diff options
43 files changed, 2875 insertions, 821 deletions
@@ -794,6 +794,7 @@ OPT_VERBOSE=no OPT_HELP= CFG_SILENT=no CFG_GRAPHICS_SYSTEM=default +CFG_RUNTIME_SYSTEM= CFG_ALSA=auto CFG_PULSEAUDIO=auto CFG_COREWLAN=auto @@ -1036,6 +1037,11 @@ while [ "$#" -gt 0 ]; do shift VAL=$1 ;; + -runtimegraphicssystem) + VAR="runtimegraphicssystem" + shift + VAL=$1 + ;; -qtlibinfix) VAR="qtlibinfix" shift @@ -1280,11 +1286,18 @@ while [ "$#" -gt 0 ]; do CFG_GRAPHICS_SYSTEM="openvg" elif [ "$VAL" = "raster" ]; then CFG_GRAPHICS_SYSTEM="raster" + elif [ "$VAL" = "runtime" ]; then + CFG_GRAPHICS_SYSTEM="runtime" else UNKNOWN_OPT=yes fi fi ;; + runtimegraphicssystem) + if [ "$VAL" != "runtime" ]; then + CFG_RUNTIME_SYSTEM="$VAL" + fi + ;; qvfb) # left for commandline compatibility, not documented if [ "$VAL" = "yes" ] || [ "$VAL" = "no" ]; then @@ -3677,6 +3690,8 @@ cat << EOF -graphicssystem <sys> Sets an alternate graphics system. Available options are: raster - Software rasterizer opengl - Rendering via OpenGL, Experimental! + openvg - Rendering via OpenVG, Experimental! + EOF fi cat << EOF @@ -4849,23 +4864,24 @@ case "$XPLATFORM" in *symbian*) exit 1 fi - # the main commands needed to compile; - (cd config.tests/symbian - mkdir -p rcomp - cd rcomp - rm -f rcomp_test.rsg - touch rcomp_test.rpp rcomp_test.rsc rcomp_test.rss - rcomp -u -m045,046,047 -s./rcomp_test.rpp -o./rcomp_test.rsc -h./rcomp_test.rsg -i./rcomp_test.rss 2>&1 > /dev/null - if test ! -f rcomp_test.rsg; then - echo "Finding a working rcomp in your PATH failed." - echo "Fatal error. Make sure you have the epoc tools working and in your PATH"; - exit 1; - fi - ) - - # compile a simple main that uses printf if ! echo $XPLATFORM | grep symbian-sbsv2 > /dev/null; then # Raptor does not support configure tests. + + # the main commands needed to compile; + (cd config.tests/symbian + mkdir -p rcomp + cd rcomp + rm -f rcomp_test.rsg + touch rcomp_test.rpp rcomp_test.rsc rcomp_test.rss + rcomp -u -m045,046,047 -s./rcomp_test.rpp -o./rcomp_test.rsc -h./rcomp_test.rsg -i./rcomp_test.rss 2>&1 > /dev/null + if test ! -f rcomp_test.rsg; then + echo "Finding a working rcomp in your PATH failed." + echo "Fatal error. Make sure you have the epoc tools working and in your PATH"; + exit 1; + fi + ) + + # compile a simple main that uses printf if ! "$symbiantests/compile.test" "$XQMAKESPEC" "$QMAKE_CONFIG" $OPT_VERBOSE "$relpath" "$outpath" config.tests/symbian/simple "simple" $L_FLAGS $I_FLAGS $l_FLAGS then echo "Testing your compiler failed. Could not compile a simple application." @@ -6362,6 +6378,11 @@ if [ "$CFG_GRAPHICS_SYSTEM" = "openvg" ] && [ "$CFG_OPENVG" = "no" ]; then CFG_GRAPHICS_SYSTEM=default fi +if [ -n "$CFG_RUNTIME_SYSTEM" -a "$CFG_GRAPHICS_SYSTEM" != "runtime" ] || [ "$CFG_RUNTIME_SYSTEM" = "runtime" ]; then + echo "Argument to -runtimegraphicssystem is invalid so ignoring..." + CFG_RUNTIME_SYSTEM= +fi + if [ "$CFG_PTMALLOC" != "no" ]; then # build ptmalloc, copy .a file to lib/ echo "Building ptmalloc. Please wait..." @@ -7665,6 +7686,7 @@ if [ "$PLATFORM_QWS" != "yes" ]; then [ "$CFG_GRAPHICS_SYSTEM" = "raster" ] && QCONFIG_FLAGS="$QCONFIG_FLAGS QT_GRAPHICSSYSTEM_RASTER" [ "$CFG_GRAPHICS_SYSTEM" = "opengl" ] && QCONFIG_FLAGS="$QCONFIG_FLAGS QT_GRAPHICSSYSTEM_OPENGL" [ "$CFG_GRAPHICS_SYSTEM" = "openvg" ] && QCONFIG_FLAGS="$QCONFIG_FLAGS QT_GRAPHICSSYSTEM_OPENVG" + [ "$CFG_GRAPHICS_SYSTEM" = "runtime" ] && QCONFIG_FLAGS="$QCONFIG_FLAGS QT_GRAPHICSSYSTEM_RUNTIME" fi # X11/Unix/Mac only configs @@ -7778,6 +7800,13 @@ cat >>"$outpath/src/corelib/global/qconfig.h.new" << EOF EOF fi +if [ -n "$CFG_RUNTIME_SYSTEM" ]; then +cat >>"$outpath/src/corelib/global/qconfig.h.new" << EOF +#define QT_DEFAULT_RUNTIME_SYSTEM "$CFG_RUNTIME_SYSTEM" + +EOF +fi + # avoid unecessary rebuilds by copying only if qconfig.h has changed if cmp -s "$outpath/src/corelib/global/qconfig.h" "$outpath/src/corelib/global/qconfig.h.new"; then rm -f "$outpath/src/corelib/global/qconfig.h.new" diff --git a/configure.exe b/configure.exe Binary files differindex 6dfd14e48..220e605 100755 --- a/configure.exe +++ b/configure.exe diff --git a/demos/declarative/snake/snake.qml b/demos/declarative/snake/snake.qml index 46114f5..b1344af 100644 --- a/demos/declarative/snake/snake.qml +++ b/demos/declarative/snake/snake.qml @@ -208,17 +208,30 @@ Rectangle { Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0); Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2); + Connections { + target: startHeartbeatTimer + onRunningChanged: { + if (startHeartbeatTimer.running) + screen.state = "starting"; + else + screen.state = "running" + } + } + Connections { + target: heartbeat + onRunningChanged: if (!heartbeat.running) screen.state = ""; + } + + states: [ State { name: "starting" - when: startHeartbeatTimer.running PropertyChanges {target: progressIndicator; width: 200} PropertyChanges {target: title; opacity: 0} PropertyChanges {target: progressBar; opacity: 1} }, State { name: "running" - when: (heartbeat.running && !startHeartbeatTimer.running) PropertyChanges {target: progressIndicator; width: 200} PropertyChanges {target: title; opacity: 0} PropertyChanges {target: skull; row: 0; column: 0; } diff --git a/doc/src/getting-started/gettingstarted.qdoc b/doc/src/getting-started/gettingstarted.qdoc index 9b6b5d5..145982b 100644 --- a/doc/src/getting-started/gettingstarted.qdoc +++ b/doc/src/getting-started/gettingstarted.qdoc @@ -26,491 +26,12 @@ ****************************************************************************/ /*! - \page gettingstarted.html + \title Getting Started Guides - \title Getting Started - - Welcome to the world of Qt--the cross-platform GUI toolkit. In - this getting started guide, we teach basic Qt knowledge by - implementing a simple Notepad application. After reading this - guide, you should be ready to delve into our overviews and API - documentation, and find the information you need for the - application you are developing. - - \section1 Hello Notepad - - In this first example, we simply create and show a text edit in a - window frame on the desktop. This represents the simplest possible - Qt program that has a GUI. - - \image gs1.png - - Here is the code: - - \code - 1 #include <QApplication> - 2 #include <QTextEdit> - 3 - 4 int main(int argv, char **args) - 5 { - 6 QApplication app(argv, args); - 7 - 8 QTextEdit textEdit; - 9 textEdit.show(); -10 -11 return app.exec(); -12 } - \endcode - - Let us go through the code line by line. In the first two lines, we - include the header files for QApplication and QTextEdit, which are - the two classes that we need for this example. All Qt classes have - a header file named after them. - - Line 6 creates a QApplication object. This object manages - application-wide resources and is necessary to run any Qt program - that has a GUI. It needs \c argv and \c args because Qt accepts a - few command line arguments. - - Line 8 creates a QTextEdit object. A text edit is a visual element - in the GUI. In Qt, we call such elements widgets. Examples of - other widgets are scroll bars, labels, and radio buttons. A widget - can also be a container for other widgets; a dialog or a main - application window, for example. - - Line 9 shows the text edit on the screen in its own window frame. - Since widgets also function as containers (for instance a - QMainWindow, which has toolbars, menus, a status bar, and a few - other widgets), it is possible to show a single widget in its own - window. Widgets are not visible by default; the function - \l{QWidget::}{show()} makes the widget visible. - - Line 11 makes the QApplication enter its event loop. When a Qt - application is running, events are generated and sent to the - widgets of the application. Examples of events are mouse presses - and key strokes. When you type text in the text edit widget, it - receives key pressed events and responds by drawing the text - typed. - - To run the application, open a command prompt, and enter the - directory in which you have the \c .cpp file of the program. The - following shell commands build the program. - - \code - qmake -project - qmake - make - \endcode - - This will leave an executable in the \c part1 directory (note that - on Windows, you may have to use \c nmake instead of \c make. Also, - the executable will be placed in part1/debug or part1/release). \c - qmake is Qt's build tool, which takes a configuration file. \c - qmake generates this for us when given the \c{-project} argument. - Given the configuration file (suffixed .pro), \c qmake produces a - \c make file that will build the program for you. We will look - into writing our own \c .pro files later. - - \section2 Learn More - - \table - \header - \o About - \o Here - \row - \o Widgets and Window Geometry - \o \l{Window and Dialog Widgets} - \row - \o Events and event handling - \o \l{The Event System} - \endtable - - \section1 Adding a Quit Button - - In a real application, you will normally need more than one - widget. We will now introduce a QPushButton beneath the text edit. - The button will exit the Notepad application when pushed (i.e., - clicked on with the mouse). - - \image gs2.png - - Let us take a look at the code. - - \code - 1 #include <QtGui> - 2 - 3 int main(int argv, char **args) - 4 { - 5 QApplication app(argv, args); - 6 - 7 QTextEdit textEdit; - 8 QPushButton quitButton("Quit"); - 9 -10 QObject::connect(&quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); -11 -12 QVBoxLayout layout; -13 layout.addWidget(&textEdit); -14 layout.addWidget(&quitButton); -15 -16 QWidget window; -17 window.setLayout(&layout); -18 -19 window.show(); -20 -21 return app.exec(); -22 } - \endcode - - Line 1 includes QtGui, which contains all of Qt's GUI classes. - - Line 10 uses Qt's Signals and Slots mechanism to make the - application exit when the \gui {Quit button} is pushed. A slot is - a function that can be invoked at runtime using its name (as a - literal string). A signal is a function that when called will - invoke slots registered with it; we call that to connect the slot - to the signal and to emit the signal. - - \l{QApplication::}{quit()} is a slot of QApplication that exits - the application. \l{QPushButton::}{clicked()} is a signal that - QPushButton emits when it is pushed. The static - QObject::connect() function takes care of connecting the slot to - the signal. SIGNAL() and SLOT() are two macros that take the - function signatures of the signal and slot to connect. We also - need to give pointers to the objects that should send and receive - the signal. - - Line 12 creates a QVBoxLayout. As mentioned, widgets can contain - other widgets. It is possible to set the bounds (the location and - size) of child widgets directly, but it is usually easier to use a - layout. A layout manages the bounds of a widget's children. - QVBoxLayout, for instance, places the children in a vertical row. - - Line 13 and 14 adds the text edit and button to the layout. In - line 17, we set the layout on a widget. - - \section2 Learn More - - \table - \header - \o About - \o Here - \row - \o Signals and slots - \o \l{Signals & Slots} - \row - \o Layouts - \o \l{Layout Management}, - \l{Widgets and Layouts}, - \l{Layout Examples} - \row - \o The widgets that come with Qt - \o \l{Qt Widget Gallery}, - \l{Widget Examples} - \endtable - - \section1 Subclassing QWidget - - When the user wants to quit an application, you might want to - pop-up a dialog that asks whether he/she really wants to quit. In - this example, we subclass QWidget, and add a slot that we connect - to the \gui {Quit button}. - - \image gs3.png - - Let us look at the code: - - \code - 5 class Notepad : public QWidget - 6 { - 7 Q_OBJECT - 8 - 9 public: -10 Notepad(); -11 -12 private slots: -13 void quit(); -14 -15 private: -16 QTextEdit *textEdit; -17 QPushButton *quitButton; -18 }; - \endcode - - The \c Q_OBJECT macro must be first in the class definition, and - declares our class as a \c QObject (Naturally, it must also - inherit from QObject). A \l{QObject} adds several abilities to a - normal C++ class. Notably, the class name and slot names can be - queried at run-time. It is also possible to query a slot's - parameter types and invoke it. - - Line 13 declares the slot \c quit(). This is easy using the \c - slots macro. The \c quit() slot can now be connected to signals - with a matching signature (any signal that takes no parameters). - - Instead of setting up the GUI and connecting the slot in the \c - main() function, we now use \c{Notepad}'s constructor. - - \code - Notepad::Notepad() - { - textEdit = new QTextEdit; - quitButton = new QPushButton(tr("Quit")); - - connect(quitButton, SIGNAL(clicked()), this, SLOT(quit())); - - QVBoxLayout *layout = new QVBoxLayout; - layout->addWidget(textEdit); - layout->addWidget(quitButton); - - setLayout(layout); - - setWindowTitle(tr("Notepad")); - } - \endcode - - As you saw in the class definition, we use pointers to our \l - {QObject}s (\c textEdit and \c quitButton). As a rule, you should - always allocate \l{QObject}s on the heap and never copy them. - - We now use the function \l{QObject::}{tr()} around our user - visible strings. This function is necessary when you want to - provide your application in more than one language (e.g. English - and Chinese). We will not go into details here, but you can follow - the \c {Qt Linguist} link from the learn more table. - - \section2 Learn More - - \table - \header - \o About - \o Here - \row - \o tr() and internationalization - \o \l{Qt Linguist Manual}, - \l{Writing Source Code for Translation}, - \l{Hello tr() Example}, - \l{Internationalization with Qt} - \row - \o QObjects and the Qt Object model (This is essential to understand Qt) - \o \l{Object Model} - \row - \o qmake and the Qt build system - \o \l{qmake Manual} - \endtable - - \section2 Creating a .pro file - - For this example, we write our own \c .pro file instead of - using \c qmake's \c -project option. - - \code - HEADERS = notepad.h - SOURCES = notepad.cpp \ - main.cpp - \endcode - - The following shell commands build the example. - - \code - qmake - make - \endcode - - \section1 Using a QMainWindow - - Many applications will benefit from using a QMainWindow, which has - its own layout to which you can add a menu bar, dock widgets, tool - bars, and a status bar. QMainWindow has a center area that can be - occupied by any kind of widget. In our case, we will place our - text edit there. - - \image gs4.png - - Let us look at the new \c Notepad class definition. - - \code - #include <QtGui> - - class Notepad : public QMainWindow - { - Q_OBJECT - - public: - Notepad(); - - private slots: - void open(); - void save(); - void quit(); - - private: - QTextEdit *textEdit; - - QAction *openAction; - QAction *saveAction; - QAction *exitAction; - - QMenu *fileMenu; - }; - \endcode - - We include two more slots that can save and open a document. We - will implement these in the next section. - - Often, in a main window, the same slot should be invoked by - several widgets. Examples are menu items and buttons on a tool - bar. To make this easier, Qt provides QAction, which can be given - to several widgets, and be connected to a slot. For instance, both - QMenu and QToolBar can create menu items and tool buttons from the - same \l{QAction}s. We will see how this works shortly. - - As before, we use the \c {Notepad}s constructor to set up the - GUI. - - \code - Notepad::Notepad() - { - saveAction = new QAction(tr("&Open"), this); - saveAction = new QAction(tr("&Save"), this); - exitAction = new QAction(tr("E&xit"), this); - - connect(openAction, SIGNAL(triggered()), this, SLOT(open())); - connect(saveAction, SIGNAL(triggered()), this, SLOT(save())); - connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit())); - - fileMenu = menuBar()->addMenu(tr("&File")); - fileMenu->addAction(openAction); - fileMenu->addAction(saveAction); - fileMenu->addSeparator(); - fileMenu->addAction(exitAction); - - textEdit = new QTextEdit; - setCentralWidget(textEdit); - - setWindowTitle(tr("Notepad")); - } - \endcode - - \l{QAction}s are created with the text that should appear on the - widgets that we add them to (in our case, menu items). If we also - wanted to add them to a tool bar, we could have given - \l{QIcon}{icons} to the actions. - - When a menu item is clicked now, the item will trigger the action, - and the respective slot will be invoked. - - \section2 Learn More - - \table - \header - \o About - \o Here - \row - \o Main windows and main window classes - \o \l{Application Main Window}, - \l{Main Window Examples} - \row - \o MDI applications - \o QMdiArea, - \l{MDI Example} - \endtable - - \section1 Saving and Loading - - In this example, we will implement the functionality of the \c - open() and \c save() slots that we added in the previous example. - - \image gs5.png - - We will start with the \c open() slot: - - \code - QString fileName = QFileDialog::getOpenFileName(this, tr("Open File"), "", - tr("Text Files (*.txt);;C++ Files (*.cpp *.h)")); - - if (fileName != "") { - QFile file(fileName); - if (!file.open(QIODevice::ReadOnly)) { - QMessageBox::critical(this, tr("Error"), - tr("Could not open file")); - return; - } - QString contents = file.readAll().constData(); - textEdit->setPlainText(contents); - file.close(); - } - \endcode - - The first step is asking the user for the name of the file to - open. Qt comes with QFileDialog, which is a dialog from which the - user can select a file. The image above shows the dialog on - Kubuntu. The static \l{QFileDialog::}{getOpenFileName()} function - displays a modal file dialog, and does not return until the user - has selected a file. It returns the file path of the file - selected, or an empty string if the user canceled the dialog. - - If we have a file name, we try to open the file with - \l{QIODevice::}{open()}, which returns true if the file could be - opened. We will not go into error handling here, but you can follow - the links from the learn more section. If the file could not be - opened, we use QMessageBox to display a dialog with an error - message (see the QMessageBox class description for further - details). - - Actually reading in the data is trivial using the - \l{QIODevice::}{readAll()} function, which returns all data in the - file in a QByteArray. The \l{QByteArray::}{constData()} returns all - data in the array as a const char*, which QString has a - constructor for. The contents can then be displayed in the text - edit. We then \l{QIODevice::}{close()} the file to return the file - descriptor back to the operating system. - - Now, let us move on to the the \c save() slot. - - \code - QString fileName = QFileDialog::getSaveFileName(this, tr("Save File"), "", - tr("Text Files (*.txt);;C++ Files (*.cpp *.h)")); - - if (fileName != "") { - QFile file(fileName); - if (!file.open(QIODevice::WriteOnly)) { - // error message - } else { - QTextStream stream(&file); - stream << textEdit->toPlainText(); - stream.flush(); - file.close(); - } - } - \endcode - - When we write the contents of the text edit to the file, we use - the QTextStream class, which wraps the QFile object. The text - stream can write QStrings directly to the file; QFile only accepts - raw data (char*) with the \l{QIODevice::}{write()} functions of - QIODevice. - - \section2 Learn More - - \table - \header - \o About - \o Here - \row - \o Files and I/O devices - \o QFile, QIODevice - \endtable - - \omit - \section1 Moving On - - This may not be true for the first release. - The Qt documentation comes with three getting started guides. You - have come to the end of the first, which concerns itself with - basic Qt concepts. We also have guides covering intermediate and - advanced topics. They are found here: You may also have noticed that the learn more sections in - this guide frequently linked to them. - Basic Qt Architecture - \endomit + \group gettingStarted + + Following is a list. + \generatelist{related} + */ diff --git a/doc/src/getting-started/gettingstartedqml.qdoc b/doc/src/getting-started/gettingstartedqml.qdoc new file mode 100644 index 0000000..2bfb71c --- /dev/null +++ b/doc/src/getting-started/gettingstartedqml.qdoc @@ -0,0 +1,1050 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial Usage +** Licensees holding valid Qt Commercial licenses may use this file in +** accordance with the Qt Commercial License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in a +** written agreement between you and Nokia. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page qml-textEditor.html + + \title Getting Started programming with QML + \ingroup gettingStarted + + Welcome to the world of QML - the declarative UI language. In this Getting + Started guide, we will create a simple text editor application using QML. + After reading this guide, you should be ready to develop your own applications + using QML and Qt C++. + + \section1 QML to Build User Interfaces + + The application we are building is a simple text editor that will load, save, + and perform some text manipulation. This guide will consist of two parts. The + first part will involve designing the application layout and behaviors using + declarative language in QML. For the second part, file loading and saving will + be implemented using Qt C++. Using + \l {The Meta-Object System}{Qt's Meta-Object System}, we can expose C++ functions + as properties that QML elements can use. Utilizing QML and Qt C++, we can + efficiently decouple the interface logic from the application logic. + + \image qml-texteditor5_editmenu.png + + To run the QML example code, merely provide the included \l{QML Viewer}{qmlviewer} + tool with the QML file as the argument. The C++ portion of this tutorial assumes + that the reader possesses basic knowledge of Qt's compilation procedures. + + Tutorial chapters: + \list 1 + \o \l {Defining a Button and a Menu}{Defining a Button and a Menu} + \o \l {Implementing a Menu Bar}{Implementing a Menu Bar} + \o \l {Building a Text Editor}{Building a Text Editor} + \o \l {Decorating the Text Editor}{Decorating the Text Editor} + \o \l {Extending QML using Qt C++}{Extending QML using Qt C++} + \endlist + + \section1 Defining a Button and a Menu + + \section2 Basic Component - a Button + + We start our text editor by building a button. Functionally, a button has a mouse + sensitive area and a label. Buttons perform actions when a user presses the button. + + In QML, the basic visual item is the \l {Rectangle}{Rectangle} element. The + \c Rectangle element has properties to control the element's appearance and location. + + \code + import Qt 4.7 + Rectangle { + id: simplebutton + color: "grey" + width: 150; height: 75 + + Text{ + id: buttonLabel + anchors.centerIn: parent + text: "button label" + } + } + \endcode + + First, the \c { import Qt 4.7 } allows the qmlviewer tool to import the QML elements + we will later use. This line must exist for every QML file. Notice that the version + of Qt modules is included in the import statement. + + This simple rectangle has a unique identifier, \c simplebutton, which is bound to the + id property. The \c Rectangle element's properties are bound to values by listing the + property, followed by a colon, then the value. In the code sample, the color \c grey + is bound to the the Rectangle's \c color property. Similarly, we bind the \c width + and \c height of the Rectangle. + + The \l {Text}{Text} element is a non-editable text field. We name this \c Text element + \c buttonLabel. To set the string content of the Text field, we bind a value to the + \c text property. The label is contained within the Rectangle and in order to center + it in the middle, we assign the \c anchors of the Text element to its parent, which + is called \c simplebutton. Anchors may bind to other items' anchors, allowing layout + assignments simpler. + + We shall save this code as \c SimpleButton.qml. Running qmlviewer with the file as the + argument will display the grey rectangle with a text label. + + \image qml-texteditor1_simplebutton.png + + To implement the button click functionality, we can use QML's event handling. QML's event + handling is very similar to \l {Signals & Slots}{Qt's signal and slot} mechanism. Signals + are emitted and the connected slot is called. + + \code + Rectangle{ + id:simplebutton + ... + + MouseArea{ + id: buttonMouseArea + + anchors.fill: parent //anchor all sides of the mouse area to the rectangle's anchors + //onClicked handles valid mouse button clicks + onClicked: console.log(buttonLabel.text + " clicked" ) + } + } + \endcode + + We include a \l{MouseArea} element in our simplebutton. \c MouseArea elements describe + the interactive area where mouse movements are detected. For our button, we anchor the + whole MouseArea to its parent, which is \c simplebutton. The \c anchors.fill syntax is + one way of accessing a specific property called \c fill inside a group of properties + called \c anchors. QML uses \l {Anchor-based Layout in QML}{anchor based layouts} where + items can anchor to another item, creating robust layouts. + + The \c MouseArea has many signal handlers that are called during mouse movements within + the specfied \c MouseArea boundaries. One of them is \c onClicked and it is called + whenever the acceptable mouse button is clicked, the left click being the default. We + can bind actions to the onClicked handler. In our example, \c console.log() outputs text + whenever the mouse area is clicked. The function \c console.log() is a useful tool for + debugging purposes and for outputting text. + + The code in \c SimpleButton.qml is sufficient to display a button on the screen and + output text whenever it is clicked with a mouse. + + \code + Rectangle { + id:Button + ... + + property color buttonColor: "lightblue" + property color onHoverColor: "gold" + property color borderColor: "white" + + signal buttonClick() + onButtonClick: { + console.log(buttonLabel.text + " clicked" ) + } + + MouseArea{ + onClicked: buttonClick() + hoverEnabled: true + onEntered: parent.border.color = onHoverColor + onExited: parent.border.color = borderColor + } + + //determines the color of the button by using the conditional operator + color: buttonMouseArea.pressed ? Qt.darker(buttonColor, 1.5) : buttonColor + } + \endcode + + A fully functioning button is in \c Button.qml. The code snippets in this article + have some code omitted, denoted by ellipses because they were either introduced + earlier in the previous sections or irrelevant to the current code discussion. + + Custom properties are declared using the \c {property type name} syntax. In the + code, the property \c buttonColor, of type \c color, is declared and bound to + the value \c{"lightblue"}. The \c buttonColor is later used in a conditional + operation to determine the buttons's fill color. Note that property value + assignment is possible using the \c= equals sign, in addition to value binding + using the \c : colon character. Custom properties allow internal items to be + accessible outside of the Rectangle's scope. There are basic + \l{QML Basic Types}{QML types} such as \c int, \c string, \c real, as well as + a type called \c variant. + + By binding the \c onEntered and \c onExited signal handlers to colors, the + button's border will turn yellow when the mouse hovers above the button and + reverts the color when the mouse exits the mouse area. + + A \c buttonClick() signal is declared in \c Button.qml by placing the \c signal + keyword in front of the signal name. All signals have their handlers automatically + created, their names starting with \c on. As a result, the \c onButtonClick is + \c buttonClick's handler. The \c onButtonClick is then assigned an action to + perform. In our button example, the \c onClicked mouse handler will simply call + \c onButtonClick, which displays a text. The \c onButtonClick enables outside + objects to access the \c {Button}'s mouse area easily. For example, items may + have more than one \c MouseArea declarations and a \c buttonClick signal can + make the distinction between the several \c MouseArea signal handlers better. + + We now have the basic knowledge to implement items in QML that can handle + basic mouse movements. We created a \c Text label inside a \c Rectangle, + customized its properties, and implemented behaviors that respond to mouse + movements. This idea of creating elements within elements is repeated + throughout the text editor application. + + This button is not useful unless used as a component to perform an action. + In the next section, we will soon create a menu containing several of these + buttons. + + \image qml-texteditor1_button.png + + \section2 Creating a Menu Page + + Up to this stage, we covered how to create elements and assign behaviors inside + a single QML file. In this section, we will cover how to import QML elements and how + to reuse some of the created components to build other components. + + Menus display the contents of a list, each item having the ability to perform an action. + In QML, we can create a menu in several ways. First, we will create a menu containing + buttons which will eventually perform different actions. The menu code is in + \c FileMenu.qml. + + \code + import Qt 4.7 \\import the main Qt QML module + import “folderName” \\import the contents of the folder + import “Button.qml” \\import a QML file + import “NewButton.qml” as ButtonModule \\import a QML file and give it a name + import “script.js” as Script \\import a Javascript file and name it as Script + \endcode + + To use the \c Button element in \c FileMenu.qml, we need to import \c Button.qml. + The syntax shown above, shows how to use the \c import keyword. However, the + \c {import Button.qml} is not necessary; qmlviewer will import all the contents + of the current directory. We can directly create a \c Button element by declaring + \c Button{}, similar to a \c Rectangle{} declaration. + + \code + In FileMenu.qml: + + Row{ + anchors.centerIn: parent + spacing: parent.width/6 + + Button{ + id: loadButton + buttonColor: "lightgrey" + label: "Load" + } + Button{ + buttonColor: "grey" + id: saveButton + label: "Save" + } + Button{ + id: exitButton + label: "Exit" + buttonColor: "darkgrey" + + onButtonClick: Qt.quit() + } + } + \endcode + + In \c FileMenu.qml, we declare three \c Button elements. They are declared + inside a \l {Row}{Row} element, a positioner that will position its children + along a vertical row. The \c Button declaration resides in Button.qml, + which is the same as the \c Button.qml we used in the previous section. + New property bindings can be declared within the newly created buttons, + effectively overwriting the properties set in \c Button.qml. The button + called \c exitButton will quit and close the window when it is clicked. + Note that the signal handler \c onButtonClick in \c Button.qml will be + called in addition to the \c onButtonClick handler in \c exitButton. + + \image qml-texteditor1_filemenu.png + + The \c Row declaration is declared in a \c Rectangle, creating a rectangle + container for the row of buttons. This additional rectangle creates an indirect + way of organizing the row of buttons inside a menu. + + The declaration of the edit menu is very similar at this stage. The menu has + buttons that have the labels: \c Copy, \c Paste, and \c {Select All}. + + \image qml-texteditor1_editmenu.png + + Armed with our knowledge of importing and customizing previously made + components, we may now combine these menu pages to create a menu bar, + consisting of buttons to select the menu, and look at how we may structure + data using QML. + + \section1 Implementing a Menu Bar + + Our text editor application will need a way to