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-rw-r--r--src/gui/graphicsview/qgraphicsitem.cpp2
-rw-r--r--tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp28
2 files changed, 29 insertions, 1 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp
index 63a67e0..4f31793 100644
--- a/src/gui/graphicsview/qgraphicsitem.cpp
+++ b/src/gui/graphicsview/qgraphicsitem.cpp
@@ -7238,7 +7238,7 @@ void QGraphicsItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
*/
void QGraphicsItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
- if (flags() & ItemIsSelectable) {
+ if (event->button() == Qt::LeftButton && (flags() & ItemIsSelectable)) {
bool multiSelect = (event->modifiers() & Qt::ControlModifier) != 0;
if (event->scenePos() == event->buttonDownScenePos(Qt::LeftButton)) {
// The item didn't move
diff --git a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
index 15ae53a..2637106 100644
--- a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
+++ b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
@@ -478,6 +478,7 @@ private slots:
void QTBUG_13473_sceneposchange();
void QTBUG_16374_crashInDestructor();
void QTBUG_20699_focusScopeCrash();
+ void QTBUG_30990_rightClickSelection();
private:
QList<QGraphicsItem *> paintedItems;
@@ -11497,5 +11498,32 @@ void tst_QGraphicsItem::QTBUG_20699_focusScopeCrash()
fs.setFocus();
}
+void tst_QGraphicsItem::QTBUG_30990_rightClickSelection()
+{
+ QGraphicsScene scene;
+ QGraphicsItem *item1 = scene.addRect(10, 10, 10, 10);
+ item1->setFlags(QGraphicsItem::ItemIsSelectable | QGraphicsItem::ItemIsMovable);
+ QGraphicsItem *item2 = scene.addRect(100, 100, 10, 10);
+ item2->setFlags(QGraphicsItem::ItemIsSelectable | QGraphicsItem::ItemIsMovable);
+
+ // right mouse press & release over an item should not make it selected
+ sendMousePress(&scene, item1->boundingRect().center(), Qt::RightButton);
+ QVERIFY(!item1->isSelected());
+ sendMouseRelease(&scene, item1->boundingRect().center(), Qt::RightButton);
+ QVERIFY(!item1->isSelected());
+
+ // right mouse press over one item, moving over another item,
+ // and then releasing should make neither of the items selected
+ sendMousePress(&scene, item1->boundingRect().center(), Qt::RightButton);
+ QVERIFY(!item1->isSelected());
+ QVERIFY(!item2->isSelected());
+ sendMouseMove(&scene, item2->boundingRect().center(), Qt::RightButton);
+ QVERIFY(!item1->isSelected());
+ QVERIFY(!item2->isSelected());
+ sendMouseRelease(&scene, item2->boundingRect().center(), Qt::RightButton);
+ QVERIFY(!item1->isSelected());
+ QVERIFY(!item2->isSelected());
+}
+
QTEST_MAIN(tst_QGraphicsItem)
#include "tst_qgraphicsitem.moc"