
+ pipeline texture units. Finally a textured mesh is passed to the vertex- and fragmentshaders which
+ then produce the final output for the ShaderEffectItem. It is possible to alter the mesh structure by defining
+ the amount vertices it contains, but currently it is not possible to import complex 3D-models to be used as the mesh.
+
+ It is possible to define one or more ShaderEffectItems to be a ShaderEffectSource for other ShaderEffectItems, but ShaderEffectItem
+ should never be declared as a child element of its source item(s) because it would cause circular loop in the painting.
+
+ A standard set of vertex attributes are provided for the shaders:
+
+ \list
+ \o qt_Vertex - The primary position of the vertex.
+ \o qt_MultiTexCoord0 - The texture co-ordinate at each vertex for texture unit 0.
+ \endlist
+
+ Additionally following uniforms are available for shaders:
+
+ \list
+ \o qt_Opacity - Effective opacity of the item.
+ \o qt_ModelViewProjectionMatrix - current 4x4 transformation matrix of the item.
+ \endlist
+
+ Furthermore, it is possible to utilize automatic QML propertybinding into vertex- and fragment shader
+ uniforms. Conversions are done according to the table below:
+
+ \table
+ \header
+ \o QML property
+ \o GLSL uniform
+ \row
+ \o property double foo: 1.0
+ \o uniform highp float foo
+ \row
+ \o property real foo: 1.0
+ \o uniform highp float foo
+ \row
+ \o property bool foo: true
+ \o uniform bool foo
+ \row
+ \o property int foo: 1
+ \o uniform int foo
+ \row
+ \o property variant foo: Qt.point(1,1)
+ \o uniform highp vec2 foo
+ \row
+ \o property variant foo: Qt.size(1, 1)
+ \o uniform highp vec2 foo
+ \row
+ \o property variant foo: Qt.rect(1, 1, 2, 2)
+ \o uniform highp vec4 foo
+ \row
+ \o property color foo: "#00000000"
+ \o uniform lowp vec4 foo
+ \row
+ \o property variant foo: Qt.vector3d(1.0, 2.0, 0.0)
+ \o uniform highp vec3 foo
+ \row
+ \o property variant foo: ShaderEffectSource { SourceItem: bar }
+ \o uniform lowp sampler2D foo
+ \endtable
+ \note
+ The uniform precision definitions in the above table are not strict, it is possible to choose the uniform
+ precision based on what is the most suitable for the shader code for that particular uniform.
+
+
+ The below example uses fragment shader to create simple wiggly effect to a text label.
+ Automatic property binding takes care of binding the properties to the uniforms if their
+ names are identical. ShaderEffectSource referring to textLabel is bound to sampler2D uniform inside the fragment
+ shader code.
+
+ \qml
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ width: 300
+ height: 300
+ color: "black"
+
+ Text {
+ id: textLabel
+ text: "Hello World"
+ anchors.centerIn: parent
+ font.pixelSize: 32
+ color: "white"
+
+ }
+
+ ShaderEffectItem {
+ property variant source: ShaderEffectSource { sourceItem: textLabel; hideSource: true }
+ property real wiggleAmount: 0.005
+ anchors.fill: textLabel
+
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ uniform highp float wiggleAmount;
+ void main(void)
+ {
+ highp vec2 wiggledTexCoord = qt_TexCoord0;
+ wiggledTexCoord.s += sin(4.0 * 3.141592653589 * wiggledTexCoord.t) * wiggleAmount;
+ gl_FragColor = texture2D(source, wiggledTexCoord.st);
+ }
+ "
+ }
+}
+ \endqml
+ \image Example1.png
+
+*/
+
+ShaderEffectItem::ShaderEffectItem(QDeclarativeItem *parent)
+ : QDeclarativeItem(parent)
+ , m_meshResolution(1, 1)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ , m_blending(true)
+ , m_program_dirty(true)
+ , m_active(true)
+ , m_respectsMatrix(false)
+ , m_respectsOpacity(false)
+ , m_checkedViewportUpdateMode(false)
+ , m_checkedOpenGL(false)
+ , m_checkedShaderPrograms(false)
+ , m_hasShaderPrograms(false)
+ , m_mirrored(false)
+ , m_defaultVertexShader(true)
+{
+ setFlag(QGraphicsItem::ItemHasNoContents, false);
+ connect(this, SIGNAL(visibleChanged()), this, SLOT(handleVisibilityChange()));
+ m_active = isVisible();
+}
+
+ShaderEffectItem::~ShaderEffectItem()
+{
+ reset();
+}
+
+
+/*!
+ \qmlproperty string ShaderEffectItem::fragmentShader
+ This property holds the OpenGL fragment shader code.
+
+ The default fragment shader is following:
+
+ \code
+ varying highp vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ void main(void)
+ {
+ gl_FragColor = texture2D(source, qt_TexCoord0.st);
+ }
+ \endcode
+
+*/
+
+/*!
+ \property ShaderEffectItem::fragmentShader
+ \brief the OpenGL fragment shader code.
+*/
+
+void ShaderEffectItem::setFragmentShader(const QString &code)
+{
+ if (m_fragment_code.constData() == code.constData())
+ return;
+
+ m_fragment_code = code;
+ if (isComponentComplete()) {
+ reset();
+ updateProperties();
+ }
+ emit fragmentShaderChanged();
+}
+
+/*!
+ \qmlproperty string ShaderEffectItem::vertexShader
+ This property holds the OpenGL vertex shader code.
+
+ The default vertex shader is following:
+
+ \code
+ uniform highp mat4 qt_ModelViewProjectionMatrix;
+ attribute highp vec4 qt_Vertex;
+ attribute highp vec2 qt_MultiTexCoord0;
+ varying highp vec2 qt_TexCoord0;
+ void main(void)
+ {
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
+ }
+ \endcode
+
+*/
+
+/*!
+ \property ShaderEffectItem::vertexShader
+ \brief the OpenGL vertex shader code.
+*/
+
+void ShaderEffectItem::setVertexShader(const QString &code)
+{
+ if (m_vertex_code.constData() == code.constData())
+ return;
+
+ m_vertex_code = code;
+ m_defaultVertexShader = false;
+ if (isComponentComplete()) {
+ reset();
+ updateProperties();
+ }
+ emit vertexShaderChanged();
+}
+
+/*!
+ \qmlproperty bool ShaderEffectItem::blending
+ This property defines whether item is drawn using blending.
+
+ If true, the RGBA pixel output from the fragment shader is blended with
+ the pixel RGBA-values already in the framebuffer.
+
+ If false, fragment shader output is written to framebuffer as such.
+
+ Usually drawing without blending is slightly faster, thus disabling blending
+ might be a good choice when item is used as a background element.
+
+ \note
+ By default the pixel data in textures is stored in 32-bit premultiplied alpha format.
+ This should be taken into account when blending or reading the pixel values
+ in the fragment shader code.
+
+ The default value is true.
+*/
+
+/*!
+ \property ShaderEffectItem::blending
+ \brief the drawing is done using blending.
+*/
+
+void ShaderEffectItem::setBlending(bool enable)
+{
+ if (m_blending == enable)
+ return;
+
+ m_blending = enable;
+ m_changed = true;
+ emit blendingChanged();
+}
+
+
+/*!
+ \qmlproperty QSize ShaderEffectItem::meshResolution
+ This property defines to how many triangles the item is divided into before its
+ vertices are passed to the vertex shader.
+
+ Triangles are defined as triangle strips and the amount of triangles can be controlled
+ separately for x and y-axis.
+
+ The default value is QSize(1,1).
+*/
+
+/*!
+ \property ShaderEffectItem::meshResolution
+ \brief the amount of triangles in the mesh for both x and y-axis.
+*/
+
+void ShaderEffectItem::setMeshResolution(const QSize &size)
+{
+ if (size == m_meshResolution)
+ return;
+
+ m_meshResolution = size;
+ emit meshResolutionChanged();
+ updateGeometry();
+}
+
+void ShaderEffectItem::componentComplete()
+{
+ updateProperties();
+ QDeclarativeItem::componentComplete();
+}
+
+void ShaderEffectItem::checkViewportUpdateMode()
+{
+ if (!m_checkedViewportUpdateMode) {
+ QGraphicsScene *s = scene();
+ if (s){
+ QList<QGraphicsView*> views = s->views();
+ for (int i = 0; i < views.count(); i++) {
+ if (views[i]->viewportUpdateMode() != QGraphicsView::FullViewportUpdate) {
+ qWarning() << "ShaderEffectItem::checkViewportUpdateMode - consider setting QGraphicsView::FullViewportUpdate mode with OpenGL!";
+ }
+ }
+ }
+ m_checkedViewportUpdateMode = true;
+ }
+}
+
+void ShaderEffectItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
+{
+ if (!m_active) return;
+
+ const QGLContext *context = QGLContext::currentContext();
+
+ if (context) {
+ if (!m_checkedShaderPrograms) {
+ m_hasShaderPrograms = QGLShaderProgram::hasOpenGLShaderPrograms(context);
+ m_checkedShaderPrograms = true;
+
+ if (!m_hasShaderPrograms)
+ qWarning() << "ShaderEffectItem::paint - Shader programs are not supported";
+ }
+
+ if ( !m_hasShaderPrograms )
+ return;
+
+ checkViewportUpdateMode();
+ painter->save();
+ painter->beginNativePainting();
+ QMatrix4x4 combinedMatrix = QMatrix4x4(painter->transform());
+ renderEffect(painter, combinedMatrix);
+ painter->endNativePainting();
+ painter->restore();
+ } else {
+ if (!m_checkedOpenGL) {
+ qWarning() << "ShaderEffectItem::paint - OpenGL not available";
+ m_checkedOpenGL = true;
+ }
+ }
+}
+
+void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix)
+{
+ if (!painter || !painter->device())
+ return;
+
+ if (!m_program.isLinked() || m_program_dirty)
+ updateShaderProgram();
+
+ m_program.bind();
+
+ QMatrix4x4 combinedMatrix;
+ combinedMatrix.scale(2.0 / painter->device()->width(), -2.0 / painter->device()->height(), 1.0);
+ combinedMatrix.translate(-painter->device()->width() / 2.0, -painter->device()->height() / 2.0 );
+ combinedMatrix *= matrix;
+ updateEffectState(combinedMatrix);
+
+ for (int i = 0; i < m_attributeNames.size(); ++i) {
+ m_program.enableAttributeArray(m_geometry.attributes()[i].position);
+ }
+
+ bindGeometry();
+
+ // Optimization, disable depth test when we know we don't need it.
+ if (m_defaultVertexShader) {
+ glDepthMask(false);
+ glDisable(GL_DEPTH_TEST);
+ } else {
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_GREATER);
+ glDepthMask(true);
+#if defined(QT_OPENGL_ES)
+ glClearDepthf(0);
+#else
+ glClearDepth(0);
+#endif
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+
+ if (m_blending){
+ glEnable(GL_BLEND);
+ glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glDisable(GL_BLEND);
+ }
+
+ if (m_geometry.indexCount())
+ glDrawElements(m_geometry.drawingMode(), m_geometry.indexCount(), m_geometry.indexType(), m_geometry.indexData());
+ else
+ glDrawArrays(m_geometry.drawingMode(), 0, m_geometry.vertexCount());
+
+ glDepthMask(false);
+ glDisable(GL_DEPTH_TEST);
+
+ for (int i = 0; i < m_attributeNames.size(); ++i)
+ m_program.disableAttributeArray(m_geometry.attributes()[i].position);
+}
+
+void ShaderEffectItem::updateEffectState(const QMatrix4x4 &matrix)
+{
+ for (int i = m_sources.size() - 1; i >= 0; --i) {
+ const ShaderEffectItem::SourceData &source = m_sources.at(i);
+ if (!source.source)
+ continue;
+
+ glActiveTexture(GL_TEXTURE0 + i);
+ source.source->bind();
+ }
+
+ if (m_respectsOpacity)
+ m_program.setUniformValue("qt_Opacity", static_cast<float> (effectiveOpacity()));
+
+ if (m_respectsMatrix){
+ m_program.setUniformValue("qt_ModelViewProjectionMatrix", matrix);
+ }
+
+ QSet<QByteArray>::const_iterator it;
+ for (it = m_uniformNames.begin(); it != m_uniformNames.end(); ++it) {
+ const QByteArray &name = *it;
+ QVariant v = property(name.constData());
+
+ switch (v.type()) {
+ case QVariant::Color:
+ m_program.setUniformValue(name.constData(), qvariant_cast<QColor>(v));
+ break;
+ case QVariant::Double:
+ m_program.setUniformValue(name.constData(), (float) qvariant_cast<double>(v));
+ break;
+ case QVariant::Transform:
+ m_program.setUniformValue(name.constData(), qvariant_cast<QTransform>(v));
+ break;
+ case QVariant::Int:
+ m_program.setUniformValue(name.constData(), v.toInt());
+ break;
+ case QVariant::Bool:
+ m_program.setUniformValue(name.constData(), GLint(v.toBool()));
+ break;
+ case QVariant::Size:
+ case QVariant::SizeF:
+ m_program.setUniformValue(name.constData(), v.toSizeF());
+ break;
+ case QVariant::Point:
+ case QVariant::PointF:
+ m_program.setUniformValue(name.constData(), v.toPointF());
+ break;
+ case QVariant::Rect:
+ case QVariant::RectF:
+ {
+ QRectF r = v.toRectF();
+ m_program.setUniformValue(name.constData(), r.x(), r.y(), r.width(), r.height());
+ }
+ break;
+ case QVariant::Vector3D:
+ m_program.setUniformValue(name.constData(), qvariant_cast<QVector3D>(v));
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+static inline int size_of_type(GLenum type)
+{
+ static int sizes[] = {
+ sizeof(char),
+ sizeof(unsigned char),
+ sizeof(short),
+ sizeof(unsigned short),
+ sizeof(int),
+ sizeof(unsigned int),
+ sizeof(float),
+ 2,
+ 3,
+ 4,
+ sizeof(double)
+ };
+ return sizes[type - GL_BYTE];
+}
+
+void ShaderEffectItem::bindGeometry()
+{
+ char const *const *attrNames = m_attributeNames.constData();
+ int offset = 0;
+ for (int j = 0; j < m_attributeNames.size(); ++j) {
+ if (!*attrNames[j])
+ continue;
+ Q_ASSERT_X(j < m_geometry.attributeCount(), "ShaderEffectItem::bindGeometry()", "Geometry lacks attribute required by material");
+ const QSGGeometry::Attribute &a = m_geometry.attributes()[j];
+ Q_ASSERT_X(j == a.position, "ShaderEffectItem::bindGeometry()", "Geometry does not have continuous attribute positions");
+#if defined(QT_OPENGL_ES_2)
+ GLboolean normalize = a.type != GL_FLOAT;
+#else
+ GLboolean normalize = a.type != GL_FLOAT && a.type != GL_DOUBLE;
+#endif
+ if (normalize)
+ qWarning() << "ShaderEffectItem::bindGeometry() - non supported attribute type!";
+
+ m_program.setAttributeArray(a.position, (GLfloat*) (((char*) m_geometry.vertexData()) + offset), a.tupleSize, m_geometry.stride());
+ //glVertexAttribPointer(a.position, a.tupleSize, a.type, normalize, m_geometry.stride(), (char *) m_geometry.vertexData() + offset);
+ offset += a.tupleSize * size_of_type(a.type);
+ }
+}
+
+void ShaderEffectItem::updateGeometry()
+{
+ QRectF srcRect(0, 1, 1, -1);
+
+ if (m_mirrored)
+ srcRect = QRectF(0, 0, 1, 1);
+
+ QRectF dstRect = QRectF(0,0, width(), height());
+
+ int vmesh = m_meshResolution.height();
+ int hmesh = m_meshResolution.width();
+
+ QSGGeometry *g = &m_geometry;
+ if (vmesh == 1 && hmesh == 1) {
+ if (g->vertexCount() != 4)
+ g->allocate(4);
+ QSGGeometry::updateTexturedRectGeometry(g, dstRect, srcRect);
+ return;
+ }
+
+ g->allocate((vmesh + 1) * (hmesh + 1), vmesh * 2 * (hmesh + 2));
+
+ QSGGeometry::TexturedPoint2D *vdata = g->vertexDataAsTexturedPoint2D();
+
+ for (int iy = 0; iy <= vmesh; ++iy) {
+ float fy = iy / float(vmesh);
+ float y = float(dstRect.top()) + fy * float(dstRect.height());
+ float ty = float(srcRect.top()) + fy * float(srcRect.height());
+ for (int ix = 0; ix <= hmesh; ++ix) {
+ float fx = ix / float(hmesh);
+ vdata->x = float(dstRect.left()) + fx * float(dstRect.width());
+ vdata->y = y;
+ vdata->tx = float(srcRect.left()) + fx * float(srcRect.width());
+ vdata->ty = ty;
+ ++vdata;
+ }
+ }
+
+ quint16 *indices = (quint16 *)g->indexDataAsUShort();
+ int i = 0;
+ for (int iy = 0; iy < vmesh; ++iy) {
+ *(indices++) = i + hmesh + 1;
+ for (int ix = 0; ix <= hmesh; ++ix, ++i) {
+ *(indices++) = i + hmesh + 1;
+ *(indices++) = i;
+ }
+ *(indices++) = i - 1;
+ }
+}
+
+void ShaderEffectItem::setActive(bool enable)
+{
+ if (m_active == enable)
+ return;
+
+ if (m_active) {
+ for (int i = 0; i < m_sources.size(); ++i) {
+ ShaderEffectSource *source = m_sources.at(i).source;
+ if (!source)
+ continue;
+ disconnect(source, SIGNAL(repaintRequired()), this, SLOT(markDirty()));
+ source->derefFromEffectItem();
+ }
+ }
+
+ m_active = enable;
+
+ if (m_active) {
+ for (int i = 0; i < m_sources.size(); ++i) {
+ ShaderEffectSource *source = m_sources.at(i).source;
+ if (!source)
+ continue;
+ source->refFromEffectItem();
+ connect(source, SIGNAL(repaintRequired()), this, SLOT(markDirty()));
+ }
+ }
+
+ emit activeChanged();
+ markDirty();
+}
+
+void ShaderEffectItem::preprocess()
+{
+ for (int i = 0; i < m_sources.size(); ++i) {
+ ShaderEffectSource *source = m_sources.at(i).source;
+ if (source)
+ source->updateBackbuffer();
+ }
+}
+
+void ShaderEffectItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
+{
+ if (newGeometry.size() != oldGeometry.size())
+ updateGeometry();
+ QDeclarativeItem::geometryChanged(newGeometry, oldGeometry);
+}
+
+void ShaderEffectItem::changeSource(int index)
+{
+ Q_ASSERT(index >= 0 && index < m_sources.size());
+ QVariant v = property(m_sources.at(index).name.constData());
+ setSource(v, index);
+}
+
+void ShaderEffectItem::markDirty() {
+ update();
+}
+
+void ShaderEffectItem::setSource(const QVariant &var, int index)
+{
+ Q_ASSERT(index >= 0 && index < m_sources.size());
+
+ SourceData &source = m_sources[index];
+
+ source.source = 0;
+ source.item = 0;
+ if (var.isNull()) {
+ return;
+ } else if (!qVariantCanConvert<QObject *>(var)) {
+ qWarning("Could not assign source of type '%s' to property '%s'.", var.typeName(), source.name.constData());
+ return;
+ }
+
+ QObject *obj = qVariantValue<QObject *>(var);
+
+ source.source = qobject_cast<ShaderEffectSource *>(obj);
+ source.item = qobject_cast<QDeclarativeItem *>(obj);
+
+ if (!source.item)
+ qWarning("Could not assign property '%s', did not implement QDeclarativeItem.", source.name.constData());
+
+ if (!source.source)
+ qWarning("Could not assign property '%s', did not implement ShaderEffectSource.", source.name.constData());
+
+ // TODO: Find better solution.