display menus using a menu bar. + The menu bar will switch the different menus and the user can choose which menu + to display. Menu switching implies that the menus need more structure than + merely displaying them in a row. QML uses models and views to structure data + and display the structured data. + + \section2 Using Data Models and Views + + QML has different \l {Data Models}{data views} that display + \l {Data Models}{data models}. Our menu bar will display the menus in a list, + with a header that displays a row of menu names. The list of menus are declared + inside a \c VisualItemModel. The \l{VisualItemModel}{\c VisualItemModel} + element contains items that already have views such as \c Rectangle elements + and imported UI elements. Other model types such as the \l {ListModel}{\c ListModel} + element need a delegate to display their data. + + We declare two visual items in the \c menuListModel, the \c FileMenu and the + \c EditMenu. We customize the two menus and display them using a + \l {ListView}{ListView}. The \c MenuBar.qml file contains the QML declarations + and a simple edit menu is defined in \c EditMenu.qml. + + \code + VisualItemModel{ + id: menuListModel + FileMenu{ + width: menuListView.width + height: menuBar.height + color: fileColor + } + EditMenu{ + color: editColor + width: menuListView.width + height: menuBar.height + } + } + \endcode + + The \l {ListView}{ListView} element will display a model according to a delegate. + The delegate may declare the model items to display in a \c Row element or display + the items in a grid. Our \c menuListModel already has visible items, therefore, + we do not need to declare a delegate. + + \code + ListView{ + id: menuListView + + //Anchors are set to react to window anchors + anchors.fill:parent + anchors.bottom: parent.bottom + width:parent.width + height: parent.height + + //the model contains the data + model: menuListModel + + //control the movement of the menu switching + snapMode: ListView.SnapOneItem + orientation: ListView.Horizontal + boundsBehavior: Flickable.StopAtBounds + flickDeceleration: 5000 + highlightFollowsCurrentItem: true + highlightMoveDuration:240 + highlightRangeMode: ListView.StrictlyEnforceRange + } + \endcode + + Additionally, \c ListView inherits from \l {Flickable}{\c Flickable}, making + the list respond to mouse drags and other gestures. The last portion of the + code above sets \c Flickable properties to create the desired flicking movement + to our view. In particular,the property \c highlightMoveDuration changes the + duration of the flick transition. A higher \c highlightMoveDuration value + results in slower menu switching. + + The \c ListView maintains the model items through an \c index and each visual + item in the model is accessible through the \c index, in the order of the + declaration. Changing the \c currentIndex effectively changes the highlighted + item in the \c ListView. The header of our menu bar exemplify this effect. + There are two buttons in a row, both changing the current menu when clicked. + The \c fileButton changes the current menu to the file menu when clicked, + the \c index being \c 0 because \c FileMenu is declared first in the + \c menuListModel. Similarly, the \c editButton will change the current + menu to the \c EditMenu when clicked. + + The \c labelList rectangle has \c z value of \c 1, denoting that it is displayed + at the front of the menu bar. Items with higher \c z values are displayed in front + of items with lower \c z values. The default \c z value is \c 0. + + \code + Rectangle{ + id: labelList + ... + z: 1 + Row{ + anchors.centerIn: parent + spacing:40 + Button{ + label: "File" + id: fileButton + ... + onButtonClick: menuListView.currentIndex = 0 + } + Button{ + id: editButton + label: "Edit" + ... + onButtonClick: menuListView.currentIndex = 1 + } + } + } + \endcode + + The menu bar we just created can be flicked to access the menus or by clicking + on the menu names at the top. Switching menu screens feel intuitive and responsive. + + \image qml-texteditor2_menubar.png + + */ + + /*! + \page qml-textEditor3.html + \title Building a Text Editor + + \section1 Declaring a TextArea + + Our text editor is not a text editor if it didn't contain an editable text area. + QML's \l {TextEdit}{TextEdit} element allows the declaration of a multi-line + editable text area. \l {TextEdit}{TextEdit} is different from a \l {Text}{Text} + element, which doesn't allow the user to directly edit the text. + + \code + TextEdit{ + id: textEditor + anchors.fill:parent + width:parent.width; height:parent.height + color:"midnightblue" + focus: true + + wrapMode: TextEdit.Wrap + + onCursorRectangleChanged: flickArea.ensureVisible(cursorRectangle) + } + \endcode + + The editor has its font color property set and set to wrap the text. The + \c TextEdit area is inside a flickable area that will scroll the text if the + text cursor is outside the visible area. The function \c ensureVisible() will + check if the cursor rectangle is outside the visible boundaries and move the + text area accordingly. QML uses Javascript syntax for its scripts, and as previously + mentioned, Javascript files can be imported and used within a QML file. + + \code + function ensureVisible(r){ + if (contentX >= r.x) + contentX = r.x; + else if (contentX+width <= r.x+r.width) + contentX = r.x+r.width-width; + if (contentY >= r.y) + contentY = r.y; + else if (contentY+height <= r.y+r.height) + contentY = r.y+r.height-height; + } + \endcode + + \section1 Combining Components for the Text Editor + + We are now ready to create the layout of our text editor using QML. The text + editor has two components, the menu bar we created and the text area. QML allows + us to reuse components, therefore making our code simpler, by importing components + and customizing when necessary. Our text editor splits the window into two; + one-third of the screen is dedicated to the menu bar and two-thirds of the screen + displays the text area. The menu bar is displayed in front of any other elements. + + \code + Rectangle{ + + id: screen + width: 1000; height: 1000 + + //the screen is partitioned into the MenuBar and TextArea. 1/3 of the screen is assigned to the MenuBar + property int partition: height/3 + + MenuBar{ + id:menuBar + height: partition + width:parent.width + z: 1 + } + + TextArea{ + id:textArea + anchors.bottom:parent.bottom + y: partition + color: "white" + height: partition*2 + width:parent.width + } + } + \endcode + + By importing reusable components, our \c TextEditor code looks much simpler. + We can then customize the main application, without worrying about properties + that already have defined behaviors. Using this approach, application layouts + and UI components can be created easily. + + \image qml-texteditor3_texteditor.png + + */ + + /*! + \page qml-textEditor4 + \title Decorating the Text Editor + \section1 Implementing a Drawer Interface + + Our text editor looks simple and we need to decorate it. Using QML, we can declare + transitions and animate our text editor. Our menu bar is occupying one-third of the + screen and it would be nice to have it only appear when we want it. + + We can add a drawer interface, that will contract or expand the menu bar when clicked. + In our implementation, we have a thin rectangle that responds to mouse clicks. The + \c drawer, as well as the application, has two sates: the "drawer is open" state and + the "drawer is closed" state. The \c drawer item is a strip of rectangle with a small + height. There is a nested \l {Image}{Image} element declaring that an arrow icon will + be centered inside the drawer. The drawer assigns a state to the whole application, + with the identifier \c screen, whenever a user clicks the mouse area. + + \code + Rectangle{ + id:drawer + height:15 + + Image{ + id: arrowIcon + source: "images/arrow.png" + anchors.horizontalCenter: parent.horizontalCenter + } + + MouseArea{ + id: drawerMouseArea + anchors.fill:parent + onClicked:{ + if (screen.state == "DRAWER_CLOSED"){ + screen.state = "DRAWER_OPEN" + } + else if (screen.state == "DRAWER_OPEN"){ + screen.state = "DRAWER_CLOSED" + } + } + ... + } + } + \endcode + + A state is simply a collection of configurations and it is declared in a + \l{State}{State} element. A list of states can be listed and bound to the + \c states property. In our application, the two states are called + \c DRAWER_CLOSED and \c DRAWER_OPEN. Item configurations are declared in + \l {PropertyChanges}{PropertyChanges} elements. In the \c DRAWER_OPEN state, + there are four items that will receive property changes. The first target, + \c menuBar, will change its \c y property to \c 0. Similarly, the \c textArea + will lower to a new position when the state is \c DRAWER_OPEN. The \c textArea, + the \c drawer, and the drawer's icon will undergo property changes to meet the + current state. + + \code + + states:[ + State{ + name: "DRAWER_OPEN" + PropertyChanges { target: menuBar; y:0} + PropertyChanges { target: textArea; y: partition + drawer.height} + PropertyChanges { target: drawer; y: partition} + PropertyChanges { target: arrowIcon; rotation: 180} + }, + State{ + name: "DRAWER_CLOSED" + PropertyChanges { target: menuBar; y:-partition} + PropertyChanges { target: textArea; y: drawer.height; height: screen.height - drawer.height} + PropertyChanges { target: drawer; y: 0} + PropertyChanges { target: arrowIcon; rotation: 0} + } + + ] + + \endcode + + State changes are abrupt and needs smoother transitions. Transitions between states + are defined using the \l {Transition}{Transition} element, which can then bind to + the item's \c transitions property. Our text editor has a state transition whenever + the state changes to either \c DRAWER_OPEN or \c DRAWER_CLOSED. Importantly, the + transition needs a \c from and a \c to state but for our transitions, we can use + the wild card \c * symbol to denote that the transition applies to all state changes. + + During transitions, we can assign animations to the property changes. Our + \c menuBar switches position from \c {y:0} to \c {y:-partition} and we can animate + this transition using the \l {NumberAnimation}{NumberAnimation} element. We declare + that the targets' properties will animate for a certain duration of time and using + a certain easing curve. An easing curve controls the animation rates and + interpolation behavior during state transitions. The easing curve we chose is + \l {PropertyAnimation::easing.type}{Easing.OutQuint}, which slows the movement near + the end of the animation. Pleae read \l {qdeclarativeanimation.html}{QML's Animation} + article. + + \code + transitions: [ + Transition{ + to: "*" + NumberAnimation { target: textArea; properties: "y, height"; duration: 100; easing.type: Easing.OutQuint } + NumberAnimation { target: menuBar; properties: "y"; duration: 100;easing.type: Easing.OutQuint } + NumberAnimation { target: drawer; properties: "y"; duration: 100;easing.type: Easing.OutQuint } + } + ] + \endcode + + Another way of animating property changes is by declaring a \l {Behavior}{Behavior} + element. A transition only works during state changes and \c Behavior can set an + animation for a general property change. In the text editor, the arrow has a + \c NumberAnimation animating its \c rotation property whenever the property changes. + + \code + In TextEditor.qml: + + Behavior{ + NumberAnimation{property: "rotation";easing.type: Easing.OutExpo } + } + \endcode + + Going back to our components with knowledge of states and animations, we can improve + the appearances of the components. In \c Button.qml, we can add \c color and \c scale + property changes when the button is clicked. Color types are animated using + \l {ColorAnimation}{ColorAnimation} and numbers are animated using + \l {NumberAnimation}{NumberAnimation}. The \c {on propertyName} syntax displayed below + is helpful when targeting a single property. + + \code + In Button.qml: + ... + + color: buttonMouseArea.pressed ? Qt.darker(buttonColor, 1.5) : buttonColor + Behavior on color { ColorAnimation{ duration: 55} } + + scale: buttonMouseArea.pressed ? 1.1 : 1.00 + Behavior on scale { NumberAnimation{ duration: 55} } + \endcode + + Additionally, we can enhance the appearances of our QML components by adding color + effects such as gradients and opacity effects. Declaring a \l {Gradient}{Gradient} + element will override the \c color property of the element. You may declare a color + in the gradient using the \l {GradientStop}{GradientStop} element. The gradient is + positioned using a scale, between \c 0.0 and \c 1.0. + + \code + In MenuBar.qml + gradient: Gradient { + GradientStop { position: 0.0; color: "#8C8F8C" } + GradientStop { position: 0.17; color: "#6A6D6A" } + GradientStop { position: 0.98;color: "#3F3F3F" } + GradientStop { position: 1.0; color: "#0e1B20" } + } + \endcode + + This gradient is used by the menu bar to display a gradient simulating depth. + The first color starts at \c 0.0 and the last color is at \c 1.0. + + + \section2 Where to Go from Here + + We are finished building the user interface of a very simple text editor. + Going forward, the user interface is complete, and we can implement the + application logic using regular Qt and C++. QML works nicely as a prototyping + tool, separating the application logic away from the UI design. + + \image qml-texteditor4_texteditor.png + + \section1 Extending QML using Qt C++ + + Now that we have our text editor layout, we may now implement the text editor + functionalities in C++. Using QML with C++ enables us to create our application + logic using Qt. We can create a QML context in a C++ application using the + \l {Using QML in C++ Applications}{Qt's Declarative} classes and display the QML + elements using a Graphics Scene. Alternatively, we can export our C++ code into + a plugin that the \l {QML Viewer}{qmlviewer} tool can read. For our application, + we shall implement the load and save functions in C++ and export it as a plugin. + This way, we only need to load the QML file directly instead of running an executable. + + \section2 Exposing C++ Classes to QML + + We will be implementing file loading and saving using Qt and C++. C++ classes + and functions can be used in QML by registering them. The class also needs to be + compiled as a Qt plugin and the QML file will need to know where the plugin is located. + + For our application, we need to create the following items: + \list 1 + \o \c Directory class that will handle directory related operations + \o \c File class which is a QObject, simulating the list of files in a directory + \o plugin class that will register the class to the QML context + \o Qt project file that will compile the plugin + \o A \c qmldir file telling the qmlviewer tool where to find the plugin + \endlist + + \section2 Building a Qt Plugin + + To build a plugin, we need to set the following in a Qt project file. First, + the necessary sources, headers, and Qt modules need to be added into our + project file. All the C++ code and project files are in the \c filedialog + directory. + + \code + In cppPlugins.pro: + + TEMPLATE = lib + CONFIG += qt plugin + QT += declarative + + DESTDIR += ../plugins + OBJECTS_DIR = tmp + MOC_DIR = tmp + + TARGET = FileDialog + + HEADERS += directory.h \ + file.h \ + dialogPlugin.h + + SOURCES += directory.cpp \ + file.cpp \ + dialogPlugin.cpp + \endcode + + In particular, we compile Qt with the \c declarative module and configure it as a + \c plugin, needing a \c lib template. We shall put the compiled plugin into the + parent's \c plugins directory. + + + \section2 Registering a Class into QML + + \code + In dialogPlugin.h: + + #include <QtDeclarative/QDeclarativeExtensionPlugin> + + class DialogPlugin : public QDeclarativeExtensionPlugin + { + Q_OBJECT + + public: + void registerTypes(const