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-rw-r--r--src/gui/painting/qdrawhelper.cpp22
-rw-r--r--src/opengl/util/composition_mode_softlight.glsl24
-rw-r--r--src/opengl/util/fragmentprograms_p.h676
3 files changed, 371 insertions, 351 deletions
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp
index 41602a1..4df7f8a 100644
--- a/src/gui/painting/qdrawhelper.cpp
+++ b/src/gui/painting/qdrawhelper.cpp
@@ -2386,12 +2386,12 @@ static void QT_FASTCALL comp_func_HardLight(uint *dest, const uint *src, int len
}
/*
- if 2.Sca < Sa
- Dca' = Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa)
- otherwise if 8.Dca <= Da
- Dca' = Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa).(3 - 8.Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa)
- otherwise
- Dca' = (Dca.Sa + ((Dca/Da)^(0.5).Da - Dca).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa)
+ if 2.Sca <= Sa
+ Dca' = Dca.(Sa + (2.Sca - Sa).(1 - Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa)
+ otherwise if 2.Sca > Sa and 4.Dca <= Da
+ Dca' = Dca.Sa + Da.(2.Sca - Sa).(4.Dca/Da.(4.Dca/Da + 1).(Dca/Da - 1) + 7.Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
+ otherwise if 2.Sca > Sa and 4.Dca > Da
+ Dca' = Dca.Sa + Da.(2.Sca - Sa).((Dca/Da)^0.5 - Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
*/
static inline int soft_light_op(int dst, int src, int da, int sa)
{
@@ -2400,13 +2400,11 @@ static inline int soft_light_op(int dst, int src, int da, int sa)
const int temp = (src * (255 - da) + dst * (255 - sa)) * 255;
if (src2 < sa)
- return (dst * ((sa * 255) - (255 - dst_np) * (src2 - sa)) + temp) / 65025;
- else if (8 * dst <= da)
- return (dst * ((sa * 255) - ((255 - dst_np) * (src2 - sa) * ((3 * 255) - 8 * dst_np)) / 255) + temp) / 65025;
+ return (dst * (sa * 255 + (src2 - sa) * (255 - dst_np)) + temp) / 65025;
+ else if (4 * dst <= da)
+ return (dst * sa * 255 + da * (src2 - sa) * ((((16 * dst_np - 12 * 255) * dst_np + 3 * 65025) * dst_np) / 65025) + temp) / 65025;
else {
- // sqrt is too expensive to do three times per pixel, so skipping it for now
- // a future possibility is to use a LUT
- return ((dst * sa * 255) + (int(dst_np) * da - (dst * 255)) * (src2 - sa) + temp) / 65025;
+ return (dst * sa * 255 + da * (src2 - sa) * (int(sqrt(qreal(dst_np * 255))) - dst_np) + temp) / 65025;
}
}
diff --git a/src/opengl/util/composition_mode_softlight.glsl b/src/opengl/util/composition_mode_softlight.glsl
index 4777b74..e4c1f89 100644
--- a/src/opengl/util/composition_mode_softlight.glsl
+++ b/src/opengl/util/composition_mode_softlight.glsl
@@ -1,18 +1,22 @@
-// Dca' = 2.Sca < Sa ?
-// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa) :
-// (8.Dca <= Da ?
-// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa).(3 - 8.Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) :
-// (Dca.Sa + ((Dca/Da)^(0.5).Da - Dca).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa))
+// if 2.Sca <= Sa
+// Dca' = Dca.(Sa + (2.Sca - Sa).(1 - Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa)
+// otherwise if 2.Sca > Sa and 4.Dca <= Da
+// Dca' = Dca.Sa + Da.(2.Sca - Sa).(4.Dca/Da.(4.Dca/Da + 1).(Dca/Da - 1) + 7.Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
+// otherwise if 2.Sca > Sa and 4.Dca > Da
+// Dca' = Dca.Sa + Da.(2.Sca - Sa).((Dca/Da)^0.5 - Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
// Da' = Sa + Da - Sa.Da
+
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
float da = max(dst.a, 0.00001);
- result.rgb = mix(dst.rgb * (src.a - (1.0 - dst.rgb / da) * (2.0 * src.rgb - src.a)),
- mix(dst.rgb * (src.a - (1.0 - dst.rgb / da) * (2.0 * src.rgb - src.a) * (3.0 - 8.0 * dst.rgb / da)),
- (dst.rgb * src.a + (sqrt(dst.rgb / da) * dst.a - dst.rgb) * (2.0 * src.rgb - src.a)),
- step(dst.a, 8.0 * dst.rgb)),
- step(src.a, 2.0 * src.rgb)) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
+ vec3 dst_np = dst.rgb / da;
+ result.rgb = mix(dst.rgb * (src.a + (2.0 * src.rgb - src.a) * (1.0 - dst_np)),
+ mix(dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * ((16.0 * dst_np - 12.0) * dst_np + 3.0) * dst_np,
+ dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * (sqrt(dst_np) - dst_np),
+ step(dst.a, 4.0 * dst.rgb)),
+ step(src.a, 2.0 * src.rgb))
+ + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h
index 9154c6e..2241057 100644
--- a/src/opengl/util/fragmentprograms_p.h
+++ b/src/opengl/util/fragmentprograms_p.h
@@ -519,8 +519,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..3],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -530,30 +530,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MUL R0.xy, fragment.position, c[1];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MAX R1.x, R0.w, c[4].z;\n"
- "RCP R1.w, R1.x;\n"
- "MUL R1.xyz, R0, R1.w;\n"
- "MUL R4.xyz, -R1, c[4].w;\n"
- "RSQ R2.x, R1.x;\n"
- "RSQ R2.z, R1.z;\n"
- "RSQ R2.y, R1.y;\n"
- "MAD R1.xyz, -R0, R1.w, c[4].x;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R3.xyz, R0.w, R2, -R0;\n"
- "MAD R2.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n"
- "MUL R3.xyz, R2, R3;\n"
- "ADD R5.xyz, R4, c[5].x;\n"
- "MUL R4.xyz, R1, R2;\n"
- "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
+ "RCP R1.x, R1.x;\n"
+ "MUL R2.xyz, R0, R1.x;\n"
+ "MAD R1.xyz, R2, c[5].x, -c[5].y;\n"
+ "MAD R3.xyz, R2, R1, c[5].z;\n"
+ "MAD R1.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n"
+ "MUL R4.xyz, R0.w, R1;\n"
+ "MUL R5.xyz, R4, R3;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RSQ R2.w, R2.z;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, R2, R5;\n"
+ "RCP R3.z, R2.w;\n"
+ "RCP R3.y, R1.w;\n"
+ "ADD R3.xyz, -R2, R3;\n"
+ "MUL R3.xyz, R4, R3;\n"
+ "ADD R2.xyz, -R2, c[4].x;\n"
+ "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n"
"MUL R2.xyz, fragment.color.primary, c[4].y;\n"
- "MAD R5.xyz, -R4, R5, fragment.color.primary.w;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n"
"MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
- "MAD R4.xyz, -R0, R5, R3;\n"
+ "ADD R5.xyz, R3, -R4;\n"
"MUL R3.xyz, R0, c[4].w;\n"
- "MUL R5.xyz, R0, R5;\n"
"SGE R3.xyz, R3, R0.w;\n"
- "MAD R3.xyz, R3, R4, R5;\n"
+ "MAD R3.xyz, R3, R5, R4;\n"
"MAD R3.xyz, -R0, R1, R3;\n"
"MUL R1.xyz, R0, R1;\n"
"SGE R2.xyz, R2, fragment.color.primary.w;\n"
@@ -861,8 +862,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[3] = { program.local[0],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -872,30 +873,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MUL R0.xy, fragment.position, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MAX R1.x, R0.w, c[1].z;\n"
- "RCP R1.w, R1.x;\n"
- "MUL R1.xyz, R0, R1.w;\n"
- "MUL R4.xyz, -R1, c[1].w;\n"
- "RSQ R2.x, R1.x;\n"
- "RSQ R2.z, R1.z;\n"
- "RSQ R2.y, R1.y;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R3.xyz, R0.w, R2, -R0;\n"
- "MAD R2.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n"
- "MUL R3.xyz, R2, R3;\n"
+ "RCP R1.x, R1.x;\n"
+ "MUL R2.xyz, R0, R1.x;\n"
+ "MAD R1.xyz, R2, c[2].x, -c[2].y;\n"