+ // 'source.item' needs a canvas to get a scenegraph node.
+ // The easiest way to make sure it gets a canvas is to
+ // make it a part of the same item tree as 'this'.
+ if (source.item && source.item->parentItem() == 0) {
+ source.item->setParentItem(this);
+ // Unlike in scenegraph, we cannot set item invisible here because qgraphicsview would optimize it away.
+ }
+
+ // Unlike in scenegraph, ref counting is used to optimize memory consumption. Sources themself may free fbos when not referenced.
+ if (m_active && source.source) {
+ source.source->refFromEffectItem();
+ connect(source.source, SIGNAL(repaintRequired()), this, SLOT(markDirty()));
+ }
+}
+
+void ShaderEffectItem::disconnectPropertySignals()
+{
+ disconnect(this, 0, this, SLOT(markDirty()));
+ for (int i = 0; i < m_sources.size(); ++i) {
+ SourceData &source = m_sources[i];
+ disconnect(this, 0, source.mapper, 0);
+ disconnect(source.mapper, 0, this, 0);
+ }
+}
+
+void ShaderEffectItem::connectPropertySignals()
+{
+ QSet<QByteArray>::const_iterator it;
+ for (it = m_uniformNames.begin(); it != m_uniformNames.end(); ++it) {
+ int pi = metaObject()->indexOfProperty(it->constData());
+ if (pi >= 0) {
+ QMetaProperty mp = metaObject()->property(pi);
+ if (!mp.hasNotifySignal())
+ qWarning("ShaderEffectItem: property '%s' does not have notification method!", it->constData());
+ QByteArray signalName("2");
+ signalName.append(mp.notifySignal().signature());
+ connect(this, signalName, this, SLOT(markDirty()));
+ } else {
+ qWarning("ShaderEffectItem: '%s' does not have a matching property!", it->constData());
+ }
+ }
+ for (int i = 0; i < m_sources.size(); ++i) {
+ SourceData &source = m_sources[i];
+ int pi = metaObject()->indexOfProperty(source.name.constData());
+ if (pi >= 0) {
+ QMetaProperty mp = metaObject()->property(pi);
+ QByteArray signalName("2");
+ signalName.append(mp.notifySignal().signature());
+ connect(this, signalName, source.mapper, SLOT(map()));
+ source.mapper->setMapping(this, i);
+ connect(source.mapper, SIGNAL(mapped(int)), this, SLOT(changeSource(int)));
+ } else {
+ qWarning("ShaderEffectItem: '%s' does not have a matching source!", source.name.constData());
+ }
+ }
+}
+
+void ShaderEffectItem::reset()
+{
+ disconnectPropertySignals();
+
+ m_program.removeAllShaders();
+ m_attributeNames.clear();
+ m_uniformNames.clear();
+ for (int i = 0; i < m_sources.size(); ++i) {
+ const SourceData &source = m_sources.at(i);
+ if (m_active && source.source)
+ source.source->derefFromEffectItem();
+ delete source.mapper;
+ }
+
+ m_sources.clear();
+ m_program_dirty = true;
+}
+
+void ShaderEffectItem::updateProperties()
+{
+ QString vertexCode = m_vertex_code;
+ QString fragmentCode = m_fragment_code;
+
+ if (vertexCode.isEmpty())
+ vertexCode = qt_default_vertex_code;
+
+ if (fragmentCode.isEmpty())
+ fragmentCode = qt_default_fragment_code;
+
+ lookThroughShaderCode(vertexCode);
+ lookThroughShaderCode(fragmentCode);
+
+ if (!m_attributeNames.contains(qt_postion_attribute_name))
+ qWarning("ShaderEffectItem: Missing reference to \'%s\'.", qt_postion_attribute_name);
+ if (!m_attributeNames.contains(qt_texcoord_attribute_name))
+ qWarning("ShaderEffectItem: Missing reference to \'%s\'.", qt_texcoord_attribute_name);
+ if (!m_respectsMatrix)
+ qWarning("ShaderEffectItem: Missing reference to \'qt_ModelViewProjectionMatrix\'.");
+
+ for (int i = 0; i < m_sources.size(); ++i) {
+ QVariant v = property(m_sources.at(i).name);
+ setSource(v, i); // Property exists.
+ }
+
+ connectPropertySignals();
+}
+
+void ShaderEffectItem::updateShaderProgram()
+{
+ QString vertexCode = m_vertex_code;
+ QString fragmentCode = m_fragment_code;
+
+ if (vertexCode.isEmpty())
+ vertexCode = QString::fromLatin1(qt_default_vertex_code);
+
+ if (fragmentCode.isEmpty())
+ fragmentCode = QString::fromLatin1(qt_default_fragment_code);
+
+ m_program.addShaderFromSourceCode(QGLShader::Vertex, vertexCode);
+ m_program.addShaderFromSourceCode(QGLShader::Fragment, fragmentCode);
+
+ for (int i = 0; i < m_attributeNames.size(); ++i) {
+ m_program.bindAttributeLocation(m_attributeNames.at(i), m_geometry.attributes()[i].position);
+ }
+
+ if (!m_program.link()) {
+ qWarning("ShaderEffectItem: Shader compilation failed:");
+ qWarning() << m_program.log();
+ }
+
+ if (!m_attributeNames.contains(qt_postion_attribute_name))
+ qWarning("ShaderEffectItem: Missing reference to \'qt_Vertex\'.");
+ if (!m_attributeNames.contains(qt_texcoord_attribute_name))
+ qWarning("ShaderEffectItem: Missing reference to \'qt_MultiTexCoord0\'.");
+ if (!m_respectsMatrix)
+ qWarning("ShaderEffectItem: Missing reference to \'qt_ModelViewProjectionMatrix\'.");
+
+ if (m_program.isLinked()) {
+ m_program.bind();
+ for (int i = 0; i < m_sources.size(); ++i)
+ m_program.setUniformValue(m_sources.at(i).name.constData(), i);
+ }
+
+ m_program_dirty = false;
+}
+
+void ShaderEffectItem::lookThroughShaderCode(const QString &code)
+{
+ // Regexp for matching attributes and uniforms.
+ // In human readable form: attribute|uniform [lowp|mediump|highp] <type> <name>
+ static QRegExp re(QLatin1String("\\b(attribute|uniform)\\b\\s*\\b(?:lowp|mediump|highp)?\\b\\s*\\b(\\w+)\\b\\s*\\b(\\w+)"));
+ Q_ASSERT(re.isValid());
+
+ int pos = -1;
+
+ //QString wideCode = QString::fromLatin1(code.constData(), code.size());
+ QString wideCode = code;
+
+ while ((pos = re.indexIn(wideCode, pos + 1)) != -1) {
+ QByteArray decl = re.cap(1).toLatin1(); // uniform or attribute
+ QByteArray type = re.cap(2).toLatin1(); // type
+ QByteArray name = re.cap(3).toLatin1(); // variable name
+
+ if (decl == "attribute") {
+ if (name == qt_postion_attribute_name) {
+ m_attributeNames.insert(0, qt_postion_attribute_name);
+ } else if (name == "qt_MultiTexCoord0") {
+ if (m_attributeNames.at(0) == 0) {
+ m_attributeNames.insert(0, qt_emptyAttributeName);
+ }
+ m_attributeNames.insert(1, qt_texcoord_attribute_name);
+ } else {
+ // TODO: Support user defined attributes.
+ qWarning("ShaderEffectItem: Attribute \'%s\' not recognized.", name.constData());
+ }
+ } else {
+ Q_ASSERT(decl == "uniform");
+
+ if (name == "qt_ModelViewProjectionMatrix") {
+ m_respectsMatrix = true;
+ } else if (name == "qt_Opacity") {
+ m_respectsOpacity = true;
+ } else {
+ m_uniformNames.insert(name);
+ if (type == "sampler2D") {
+ SourceData d;
+ d.mapper = new QSignalMapper;
+ d.source = 0;
+ d.name = name;
+ d.item = 0;
+ m_sources.append(d);
+ }
+ }
+ }
+ }
+}
+
+void ShaderEffectItem::handleVisibilityChange()
+{
+ setActive(isVisible());
+}
diff --git a/src/imports/shaders/shadereffectitem.h b/src/imports/shaders/shadereffectitem.h
new file mode 100644
index 0000000..1d27543
--- /dev/null
+++ b/src/imports/shaders/shadereffectitem.h
@@ -0,0 +1,152 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECTITEM_H
+#define SHADEREFFECTITEM_H
+
+#include <QDeclarativeItem>
+#include <QtOpenGL>
+#include "shadereffectsource.h"
+#include "scenegraph/qsggeometry.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectItem : public QDeclarativeItem
+{
+ Q_OBJECT
+ Q_INTERFACES(QDeclarativeParserStatus)
+ Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
+ Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
+ Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
+ Q_PROPERTY(QSize meshResolution READ meshResolution WRITE setMeshResolution NOTIFY meshResolutionChanged)
+
+public:
+ ShaderEffectItem(QDeclarativeItem* parent = 0);
+ ~ShaderEffectItem();
+
+ virtual void componentComplete();
+ void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0);
+
+ QString fragmentShader() const { return m_fragment_code; }
+ void setFragmentShader(const QString &code);
+
+ QString vertexShader() const { return m_vertex_code; }
+ void setVertexShader(const QString &code);
+
+ bool blending() const { return m_blending; }
+ void setBlending(bool enable);
+
+ QSize meshResolution() const { return m_meshResolution; }
+ void setMeshResolution(const QSize &size);
+
+ void preprocess();
+
+Q_SIGNALS:
+ void fragmentShaderChanged();
+ void vertexShaderChanged();
+ void blendingChanged();
+ void activeChanged();
+ void meshResolutionChanged();
+
+protected:
+ virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
+
+private Q_SLOTS:
+ void changeSource(int index);
+ void handleVisibilityChange();
+ void markDirty();
+
+private:
+ void checkViewportUpdateMode();
+ void renderEffect(QPainter *painter, const QMatrix4x4 &matrix);
+ void updateEffectState(const QMatrix4x4 &matrix);
+ void updateGeometry();
+ void bindGeometry();
+ void setSource(const QVariant &var, int index);
+ void disconnectPropertySignals();
+ void connectPropertySignals();
+ void reset();
+ void updateProperties();
+ void updateShaderProgram();
+ void lookThroughShaderCode(const QString &code);
+ bool active() const { return m_active; }
+ void setActive(bool enable);
+
+private:
+ QString m_fragment_code;
+ QString m_vertex_code;
+ QGLShaderProgram m_program;
+ QVector<const char *> m_attributeNames;
+ QSet<QByteArray> m_uniformNames;
+ QSize m_meshResolution;
+ QSGGeometry m_geometry;
+
+ struct SourceData
+ {
+ QSignalMapper *mapper;
+ QPointer<ShaderEffectSource> source;
+ QPointer<QDeclarativeItem> item;
+ QByteArray name;
+ };
+
+ QVector<SourceData> m_sources;
+
+ bool m_changed : 1;
+ bool m_blending : 1;
+ bool m_program_dirty : 1;
+ bool m_active : 1;
+ bool m_respectsMatrix : 1;
+ bool m_respectsOpacity : 1;
+ bool m_checkedViewportUpdateMode : 1;
+ bool m_checkedOpenGL : 1;
+ bool m_checkedShaderPrograms : 1;
+ bool m_hasShaderPrograms : 1;
+ bool m_mirrored : 1;
+ bool m_defaultVertexShader : 1;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // SHADEREFFECTITEM_H
diff --git a/src/imports/shaders/shadereffectsource.cpp b/src/imports/shaders/shadereffectsource.cpp
new file mode 100644
index 0000000..dec3bb0
--- /dev/null
+++ b/src/imports/shaders/shadereffectsource.cpp
@@ -0,0 +1,472 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shadereffectsource.h"
+#include "shadereffectbuffer.h"
+#include "shadereffect.h"
+#include "glfunctions.h"
+
+#include <QtOpenGL>
+
+/*!
+ \qmlclass ShaderEffectSource ShaderEffectSource
+ \ingroup qmlshadersplugin
+ \brief The ShaderEffectSource object encapsulates the source content for the ShaderEffectItem.
+
+ ShaderEffectSource is available in the \bold{Qt.labs.shaders 1.0} module.
+ \e {Elements in the Qt.labs module are not guaranteed to remain compatible
+ in future versions.}
+
+ This element provides preliminary support for OpenGL shaders in QML,
+ and may be heavily changed or removed in later versions.
+
+ Requirement for the ability to use of shaders is that the application is either using
+ opengl graphicssystem or has set QGLWidget as the viewport to QDeclarativeView (recommended way).
+
+ ShaderEffectSource object encapsulates the source content so that it can be utilized in ShaderEffectItem.
+ Source content can be a live QML object tree, or a snapshot of QML object tree.
+
+*/
+
+ShaderEffectSource::ShaderEffectSource(QDeclarativeItem *parent)
+ : QDeclarativeItem(parent)
+ , m_sourceItem(0)
+ , m_wrapMode(ClampToEdge)
+ , m_sourceRect(0, 0, 0, 0)
+ , m_textureSize(0, 0)
+ , m_format(RGBA)
+ , m_size(0, 0)
+ , m_fbo(0)
+ , m_multisampledFbo(0)
+ , m_refs(0)
+ , m_dirtyTexture(true)
+ , m_dirtySceneGraph(true)
+ , m_multisamplingSupported(false)
+ , m_checkedForMultisamplingSupport(false)
+ , m_live(true)
+ , m_hideSource(false)
+ , m_mirrored(false)
+{
+}
+
+ShaderEffectSource::~ShaderEffectSource()
+{
+ if (m_refs && m_sourceItem)
+ detachSourceItem();
+
+ delete m_fbo;
+ delete m_multisampledFbo;
+}
+
+/*!
+ \qmlproperty Item ShaderEffectSource::sourceItem
+ This property holds the Item which is used as the source for the shader effect.
+ If the item has children, those are included as well.
+
+ \note When source item content is passed to the ShaderEffectItem(s), it is always clipped to the boundingrect of the
+ sourceItem regardless of its clipping property.
+*/
+
+/*!
+ \property ShaderEffectSource::sourceItem
+ \brief the Item which is the source for the effect.