char *uri); + + }; + + \endcode + Our plugin class, \c DialogPlugin is a subclass of \l {QDeclarativeExtensionPlugin}{QDeclarativeExtensionPlugin}. We need to implement the inherited function, \l {QDeclarativeExtensionPlugin::registerTypes}{registerTypes}. The \c dialogPlugin.cpp file looks like this: + + \code + DialogPlugin.cpp: + + #include "dialogPlugin.h" + #include "directory.h" + #include "file.h" + #include <QtDeclarative/qdeclarative.h> + + void DialogPlugin::registerTypes(const char *uri){ + + qmlRegisterType<Directory>(uri, 1, 0, "Directory"); + qmlRegisterType<File>(uri, 1, 0,"File"); + } + + Q_EXPORT_PLUGIN2(FileDialog, DialogPlugin); + \endcode + + The \l {QDeclarativeExtensionPlugin::registerTypes}{registerTypes} + function registers our File and Directory classes into QML. This function + needs the class name for its template, a major version number, a minor version + number, and a name for our classes. + + We need to export the plugin using the \l {Q_EXPORT_PLUGIN2}{Q_EXPORT_PLUGIN2} + macro. Note that in our \c dialogPlugin.h file, we have the \l {Q_OBJECT}{Q_OBJECT} + macro at the top of our class. As well, we need to run \c qmake on the project + file to generate the necessary meta-object code. + + + \section2 Creating QML Properties in a C++ class + + We can create QML elements and properties using C++ and + \l {The Meta-Object System}{Qt's Meta-Object System}. We can implement + properties using slots and signals, making Qt aware of these properties. + These properties can then be used in QML. + + For the text editor, we need to be able to load and save files. Typically, + these features are contained in a file dialog. Fortunately, we can use + \l {QDir}{QDir}, \l {QFile}{QFile}, and \l {QTextStream}{QTextStream} to + implement directory reading and input/output streams. + + \code + class Directory : public QObject{ + + Q_OBJECT + + Q_PROPERTY(int filesCount READ filesCount CONSTANT) + Q_PROPERTY(QString filename READ filename WRITE setFilename NOTIFY filenameChanged) + Q_PROPERTY(QString fileContent READ fileContent WRITE setFileContent NOTIFY fileContentChanged) + Q_PROPERTY(QDeclarativeListProperty<File> files READ files CONSTANT ) + + ... + \endcode + + The \c Directory class uses Qt's Meta-Object System to register properties it + needs to accomplish file handling. The \c Directory class is exported as a plugin + and is useable in QML as the \c Directory element. Each of the listed properties + using the \l {Q_PROPERTY()}{Q_PROPERTY} macro is a QML property. + + The \l {Q_PROPERTY()} {Q_PROPERTY} declares a property as well as its read and + write functions into Qt's Meta-Object System. For example, the \c filename + property, of type \l {QString}{QString}, is readable using the \c filename() + function and writable using the function \c setFilename(). Additionally, there + is a signal associated to the filename property called \c filenameChanged(), + which is emitted whenever the property changes. The read and write functions + are declared as \c public in the header file. + + Similarly, we have the other properties declared according to their uses. The + \c filesCount property indicates the number of files in a directory. The filename + property is set to the currently selected file's name and the loaded/saved file + content is stored in \c fileContent property. + + \code + Q_PROPERTY(QDeclarativeListProperty<File> files READ files CONSTANT ) + \endcode + + The \c files list property is a list of all the filtered files in a directory. + The \c Directory class is implemented to filter out invalid text files; only + files with a \c .txt extension are valid. Further, \l {QLists}{QLists} can be + used in QML files by declaring them as a \c QDeclarativeListProperty in C++. + The templated object needs to inherit from a \l {QObject}{QObject}, therefore, + the \c File class must also inherit from \c QObject. In the \c Directory class, + the list of \c File objects is stored in a \c QList called \c m_fileList. + + \code + class File : public QObject{ + + Q_OBJECT + Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged) + + ... + }; + \endcode + + The properties can then be used in QML as part of the \c Directory element's + properties. Note that we do not have to create an identifier \c id property + in our C++ code. + + \code + Directory{ + id: directory + + filesCount + filename + fileContent + files + + files[0].name + } + + \endcode + + Because QML uses Javascript's syntax and structure, we can iterate through + the list of files and retrieve its properties. To retrieve the first file's + name property, we can call \c { files[0].name }. + + Regular C++ functions are also accessible from QML. The file loading and saving + functions are implemented in C++ and declared using the + \l {Q_INVOKABLE}{Q_INVOKABLE} macro. Alternatively, we can declare the functions + as a \c slot and the functions will be accessible from QML. + + \code + In Directory.h: + + Q_INVOKABLE void saveFile(); + Q_INVOKABLE void loadFile(); + \endcode + + The \c Directory class also has to notify other objects whenever the directory + contents change. This feature is performed using a \c signal. As previously + mentioned, QML signals have a corresponding handler with their names prepended + with \c on. The signal is called \c directoryChanged and it is emitted whenever + there is a directory refresh. The refresh simply reloads the directory contents + and updates the list of valid files in the directory. QML items can then be + notified by attaching an action to the \c onDirectoryChanged signal handler. + + The \c list properties need to be explored further. This is because list + properties use callbacks to access and modify the list contents. The list + property is of type \c QDeclarativeListProperty<File>. Whenever the list + is accessed, the accessor function needs to return a + \c QDeclarativeListProperty<File>. The template type, \c File, needs to be a + \c QObject derivative. Further, to create the + \l {QDeclarativeListProperty}{QDeclarativeListProperty}, the list's accessor + and modifiers need to be passed to the consructor as function pointers. The list, + a \c QList in our case, also needs to be a list of \c File pointers. + + The constructor of \l {QDeclarativeListProperty}{QDeclarativeListProperty} + constructor and the \c Directory implementation: + \code + QDeclarativeListProperty ( QObject * object, void * data, AppendFunction append, CountFunction count = 0, AtFunction at = 0, ClearFunction clear = 0 ) + QDeclarativeListProperty<File>( this, &m_fileList, &appendFiles, &filesSize, &fileAt, &clearFilesPtr ); + \endcode + + The constructor passes pointers to functions that will append the list, count + the list, retrieve the item using an index, and empty the list. Only the append + function is mandatory. Note that the function pointers must match the definition + of \l {QDeclarativeListProperty::AppendFunction}{AppendFunction}, + \l {QDeclarativeListProperty::CountFunction}{CountFunction}, + \l {QDeclarativeListProperty::AtFunction}{AtFunction}, or + \l {QDeclarativeListProperty::ClearFunction}{ClearFunction}. + + \code + void appendFiles(QDeclarativeListProperty<File> * property, File * file) + File* fileAt(QDeclarativeListProperty<File> * property, int index) + int filesSize(QDeclarativeListProperty<File> * property) + void clearFilesPtr(QDeclarativeListProperty<File> *property) + \endcode + + To simplify our file dialog, the \c Directory class filters out invalid text + files, which are files that do not have a \c .txt extension. If a file name + doesn't have the \c .txt extension, then it won't be seen in our file dialog. + Also, the implementation makes sure that saved files have a \c .txt extension in + the file name. \c Directory uses \l {QTextStream}{QTextStream} to read the file + and to output the file contents to a file. + + With our \c Directory element, we can retrieve the files as a list, know how many + text files is in the application directory, get the file's name and content as a + string, and be notified whenever there are changes in the directory contents. + + To build the plugin, run \c qmake on the \c cppPlugins.pro project file, then run + \c make to build and transfer the plugin to the \c plugins directory. + + + \section2 Importing a Plugin in QML + + The qmlviewer tool imports files that are in the same directory as the + application. We can also create a \c qmldir file containing the locations of + QML files we wish to import. The \c qmldir file can also store locations of + plugins and other resources. + + \code + In qmldir: + + Button ./Button.qml + FileDialog ./FileDialog.qml + TextArea ./TextArea.qml + TextEditor ./TextEditor.qml + EditMenu ./EditMenu.qml + + plugin FileDialog plugins + \endcode + + The plugin we just created is called \c FileDialog, as indicated by the + \c TARGET field in the project file. The compiled plugin is in the \c plugins directory. + + + \section2 Integrating a File Dialog into the File Menu + + Our \c FileMenu needs to display the \c FileDialog element, containing a list of + the text files in a directory thus allowing the user to select the file by + clicking on the list. We also need to assign the save, load, and new buttons + to their respective actions. The FileMenu contains an editable text input to + allow the user to type a file name using the keyboard. + + The \c Directory element is used in the \c FileMenu.qml file and it notifies the + \c FileDialog element that the directory refreshed its contents. This notification + is performed in the signal handler, \c onDirectoryChanged. + + \code + In FileMenu.qml: + + Directory{ + id:directory + filename: textInput.text + onDirectoryChanged: fileDialog.notifyRefresh() + } + \endcode + + Keeping with the simplicity of our application, the file dialog will always be + visible and will not display invalid text files, which do not have a \c .txt + extension to their filenames. + + \code + In FileDialog.qml: + + signal notifyRefresh() + onNotifyRefresh: dirView.model = directory.files + \endcode + + The \c FileDialog element will display the contents of a directory by reading its + list property called \c files. The files are used as the model of a + \l {GridView}{GridView} element, which displays data items in a grid according + to a delegate. The delegate handles the appearance of the model and our file + dialog will simply create a grid with text centered in the middle. Clicking on + the file name will result in the appearance of a rectangle to highlight the file + name. The \c FileDialog is notified whenever the \c notifyRefresh signal is emitted, + reloading the files in the directory. + + \code + In FileMenu.qml: + + Button{ + id: newButton + label: "New" + onButtonClick:{ + textArea.textContent = "" + } + } + Button{ + id: loadButton + label: "Load" + onButtonClick:{ + directory.filename = textInput.text + directory.loadFile() + textArea.textContent = directory.fileContent + } + } + Button{ + id: saveButton + label: "Save" + onButtonClick:{ + directory.fileContent = textArea.textContent + directory.filename = textInput.text + directory.saveFile() + } + } + Button{ + id: exitButton + label: "Exit" + onButtonClick:{ + Qt.quit() + } + } + \endcode + + Our \c FileMenu can now connect to their respective actions. The \c saveButton + will transfer the text from the \c TextEdit onto the directory's \c fileContent + property, then copy its file name from the editable text input. Finally, the button + calls the \c saveFile() function, saving the file. The \c sloadButton has a similar + execution. Also, the \c New action will empty the contents of the \c TextEdit. + + Further, the \c EditMenu buttons are connected to the \c TextEdit functions to copy, + paste, and select all the text in the text editor. + + \image qml-texteditor5_filemenu.png + + \section1 Text Editor Completion + + \image qml-texteditor5_newfile.png + + The application can function as a simple text editor, able to accept text + and save the text into a file. The text editor can also load from a file and + perform text manipulation. + + +*/
\ No newline at end of file diff --git a/doc/src/getting-started/gettingstartedqt.qdoc b/doc/src/getting-started/gettingstartedqt.qdoc new file mode 100644 index 0000000..1b3770f --- /dev/null +++ b/doc/src/getting-started/gettingstartedqt.qdoc @@ -0,0 +1,517 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial Usage +** Licensees holding valid Qt Commercial licenses may use this file in +** accordance with the Qt Commercial License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in a +** written agreement between you and Nokia. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page gettingstartedqt.html + + \title Getting Started programming with Qt + \ingroup gettingStarted + + Welcome to the world of Qt--the cross-platform GUI toolkit. In + this getting started guide, we teach basic Qt knowledge by + implementing a simple Notepad application. After reading this + guide, you should be ready to delve into our overviews and API + documentation, and find the information you need for the + application you are developing. + + \section1 Hello Notepad + + In this first example, we simply create and show a text edit in a + window frame on the desktop. This represents the simplest possible + Qt program that has a GUI. + + \image gs1.png + + Here is the code: + + \code + 1 #include <QApplication> + 2 #include <QTextEdit> + 3 + 4 int main(int argv, char **args) + 5 { + 6 QApplication app(argv, args); + 7 + 8 QTextEdit textEdit; + 9 textEdit.show(); +10 +11 return app.exec(); +12 } + \endcode + + Let us go through the code line by line. In the first two lines, we + include the header files for QApplication and QTextEdit, which are + the two classes that we need for this example. All Qt classes have + a header file named after them. + + Line 6 creates a QApplication object. This object manages + application-wide resources and is necessary to run any Qt program + that has a GUI. It needs \c argv and \c args because Qt accepts a + few command line arguments. + + Line 8 creates a QTextEdit object. A text edit is a visual element + in the GUI. In Qt, we call such elements widgets. Examples of + other widgets are scroll bars, labels, and radio buttons. A widget + can also be a container for other widgets; a dialog or a main + application window, for example. + + Line 9 shows the text edit on the screen in its own window frame. + Since widgets also function as containers (for instance a + QMainWindow, which has toolbars, menus, a status bar, and a few + other widgets), it is possible to show a single widget in its own + window. Widgets are not visible by default; the function + \l{QWidget::}{show()} makes the widget visible. + + Line 11 makes the QApplication enter its event loop. When a Qt + application is running, events are generated and sent to the + widgets of the application. Examples of events are mouse presses + and key strokes. When you type text in the text edit widget, it + receives key pressed events and responds by drawing the text + typed. + + To run the application, open a command prompt, and enter the + directory in which you have the \c .cpp file of the program. The + following shell commands build the program. + + \code + qmake -project + qmake + make + \endcode + + This will leave an executable in the \c part1 directory (note that + on Windows, you may have to use \c nmake instead of \c make. Also, + the executable will be placed in part1/debug or part1/release). \c + qmake is Qt's build tool, which takes a configuration file. \c + qmake generates this for us when given the \c{-project} argument. + Given the configuration file (suffixed .pro), \c qmake produces a + \c make file that will build the program for you. We will look + into writing our own \c .pro files later. + + \section2 Learn