+ "MAD R3.xyz, R2, R1, c[2].z;\n"
+ "MAD R1.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n"
+ "MUL R4.xyz, R0.w, R1;\n"
+ "MUL R5.xyz, R4, R3;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R2.w, R2.z;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, R2, R5;\n"
+ "RCP R3.z, R2.w;\n"
+ "RCP R3.y, R1.w;\n"
+ "ADD R3.xyz, -R2, R3;\n"
+ "MUL R3.xyz, R4, R3;\n"
+ "ADD R2.xyz, -R2, c[1].x;\n"
+ "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary, c[1].y;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n"
"MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
- "MAD R1.xyz, -R0, R1.w, c[1].x;\n"
- "ADD R5.xyz, R4, c[2].x;\n"
- "MUL R4.xyz, R1, R2;\n"
- "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
- "MAD R5.xyz, -R4, R5, fragment.color.primary.w;\n"
- "MAD R4.xyz, -R0, R5, R3;\n"
+ "ADD R5.xyz, R3, -R4;\n"
"MUL R3.xyz, R0, c[1].w;\n"
- "MUL R2.xyz, fragment.color.primary, c[1].y;\n"
- "MUL R5.xyz, R0, R5;\n"
"SGE R3.xyz, R3, R0.w;\n"
- "MAD R3.xyz, R3, R4, R5;\n"
+ "MAD R3.xyz, R3, R5, R4;\n"
"MAD R3.xyz, -R0, R1, R3;\n"
"MUL R1.xyz, R0, R1;\n"
"SGE R2.xyz, R2, fragment.color.primary.w;\n"
@@ -1457,7 +1459,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..8],\n"
" { 2, 4, 1, 9.9999997e-006 },\n"
- " { 8, 3 } };\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -1469,53 +1471,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MAD R0.xyz, fragment.position.x, c[2], R0;\n"
"ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MAX R0.w, R1, c[9];\n"
- "RCP R2.w, R0.w;\n"
- "MUL R5.xyz, R1, R2.w;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
"ADD R0.z, R0, R0.w;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.y, R0.x, c[9].x;\n"
- "MOV R0.x, c[9];\n"
- "RSQ R2.x, R5.x;\n"
- "RSQ R2.z, R5.z;\n"
- "RSQ R2.y, R5.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.z, R0, c[9].y;\n"
- "MAD R0.z, R0.y, R0.y, -R0;\n"
- "MUL R0.w, R0.x, c[1].x;\n"
- "RSQ R0.z, R0.z;\n"
- "RCP R0.x, R0.z;\n"
- "RCP R0.z, R0.w;\n"
- "ADD R0.x, -R0.y, R0;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0.z, c[9];\n"
+ "MUL R0.x, R0, c[9];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MAD R0.y, R0.x, R0.x, -R0;\n"
+ "RSQ R0.y, R0.y;\n"
+ "RCP R0.y, R0.y;\n"
+ "ADD R0.y, -R0.x, R0;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "MAX R0.z, R1.w, c[9].w;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R4.xyz, R3, c[10].x, -c[10].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MAD R3.xyz, R0, c[9].x, -R0.w;\n"
- "MAD R6.xyz, -R5, c[10].x, c[10].y;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R3, R2;\n"
- "MAD R4.xyz, R0.w, R1, R2;\n"
- "MAD R2.xyz, -R1, R2.w, c[9].z;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R2.xyz, R0, c[9].x, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[10].z;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[9].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[9].x;\n"
- "MUL R4.xyz, R1, c[10].x;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "ADD R2.w, -R1, c[9].z;\n"
- "MUL R6.xyz, R1, R6;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[9].y;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
"MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"ADD R0.x, -R0.w, c[9].z;\n"
@@ -2060,7 +2064,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..5],\n"
" { 2, 4, 1, 9.9999997e-006 },\n"
- " { 8, 3 } };\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2072,49 +2076,51 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MAD R0.xyz, fragment.position.x, c[2], R0;\n"
"ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
- "MUL R1.xy, fragment.position, c[5];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MAX R0.w, R1, c[6];\n"
- "RCP R2.w, R0.w;\n"
- "MUL R5.xyz, R1, R2.w;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
"ADD R0.z, R0, R0.w;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.y, R0.x, c[6].x;\n"
- "MOV R0.x, c[6];\n"
- "RSQ R2.x, R5.x;\n"
- "RSQ R2.z, R5.z;\n"
- "RSQ R2.y, R5.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.z, R0, c[6].y;\n"
- "MAD R0.z, R0.y, R0.y, -R0;\n"
- "MUL R0.w, R0.x, c[1].x;\n"
- "RSQ R0.z, R0.z;\n"
- "RCP R0.x, R0.z;\n"
- "RCP R0.z, R0.w;\n"
- "ADD R0.x, -R0.y, R0;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MAD R0.y, R0.x, R0.x, -R0;\n"
