diff options
-rw-r--r-- | src/opengl/qwindowsurface_gl.cpp | 73 |
1 files changed, 69 insertions, 4 deletions
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp index cddc53f..525c877 100644 --- a/src/opengl/qwindowsurface_gl.cpp +++ b/src/opengl/qwindowsurface_gl.cpp @@ -86,6 +86,10 @@ #include "qgl_cl_p.h" #endif +#ifdef QT_OPENGL_ES +#include <private/qegl_p.h> +#endif + QT_BEGIN_NAMESPACE // @@ -326,6 +330,10 @@ QGLWindowSurface::~QGLWindowSurface() void QGLWindowSurface::deleted(QObject *object) { + // Make sure that the fbo is destroyed before destroying its context. + delete d_ptr->fbo; + d_ptr->fbo = 0; + QWidget *widget = qobject_cast<QWidget *>(object); if (widget) { QWidgetPrivate *widgetPrivate = widget->d_func(); @@ -352,6 +360,17 @@ void QGLWindowSurface::hijackWindow(QWidget *widget) QGLContext *ctx = new QGLContext(surfaceFormat, widget); ctx->create(qt_gl_share_widget()->context()); +#if defined(Q_WS_X11) && defined(QT_OPENGL_ES) + // Create the EGL surface to draw into. QGLContext::chooseContext() + // does not do this for X11/EGL, but does do it for other platforms. + // This probably belongs in qgl_x11egl.cpp. + QGLContextPrivate *ctxpriv = ctx->d_func(); + ctxpriv->eglSurface = ctxpriv->eglContext->createSurface(widget); + if (ctxpriv->eglSurface == EGL_NO_SURFACE) { + qWarning() << "hijackWindow() could not create EGL surface"; + } +#endif + widgetPrivate->extraData()->glContext = ctx; union { QGLContext **ctxPtr; void **voidPtr; }; @@ -584,6 +603,42 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint & if (d_ptr->fbo) d_ptr->fbo->bind(); } +#else + // OpenGL/ES 2.0 version of the fbo blit. + else if (d_ptr->fbo) { + GLuint texture = d_ptr->fbo->texture(); + + glDisable(GL_DEPTH_TEST); + + if (d_ptr->fbo->isBound()) + d_ptr->fbo->release(); + + glViewport(0, 0, size.width(), size.height()); + + QGLShaderProgram *blitProgram = + QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram(); + blitProgram->enable(); + blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/); + + // The shader manager's blit program does not multiply the + // vertices by the pmv matrix, so we need to do the effect + // of the orthographic projection here ourselves. + QRectF r; + qreal w = size.width() ? size.width() : 1.0f; + qreal h = size.height() ? size.height() : 1.0f; + r.setLeft((rect.left() / w) * 2.0f - 1.0f); + if (rect.right() == (size.width() - 1)) + r.setRight(1.0f); + else + r.setRight((rect.right() / w) * 2.0f - 1.0f); + r.setBottom((rect.top() / h) * 2.0f - 1.0f); + if (rect.bottom() == (size.height() - 1)) + r.setTop(1.0f); + else + r.setTop((rect.bottom() / w) * 2.0f - 1.0f); + + drawTexture(r, texture, window()->size(), br); + } #endif if (ctx->format().doubleBuffer()) @@ -635,9 +690,6 @@ void QGLWindowSurface::updateGeometry() { if (d_ptr->destructive_swap_buffers && (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject) -#ifdef QT_OPENGL_ES_2 - && (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit) -#endif && (d_ptr->fbo || !d_ptr->tried_fbo) && qt_gl_preferGL2Engine()) { @@ -805,10 +857,23 @@ static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); -#endif glDisable(target); glBindTexture(target, 0); +#else + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexArray); + glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, texCoordArray); + + glBindTexture(target, tex_id); + + glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); + + glBindTexture(target, 0); +#endif } QImage *QGLWindowSurface::buffer(const QWidget *widget) |