More + + \table + \header + \o About + \o Here + \row + \o Widgets and Window Geometry + \o \l{Window and Dialog Widgets} + \row + \o Events and event handling + \o \l{The Event System} + \endtable + + \section1 Adding a Quit Button + + In a real application, you will normally need more than one + widget. We will now introduce a QPushButton beneath the text edit. + The button will exit the Notepad application when pushed (i.e., + clicked on with the mouse). + + \image gs2.png + + Let us take a look at the code. + + \code + 1 #include <QtGui> + 2 + 3 int main(int argv, char **args) + 4 { + 5 QApplication app(argv, args); + 6 + 7 QTextEdit textEdit; + 8 QPushButton quitButton("Quit"); + 9 +10 QObject::connect(&quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); +11 +12 QVBoxLayout layout; +13 layout.addWidget(&textEdit); +14 layout.addWidget(&quitButton); +15 +16 QWidget window; +17 window.setLayout(&layout); +18 +19 window.show(); +20 +21 return app.exec(); +22 } + \endcode + + Line 1 includes QtGui, which contains all of Qt's GUI classes. + + Line 10 uses Qt's Signals and Slots mechanism to make the + application exit when the \gui {Quit button} is pushed. A slot is + a function that can be invoked at runtime using its name (as a + literal string). A signal is a function that when called will + invoke slots registered with it; we call that to connect the slot + to the signal and to emit the signal. + + \l{QApplication::}{quit()} is a slot of QApplication that exits + the application. \l{QPushButton::}{clicked()} is a signal that + QPushButton emits when it is pushed. The static + QObject::connect() function takes care of connecting the slot to + the signal. SIGNAL() and SLOT() are two macros that take the + function signatures of the signal and slot to connect. We also + need to give pointers to the objects that should send and receive + the signal. + + Line 12 creates a QVBoxLayout. As mentioned, widgets can contain + other widgets. It is possible to set the bounds (the location and + size) of child widgets directly, but it is usually easier to use a + layout. A layout manages the bounds of a widget's children. + QVBoxLayout, for instance, places the children in a vertical row. + + Line 13 and 14 adds the text edit and button to the layout. In + line 17, we set the layout on a widget. + + \section2 Learn More + + \table + \header + \o About + \o Here + \row + \o Signals and slots + \o \l{Signals & Slots} + \row + \o Layouts + \o \l{Layout Management}, + \l{Widgets and Layouts}, + \l{Layout Examples} + \row + \o The widgets that come with Qt + \o \l{Qt Widget Gallery}, + \l{Widget Examples} + \endtable + + \section1 Subclassing QWidget + + When the user wants to quit an application, you might want to + pop-up a dialog that asks whether he/she really wants to quit. In + this example, we subclass QWidget, and add a slot that we connect + to the \gui {Quit button}. + + \image gs3.png + + Let us look at the code: + + \code + 5 class Notepad : public QWidget + 6 { + 7 Q_OBJECT + 8 + 9 public: +10 Notepad(); +11 +12 private slots: +13 void quit(); +14 +15 private: +16 QTextEdit *textEdit; +17 QPushButton *quitButton; +18 }; + \endcode + + The \c Q_OBJECT macro must be first in the class definition, and + declares our class as a \c QObject (Naturally, it must also + inherit from QObject). A \l{QObject} adds several abilities to a + normal C++ class. Notably, the class name and slot names can be + queried at run-time. It is also possible to query a slot's + parameter types and invoke it. + + Line 13 declares the slot \c quit(). This is easy using the \c + slots macro. The \c quit() slot can now be connected to signals + with a matching signature (any signal that takes no parameters). + + Instead of setting up the GUI and connecting the slot in the \c + main() function, we now use \c{Notepad}'s constructor. + + \code + Notepad::Notepad() + { + textEdit = new QTextEdit; + quitButton = new QPushButton(tr("Quit")); + + connect(quitButton, SIGNAL(clicked()), this, SLOT(quit())); + + QVBoxLayout *layout = new QVBoxLayout; + layout->addWidget(textEdit); + layout->addWidget(quitButton); + + setLayout(layout); + + setWindowTitle(tr("Notepad")); + } + \endcode + + As you saw in the class definition, we use pointers to our \l + {QObject}s (\c textEdit and \c quitButton). As a rule, you should + always allocate \l{QObject}s on the heap and never copy them. + + We now use the function \l{QObject::}{tr()} around our user + visible strings. This function is necessary when you want to + provide your application in more than one language (e.g. English + and Chinese). We will not go into details here, but you can follow + the \c {Qt Linguist} link from the learn more table. + + \section2 Learn More + + \table + \header + \o About + \o Here + \row + \o tr() and internationalization + \o \l{Qt Linguist Manual}, + \l{Writing Source Code for Translation}, + \l{Hello tr() Example}, + \l{Internationalization with Qt} + \row + \o QObjects and the Qt Object model (This is essential to understand Qt) + \o \l{Object Model} + \row + \o qmake and the Qt build system + \o \l{qmake Manual} + \endtable + + \section2 Creating a .pro file + + For this example, we write our own \c .pro file instead of + using \c qmake's \c -project option. + + \code + HEADERS = notepad.h + SOURCES = notepad.cpp \ + main.cpp + \endcode + + The following shell commands build the example. + + \code + qmake + make + \endcode + + \section1 Using a QMainWindow + + Many applications will benefit from using a QMainWindow, which has + its own layout to which you can add a menu bar, dock widgets, tool + bars, and a status bar. QMainWindow has a center area that can be + occupied by any kind of widget. In our case, we will place our + text edit there. + + \image gs4.png + + Let us look at the new \c Notepad class definition. + + \code + #include <QtGui> + + class Notepad : public QMainWindow + { + Q_OBJECT + + public: + Notepad(); + + private slots: + void open(); + void save(); + void quit(); + + private: + QTextEdit *textEdit; + + QAction *openAction; + QAction *saveAction; + QAction *exitAction; + + QMenu *fileMenu; + }; + \endcode + + We include two more slots that can save and open a document. We + will implement these in the next section. + + Often, in a main window, the same slot should be invoked by + several widgets. Examples are menu items and buttons on a tool + bar. To make this easier, Qt provides QAction, which can be given + to several widgets, and be connected to a slot. For instance, both + QMenu and QToolBar can create menu items and tool buttons from the + same \l{QAction}s. We will see how this works shortly. + + As before, we use the \c {Notepad}s constructor to set up the + GUI. + + \code + Notepad::Notepad() + { + saveAction = new QAction(tr("&Open"), this); + saveAction = new QAction(tr("&Save"), this); + exitAction = new QAction(tr("E&xit"), this); + + connect(openAction, SIGNAL(triggered()), this, SLOT(open())); + connect(saveAction, SIGNAL(triggered()), this, SLOT(save())); + connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit())); + + fileMenu = menuBar()->addMenu(tr("&File")); + fileMenu->addAction(openAction); + fileMenu->addAction(saveAction); + fileMenu->addSeparator(); + fileMenu->addAction(exitAction); + + textEdit = new QTextEdit; + setCentralWidget(textEdit); + + setWindowTitle(tr("Notepad")); + } + \endcode + + \l{QAction}s are created with the text that should appear on the + widgets that we add them to (in our case, menu items). If we also + wanted to add them to a tool bar, we could have given + \l{QIcon}{icons} to the actions. + + When a menu item is clicked now, the item will trigger the action, + and the respective slot will be invoked. + + \section2 Learn More + + \table + \header + \o About + \o Here + \row + \o Main windows and main window classes + \o \l{Application Main Window}, + \l{Main Window Examples} + \row + \o MDI applications + \o QMdiArea, + \l{MDI Example} + \endtable + + \section1 Saving and Loading + + In this example, we will implement the functionality of the \c + open() and \c save() slots that we added in the previous example. + + \image gs5.png + + We will start with the \c open() slot: + + \code + QString fileName = QFileDialog::getOpenFileName(this, tr("Open File"), "", + tr("Text Files (*.txt);;C++ Files (*.cpp *.h)")); + + if (fileName != "") { + QFile file(fileName); + if (!file.open(QIODevice::ReadOnly)) { + QMessageBox::critical(this, tr("Error"), + tr("Could not open file")); + return; + } + QString contents = file.readAll().constData(); + textEdit->setPlainText(contents); + file.close(); + } + \endcode + + The first step is asking the user for the name of the file to + open. Qt comes with QFileDialog, which is a dialog from which the + user can select a file. The image above shows the dialog on + Kubuntu. The static \l{QFileDialog::}{getOpenFileName()} function + displays a modal file dialog, and does not return until the user + has selected a file. It returns the file path of the file + selected, or an empty string if the user canceled the dialog. + + If we have a file name, we try to open the file with + \l{QIODevice::}{open()}, which returns true if the file could be + opened. We will not go into error handling here, but you can follow + the links from the learn more section. If the file could not be + opened, we use QMessageBox to display a dialog with an error + message (see the QMessageBox class description for further + details). + + Actually reading in the data is trivial using the + \l{QIODevice::}{readAll()} function, which returns all data in the + file in a QByteArray. The \l{QByteArray::}{constData()} returns all + data in the array as a const char*, which QString has a + constructor for. The contents can then be displayed in the text + edit. We then \l{QIODevice::}{close()} the file to return the file + descriptor back to the operating system. + + Now, let us move on to the the \c save() slot. + + \code + QString fileName = QFileDialog::getSaveFileName(this, tr("Save File"), "", + tr("Text Files (*.txt);;C++ Files (*.cpp *.h)")); + + if (fileName != "") { + QFile file(fileName); + if (!file.open(QIODevice::WriteOnly)) { + // error message + } else { + QTextStream stream(&file); + stream << textEdit->toPlainText(); + stream.flush(); + file.close(); + } + } + \endcode + + When we write the contents of the text edit to the file, we use + the QTextStream class, which wraps the QFile object. The text + stream can write QStrings directly to the file; QFile only accepts + raw data (char*) with the \l{QIODevice::}{write()} functions of + QIODevice. + + \section2 Learn More + + \table + \header + \o About + \o Here + \row + \o Files and I/O devices + \o QFile, QIODevice + \endtable + + \omit + \section1 Moving On + + This may not be true for the first release. + The Qt documentation comes with three getting started guides. You + have come to the end of the first, which concerns itself with + basic Qt concepts. We also have guides covering intermediate and + advanced topics. They are found here: You may also have noticed that the learn more sections in + this guide frequently linked to them. + Basic Qt Architecture + \endomit +*/ + diff --git a/doc/src/platforms/platform-notes.qdocinc b/doc/src/platforms/platform-notes.qdocinc new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/doc/src/platforms/platform-notes.qdocinc diff --git a/doc/src/snippets/declarative/SelfDestroyingRect.qml b/doc/src/snippets/declarative/SelfDestroyingRect.qml new file mode 100644 index 0000000..f14d2d2 --- /dev/null +++ b/doc/src/snippets/declarative/SelfDestroyingRect.qml @@ -0,0 +1,60 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ +//![0] +import Qt 4.7 + +Rectangle { + id: rect + width: 80; height: 80 + color: "red" + + NumberAnimation on opacity { + to: 0 + duration: 1000 + + onRunningChanged: { + if (!running) { + console.log("Destroying...") + rect.destroy(); + } + } + } +} +//![0] diff --git a/examples/network/bearercloud/bluetooth.svg b/examples/network/bearercloud/bluetooth.svg new file mode 100644 index 0000000..7ded90a --- /dev/null +++ b/examples/network/bearercloud/bluetooth.svg @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="iso-8859-1"?>
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diff --git a/examples/network/bearercloud/cloud.cpp b/examples/network/bearercloud/cloud.cpp index 8deaab3..6019d9b 100644 --- a/examples/network/bearercloud/cloud.cpp +++ b/examples/network/bearercloud/cloud.cpp @@ -323,6 +323,17 @@ void Cloud::newConfigurationActivated() case QNetworkConfiguration::BearerEthernet: renderer = new QSvgRenderer(QLatin1String(":lan.svg")); break; + case QNetworkConfiguration::Bearer2G: + renderer = new QSvgRenderer(QLatin1String(":cell.svg")); + break; + case QNetworkConfiguration::BearerBluetooth: + renderer = new QSvgRenderer(QLatin1String(":bluetooth.svg")); + break; + case QNetworkConfiguration::BearerCDMA2000: + case QNetworkConfiguration::BearerWCDMA: + case QNetworkConfiguration::BearerHSPA: + renderer = new QSvgRenderer(QLatin1String(":umts.svg")); + break; default: renderer = new QSvgRenderer(QLatin1String(":unknown.svg")); } diff --git a/examples/network/bearercloud/gprs.svg b/examples/network/bearercloud/gprs.svg new file mode 100644 index 0000000..4a992c1 --- /dev/null +++ b/examples/network/bearercloud/gprs.svg @@ -0,0 +1,199 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!-- Generator: Adobe Illustrator 12.0.1, SVG Export Plug-In . 