+*/
+
+void ShaderEffectSource::setSourceItem(QDeclarativeItem *item)
+{
+ if (item == m_sourceItem)
+ return;
+
+ if (m_sourceItem) {
+ disconnect(m_sourceItem, SIGNAL(widthChanged()), this, SLOT(markSourceSizeDirty()));
+ disconnect(m_sourceItem, SIGNAL(heightChanged()), this, SLOT(markSourceSizeDirty()));
+
+ if (m_refs)
+ detachSourceItem();
+ }
+
+ m_sourceItem = item;
+
+ if (m_sourceItem) {
+
+ // Must have some item as parent
+ if (m_sourceItem->parentItem() == 0)
+ m_sourceItem->setParentItem(this);
+
+ if (m_refs)
+ attachSourceItem();
+
+ connect(m_sourceItem, SIGNAL(widthChanged()), this, SLOT(markSourceSizeDirty()));
+ connect(m_sourceItem, SIGNAL(heightChanged()), this, SLOT(markSourceSizeDirty()));
+ }
+
+ updateSizeAndTexture();
+ emit sourceItemChanged();
+ emit repaintRequired();
+}
+
+/*!
+ \qmlproperty QRectF ShaderEffectSource::sourceRect
+ This property can be used to specify margins for the source content.
+
+ If other value than Qt.rect(0,0,0,0) is assigned to this property, it is interpreted as
+ specifying a relative source rectangle for the source content.
+
+ For example, setting Qt.rect(-10.0, -10.0, 120.0, 120.0) for a source that has width and height
+ of 100 pixels would produce 10 pixels margins to each side of the source.
+
+ Margins are useful when the original content is wanted to be spread outside the original source area,
+ like when creating a dropshadow with the shader or in other similar effects.
+
+ The default value is Qt.rect(0,0,0,0).
+*/
+
+/*!
+ \property ShaderEffectSource::sourceRect
+ \brief the relative sourceRect for the source.
+*/
+
+void ShaderEffectSource::setSourceRect(const QRectF &rect)
+{
+ if (rect == m_sourceRect)
+ return;
+ m_sourceRect = rect;
+ updateSizeAndTexture();
+ updateBackbuffer();
+ emit sourceRectChanged();
+ emit repaintRequired();
+
+ if (m_sourceItem) {
+ ShaderEffect* effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
+ if (effect)
+ effect->m_changed = true;
+ }
+}
+
+/*!
+ \qmlproperty QSize ShaderEffectSource::textureSize
+ This property holds the size for the texture containing the source content.
+
+ If value QSize(0,0) is assigned to this property, texture is resized
+ according to the source size. Otherwise source content is scaled to
+ the given size.
+
+ The default value is QSize(0,0).
+*/
+
+/*!
+ \property ShaderEffectSource::textureSize
+ \brief the texture size for the source.
+*/
+
+void ShaderEffectSource::setTextureSize(const QSize &size)
+{
+ if (size == m_textureSize)
+ return;
+
+ m_textureSize = size;
+ updateSizeAndTexture();
+ emit textureSizeChanged();
+ emit repaintRequired();
+
+ if (m_sourceItem) {
+ ShaderEffect* effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
+ if (effect)
+ effect->m_changed = true;
+ }
+}
+
+/*!
+ \qmlproperty bool ShaderEffectSource::live
+ This property holds the optimization flag to define whether the source item content is changing or
+ static.
+
+ If value true is assigned to this property, source item content is re-rendered into a
+ texture for every frame. Setting the value to false improves the performance as it skips
+ rendering the source item (and its chidleren) and instead immediately passes the previously
+ rendered and cached texture to the shaders.
+
+ The default value is true.
+*/
+
+/*!
+ \property ShaderEffectSource::live
+ \brief the flag tells whether source item content is changing between frames.
+*/
+
+void ShaderEffectSource::setLive(bool s)
+{
+ if (s == m_live)
+ return;
+
+ m_live = s;
+
+ emit liveChanged();
+ emit repaintRequired();
+}
+
+/*!
+ \qmlproperty bool ShaderEffectSource::hideSource
+ This property holds the flag to define whether the original source item is
+ hidden when the effect item is drawn.
+
+ The default value is false.
+*/
+
+/*!
+ \property ShaderEffectSource::hideSource
+ \brief the flag tells whether original source item content should be hidden.
+*/
+
+void ShaderEffectSource::setHideSource(bool hide)
+{
+ if (hide == m_hideSource)
+ return;
+
+ m_hideSource = hide;
+
+ emit hideSourceChanged();
+ emit repaintRequired();
+}
+
+/*!
+ \qmlproperty enumeration ShaderEffectSource::wrapMode
+
+ This property defines the wrap parameter for the source after it has been mapped as a texture.
+
+ \list
+ \o WrapMode.ClampToEdge - Causes texturecoordinates to be clamped to the range [ 1/2*N , 1 - 1/2*N ], where N is the texture width.
+ \o WrapMode.RepeatHorizontally - Causes the integer part of the horizontal texturecoordinate to be ignored; the GL uses only the fractional part, thereby creating a horizontal repeating pattern.
+ \o WrapMode.RepeatVertically - Causes the integer part of the vertical texturecoordinate to be ignored; the GL uses only the fractional part, thereby creating a vertical repeating pattern.
+ \o WrapMode.Repeat - Causes the integer part of both the horizontal and vertical texturecoordinates to be ignored; the GL uses only the fractional part, thereby creating a repeating pattern.
+ \endlist
+
+ The default value is ClampToEdge.
+
+*/
+
+/*!
+ \property ShaderEffectSource::wrapMode
+ \brief the wrap parameter for the source after it has been mapped as a texture.
+*/
+
+void ShaderEffectSource::setWrapMode(WrapMode mode)
+{
+ if (mode == m_wrapMode)
+ return;
+
+ m_wrapMode = mode;
+ updateBackbuffer();
+ emit wrapModeChanged();
+}
+
+/*!
+ \qmlmethod ShaderEffectSource::grab()
+
+ Repaints the source item content into the texture.
+
+ This method is useful when ShaderEffectSource::live has been set to false and
+ the changes in the source item content is desired to be made visible for the shaders.
+
+*/
+
+void ShaderEffectSource::grab()
+{
+ m_dirtyTexture = true;
+ emit repaintRequired();
+}
+
+void ShaderEffectSource::bind() const
+{
+ GLint filtering = smooth() ? GL_LINEAR : GL_NEAREST;
+ GLuint hwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatHorizontally) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
+ GLuint vwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatVertically) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
+
+#if !defined(QT_OPENGL_ES_2)
+ glEnable(GL_TEXTURE_2D);
+#endif
+ if (m_fbo) {
+ glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
+ } else {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, smooth() ? GL_LINEAR : GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, hwrap);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, vwrap);
+}
+
+void ShaderEffectSource::refFromEffectItem()
+{
+ if (m_refs++ == 0) {
+ attachSourceItem();
+ emit activeChanged();
+ }
+}
+
+void ShaderEffectSource::derefFromEffectItem()
+{
+ if (--m_refs == 0) {
+ detachSourceItem();
+ emit activeChanged();
+ }
+ Q_ASSERT(m_refs >= 0);
+}
+
+void ShaderEffectSource::updateBackbuffer()
+{
+ if (!m_sourceItem)
+ return;
+
+ // Multisampling is not (for now) supported.
+ QSize size = QSize(m_sourceItem->width(), m_sourceItem->height());
+ if (!m_textureSize.isEmpty())
+ size = m_textureSize;
+
+ if (size.height() > 0 && size.width() > 0) {
+ QGLFramebufferObjectFormat format;
+ format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
+ format.setInternalTextureFormat(m_format);
+
+ if (!m_fbo) {
+ m_fbo = new ShaderEffectBuffer(size, format);
+ } else {
+ if (m_fbo->size() != size || m_fbo->format().internalTextureFormat() != GLenum(m_format)) {
+ delete m_fbo;
+ m_fbo = 0;
+ m_fbo = new ShaderEffectBuffer(size, format);
+ }
+ }
+ }
+
+ // Note that real update for the source content happens in shadereffect.cpp
+ m_dirtyTexture = false;
+}
+
+void ShaderEffectSource::markSceneGraphDirty()
+{
+ m_dirtySceneGraph = true;
+ emit repaintRequired();
+}
+
+void ShaderEffectSource::markSourceSizeDirty()
+{
+ Q_ASSERT(m_sourceItem);
+ if (m_textureSize.isEmpty())
+ updateSizeAndTexture();
+ if (m_refs)
+ emit repaintRequired();
+}
+
+void ShaderEffectSource::updateSizeAndTexture()
+{
+ if (m_sourceItem) {
+ QSize size = m_textureSize;
+ if (size.isEmpty())
+ size = QSize(m_sourceItem->width(), m_sourceItem->height());
+ if (size.width() < 1)
+ size.setWidth(1);
+ if (size.height() < 1)
+ size.setHeight(1);
+ if (m_fbo && m_fbo->size() != size) {
+ delete m_fbo;
+ m_fbo = 0;
+ delete m_multisampledFbo;
+ m_fbo = m_multisampledFbo = 0;
+ }
+ if (m_size.width() != size.width()) {
+ m_size.setWidth(size.width());
+ emit widthChanged();
+ }
+ if (m_size.height() != size.height()) {
+ m_size.setHeight(size.height());
+ emit heightChanged();
+ }
+ m_dirtyTexture = true;
+ } else {
+ if (m_size.width() != 0) {
+ m_size.setWidth(0);
+ emit widthChanged();
+ }
+ if (m_size.height() != 0) {
+ m_size.setHeight(0);
+ emit heightChanged();
+ }
+ }
+}
+
+void ShaderEffectSource::attachSourceItem()
+{
+ if (!m_sourceItem)
+ return;
+
+ ShaderEffect *effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
+
+ if (!effect) {
+ effect = new ShaderEffect();
+ m_sourceItem->setGraphicsEffect(effect);
+ }
+
+ if (effect)
+ effect->addRenderTarget(this);
+
+ m_sourceItem->update();
+}
+
+void ShaderEffectSource::detachSourceItem()
+{
+ if (!m_sourceItem)
+ return;
+
+ ShaderEffect* effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
+
+ if (effect)
+ effect->removeRenderTarget(this);
+
+ delete m_fbo;
+ m_fbo = 0;
+
+ delete m_multisampledFbo;
+ m_multisampledFbo = 0;
+
+ m_dirtyTexture = true;
+}
diff --git a/src/imports/shaders/shadereffectsource.h b/src/imports/shaders/shadereffectsource.h
new file mode 100644
index 0000000..275e5b2
--- /dev/null
+++ b/src/imports/shaders/shadereffectsource.h
@@ -0,0 +1,158 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECTSOURCE_H
+#define SHADEREFFECTSOURCE_H
+
+#include <QDeclarativeItem>
+#include <QtOpenGL>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectBuffer;
+
+class ShaderEffectSource : public QDeclarativeItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QDeclarativeItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged)
+ Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged)
+ Q_PROPERTY(QSize textureSize READ textureSize WRITE setTextureSize NOTIFY textureSizeChanged)
+ Q_PROPERTY(bool live READ isLive WRITE setLive NOTIFY liveChanged)
+ Q_PROPERTY(bool hideSource READ hideSource WRITE setHideSource NOTIFY hideSourceChanged)
+ Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged)
+ Q_ENUMS(WrapMode)
+ Q_ENUMS(Format)
+
+public:
+ enum WrapMode {
+ ClampToEdge,
+ RepeatHorizontally,
+ RepeatVertically,
+ Repeat
+ };
+
+ enum Format {
+ Alpha = GL_ALPHA,
+ RGB = GL_RGB,
+ RGBA = GL_RGBA
+ };
+
+ ShaderEffectSource(QDeclarativeItem *parent = 0);
+ virtual ~ShaderEffectSource();
+
+ QDeclarativeItem *sourceItem() const { return m_sourceItem.data(); }
+ void setSourceItem(QDeclarativeItem *item);
+
+ QRectF sourceRect() const { return m_sourceRect; };
+ void setSourceRect(const QRectF &rect);
+
+ QSize textureSize() const { return m_textureSize; }
+ void setTextureSize(const QSize &size);
+
+ bool isLive() const { return m_live; }
+ void setLive(bool s);
+
+ bool hideSource() const { return m_hideSource; }
+ void setHideSource(bool hide);
+
+ WrapMode wrapMode() const { return m_wrapMode; };
+ void setWrapMode(WrapMode mode);
+
+ bool isActive() const { return m_refs; }
+ void bind() const;
+ void refFromEffectItem();
+ void derefFromEffectItem();
+ void updateBackbuffer();
+
+ ShaderEffectBuffer* fbo() { return m_fbo; }
+ bool isDirtyTexture() { return m_dirtyTexture; }
+ bool isMirrored() { return m_mirrored; }
+
+ Q_INVOKABLE void grab();
+
+Q_SIGNALS:
+ void sourceItemChanged();
+ void sourceRectChanged();
+ void textureSizeChanged();
+ void formatChanged();
+ void liveChanged();
+ void hideSourceChanged();
+ void activeChanged();
+ void repaintRequired();
+ void wrapModeChanged();
+
+public Q_SLOTS:
+ void markSceneGraphDirty();
+ void markSourceSizeDirty();
+
+private:
+ void updateSizeAndTexture();
+ void attachSourceItem();
+ void detachSourceItem();
+
+private:
+ QPointer<QDeclarativeItem> m_sourceItem;
+ WrapMode m_wrapMode;
+ QRectF m_sourceRect;
+ QSize m_textureSize;
+ Format m_format;
+ QSize m_size;
+
+ ShaderEffectBuffer *m_fbo;
+ ShaderEffectBuffer *m_multisampledFbo;
+ int m_refs;
+ bool m_dirtyTexture : 1;
+ bool m_dirtySceneGraph : 1;
+ bool m_multisamplingSupported : 1;
+ bool m_checkedForMultisamplingSupport : 1;
+ bool m_live : 1;
+ bool m_hideSource : 1;
+ bool m_mirrored : 1;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+
+#endif // SHADEREFFECTSOURCE_H
diff --git a/src/imports/shaders/shaders.pro b/src/imports/shaders/shaders.pro
new file mode 100644
index 0000000..d7a6275
--- /dev/null
+++ b/src/imports/shaders/shaders.pro
@@ -0,0 +1,38 @@
+TARGET = qmlshadersplugin
+TARGETPATH = Qt/labs/shaders
+include(../qimportbase.pri)
+
+QT += declarative opengl
+
+SOURCES += \
+ qmlshadersplugin_plugin.cpp \
+ shadereffect.cpp \
+ shadereffectitem.cpp \
+ shadereffectsource.cpp \
+ scenegraph/qsggeometry.cpp \
+ shadereffectbuffer.cpp
+
+HEADERS += \
+ qmlshadersplugin_plugin.h \
+ glfunctions.h \
+ shadereffect.h \
+ shadereffectitem.h \
+ shadereffectsource.h \
+ scenegraph/qsggeometry.h \
+ shadereffectbuffer.h
+
+QTDIR_build:DESTDIR = $$QT_BUILD_TREE/imports/$$TARGETPATH
+target.path = $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+qmldir.files += $$PWD/qmldir
+qmldir.path += $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+symbian:{
+ TARGET.UID3 = 0x20034907
+ isEmpty(DESTDIR):importFiles.sources = qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir
+ else:importFiles.sources = $$DESTDIR/qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir
+ importFiles.path = $$QT_IMPORTS_BASE_DIR/$$TARGETPATH
+ DEPLOYMENT = importFiles
+}
+
+INSTALLS += target qmldir
diff --git a/src/network/socket/qhttpsocketengine.cpp b/src/network/socket/qhttpsocketengine.cpp
index 5f5db17..5c672ec 100644
--- a/src/network/socket/qhttpsocketengine.cpp
+++ b/src/network/socket/qhttpsocketengine.cpp
@@ -149,6 +149,8 @@ bool QHttpSocketEngine::connectInternal()
// Handshake isn't done. If unconnected, start connecting.
if (d->state == None && d->socket->state() == QAbstractSocket::UnconnectedState) {
setState(QAbstractSocket::ConnectingState);
+ //limit buffer in internal socket, data is buffered in the external socket under application control
+ d->socket->setReadBufferSize(65536);
d->socket->connectToHost(d->proxy.hostName(), d->proxy.port());
}
diff --git a/src/network/socket/qsocks5socketengine.cpp b/src/network/socket/qsocks5socketengine.cpp
index 575c0bc..ab75798 100644
--- a/src/network/socket/qsocks5socketengine.cpp
+++ b/src/network/socket/qsocks5socketengine.cpp
@@ -1126,6 +1126,8 @@ bool QSocks5SocketEngine::connectInternal()
if (d->socks5State == QSocks5SocketEnginePrivate::Uninitialized
&& d->socketState != QAbstractSocket::ConnectingState) {
setState(QAbstractSocket::ConnectingState);
+ //limit buffer in internal socket, data is buffered in the external socket under application control
+ d->data->controlSocket->setReadBufferSize(65536);
d->data->controlSocket->connectToHost(d->proxyInfo.hostName(), d->proxyInfo.port());
return false;
}
diff --git a/src/opengl/qgl_symbian.cpp b/src/opengl/qgl_symbian.cpp
index 91904d0..86176c9 100644
--- a/src/opengl/qgl_symbian.cpp
+++ b/src/opengl/qgl_symbian.cpp
@@ -183,9 +183,7 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) // almost same as
d->ownsEglContext = true;
d->eglContext->setApi(QEgl::OpenGL);
- QGraphicsSystemEx *ex = QApplicationPrivate::graphicsSystem()->platformExtension();
- QSymbianGraphicsSystemEx *symex = static_cast<QSymbianGraphicsSystemEx*>(ex);
- if (symex && !symex->hasBCM2727()) {
+ if (!QSymbianGraphicsSystemEx::hasBCM2727()) {
// Most likely we have hw support for multisampling
// so let's enable it.
