diff options
9 files changed, 28 insertions, 81 deletions
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js index bf99ca3..cc0a70d 100755 --- a/demos/declarative/samegame/SamegameCore/samegame.js +++ b/demos/declarative/samegame/SamegameCore/samegame.js @@ -175,7 +175,7 @@ function createBlock(column,row){ // only work if the block QML is a local file. Otherwise the component will // not be ready immediately. There is a statusChanged signal on the // component you could use if you want to wait to load remote files. - if(component.isReady){ + if(component.status == Component.Ready){ var dynamicObject = component.createObject(); if(dynamicObject == null){ console.log("error creating block"); diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js index 02f9757..102bd87 100644 --- a/demos/declarative/snake/content/snake.js +++ b/demos/declarative/snake/content/snake.js @@ -52,8 +52,8 @@ function startNewGame() link.spawned = false; link.dying = false; } else { - if(linkComponent.isReady == false){ - if(linkComponent.isError == true) + if(linkComponent.status != Component.Ready) { + if(linkComponent.status == Component.Error) console.log(linkComponent.errorsString()); else console.log("Still loading linkComponent"); @@ -293,8 +293,8 @@ function createCookie(value) { } } - if(cookieComponent.isReady == false){ - if(cookieComponent.isError == true) + if(cookieComponent.status != Component.Ready) { + if(cookieComponent.status == Component.Error) console.log(cookieComponent.errorsString()); else console.log("Still loading cookieComponent"); diff --git a/doc/src/snippets/declarative/componentCreation.js b/doc/src/snippets/declarative/componentCreation.js index be3e4d6..814545e 100644 --- a/doc/src/snippets/declarative/componentCreation.js +++ b/doc/src/snippets/declarative/componentCreation.js @@ -3,7 +3,7 @@ var component; var sprite; function finishCreation() { - if (component.isReady) { + if (component.status == Component.Ready) { sprite = component.createObject(); if (sprite == null) { // Error Handling @@ -13,7 +13,7 @@ function finishCreation() { sprite.y = 100; // ... } - } else if (component.isError()) { + } else if (component.status == Component.Error) { // Error Handling console.log("Error loading component:", component.errorsString()); } @@ -26,7 +26,7 @@ function createSpriteObjects() { //![2] component = Qt.createComponent("Sprite.qml"); - if (component.isReady) + if (component.status == Component.Ready) finishCreation(); else component.statusChanged.connect(finishCreation); diff --git a/examples/declarative/dynamic/qml/itemCreation.js b/examples/declarative/dynamic/qml/itemCreation.js index 98d48a8..3c1b975 100644 --- a/examples/declarative/dynamic/qml/itemCreation.js +++ b/examples/declarative/dynamic/qml/itemCreation.js @@ -33,7 +33,7 @@ function loadComponent() { itemComponent = Qt.createComponent(itemButton.file); //console.log(itemButton.file) - if(itemComponent.isLoading){ + if(itemComponent.status == Component.Loading){ component.statusChanged.connect(finishCreation); }else{//Depending on the content, it can be ready or error immediately createItem(); @@ -41,7 +41,7 @@ function loadComponent() { } function createItem() { - if (itemComponent.isReady && draggedItem == null) { + if (itemComponent.status == Component.Ready && draggedItem == null) { draggedItem = itemComponent.createObject(); draggedItem.parent = window; draggedItem.image = itemButton.image; @@ -49,7 +49,7 @@ function createItem() { draggedItem.y = yOffset; startingZ = draggedItem.z; draggedItem.z = 4;//On top - } else if (itemComponent.isError) { + } else if (itemComponent.status == Component.Error) { draggedItem = null; console.log("error creating component"); console.log(component.errorsString()); diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js index e5c790d..bcfb5b6 100644 --- a/examples/declarative/tutorials/samegame/samegame2/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js @@ -37,10 +37,10 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("Block.