+ "RSQ R0.y, R0.y;\n"
+ "RCP R0.y, R0.y;\n"
+ "ADD R0.y, -R0.x, R0;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "MAX R0.z, R1.w, c[6].w;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R4.xyz, R3, c[7].x, -c[7].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R3.xyz, R0, c[6].x, -R0.w;\n"
- "MAD R6.xyz, -R5, c[7].x, c[7].y;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R3, R2;\n"
- "MAD R4.xyz, R0.w, R1, R2;\n"
- "MAD R2.xyz, -R1, R2.w, c[6].z;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "MAD R2.xyz, R0, c[6].x, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[7].z;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[6].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[6].x;\n"
- "MUL R4.xyz, R1, c[7].x;\n"
- "MUL R6.xyz, R1, R6;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[6].y;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
"SGE R3.xyz, R3, R0.w;\n"
@@ -2899,11 +2905,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
- "PARAM c[12] = { program.local[0..7],\n"
+ "PARAM c[13] = { program.local[0..7],\n"
" { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
" { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
" { 3.141593, 0.15915494, 1, 2 },\n"
- " { 9.9999997e-006, 8, 3 } };\n"
+ " { 9.9999997e-006, 4, 16, 12 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2940,41 +2947,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.w, -R0.z, c[10].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
- "CMP R0.x, -R0.y, -R0, R0;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MAX R0.y, R1.w, c[11].x;\n"
- "RCP R2.w, R0.y;\n"
- "MUL R5.xyz, R1, R2.w;\n"
- "RSQ R2.x, R5.x;\n"
- "RSQ R2.z, R5.z;\n"
- "RSQ R2.y, R5.y;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MAX R0.z, R1.w, c[11].x;\n"
+ "RCP R2.x, R0.z;\n"
+ "MUL R3.xyz, R1, R2.x;\n"
+ "MAD R4.xyz, R3, c[11].z, -c[11].w;\n"
"ADD R0.x, R0, c[0];\n"
"MUL R0.x, R0, c[10].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MAD R3.xyz, R0, c[10].w, -R0.w;\n"
- "MAD R6.xyz, -R5, c[11].y, c[11].z;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R3, R2;\n"
- "MAD R4.xyz, R0.w, R1, R2;\n"
- "MAD R2.xyz, -R1, R2.w, c[10].z;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R2.xyz, R0, c[10].w, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[12].x;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[10].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[10].w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[11].y;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "ADD R2.w, -R1, c[10].z;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
"MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[10].z;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"ADD R0.x, -R0.w, c[10].z;\n"
@@ -3682,11 +3691,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[9] = { program.local[0..4],\n"
+ "PARAM c[10] = { program.local[0..4],\n"
" { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
" { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
" { 3.141593, 0.15915494, 1, 2 },\n"
- " { 9.9999997e-006, 8, 3 } };\n"
+ " { 9.9999997e-006, 4, 16, 12 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3723,37 +3733,39 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.w, -R0.z, c[7].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
"MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
- "CMP R0.x, -R0.y, -R0, R0;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MAX R0.y, R1.w, c[8].x;\n"
- "RCP R2.w, R0.y;\n"
- "MUL R5.xyz, R1, R2.w;\n"
- "RSQ R2.x, R5.x;\n"
- "RSQ R2.z, R5.z;\n"
- "RSQ R2.y, R5.y;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MAX R0.z, R1.w, c[8].x;\n"
+ "RCP R2.x, R0.z;\n"
+ "MUL R3.xyz, R1, R2.x;\n"
+ "MAD R4.xyz, R3, c[8].z, -c[8].w;\n"
"ADD R0.x, R0, c[0];\n"
"MUL R0.x, R0, c[7].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R3.xyz, R0, c[7].w, -R0.w;\n"
- "MAD R6.xyz, -R5, c[8].y, c[8].z;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R3, R2;\n"
- "MAD R4.xyz, R0.w, R1, R2;\n"