d->glFormat.setSampleBuffers(1);
diff --git a/src/plugins/bearer/symbian/symbian.pri b/src/plugins/bearer/symbian/symbian.pri
index 121cefb..8d92f57 100644
--- a/src/plugins/bearer/symbian/symbian.pri
+++ b/src/plugins/bearer/symbian/symbian.pri
@@ -19,8 +19,13 @@ LIBS += -lcommdb \
-linsock \
-lecom \
-lefsrv \
- -lnetmeta \
- -lconnmon
+ -lnetmeta
+
+is_using_gnupoc {
+ LIBS += -lconnmon
+} else {
+ LIBS += -lConnMon
+}
QTDIR_build:DESTDIR = $$QT_BUILD_TREE/plugins/bearer
target.path += $$[QT_INSTALL_PLUGINS]/bearer
diff --git a/src/plugins/phonon/mmf/mmf.pro b/src/plugins/phonon/mmf/mmf.pro
index 614d579..a84c5ac 100644
--- a/src/plugins/phonon/mmf/mmf.pro
+++ b/src/plugins/phonon/mmf/mmf.pro
@@ -103,7 +103,11 @@ symbian {
exists($${EPOCROOT}epoc32/include/mw/downloadmgrclient.h) {
HEADERS += $$PHONON_MMF_DIR/download.h
SOURCES += $$PHONON_MMF_DIR/download.cpp
- LIBS += -ldownloadmgr
+ contains(CONFIG, is_using_gnupoc) {
+ LIBS += -ldownloadmgr
+ } else {
+ LIBS += -lDownloadMgr
+ }
DEFINES += PHONON_MMF_PROGRESSIVE_DOWNLOAD
}
}
diff --git a/tests/auto/declarative/declarative.pro b/tests/auto/declarative/declarative.pro
index 98e15e8..72c32cb 100644
--- a/tests/auto/declarative/declarative.pro
+++ b/tests/auto/declarative/declarative.pro
@@ -78,5 +78,7 @@ contains(QT_CONFIG, private_tests) {
qpacketprotocol
}
+contains(QT_CONFIG, opengl): SUBDIRS += qmlshadersplugin
+
# Tests which should run in Pulse
PULSE_TESTS = $$SUBDIRS
diff --git a/tests/auto/declarative/qdeclarativeanchors/tst_qdeclarativeanchors.cpp b/tests/auto/declarative/qdeclarativeanchors/tst_qdeclarativeanchors.cpp
index 3a626bf..541d9a1 100644
--- a/tests/auto/declarative/qdeclarativeanchors/tst_qdeclarativeanchors.cpp
+++ b/tests/auto/declarative/qdeclarativeanchors/tst_qdeclarativeanchors.cpp
@@ -58,7 +58,6 @@
Q_DECLARE_METATYPE(QDeclarativeAnchors::Anchor)
Q_DECLARE_METATYPE(QDeclarativeAnchorLine::AnchorLine)
-
class tst_qdeclarativeanchors : public QObject
{
Q_OBJECT
@@ -291,7 +290,7 @@ void tst_qdeclarativeanchors::basicAnchorsRTL()
QDeclarativeItem* rootItem = qobject_cast<QDeclarativeItem*>(view->rootObject());
foreach(QObject *child, rootItem->children()) {
- bool mirrored = QDeclarativeItemPrivate::get(qobject_cast<QDeclarativeItem*>(child))->anchors()->property("mirrored").toBool();
+ bool mirrored = QDeclarativeItemPrivate::get(qobject_cast<QDeclarativeItem*>(child))->anchors()->mirrored();
QCOMPARE(mirrored, false);
}
@@ -299,7 +298,7 @@ void tst_qdeclarativeanchors::basicAnchorsRTL()
mirrorAnchors(qobject_cast<QDeclarativeItem*>(child));
foreach(QObject *child, rootItem->children()) {
- bool mirrored = QDeclarativeItemPrivate::get(qobject_cast<QDeclarativeItem*>(child))->anchors()->property("mirrored").toBool();
+ bool mirrored = QDeclarativeItemPrivate::get(qobject_cast<QDeclarativeItem*>(child))->anchors()->mirrored();
QCOMPARE(mirrored, true);
}
diff --git a/tests/auto/declarative/qmlshadersplugin/main.qml b/tests/auto/declarative/qmlshadersplugin/main.qml
new file mode 100644
index 0000000..fc80b39
--- /dev/null
+++ b/tests/auto/declarative/qmlshadersplugin/main.qml
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+ Rectangle {
+ width: 300
+ height: 300
+
+ Text {
+ id: textLabel
+ text: "Hello World"
+ anchors.centerIn: parent
+ font.pixelSize: 48
+ }
+
+ ShaderEffectItem {
+ objectName: "effectItem"
+ property variant source: ShaderEffectSource { objectName: "effectSource"; sourceItem: textLabel; hideSource: true }
+ property real wiggleAmount: 0.01
+ anchors.fill: textLabel
+
+ SequentialAnimation on wiggleAmount {
+ loops: Animation.Infinite
+ NumberAnimation { to: -0.01; duration: 500 }
+ NumberAnimation { to: 0.01; duration: 500 }
+ }
+
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ uniform highp float wiggleAmount;
+ void main(void)
+ {
+ highp vec2 wiggledTexCoord = qt_TexCoord0;
+ wiggledTexCoord.s += sin(4.0 * 3.141592653589 * wiggledTexCoord.t) * wiggleAmount;
+ gl_FragColor = texture2D(source, wiggledTexCoord.st);
+ }
+ "
+ }
+ }
diff --git a/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro b/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro
new file mode 100644
index 0000000..aa0e07a
--- /dev/null
+++ b/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro
@@ -0,0 +1,18 @@
+load(qttest_p4)
+
+QT += opengl declarative
+SOURCES += tst_qmlshadersplugin.cpp
+
+SOURCES += \
+ ../../../../src/imports/shaders/shadereffectitem.cpp \
+ ../../../../src/imports/shaders/shadereffectsource.cpp \
+ ../../../../src/imports/shaders/shadereffect.cpp \
+ ../../../../src/imports/shaders/shadereffectbuffer.cpp \
+ ../../../../src/imports/shaders/scenegraph/qsggeometry.cpp
+
+HEADERS += \
+ ../../../../src/imports/shaders/shadereffectitem.h \
+ ../../../../src/imports/shaders/shadereffectsource.h \
+ ../../../../src/imports/shaders/shadereffect.h \
+ ../../../../src/imports/shaders/shadereffectbuffer.h \
+ ../../../../src/imports/shaders/scenegraph/qsggeometry.h
diff --git a/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp b/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp
new file mode 100644
index 0000000..a904a88
--- /dev/null
+++ b/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp
@@ -0,0 +1,205 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qtest.h>
+#include <QtDeclarative>
+#include "../../../../src/imports/shaders/shadereffectitem.h"
+#include "../../../../src/imports/shaders/shadereffectsource.h"
+#include "../../../../src/imports/shaders/shadereffect.h"
+
+static const char qt_default_vertex_code[] =
+ "uniform highp mat4 qt_ModelViewProjectionMatrix;\n"
+ "attribute highp vec4 qt_Vertex;\n"
+ "attribute highp vec2 qt_MultiTexCoord0;\n"
+ "varying highp vec2 qt_TexCoord0;\n"
+ "void main(void)\n"
+ "{\n"
+ "qt_TexCoord0 = qt_MultiTexCoord0;\n"
+ "gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n"
+ "}\n";
+
+static const char qt_default_fragment_code[] =
+ "varying highp vec2 qt_TexCoord0;\n"
+ "uniform lowp sampler2D source;\n"
+ "void main(void)\n"
+ "{\n"
+ "gl_FragColor = texture2D(source, qt_TexCoord0.st);\n"
+ "}\n";
+
+class tst_qmlshadersplugin : public QObject
+{
+ Q_OBJECT
+
+private slots:
+ void initTestCase();
+ void shaderEffectItemAPI();
+ void shaderEffectSourceAPI();
+ void combined();
+
+private:
+ QDeclarativeEngine engine;
+};
+
+void tst_qmlshadersplugin::initTestCase()
+{
+ const char *uri ="Qt.labs.shaders";
+ qmlRegisterType<ShaderEffectItem>(uri, 1, 0, "ShaderEffectItem");
+ qmlRegisterType<ShaderEffectSource>(uri, 1, 0, "ShaderEffectSource");
+}
+
+
+void tst_qmlshadersplugin::shaderEffectItemAPI()
+{
+ // Creation
+ QString componentStr = "import QtQuick 1.0\n"
+ "import Qt.labs.shaders 1.0\n"
+ "ShaderEffectItem {\n"
+ "property variant source\n"
+ "width: 200; height: 300\n"
+ "}";
+ QDeclarativeComponent component(&engine);
+ component.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
+
+ QObject *obj = component.create();
+ QTest::qWait(100);
+ QVERIFY(obj != 0);
+
+ // Default values
+ QCOMPARE(obj->property("width").toDouble(), 200.);
+ QCOMPARE(obj->property("height").toDouble(), 300.);
+ QCOMPARE(obj->property("fragmentShader").toString(), QString(""));
+ QCOMPARE(obj->property("vertexShader").toString(), QString(""));
+ QCOMPARE(obj->property("blending").toBool(), true);
+ QCOMPARE(obj->property("meshResolution").toSize(), QSize(1, 1));
+ QCOMPARE(obj->property("visible").toBool(), true);
+
+ // Seting the values
+ QVERIFY(obj->setProperty("fragmentShader", QString(qt_default_fragment_code)));
+ QVERIFY(obj->setProperty("vertexShader", QString(qt_default_vertex_code)));
+ QVERIFY(obj->setProperty("blending", false));
+ QVERIFY(obj->setProperty("meshResolution", QSize(20, 10)));
+ QVERIFY(obj->setProperty("visible", false));
+
+ QCOMPARE(obj->property("fragmentShader").toString(), QString(qt_default_fragment_code));
+ QCOMPARE(obj->property("vertexShader").toString(), QString(qt_default_vertex_code));
+ QCOMPARE(obj->property("blending").toBool(), false);
+ QCOMPARE(obj->property("meshResolution").toSize(), QSize(20, 10));
+ QCOMPARE(obj->property("visible").toBool(), false);
+
+ delete obj;
+}
+
+void tst_qmlshadersplugin::shaderEffectSourceAPI()
+{
+ // Creation
+ QString componentStr = "import QtQuick 1.0\n"
+ "import Qt.labs.shaders 1.0\n"
+ "ShaderEffectSource {}";
+ QDeclarativeComponent shaderEffectSourceComponent(&engine);
+ shaderEffectSourceComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
+
+ QObject *obj = shaderEffectSourceComponent.create();
+ QTest::qWait(100);
+ QVERIFY(obj != 0);
+
+ // Default values
+ QCOMPARE(obj->property("sourceRect").toRect(), QRect(0, 0, 0, 0));
+ QCOMPARE(obj->property("textureSize").toSize(), QSize(0, 0));
+ QCOMPARE(obj->property("live").toBool(), true);
+ QCOMPARE(obj->property("hideSource").toBool(), false);
+ QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::ClampToEdge));
+
+ // Seting the values
+ componentStr = "import QtQuick 1.0\n"
+ "Item {}";
+ QDeclarativeComponent itemComponent(&engine);
+ itemComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
+ QDeclarativeItem *item = qobject_cast<QDeclarativeItem *> (itemComponent.create());
+ QVERIFY(item != 0);
+
+ QVERIFY(obj->setProperty("sourceItem", QVariant::fromValue(item)));
+ QVERIFY(obj->setProperty("sourceRect", QRect(10, 20, 30, 40)));
+ QVERIFY(obj->setProperty("textureSize", QSize(50, 100)));
+ QVERIFY(obj->setProperty("live", false));
+ QVERIFY(obj->setProperty("hideSource", true));
+ QVERIFY(obj->setProperty("wrapMode", static_cast<unsigned int>(ShaderEffectSource::Repeat)));
+
+ QCOMPARE(obj->property("sourceItem"), QVariant::fromValue(item));
+ QCOMPARE(obj->property("sourceRect").toRect(), QRect(10, 20, 30, 40));
+ QCOMPARE(obj->property("textureSize").toSize(), QSize(50, 100));
+ QCOMPARE(obj->property("live").toBool(), false);
+ QCOMPARE(obj->property("hideSource").toBool(), true);
+ QCOMPARE(obj->property("wrapMode").toUInt(), static_cast<unsigned int>(ShaderEffectSource::Repeat));
+
+ delete item;
+ delete obj;
+}
+
+void tst_qmlshadersplugin::combined()
+{
+ QGLFormat format = QGLFormat::defaultFormat();
+ format.setSampleBuffers(false);
+ format.setSwapInterval(1);
+
+ QGLWidget* glWidget = new QGLWidget(format);
+ glWidget->setAutoFillBackground(false);
+
+ QDeclarativeView view;
+ view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
+ view.setAttribute(Qt::WA_OpaquePaintEvent);
+ view.setAttribute(Qt::WA_NoSystemBackground);
+ view.setViewport(glWidget);
+ view.setSource(QUrl::fromLocalFile("main.qml"));
+ view.show();
+ QTest::qWait(1000);
+
+ QObject *item = view.rootObject()->findChild<QDeclarativeItem*>("effectItem");
+ QVERIFY(item != 0);
+
+ QObject *src = view.rootObject()->findChild<QDeclarativeItem*>("effectSource");
+ QVERIFY(src != 0);
+
+ QCOMPARE(item->property("source"), QVariant::fromValue(src));
+}
+
+QTEST_MAIN(tst_qmlshadersplugin)
+
+#include "tst_qmlshadersplugin.moc"
diff --git a/tests/auto/qheaderview/tst_qheaderview.cpp b/tests/auto/qheaderview/tst_qheaderview.cpp
index c4d5272..a6ffea3 100644
--- a/tests/auto/qheaderview/tst_qheaderview.cpp
+++ b/tests/auto/qheaderview/tst_qheaderview.cpp
@@ -565,7 +565,7 @@ void tst_QHeaderView::sectionSize()
QFETCH(int, lastVisibleSectionSize);
QFETCH(int, persistentSectionSize);
-#ifdef Q_OS_WINCE
+#if defined(Q_OS_WINCE) || defined(Q_OS_SYMBIAN)
// We test on a device with doubled pixels. Therefore we need to specify
// different boundaries.
initialDefaultSize = qMax(view->minimumSectionSize(), 30);
@@ -678,6 +678,16 @@ void tst_QHeaderView::visualIndexAt()
QFETCH(QList<int>, coordinate);
QFETCH(QList<int>, visual);
+#ifdef Q_OS_SYMBIAN
+ // Some Symbian devices have larger minimum section size than what is expected.
+ // Need to do this here instead of visualIndexAt_data() as view pointer doesn't
+ // seem to be valid there.
+ int minSize = view->minimumSectionSize();
+ if (minSize > 30) {
+ coordinate.clear();
+ coordinate << -1 << 0 << minSize + 1 << (minSize * 3) + 1 << 99999;
+ }
+#endif
view->setStretchLastSection(true);
topLevel->show();
diff --git a/tests/auto/qmenubar/tst_qmenubar.cpp b/tests/auto/qmenubar/tst_qmenubar.cpp
index 72048d9..d548a51 100644
--- a/tests/auto/qmenubar/tst_qmenubar.cpp
+++ b/tests/auto/qmenubar/tst_qmenubar.cpp
@@ -515,6 +515,10 @@ void tst_QMenuBar::activatedCount_noQt3()
#if defined(Q_WS_MAC) || defined(Q_OS_WINCE_WM)
QSKIP("On Mac/WinCE, native key events are needed to test menu action activation", SkipAll);
#endif
+#ifdef Q_OS_SYMBIAN
+ QSKIP("On Symbian OS, native key events are needed to test menu action activation", SkipAll);
+#endif
+
// create a popup menu with menu items set the accelerators later...
initSimpleMenubar_noQt3();
@@ -1573,6 +1577,12 @@ void tst_QMenuBar::task256322_highlight()
file2->setText("file2");
QAction *nothing = win.menuBar()->addAction("nothing");
+#ifdef Q_WS_S60
+ // Set minimum width to ensure that menu items are not added to the menu extension.
