summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--tests/auto/qstatemachine/tst_qstatemachine.cpp247
1 files changed, 247 insertions, 0 deletions
diff --git a/tests/auto/qstatemachine/tst_qstatemachine.cpp b/tests/auto/qstatemachine/tst_qstatemachine.cpp
index 33239b8..b82055b 100644
--- a/tests/auto/qstatemachine/tst_qstatemachine.cpp
+++ b/tests/auto/qstatemachine/tst_qstatemachine.cpp
@@ -148,6 +148,12 @@ private slots:
void removeDefaultAnimation();
void removeDefaultAnimationForSource();
void removeDefaultAnimationForTarget();
+ void overrideDefaultAnimationWithSource();
+ void overrideDefaultAnimationWithTarget();
+ void overrideDefaultAnimationWithSpecific();
+ void overrideDefaultSourceAnimationWithSpecific();
+ void overrideDefaultTargetAnimationWithSpecific();
+ void overrideDefaultTargetAnimationWithSource();
};
tst_QStateMachine::tst_QStateMachine()
@@ -2704,6 +2710,247 @@ void tst_QStateMachine::removeDefaultAnimationForTarget()
QCOMPARE(machine.defaultAnimationsForTargetState(machine.rootState()).size(), 0);
}
+void tst_QStateMachine::overrideDefaultAnimationWithSource()
+{
+ QStateMachine machine;
+
+ QObject *object = new QObject();
+ object->setProperty("foo", 1.0);
+
+ SlotCalledCounter counter;
+
+ QState *s1 = new QState(machine.rootState());
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState(machine.rootState());
+ s2->assignProperty(object, "foo", 2.0);
+
+ QState *s3 = new QState(machine.rootState());
+ s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit");
+
+ s1->addTransition(new EventTransition(QEvent::User, s2));
+
+ QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo");
+ connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo");
+ s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3);
+ connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ machine.addDefaultAnimation(defaultAnimation);
+ machine.addDefaultAnimationForSourceState(s1, moreSpecificAnimation);
+
+ machine.start();
+ QCoreApplication::processEvents();
+
+ machine.postEvent(new QEvent(QEvent::User));
+ QCOREAPPLICATION_EXEC(5000);
+
+ QVERIFY(machine.configuration().contains(s3));
+ QCOMPARE(counter.counter, 2); // specific animation started and stopped
+}
+
+void tst_QStateMachine::overrideDefaultAnimationWithTarget()
+{
+ QStateMachine machine;
+
+ QObject *object = new QObject();
+ object->setProperty("foo", 1.0);
+
+ SlotCalledCounter counter;
+
+ QState *s1 = new QState(machine.rootState());
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState(machine.rootState());
+ s2->assignProperty(object, "foo", 2.0);
+
+ QState *s3 = new QState(machine.rootState());
+ s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit");
+
+ s1->addTransition(new EventTransition(QEvent::User, s2));
+
+ QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo");
+ connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo");
+ s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3);
+ connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ machine.addDefaultAnimation(defaultAnimation);
+ machine.addDefaultAnimationForTargetState(s2, moreSpecificAnimation);
+
+ machine.start();
+ QCoreApplication::processEvents();
+
+ machine.postEvent(new QEvent(QEvent::User));
+ QCOREAPPLICATION_EXEC(5000);
+
+ QVERIFY(machine.configuration().contains(s3));
+ QCOMPARE(counter.counter, 2); // specific animation started and stopped
+
+}
+
+void tst_QStateMachine::overrideDefaultAnimationWithSpecific()
+{
+ QStateMachine machine;
+
+ QObject *object = new QObject();
+ object->setProperty("foo", 1.0);
+
+ SlotCalledCounter counter;
+
+ QState *s1 = new QState(machine.rootState());
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState(machine.rootState());
+ s2->assignProperty(object, "foo", 2.0);
+
+ QState *s3 = new QState(machine.rootState());
+ s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit");
+
+ QAbstractTransition *at = s1->addTransition(new EventTransition(QEvent::User, s2));
+
+ QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo");
+ connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo");
+ s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3);
+ connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ machine.addDefaultAnimation(defaultAnimation);
+ at->addAnimation(moreSpecificAnimation);
+
+ machine.start();
+ QCoreApplication::processEvents();
+
+ machine.postEvent(new QEvent(QEvent::User));
+ QCOREAPPLICATION_EXEC(5000);
+
+ QVERIFY(machine.configuration().contains(s3));
+ QCOMPARE(counter.counter, 2); // specific animation started and stopped
+}
+
+void tst_QStateMachine::overrideDefaultSourceAnimationWithSpecific()
+{
+ QStateMachine machine;
+
+ QObject *object = new QObject();
+ object->setProperty("foo", 1.0);
+
+ SlotCalledCounter counter;
+
+ QState *s1 = new QState(machine.rootState());
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState(machine.rootState());
+ s2->assignProperty(object, "foo", 2.0);
+
+ QState *s3 = new QState(machine.rootState());
+ s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit");
+
+ QAbstractTransition *at = s1->addTransition(new EventTransition(QEvent::User, s2));
+
+ QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo");
+ connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo");
+ s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3);
+ connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ machine.addDefaultAnimationForSourceState(s1, defaultAnimation);
+ at->addAnimation(moreSpecificAnimation);
+
+ machine.start();
+ QCoreApplication::processEvents();
+
+ machine.postEvent(new QEvent(QEvent::User));
+ QCOREAPPLICATION_EXEC(5000);
+
+ QVERIFY(machine.configuration().contains(s3));
+ QCOMPARE(counter.counter, 2); // specific animation started and stopped
+}
+
+void tst_QStateMachine::overrideDefaultTargetAnimationWithSpecific()
+{
+ QStateMachine machine;
+
+ QObject *object = new QObject();
+ object->setProperty("foo", 1.0);
+
+ SlotCalledCounter counter;
+
+ QState *s1 = new QState(machine.rootState());
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState(machine.rootState());
+ s2->assignProperty(object, "foo", 2.0);
+
+ QState *s3 = new QState(machine.rootState());
+ s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit");
+
+ QAbstractTransition *at = s1->addTransition(new EventTransition(QEvent::User, s2));
+
+ QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo");
+ connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo");
+ s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3);
+ connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ machine.addDefaultAnimationForTargetState(s2, defaultAnimation);
+ at->addAnimation(moreSpecificAnimation);
+
+ machine.start();
+ QCoreApplication::processEvents();
+
+ machine.postEvent(new QEvent(QEvent::User));
+ QCOREAPPLICATION_EXEC(5000);
+
+ QVERIFY(machine.configuration().contains(s3));
+ QCOMPARE(counter.counter, 2); // specific animation started and stopped
+}
+
+void tst_QStateMachine::overrideDefaultTargetAnimationWithSource()
+{
+ QStateMachine machine;
+
+ QObject *object = new QObject();
+ object->setProperty("foo", 1.0);
+
+ SlotCalledCounter counter;
+
+ QState *s1 = new QState(machine.rootState());
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState(machine.rootState());
+ s2->assignProperty(object, "foo", 2.0);
+
+ QState *s3 = new QState(machine.rootState());
+ s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit");
+
+ QAbstractTransition *at = s1->addTransition(new EventTransition(QEvent::User, s2));
+
+ QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo");
+ connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo");
+ s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3);
+ connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot()));
+
+ machine.addDefaultAnimationForTargetState(s2, defaultAnimation);
+ machine.addDefaultAnimationForSourceState(s1, moreSpecificAnimation);
+
+ machine.start();
+ QCoreApplication::processEvents();
+
+ machine.postEvent(new QEvent(QEvent::User));
+ QCOREAPPLICATION_EXEC(5000);
+
+ QVERIFY(machine.configuration().contains(s3));
+ QCOMPARE(counter.counter, 2); // specific animation started and stopped
+}
+
QTEST_MAIN(tst_QStateMachine)
#include "tst_qstatemachine.moc"