- "MAD R2.xyz, -R1, R2.w, c[7].z;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "MAD R2.xyz, R0, c[7].w, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[9].x;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[7].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[7].w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[8].y;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
"SGE R3.xyz, R3, R0.w;\n"
@@ -4356,8 +4368,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4365,13 +4377,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.w, R1, c[8].z;\n"
- "RCP R2.w, R0.w;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "RSQ R0.w, R2.x;\n"
- "MUL R5.xyz, -R2, c[8].w;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
@@ -4379,32 +4384,40 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "RSQ R0.z, R2.y;\n"
- "RSQ R0.y, R2.z;\n"
- "MAD R2.xyz, -R1, R2.w, c[8].x;\n"
- "RCP R3.x, R0.w;\n"
- "RCP R3.y, R0.z;\n"
- "RCP R3.z, R0.y;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.z, R1.w, c[8];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
"MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MAD R4.xyz, R1.w, R3, -R1;\n"
- "MAD R3.xyz, R0, c[8].y, -R0.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[9].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[8].y;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
"MAD R4.xyz, R0.w, R1, R4;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[8].w;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
"MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"ADD R0.x, -R0.w, c[8];\n"
@@ -4815,8 +4828,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4824,13 +4837,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.w, R1, c[5].z;\n"
- "RCP R2.w, R0.w;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "RSQ R0.w, R2.x;\n"
- "MUL R5.xyz, -R2, c[5].w;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
@@ -4838,28 +4844,36 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "RSQ R0.z, R2.y;\n"
- "RSQ R0.y, R2.z;\n"
- "MAD R2.xyz, -R1, R2.w, c[5].x;\n"
- "RCP R3.x, R0.w;\n"
- "RCP R3.y, R0.z;\n"
- "RCP R3.z, R0.y;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.z, R1.w, c[5];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
"MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R4.xyz, R1.w, R3, -R1;\n"
- "MAD R3.xyz, R0, c[5].y, -R0.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[6].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[5].y;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
"MAD R4.xyz, R0.w, R1, R4;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[5].w;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
"SGE R3.xyz, R3, R0.w;\n"
@@ -5333,8 +5347,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5342,44 +5356,45 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.x, R1.w, c[8].z;\n"
- "RCP R2.w, R0.x;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "RSQ R0.w, R2.x;\n"
- "RCP R3.x, R0.w;\n"
- "RSQ R0.w, R2.y;\n"
- "MUL R5.xyz, -R2, c[8].w;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "RSQ R0.z, R2.z;\n"
- "MAD R2.xyz, -R1, R2.w, c[8].x;\n"
- "RCP R3.y, R0.w;\n"
- "RCP R3.z, R0.z;\n"
+ "MAX R0.w, R1, c[8].z;\n"
+ "RCP R0.w, R0.w;\n"
+ "MUL R3.xyz, R1, R0.w;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
"MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[2], 2D;\n"
- "MAD R4.xyz, R1.w, R3, -R1;\n"
- "MAD R3.xyz, R0, c[8].y, -R0.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[9].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[8].y;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
"MAD R4.xyz, R0.w, R1, R4;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[8].w;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
"MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"ADD R0.x, -R0.w, c[8];\n"
@@ -5768,8 +5783,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5777,40 +5792,41 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.x, R1.w, c[5].z;\n"
- "RCP R2.w, R0.x;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "RSQ R0.w, R2.x;\n"
- "RCP R3.x, R0.w;\n"
- "RSQ R0.w, R2.y;\n"
- "MUL R5.xyz, -R2, c[5].w;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "RSQ R0.z, R2.z;\n"
- "MAD R2.xyz, -R1, R2.w, c[5].x;\n"
- "RCP R3.y, R0.w;\n"
- "RCP R3.z, R0.z;\n"
+ "MAX R0.w, R1, c[5].z;\n"
+ "RCP R0.w, R0.w;\n"
+ "MUL R3.xyz, R1, R0.w;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
"MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
- "MAD R4.xyz, R1.w, R3, -R1;\n"
- "MAD R3.xyz, R0, c[5].y, -R0.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[6].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
"MUL R3.xyz, R0, c[5].y;\n"
- "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
"MAD R4.xyz, R0.w, R1, R4;\n"
- "MAD R5.xyz, -R1, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R1, c[5].w;\n"
- "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
"SGE R3.xyz, R3, R0.w;\n"
@@ -6295,8 +6311,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6304,46 +6320,47 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.w, R0, c[8].z;\n"
- "RCP R2.w, R1.w;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "RSQ R1.w, R2.x;\n"
- "MUL R5.xyz, -R2, c[8].w;\n"
- "MUL R1.xyz, fragment.position.y, c[2];\n"
- "MAD R1.xyz, fragment.position.x, c[1], R1;\n"
- "ADD R1.xyz, R1, c[3];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
"RCP R1.z, R1.z;\n"
"MUL R1.xy, R1, R1.z;\n"
"MUL R1.xy, R1, c[0];\n"
"TEX R1.x, R1, texture[2], 2D;\n"
- "RSQ R1.z, R2.y;\n"
- "RSQ R1.y, R2.z;\n"
- "MAD R2.xyz, -R0, R2.w, c[8].x;\n"
- "RCP R3.x, R1.w;\n"
- "RCP R3.y, R1.z;\n"
- "RCP R3.z, R1.y;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.z, R0.w, c[8];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R3.xyz, R0, R1.z;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
"ADD R1.x, -R1, c[8];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MAD R4.xyz, R0.w, R3, -R0;\n"
- "MAD R3.xyz, R1, c[8].y, -R1.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[9].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R1.w;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R1, c[8].y, -R1.w;\n"
+ "MUL R5.xyz, R0.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R1.w;\n"
"MUL R3.xyz, R1, c[8].y;\n"
- "MAD R6.xyz, -R5, R6, R1.w;\n"
+ "MAD R5.xyz, R1.w, R0, R6;\n"
"MAD R4.xyz, R1.w, R0, R4;\n"
- "MAD R5.xyz, -R0, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R0, c[8].w;\n"
- "SGE R3.xyz, R3, R1.w;\n"
- "ADD R2.w, -R0, c[8].x;\n"
- "MUL R6.xyz, R0, R6;\n"
"SGE R4.xyz, R4, R0.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R0, R2, R4;\n"
+ "SGE R3.xyz, R3, R1.w;\n"
"MUL R2.xyz, R0, R2;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
"MAD R2.xyz, R3, R4, R2;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
"ADD R1.x, -R1.w, c[8];\n"
@@ -6755,8 +6772,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 2, 9.9999997e-006, 8 },\n"
- " { 3 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6764,42 +6781,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.w, R0, c[5].z;\n"
- "RCP R2.w, R1.w;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "RSQ R1.w, R2.x;\n"
- "MUL R5.xyz, -R2, c[5].w;\n"
- "MUL R1.xyz, fragment.position.y, c[2];\n"
- "MAD R1.xyz, fragment.position.x, c[1], R1;\n"
- "ADD R1.xyz, R1, c[3];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
"RCP R1.z, R1.z;\n"
"MUL R1.xy, R1, R1.z;\n"
"MUL R1.xy, R1, c[0];\n"
"TEX R1.x, R1, texture[1], 2D;\n"
- "RSQ R1.z, R2.y;\n"
- "RSQ R1.y, R2.z;\n"
- "MAD R2.xyz, -R0, R2.w, c[5].x;\n"
- "RCP R3.x, R1.w;\n"
- "RCP R3.y, R1.z;\n"
- "RCP R3.z, R1.y;\n"
+ "MUL R0.xy, fragment.position, c[4];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.z, R0.w, c[5];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R3.xyz, R0, R1.z;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
"ADD R1.x, -R1, c[5];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MAD R4.xyz, R0.w, R3, -R0;\n"
- "MAD R3.xyz, R1, c[5].y, -R1.w;\n"
- "MUL R4.xyz, R3, R4;\n"
- "ADD R6.xyz, R5, c[6].x;\n"
- "MUL R5.xyz, R2, R3;\n"
- "MAD R2.xyz, -R2, R3, R1.w;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R1, c[5].y, -R1.w;\n"
+ "MUL R5.xyz, R0.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R1.w;\n"
"MUL R3.xyz, R1, c[5].y;\n"
- "MAD R6.xyz, -R5, R6, R1.w;\n"
+ "MAD R5.xyz, R1.w, R0, R6;\n"
"MAD R4.xyz, R1.w, R0, R4;\n"
- "MAD R5.xyz, -R0, R6, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
"MUL R4.xyz, R0, c[5].w;\n"
- "MUL R6.xyz, R0, R6;\n"
"SGE R4.xyz, R4, R0.w;\n"
- "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
"MAD R4.xyz, -R0, R2, R4;\n"
"MUL R2.xyz, R0, R2;\n"
"SGE R3.xyz, R3, R1.w;\n"