+ // Minimum width 360 is the minimal screen width in any supported Symbian device.
+ win.menuBar()->setMinimumWidth(360);
+#endif
+
win.show();
QTest::qWait(200);
diff --git a/tests/auto/qtextlayout/tst_qtextlayout.cpp b/tests/auto/qtextlayout/tst_qtextlayout.cpp
index 8460680..b6adc2b 100644
--- a/tests/auto/qtextlayout/tst_qtextlayout.cpp
+++ b/tests/auto/qtextlayout/tst_qtextlayout.cpp
@@ -1460,24 +1460,5 @@ void tst_QTextLayout::textWidthWithLineSeparator()
QCOMPARE(line1.naturalTextWidth(), line2.naturalTextWidth());
}
-void tst_QTextLayout::textWithSurrogates_qtbug15679()
-{
- QString str = QString::fromUtf8("🀀a🀀");
- QTextLayout layout(str);
- layout.beginLayout();
- QTextLine line = layout.createLine();
- layout.endLayout();
-
- qreal x[6];
- for (int i = 0; i < 6; i++)
- x[i] = line.cursorToX(i);
-
- // If the first and third character are using the same
- // font, they must have the same advance (since they
- // are surrogate pairs, we need to add two for each
- // character)
- QCOMPARE(x[2] - x[0], x[5] - x[3]);
-}
-
QTEST_MAIN(tst_QTextLayout)
#include "tst_qtextlayout.moc"
diff --git a/tests/auto/qtoolbutton/tst_qtoolbutton.cpp b/tests/auto/qtoolbutton/tst_qtoolbutton.cpp
index 427a505..a4aa312 100644
--- a/tests/auto/qtoolbutton/tst_qtoolbutton.cpp
+++ b/tests/auto/qtoolbutton/tst_qtoolbutton.cpp
@@ -231,7 +231,7 @@ void tst_QToolButton::task176137_autoRepeatOfAction()
void tst_QToolButton::sendMouseClick()
{
- QTest::mouseClick(w, Qt::LeftButton, 0, QPoint(7,7));
+ QTest::mouseClick(w, Qt::LeftButton, 0);
}
QTEST_MAIN(tst_QToolButton)
diff --git a/tests/benchmarks/declarative/declarative.pro b/tests/benchmarks/declarative/declarative.pro
index cb02a35..73e40b2 100644
--- a/tests/benchmarks/declarative/declarative.pro
+++ b/tests/benchmarks/declarative/declarative.pro
@@ -10,6 +10,6 @@ SUBDIRS += \
script \
qmltime
-contains(QT_CONFIG, opengl): SUBDIRS += painting
+contains(QT_CONFIG, opengl): SUBDIRS += painting qmlshadersplugin
include(../trusted-benchmarks.pri)
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml b/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml
new file mode 100644
index 0000000..ee4c029
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml
@@ -0,0 +1,84 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Item {
+ id: gaussianBlur
+ property variant source: 0
+ property real radius: 8;
+ property real deviation: Math.sqrt(-((radius+1) * (radius+1)) / (2 * Math.log(1.0 / 255.0)))
+ property bool live: true
+
+ ShaderEffectItem {
+ id: cache
+ anchors.fill: parent
+ visible: !gaussianBlur.live
+ property variant source: ShaderEffectSource { sourceItem: verticalBlur; live: false; hideSource: true }
+ }
+
+ GaussianDirectionalBlur {
+ id: verticalBlur
+ anchors.fill: parent
+
+ deltaX: 0.0
+ deltaY: 1.0/parent.height
+
+ source: ShaderEffectSource { sourceItem: horizontalBlur; hideSource: true }
+ deviation: gaussianBlur.deviation
+ radius: gaussianBlur.radius
+ }
+
+ GaussianDirectionalBlur {
+ id: horizontalBlur
+ anchors.fill: parent
+ blending: false
+
+ deltaX: 1.0/parent.width
+ deltaY: 0.0
+
+ source: gaussianBlur.source
+ deviation: gaussianBlur.deviation
+ radius: gaussianBlur.radius
+ }
+
+}
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml
new file mode 100644
index 0000000..e09dde2
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml
@@ -0,0 +1,209 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+// Note 1. This shader implements gaussian blur without dynamic array access from inside shader loops (Optional feature in OpenGLES 2.0).
+// Note 2. Shader code is generated to avoid ecessive if-else structure in fragment shader. Code re-generation (very slow!) happens if blur radius is changed.
+
+ShaderEffectItem {
+ id: effect
+ property variant source: 0
+ property real deviation: Math.sqrt(-((radius+1) * (radius+1)) / (2 * Math.log(1.0 / 255.0)));
+ property real radius: 8;
+ property real deltaX: 0.0
+ property real deltaY: 0.0
+
+ property real gaussianSum: 0.0
+ property real startIndex: 0.0
+ property real samples: radius * 2
+
+ property variant gwts: []
+ property variant delta: Qt.vector3d(effect.deltaX, effect.deltaY, effect.startIndex);
+ property variant factor_0_2: Qt.vector3d(effect.gwts[0], effect.gwts[1], effect.gwts[2]);
+ property variant factor_3_5: Qt.vector3d(effect.gwts[3],effect.gwts[4],effect.gwts[5]);
+ property variant factor_6_8: Qt.vector3d(effect.gwts[6],effect.gwts[7],effect.gwts[8]);
+ property variant factor_9_11: Qt.vector3d(effect.gwts[9],effect.gwts[10],effect.gwts[11]);
+ property variant factor_12_14: Qt.vector3d(effect.gwts[12],effect.gwts[13],effect.gwts[14]);
+ property variant factor_15_17: Qt.vector3d(effect.gwts[15],effect.gwts[16],effect.gwts[17]);
+ property variant factor_18_20: Qt.vector3d(effect.gwts[18],effect.gwts[19],effect.gwts[20]);
+ property variant factor_21_23: Qt.vector3d(effect.gwts[21],effect.gwts[22],effect.gwts[23]);
+ property variant factor_24_26: Qt.vector3d(effect.gwts[24],effect.gwts[25],effect.gwts[26]);
+ property variant factor_27_29: Qt.vector3d(effect.gwts[27],effect.gwts[28],effect.gwts[29]);
+ property variant factor_30_32: Qt.vector3d(effect.gwts[30],effect.gwts[31],effect.gwts[32]);
+
+ //Gaussian function = h(x):=(1/sqrt(2*3.14159*(D^2))) * %e^(-(x^2)/(2*(D^2)));
+ function gausFunc(x){
+ return (1/Math.sqrt(2*3.1415926*(Math.pow(effect.deviation,2)))) * Math.pow(2.7182818,-((Math.pow(x,2))/(2*(Math.pow(effect.deviation,2)))));
+ }
+
+ function calcGWTS() {
+ var n = new Array(Math.floor(effect.samples));
+ var step
+ for (var i = 0; i < effect.samples; i++) {
+ step = -effect.samples/2 + i + 0.5
+ n[i] = gausFunc(step);
+ }
+ return n;
+ }
+
+ function buildFragmentShader() {
+
+ var shaderSteps = [
+ "gl_FragColor += texture2D(source, texCoord) * factor_0_2.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_0_2.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_0_2.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_3_5.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_3_5.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_3_5.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_6_8.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_6_8.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_6_8.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_9_11.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_9_11.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_9_11.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_12_14.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_12_14.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_12_14.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_15_17.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_15_17.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_15_17.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_18_20.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_18_20.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_18_20.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_21_23.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_21_23.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_21_23.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_24_26.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_24_26.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_24_26.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_27_29.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_27_29.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_27_29.z; texCoord += shift;",
+
+ "gl_FragColor += texture2D(source, texCoord) * factor_30_32.x; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_30_32.y; texCoord += shift;",
+ "gl_FragColor += texture2D(source, texCoord) * factor_30_32.z; texCoord += shift;"
+ ]
+
+ var shader = fragmentShader_begin
+ var samples = effect.samples
+ if (samples > 32) {
+ console.log("GaussianBlur: Maximum of 32 blur samples exceeded!")
+ samples = 32
+ }
+
+ for (var i = 0; i < samples; i++) {
+ shader += shaderSteps[i]
+ }
+
+ shader += fragmentShader_end
+ effect.fragmentShader = shader
+
+ }
+
+ onDeviationChanged:{
+ effect.startIndex = -effect.samples/2 + 0.5
+ effect.gwts = calcGWTS();
+ var sum = 0.0;
+ for (var j = 0; j < effect.samples; j++) {
+ sum += effect.gwts[j];
+ }
+ effect.gaussianSum = sum
+ }
+
+ Component.onCompleted:{
+ effect.startIndex = -effect.samples/2 + 0.5
+ effect.gwts = calcGWTS();
+ var sum = 0.0;
+ for (var j = 0; j < effect.samples; j++) {
+ sum += effect.gwts[j];
+ }
+ effect.gaussianSum = sum
+ buildFragmentShader()
+ }
+
+ onSamplesChanged: {
+ buildFragmentShader()
+ }
+
+ property string fragmentShader_begin:
+ "
+ varying mediump vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ uniform highp vec3 delta;
+ uniform highp vec3 factor_0_2;
+ uniform highp vec3 factor_3_5;
+ uniform highp vec3 factor_6_8;
+ uniform highp vec3 factor_9_11;
+ uniform highp vec3 factor_12_14;
+ uniform highp vec3 factor_15_17;
+ uniform highp vec3 factor_18_20;
+ uniform highp vec3 factor_21_23;
+ uniform highp vec3 factor_24_26;
+ uniform highp vec3 factor_27_29;
+ uniform highp vec3 factor_30_32;
+ uniform highp float gaussianSum;
+
+ void main() {
+ highp vec2 shift = vec2(delta.x, delta.y);
+ highp float index = delta.z;
+ mediump vec2 texCoord = qt_TexCoord0 + (shift * index);
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
+ "
+
+ property string fragmentShader_end:
+ "
+ if (gaussianSum > 0.0)
+ gl_FragColor /= gaussianSum;
+ }
+ "
+}
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml
new file mode 100644
index 0000000..4e8c8d3
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Item {
+ id: gaussianDropShadow
+
+ property color shadowColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
+ property variant source: 0
+ property real radius: 8
+ property real deviation: Math.sqrt(-((radius+1) * (radius+1)) / (2 * Math.log(1.0 / 255.0)))
+ property bool live: true
+
+ GaussianBlur {
+ id: blur
+ anchors.fill: parent
+ radius: gaussianDropShadow.radius
+ deviation: gaussianDropShadow.deviation
+ source: gaussianDropShadow.source
+ live: gaussianDropShadow.live
+ }
+
+ ShaderEffectItem {
+ id: shadow
+ property color shadowColor: gaussianDropShadow.shadowColor
+ property variant source: ShaderEffectSource { sourceItem: blur; hideSource: true }
+ anchors.fill: parent
+
+ fragmentShader:
+ "
+ varying mediump vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ uniform lowp vec4 shadowColor;
+
+ void main() {
+ lowp vec4 sourceColor = texture2D(source, qt_TexCoord0);
+ gl_FragColor = mix(vec4(0), shadowColor, sourceColor.a);
+ }
+ "
+ }
+}
+
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml b/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml
new file mode 100755
index 0000000..4831758
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml
@@ -0,0 +1,107 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Item {
+ id: main
+ width: 360
+ height: 640
+
+ property bool liveShadows: true
+ property real r: 0
+
+ NumberAnimation on r {
+ loops: Animation.Infinite
+ from: 0
+ to: 360
+ duration: 3000
+ }
+
+ Image {
+ id: background
+ width: main.width
+ height: main.height
+ fillMode: Image.Tile
+ source: "bg.jpg"
+ }
+
+ GaussianDropShadow {
+ x: image1.x + 50
+ y: image1.y + 50
+ width: image1.width
+ height: image1.height
+ shadowColor: "#88000000"
+ source: ShaderEffectSource { sourceItem: image1; hideSource: false; sourceRect: Qt.rect(-10, -10, image1.width + 20, image1.height + 20) }
+ radius: 12.0
+ deviation: 12
+ rotation: r
+ }
+
+ Image {
+ id: image1
+ anchors.fill: parent
+ source: "drop_shadow_small.png"
+ smooth: true
+ rotation: r
+ }
+
+ GaussianDropShadow {
+ x: image2.x + 50
+ y: image2.y + 50
+ width: image2.width
+ height: image2.height
+ shadowColor: "#88000000"
+ source: ShaderEffectSource { sourceItem: image2; hideSource: false; sourceRect: Qt.rect(-10, -10, image2.width + 20, image2.height + 20) }
+ radius: 12.0
+ deviation: 12
+ rotation: -r
+ }
+
+ Image {
+ id: image2
+ anchors.fill: parent
+ source: "drop_shadow_small.png"
+ smooth: true
+ rotation: -r
+ }
+}
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml b/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml
new file mode 100755
index 0000000..c4fbc2a
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml
@@ -0,0 +1,60 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Item {
+ width: 360
+ height: 640
+
+ Image {
+ id: image
+ width: parent.width
+ height: parent.height * 0.65
+ source: "sky.jpg"
+ smooth: true
+ }
+ Water {
+ sourceItem: image
+ intensity: 5
+ height: parent.height - image.height
+ }
+}
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/Water.qml b/tests/benchmarks/declarative/qmlshadersplugin/Water.qml
new file mode 100644
index 0000000..6a1ec1c
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/Water.qml
@@ -0,0 +1,126 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Item {
+ id: root
+ property alias sourceItem: effectsource.sourceItem
+ property real intensity: 1
+ property bool waving: true
+ anchors.top: sourceItem.bottom
+ width: sourceItem.width
+ height: sourceItem.height
+
+ ShaderEffectItem {
+ anchors.fill: parent
+ property variant source: effectsource
+ property real f: 0
+ property real f2: 0
+ property alias intensity: root.intensity
+ smooth: true
+
+ ShaderEffectSource {
+ id: effectsource
+ hideSource: false
+ smooth: true
+ }
+
+ fragmentShader:
+ "
+ varying highp vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ uniform lowp float qt_Opacity;
+ uniform highp float f;
+ uniform highp float f2;
+ uniform highp float intensity;
+
+ void main() {
+ const highp float twopi = 3.141592653589 * 2.0;
+
+ highp float distanceFactorToPhase = pow(qt_TexCoord0.y + 0.5, 8.0) * 5.0;
+ highp float ofx = sin(f * twopi + distanceFactorToPhase) / 100.0;
+ highp float ofy = sin(f2 * twopi + distanceFactorToPhase * qt_TexCoord0.x) / 60.0;
+
+ highp float intensityDampingFactor = (qt_TexCoord0.x + 0.1) * (qt_TexCoord0.y + 0.2);
+ highp float distanceFactor = (1.0 - qt_TexCoord0.y) * 4.0 * intensity * intensityDampingFactor;
+
+ ofx *= distanceFactor;
+ ofy *= distanceFactor;
+
+ highp float x = qt_TexCoord0.x + ofx;
+ highp float y = 1.0 - qt_TexCoord0.y + ofy;
+
+ highp float fake = (sin((ofy + ofx) * twopi) + 0.5) * 0.05 * (1.2 - qt_TexCoord0.y) * intensity * intensityDampingFactor;
+
+ highp vec4 pix =
+ texture2D(source, vec2(x, y)) * 0.6 +
+ texture2D(source, vec2(x-fake, y)) * 0.15 +
+ texture2D(source, vec2(x, y-fake)) * 0.15 +
+ texture2D(source, vec2(x+fake, y)) * 0.15 +
+ texture2D(source, vec2(x, y+fake)) * 0.15;
+
+ highp float darken = 0.6 - (ofx - ofy) / 2.0;
+ pix.b *= 1.2 * darken;
+ pix.r *= 0.9 * darken;
+ pix.g *= darken;
+
+ gl_FragColor = qt_Opacity * vec4(pix.r, pix.g, pix.b, 1.0);
+ }
+ "
+
+ NumberAnimation on f {
+ running: root.waving
+ loops: Animation.Infinite
+ from: 0
+ to: 1
+ duration: 2410
+ }
+ NumberAnimation on f2 {
+ running: root.waving
+ loops: Animation.Infinite
+ from: 0
+ to: 1
+ duration: 1754
+ }
+ }
+}
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/bg.jpg b/tests/benchmarks/declarative/qmlshadersplugin/bg.jpg
new file mode 100644
index 0000000..4d22143
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/bg.jpg
Binary files differ
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/drop_shadow_small.png b/tests/benchmarks/declarative/qmlshadersplugin/drop_shadow_small.png
new file mode 100755
index 0000000..4a9b283
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/drop_shadow_small.png
Binary files differ
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro b/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro
new file mode 100644
index 0000000..c4f6925
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro
@@ -0,0 +1,23 @@
+QT += opengl declarative testlib
+
+TARGET = tst_performance
+
+SOURCES += \
+ tst_performance.cpp \
+ ../../../../src/imports/shaders/shadereffectitem.cpp \
+ ../../../../src/imports/shaders/shadereffectsource.cpp \
+ ../../../../src/imports/shaders/shadereffect.cpp \
+ ../../../../src/imports/shaders/shadereffectbuffer.cpp \
+ ../../../../src/imports/shaders/scenegraph/qsggeometry.cpp
+
+HEADERS += \
+ ../../../../src/imports/shaders/shadereffectitem.h \
+ ../../../../src/imports/shaders/shadereffectsource.h \
+ ../../../../src/imports/shaders/shadereffect.h \
+ ../../../../src/imports/shaders/shadereffectbuffer.h \
+ ../../../../src/imports/shaders/scenegraph/qsggeometry.h
+
+OTHER_FILES += \
+ *.qml \
+ *.png \
+ *.jpg
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/sky.jpg b/tests/benchmarks/declarative/qmlshadersplugin/sky.jpg
new file mode 100644
index 0000000..8fc19ed
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/sky.jpg
Binary files differ
diff --git a/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp b/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp
new file mode 100644
index 0000000..728334a
--- /dev/null
+++ b/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp
@@ -0,0 +1,110 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/qtest.h>