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\ No newline at end of file diff --git a/qmake/generators/symbian/symbiancommon.cpp b/qmake/generators/symbian/symbiancommon.cpp index 3a4bdbc..d124b02 100644 --- a/qmake/generators/symbian/symbiancommon.cpp +++ b/qmake/generators/symbian/symbiancommon.cpp @@ -252,8 +252,30 @@ void SymbianCommonGenerator::generatePkgFile(const QString &iconFile, bool epocB tw << languageRules.join("\n") << endl; ts << languageRules.join("\n") << endl; - // name of application, UID and version - QString applicationVersion = project->first("VERSION").isEmpty() ? "1,0,0" : project->first("VERSION").replace('.', ','); + // Determine application version. If version has missing component values, + // those will default to zero. + // If VERSION is missing altogether or is invalid, use "1,0,0" + QStringList verNumList = project->first("VERSION").split('.'); + uint major = 0; + uint minor = 0; + uint patch = 0; + bool success = false; + + if (verNumList.size() > 0) { + major = verNumList[0].toUInt(&success); + if (success && verNumList.size() > 1) { + minor = verNumList[1].toUInt(&success); + if (success && verNumList.size() > 2) { + patch = verNumList[2].toUInt(&success); + } + } + } + + QString applicationVersion("1,0,0"); + if (success) + applicationVersion = QString("%1,%2,%3").arg(major).arg(minor).arg(patch); + + // Package header QString sisHeader = "; SIS header: name, uid, version\n#{\"%1\"},(%2),%3\n\n"; QString visualTarget = generator->escapeFilePath(project->first("TARGET")); diff --git a/src/corelib/tools/qeasingcurve.cpp b/src/corelib/tools/qeasingcurve.cpp index 1734b03..ee791e0 100644 --- a/src/corelib/tools/qeasingcurve.cpp +++ b/src/corelib/tools/qeasingcurve.cpp @@ -91,6 +91,16 @@ animation.setDuration(1000); animation.setEasingCurve(QEasingCurve::InOutQuad); \endcode + + The ability to set an amplitude, overshoot, or period depends on the QEasingCurve type. Amplitude access + is available to curves that behave as springs such as elastic and bounce curves. Changing the amplitude changes + the height of the curve. Period access is only available to elastic curves and setting a higher period slows + the rate of bounce. Only curves that have "boomerang" behaviors such as the InBack, OutBack, InOutBack, and OutInBack + have overshoot settings. These curves will interpolate beyond the end points and return to the end point, + acting similar to a boomerang. + + The \l{Easing Curves Example} contains samples of QEasingCurve types and lets you change the curve settings. + */ /*! @@ -140,15 +150,15 @@ accelerating from zero velocity. \value OutQuart \inlineimage qeasingcurve-outquart.png \br - Easing curve for a cubic (t^4) function: + Easing curve for a quartic (t^4) function: decelerating to zero velocity. \value InOutQuart \inlineimage qeasingcurve-inoutquart.png \br - Easing curve for a cubic (t^4) function: + Easing curve for a quartic (t^4) function: acceleration until halfway, then deceleration. \value OutInQuart \inlineimage qeasingcurve-outinquart.png \br - Easing curve for a cubic (t^4) function: + Easing curve for a quartic (t^4) function: deceleration until halfway, then acceleration. \value InQuint \inlineimage qeasingcurve-inquint.png \br @@ -156,15 +166,15 @@ in: accelerating from zero velocity. \value OutQuint \inlineimage qeasingcurve-outquint.png \br - Easing curve for a cubic (t^5) function: + Easing curve for a quintic (t^5) function: decelerating to zero velocity. \value InOutQuint \inlineimage qeasingcurve-inoutquint.png \br - Easing curve for a cubic (t^5) function: + Easing curve for a quintic (t^5) function: acceleration until halfway, then deceleration. \value OutInQuint \inlineimage qeasingcurve-outinquint.png \br - Easing curve for a cubic (t^5) function: + Easing curve for a quintic (t^5) function: deceleration until halfway, then acceleration. \value InSine \inlineimage qeasingcurve-insine.png \br diff --git a/src/declarative/util/qdeclarativespringanimation.cpp b/src/declarative/util/qdeclarativespringanimation.cpp index 8ce4832..cfc7b8e 100644 --- a/src/declarative/util/qdeclarativespringanimation.cpp +++ b/src/declarative/util/qdeclarativespringanimation.cpp @@ -54,36 +54,32 @@ QT_BEGIN_NAMESPACE - -class QDeclarativeSpringAnimationPrivate : public QDeclarativeAbstractAnimationPrivate +class QDeclarativeSpringAnimationPrivate : public QDeclarativePropertyAnimationPrivate { Q_DECLARE_PUBLIC(QDeclarativeSpringAnimation) public: - QDeclarativeSpringAnimationPrivate() - : currentValue(0), to(0), from(0), maxVelocity(0), lastTime(0) - , mass(1.0), spring(0.), damping(0.), velocity(0), epsilon(0.01) - , modulus(0.0), useMass(false), haveModulus(false), enabled(true) - , fromDefined(false), toDefined(false) - , mode(Track), clock(this) {} - - qreal currentValue; - qreal to; - qreal from; + + + struct SpringAnimation { + SpringAnimation() + : currentValue(0), to(0), velocity(0){} + qreal currentValue; + qreal to; + qreal velocity; + }; + QHash<QDeclarativeProperty, SpringAnimation> activeAnimations; + qreal maxVelocity; qreal velocityms; int lastTime; qreal mass; qreal spring; qreal damping; - qreal velocity; qreal epsilon; qreal modulus; bool useMass : 1; bool haveModulus : 1; - bool enabled : 1; - bool fromDefined : 1; - bool toDefined : 1; enum Mode { Track, @@ -92,38 +88,68 @@ public: }; Mode mode; - void tick(int); + QDeclarativeSpringAnimationPrivate() + : maxVelocity(0), velocityms(0), lastTime(0) + , mass(1.0), spring(0.), damping(0.), epsilon(0.01) + , modulus(0.0), useMass(false), haveModulus(false) + , mode(Track), clock(0) + { } + + void tick(int time); + bool animate(const QDeclarativeProperty &property, SpringAnimation &animation, int elapsed); void updateMode(); - QTickAnimationProxy<QDeclarativeSpringAnimationPrivate, &QDeclarativeSpringAnimationPrivate::tick> clock; + typedef QTickAnimationProxy<QDeclarativeSpringAnimationPrivate, &QDeclarativeSpringAnimationPrivate::tick> Clock; + Clock *clock; }; void QDeclarativeSpringAnimationPrivate::tick(int time) { if (mode == Track) { - clock.stop(); + clock->stop(); return; } - int elapsed = time - lastTime; if (!elapsed) return; - qreal srcVal = to; + + if (mode == Spring) { + if (elapsed < 16) // capped at 62fps. + return; + int count = elapsed / 16; + lastTime = time - (elapsed - count * 16); + } else { + lastTime = time; + } + + QMutableHashIterator<QDeclarativeProperty, SpringAnimation> it(activeAnimations); + while (it.hasNext()) { + it.next(); + if (animate(it.key(), it.value(), elapsed)) + it.remove(); + } + + if (activeAnimations.isEmpty()) + clock->stop(); +} + +bool QDeclarativeSpringAnimationPrivate::animate(const QDeclarativeProperty &property, SpringAnimation &animation, int elapsed) +{ + + qreal srcVal = animation.to; bool stop = false; if (haveModulus) { - currentValue = fmod(currentValue, modulus); + animation.currentValue = fmod(animation.currentValue, modulus); srcVal = fmod(srcVal, modulus); } if (mode == Spring) { - if (elapsed < 16) // capped at 62fps. - return; // Real men solve the spring DEs using RK4. // We'll do something much simpler which gives a result that looks fine. int count = elapsed / 16; for (int i = 0; i < count; ++i) { - qreal diff = srcVal - currentValue; + qreal diff = srcVal - animation.currentValue; if (haveModulus && qAbs(diff) > modulus / 2) { if (diff < 0) diff += modulus; @@ -131,32 +157,31 @@ void QDeclarativeSpringAnimationPrivate::tick(int time) diff -= modulus; } if (useMass) - velocity = velocity + (spring * diff - damping * velocity) / mass; + animation.velocity = animation.velocity + (spring * diff - damping * animation.velocity) / mass; else - velocity = velocity + spring * diff - damping * velocity; + animation.velocity = animation.velocity + spring * diff - damping * animation.velocity; if (maxVelocity > 0.) { // limit velocity - if (velocity > maxVelocity) - velocity = maxVelocity; - else if (velocity < -maxVelocity) - velocity = -maxVelocity; + if (animation.velocity > maxVelocity) + animation.velocity = maxVelocity; + else if (animation.velocity < -maxVelocity) + animation.velocity = -maxVelocity; } - currentValue += velocity * 16.0 / 1000.0; + animation.currentValue += animation.velocity * 16.0 / 1000.0; if (haveModulus) { - currentValue = fmod(currentValue, modulus); - if (currentValue < 0.0) - currentValue += modulus; + animation.currentValue = fmod(animation.currentValue, modulus); + if (animation.currentValue < 0.0) + animation.currentValue += modulus; } } - if (qAbs(velocity) < epsilon && qAbs(srcVal - currentValue) < epsilon) { - velocity = 0.0; - currentValue = srcVal; + if (qAbs(animation.velocity) < epsilon && qAbs(srcVal - animation.currentValue) < epsilon) { + animation.velocity = 0.0; + animation.currentValue = srcVal; stop = true; } - lastTime = time - (elapsed - count * 16); } else { qreal moveBy = elapsed * velocityms; - qreal diff = srcVal - currentValue; + qreal diff = srcVal - animation.currentValue; if (haveModulus && qAbs(diff) > modulus / 2) { if (diff < 0) diff += modulus; @@ -164,33 +189,31 @@ void QDeclarativeSpringAnimationPrivate::tick(int time) diff -= modulus; } if (diff > 0) { - currentValue += moveBy; + animation.currentValue += moveBy; if (haveModulus) - currentValue = fmod(currentValue, modulus); - if (currentValue > to) { - currentValue = to; + animation.currentValue = fmod(animation.currentValue, modulus); + if (animation.currentValue > animation.to) { + animation.currentValue = animation.to; stop = true; } } else { - currentValue -= moveBy; - if (haveModulus && currentValue < 0.0) - currentValue = fmod(currentValue, modulus) + modulus; - if (currentValue < to) { - currentValue = to; + animation.currentValue -= moveBy; + if (haveModulus && animation.currentValue < 0.0) + animation.currentValue = fmod(animation.currentValue, modulus) + modulus; + if (animation.currentValue < animation.to) { + animation.currentValue = animation.to; stop = true; } } - lastTime = time; } - qreal old_to = to; + qreal old_to = animation.to; - QDeclarativePropertyPrivate::write(defaultProperty, currentValue, + QDeclarativePropertyPrivate::write(property, animation.currentValue, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding); - if (stop && old_to == to) // do not stop if we got restarted - clock.stop(); + return (stop && old_to == animation.to); // do not stop if we got restarted } void QDeclarativeSpringAnimationPrivate::updateMode() @@ -230,79 +253,16 @@ void QDeclarativeSpringAnimationPrivate::updateMode() */ QDeclarativeSpringAnimation::QDeclarativeSpringAnimation(QObject *parent) -: QDeclarativeAbstractAnimation(*(new QDeclarativeSpringAnimationPrivate),parent) -{ -} - -QDeclarativeSpringAnimation::~QDeclarativeSpringAnimation() -{ -} - -void QDeclarativeSpringAnimation::setTarget(const QDeclarativeProperty &property) +: QDeclarativeNumberAnimation(*(new QDeclarativeSpringAnimationPrivate),parent) { Q_D(QDeclarativeSpringAnimation); - d->defaultProperty = property; - d->currentValue = property.read().toReal(); - if (!d->avoidPropertyValueSourceStart) { - setRunning(true); - } -} - -qreal QDeclarativeSpringAnimation::to() const -{ - Q_D(const QDeclarativeSpringAnimation); - return d->toDefined ? d->to : 0; -} - -/*! - \qmlproperty real SpringAnimation::to - - This property holds the value at which the animation will end. - - If not set, the animation will continue until it reaches the - value that is being tracked. -*/ - -void QDeclarativeSpringAnimation::setTo(qreal value) -{ - Q_D(QDeclarativeSpringAnimation); - if (d->to == value) - return; - - d->to = value; - d->toDefined = true; - d->lastTime = 0; - emit toChanged(value); + d->clock = new QDeclarativeSpringAnimationPrivate::Clock(d, this); } -qreal QDeclarativeSpringAnimation::from() const -{ - Q_D(const QDeclarativeSpringAnimation); - return d->fromDefined ? d->from : 0; -} - -/*! - \qmlproperty real SpringAnimation::from - - This property holds the value from which the animation will begin. - - If not set, the animation will start whenever the tracked value has - changed, regardless of its value. -*/ - -void QDeclarativeSpringAnimation::setFrom(qreal value) +QDeclarativeSpringAnimation::~QDeclarativeSpringAnimation() { - Q_D(QDeclarativeSpringAnimation); - if (d->from == value) - return; - - d->currentValue = d->from = value; - d->fromDefined = true; - d->lastTime = 0; - emit fromChanged(value); } - /*! \qmlproperty real SpringAnimation::velocity @@ -452,17 +412,25 @@ void QDeclarativeSpringAnimation::transition(QDeclarativeStateActions &actions, Q_D(QDeclarativeSpringAnimation); Q_UNUSED(direction); - if (d->clock.state() != QAbstractAnimation::Running) + if (d->clock->state() != QAbstractAnimation::Running) { d->lastTime = 0; + } - if (!actions.isEmpty()) { - for (int i = 0; i < actions.size(); ++i) { - if (!d->toDefined) - d->to = actions.at(i).toValue.toReal(); - if (!d->fromDefined) - d->currentValue = actions.at(i).fromValue.toReal(); - if (d->mode != QDeclarativeSpringAnimationPrivate::Track) - modified << d->defaultProperty; + QDeclarativeNumberAnimation::transition(actions, modified, direction); + + if (!d->actions) + return; + + if (!d->actions->isEmpty()) { + for (int i = 0; i < d->actions->size(); ++i) { + const QDeclarativeProperty &property = d->actions->at(i).property; + QDeclarativeSpringAnimationPrivate::SpringAnimation &animation + = d->activeAnimations[property]; + animation.to = d->actions->at(i).toValue.toReal(); + if (d->fromIsDefined) + animation.currentValue = d->actions->at(i).fromValue.toReal(); + else + animation.currentValue = property.read().toReal(); } } } @@ -471,7 +439,7 @@ void QDeclarativeSpringAnimation::transition(QDeclarativeStateActions &actions, QAbstractAnimation *QDeclarativeSpringAnimation::qtAnimation() { Q_D(QDeclarativeSpringAnimation); - return &d->clock; + return d->clock; } QT_END_NAMESPACE diff --git a/src/declarative/util/qdeclarativespringanimation_p.h b/src/declarative/util/qdeclarativespringanimation_p.h index 6f574ef..ee276ec 100644 --- a/src/declarative/util/qdeclarativespringanimation_p.h +++ b/src/declarative/util/qdeclarativespringanimation_p.h @@ -54,14 +54,12 @@ QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class QDeclarativeSpringAnimationPrivate; -class Q_AUTOTEST_EXPORT QDeclarativeSpringAnimation : public QDeclarativeAbstractAnimation +class Q_AUTOTEST_EXPORT QDeclarativeSpringAnimation : public QDeclarativeNumberAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QDeclarativeSpringAnimation) Q_INTERFACES(QDeclarativePropertyValueSource) - Q_PROPERTY(qreal to READ to WRITE setTo NOTIFY toChanged) - Q_PROPERTY(qreal from READ from WRITE setFrom NOTIFY fromChanged) Q_PROPERTY(qreal velocity READ velocity WRITE setVelocity) Q_PROPERTY(qreal spring READ spring WRITE setSpring) Q_PROPERTY(qreal damping READ damping WRITE setDamping) @@ -73,14 +71,6 @@ public: QDeclarativeSpringAnimation(QObject *parent=0); ~QDeclarativeSpringAnimation(); - virtual void setTarget(const QDeclarativeProperty &); - - qreal to() const; - void setTo(qreal value); - - qreal from() const; - void setFrom(qreal value); - qreal velocity() const; void setVelocity(qreal velocity); @@ -99,9 +89,6 @@ public: qreal modulus() const; void setModulus(qreal modulus); - bool enabled() const; - void setEnabled(bool enabled); - virtual void transition(QDeclarativeStateActions &actions, QDeclarativeProperties &modified, TransitionDirection direction); @@ -110,8 +97,6 @@ protected: virtual QAbstractAnimation *qtAnimation(); Q_SIGNALS: - void toChanged(qreal); - void fromChanged(qreal); void modulusChanged(); void massChanged(); void syncChanged(); diff --git a/src/gui/dialogs/qfontdialog_mac.mm b/src/gui/dialogs/qfontdialog_mac.mm index bb8ef3f..9c63dfa 100644 --- a/src/gui/dialogs/qfontdialog_mac.mm +++ b/src/gui/dialogs/qfontdialog_mac.mm @@ -131,6 +131,7 @@ const int StyleMask = NSTitledWindowMask | NSClosableWindowMask | NSResizableWin - (QFont)qtFont; - (void)finishOffWithCode:(NSInteger)result; - (void)cleanUpAfterMyself; +- (void)setSubwindowStacking; @end static QFont qfontForCocoaFont(NSFont *cocoaFont, const QFont &resolveFont) @@ -187,6 +188,12 @@ static QFont qfontForCocoaFont(NSFont *cocoaFont, const QFont &resolveFont) [cancelButton setTarget:self]; } + mQtFont = new QFont(); + return self; +} + +- (void)setSubwindowStacking +{ #ifdef QT_MAC_USE_COCOA // Stack the native dialog in front of its parent, if any: QFontDialog *q = mPriv->fontDialog(); @@ -199,9 +206,6 @@ static QFont qfontForCocoaFont(NSFont *cocoaFont, const QFont &resolveFont) } } #endif - - mQtFont = new QFont(); - return self; } - (void)dealloc @@ -610,6 +614,7 @@ void QFontDialogPrivate::createNSFontPanelDelegate() [ourPanel setFrame:frameRect display:NO]; [ourPanel center]; } + [del setSubwindowStacking]; NSString *title = @"Select font"; [ourPanel setTitle:title]; } diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index 48a0093..a98ce6f 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -831,6 +831,11 @@ void QGraphicsScenePrivate::setFocusItemHelper(QGraphicsItem *item, #endif //QT_NO_IM } + // This handles the case that the item has been removed from the + // scene in response to the FocusOut event. + if (item && item->scene() != q) + item = 0; + if (item) focusItem = item; updateInputMethodSensitivityInViews(); diff --git a/src/gui/painting/qgraphicssystem_runtime.cpp b/src/gui/painting/qgraphicssystem_runtime.cpp index 3438137..568f4d7 100644 --- a/src/gui/painting/qgraphicssystem_runtime.cpp +++ b/src/gui/painting/qgraphicssystem_runtime.cpp @@ -346,11 +346,14 @@ QRuntimeGraphicsSystem::QRuntimeGraphicsSystem() QApplicationPrivate::graphics_system_name = QLatin1String("runtime"); QApplicationPrivate::runtime_graphics_system = true; +#ifdef QT_DEFAULT_RUNTIME_SYSTEM + m_graphicsSystemName = QLatin1String(QT_DEFAULT_RUNTIME_SYSTEM); + if (m_graphicsSystemName.isNull()) +#endif + m_graphicsSystemName = QLatin1String("raster"); + #ifdef Q_OS_SYMBIAN - m_graphicsSystemName = QLatin1String("openvg"); m_windowSurfaceDestroyPolicy = DestroyAfterFirstFlush; -#else - m_graphicsSystemName = QLatin1String("raster"); #endif m_graphicsSystem = QGraphicsSystemFactory::create(m_graphicsSystemName); diff --git a/src/gui/styles/qmacstyle_mac.h b/src/gui/styles/qmacstyle_mac.h index