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-rw-r--r--demos/declarative/minehunt/minehunt.cpp4
-rw-r--r--examples/declarative/animation/behaviors/wigglytext.qml108
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js2
-rw-r--r--src/declarative/graphicsitems/qdeclarativetextinput.cpp1
4 files changed, 113 insertions, 2 deletions
diff --git a/demos/declarative/minehunt/minehunt.cpp b/demos/declarative/minehunt/minehunt.cpp
index 9c82f30..709d945 100644
--- a/demos/declarative/minehunt/minehunt.cpp
+++ b/demos/declarative/minehunt/minehunt.cpp
@@ -195,6 +195,7 @@ bool MinehuntGame::flip(int row, int col)
won = false;
hasWonChanged();
setPlaying(false);
+ return true;
}
remaining--;
@@ -202,6 +203,7 @@ bool MinehuntGame::flip(int row, int col)
won = true;
hasWonChanged();
setPlaying(false);
+ return true;
}
return true;
}
@@ -209,7 +211,7 @@ bool MinehuntGame::flip(int row, int col)
bool MinehuntGame::flag(int row, int col)
{
TileData *t = tile(row, col);
- if(!t)
+ if(!t || !playing)
return false;
t->setHasFlag(!t->hasFlag());
diff --git a/examples/declarative/animation/behaviors/wigglytext.qml b/examples/declarative/animation/behaviors/wigglytext.qml
new file mode 100644
index 0000000..6cd93ab
--- /dev/null
+++ b/examples/declarative/animation/behaviors/wigglytext.qml
@@ -0,0 +1,108 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+Rectangle {
+ id: container
+
+ property string text: "Drag this text..."
+ property bool animated: true
+
+ width: 640; height: 480; color: "#474747"; focus: true
+
+ Keys.onPressed: {
+ if (event.key == Qt.Key_Delete || event.key == Qt.Key_Backspace)
+ container.remove()
+ else if (event.text != "") {
+ container.append(event.text)
+ }
+ }
+
+ function append(text) {
+ container.animated = false
+ var lastLetter = container.children[container.children.length - 1]
+ var newLetter = letterComponent.createObject(container)
+ newLetter.text = text
+ newLetter.follow = lastLetter
+ container.animated = true
+ }
+
+ function remove() {
+ if (container.children.length)
+ container.children[container.children.length - 1].destroy()
+ }
+
+ function doLayout() {
+ var follow = null
+ for (var i = 0; i < container.text.length; ++i) {
+ var newLetter = letterComponent.createObject(container)
+ newLetter.text = container.text[i]
+ newLetter.follow = follow
+ follow = newLetter
+ }
+ }
+
+ Component {
+ id: letterComponent
+ Text {
+ id: letter
+ property variant follow
+
+ x: follow ? follow.x + follow.width : container.width / 3
+ y: follow ? follow.y : container.height / 2
+
+ font.pixelSize: 40; font.bold: true
+ color: "#999999"; styleColor: "#222222"; style: Text.Raised
+
+ MouseArea {
+ anchors.fill: parent
+ drag.target: letter; drag.axis: Drag.XandYAxis
+ onPressed: letter.color = "#dddddd"
+ onReleased: letter.color = "#999999"
+ }
+
+ Behavior on x { enabled: container.animated; SpringAnimation { spring: 3; damping: 0.3; mass: 1.0 } }
+ Behavior on y { enabled: container.animated; SpringAnimation { spring: 3; damping: 0.3; mass: 1.0 } }
+ }
+ }
+
+ Component.onCompleted: doLayout()
+}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index 79ff0c1..ccc3f9d 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -145,7 +145,7 @@ function shuffleDown() {
obj = board[index(column, row)];
if (obj == null)
continue;
- obj.x = (fallDist - column) * gameCanvas.blockSize;
+ obj.x = (column - fallDist) * gameCanvas.blockSize;
board[index(column - fallDist, row)] = obj;
board[index(column, row)] = null;
}
diff --git a/src/declarative/graphicsitems/qdeclarativetextinput.cpp b/src/declarative/graphicsitems/qdeclarativetextinput.cpp
index 637dd77..0903427 100644
--- a/src/declarative/graphicsitems/qdeclarativetextinput.cpp
+++ b/src/declarative/graphicsitems/qdeclarativetextinput.cpp
@@ -1464,6 +1464,7 @@ void QDeclarativeTextInputPrivate::init()
void QDeclarativeTextInput::cursorPosChanged()
{
Q_D(QDeclarativeTextInput);
+ d->updateHorizontalScroll();
updateRect();//TODO: Only update rect between pos's
updateMicroFocus();
emit cursorPositionChanged();