+#include <QtDeclarative>
+#include "../../../../src/imports/shaders/shadereffectitem.h"
+#include "../../../../src/imports/shaders/shadereffectsource.h"
+//#include "../../../src/shadereffect.h"
+
+class BenchmarkItem : public QDeclarativeItem
+{
+ Q_OBJECT
+
+public:
+ BenchmarkItem( QDeclarativeItem * parent = 0 ) : QDeclarativeItem(parent)
+ , m_frameCount(0)
+ {
+ setFlag(QGraphicsItem::ItemHasNoContents, false);
+ }
+
+ void paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) {
+ QDeclarativeItem::paint(painter, option, widget);
+ if (timer.restart() > 7) m_frameCount++;
+ }
+
+ int frameCount() { return m_frameCount; }
+
+private:
+ int m_frameCount;
+ QTime timer;
+};
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+
+ QDeclarativeView view;
+ view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
+ view.setAttribute(Qt::WA_OpaquePaintEvent);
+ view.setAttribute(Qt::WA_NoSystemBackground);
+ view.setResizeMode(QDeclarativeView::SizeViewToRootObject);
+
+ qmlRegisterType<ShaderEffectItem>("Qt.labs.shaders", 1, 0, "ShaderEffectItem");
+ qmlRegisterType<ShaderEffectSource>("Qt.labs.shaders", 1, 0, "ShaderEffectSource");
+
+ QGLFormat format = QGLFormat::defaultFormat();
+ format.setSampleBuffers(false);
+ format.setSwapInterval(1);
+
+ QGLWidget* glWidget = new QGLWidget(format);
+ glWidget->setAutoFillBackground(false);
+ view.setViewport(glWidget);
+ view.show();
+
+ view.setSource(QUrl::fromLocalFile("TestWater.qml"));
+ BenchmarkItem *benchmarkItem;
+
+ qDebug() << "Sea Water benchmark:";
+ benchmarkItem = new BenchmarkItem(dynamic_cast<QDeclarativeItem *>(view.rootObject()));
+ QTest::qWait(5000);
+ qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds";
+ qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second";
+
+ qDebug() << "Gaussian drop shadow benchmark:";
+ view.setSource(QUrl::fromLocalFile("TestGaussianDropShadow.qml"));
+ benchmarkItem = new BenchmarkItem(dynamic_cast<QDeclarativeItem *>(view.rootObject()));
+ QTest::qWait(5000);
+ qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds";
+ qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second";
+}
+
+#include "tst_performance.moc"
diff --git a/tests/manual/declarative/declarative.pro b/tests/manual/declarative/declarative.pro
new file mode 100644
index 0000000..337db2f
--- /dev/null
+++ b/tests/manual/declarative/declarative.pro
@@ -0,0 +1,3 @@
+TEMPLATE = subdirs
+contains(QT_CONFIG, opengl): SUBDIRS += qmlshadersplugin
+
diff --git a/tests/manual/declarative/qmlshadersplugin/main.cpp b/tests/manual/declarative/qmlshadersplugin/main.cpp
new file mode 100644
index 0000000..3f40e92
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/main.cpp
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/QApplication>
+#include <QtOpenGL>
+#include "qmlapplicationviewer.h"
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+
+ QGLFormat format = QGLFormat::defaultFormat();
+ format.setSampleBuffers(false);
+ format.setSwapInterval(1);
+
+ QGLWidget* glWidget = new QGLWidget(format);
+ glWidget->setAutoFillBackground(false);
+
+ QmlApplicationViewer viewer;
+ viewer.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
+ viewer.setViewport(glWidget);
+ viewer.setAttribute(Qt::WA_OpaquePaintEvent);
+ viewer.setAttribute(Qt::WA_NoSystemBackground);
+ viewer.setOrientation(QmlApplicationViewer::Auto);
+ viewer.setMainQmlFile(QLatin1String("qml/qmlshadersplugintest/main.qml"));
+ viewer.show();
+
+ return app.exec();
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml
new file mode 100644
index 0000000..303c7db
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml
@@ -0,0 +1,83 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "red"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ //effect.active = !effect.active
+ effect.visible = !effect.visible
+ }
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+ "
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: effect.visible ? "Effect active (display should be green)" : "Effect not active (display should be red)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml
new file mode 100644
index 0000000..b70cac0
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml
@@ -0,0 +1,57 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Item {
+ anchors.fill: parent;
+
+ ShaderEffectItem {
+ anchors.fill: parent;
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1);
+ }
+ "
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml
new file mode 100644
index 0000000..0c31419
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "green"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ effect.blending = !effect.blending
+ }
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
+ }
+ "
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: effect.blending ? "Effect blending (display should be orange)" : "Effect not blending (display should be red)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml
new file mode 100644
index 0000000..47f5bc3
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml
@@ -0,0 +1,267 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Item {
+ id: blendModeTest
+ property real blendItemHeight: 60
+
+ anchors.fill: parent;
+
+ Rectangle {
+ width: parent.width / 6
+ height: parent.height
+ color: "black"
+ }
+ Rectangle {
+ x: parent.width/6 * 1
+ width: parent.width / 6
+ height: parent.height
+ color: "white"
+ }
+ Rectangle {
+ x: parent.width/6 * 2
+ width: parent.width / 6
+ height: parent.height
+ color: "gray"
+ }
+ Rectangle {
+ x: parent.width/6 * 3
+ width: parent.width / 6
+ height: parent.height
+ color: "red"
+ }
+ Rectangle {
+ x: parent.width/6 * 4
+ width: parent.width / 6
+ height: parent.height
+ color: "green"
+ }
+ Rectangle {
+ x: parent.width/6 * 5
+ width: parent.width / 6
+ height: parent.height
+ color: "blue"
+ }
+
+
+ Image {
+ anchors.fill: parent;
+ source: "image.png"
+
+ }
+
+ Rectangle {
+ id: first
+ anchors.top: parent.top
+ anchors.topMargin: 60
+ width: parent.width
+ height: blendModeTest.blendItemHeight
+ color: "#8000ff00"
+ Text {
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 5
+ text: " Rectangle color #8000ff00"
+ color: "white"
+ }
+ }
+ Rectangle {
+ id: second
+ anchors.top: first.bottom
+ anchors.topMargin: 5
+ width: parent.width
+ height: blendModeTest.blendItemHeight
+ color: "#ff00ff00"
+ opacity: 0.5
+ Text {
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 5
+ text: " Rectangle color #ff00ff00, opacity 0.5"
+ color: "white"
+ }
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.top: second.bottom
+ anchors.topMargin: 5
+ width: parent.width
+ height: blendModeTest.blendItemHeight
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);
+ }
+ "
+ Text {
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 5
+ text: " ShaderEffectItem gl_FragColor=vec4(0.0, 1.0, 0.0, 0.5)"
+ color: "white"
+ }
+ }
+
+ ShaderEffectItem {
+ id: effect2
+ anchors.top: effect.bottom
+ anchors.topMargin: 5
+ width: parent.width
+ height: blendModeTest.blendItemHeight
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(0.0, 0.5, 0.0, 0.5);
+ }
+ "
+ Text {
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 5
+ text: " ShaderEffectItem gl_FragColor=vec4(0.0, 0.5, 0.0, 0.5)"
+ color: "white"
+ }
+ }
+
+
+ Image {
+ id: image1
+ source: "green_image_transparent.png"
+ anchors.top: effect2.bottom
+ anchors.topMargin: 5
+ width: parent.width
+ height: blendModeTest.blendItemHeight
+ }
+ Text {
+ anchors.bottom: image1.bottom
+ anchors.bottomMargin: 5
+ text: " Image, green and 50% alpha"
+ color: "white"
+ }
+
+
+ ShaderEffectItem {
+ id: effect3
+ property variant source: ShaderEffectSource {
+ sourceItem: image1
+ hideSource: false
+ }
+ anchors.top: image1.bottom
+ anchors.topMargin: 5
+
+ width: parent.width
+ height: blendModeTest.blendItemHeight
+ Text {
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 5
+ text: " ShaderEffectItem, source item green 50% alpha."
+ color: "white"
+ }
+ }
+
+ ShaderEffectItem {
+ id: effect4
+ property variant source: ShaderEffectSource {
+ sourceItem: Image { source: "green_image_transparent.png" }
+ hideSource: true
+ }
+ anchors.top: effect3.bottom
+ anchors.topMargin: 5
+ width: parent.width
+ height: blendModeTest.blendItemHeight
+ Text {
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 5
+ text: " ShaderEffectItem, source image green 50% alpha."
+ color: "white"
+ }
+ }
+
+
+ Rectangle {
+ id: greenRect2
+ anchors.top: effect4.bottom
+ anchors.topMargin: 5
+ width: parent.width
+ height: blendModeTest.blendItemHeight
+ opacity: 0.5
+ color: "green"
+ }
+
+
+ ShaderEffectItem {
+ id: effect5
+ property variant source: ShaderEffectSource { sourceItem: greenRect2; hideSource: true }
+ anchors.top: effect4.bottom
+ anchors.topMargin: 5
+
+ width: parent.width
+ height: blendModeTest.blendItemHeight
+ Text {
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 5
+ text: " ShaderEffectItem, source item green rect with 0.5 opacity."
+ color: "white"
+ }
+ }
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ }
+ }
+
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "Blending test"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml
new file mode 100644
index 0000000..1cad5b1
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml
@@ -0,0 +1,133 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ id :root
+ anchors.fill: parent;
+ color: "green"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ effect1.visible = !effect1.visible
+ effect2.visible = !effect2.visible
+ //effect3.visible = !effect3.visible
+ }
+ }
+
+ Rectangle {
+ id: a
+ x: 90
+ y: 90
+ color: "red"
+ width: 220
+ height: 220
+ Rectangle {
+ id: b
+ x: 10
+ y: 10
+ color: "blue"
+ width: 100
+ height: 100
+ rotation: 5
+ Rectangle {
+ id: c
+ x: 10
+ y: 10
+ color: "black"
+ width: 80
+ height: 80
+ }
+ }
+ Rectangle {
+ id: d
+ x: 10
+ y: 110
+ color: "yellow"
+ width: 100
+ height: 100
+ }
+ }
+
+ ShaderEffectItem {
+ id: effect1
+ anchors.fill: a
+ property variant source: ShaderEffectSource{ sourceItem: a; hideSource: true }
+ }
+
+ ShaderEffectItem {
+ id: effect2
+ x: 100
+ y: 100
+ width: 100
+ height: 100
+ rotation: 5
+ property variant source: ShaderEffectSource{ sourceItem: b; hideSource: true }
+ }
+
+// ShaderEffectItem {
+// id: effect3
+// x: 110
+// y: 210
+// width: 80
+// height: 80
+// property variant source: ShaderEffectSource{ sourceItem: c; hideSource: true }
+// }
+
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: effect1.visible ? "Effects active" : "Effects NOT active"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml
new file mode 100644
index 0000000..1446f9b
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "green"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+
+ }
+ }
+
+ Rectangle {
+ id: theSource
+ color: "red"
+ anchors.centerIn: parent;
+ width: parent.width/2
+ height: parent.height/2
+ }
+
+ ShaderEffectItem {
+ id: effect1
+ anchors.fill: theSource;
+ property variant source: ShaderEffectSource{ sourceItem: theSource; hideSource: true }
+ }
+
+ ShaderEffectItem {
+ id: effect2
+ anchors.fill: effect1;
+ property variant source: effect1
+
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ void main(void)
+ {
+ gl_FragColor = vec4(texture2D(source, qt_TexCoord0.st).rgb, 1.0);
+ }
+ "
+ }
+
+ ShaderEffectItem {
+ id: effect3
+ x: effect2.x
+ y: effect2.y
+ width: effect2.width
+ height: effect2.height
+
+ property variant source: ShaderEffectSource { sourceItem: effect2 ; hideSource: false }
+
+ fragmentShader:
+ "
+ varying highp vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ void main(void)
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ "
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "Red rect inside green fullscreen rect."
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml
new file mode 100644
index 0000000..df5e06d
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml
@@ -0,0 +1,89 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "gray"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ if (theSource.format == ShaderEffectSource.Alpha)
+ theSource.format = ShaderEffectSource.RGB
+ else if (theSource.format == ShaderEffectSource.RGB)
+ theSource.format = ShaderEffectSource.RGBA
+ else if (theSource.format == ShaderEffectSource.RGBA)
+ theSource.format = ShaderEffectSource.Alpha
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: Image { source: "image.png" }
+ live: false
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.centerIn: parent
+ width: parent.width
+ height: parent.height
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "Source format test: " + theSource.format
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml
new file mode 100644
index 0000000..d170358
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ effect.fragmentShader == effect.redFragmentShader ? effect.fragmentShader = effect.greenFragmentShader : effect.fragmentShader = effect.redFragmentShader
+ }
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+
+ property string redFragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ "
+
+ property string greenFragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+ "
+
+ fragmentShader: redFragmentShader
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: effect.fragmentShader == effect.redFragmentShader ? "Effect (display should be red)" : "Effect (display should be green)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml
new file mode 100644
index 0000000..08e9319
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml
@@ -0,0 +1,89 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ console.log("Grabbed!")
+ theSource.grab();
+ }
+ }
+
+ Image {
+ id: theSourcImage
+ source: "image_opaque.png"
+ opacity: 0.5
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: theSourcImage
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.centerIn: parent
+ width: parent.width
+ height: parent.height
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "Effect with grab (opacity 0.5)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml
new file mode 100644
index 0000000..1cd449f
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml
@@ -0,0 +1,97 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "green"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ //theSource.hideOriginal = !theSource.hideOriginal
+ theSource.hideSource = !theSource.hideSource
+ }
+ }
+
+ Rectangle {
+ id: redRect
+ anchors.fill: parent;
+ color: "red"
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: redRect
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ void main() {
+ // Empty fragmentshader, we do not write any pixels via this effect item. We only observe hideoriginal functionality.
+ }
+ "
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ //text: theSource.hideOriginal ? "Hideoriginal true (display should be green)" : "Hideoriginal false (display should be red)"
+ text: theSource.hideSource ? "HideSource true (display should be green)" : "HideSource false (display should be red)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml
new file mode 100644
index 0000000..3b94389
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml
@@ -0,0 +1,93 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ theSource.wrapMode == ShaderEffectSource.RepeatHorizontally ? theSource.wrapMode = ShaderEffectSource.ClampToEdge : theSource.wrapMode = ShaderEffectSource.RepeatHorizontally
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: Image { source: "image_small.png" }
+ live: false
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ vec2 tex = qt_TexCoord0 * 4.0;
+ gl_FragColor = texture2D(source, tex);
+ }
+ "
+
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: theSource.wrapMode == ShaderEffectSource.RepeatHorizontally ? "HorizontalWrap RepeatHorizontally" : "HorizontalWrap ClampToEdge"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml
new file mode 100644
index 0000000..9d990d0
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml
@@ -0,0 +1,84 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ theSource.smooth = !theSource.smooth
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: Image { source: "image.png" }
+ live: false
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ width: parent.width * 2.0
+ height: parent.height * 2.0
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: !theSource.smooth ? "Filtering nearest (faster)" : "Filtering linear (better quality)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml
new file mode 100644
index 0000000..3ad2b50
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml
@@ -0,0 +1,98 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ id: imageMarginTester
+ anchors.fill: parent;
+ color: "green"
+ property real testMarginX: 10
+ property real testMarginY: 10
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+
+ onTriggered: {
+ if (imageMarginTester.testMarginX < 20) {
+ imageMarginTester.testMarginX = 50
+ imageMarginTester.testMarginY = 120
+ }
+ else {
+ imageMarginTester.testMarginX = 10
+ imageMarginTester.testMarginY = 10
+ }
+
+ console.log("onTriggered...")