bcebb1d..d5fcdae 100644 --- a/src/gui/styles/qmacstyle_mac.h +++ b/src/gui/styles/qmacstyle_mac.h @@ -60,6 +60,8 @@ class QPalette; #define Q_GUI_EXPORT_STYLE_MAC Q_GUI_EXPORT #endif +class QPushButton; +class QStyleOptionButton; class QMacStylePrivate; class Q_GUI_EXPORT_STYLE_MAC QMacStyle : public QWindowsStyle { @@ -133,6 +135,8 @@ private: Q_DISABLE_COPY(QMacStyle) QMacStylePrivate *d; + + friend bool qt_mac_buttonIsRenderedFlat(const QPushButton *pushButton, const QStyleOptionButton *option); }; #endif // Q_WS_MAC diff --git a/src/gui/styles/qmacstyle_mac.mm b/src/gui/styles/qmacstyle_mac.mm index d18383c..ae90d26 100644 --- a/src/gui/styles/qmacstyle_mac.mm +++ b/src/gui/styles/qmacstyle_mac.mm @@ -1059,6 +1059,16 @@ void QMacStylePrivate::initHIThemePushButton(const QStyleOptionButton *btn, } } +bool qt_mac_buttonIsRenderedFlat(const QPushButton *pushButton, const QStyleOptionButton *option) +{ + QMacStyle *macStyle = qobject_cast<QMacStyle *>(pushButton->style()); + if (!macStyle) + return false; + HIThemeButtonDrawInfo bdi; + macStyle->d->initHIThemePushButton(option, pushButton, kThemeStateActive, &bdi); + return bdi.kind == kThemeBevelButton; +} + /** Creates a HIThemeButtonDrawInfo structure that specifies the correct button kind and other details to use for drawing the given combobox. Which button diff --git a/src/gui/styles/qmacstyle_mac_p.h b/src/gui/styles/qmacstyle_mac_p.h index 5a0ba4c..f9b9d30 100644 --- a/src/gui/styles/qmacstyle_mac_p.h +++ b/src/gui/styles/qmacstyle_mac_p.h @@ -150,6 +150,8 @@ enum QAquaWidgetSize { QAquaSizeLarge = 0, QAquaSizeSmall = 1, QAquaSizeMini = 2 return sizes[controlSize]; \ } while (0) +bool qt_mac_buttonIsRenderedFlat(const QPushButton *pushButton, const QStyleOptionButton *option); + class QMacStylePrivate : public QObject { Q_OBJECT diff --git a/src/gui/widgets/qpushbutton.cpp b/src/gui/widgets/qpushbutton.cpp index 8a18ed0..237c266 100644 --- a/src/gui/widgets/qpushbutton.cpp +++ b/src/gui/widgets/qpushbutton.cpp @@ -687,11 +687,11 @@ bool QPushButton::event(QEvent *e) /*! \reimp */ bool QPushButton::hitButton(const QPoint &pos) const { - // This is only required if we are using the native style, so check that first. - QMacStyle *macStyle = qobject_cast<QMacStyle *>(style()); - // If this is a flat button we just bail out. - if(isFlat() || (0 == macStyle)) + QStyleOptionButton opt; + initStyleOption(&opt); + if (qt_mac_buttonIsRenderedFlat(this, &opt)) return QAbstractButton::hitButton(pos); + // Now that we know we are using the native style, let's proceed. Q_D(const QPushButton); QPushButtonPrivate *nonConst = const_cast<QPushButtonPrivate *>(d); diff --git a/src/plugins/bearer/connman/qconnmanengine.cpp b/src/plugins/bearer/connman/qconnmanengine.cpp index b51596c..a1e7d37 100644 --- a/src/plugins/bearer/connman/qconnmanengine.cpp +++ b/src/plugins/bearer/connman/qconnmanengine.cpp @@ -149,7 +149,6 @@ void QConnmanEngine::getNetworkListing() } - void QConnmanEngine::doRequestUpdate() { connmanManager->requestScan(""); @@ -312,6 +311,9 @@ QString QConnmanEngine::getServiceForNetwork(const QString &netPath) QMutexLocker locker(&mutex); QConnmanNetworkInterface network(netPath, this); foreach(QString service,connmanManager->getServices()) { + + QString devicePath = netPath.section("/",5,5); + QConnmanServiceInterface serv(service,this); if(serv.getName() == network.getName() && network.getSignalStrength() == serv.getSignalStrength()) { @@ -354,17 +356,6 @@ void QConnmanEngine::propertyChangedContext(const QString &path,const QString &i technologies.insert(listPath, tech); } } - - foreach(const QString old, oldtech.keys()) { - if(!newlist.contains(old)) { - QConnmanTechnologyInterface *tech = oldtech.value(old); - disconnect(tech,SIGNAL(propertyChangedContext(QString,QString,QDBusVariant)), - this,SLOT(technologyPropertyChangedContext(QString,QString,QDBusVariant))); - - technologies.remove(old); - getNetworkListing(); - } - } } } if(item == "State") { @@ -385,15 +376,21 @@ void QConnmanEngine::servicePropertyChangedContext(const QString &path,const QSt } } -void QConnmanEngine::networkPropertyChangedContext(const QString &/*path*/,const QString &/*item*/, const QDBusVariant &/*value*/) +void QConnmanEngine::networkPropertyChangedContext(const QString &path,const QString &item, const QDBusVariant &value) { QMutexLocker locker(&mutex); +// qDebug() << __FUNCTION__ << path << item << value.variant(); } void QConnmanEngine::devicePropertyChangedContext(const QString &devpath,const QString &item,const QDBusVariant &value) { +// qDebug() << __FUNCTION__ << devpath << item << value.variant(); QMutexLocker locker(&mutex); if(item == "Networks") { + + QConnmanNetworkInterface network(devpath, this); + + QDBusArgument arg = qvariant_cast<QDBusArgument>(value.variant()); QStringList remainingNetworks = qdbus_cast<QStringList>(arg); QString devicetype; @@ -431,6 +428,7 @@ void QConnmanEngine::devicePropertyChangedContext(const QString &devpath,const Q void QConnmanEngine::technologyPropertyChangedContext(const QString & path, const QString &item, const QDBusVariant &value) { +// qDebug() << __FUNCTION__ << path << item << value.variant(); if(item == "Devices") { QDBusArgument arg = qvariant_cast<QDBusArgument>(value.variant()); QStringList list = qdbus_cast<QStringList>(arg); @@ -452,6 +450,12 @@ void QConnmanEngine::technologyPropertyChangedContext(const QString & path, cons } if(value.variant().toString() == "offline") { deviceMap.remove(path); + QConnmanTechnologyInterface tech(path); + disconnect(&tech,SIGNAL(propertyChangedContext(QString,QString,QDBusVariant)), + this,SLOT(technologyPropertyChangedContext(QString,QString,QDBusVariant))); + + technologies.remove(path); + getNetworkListing(); } } } @@ -523,7 +527,7 @@ QNetworkConfiguration::BearerType QConnmanEngine::typeToBearer(const QString &ty if (type == "bluetooth") return QNetworkConfiguration::BearerBluetooth; if (type == "cellular") { - return QNetworkConfiguration::BearerUnknown; + return QNetworkConfiguration::Bearer2G; // not handled: CDMA2000 HSPA } if (type == "wimax") @@ -588,8 +592,11 @@ void QConnmanEngine::addServiceConfiguration(const QString &servicePath) QString networkName = serv->getName(); - if(serv->getType() == "Cellular") { + if(serv->getType() == "cellular") { networkName = serv->getAPN(); + if(networkName.isEmpty()) { + networkName = serv->getName(); + } } cpPriv->name = networkName; @@ -643,6 +650,9 @@ void QConnmanEngine::addNetworkConfiguration(const QString &networkPath) { QMutexLocker locker(&mutex); + if(networkPath.isNull()) + return; + QConnmanNetworkInterface *network; network = new QConnmanNetworkInterface(networkPath, this); QString servicePath = getServiceForNetwork(networkPath); @@ -658,9 +668,10 @@ void QConnmanEngine::addNetworkConfiguration(const QString &networkPath) serv = new QConnmanServiceInterface(servicePath,this); connect(serv,SIGNAL(propertyChangedContext(QString,QString,QDBusVariant)), this,SLOT(servicePropertyChangedContext(QString,QString, QDBusVariant))); + } - if (!accessPointConfigurations.contains(id)) { + if (!id.isEmpty() && !accessPointConfigurations.contains(id)) { knownNetworks[device.getType()].append(networkPath); @@ -681,20 +692,26 @@ void QConnmanEngine::addNetworkConfiguration(const QString &networkPath) if(servicePath.isEmpty()) { QString devicePath = networkPath.section("/",0,5); + QConnmanDeviceInterface device(devicePath,this); bearerType = typeToBearer(device.getType()); } else { bearerType = typeToBearer(serv->getType()); } - if (bearerType == QNetworkConfiguration::BearerUnknown) { + if (bearerType == QNetworkConfiguration::Bearer2G) { QString mode = serv->getMode(); if (mode == "gprs" || mode == "edge") { bearerType = QNetworkConfiguration::Bearer2G; } else if (mode == "umts") { bearerType = QNetworkConfiguration::BearerWCDMA; } - networkName = serv->getAPN(); + if(servicePath.isEmpty()) { + networkName = serv->getAPN(); + if(networkName.isEmpty()) { + networkName = serv->getName(); + } + } } cpPriv->name = networkName; @@ -723,7 +740,9 @@ void QConnmanEngine::addNetworkConfiguration(const QString &networkPath) emit configurationAdded(ptr); locker.relock(); emit updateCompleted(); - } + } /*else { + qDebug() << "Not added~~~~~~~~~~~"; + }*/ } bool QConnmanEngine::requiresPolling() const diff --git a/src/plugins/bearer/connman/qconnmanservice_linux.cpp b/src/plugins/bearer/connman/qconnmanservice_linux.cpp index b20e7c1..00cfb31 100644 --- a/src/plugins/bearer/connman/qconnmanservice_linux.cpp +++ b/src/plugins/bearer/connman/qconnmanservice_linux.cpp @@ -129,8 +129,10 @@ QVariant QConnmanManagerInterface::getProperty(const QString &property) QVariantMap QConnmanManagerInterface::getProperties() { - QDBusReply<QVariantMap > reply = this->call(QLatin1String("GetProperties")); - return reply.value(); + if(this->isValid()) { + QDBusReply<QVariantMap > reply = this->call(QLatin1String("GetProperties")); + return reply.value(); + } else return QVariantMap(); } QString QConnmanManagerInterface::getState() @@ -551,8 +553,12 @@ void QConnmanServiceInterface::disconnectNotify(const char *signal) QVariantMap QConnmanServiceInterface::getProperties() { - QDBusReply<QVariantMap> reply = this->call(QLatin1String("GetProperties")); - return reply.value(); + if(this->isValid()) { + QDBusReply<QVariantMap> reply = this->call(QLatin1String("GetProperties")); + return reply.value(); + } + else + return QVariantMap(); } QVariant QConnmanServiceInterface::getProperty(const QString &property) @@ -725,6 +731,99 @@ QVariantMap QConnmanServiceInterface::getEthernet() return qdbus_cast<QVariantMap >(var); } +QString QConnmanServiceInterface::getMethod() +{ + QVariant var; + QVariantMap map = getEthernet(); + QMapIterator<QString,QVariant> it(map); + while(it.hasNext()) { + it.next(); + if(it.key() == "Method") { + return it.value().toString(); + } + } + return QString(); +} + +QString QConnmanServiceInterface::getInterface() +{ + QVariant var; + QVariantMap map = getEthernet(); + + QMapIterator<QString,QVariant> it(map); + while(it.hasNext()) { + it.next(); + if(it.key() == "Interface") { + return it.value().toString(); + } + } + + return QString(); +} + +QString QConnmanServiceInterface::getMacAddress() +{ + QVariant var; + QVariantMap map = getEthernet(); + + QMapIterator<QString,QVariant> it(map); + while(it.hasNext()) { + it.next(); + if(it.key() == "Address") { + return it.value().toString(); + } + } + return QString(); +} + +quint16 QConnmanServiceInterface::getMtu() +{ + quint16 mtu=0; + QVariant var; + QVariantMap map = getEthernet(); + + QMapIterator<QString,QVariant> it(map); + while(it.hasNext()) { + it.next(); + if(it.key() == "MTU") { + return it.value().toUInt(); + } + } + return mtu; +} + +quint16 QConnmanServiceInterface::getSpeed() +{ + quint16 speed=0; + QVariant var; + QVariantMap map = getEthernet(); + + QMapIterator<QString,QVariant> it(map); + while(it.hasNext()) { + it.next(); + if(it.key() == "Speed") { + return it.value().toUInt(); + } + } + return speed; +} + +QString QConnmanServiceInterface::getDuplex() +{ + QVariant var; + QVariantMap map = getEthernet(); + + QMapIterator<QString,QVariant> it(map); + while(it.hasNext()) { + it.next(); + if(it.key() == "Duplex") { + return it.value().toString(); + } + } + return QString(); +} + + bool QConnmanServiceInterface::isOfflineMode() { QVariant var = getProperty("OfflineMode"); diff --git a/src/plugins/bearer/connman/qconnmanservice_linux_p.h b/src/plugins/bearer/connman/qconnmanservice_linux_p.h index 35e3f3d..18233b0 100644 --- a/src/plugins/bearer/connman/qconnmanservice_linux_p.h +++ b/src/plugins/bearer/connman/qconnmanservice_linux_p.h @@ -249,6 +249,13 @@ public: QVariantMap getProxy(); QVariantMap getEthernet(); + QString getMethod(); + QString getInterface(); + QString getMacAddress(); + quint16 getMtu(); + quint16 getSpeed(); + QString getDuplex(); + bool isOfflineMode(); QStringList getServices(); diff --git a/src/plugins/bearer/icd/qicdengine.cpp b/src/plugins/bearer/icd/qicdengine.cpp index 6060a09..0900329 100644 --- a/src/plugins/bearer/icd/qicdengine.cpp +++ b/src/plugins/bearer/icd/qicdengine.cpp @@ -217,7 +217,7 @@ void IapMonitor::iapRemoved(const QString &iap_id) } QIcdEngine::QIcdEngine(QObject *parent) -: QBearerEngine(parent), iapMonitor(new IapMonitor), m_dbusInterface(0), +: QBearerEngine(parent), iapMonitor(0), m_dbusInterface(0), firstUpdate(true), m_scanGoingOn(false) { } @@ -258,6 +258,7 @@ void QIcdEngine::initialize() startListeningStateSignalsForAllConnections(); /* Turn on IAP add/remove monitoring */ + iapMonitor = new IapMonitor; iapMonitor->setup(this); /* We create a default configuration which is a pseudo config */ @@ -520,8 +521,6 @@ void QIcdEngine::addConfiguration(QString& iap_id) void QIcdEngine::doRequestUpdate(QList<Maemo::IcdScanResult> scanned) { - QMutexLocker locker(&mutex); - /* Contains all known iap_ids from storage */ QList<QString> knownConfigs = accessPointConfigurations.keys(); @@ -587,9 +586,9 @@ void QIcdEngine::doRequestUpdate(QList<Maemo::IcdScanResult> scanned) QNetworkConfigurationPrivatePointer ptr(cpPriv); accessPointConfigurations.insert(iap_id, ptr); - locker.unlock(); + mutex.unlock(); emit configurationAdded(ptr); - locker.relock(); + mutex.lock(); #ifdef BEARER_MANAGEMENT_DEBUG qDebug("IAP: %s, name: %s, ssid: %s, added to known list", @@ -642,9 +641,9 @@ void QIcdEngine::doRequestUpdate(QList<Maemo::IcdScanResult> scanned) ptr->mutex.unlock(); if (changed) { - locker.unlock(); + mutex.unlock(); emit configurationChanged(ptr); - locker.relock(); + mutex.lock(); } if (!ap.scan.network_type.startsWith(QLatin1String("WLAN"))) @@ -703,9 +702,9 @@ rescan_list: QNetworkConfigurationPrivatePointer ptr(cpPriv); accessPointConfigurations.insert(ptr->id, ptr); - locker.unlock(); + mutex.unlock(); emit configurationAdded(ptr); - locker.relock(); + mutex.lock(); } else { knownConfigs.removeOne(scanned_ssid); } @@ -733,9 +732,9 @@ rescan_list: ptr->state = QNetworkConfiguration::Defined; configLocker.unlock(); - locker.unlock(); + mutex.unlock(); emit configurationChanged(ptr); - locker.relock(); + mutex.lock(); } } } @@ -744,9 +743,9 @@ rescan_list: foreach (const QString &oldIface, knownConfigs) { QNetworkConfigurationPrivatePointer ptr = accessPointConfigurations.take(oldIface); if (ptr) { - locker.unlock(); + mutex.unlock(); emit configurationRemoved(ptr); - locker.relock(); + mutex.lock(); //if we would have SNAP support we would have to remove the references //from existing ServiceNetworks to the removed access point configuration } @@ -762,9 +761,9 @@ rescan_list: } if (!firstUpdate) { - locker.unlock(); + mutex.unlock(); emit updateCompleted(); - locker.relock(); + mutex.lock(); } if (firstUpdate) @@ -781,8 +780,6 @@ QNetworkConfigurationPrivatePointer QIcdEngine::defaultConfiguration() void QIcdEngine::startListeningStateSignalsForAllConnections() { - QMutexLocker locker(&mutex); - // Start listening ICD_DBUS_API_STATE_SIG signals m_dbusInterface->connection().connect(ICD_DBUS_API_INTERFACE, ICD_DBUS_API_PATH, @@ -906,8 +903,6 @@ void QIcdEngine::requestUpdate() void QIcdEngine::cancelAsyncConfigurationUpdate() { - QMutexLocker locker(&mutex); - if (!m_scanGoingOn) { return; } @@ -947,7 +942,9 @@ void QIcdEngine::asyncUpdateConfigurationsSlot(QDBusMessage msg) if (icd_scan_status == ICD_SCAN_COMPLETE) { m_typesToBeScanned.removeOne(arguments[6].toString()); if (!m_typesToBeScanned.count()) { + locker.unlock(); finishAsyncConfigurationUpdate(); + locker.relock(); } } else { Maemo::IcdScanResult scanResult; @@ -977,7 +974,8 @@ void QIcdEngine::cleanup() m_scanTimer.stop(); m_dbusInterface->call(ICD_DBUS_API_SCAN_CANCEL); } - iapMonitor->cleanup(); + if (iapMonitor) + iapMonitor->cleanup(); } bool QIcdEngine::hasIdentifier(const QString &id) diff --git a/src/plugins/bearer/icd/qicdengine.h b/src/plugins/bearer/icd/qicdengine.h index 