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { var dynamicObject = component.createObject(); if (dynamicObject == null) { console.log("error creating block"); diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js index da0f76e..4256aee 100644 --- a/examples/declarative/tutorials/samegame/samegame3/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js @@ -34,10 +34,10 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("Block.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { var dynamicObject = component.createObject(); if (dynamicObject == null) { console.log("error creating block"); diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js index 1454f0b..961cd66 100755 --- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js @@ -45,10 +45,10 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("content/BoomBlock.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { var dynamicObject = component.createObject(); if (dynamicObject == null) { console.log("error creating block"); diff --git a/src/declarative/qml/qdeclarativecomponent.cpp b/src/declarative/qml/qdeclarativecomponent.cpp index b83e9f4..f312497 100644 --- a/src/declarative/qml/qdeclarativecomponent.cpp +++ b/src/declarative/qml/qdeclarativecomponent.cpp @@ -269,19 +269,7 @@ QDeclarativeComponent::Status QDeclarativeComponent::status() const } /*! - \qmlproperty bool Component::isNull - - Is true if the component is in the Null state, false otherwise. - - Equivalent to status == Component.Null. -*/ - -/*! - \property QDeclarativeComponent::isNull - - Is true if the component is in the Null state, false otherwise. - - Equivalent to status() == QDeclarativeComponent::Null. + Returns true if status() == QDeclarativeComponent::Null. */ bool QDeclarativeComponent::isNull() const { @@ -289,19 +277,7 @@ bool QDeclarativeComponent::isNull() const } /*! - \qmlproperty bool Component::isReady - - Is true if the component is in the Ready state, false otherwise. - - Equivalent to status == Component.Ready. -*/ - -/*! - \property QDeclarativeComponent::isReady - - Is true if the component is in the Ready state, false otherwise. - - Equivalent to status() == QDeclarativeComponent::Ready. + Returns true if status() == QDeclarativeComponent::Ready. */ bool QDeclarativeComponent::isReady() const { @@ -309,21 +285,7 @@ bool QDeclarativeComponent::isReady() const } /*! - \qmlproperty bool Component::isError - - Is true if the component is in the Error state, false otherwise. - - Equivalent to status == Component.Error. - - Calling errorsString() will provide a human-readable description of any errors. -*/ - -/*! - \property QDeclarativeComponent::isError - - Is true if the component is in the Error state, false otherwise. - - Equivalent to status() == QDeclarativeComponent::Error. + Returns true if status() == QDeclarativeComponent::Error. */ bool QDeclarativeComponent::isError() const { @@ -331,19 +293,7 @@ bool QDeclarativeComponent::isError() const } /*! - \qmlproperty bool Component::isLoading - - Is true if the component is in the Loading state, false otherwise. - - Equivalent to status == Component::Loading. -*/ - -/*! - \property QDeclarativeComponent::isLoading - - Is true if the component is in the Loading state, false otherwise. - - Equivalent to status() == QDeclarativeComponent::Loading. + Returns true if status() == QDeclarativeComponent::Loading. */ bool QDeclarativeComponent::isLoading() const { diff --git a/src/declarative/qml/qdeclarativecomponent.h b/src/declarative/qml/qdeclarativecomponent.h index f3cfe3c..b078174 100644 --- a/src/declarative/qml/qdeclarativecomponent.h +++ b/src/declarative/qml/qdeclarativecomponent.h @@ -64,10 +64,7 @@ class Q_DECLARATIVE_EXPORT QDeclarativeComponent : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QDeclarativeComponent) - Q_PROPERTY(bool isNull READ isNull NOTIFY statusChanged) - Q_PROPERTY(bool isReady READ isReady NOTIFY statusChanged) - Q_PROPERTY(bool isError READ isError NOTIFY statusChanged) - Q_PROPERTY(bool isLoading READ isLoading NOTIFY statusChanged) + Q_PROPERTY(qreal progress READ progress NOTIFY progressChanged) Q_PROPERTY(Status status READ status NOTIFY statusChanged) Q_PROPERTY(QUrl url READ url CONSTANT) |