+ theSource.sourceRect = Qt.rect(-testMarginX, -testMarginY, parent.width + testMarginX*2, parent.height + testMarginY*2)
+ console.log("onTriggered done")
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceImage: "image_opaque.png"
+ sourceRect: Qt.rect(-10,-10, parent.width + 2*10, parent.height + 2*10)
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: theSource.sourceRect.width == 0 ? "No margins" : "Green margins " + imageMarginTester.testMarginX + "x" + imageMarginTester.testMarginY
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml
new file mode 100644
index 0000000..453bbaf
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml
@@ -0,0 +1,96 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ id: marginTester
+ anchors.fill: parent;
+ color: "green"
+ property real testMarginX: 10
+ property real testMarginY: 10
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ if (marginTester.testMarginX < 20) {
+ marginTester.testMarginX = 50
+ marginTester.testMarginY = 120
+ }
+ else {
+ marginTester.testMarginX = 10
+ marginTester.testMarginY = 10
+ }
+
+ theSource.sourceRect = Qt.rect(-testMarginX, -testMarginY, parent.width + testMarginX*2, parent.height + testMarginY*2)
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceImage: "image_opaque.png"
+ textureSize: Qt.size(160,160)
+ sourceRect: Qt.rect(-10,-10, parent.width + 2*10, parent.height + 2*10)
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: theSource.sourceRect.width == 0 ? "No margins" : "Green margins " + marginTester.testMarginX + "x" + marginTester.testMarginY
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml
new file mode 100644
index 0000000..a51068d
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ if (theSource.mipmap && theSource.smooth){
+ theSource.smooth = false
+ } else if (theSource.mipmap && !theSource.smooth){
+ theSource.smooth = true
+ theSource.mipmap = false
+ } else if (!theSource.mipmap && theSource.smooth){
+ theSource.smooth = false
+ } else if (!theSource.mipmap && !theSource.smooth){
+ theSource.smooth = true
+ theSource.mipmap = true
+ }
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceImage: "wallpaper.jpg"
+ mipmap: false
+ smooth: false
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.centerIn: parent;
+ width: parent.width * 0.8
+ height: parent.height * 0.8
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "Mipmap: " + theSource.mipmap + ", Smooth: " + theSource.smooth
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml
new file mode 100644
index 0000000..94f7824
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml
@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ id: marginTester
+ anchors.fill: parent;
+ color: "green"
+ property real testMarginX: 10
+ property real testMarginY: 10
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ if (marginTester.testMarginX < 20) {
+ marginTester.testMarginX = 50
+ marginTester.testMarginY = 120
+ }
+ else {
+ marginTester.testMarginX = 10
+ marginTester.testMarginY = 10
+ }
+
+ theSource.sourceRect = Qt.rect(-testMarginX, -testMarginY, parent.width + testMarginX*2, parent.height + testMarginY*2)
+ console.log("onTriggered")
+ }
+ }
+
+ Image {
+ id: redrect
+ source: "image_opaque.png"
+ }
+
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: redrect
+ sourceRect: Qt.rect(-10,-10, parent.width + 2*10, parent.height + 2*10)
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: theSource.sourceRect.width == 0 ? "No margins" : "Green margins " + marginTester.testMarginX + "x" + marginTester.testMarginY
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml
new file mode 100644
index 0000000..83784c3
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml
@@ -0,0 +1,101 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ id: marginTester
+ anchors.fill: parent;
+ color: "green"
+ property real testMarginX: 10
+ property real testMarginY: 10
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ if (marginTester.testMarginX < 20) {
+ marginTester.testMarginX = 50
+ marginTester.testMarginY = 120
+ }
+ else {
+ marginTester.testMarginX = 10
+ marginTester.testMarginY = 10
+ }
+
+ theSource.sourceRect = Qt.rect(-testMarginX, -testMarginY, parent.width + testMarginX*2, parent.height + testMarginY*2)
+ }
+ }
+
+ Image {
+ id: redrect
+ source: "image_opaque.png"
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: redrect
+ textureSize: Qt.size(160,160)
+ sourceRect: Qt.rect(-10,-10, parent.width + 2*10, parent.height + 2*10)
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: theSource.sourceRect.width == 0 ? "No margins" : "Green margins " + marginTester.testMarginX + "x" + marginTester.testMarginY
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml
new file mode 100644
index 0000000..6db568d
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml
@@ -0,0 +1,104 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ theSource.live = !theSource.live
+ theSource.grab() // This tests grabbing screenshot from static source
+ }
+ }
+
+ Rectangle {
+ id: greenRect
+ anchors.fill: parent;
+ color: theSource.live ? "green" : "red" // This works if we use grab()
+ property int counter: 0
+ Text {
+ id: counterText
+ anchors.centerIn: parent
+ text: greenRect.counter
+ font.pixelSize: 48
+ }
+ Timer {
+ running: true
+ interval: 100
+ repeat: true
+ onTriggered: {
+ greenRect.counter++
+ }
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: greenRect
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: theSource.live ? "live true (color green, number changes)" : "live false (color red, same number)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml
new file mode 100644
index 0000000..255df36
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml
@@ -0,0 +1,108 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "red"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ effect.meshResolution.width == 1 ? effect.meshResolution = Qt.size(40,40) : effect.meshResolution = Qt.size(1,1)
+ }
+ }
+
+ Rectangle {
+ id: thesource
+ anchors.centerIn: parent;
+ color: "green"
+ width: parent.width
+ height: parent.height
+ Image {
+ anchors.centerIn: parent;
+ source: "image_opaque.png"
+ }
+ }
+
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: thesource;
+ property variant source: ShaderEffectSource { sourceItem: thesource }
+
+ vertexShader: "
+ attribute highp vec4 qt_Vertex;
+ attribute highp vec2 qt_MultiTexCoord0;
+ uniform highp mat4 qt_ModelViewProjectionMatrix;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ qt_TexCoord0 = qt_MultiTexCoord0;
+
+ highp vec4 shift = vec4(cos(1071. * qt_MultiTexCoord0.x + 1.0) + sin(2051. * qt_MultiTexCoord0.y + 1.0),
+ cos(1131. * qt_MultiTexCoord0.x + 1.0) + sin(3039. * qt_MultiTexCoord0.x + 1.0), 0, 0) * 3.0;
+
+ if (qt_MultiTexCoord0.x < 0.01 || qt_MultiTexCoord0.x > 0.99)
+ shift.x = 0.;
+ if (qt_MultiTexCoord0.y < 0.01 || qt_MultiTexCoord0.y > 0.99)
+ shift.y = 0.;
+
+ gl_Position = qt_ModelViewProjectionMatrix * (qt_Vertex + shift);
+ }
+ "
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: effect.meshResolution.width == 1 ? "Resolution (1,1) (image looks normal)" : "Resolution (40,40) (image looks distorted)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml
new file mode 100644
index 0000000..117ae65
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml
@@ -0,0 +1,74 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "black"
+
+ Text {
+ id: text
+ anchors.centerIn: parent
+ font.pixelSize: 80
+ text: "Shaderz!"
+ }
+
+ ShaderEffectSource {
+ id: source
+ sourceItem: text
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ anchors.fill: text;
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml
new file mode 100644
index 0000000..00af373
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml
@@ -0,0 +1,98 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ if (effect.opacity > 0.9)
+ effect.opacity = 0.0
+ else if (effect.opacity < 0.5)
+ effect.opacity = 0.5
+ else if (effect.opacity < 0.9)
+ effect.opacity = 1.0
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: Image { source: "image_opaque.png" }
+ live: false
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.centerIn: parent
+ width: parent.width
+ height: parent.height
+ property variant source: theSource
+
+ fragmentShader: "
+ uniform highp float qt_Opacity;
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(texture2D(source, qt_TexCoord0).rgb, qt_Opacity);
+ }
+ "
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "Effect with opacity: " + effect.opacity
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml
new file mode 100644
index 0000000..c4435fa
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ if (effectWrapper.rotation < 45)
+ effectWrapper.rotation = 45
+ else if (effectWrapper.rotation < 90)
+ effectWrapper.rotation = 90
+ else if (effectWrapper.rotation < 180)
+ effectWrapper.rotation = 0
+
+ }
+ }
+
+ Item {
+ id: effectWrapper
+ anchors.fill: parent;
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: Image { source: "image_opaque.png" }
+ live: false
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.centerIn: parent
+ width: parent.width - 50
+ height: parent.height - 50
+ property variant source: theSource
+ }
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "Effect is rotated " + effectWrapper.rotation + " degrees"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml
new file mode 100644
index 0000000..3488eab
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ if (effectWrapper.scale < 0.3)
+ effectWrapper.scale = 0.3
+ else if (effectWrapper.scale < 1.7)
+ effectWrapper.scale = 1.7
+ else if (effectWrapper.scale < 2.0)
+ effectWrapper.scale = 0.1
+ }
+ }
+
+ Item {
+ id: effectWrapper
+ anchors.fill: parent;
+ scale: 0.1
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: Image { source: "image_opaque.png" }
+ live: false
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.centerIn: parent
+ width: parent.width - 50
+ height: parent.height - 50
+ property variant source: theSource
+ }
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "Effect is scaled " + effectWrapper.scale
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml
new file mode 100644
index 0000000..7369efc
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ theSource.textureSize.width == 64 ? theSource.textureSize = Qt.size(360,640) : theSource.textureSize = Qt.size(64,64)
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: Image { source: "image.png" }
+ live: false
+ textureSize: Qt.size(64,64)
+ smooth: true
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "textureSize:" + theSource.textureSize.width + "x" + theSource.textureSize.height
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml
new file mode 100644
index 0000000..8098a4d
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "black"
+
+ Text {
+ id: text
+ anchors.centerIn: parent
+ font.pixelSize: 80
+ text: "Shaderz!"
+ }
+
+ ShaderEffectSource {
+ id: source
+ sourceItem: text
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ width: parent.width
+ height: parent.height / 2
+ blending: false
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+
+ ShaderEffectItem {
+ width: parent.width
+ y: parent.height / 2
+ height: parent.height / 2
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml
new file mode 100644
index 0000000..e651cd9
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "black"
+
+ Rectangle {
+ id: rect;
+ anchors.centerIn: parent
+ width: 1
+ height: 10
+
+ gradient: Gradient {
+ GradientStop { position: 0; color: "#ff0000" }
+ GradientStop { position: 0.5; color: "#00ff00" }
+ GradientStop { position: 1; color: "#0000ff" }
+ }
+ }
+
+ Text {
+ id: text
+ anchors.centerIn: parent
+ font.pixelSize: 80
+ text: "Shaderz!"
+ }
+
+ ShaderEffectSource {
+ id: maskSource
+ sourceItem: text
+ hideSource: true
+ }
+
+ ShaderEffectSource {
+ id: colorSource
+ sourceItem: rect;
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ anchors.fill: text;
+
+ property variant colorSource: colorSource
+ property variant maskSource: maskSource;
+
+ fragmentShader: "
+ uniform lowp sampler2D maskSource;
+ uniform lowp sampler2D colorSource;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx);
+ }
+ "
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml
new file mode 100644
index 0000000..a7530dc
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml
@@ -0,0 +1,109 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "red"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ effect.vertexShader == effect.defaultVertexShader ? effect.vertexShader = effect.dummyVertexShader : effect.vertexShader = effect.defaultVertexShader
+ }
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+
+ property string defaultVertexShader: "
+ uniform highp mat4 qt_ModelViewProjectionMatrix;
+ attribute highp vec4 qt_Vertex;
+ attribute highp vec2 qt_MultiTexCoord0;
+ varying highp vec2 qt_TexCoord0;
+ void main(void)
+ {
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
+ };
+ "
+
+ property string dummyVertexShader: "
+ uniform highp mat4 qt_ModelViewProjectionMatrix;
+ attribute highp vec4 qt_Vertex;
+ attribute highp vec2 qt_MultiTexCoord0;
+ varying highp vec2 qt_TexCoord0;
+ void main(void)
+ {
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ gl_Position = qt_Vertex * vec4(0.0, 0.0, 0.0, 0.0001);
+ };
+ "
+
+ vertexShader: defaultVertexShader
+
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+ "
+
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: effect.vertexShader == effect.defaultVertexShader ? "Effect (display shoud be green)" : "Effect (display shoud be red)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml
new file mode 100644
index 0000000..726b237
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ theSource.wrapMode == ShaderEffectSource.RepeatVertically ? theSource.wrapMode = ShaderEffectSource.ClampToEdge : theSource.wrapMode = ShaderEffectSource.RepeatVertically
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: Image { source: "image_small.png" }
+ live: false
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ vec2 tex = qt_TexCoord0 * 4.0;
+ gl_FragColor = texture2D(source, tex);
+ }
+ "
+
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: theSource.wrapMode == ShaderEffectSource.RepeatVertically ? "Wrap RepeatVertically" : "VerticalWrap ClampToEdge"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml
new file mode 100644
index 0000000..514e150
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ theSource.wrapMode == ShaderEffectSource.Repeat ? theSource.wrapMode = ShaderEffectSource.ClampToEdge : theSource.wrapMode = ShaderEffectSource.Repeat
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceItem: Image { source: "image_small.png" }
+ live: false
+ hideSource: true
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: parent;
+ property variant source: theSource
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ vec2 tex = qt_TexCoord0 * 4.0;
+ gl_FragColor = texture2D(source, tex);
+ }
+ "
+
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: theSource.wrapMode == ShaderEffectSource.Repeat ? "Wrap Repeat" : "Wrap ClampToEdge"
+ color: "white"
+ font.bold: true
+ }
+ }
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/back.svg b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/back.svg
new file mode 100755
index 0000000..3005133
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/back.svg
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Generator: Adobe Illustrator 14.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 43363) -->
+<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
+<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
+ width="30px" height="30px" viewBox="0 0 30 30" enable-background="new 0 0 30 30" xml:space="preserve">
+<rect fill="none" width="30" height="30"/>
+<path fill="#FFFFFF" d="M19,8h-9V5c0-0.389-0.225-0.74-0.576-0.906C9.289,4.031,9.145,4,9,4C8.771,4,8.543,4.079,8.359,4.231
+ l-6,5.001C2.132,9.422,2,9.703,2,10s0.132,0.578,0.359,0.768l6,5C8.543,15.921,8.771,16,9,16c0.145,0,0.289-0.031,0.424-0.094
+ C9.775,15.741,10,15.389,10,15v-3h9c2.757,0,5,2.243,5,5s-2.243,5-5,5h-6.917c-1.104,0-2,0.896-2,2s0.896,2,2,2H19
+ c4.963,0,9-4.037,9-9S23.963,8,19,8z"/>
+</svg>
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/green_image_transparent.png b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/green_image_transparent.png
new file mode 100755
index 0000000..f3024f7
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/green_image_transparent.png
Binary files differ
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image.png b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image.png