16dc979..a768d84 100644 --- a/src/plugins/bearer/icd/qicdengine.h +++ b/src/plugins/bearer/icd/qicdengine.h @@ -126,13 +126,13 @@ public: QMutexLocker locker(&mutex); accessPointConfigurations.insert(ptr->id, ptr); + + locker.unlock(); emit configurationAdded(ptr); } inline void changedSessionConfiguration(QNetworkConfigurationPrivatePointer ptr) { - QMutexLocker locker(&mutex); - emit configurationChanged(ptr); } @@ -144,14 +144,14 @@ Q_SIGNALS: void iapStateChanged(const QString& iapid, uint icd_connection_state); private Q_SLOTS: - void doRequestUpdate(QList<Maemo::IcdScanResult> scanned = QList<Maemo::IcdScanResult>()); - void cancelAsyncConfigurationUpdate(); void finishAsyncConfigurationUpdate(); void asyncUpdateConfigurationsSlot(QDBusMessage msg); void connectionStateSignalsSlot(QDBusMessage msg); private: void startListeningStateSignalsForAllConnections(); + void doRequestUpdate(QList<Maemo::IcdScanResult> scanned = QList<Maemo::IcdScanResult>()); + void cancelAsyncConfigurationUpdate(); private: IapMonitor *iapMonitor; diff --git a/src/plugins/bearer/networkmanager/qnetworkmanagerengine.cpp b/src/plugins/bearer/networkmanager/qnetworkmanagerengine.cpp index f3f693b..29445ce 100644 --- a/src/plugins/bearer/networkmanager/qnetworkmanagerengine.cpp +++ b/src/plugins/bearer/networkmanager/qnetworkmanagerengine.cpp @@ -104,14 +104,23 @@ void QNetworkManagerEngine::initialize() QMutexLocker locker(&mutex); // Get current list of access points. - foreach (const QDBusObjectPath &devicePath, interface->getDevices()) + foreach (const QDBusObjectPath &devicePath, interface->getDevices()) { + locker.unlock(); deviceAdded(devicePath); + locker.relock(); + } // Get connections. - foreach (const QDBusObjectPath &settingsPath, systemSettings->listConnections()) + foreach (const QDBusObjectPath &settingsPath, systemSettings->listConnections()) { + locker.unlock(); newConnection(settingsPath, systemSettings); - foreach (const QDBusObjectPath &settingsPath, userSettings->listConnections()) + locker.relock(); + } + foreach (const QDBusObjectPath &settingsPath, userSettings->listConnections()) { + locker.unlock(); newConnection(settingsPath, userSettings); + locker.relock(); + } // Get active connections. foreach (const QDBusObjectPath &acPath, interface->activeConnections()) { @@ -132,11 +141,6 @@ bool QNetworkManagerEngine::networkManagerAvailable() const return interface->isValid(); } -void QNetworkManagerEngine::doRequestUpdate() -{ - emit updateCompleted(); -} - QString QNetworkManagerEngine::getInterfaceFromId(const QString &id) { QMutexLocker locker(&mutex); @@ -233,9 +237,7 @@ void QNetworkManagerEngine::disconnectFromId(const QString &id) void QNetworkManagerEngine::requestUpdate() { - QMutexLocker locker(&mutex); - - QTimer::singleShot(0, this, SLOT(doRequestUpdate())); + QMetaObject::invokeMethod(this, "updateCompleted", Qt::QueuedConnection); } void QNetworkManagerEngine::interfacePropertiesChanged(const QString &path, @@ -361,13 +363,10 @@ void QNetworkManagerEngine::devicePropertiesChanged(const QString &path, void QNetworkManagerEngine::deviceAdded(const QDBusObjectPath &path) { - QMutexLocker locker(&mutex); - QNetworkManagerInterfaceDevice device(path.path()); if (device.deviceType() == DEVICE_TYPE_802_11_WIRELESS) { QNetworkManagerInterfaceDeviceWireless *wirelessDevice = new QNetworkManagerInterfaceDeviceWireless(device.connectionInterface()->path()); - wirelessDevices.insert(path.path(), wirelessDevice); wirelessDevice->setConnections(); connect(wirelessDevice, SIGNAL(accessPointAdded(QString,QDBusObjectPath)), @@ -379,6 +378,10 @@ void QNetworkManagerEngine::deviceAdded(const QDBusObjectPath &path) foreach (const QDBusObjectPath &apPath, wirelessDevice->getAccessPoints()) newAccessPoint(QString(), apPath); + + mutex.lock(); + wirelessDevices.insert(path.path(), wirelessDevice); + mutex.unlock(); } } @@ -685,8 +688,6 @@ QNetworkConfigurationPrivate *QNetworkManagerEngine::parseConnection(const QStri const QString &settingsPath, const QNmSettingsMap &map) { - QMutexLocker locker(&mutex); - QNetworkConfigurationPrivate *cpPriv = new QNetworkConfigurationPrivate; cpPriv->name = map.value("connection").value("id").toString(); cpPriv->isValid = true; @@ -735,9 +736,9 @@ QNetworkConfigurationPrivate *QNetworkManagerEngine::parseConnection(const QStri QNetworkConfigurationPrivatePointer ptr = accessPointConfigurations.take(accessPointId); - locker.unlock(); + mutex.unlock(); emit configurationRemoved(ptr); - locker.relock(); + mutex.lock(); } break; } @@ -753,8 +754,6 @@ QNetworkConfigurationPrivate *QNetworkManagerEngine::parseConnection(const QStri QNetworkManagerSettingsConnection *QNetworkManagerEngine::connectionFromId(const QString &id) const { - QMutexLocker locker(&mutex); - for (int i = 0; i < connections.count(); ++i) { QNetworkManagerSettingsConnection *connection = connections.at(i); const QString service = connection->connectionInterface()->service(); diff --git a/src/plugins/bearer/networkmanager/qnetworkmanagerengine.h b/src/plugins/bearer/networkmanager/qnetworkmanagerengine.h index ffb8395..78ebb0a 100644 --- a/src/plugins/bearer/networkmanager/qnetworkmanagerengine.h +++ b/src/plugins/bearer/networkmanager/qnetworkmanagerengine.h @@ -116,8 +116,6 @@ private Q_SLOTS: void removeAccessPoint(const QString &path, const QDBusObjectPath &objectPath); void updateAccessPoint(const QMap<QString, QVariant> &map); - void doRequestUpdate(); - private: QNetworkConfigurationPrivate *parseConnection(const QString &service, const QString &settingsPath, diff --git a/tests/auto/declarative/qdeclarativeanimations/data/propertiesTransition7.qml b/tests/auto/declarative/qdeclarativeanimations/data/propertiesTransition7.qml new file mode 100644 index 0000000..b47b5f2 --- /dev/null +++ b/tests/auto/declarative/qdeclarativeanimations/data/propertiesTransition7.qml @@ -0,0 +1,29 @@ +import Qt 4.7 + +Rectangle { + width: 400 + height: 400 + Rectangle { + id: theRect + objectName: "TheRect" + color: "red" + width: 50; height: 50 + x: 100; y: 100 + } + + states: State { + name: "moved" + PropertyChanges { + target: theRect + x: 200 + } + } + transitions: Transition { + SpringAnimation { targets: theRect; properties: "x"; velocity: 10000 } + } + + MouseArea { + anchors.fill: parent + onClicked: parent.state = "moved" + } +} diff --git a/tests/auto/declarative/qdeclarativeanimations/tst_qdeclarativeanimations.cpp b/tests/auto/declarative/qdeclarativeanimations/tst_qdeclarativeanimations.cpp index 3e80c2c..ec867fe 100644 --- a/tests/auto/declarative/qdeclarativeanimations/tst_qdeclarativeanimations.cpp +++ b/tests/auto/declarative/qdeclarativeanimations/tst_qdeclarativeanimations.cpp @@ -551,6 +551,20 @@ void tst_qdeclarativeanimations::propertiesTransition() QTest::qWait(waitDuration); QTIMED_COMPARE(myRect->x(),qreal(100)); }*/ + + { + QDeclarativeEngine engine; + QDeclarativeComponent c(&engine, QUrl::fromLocalFile(SRCDIR "/data/propertiesTransition7.qml")); + QDeclarativeRectangle *rect = qobject_cast<QDeclarativeRectangle*>(c.create()); + QVERIFY(rect); + + QDeclarativeItemPrivate::get(rect)->setState("moved"); + QDeclarativeRectangle *myRect = rect->findChild<QDeclarativeRectangle*>("TheRect"); + QVERIFY(myRect); + QTest::qWait(waitDuration); + QTIMED_COMPARE(myRect->x(),qreal(200)); + } + } void tst_qdeclarativeanimations::invalidDuration() diff --git a/tools/assistant/tools/assistant/mainwindow.cpp b/tools/assistant/tools/assistant/mainwindow.cpp index 913e342..916e1a5 100644 --- a/tools/assistant/tools/assistant/mainwindow.cpp +++ b/tools/assistant/tools/assistant/mainwindow.cpp @@ -334,7 +334,8 @@ void MainWindow::lookForNewQtDocumentation() << QLatin1String("designer") << QLatin1String("linguist") << QLatin1String("qmake") - << QLatin1String("qt"); + << QLatin1String("qt") + << QLatin1String("qml"); QList<QtDocInstaller::DocInfo> qtDocInfos; foreach (const QString &doc, docs) qtDocInfos.append(QtDocInstaller::DocInfo(doc, helpEngine.qtDocInfo(doc))); diff --git a/tools/configure/configureapp.cpp b/tools/configure/configureapp.cpp index b7de052..14b67a0 100644 --- a/tools/configure/configureapp.cpp +++ b/tools/configure/configureapp.cpp @@ -1159,6 +1159,13 @@ void Configure::parseCmdLine() dictionary["GRAPHICS_SYSTEM"] = configCmdLine.at(i); } + else if (configCmdLine.at(i) == "-runtimegraphicssystem") { + ++i; + if (i == argCount) + break; + dictionary["RUNTIME_SYSTEM"] = configCmdLine.at(i); + } + else if (configCmdLine.at(i).indexOf(QRegExp("^-(en|dis)able-")) != -1) { // Scan to see if any specific modules and drivers are enabled or disabled for (QStringList::Iterator module = modules.begin(); module != modules.end(); ++module) { @@ -1624,7 +1631,7 @@ bool Configure::displayHelp() "[-phonon] [-no-phonon-backend] [-phonon-backend]\n" "[-no-multimedia] [-multimedia] [-no-audio-backend] [-audio-backend]\n" "[-no-script] [-script] [-no-scripttools] [-scripttools]\n" - "[-no-webkit] [-webkit] [-graphicssystem raster|opengl|openvg|runtime]\n\n", 0, 7); + "[-no-webkit] [-webkit] [-graphicssystem raster|opengl|openvg]\n\n", 0, 7); desc("Installation options:\n\n"); @@ -1729,9 +1736,7 @@ bool Configure::displayHelp() "Available values for <sys>:"); desc("GRAPHICS_SYSTEM", "raster", "", " raster - Software rasterizer", ' '); desc("GRAPHICS_SYSTEM", "opengl", "", " opengl - Using OpenGL acceleration, experimental!", ' '); - desc("GRAPHICS_SYSTEM", "openvg", "", " openvg - Using OpenVG acceleration, experimental!", ' '); - desc("GRAPHICS_SYSTEM", "runtime", "", " runtime - Runtime switching of graphics sytems", ' '); - + desc("GRAPHICS_SYSTEM", "openvg", "", " openvg - Using OpenVG acceleration, experimental!\n", ' '); desc( "-help, -h, -?", "Display this information.\n"); @@ -3025,6 +3030,9 @@ void Configure::generateConfigfiles() tmpStream << endl << "// Compile time features" << endl; tmpStream << "#define QT_ARCH_" << dictionary["ARCHITECTURE"].toUpper() << endl; + if (dictionary["GRAPHICS_SYSTEM"] == "runtime" && dictionary["RUNTIME_SYSTEM"] != "runtime") + tmpStream << "#define QT_DEFAULT_RUNTIME_SYSTEM \"" << dictionary["RUNTIME_SYSTEM"] << "\"" << endl; + QStringList qconfigList; if (dictionary["STL"] == "no") qconfigList += "QT_NO_STL"; if (dictionary["STYLE_WINDOWS"] != "yes") qconfigList += "QT_NO_STYLE_WINDOWS"; diff --git a/tools/qdoc3/htmlgenerator.cpp b/tools/qdoc3/htmlgenerator.cpp index 76d8c0d..723f516 100644 --- a/tools/qdoc3/htmlgenerator.cpp +++ b/tools/qdoc3/htmlgenerator.cpp @@ -1756,10 +1756,10 @@ void HtmlGenerator::generateBreadCrumbs(const QString& title, if (sl.contains("declarative")) out() << " <li><a href=\"qdeclarativeexamples.html\">QML Examples & Demos</a></li>"; else { - QString name = "examples-" + sl.at(0) + ".html"; + QString name = "examples-" + sl.at(0) + ".html"; // this generates an empty link QString t = CodeParser::titleFromName(name); - out() << " <li><a href=\"" << name << "\">" - << t << "</a></li>"; + // out() << " <li> <a href=\"" << name << "\">" + // << t << "</a></li>"; } out() << " <li>" << title << "</li>"; } diff --git a/tools/runonphone/main.cpp b/tools/runonphone/main.cpp index 7767e4b..93b087b 100644 --- a/tools/runonphone/main.cpp +++ b/tools/runonphone/main.cpp @@ -51,6 +51,7 @@ #include "trksignalhandler.h" #include "serenum.h" +#include "ossignalconverter.h" void printUsage(QTextStream& outstream, QString exeName) { @@ -235,6 +236,8 @@ int main(int argc, char *argv[]) QObject::connect(&handler, SIGNAL(getRegistersAndCallStack(uint,uint)), launcher.data(), SLOT(getRegistersAndCallStack(uint,uint))); QObject::connect(launcher.data(), SIGNAL(finished()), &handler, SLOT(finished())); + QObject::connect(OsSignalConverter::instance(), SIGNAL(terminate()), launcher.data(), SLOT(terminate()), Qt::QueuedConnection); + QTimer timer; timer.setSingleShot(true); QObject::connect(&timer, SIGNAL(timeout()), &handler, SLOT(timeout())); diff --git a/tools/runonphone/ossignalconverter.cpp b/tools/runonphone/ossignalconverter.cpp new file mode 100644 index 0000000..6554e9f --- /dev/null +++ b/tools/runonphone/ossignalconverter.cpp @@ -0,0 +1,120 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the tools applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "ossignalconverter_p.h" +#include <signal.h> +#include <QTimer> + +Q_GLOBAL_STATIC(OsSignalConverter, osSignalConverter); + +OsSignalConverter* OsSignalConverter::instance() +{ + return osSignalConverter(); +} + +OsSignalConverter::OsSignalConverter() +: d(new OsSignalConverterPrivate(this)) +{ +}; + +OsSignalConverter::~OsSignalConverter() +{ +} + +OsSignalConverterPrivate::OsSignalConverterPrivate(OsSignalConverter* owner) +: QObject(owner), q(owner), poller(new QTimer(this)) +{ + trap(); + connect(poller, SIGNAL(timeout()), this, SLOT(poll())); + poller->start(1000); +} + +OsSignalConverterPrivate::~OsSignalConverterPrivate() +{ + untrap(); +} + +void OsSignalConverterPrivate::trap() +{ + signal(SIGINT, handler); + signal(SIGTERM, handler); +#ifdef SIGBREAK + signal(SIGBREAK, handler); +#endif +#ifdef SIGHUP + signal(SIGHUP, handler); +#endif +#ifdef SIGQUIT + signal(SIGQUIT, handler); +#endif +} + +void OsSignalConverterPrivate::untrap() +{ + signal(SIGINT, SIG_DFL); + signal(SIGTERM, SIG_DFL); +#ifdef SIGBREAK + signal(SIGBREAK, SIG_DFL); +#endif +#ifdef SIGHUP + signal(SIGHUP, SIG_DFL); +#endif +#ifdef SIGQUIT + signal(SIGQUIT, SIG_DFL); +#endif +} + +void OsSignalConverterPrivate::handler(int sig) +{ + untrap(); //allow 2nd ctrl-c to really kill us + terminateRequest = sig; +} + +void OsSignalConverterPrivate::poll() +{ + if (terminateRequest) { + fprintf(stderr, "\n*** caught signal %d, terminating ***\n", terminateRequest); + poller->stop(); + emit q->terminate(); + } +} + +sig_atomic_t OsSignalConverterPrivate::terminateRequest; diff --git a/tools/runonphone/ossignalconverter.h b/tools/runonphone/ossignalconverter.h new file mode 100644 index 0000000..f53f3c1 --- /dev/null +++ b/tools/runonphone/ossignalconverter.h @@ -0,0 +1,61 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the tools applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef OSSIGNALCONVERTER_H +#define OSSIGNALCONVERTER_H +#include <QObject> + +class OsSignalConverter : public QObject +{ + friend class OsSignalConverterPrivate; + Q_OBJECT +public: + static OsSignalConverter* instance(); + OsSignalConverter(); + ~OsSignalConverter(); +signals: + //emitted when this process is asked to quit, e.g. by SIGINT + void terminate(); +private: + OsSignalConverterPrivate *d; +}; + +#endif // OSSIGNALCONVERTER_H diff --git a/tools/runonphone/ossignalconverter_p.h b/tools/runonphone/ossignalconverter_p.h new file mode 100644 index 0000000..dddc9ca --- /dev/null +++ b/tools/runonphone/ossignalconverter_p.h @@ -0,0 +1,71 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the tools applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef OSSIGNALCONVERTER_P_H +#define OSSIGNALCONVERTER_P_H +#include "ossignalconverter.h" +#include <signal.h> + +class QTimer; +class OsSignalConverterPrivate : public QObject +{ + Q_OBJECT +public: + OsSignalConverterPrivate(OsSignalConverter* owner); + ~OsSignalConverterPrivate(); +private: + + static void trap(); + static void untrap(); + static void handler(int signal); + +private slots: + + void poll(); + +private: + + OsSignalConverter* q; + static sig_atomic_t terminateRequest; + QTimer *poller; +}; + +#endif // OSSIGNALCONVERTER_P_H diff --git a/tools/runonphone/runonphone.pro b/tools/runonphone/runonphone.pro index 0c63723..15dff51 100644 --- a/tools/runonphone/runonphone.pro +++ b/tools/runonphone/runonphone.pro @@ -7,10 +7,13 @@ CONFIG -= app_bundle include(symbianutils/symbianutils.pri) SOURCES += main.cpp \ - trksignalhandler.cpp + trksignalhandler.cpp \ + ossignalconverter.cpp HEADERS += trksignalhandler.h \ - serenum.h + serenum.h \ + ossignalconverter.h \ + ossignalconverter_p.h DEFINES += SYMBIANUTILS_INCLUDE_PRI |