diff options
-rw-r--r-- | doc/src/declarative/basictypes.qdoc | 95 | ||||
-rw-r--r-- | doc/src/declarative/extending.qdoc | 24 | ||||
-rw-r--r-- | doc/src/declarative/qdeclarativereference.qdoc | 81 | ||||
-rw-r--r-- | qmake/generators/symbian/symbiancommon.cpp | 2 | ||||
-rw-r--r-- | src/gui/image/qpixmap.cpp | 4 | ||||
-rw-r--r-- | src/gui/painting/qdrawhelper.cpp | 133 | ||||
-rw-r--r-- | src/s60main/newallocator_hook.cpp | 12 |
7 files changed, 228 insertions, 123 deletions
diff --git a/doc/src/declarative/basictypes.qdoc b/doc/src/declarative/basictypes.qdoc index 034b7d1..e9d3a44 100644 --- a/doc/src/declarative/basictypes.qdoc +++ b/doc/src/declarative/basictypes.qdoc @@ -95,6 +95,26 @@ */ /*! + \qmlbasictype double + \ingroup qmlbasictypes + + \brief A double number has a decimal point and is stored in double precision. + + A double number has a decimal point and is stored in double precision, \l + {http://en.wikipedia.org/wiki/IEEE_754} {IEEE floating point} + format. + + Example: + \qml + Item { + property double number: 32155.2355 + } + \endqml + + \sa {QML Basic Types} +*/ + +/*! \qmlbasictype string \ingroup qmlbasictypes @@ -412,7 +432,8 @@ list only modify a \e copy of the list and not the actual list. (These current limitations are due to restrictions on \l {Property Binding} where lists are involved.) - To create a modifiable list, create an array object from within a \c .js JavaScript file, + You can, however, modify a copy of the list and then reassign the property to the modified + value. Other options are to create an array object from within a \c .js JavaScript file, or implement a custom list element in C++. Here is a QML element that modifies the list in a JavaScript file: @@ -452,6 +473,78 @@ \sa {QML Basic Types} */ + +/*! + \qmlbasictype variant + \ingroup qmlbasictypes + + \brief A variant type is a generic property type. + + A variant is a generic property type. A variant type property can hold any of the + \l {QML Basic Types}{basic type} values: + + \qml + Item { + property variant aNumber : 100 + property variant aString : "Hello world!" + property variant aList : [ 1, 2, "buckle my shoe" ] + } + \endqml + + The \c variant type can also hold a \e copy of a JavaScript object. For example, the + \c animal property below defines a JavaScript object defined with JSON notation. The + object's properties and values can be examined using the standard JavaScript syntax, + as shown in the \c Component.onCompleted handler. + + \qml + Item { + property variant animal : { 'type': 'bird', 'species': 'galah', 'age': 7 } + + Component.onCompleted: { + for (var attribute in animal) + console.log(attribute, "=", animal[attribute]) + } + } + \endqml + + It must be noted that the \c animal property holds a \e copy of the defined object, and + not the object itself. (This is true even if the property refers to an object defined in + some JavaScript file; the property will hold a copy of the object, and not the actual + object.) The property essentially holds a copy of the contents within the object. This + has several implications: + + \list + \o Changes to any of the property's values (for example, the \c animal.type value + above) only modify the \e copy of the object, not the object itself. You can, however, + modify a copy of the object and then reassign the property to the modified value. + \o Because the property only holds a copy of the object, \l{Property Binding}{bindings} to + any of the property's