new file mode 100755
index 0000000..144c02d
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image.png
Binary files differ
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_opaque.png b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_opaque.png
new file mode 100755
index 0000000..c73d389
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_opaque.png
Binary files differ
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_small.png b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_small.png
new file mode 100755
index 0000000..b226773
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_small.png
Binary files differ
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml
new file mode 100644
index 0000000..1abf524
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml
@@ -0,0 +1,236 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+Item {
+ id: main
+ width: 360
+ height: 640
+
+ Rectangle {
+ id: background
+ visible: testCaseList.visible
+ anchors.fill: parent
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "#EEEEEE" }
+ GradientStop { position: 1.0; color: "#AAAAAA" }
+ }
+ }
+
+ Loader {
+ id: testLoader
+ width: parent.width
+ height: parent.height
+ visible: !testCaseList.visible
+ }
+
+ ListModel {
+ id: testcaseModel
+ ListElement { name: "TestEffectHierarchy.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestGrab.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestLive.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestImageFiltering.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestWrapRepeat.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestHorizontalWrap.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestVerticalWrap.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestTextureSize.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestItemMargins.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestEffectInsideAnotherEffect.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestItemMarginsWithTextureSize.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestHideOriginal.qml"; group: "Effect source property tests" }
+ ListElement { name: "TestActive.qml"; group: "Effect item property tests" }
+ ListElement { name: "TestBlending.qml"; group: "Effect item property tests" }
+ ListElement { name: "TestBlendingModes.qml"; group: "Effect item property tests" }
+ ListElement { name: "TestOpacity.qml"; group: "Effect item property tests" }
+ ListElement { name: "TestFragmentShader.qml"; group: "Effect item property tests" }
+ ListElement { name: "TestVertexShader.qml"; group: "Effect item property tests" }
+ ListElement { name: "TestMeshResolution.qml"; group: "Effect item property tests" }
+ ListElement { name: "TestRotation.qml"; group: "Shader effect transformation tests" }
+ ListElement { name: "TestScale.qml"; group: "Shader effect transformation tests" }
+ ListElement { name: "TestBasic.qml"; group: "Scenegraph effect tests" }
+ ListElement { name: "TestOneSource.qml"; group: "Scenegraph effect tests" }
+ ListElement { name: "TestTwiceOnSameSource.qml"; group: "Scenegraph effect tests" }
+ ListElement { name: "TestTwoSources.qml"; group: "Scenegraph effect tests" }
+ }
+
+ Component {
+ id: sectionHeading
+ Rectangle {
+ width: testCaseList.width
+ height: 35
+ color: "#00000000"
+
+ Text {
+ text: section
+ verticalAlignment: Text.AlignVCenter
+ horizontalAlignment: Text.AlignLeft
+ anchors.fill: parent
+ anchors.leftMargin: 5
+ font.bold: true
+ style: Text.Raised
+ styleColor: "white"
+ }
+ }
+ }
+
+ ListView {
+ id: testCaseList
+
+ property int hideTranslation: 0
+ transform: Translate {
+ x: testCaseList.hideTranslation
+ }
+
+ anchors.fill: parent
+ anchors.topMargin: 10
+ anchors.leftMargin: 5
+ anchors.rightMargin: 5
+ anchors.bottomMargin: 10
+
+ model: testcaseModel
+ spacing: 3
+
+ state: "testStopped"
+
+ section.property: "group"
+ section.criteria: ViewSection.FullString
+ section.delegate: sectionHeading
+
+ delegate: Rectangle {
+ width: parent.width
+ height: 50
+ radius: 5
+ border.width: 1
+ border.color: "#888888"
+ color: delegateMouseArea.pressed ? "#AAAAFF" : "#FFFFFF"
+ Text {
+ id: delegateText;
+ text: " " + name
+ width: parent.width
+ height: parent.height
+ font.pixelSize: 16
+ verticalAlignment: Text.AlignVCenter
+ }
+ Text {
+ id: delegateText2;
+ text: "> "
+ width: parent.width
+ height: parent.height
+ font.pixelSize: 20
+ smooth: true
+ color: "gray"
+ verticalAlignment: Text.AlignVCenter
+ horizontalAlignment: Text.AlignRight
+ }
+
+ MouseArea {
+ id: delegateMouseArea
+ anchors.fill: parent;
+ onClicked: {
+ testCaseList.state = "testRunning"
+ testLoader.source = name
+ console.log(name)
+ }
+ }
+ }
+
+ states: [
+ State {
+ name: "testRunning"
+ PropertyChanges { target: testCaseList; visible: false; hideTranslation: -main.width }
+ },
+ State {
+ name: "testStopped"
+ PropertyChanges { target: testCaseList; visible: true; hideTranslation: 0 }
+ }
+ ]
+
+ transitions: [
+ Transition {
+ to: "testRunning"
+ SequentialAnimation {
+ NumberAnimation { properties: "hideTranslation"; easing.type: Easing.InQuad; duration: 300 }
+ PropertyAction { target: testCaseList; property: "visible"; value: false }
+ }
+ },
+ Transition {
+ to: "testStopped"
+ SequentialAnimation {
+ PropertyAction { target: testCaseList; property: "visible"; value: true }
+ NumberAnimation { properties: "hideTranslation"; easing.type: Easing.InQuad; duration: 300 }
+ }
+ }
+
+ ]
+ }
+
+ Rectangle {
+ visible: true
+ anchors.bottom: main.bottom
+ anchors.left: main.left
+ anchors.right: main.right
+ height: 40
+ color: "#cc000000"
+ Item {
+ anchors.top: parent.top
+ anchors.topMargin: 5
+ anchors.left: parent.left
+ anchors.leftMargin: 20
+ Image {
+ source: "back.svg"
+ }
+ }
+
+ MouseArea {
+ anchors.fill: parent;
+ onClicked: {
+ if (testCaseList.visible){
+ Qt.quit()
+ } else if (!testCaseList.state != "testStopped") {
+ testCaseList.state = "testStopped"
+ testLoader.source = ""
+ }
+ }
+ }
+ }
+}
+
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/wallpaper.jpg b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/wallpaper.jpg
new file mode 100755
index 0000000..5bc7b58
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/wallpaper.jpg
Binary files differ
diff --git a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp
new file mode 100644
index 0000000..b5b43bf
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp
@@ -0,0 +1,168 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// checksum 0xdf1f version 0x10008
+#include "qmlapplicationviewer.h"
+
+#include <QtCore/QCoreApplication>
+#include <QtCore/QDir>
+#include <QtCore/QFileInfo>
+#include <QtDeclarative/QDeclarativeComponent>
+#include <QtDeclarative/QDeclarativeEngine>
+#include <QtDeclarative/QDeclarativeContext>
+
+#if defined(QMLJSDEBUGGER)
+#include <jsdebuggeragent.h>
+#endif
+#if defined(QMLOBSERVER)
+#include <qdeclarativeviewobserver.h>
+#endif
+
+#if defined(Q_OS_SYMBIAN) && defined(ORIENTATIONLOCK)
+#include <eikenv.h>
+#include <eikappui.h>
+#include <aknenv.h>
+#include <aknappui.h>
+#endif // Q_OS_SYMBIAN && ORIENTATIONLOCK
+
+class QmlApplicationViewerPrivate
+{
+ QString mainQmlFile;
+ friend class QmlApplicationViewer;
+ static QString adjustPath(const QString &path);
+};
+
+QString QmlApplicationViewerPrivate::adjustPath(const QString &path)
+{
+#ifdef Q_OS_UNIX
+#ifdef Q_OS_MAC
+ if (!QDir::isAbsolutePath(path))
+ return QCoreApplication::applicationDirPath()
+ + QLatin1String("/../Resources/") + path;
+#else
+ const QString pathInShareDir = QCoreApplication::applicationDirPath()
+ + QLatin1String("/../share/")
+ + QFileInfo(QCoreApplication::applicationFilePath()).fileName()
+ + QLatin1Char('/') + path;
+ if (QFileInfo(pathInShareDir).exists())
+ return pathInShareDir;
+#endif
+#endif
+ return path;
+}
+
+QmlApplicationViewer::QmlApplicationViewer(QWidget *parent) :
+ QDeclarativeView(parent),
+ m_d(new QmlApplicationViewerPrivate)
+{
+ connect(engine(), SIGNAL(quit()), SLOT(close()));
+ setResizeMode(QDeclarativeView::SizeRootObjectToView);
+#ifdef QMLJSDEBUGGER
+ new QmlJSDebugger::JSDebuggerAgent(engine());
+#endif
+#ifdef QMLOBSERVER
+ new QmlJSDebugger::QDeclarativeViewObserver(this, parent);
+#endif
+}
+
+QmlApplicationViewer::~QmlApplicationViewer()
+{
+ delete m_d;
+}
+
+void QmlApplicationViewer::setMainQmlFile(const QString &file)
+{
+ m_d->mainQmlFile = QmlApplicationViewerPrivate::adjustPath(file);
+ setSource(QUrl::fromLocalFile(m_d->mainQmlFile));
+}
+
+void QmlApplicationViewer::addImportPath(const QString &path)
+{
+ engine()->addImportPath(QmlApplicationViewerPrivate::adjustPath(path));
+}
+
+void QmlApplicationViewer::setOrientation(Orientation orientation)
+{
+#ifdef Q_OS_SYMBIAN
+ if (orientation != Auto) {
+#if defined(ORIENTATIONLOCK)
+ const CAknAppUiBase::TAppUiOrientation uiOrientation =
+ (orientation == LockPortrait) ? CAknAppUi::EAppUiOrientationPortrait
+ : CAknAppUi::EAppUiOrientationLandscape;
+ CAknAppUi* appUi = dynamic_cast<CAknAppUi*> (CEikonEnv::Static()->AppUi());
+ TRAPD(error,
+ if (appUi)
+ appUi->SetOrientationL(uiOrientation);
+ );
+#else // ORIENTATIONLOCK
+ qWarning("'ORIENTATIONLOCK' needs to be defined on Symbian when locking the orientation.");
+#endif // ORIENTATIONLOCK
+ }
+#elif defined(Q_WS_MAEMO_5)
+ Qt::WidgetAttribute attribute;
+ switch (orientation) {
+ case LockPortrait:
+ attribute = Qt::WA_Maemo5PortraitOrientation;
+ break;
+ case LockLandscape:
+ attribute = Qt::WA_Maemo5LandscapeOrientation;
+ break;
+ case Auto:
+ default:
+ attribute = Qt::WA_Maemo5AutoOrientation;
+ break;
+ }
+ setAttribute(attribute, true);
+#else // Q_OS_SYMBIAN
+ Q_UNUSED(orientation);
+#endif // Q_OS_SYMBIAN
+}
+
+void QmlApplicationViewer::show()
+{
+#ifdef Q_OS_SYMBIAN
+ showFullScreen();
+#elif defined(Q_WS_MAEMO_5) || defined(Q_WS_MAEMO_6)
+ showMaximized();
+#else
+ QDeclarativeView::show();
+#endif
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h
new file mode 100644
index 0000000..4d1a38c
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h
@@ -0,0 +1,69 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// checksum 0x39ee version 0x10008
+#ifndef QMLAPPLICATIONVIEWER_H
+#define QMLAPPLICATIONVIEWER_H
+
+#include <QtDeclarative/QDeclarativeView>
+
+class QmlApplicationViewer : public QDeclarativeView
+{
+public:
+ enum Orientation {
+ LockPortrait,
+ LockLandscape,
+ Auto
+ };
+
+ QmlApplicationViewer(QWidget *parent = 0);
+ virtual ~QmlApplicationViewer();
+
+ void setMainQmlFile(const QString &file);
+ void addImportPath(const QString &path);
+ void setOrientation(Orientation orientation);
+ void show();
+
+private:
+ class QmlApplicationViewerPrivate *m_d;
+};
+
+#endif // QMLAPPLICATIONVIEWER_H
diff --git a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.pri b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.pri
new file mode 100644
index 0000000..79e6a9f
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.pri
@@ -0,0 +1,152 @@
+# checksum 0xc123 version 0x10008
+# This file should not be edited.
+# Future versions of Qt Creator might offer updated versions of this file.
+
+QT += declarative
+
+SOURCES += $$PWD/qmlapplicationviewer.cpp
+HEADERS += $$PWD/qmlapplicationviewer.h
+INCLUDEPATH += $$PWD
+
+contains(DEFINES, QMLOBSERVER) {
+ DEFINES *= QMLJSDEBUGGER
+}
+
+defineTest(minQtVersion) {
+ maj = $$1
+ min = $$2
+ patch = $$3
+ isEqual(QT_MAJOR_VERSION, $$maj) {
+ isEqual(QT_MINOR_VERSION, $$min) {
+ isEqual(QT_PATCH_VERSION, $$patch) {
+ return(true)
+ }
+ greaterThan(QT_PATCH_VERSION, $$patch) {
+ return(true)
+ }
+ }
+ greaterThan(QT_MINOR_VERSION, $$min) {
+ return(true)
+ }
+ }
+ return(false)
+}
+
+contains(DEFINES, QMLJSDEBUGGER) {
+ CONFIG(debug, debug|release) {
+ !minQtVersion(4, 7, 1) {
+ warning()
+ warning("Debugging QML requires the qmljsdebugger library that ships with Qt Creator.")
+ warning("This library requires Qt 4.7.1 or newer.")
+ warning()
+
+ error("Qt version $$QT_VERSION too old for QmlJS Debugging. Aborting.")
+ }
+ isEmpty(QMLJSDEBUGGER_PATH) {
+ warning()
+ warning("Debugging QML requires the qmljsdebugger library that ships with Qt Creator.")
+ warning("Please specify its location on the qmake command line, eg")
+ warning(" qmake -r QMLJSDEBUGGER_PATH=$CREATORDIR/share/qtcreator/qmljsdebugger")
+ warning()
+
+ error("QMLJSDEBUGGER defined, but no QMLJSDEBUGGER_PATH set on command line. Aborting.")
+ DEFINES -= QMLJSDEBUGGER
+ } else {
+ include($$QMLJSDEBUGGER_PATH/qmljsdebugger-lib.pri)
+ }
+ } else {
+ DEFINES -= QMLJSDEBUGGER
+ }
+}
+# This file should not be edited.
+# Future versions of Qt Creator might offer updated versions of this file.
+
+defineTest(qtcAddDeployment) {
+for(deploymentfolder, DEPLOYMENTFOLDERS) {
+ item = item$${deploymentfolder}
+ itemsources = $${item}.sources
+ $$itemsources = $$eval($${deploymentfolder}.source)
+ itempath = $${item}.path
+ $$itempath= $$eval($${deploymentfolder}.target)
+ export($$itemsources)
+ export($$itempath)
+ DEPLOYMENT += $$item
+}
+
+MAINPROFILEPWD = $$PWD
+
+symbian {
+ ICON = $${TARGET}.svg
+ TARGET.EPOCHEAPSIZE = 0x20000 0x2000000
+ contains(DEFINES, ORIENTATIONLOCK):LIBS += -lavkon -leikcore -leiksrv -lcone
+ contains(DEFINES, NETWORKACCESS):TARGET.CAPABILITY += NetworkServices
+} else:win32 {
+ !isEqual(PWD,$$OUT_PWD) {
+ copyCommand = @echo Copying application data...
+ for(deploymentfolder, DEPLOYMENTFOLDERS) {
+ source = $$eval($${deploymentfolder}.source)
+ pathSegments = $$split(source, /)
+ sourceAndTarget = $$MAINPROFILEPWD/$$source $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(pathSegments)
+ copyCommand += && $(COPY_DIR) $$replace(sourceAndTarget, /, \\)
+ }
+ copydeploymentfolders.commands = $$copyCommand
+ first.depends = $(first) copydeploymentfolders
+ export(first.depends)
+ export(copydeploymentfolders.commands)
+ QMAKE_EXTRA_TARGETS += first copydeploymentfolders
+ }
+} else:unix {
+ maemo5 {
+ installPrefix = /opt/usr
+ desktopfile.path = /usr/share/applications/hildon
+ } else {
+ installPrefix = /usr/local
+ desktopfile.path = /usr/share/applications
+ !isEqual(PWD,$$OUT_PWD) {
+ copyCommand = @echo Copying application data...
+ for(deploymentfolder, DEPLOYMENTFOLDERS) {
+ macx {
+ target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
+ } else {
+ target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
+ }
+ copyCommand += && $(MKDIR) $$target
+ copyCommand += && $(COPY_DIR) $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source) $$target
+ }
+ copydeploymentfolders.commands = $$copyCommand
+ first.depends = $(first) copydeploymentfolders
+ export(first.depends)
+ export(copydeploymentfolders.commands)
+ QMAKE_EXTRA_TARGETS += first copydeploymentfolders
+ }
+ }
+ for(deploymentfolder, DEPLOYMENTFOLDERS) {
+ item = item$${deploymentfolder}
+ itemfiles = $${item}.files
+ $$itemfiles = $$eval($${deploymentfolder}.source)
+ itempath = $${item}.path
+ $$itempath = $${installPrefix}/share/$${TARGET}/$$eval($${deploymentfolder}.target)
+ export($$itemfiles)
+ export($$itempath)
+ INSTALLS += $$item
+ }
+ icon.files = $${TARGET}.png
+ icon.path = /usr/share/icons/hicolor/64x64/apps
+ desktopfile.files = $${TARGET}.desktop
+ target.path = $${installPrefix}/bin
+ export(icon.files)
+ export(icon.path)
+ export(desktopfile.files)
+ export(desktopfile.path)
+ export(target.path)
+ INSTALLS += desktopfile icon target
+}
+
+export (ICON)
+export (INSTALLS)
+export (DEPLOYMENT)
+export (TARGET.EPOCHEAPSIZE)
+export (TARGET.CAPABILITY)
+export (LIBS)
+export (QMAKE_EXTRA_TARGETS)
+}
diff --git a/tests/manual/declarative/qmlshadersplugin/qmlshadersplugin.pro b/tests/manual/declarative/qmlshadersplugin/qmlshadersplugin.pro
new file mode 100644
index 0000000..98101fb
--- /dev/null
+++ b/tests/manual/declarative/qmlshadersplugin/qmlshadersplugin.pro
@@ -0,0 +1,29 @@
+QT += declarative opengl
+
+# Add more folders to ship with the application, here
+folder_01.source = qml/qmlshadersplugintest
+folder_01.target = qml
+DEPLOYMENTFOLDERS = folder_01
+
+# Additional import path used to resolve Qml modules in Creator's code model
+QML_IMPORT_PATH =
+
+# Avoid auto screen rotation
+#DEFINES += ORIENTATIONLOCK
+
+# Needs to be defined for Symbian
+#DEFINES += NETWORKACCESS
+
+symbian:TARGET.UID3 = 0xE40472A7
+
+# Define QMLJSDEBUGGER to enable basic debugging (setting breakpoints etc)
+# Define QMLOBSERVER for advanced features (requires experimental QmlInspector plugin!)
+#DEFINES += QMLJSDEBUGGER
+#DEFINES += QMLOBSERVER
+
+# The .cpp file which was generated for your project. Feel free to hack it.
+SOURCES += main.cpp
+
+# Please do not modify the following two lines. Required for deployment.
+include(qmlapplicationviewer/qmlapplicationviewer.pri)
+qtcAddDeployment()