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-rw-r--r--src/opengl/qgl_x11egl.cpp150
1 files changed, 1 insertions, 149 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index b8da156..99ff5b8 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -53,9 +53,6 @@
QT_BEGIN_NAMESPACE
-bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config,
- const QX11Info &x11Info, bool useArgbVisual);
-
/*
QGLTemporaryContext implementation
*/
@@ -107,15 +104,7 @@ QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
int numVisuals;
EGLint id = 0;
- eglGetConfigAttrib(d->display, config, EGL_NATIVE_VISUAL_ID, &id);
- if (id == 0) {
- // EGL_NATIVE_VISUAL_ID is optional and might not be supported
- // on some implementations - we'll have to do it the hard way
- QX11Info xinfo;
- qt_egl_setup_x11_visual(visualInfo, d->display, config, xinfo, false);
- } else {
- visualInfo.visualid = id;
- }
+ visualInfo.visualid = QEgl::getCompatibleVisualId(config);
vi = XGetVisualInfo(X11->display, VisualIDMask, &visualInfo, &numVisuals);
if (!vi || numVisuals < 1) {
qWarning("QGLTemporaryContext: Unable to get X11 visual info id.");
@@ -281,143 +270,6 @@ void QGLWidget::updateOverlayGL()
//handle overlay
}
-//#define QT_DEBUG_X11_VISUAL_SELECTION 1
-//#undef QT_DEBUG_X11_VISUAL_SELECTION
-
-bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config, const QX11Info &x11Info, bool useArgbVisual)
-{
- bool foundVisualIsArgb = useArgbVisual;
-
-#ifdef QT_DEBUG_X11_VISUAL_SELECTION
- qDebug("qt_egl_setup_x11_visual() - useArgbVisual=%d", useArgbVisual);
-#endif
-
- memset(&vi, 0, sizeof(XVisualInfo));
-
- EGLint eglConfigColorSize;
- eglGetConfigAttrib(display, config, EGL_BUFFER_SIZE, &eglConfigColorSize);
-
- // Check to see if EGL is suggesting an appropriate visual id:
- EGLint nativeVisualId;
- eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &nativeVisualId);
- vi.visualid = nativeVisualId;
-
- if (vi.visualid) {
- // EGL has suggested a visual id, so get the rest of the visual info for that id:
- XVisualInfo *chosenVisualInfo;
- int matchingCount = 0;
- chosenVisualInfo = XGetVisualInfo(x11Info.display(), VisualIDMask, &vi, &matchingCount);
- if (chosenVisualInfo) {
-#if !defined(QT_NO_XRENDER)
- if (useArgbVisual) {
- // Check to make sure the visual provided by EGL is ARGB
- XRenderPictFormat *format;
- format = XRenderFindVisualFormat(x11Info.display(), chosenVisualInfo->visual);
- if (format->type == PictTypeDirect && format->direct.alphaMask) {
-#ifdef QT_DEBUG_X11_VISUAL_SELECTION
- qDebug("Using ARGB X Visual ID (%d) provided by EGL", (int)vi.visualid);
-#endif
- foundVisualIsArgb = true;
- vi = *chosenVisualInfo;
- }
- else {
- qWarning("Warning: EGL suggested using X visual ID %d for config %d, but this is not ARGB",
- nativeVisualId, (int)config);
- vi.visualid = 0;
- }
- } else
-#endif
- {
- if (eglConfigColorSize == chosenVisualInfo->depth) {
-#ifdef QT_DEBUG_X11_VISUAL_SELECTION
- qDebug("Using opaque X Visual ID (%d) provided by EGL", (int)vi.visualid);
-#endif
- vi = *chosenVisualInfo;
- } else
- qWarning("Warning: EGL suggested using X visual ID %d (%d bpp) for config %d (%d bpp), but the depths do not match!",
- nativeVisualId, chosenVisualInfo->depth, (int)config, eglConfigColorSize);
- }
- XFree(chosenVisualInfo);
- }
- else {
- qWarning("Warning: EGL suggested using X visual ID %d for config %d, but this seems to be invalid!",
- nativeVisualId, (int)config);
- vi.visualid = 0;
- }
- }
-
- // If EGL does not know the visual ID, so try to select an appropriate one ourselves, first
- // using XRender if we're supposed to have an alpha, then falling back to XGetVisualInfo
-
-#if !defined(QT_NO_XRENDER)
- if (vi.visualid == 0 && useArgbVisual) {
- // Try to use XRender to find an ARGB visual we can use
- vi.screen = x11Info.screen();
- vi.depth = 32; //### We might at some point (soon) get ARGB4444
- vi.c_class = TrueColor;
- XVisualInfo *matchingVisuals;
- int matchingCount = 0;
- matchingVisuals = XGetVisualInfo(x11Info.display(),
- VisualScreenMask|VisualDepthMask|VisualClassMask,
- &vi, &matchingCount);
-
- for (int i = 0; i < matchingCount; ++i) {
- XRenderPictFormat *format;
- format = XRenderFindVisualFormat(x11Info.display(), matchingVisuals[i].visual);
- if (format->type == PictTypeDirect && format->direct.alphaMask) {
- vi = matchingVisuals[i];
- foundVisualIsArgb = true;
-#ifdef QT_DEBUG_X11_VISUAL_SELECTION
- qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid);
-#endif
- break;
- }
- }
- XFree(matchingVisuals);
- }
-#endif
-
- if (vi.visualid == 0) {
- EGLint depth;
- eglGetConfigAttrib(display, config, EGL_BUFFER_SIZE, &depth);
- int err;
- err = XMatchVisualInfo(x11Info.display(), x11Info.screen(), depth, TrueColor, &vi);
- if (err == 0) {
- qWarning("Warning: Can't find an X visual which matches the EGL config(%d)'s depth (%d)!",
- (int)config, depth);
- depth = x11Info.depth();
- err = XMatchVisualInfo(x11Info.display(), x11Info.screen(), depth, TrueColor, &vi);
- if (err == 0) {
- qWarning("Error: Couldn't get any matching X visual!");
- return false;
- } else
- qWarning(" - Falling back to X11 suggested depth (%d)", depth);
- }
-#ifdef QT_DEBUG_X11_VISUAL_SELECTION
- else
- qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth);
-#endif
-
- // Don't try to use ARGB now unless the visual is 32-bit - even then it might stil fail :-(
- if (useArgbVisual)
- foundVisualIsArgb = vi.depth == 32; //### We might at some point (soon) get ARGB4444
- }
-
-#ifdef QT_DEBUG_X11_VISUAL_SELECTION
- qDebug("Visual Info:");
- qDebug(" bits_per_rgb=%d", vi.bits_per_rgb);
- qDebug(" red_mask=0x%x", vi.red_mask);
- qDebug(" green_mask=0x%x", vi.green_mask);
- qDebug(" blue_mask=0x%x", vi.blue_mask);
- qDebug(" colormap_size=%d", vi.colormap_size);
- qDebug(" c_class=%d", vi.c_class);
- qDebug(" depth=%d", vi.depth);
- qDebug(" screen=%d", vi.screen);
- qDebug(" visualid=%d", vi.visualid);
-#endif
- return foundVisualIsArgb;
-}
-
void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext)
{
Q_D(QGLWidget);