individual values are not updated until the whole property is + reassigned to a new value. For example: + + \qml + Item { + property variant animal : { 'type': 'bird', 'species': 'galah', 'age': 7 } + + Text { text: "Animal species: " + animal.species } + + Component.onCompleted: { + animal.species = 'kookaburra' // this has no effect on the displayed text + + var newObj = animal + newObj.species = 'kookaburra' + animal = newObj // this will update the displayed text + } + } + \endqml + \o Since the object values are copied, it does not hold any reference to the original + object, and extra data such as the object's JavaScript prototype chain is lost in the + process. + \endlist + + \sa {QML Basic Types} +*/ + + /*! \qmlbasictype vector3d \ingroup qmlbasictypes diff --git a/doc/src/declarative/extending.qdoc b/doc/src/declarative/extending.qdoc index 748ec6c..ff519f6 100644 --- a/doc/src/declarative/extending.qdoc +++ b/doc/src/declarative/extending.qdoc @@ -753,15 +753,15 @@ with their default values and the corresponding C++ type: \table \header \o QML Type Name \o Default value \o C++ Type Name -\row \o int \o 0 \o int -\row \o bool \o \c false \o bool -\row \o double \o 0.0 \o double -\row \o real \o 0.0 \o double -\row \o string \o "" (empty string) \o QString -\row \o url \o "" (empty url) \o QUrl -\row \o color \o #000000 (black) \o QColor -\row \o date \o \c undefined \o QDateTime -\row \o variant \o \c undefined \o QVariant +\row \o \l int \o 0 \o int +\row \o \l bool \o \c false \o bool +\row \o \l double \o 0.0 \o double +\row \o \l real \o 0.0 \o double +\row \o \l string \o "" (empty string) \o QString +\row \o \l url \o "" (empty url) \o QUrl +\row \o \l color \o #000000 (black) \o QColor +\row \o \l date \o \c undefined \o QDateTime +\row \o \l variant \o \c undefined \o QVariant \endtable QML object types can also be used as property types. This includes @@ -776,6 +776,10 @@ property MyCustomType customProperty Such object-type properties default to an \c undefined value. +It is also possible to store a copy of a JavaScript object using the \c variant +property type. This creates some restrictions on how the property should be used; +see the \l {variant}{variant type documentation} for details. + \l{list}{List properties} are created with the \c list<Type> syntax, and default to an empty list: @@ -786,8 +790,6 @@ property list<Item> listOfItems Note that list properties cannot be modified like ordinary JavaScript arrays. See the \l {list}{list type documentation} for details. -For details about accessing and manipulating QML properties from C++, see \l {Using QML with C++}. - \section2 Property change signals diff --git a/doc/src/declarative/qdeclarativereference.qdoc b/doc/src/declarative/qdeclarativereference.qdoc deleted file mode 100644 index c2c5e91..0000000 --- a/doc/src/declarative/qdeclarativereference.qdoc +++ /dev/null @@ -1,81 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Free Documentation License -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of this -** file. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \page qdeclarativereference.html - \title QML Reference - - \target qtdeclarativemainpage - - QML is a language for building the animation rich, - highly fluid user interfaces that are becoming common in portable consumer - electronics devices such as mobile phones, media players, set-top boxes and - netbooks. It is also appropriate for highly custom desktop - user interfaces, or special elements in more traditional desktop user interfaces. - - Building fluid applications is done declaratively, rather than procedurally. - That is, you specify \e what the UI should look like and how it should behave - rather than specifying step-by-step \e how to build it. Specifying a UI declaratively - does not just include the layout of the interface items, but also the way each - individual item looks and behaves and the overall flow of the application. - - The QML elements provide a sophisticated set of graphical and behavioral building - blocks. These different elements are combined together in \l {QML Documents}{QML documents} to build components - ranging in complexity from simple buttons and sliders, to complete - internet-enabled applications like a \l {http://www.flickr.com}{Flickr} photo browser. - - Getting Started: - \list - \o \l {Introduction to the QML language} - \o \l {QML Tutorial}{Tutorial: 'Hello World'} - \o \l {QML Advanced Tutorial}{Advanced Tutorial: 'Same Game'} - \o \l {QML Examples and Demos} - \endlist - - \section1 Core QML Features: - \list - \o \l {QML Documents} - \o \l {Property Binding} - \o \l {Integrating JavaScript} - \o \l {QML Scope} - \o \l {Network Transparency} - \o \l {qmlmodels}{Data Models} - \o \l {anchor-layout}{Anchor-based Layout} - \o \l {qmlstates}{States} - \o \l {qdeclarativeanimation.html}{Animation} - \o \l {qdeclarativemodules.html}{Modules} - \o \l {qmlfocus}{Keyboard Focus} - \o \l {Extending types from QML} - \endlist - - QML Reference: - \list - \o \l {elements}{QML Elements} - \o \l {QML Global Object} - \o \l {QML Internationalization} - \endlist -*/ diff --git a/qmake/generators/symbian/symbiancommon.cpp b/qmake/generators/symbian/symbiancommon.cpp index 602bcc2..d9f12b3 100644 --- a/qmake/generators/symbian/symbiancommon.cpp +++ b/qmake/generators/symbian/symbiancommon.cpp @@ -977,7 +977,7 @@ bool SymbianCommonGenerator::parseTsContent(const QString &tsFilename, SymbianLo QXmlStreamReader xml(&tsFile); - while (xml.name() != tsElement) + while (!xml.atEnd() && xml.name() != tsElement) xml.readNextStartElement(); while (xml.readNextStartElement()) { diff --git a/src/gui/image/qpixmap.cpp b/src/gui/image/qpixmap.cpp index c5d9a7e..3a7be1d 100644 --- a/src/gui/image/qpixmap.cpp +++ b/src/gui/image/qpixmap.cpp @@ -775,8 +775,8 @@ QBitmap QPixmap::createHeuristicMask(bool clipTight) const /*! Creates and returns a mask for this pixmap based on the given \a maskColor. If the \a mode is Qt::MaskInColor, all pixels matching the - maskColor will be opaque. If \a mode is Qt::MaskOutColor, all pixels - matching the maskColor will be transparent. + maskColor will be transparent. If \a mode is Qt::MaskOutColor, all pixels + matching the maskColor will be opaque. This function is slow because it involves converting to/from a QImage. diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp index 62af212..fdb686d 100644 --- a/src/gui/painting/qdrawhelper.cpp +++ b/src/gui/painting/qdrawhelper.cpp @@ -712,6 +712,38 @@ static inline uint interpolate_4_pixels_16(uint tl, uint tr, uint bl, uint br, i } #endif +#if defined(QT_ALWAYS_HAVE_NEON) +#define interpolate_4_pixels_16_neon(tl, tr, bl, br, distx, disty, disty_, colorMask, invColorMask, v_256, b) \ +{ \ + const int16x8_t dxdy = vmulq_s16(distx, disty); \ + const int16x8_t distx_ = vshlq_n_s16(distx, 4); \ + const int16x8_t idxidy = vaddq_s16(dxdy, vsubq_s16(v_256, vaddq_s16(distx_, disty_))); \ + const int16x8_t dxidy = vsubq_s16(distx_, dxdy); \ + const int16x8_t idxdy = vsubq_s16(disty_, dxdy); \ + \ + int16x8_t tlAG = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(tl), 8)); \ + int16x8_t tlRB = vandq_s16(tl, colorMask); \ + int16x8_t trAG = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(tr), 8)); \ + int16x8_t trRB = vandq_s16(tr, colorMask); \ + int16x8_t blAG = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(bl), 8)); \ + int16x8_t blRB = vandq_s16(bl, colorMask); \ + int16x8_t brAG = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(br), 8)); \ + int16x8_t brRB = vandq_s16(br, colorMask); \ + \ + int16x8_t rAG = vmulq_s16(tlAG, idxidy); \ + int16x8_t rRB = vmulq_s16(tlRB, idxidy); \ + rAG = vmlaq_s16(rAG, trAG, dxidy); \ + rRB = vmlaq_s16(rRB, trRB, dxidy); \ + rAG = vmlaq_s16(rAG, blAG, idxdy); \ + rRB = vmlaq_s16(rRB, blRB, idxdy); \ + rAG = vmlaq_s16(rAG, brAG, dxdy); \ + rRB = vmlaq_s16(rRB, brRB, dxdy); \ + \ + rAG = vandq_s16(invColorMask, rAG); \ + rRB = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(rRB), 8)); \ + vst1q_s16((int16_t*)(b), vorrq_s16(rAG, rRB)); \ +} +#endif template<TextureBlendType blendType> Q_STATIC_TEMPLATE_FUNCTION inline void fetchTransformedBilinear_pixelBounds(int max, int l1, int l2, int &v1, int &v2) @@ -920,35 +952,36 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * const uchar *s2 = data->texture.scanLine(y2); int disty = (fy & 0x0000ffff) >> 12; -#if defined(QT_ALWAYS_HAVE_SSE2) if (blendType != BlendTransformedBilinearTiled && (format == QImage::Format_ARGB32_Premultiplied || format == QImage::Format_RGB32)) { - //prolog to get into the bounds - while (b < end) { - int x1 = (fx >> 16); - int x2; - fetchTransformedBilinear_pixelBounds<blendType>(image_width, image_x1, image_x2, x1, x2); - if (x1 != x2) //break if we are insided the bounds. - break; - uint tl = fetch(s1, x1, data->texture.colorTable); - uint tr = fetch(s1, x2, data->texture.colorTable); - uint bl = fetch(s2, x1, data->texture.colorTable); - uint br = fetch(s2, x2, data->texture.colorTable); - int distx = (fx & 0x0000ffff) >> 12; - *b = interpolate_4_pixels_16(tl, tr, bl, br, distx, disty); - fx += fdx; - ++b; - } - uint *boundedEnd; - if (fdx > 0) - boundedEnd = qMin(end, buffer + uint((image_x2 - (fx >> 16)) / data->m11)); - else - boundedEnd = qMin(end, buffer + uint((image_x1 - (fx >> 16)) / data->m11)); +#define BILINEAR_DOWNSCALE_BOUNDS_PROLOG \ + while (b < end) { \ + int x1 = (fx >> 16); \ + int x2; \ + fetchTransformedBilinear_pixelBounds<blendType>(image_width, image_x1, image_x2, x1, x2); \ + if (x1 != x2) \ + break; \ + uint tl = fetch(s1, x1, data->texture.colorTable); \ + uint tr = fetch(s1, x2, data->texture.colorTable); \ + uint bl = fetch(s2, x1, data->texture.colorTable); \ + uint br = fetch(s2, x2, data->texture.colorTable); \ + int distx = (fx & 0x0000ffff) >> 12; \ + *b = interpolate_4_pixels_16(tl, tr, bl, br, distx, disty); \ + fx += fdx; \ + ++b; \ + } \ + uint *boundedEnd; \ + if (fdx > 0) \ + boundedEnd = qMin(end, buffer + uint((image_x2 - (fx >> 16)) / data->m11)); \ + else \ + boundedEnd = qMin(end, buffer + uint((image_x1 - (fx >> 16)) / data->m11)); \ boundedEnd -= 3; +#if defined(QT_ALWAYS_HAVE_SSE2) + BILINEAR_DOWNSCALE_BOUNDS_PROLOG + const __m128i colorMask = _mm_set1_epi32(0x00ff00ff); - //const __m128i distShuffleMask = _mm_set_epi8(13, 12, 13, 12, 9, 8, 9, 8, 5, 4, 5, 4, 1, 0, 1, 0); const __m128i v_256 = _mm_set1_epi16(256); const __m128i v_disty = _mm_set1_epi16(disty); __m128i v_fdx = _mm_set1_epi32(fdx*4); @@ -976,8 +1009,7 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * bl.i[i] = *(addr_tl+secondLine); br.i[i] = *(addr_tr+secondLine); } - __m128i v_distx = _mm_srli_epi16(v_fx.vect, 12); //distx = (fx & 0x0000ffff) >> 12; - //v_distx = _mm_shuffle_epi8(v_disty, distShuffleMask); //distx |= distx << 16; + __m128i v_distx = _mm_srli_epi16(v_fx.vect, 12); v_distx = _mm_shufflehi_epi16(v_distx, _MM_SHUFFLE(2,2,0,0)); v_distx = _mm_shufflelo_epi16(v_distx, _MM_SHUFFLE(2,2,0,0)); @@ -986,8 +1018,57 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * v_fx.vect = _mm_add_epi32(v_fx.vect, v_fdx); } fx = v_fx.i[0]; - } +#elif defined(QT_ALWAYS_HAVE_NEON) + BILINEAR_DOWNSCALE_BOUNDS_PROLOG + + const int16x8_t colorMask = vdupq_n_s16(0x00ff); + const int16x8_t invColorMask = vmvnq_s16(colorMask); + const int16x8_t v_256 = vdupq_n_s16(256); + const int16x8_t v_disty = vdupq_n_s16(disty); + const int16x8_t v_disty_ = vshlq_n_s16(v_disty, 4); + int32x4_t v_fdx = vdupq_n_s32(fdx*4); + + ptrdiff_t secondLine = reinterpret_cast<const uint *>(s2) - reinterpret_cast<const uint *>(s1); + + union Vect_buffer { int32x4_t vect; quint32 i[4]; }; + Vect_buffer v_fx; + + for (int i = 0; i < 4; i++) { + v_fx.i[i] = fx; + fx += fdx; + } + + const int32x4_t v_ffff_mask = vdupq_n_s32(0x0000ffff); + + while (b < boundedEnd) { + + Vect_buffer tl, tr, bl, br; + + Vect_buffer v_fx_shifted; + v_fx_shifted.vect = vshrq_n_s32(v_fx.vect, 16); + + int32x4_t v_distx = vshrq_n_s32(vandq_s32(v_fx.vect, v_ffff_mask), 12); + + for (int i = 0; i < 4; i++) { + int x1 = v_fx_shifted.i[i]; + const uint *addr_tl = reinterpret_cast<const uint *>(s1) + x1; + const uint *addr_tr = addr_tl + 1; + tl.i[i] = *addr_tl; + tr.i[i] = *addr_tr; + bl.i[i] = *(addr_tl+secondLine); + br.i[i] = *(addr_tr+secondLine); + } + + v_distx = vorrq_s32(v_distx, vshlq_n_s32(v_distx, 16)); + + interpolate_4_pixels_16_neon(vreinterpretq_s16_s32(tl.vect), vreinterpretq_s16_s32(tr.vect), vreinterpretq_s16_s32(bl.vect), vreinterpretq_s16_s32(br.vect), vreinterpretq_s16_s32(v_distx), v_disty, v_disty_, colorMask, invColorMask, v_256, b); + b+=4; + v_fx.vect = vaddq_s32(v_fx.vect, v_fdx); + } + fx = v_fx.i[0]; #endif + } + while (b < end) { int x1 = (fx >> 16); int x2; diff --git a/src/s60main/newallocator_hook.cpp b/src/s60main/newallocator_hook.cpp index 9ea2ef0..3e259c2 100644 --- a/src/s60main/newallocator_hook.cpp +++ b/src/s60main/newallocator_hook.cpp @@ -69,6 +69,16 @@ TInt UserHeap::SetupThreadHeap(TBool aNotFirst, SStdEpocThreadCreateInfo& aInfo) // So the function is found and called dynamically, by library lookup. If it is not found, we // use the OS allocator creation functions instead. +#if defined(QT_LIBINFIX) +# define QT_LSTRING2(x) L##x +# define QT_LSTRING(x) QT_LSTRING2(x) +# define QT_LIBINFIX_UNICODE QT_LSTRING(QT_LIBINFIX) +#else +# define QT_LIBINFIX_UNICODE L"" +#endif + +_LIT(QtCoreLibName, "qtcore" QT_LIBINFIX_UNICODE L".dll"); + struct SThreadCreateInfo { TAny* iHandle; @@ -106,7 +116,7 @@ TInt UserHeap::SetupThreadHeap(TBool aNotFirst, SStdEpocThreadCreateInfo& aInfo) #ifndef __WINS__ // attempt to create the fast allocator through a known export ordinal in qtcore.dll RLibrary qtcore; - if (qtcore.Load(_L("qtcore.dll")) == KErrNone) + if (qtcore.Load(QtCoreLibName) == KErrNone) { const int qt_symbian_SetupThreadHeap_eabi_ordinal = 3713; TLibraryFunction libFunc = qtcore.Lookup(qt_symbian_SetupThreadHeap_eabi_ordinal); |